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Xash3DArchive/common/event_api.h

51 lines
1.7 KiB
C

//=======================================================================
// Copyright XashXT Group 2009 ©
// event_api.h - network event definition
//=======================================================================
#ifndef EVENT_API_H
#define EVENT_API_H
#define FEV_NOTHOST (1<<0) // skip local host for event send.
// Send the event reliably. You must specify the origin and angles and use
// PLAYBACK_EVENT_FULL for this to work correctly on the server for anything
// that depends on the event origin/angles. I.e., the origin/angles are not
// taken from the invoking edict for reliable events.
#define FEV_RELIABLE (1<<1)
// Don't restrict to PAS/PVS, send this event to _everybody_ on the server
// ( useful for stopping CHAN_STATIC sounds started by client event when client
// is not in PVS anymore ( hwguy in TFC e.g. ).
#define FEV_GLOBAL (1<<2)
// If this client already has one of these events in its queue,
// just update the event instead of sending it as a duplicate
#define FEV_UPDATE (1<<3)
#define FEV_HOSTONLY (1<<4) // only send to entity specified as the invoker
#define FEV_SERVER (1<<5) // only send if the event was created on the server.
#define FEV_CLIENT (1<<6) // only issue event client side ( from shared code )
#define FEVENT_ORIGIN (1<<0) // event was invoked with stated origin
#define FEVENT_ANGLES (1<<1) // event was invoked with stated angles
typedef struct event_args_s
{
int flags;
int entindex; // transmitted always
float origin[3];
float angles[3];
float velocity[3];
int ducking;
float fparam1;
float fparam2;
int iparam1;
int iparam2;
int bparam1;
int bparam2;
} event_args_t;
#endif//EVENT_API_H