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Xash3DArchive/server/server.dsp

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# Microsoft Developer Studio Project File - Name="server" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=server - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "server.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "server.mak" CFG="server - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "server - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "server - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/GoldSrc/server", ELEBAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "server - Win32 Release"
# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\temp\server\!release"
# PROP Intermediate_Dir "..\temp\server\!release"
# PROP Ignore_Export_Lib 1
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /c
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# SUBTRACT CPP /Fr /YX
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD LINK32 msvcrt.lib /nologo /subsystem:windows /dll /pdb:none /machine:I386 /nodefaultlib:"libc.lib" /def:".\server.def" /libpath:"..\common\libs"
# SUBTRACT LINK32 /profile /map /debug /nodefaultlib
# Begin Custom Build - Performing Custom Build Step on $(InputPath)
TargetDir=\Xash3D\src_main\temp\server\!release
InputPath=\Xash3D\src_main\temp\server\!release\server.dll
SOURCE="$(InputPath)"
"D:\Xash3D\tmpQuArK\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\server.dll "D:\Xash3D\tmpQuArK\bin\server.dll"
# End Custom Build
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# PROP Ignore_Export_Lib 1
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# ADD BASE CPP /nologo /G5 /MT /W3 /O2 /I "..\server" /I "..\common\engine" /I "..\common" /I "..\server\ents" /I "..\server\global" /I "..\server\weapons" /I "..\server\game" /I "..\server\monsters" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "ents" /I "game" /I "global" /I "monsters" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /u /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# SUBTRACT BASE LINK32 /profile /map /debug
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# SUBTRACT LINK32 /profile /map
# Begin Custom Build - Performing Custom Build Step on $(InputPath)
TargetDir=\Xash3D\src_main\temp\server\!debug
InputPath=\Xash3D\src_main\temp\server\!debug\server.dll
SOURCE="$(InputPath)"
"D:\Xash3D\tmpQuArK\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\server.dll "D:\Xash3D\tmpQuArK\bin\server.dll"
# End Custom Build
!ENDIF
# Begin Target
# Name "server - Win32 Release"
# Name "server - Win32 Debug"
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