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Xash3DArchive/render/r_shader.c

5143 lines
146 KiB
C

//=======================================================================
// Copyright XashXT Group 2007 ©
// r_shader.c - shader script parsing and loading
//=======================================================================
#include "r_local.h"
#include "mathlib.h"
#include "const.h"
// FIXME: remove it
const char *r_skyBoxSuffix[6] = { "rt", "lf", "bk", "ft", "up", "dn" };
static texture_t *r_internalMiptex;
typedef struct
{
const char *name;
int surfaceFlags;
int contents;
bool clearSolid;
} shaderParm_t;
typedef struct ref_script_s
{
string name;
int type;
uint surfaceParm;
string source;
int line;
char *buffer;
size_t size;
struct ref_script_s *nextHash;
} ref_script_t;
static byte *r_shaderpool;
static ref_shader_t r_parseShader;
static shaderStage_t r_parseShaderStages[SHADER_MAX_STAGES];
static statement_t r_parseShaderOps[MAX_EXPRESSION_OPS];
static float r_parseShaderExpressionRegisters[MAX_EXPRESSION_REGISTERS];
static stageBundle_t r_parseStageTMU[SHADER_MAX_STAGES][MAX_TEXTURE_UNITS];
static table_t *r_tablesHashTable[TABLES_HASH_SIZE];
static ref_script_t *r_shaderScriptsHash[SHADERS_HASH_SIZE];
static ref_shader_t *r_shadersHash[SHADERS_HASH_SIZE];
static table_t *r_tables[MAX_TABLES];
static int r_numTables;
ref_shader_t *r_shaders[MAX_SHADERS];
int r_numShaders = 0;
// NOTE: this table must match with same table in common\bsplib\shaders.c
shaderParm_t infoParms[] =
{
// server relevant contents
{"window", SURF_NONE, CONTENTS_WINDOW, 0},
{"aux", SURF_NONE, CONTENTS_AUX, 0},
{"warp", SURF_WARP, CONTENTS_NONE, 0},
{"water", SURF_NONE, CONTENTS_WATER, 1},
{"slime", SURF_NONE, CONTENTS_SLIME, 1}, // mildly damaging
{"lava", SURF_NONE, CONTENTS_LAVA, 1}, // very damaging
{"playerclip", SURF_NODRAW, CONTENTS_PLAYERCLIP, 1},
{"monsterclip", SURF_NODRAW, CONTENTS_MONSTERCLIP, 1},
{"clip", SURF_NODRAW, CONTENTS_CLIP, 1},
{"notsolid", SURF_NONE, CONTENTS_NONE, 1}, // just clear solid flag
{"trigger", SURF_NODRAW, CONTENTS_TRIGGER, 1}, // trigger volume
// utility relevant attributes
{"origin", SURF_NONE, CONTENTS_ORIGIN, 1}, // center of rotating brushes
{"nolightmap", SURF_NOLIGHTMAP, CONTENTS_NONE, 0}, // don't generate a lightmap
{"translucent", SURF_NONE, CONTENTS_TRANSLUCENT, 0}, // don't eat contained surfaces
{"detail", SURF_NONE, CONTENTS_DETAIL, 0}, // don't include in structural bsp
{"fog", SURF_NOLIGHTMAP, CONTENTS_FOG, 0}, // carves surfaces entering
{"sky", SURF_SKY, CONTENTS_NONE, 0}, // emit light from environment map
{"hint", SURF_HINT, CONTENTS_NONE, 0}, // use as a primary splitter
{"skip", SURF_SKIP, CONTENTS_NONE, 0}, // use as a secondary splitter
{"null", SURF_NODRAW, CONTENTS_NONE, 0}, // nodraw texture
{"mirror", SURF_MIRROR, CONTENTS_NONE, 0},
// server attributes
{"slick", SURF_SLICK, CONTENTS_NONE, 0},
{"light", SURF_LIGHT, CONTENTS_NONE, 0},
{"ladder", SURF_NONE, CONTENTS_LADDER, 0},
};
/*
=======================================================================
TABLE PARSING
=======================================================================
*/
/*
=================
R_LoadTable
=================
*/
static void R_LoadTable( const char *name, bool clamp, bool snap, size_t size, float *values )
{
table_t *table;
uint hash;
if( r_numTables == MAX_TABLES )
Host_Error( "R_LoadTable: MAX_TABLES limit exceeds\n" );
// fill it in
r_tables[r_numTables++] = table = Mem_Alloc( r_shaderpool, sizeof( table_t ));
com.strncpy( table->name, name, sizeof( table->name ));
table->index = r_numTables - 1;
table->clamp = clamp;
table->snap = snap;
table->size = size;
table->values = Mem_Alloc( r_shaderpool, size * sizeof( float ));
Mem_Copy( table->values, values, size * sizeof( float ));
// add to hash table
hash = Com_HashKey( table->name, TABLES_HASH_SIZE );
table->nextHash = r_tablesHashTable[hash];
r_tablesHashTable[hash] = table;
}
/*
=================
R_FindTable
=================
*/
static table_t *R_FindTable( const char *name )
{
table_t *table;
uint hash;
if( !name || !name[0] ) return NULL;
if( com.strlen( name ) >= MAX_STRING )
Host_Error( "R_FindTable: table name exceeds %i symbols\n", MAX_STRING );
// see if already loaded
hash = Com_HashKey( name, TABLES_HASH_SIZE );
for( table = r_tablesHashTable[hash]; table; table = table->nextHash )
{
if( !com.stricmp( table->name, name ))
return table;
}
return NULL;
}
/*
=================
R_ParseTable
=================
*/
static bool R_ParseTable( script_t *script, bool clamp, bool snap )
{
token_t token;
string name;
size_t size = 0, bufsize = 0;
bool variable = false;
float *values = NULL;
if( !Com_ReadToken( script, SC_ALLOW_NEWLINES, &token ))
{
MsgDev( D_WARN, "missing table name\n" );
return false;
}
com.strncpy( name, token.string, sizeof( name ));
Com_ReadToken( script, false, &token );
if( com.stricmp( token.string, "[" ))
{
MsgDev( D_WARN, "expected '[', found '%s' instead in table '%s'\n", token.string, name );
return false;
}
Com_ReadToken( script, false, &token );
if( com.stricmp( token.string, "]" ))
{
bufsize = com.atoi( token.string );
if( bufsize <= 0 )
{
MsgDev( D_WARN, "'%s' have invalid size\n", name );
return false;
}
// reserve one slot to avoid corrupt memory
values = Mem_Alloc( r_shaderpool, sizeof( float ) * (bufsize + 1));
Com_ReadToken( script, false, &token );
if( com.stricmp( token.string, "]" ))
{
MsgDev( D_WARN, "expected ']', found '%s' instead in table '%s'\n", token.string, name );
return false;
}
}
else variable = true; // variable sized
Com_ReadToken( script, false, &token );
if( com.stricmp( token.string, "=" ))
{
MsgDev( D_WARN, "expected '=', found '%s' instead in table '%s'\n", token.string, name );
return false;
}
// parse values now
while( 1 )
{
if( !Com_ReadToken( script, SC_ALLOW_NEWLINES, &token ))
{
MsgDev( D_WARN, "missing parameters for table '%s'\n", name );
return false;
}
if( com.stricmp( token.string, "{" ))
{
MsgDev( D_WARN, "expected '{', found '%s' instead in table '%s'\n", token.string, name );
return false;
}
while( 1 )
{
if( size >= bufsize )
{
if( variable )
{
bufsize = size + 8;
values = Mem_Realloc( r_shaderpool, values, sizeof(float) * bufsize );
}
else if( size > bufsize )
{
MsgDev( D_WARN, "'%s' too many initializers\n", name );
if( values ) Mem_Free( values );
return false;
}
}
if( size != 0 )
{
Com_ReadToken( script, SC_ALLOW_NEWLINES, &token );
if( !com.stricmp( token.string, "}" )) break; // end
else if( !com.stricmp( token.string, ";" ))
{
// save token, to let grab semicolon properly
Com_SaveToken( script, &token );
break;
}
else if( com.stricmp( token.string, "," ))
{
MsgDev( D_WARN, "expected ',', found '%s' instead in table '%s'\n", token.string, name );
if( values ) Mem_Free( values );
return false;
}
}
if( !Com_ReadFloat( script, SC_ALLOW_NEWLINES, &values[size] ))
{
if( size != 0 ) continue; // probably end of the table
else
{
MsgDev( D_WARN, "'%s' is empty table\n", name );
if( values ) Mem_Free( values );
return false; // empty table ?
}
}
size++;
}
break;
}
// check sizes
if( !variable && size < bufsize )
MsgDev( D_WARN, "'%s' have explicit size %i, but real size is %i\n", name, bufsize, size );
Com_ReadToken( script, SC_ALLOW_NEWLINES, &token );
if( com.stricmp( token.string, ";" ))
{
MsgDev( D_WARN, "'%s' missing seimcolon at end of table definition\n", name );
Com_SaveToken( script, &token );
}
// register new table
R_LoadTable( name, clamp, snap, size, values );
return true;
}
/*
=================
R_LookupTable
=================
*/
static float R_LookupTable( int tableIndex, float index )
{
table_t *table;
float frac, value;
uint curIndex, oldIndex;
if( tableIndex < 0 || tableIndex >= r_numTables )
Host_Error( "R_LookupTable: out of range\n" );
table = r_tables[tableIndex];
index *= table->size;
frac = index - floor(index);
curIndex = (uint)index + 1;
oldIndex = (uint)index;
if( table->clamp )
{
curIndex = bound( 0, curIndex, table->size - 1 );
oldIndex = bound( 0, oldIndex, table->size - 1 );
}
else
{
curIndex %= table->size;
oldIndex %= table->size;
}
if( table->snap ) value = table->values[oldIndex];
else value = table->values[oldIndex] + (table->values[curIndex] - table->values[oldIndex]) * frac;
return value;
}
/*
=======================================================================
SHADER EXPRESSION PARSING
=======================================================================
*/
#define MAX_EXPRESSION_VALUES 64
#define MAX_EXPRESSION_OPERATORS 64
typedef struct expValue_s
{
int expressionRegister;
int brackets;
int parentheses;
struct expValue_s *prev;
struct expValue_s *next;
} expValue_t;
typedef struct expOperator_s
{
opType_t opType;
int priority;
int brackets;
int parentheses;
struct expOperator_s *prev;
struct expOperator_s *next;
} expOperator_t;
typedef struct
{
int numValues;
expValue_t values[MAX_EXPRESSION_VALUES];
expValue_t *firstValue;
expValue_t *lastValue;
int numOperators;
expOperator_t operators[MAX_EXPRESSION_OPERATORS];
expOperator_t *firstOperator;
expOperator_t *lastOperator;
int brackets;
int parentheses[MAX_EXPRESSION_VALUES + MAX_EXPRESSION_OPERATORS];
int resultRegister;
} shaderExpression_t;
static shaderExpression_t r_shaderExpression;
static bool R_ParseExpressionValue( script_t *script, ref_shader_t *shader );
static bool R_ParseExpressionOperator( script_t *script, ref_shader_t *shader );
/*
=================
R_GetExpressionConstant
=================
*/
static bool R_GetExpressionConstant( float value, ref_shader_t *shader, int *expressionRegister )
{
if( shader->numRegisters == MAX_EXPRESSION_REGISTERS )
{
MsgDev( D_WARN, "MAX_EXPRESSION_REGISTERS hit in shader '%s'\n", shader->name );
return false;
}
shader->expressions[shader->numRegisters] = value;
*expressionRegister = r_shaderExpression.resultRegister = shader->numRegisters++;
return true;
}
/*
=================
R_GetExpressionTemporary
=================
*/
static bool R_GetExpressionTemporary( ref_shader_t *shader, int *expressionRegister )
{
if( shader->numRegisters == MAX_EXPRESSION_REGISTERS )
{
MsgDev( D_WARN, "MAX_EXPRESSION_REGISTERS hit in shader '%s'\n", shader->name );
return false;
}
shader->expressions[shader->numRegisters] = 0.0;
*expressionRegister = r_shaderExpression.resultRegister = shader->numRegisters++;
return true;
}
/*
=================
R_EmitExpressionOp
=================
*/
static bool R_EmitExpressionOp( opType_t opType, int a, int b, int c, ref_shader_t *shader )
{
statement_t *op;
if( shader->numstatements == MAX_EXPRESSION_OPS )
{
MsgDev( D_WARN, "MAX_EXPRESSION_OPS hit in shader '%s'\n", shader->name );
return false;
}
op = &shader->statements[shader->numstatements++];
op->opType = opType;
op->a = a;
op->b = b;
op->c = c;
return true;
}
/*
=================
R_AddExpressionValue
=================
*/
static bool R_AddExpressionValue( int expressionRegister, ref_shader_t *shader )
{
expValue_t *v;
if( r_shaderExpression.numValues == MAX_EXPRESSION_VALUES )
{
MsgDev( D_WARN, "MAX_EXPRESSION_VALUES hit for expression in material '%s'\n", shader->name );
return false;
}
v = &r_shaderExpression.values[r_shaderExpression.numValues++];
v->expressionRegister = expressionRegister;
v->brackets = r_shaderExpression.brackets;
v->parentheses = r_shaderExpression.parentheses[r_shaderExpression.brackets];
v->next = NULL;
v->prev = r_shaderExpression.lastValue;
if (r_shaderExpression.lastValue)
r_shaderExpression.lastValue->next = v;
else
r_shaderExpression.firstValue = v;
r_shaderExpression.lastValue = v;
return true;
}
/*
=================
R_AddExpressionOperator
=================
*/
static bool R_AddExpressionOperator (opType_t opType, int priority, ref_shader_t *shader){
expOperator_t *o;
if (r_shaderExpression.numOperators == MAX_EXPRESSION_OPERATORS){
MsgDev( D_WARN, "MAX_EXPRESSION_OPERATORS hit for expression in material '%s'\n", shader->name);
return false;
}
o = &r_shaderExpression.operators[r_shaderExpression.numOperators++];
o->opType = opType;
o->priority = priority;
o->brackets = r_shaderExpression.brackets;
o->parentheses = r_shaderExpression.parentheses[r_shaderExpression.brackets];
o->next = NULL;
o->prev = r_shaderExpression.lastOperator;
if (r_shaderExpression.lastOperator)
r_shaderExpression.lastOperator->next = o;
else
r_shaderExpression.firstOperator = o;
r_shaderExpression.lastOperator = o;
return true;
}
/*
=================
R_ParseExpressionValue
=================
*/
static bool R_ParseExpressionValue( script_t *script, ref_shader_t *shader )
{
token_t token;
table_t *table;
int expressionRegister;
// a newline separates commands
if( !Com_ReadToken( script, 0, &token ))
{
MsgDev( D_WARN, "unexpected end of expression in material '%s'\n", shader->name );
return false;
}
// a comma separates arguments
if( !com.stricmp( token.string, "," ))
{
MsgDev( D_WARN, "unexpected end of expression in material '%s'\n", shader->name );
return false;
}
// add a new value
if( token.type != TT_NUMBER && token.type != TT_NAME && token.type != TT_PUNCTUATION )
{
MsgDev( D_WARN, "invalid value '%s' for expression in shader '%s'\n", token.string, shader->name );
return false;
}
switch( token.type )
{
case TT_NUMBER:
// it's a constant
if( !R_GetExpressionConstant( token.floatValue, shader, &expressionRegister ))
return false;
if( !R_AddExpressionValue( expressionRegister, shader ))
return false;
break;
case TT_NAME:
// check for a table
table = R_FindTable( token.string );
if( table )
{
// the next token should be an opening bracket
Com_ReadToken( script, 0, &token);
if( com.stricmp( token.string, "[" ))
{
MsgDev( D_WARN, "expected '[', found '%s' instead for expression in shader '%s'\n", token.string, shader->name );
return false;
}
r_shaderExpression.brackets++;
if( !R_AddExpressionValue( table->index, shader ))
return false;
if( !R_AddExpressionOperator( OP_TYPE_TABLE, 0, shader ))
return false;
// we still expect a value
return R_ParseExpressionValue( script, shader );
}
// check for a variable
if( !com.stricmp( token.string, "glPrograms" ))
{
if( GL_Support( R_VERTEX_PROGRAM_EXT ) && GL_Support( R_FRAGMENT_PROGRAM_EXT ))
{
r_shaderExpression.resultRegister = EXP_REGISTER_ONE;
if( !R_AddExpressionValue(EXP_REGISTER_ONE, shader ))
return false;
}
else
{
r_shaderExpression.resultRegister = EXP_REGISTER_ZERO;
if( !R_AddExpressionValue(EXP_REGISTER_ZERO, shader ))
return false;
}
}
else if( !com.stricmp( token.string, "time" ))
{
r_shaderExpression.resultRegister = EXP_REGISTER_TIME;
if( !R_AddExpressionValue( EXP_REGISTER_TIME, shader ))
return false;
}
else if( !com.stricmp( token.string, "parm0" ))
{
r_shaderExpression.resultRegister = EXP_REGISTER_PARM0;
if( !R_AddExpressionValue( EXP_REGISTER_PARM0, shader ))
return false;
}
else if( !com.stricmp( token.string, "parm1" ))
{
r_shaderExpression.resultRegister = EXP_REGISTER_PARM1;
if( !R_AddExpressionValue( EXP_REGISTER_PARM1, shader ))
return false;
}
else if( !com.stricmp( token.string, "parm2" ))
{
r_shaderExpression.resultRegister = EXP_REGISTER_PARM2;
if( !R_AddExpressionValue(EXP_REGISTER_PARM2, shader ))
return false;
}
else if( !com.stricmp( token.string, "parm3" ))
{
r_shaderExpression.resultRegister = EXP_REGISTER_PARM3;
if( !R_AddExpressionValue(EXP_REGISTER_PARM3, shader ))
return false;
}
else if( !com.stricmp( token.string, "parm4"))
{
r_shaderExpression.resultRegister = EXP_REGISTER_PARM4;
if( !R_AddExpressionValue(EXP_REGISTER_PARM4, shader ))
return false;
}
else if( !com.stricmp( token.string, "parm5"))
{
r_shaderExpression.resultRegister = EXP_REGISTER_PARM5;
if( !R_AddExpressionValue(EXP_REGISTER_PARM5, shader ))
return false;
}
else if( !com.stricmp( token.string, "parm6"))
{
r_shaderExpression.resultRegister = EXP_REGISTER_PARM6;
if( !R_AddExpressionValue(EXP_REGISTER_PARM6, shader ))
return false;
}
else if( !com.stricmp( token.string, "parm7"))
{
r_shaderExpression.resultRegister = EXP_REGISTER_PARM7;
if( !R_AddExpressionValue(EXP_REGISTER_PARM7, shader ))
return false;
}
else if( !com.stricmp( token.string, "global0"))
{
r_shaderExpression.resultRegister = EXP_REGISTER_GLOBAL0;
if( !R_AddExpressionValue(EXP_REGISTER_GLOBAL0, shader ))
return false;
}
else if( !com.stricmp( token.string, "global1"))
{
r_shaderExpression.resultRegister = EXP_REGISTER_GLOBAL1;
if( !R_AddExpressionValue(EXP_REGISTER_GLOBAL1, shader ))
return false;
}
else if( !com.stricmp( token.string, "global2"))
{
r_shaderExpression.resultRegister = EXP_REGISTER_GLOBAL2;
if( !R_AddExpressionValue(EXP_REGISTER_GLOBAL2, shader ))
return false;
}
else if( !com.stricmp( token.string, "global3"))
{
r_shaderExpression.resultRegister = EXP_REGISTER_GLOBAL3;
if( !R_AddExpressionValue(EXP_REGISTER_GLOBAL3, shader ))
return false;
}
else if( !com.stricmp( token.string, "global4"))
{
r_shaderExpression.resultRegister = EXP_REGISTER_GLOBAL4;
if( !R_AddExpressionValue(EXP_REGISTER_GLOBAL4, shader ))
return false;
}
else if( !com.stricmp( token.string, "global5"))
{
r_shaderExpression.resultRegister = EXP_REGISTER_GLOBAL5;
if( !R_AddExpressionValue(EXP_REGISTER_GLOBAL5, shader ))
return false;
}
else if( !com.stricmp( token.string, "global6"))
{
r_shaderExpression.resultRegister = EXP_REGISTER_GLOBAL6;
if( !R_AddExpressionValue(EXP_REGISTER_GLOBAL6, shader ))
return false;
}
else if( !com.stricmp( token.string, "global7"))
{
r_shaderExpression.resultRegister = EXP_REGISTER_GLOBAL7;
if( !R_AddExpressionValue(EXP_REGISTER_GLOBAL7, shader ))
return false;
}
else
{
MsgDev( D_WARN, "invalid value '%s' for expression in shader '%s'\n", token.string, shader->name );
return false;
}
break;
case TT_PUNCTUATION:
// check for an opening parenthesis
if( !com.stricmp( token.string, "("))
{
r_shaderExpression.parentheses[r_shaderExpression.brackets]++;
// We still expect a value
return R_ParseExpressionValue(script, shader);
}
// check for a minus operator before a constant
if( !com.stricmp( token.string, "-"))
{
if( !Com_ReadToken( script, 0, &token))
{
MsgDev( D_WARN, "unexpected end of expression in shader '%s'\n", shader->name );
return false;
}
if( token.type != TT_NUMBER )
{
MsgDev( D_WARN, "invalid value '%s' for expression in shader '%s'\n", token.string, shader->name );
return false;
}
if( !R_GetExpressionConstant(-token.floatValue, shader, &expressionRegister ))
return false;
if( !R_AddExpressionValue(expressionRegister, shader ))
return false;
}
else
{
MsgDev( D_WARN, "invalid value '%s' for expression in shader '%s'\n", token.string, shader->name );
return false;
}
break;
}
// we now expect an operator
return R_ParseExpressionOperator( script, shader );
}
/*
=================
R_ParseExpressionOperator
=================
*/
static bool R_ParseExpressionOperator( script_t *script, ref_shader_t *shader )
{
token_t token;
// a newline separates commands
if( !Com_ReadToken( script, 0, &token ))
{
if( r_shaderExpression.brackets )
{
MsgDev( D_WARN, "no matching ']' for expression in shader '%s'\n", shader->name );
return false;
}
if( r_shaderExpression.parentheses[r_shaderExpression.brackets] )
{
MsgDev( D_WARN, "no matching ')' for expression in shader '%s'\n", shader->name );
return false;
}
return true;
}
// a comma separates arguments
if( !com.stricmp( token.string, "," ))
{
if( r_shaderExpression.brackets )
{
MsgDev( D_WARN, "no matching ']' for expression in shader '%s'\n", shader->name );
return false;
}
if(r_shaderExpression.parentheses[r_shaderExpression.brackets] )
{
MsgDev( D_WARN, "no matching ')' for expression in shader '%s'\n", shader->name );
return false;
}
// save the token, because we'll expect a comma later
Com_SaveToken(script, &token);
return true;
}
// add a new operator
if( token.type != TT_PUNCTUATION )
{
MsgDev( D_WARN, "invalid operator '%s' for expression in shader '%s'\n", token.string, shader->name );
return false;
}
// Check for a closing bracket
if( !com.stricmp( token.string, "]" ))
{
if( r_shaderExpression.parentheses[r_shaderExpression.brackets] )
{
MsgDev( D_WARN, "no matching ')' for expression in shader '%s'\n", shader->name );
return false;
}
r_shaderExpression.brackets--;
if( r_shaderExpression.brackets < 0 )
{
MsgDev( D_WARN, "no matching '[' for expression in shader '%s'\n", shader->name );
return false;
}
// we still expect an operator
return R_ParseExpressionOperator( script, shader );
}
// check for a closing parenthesis
if( !com.stricmp( token.string, ")" ))
{
r_shaderExpression.parentheses[r_shaderExpression.brackets]--;
if( r_shaderExpression.parentheses[r_shaderExpression.brackets] < 0 )
{
MsgDev( D_WARN, "no matching '(' for expression in shader '%s'\n", shader->name );
return false;
}
// we still expect an operator
return R_ParseExpressionOperator( script, shader );
}
// Check for an operator
if( !com.stricmp( token.string, "*" ))
{
if( !R_AddExpressionOperator(OP_TYPE_MULTIPLY, 7, shader ))
return false;
}
else if( !com.stricmp( token.string, "/" ))
{
if( !R_AddExpressionOperator(OP_TYPE_DIVIDE, 7, shader ))
return false;
}
else if( !com.stricmp( token.string, "%" ))
{
if( !R_AddExpressionOperator(OP_TYPE_MOD, 6, shader ))
return false;
}
else if( !com.stricmp( token.string, "+" ))
{
if( !R_AddExpressionOperator(OP_TYPE_ADD, 5, shader ))
return false;
}
else if( !com.stricmp( token.string, "-")){
if( !R_AddExpressionOperator(OP_TYPE_SUBTRACT, 5, shader ))
return false;
}
else if( !com.stricmp( token.string, ">" ))
{
if( !R_AddExpressionOperator(OP_TYPE_GREATER, 4, shader ))
return false;
}
else if( !com.stricmp( token.string, "<" ))
{
if( !R_AddExpressionOperator(OP_TYPE_LESS, 4, shader ))
return false;
}
else if( !com.stricmp( token.string, ">=" ))
{
if( !R_AddExpressionOperator(OP_TYPE_GEQUAL, 4, shader ))
return false;
}
else if( !com.stricmp( token.string, "<=" ))
{
if( !R_AddExpressionOperator(OP_TYPE_LEQUAL, 4, shader ))
return false;
}
else if( !com.stricmp( token.string, "==" ))
{
if( !R_AddExpressionOperator(OP_TYPE_EQUAL, 3, shader ))
return false;
}
else if( !com.stricmp( token.string, "!=" ))
{
if( !R_AddExpressionOperator(OP_TYPE_NOTEQUAL, 3, shader ))
return false;
}
else if( !com.stricmp( token.string, "&&" ))
{
if( !R_AddExpressionOperator(OP_TYPE_AND, 2, shader ))
return false;
}
else if( !com.stricmp( token.string, "||" ))
{
if( !R_AddExpressionOperator(OP_TYPE_OR, 1, shader ))
return false;
}
else
{
MsgDev( D_WARN, "invalid operator '%s' for expression in shader '%s'\n", token.string, shader->name );
return false;
}
// we now expect a value
return R_ParseExpressionValue( script, shader );
}
/*
=================
R_ParseExpression
=================
*/
static bool R_ParseExpression( script_t *script, ref_shader_t *shader, int *expressionRegister )
{
expValue_t *v;
expOperator_t *o;
int a, b, c;
// clear the previous expression data
Mem_Set( &r_shaderExpression, 0, sizeof( shaderExpression_t ));
// parse the expression, starting with a value
if( !R_ParseExpressionValue( script, shader ))
return false;
// emit the expression ops, if any
while( r_shaderExpression.firstOperator )
{
v = r_shaderExpression.firstValue;
for( o = r_shaderExpression.firstOperator; o->next; o = o->next )
{
// if the current operator is nested deeper in brackets than
// the next operator
if( o->brackets > o->next->brackets )
break;
// if the current and next operators are nested equally deep
// in brackets
if( o->brackets == o->next->brackets )
{
// if the current operator is nested deeper in
// parentheses than the next operator
if( o->parentheses > o->next->parentheses )
break;
// if the current and next operators are nested equally
// deep in parentheses
if( o->parentheses == o->next->parentheses )
{
// if the priority of the current operator is equal
// or higher than the priority of the next operator
if( o->priority >= o->next->priority )
break;
}
}
v = v->next;
}
// get the source registers
a = v->expressionRegister;
b = v->next->expressionRegister;
// get the temporary register
if( !R_GetExpressionTemporary( shader, &c ))
return false;
// emit the expression op
if( !R_EmitExpressionOp( o->opType, a, b, c, shader ))
return false;
// the temporary register for the current operation will be used
// as a source for the next operation
v->expressionRegister = c;
// remove the second value
v = v->next;
if( v->prev ) v->prev->next = v->next;
else r_shaderExpression.firstValue = v->next;
if( v->next ) v->next->prev = v->prev;
else r_shaderExpression.lastValue = v->prev;
// remove the operator
if( o->prev ) o->prev->next = o->next;
else r_shaderExpression.firstOperator = o->next;
if( o->next ) o->next->prev = o->prev;
else r_shaderExpression.lastOperator = o->prev;
}
// the last temporary register will contain the result after evaluation
*expressionRegister = r_shaderExpression.resultRegister;
return true;
}
/*
=================
R_ParseWaveFunc
=================
*/
static bool R_ParseWaveFunc( ref_shader_t *shader, waveFunc_t *func, script_t *script )
{
token_t tok;
int i;
if(!Com_ReadToken( script, false, &tok ))
return false;
if( !com.stricmp( tok.string, "sin" )) func->type = WAVEFORM_SIN;
else if( !com.stricmp( tok.string, "triangle" )) func->type = WAVEFORM_TRIANGLE;
else if( !com.stricmp( tok.string, "square" )) func->type = WAVEFORM_SQUARE;
else if( !com.stricmp( tok.string, "sawtooth" )) func->type = WAVEFORM_SAWTOOTH;
else if( !com.stricmp( tok.string, "inverseSawtooth" )) func->type = WAVEFORM_INVERSESAWTOOTH;
else if( !com.stricmp( tok.string, "noise" )) func->type = WAVEFORM_NOISE;
else
{
MsgDev( D_WARN, "unknown waveform '%s' in shader '%s', defaulting to sin\n", tok.string, shader->name );
func->type = WAVEFORM_SIN;
}
for( i = 0; i < 4; i++ )
{
if( !Com_ReadFloat( script, false, &func->params[i] ))
return false;
}
return true;
}
/*
=======================================================================
SHADER PARSING
=======================================================================
*/
/*
=================
R_ParseGeneralSurfaceParm
=================
*/
static bool R_ParseGeneralSurfaceParm( ref_shader_t *shader, script_t *script )
{
token_t tok;
int i, numInfoParms = sizeof(infoParms) / sizeof(infoParms[0]);
switch( shader->type )
{
case SHADER_TEXTURE:
case SHADER_SKY: break;
default:
MsgDev( D_WARN, "'surfaceParm' not allowed in shader '%s'\n", shader->name );
return false;
}
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'surfaceParm' in shader '%s'\n", shader->name );
return false;
}
for( i = 0; i < numInfoParms; i++ )
{
if( !com.stricmp( tok.string, infoParms[i].name ))
{
shader->surfaceParm |= infoParms[i].surfaceFlags;
break;
}
}
if(!(shader->surfaceParm & SURF_SKY) && shader->type == SHADER_SKY )
{
MsgDev( D_WARN, "invalid 'surfaceParm' for shader '%s'\n", shader->name );
return false;
}
if( i == numInfoParms )
{
MsgDev( D_WARN, "unknown 'surfaceParm' parameter '%s' in shader '%s'\n", tok.string, shader->name );
return false;
}
shader->flags |= SHADER_SURFACEPARM;
return true;
}
/*
=================
R_ParseGeneralIf
=================
*/
static bool R_ParseGeneralIf( script_t *script, ref_shader_t *shader )
{
if( !R_ParseExpression( script, shader, &shader->conditionRegister ))
{
MsgDev( D_WARN, "missing expression parameters for 'if' in shader '%s'\n", shader->name );
return false;
}
return true;
}
/*
=================
R_ParseGeneralNoPicmip
=================
*/
static bool R_ParseGeneralNoPicmip( ref_shader_t *shader, script_t *script )
{
int i, j;
for( i = 0; i < SHADER_MAX_STAGES; i++ )
for( j = 0; j < MAX_TEXTURE_UNITS; j++ )
shader->stages[i]->bundles[j]->texFlags |= TF_NOPICMIP;
return true;
}
/*
=================
R_ParseGeneralNoCompress
=================
*/
static bool R_ParseGeneralNoCompress( ref_shader_t *shader, script_t *script )
{
int i, j;
for( i = 0; i < SHADER_MAX_STAGES; i++ )
for( j = 0; j < MAX_TEXTURE_UNITS; j++ )
shader->stages[i]->bundles[j]->texFlags |= TF_UNCOMPRESSED;
return true;
}
/*
=================
R_ParseGeneralHighQuality
=================
*/
static bool R_ParseGeneralHighQuality( ref_shader_t *shader, script_t *script )
{
int i, j;
for( i = 0; i < SHADER_MAX_STAGES; i++ )
for( j = 0; j < MAX_TEXTURE_UNITS; j++ )
shader->stages[i]->bundles[j]->texFlags |= (TF_NOPICMIP|TF_UNCOMPRESSED);
return true;
}
/*
=================
R_ParseGeneralLinear
=================
*/
static bool R_ParseGeneralLinear( ref_shader_t *shader, script_t *script )
{
int i, j;
for( i = 0; i < SHADER_MAX_STAGES; i++ )
for( j = 0; j < MAX_TEXTURE_UNITS; j++ )
shader->stages[i]->bundles[j]->texFilter = TF_LINEAR;
return true;
}
/*
=================
R_ParseGeneralNearest
=================
*/
static bool R_ParseGeneralNearest( ref_shader_t *shader, script_t *script )
{
int i, j;
for( i = 0; i < SHADER_MAX_STAGES; i++ )
for( j = 0; j < MAX_TEXTURE_UNITS; j++ )
shader->stages[i]->bundles[j]->texFilter = TF_NEAREST;
return true;
}
/*
=================
R_ParseGeneralClamp
=================
*/
static bool R_ParseGeneralClamp( ref_shader_t *shader, script_t *script )
{
int i, j;
for( i = 0; i < SHADER_MAX_STAGES; i++ )
for( j = 0; j < MAX_TEXTURE_UNITS; j++ )
shader->stages[i]->bundles[j]->texWrap = TW_CLAMP;
return true;
}
/*
=================
R_ParseGeneralZeroClamp
=================
*/
static bool R_ParseGeneralZeroClamp( ref_shader_t *shader, script_t *script )
{
int i, j;
for( i = 0; i < SHADER_MAX_STAGES; i++ )
for( j = 0; j < MAX_TEXTURE_UNITS; j++ )
shader->stages[i]->bundles[j]->texWrap = TW_CLAMP_TO_ZERO;
return true;
}
/*
=================
R_ParseGeneralAlphaZeroClamp
=================
*/
static bool R_ParseGeneralAlphaZeroClamp( ref_shader_t *shader, script_t *script )
{
int i, j;
for( i = 0; i < SHADER_MAX_STAGES; i++ )
for( j = 0; j < MAX_TEXTURE_UNITS; j++ )
shader->stages[i]->bundles[j]->texWrap = TW_CLAMP_TO_ZERO_ALPHA;
return true;
}
/*
=================
R_ParseGeneralMirror
=================
*/
static bool R_ParseGeneralMirror( ref_shader_t *shader, script_t *script )
{
if( shader->type != SHADER_TEXTURE )
{
MsgDev( D_WARN, "'mirror' not allowed in shader '%s'\n", shader->name );
return false;
}
if( shader->subview != SUBVIEW_NONE && shader->subview != SUBVIEW_MIRROR )
{
MsgDev( D_WARN, "multiple subview types for shader '%s'\n", shader->name );
return false;
}
shader->sort = SORT_SUBVIEW;
shader->subview = SUBVIEW_MIRROR;
shader->subviewWidth = 0;
shader->subviewHeight = 0;
return true;
}
/*
=================
R_ParseGeneralSort
=================
*/
static bool R_ParseGeneralSort( ref_shader_t *shader, script_t *script )
{
token_t tok;
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'sort' in shader '%s'\n", shader->name );
return false;
}
if( !com.stricmp( tok.string, "subview" )) shader->sort = SORT_SUBVIEW;
else if( !com.stricmp( tok.string, "opaque" )) shader->sort = SORT_OPAQUE;
else if( !com.stricmp( tok.string, "sky" )) shader->sort = SORT_SKY;
else if( !com.stricmp( tok.string, "decal" )) shader->sort = SORT_DECAL;
else if( !com.stricmp( tok.string, "seeThrough" )) shader->sort = SORT_SEETHROUGH;
else if( !com.stricmp( tok.string, "banner" )) shader->sort = SORT_BANNER;
else if( !com.stricmp( tok.string, "underwater" )) shader->sort = SORT_UNDERWATER;
else if( !com.stricmp( tok.string, "water" )) shader->sort = SORT_WATER;
else if( !com.stricmp( tok.string, "farthest" )) shader->sort = SORT_FARTHEST;
else if( !com.stricmp( tok.string, "far" )) shader->sort = SORT_FAR;
else if( !com.stricmp( tok.string, "medium" )) shader->sort = SORT_MEDIUM;
else if( !com.stricmp( tok.string, "close" )) shader->sort = SORT_CLOSE;
else if( !com.stricmp( tok.string, "additive" )) shader->sort = SORT_ADDITIVE;
else if( !com.stricmp( tok.string, "almostNearest" )) shader->sort = SORT_ALMOST_NEAREST;
else if( !com.stricmp( tok.string, "nearest" )) shader->sort = SORT_NEAREST;
else if( !com.stricmp( tok.string, "postProcess" )) shader->sort = SORT_POST_PROCESS;
else
{
shader->sort = com.atoi( tok.string );
if( shader->sort < 1 || shader->sort > 15 )
{
MsgDev( D_WARN, "unknown 'sort' parameter '%s' in shader '%s'\n", tok.string, shader->name );
return false;
}
}
shader->flags |= SHADER_SORT;
return true;
}
/*
=================
R_ParseGeneralCull
=================
*/
static bool R_ParseGeneralCull( ref_shader_t *shader, script_t *script )
{
token_t tok;
if( !Com_ReadToken( script, false, &tok )) shader->cull.mode = GL_FRONT;
else
{
if( !com.stricmp( tok.string, "front")) shader->cull.mode = GL_FRONT;
else if( !com.stricmp( tok.string, "back" ) || !com.stricmp( tok.string, "backSide" ) || !com.stricmp( tok.string, "backSided" ))
shader->cull.mode = GL_BACK;
else if( !com.stricmp( tok.string, "disable" ) || !com.stricmp( tok.string, "none" ) || !com.stricmp( tok.string, "twoSided" ))
shader->cull.mode = 0;
else
{
MsgDev( D_WARN, "unknown 'cull' parameter '%s' in shader '%s'\n", tok.string, shader->name );
return false;
}
}
shader->flags |= SHADER_CULL;
return true;
}
/*
=================
R_ParseGeneralPolygonOffset
=================
*/
static bool R_ParseGeneralPolygonOffset( ref_shader_t *shader, script_t *script )
{
shader->flags |= SHADER_POLYGONOFFSET;
return true;
}
/*
=================
R_ParseGeneralDeformVertexes
=================
*/
static bool R_ParseGeneralDeformVertexes( ref_shader_t *shader, script_t *script )
{
deform_t *deformVertexes;
token_t tok;
int i;
if( shader->numDeforms == SHADER_MAX_TRANSFORMS )
{
MsgDev( D_WARN, "SHADER_MAX_TRANSFORMS hit in shader '%s'\n", shader->name );
return false;
}
deformVertexes = &shader->deform[shader->numDeforms++];
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'deformVertexes' in shader '%s'\n", shader->name );
return false;
}
if( !com.stricmp( tok.string, "wave" ))
{
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'deformVertexes wave' in shader '%s'\n", shader->name );
return false;
}
deformVertexes->params[0] = com.atof( tok.string );
if( deformVertexes->params[0] == 0.0 )
{
MsgDev( D_WARN, "illegal div value of 0 for 'deformVertexes wave' in shader '%s', defaulting to 100\n", shader->name );
deformVertexes->params[0] = 100.0;
}
deformVertexes->params[0] = 1.0 / deformVertexes->params[0];
if(!R_ParseWaveFunc( shader, &deformVertexes->func, script ))
{
MsgDev( D_WARN, "missing waveform parameters for 'deformVertexes wave' in shader '%s'\n", shader->name );
return false;
}
deformVertexes->type = DEFORM_WAVE;
}
else if( !com.stricmp( tok.string, "move" ))
{
for( i = 0; i < 3; i++ )
{
if( !Com_ReadFloat( script, false, &deformVertexes->params[i] ))
{
MsgDev( D_WARN, "missing parameters for 'deformVertexes move' in shader '%s'\n", shader->name );
return false;
}
}
if(!R_ParseWaveFunc( shader, &deformVertexes->func, script ))
{
MsgDev( D_WARN, "missing waveform parameters for 'deformVertexes move' in shader '%s'\n", shader->name );
return false;
}
deformVertexes->type = DEFORM_MOVE;
}
else if( !com.stricmp( tok.string, "normal" ))
{
for( i = 0; i < 2; i++ )
{
if( !Com_ReadFloat( script, false, &deformVertexes->params[i] ))
{
MsgDev( D_WARN, "missing parameters for 'deformVertexes normal' in shader '%s'\n", shader->name );
return false;
}
}
deformVertexes->type = DEFORM_NORMAL;
}
else
{
MsgDev( D_WARN, "unknown 'deformVertexes' parameter '%s' in shader '%s'\n", tok.string, shader->name );
return false;
}
shader->flags |= SHADER_DEFORMVERTEXES;
return true;
}
/*
=================
R_ParseGeneralNoShadows
=================
*/
static bool R_ParseGeneralNoShadows( ref_shader_t *shader, script_t *script )
{
shader->flags |= SHADER_NOSHADOWS;
return true;
}
/*
=================
R_ParseGeneralNoFragments
=================
*/
static bool R_ParseGeneralNoFragments( ref_shader_t *shader, script_t *script )
{
shader->flags |= SHADER_NOFRAGMENTS;
return true;
}
/*
=================
R_ParseGeneralEntityMergable
=================
*/
static bool R_ParseGeneralEntityMergable( ref_shader_t *shader, script_t *script )
{
shader->flags |= SHADER_ENTITYMERGABLE;
return true;
}
/*
=================
R_ParseGeneralTessSize
=================
*/
static bool R_ParseGeneralTessSize( ref_shader_t *shader, script_t *script )
{
token_t tok;
int i = 8;
if( shader->type != SHADER_TEXTURE )
{
MsgDev( D_WARN, "'tessSize' not allowed in shader '%s'\n", shader->name );
return false;
}
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'tessSize' in shader '%s'\n", shader->name );
return false;
}
shader->tessSize = com.atoi( tok.string );
if( shader->tessSize < 8 || shader->tessSize > 256 )
{
MsgDev( D_WARN, "out of range size value of %i for 'tessSize' in shader '%s', defaulting to 64\n", shader->tessSize, shader->name );
shader->tessSize = 64;
}
else
{
while( i <= shader->tessSize ) i<<=1;
shader->tessSize = i>>1;
}
shader->flags |= SHADER_TESSSIZE;
return true;
}
/*
=================
R_ParseGeneralSkyParms
=================
*/
static bool R_ParseGeneralSkyParms( ref_shader_t *shader, script_t *script )
{
string name;
token_t tok;
int i;
if( shader->type != SHADER_SKY )
{
MsgDev( D_WARN, "'skyParms' not allowed in shader '%s'\n", shader->name );
return false;
}
if( !Com_ReadToken( script, SC_ALLOW_PATHNAMES, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'skyParms' in shader '%s'\n", shader->name );
return false;
}
if( com.stricmp( tok.string, "-" ))
{
for( i = 0; i < 6; i++ )
{
if( shader->skyParms.farBox[i] )
shader->skyParms.farBox[i]->flags &= ~TF_STATIC; // old skybox will be removed on next loading
com.snprintf( name, sizeof( name ), "%s%s", tok.string, r_skyBoxSuffix[i] );
shader->skyParms.farBox[i] = R_FindTexture( name, NULL, 0, TF_STATIC, TF_LINEAR, TW_CLAMP );
if( !shader->skyParms.farBox[i] )
{
MsgDev( D_WARN, "couldn't find texture '%s' in shader '%s'\n", name, shader->name );
return false;
}
}
}
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'skyParms' in shader '%s'\n", shader->name );
return false;
}
if( com.stricmp( tok.string, "-" ))
{
shader->skyParms.cloudHeight = com.atof( tok.string );
if( shader->skyParms.cloudHeight < 8.0 || shader->skyParms.cloudHeight > 1024.0 )
{
MsgDev( D_WARN, "out of range cloudHeight value of %f for 'skyParms' in shader '%s', defaulting to 128\n", shader->skyParms.cloudHeight, shader->name );
shader->skyParms.cloudHeight = 128.0;
}
}
else shader->skyParms.cloudHeight = 128.0;
if( !Com_ReadToken( script, SC_ALLOW_PATHNAMES, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'skyParms' in shader '%s'\n", shader->name );
return false;
}
if( com.stricmp( tok.string, "-" ))
{
for( i = 0; i < 6; i++ )
{
if( shader->skyParms.nearBox[i] )
shader->skyParms.nearBox[i]->flags &= ~TF_STATIC; // old skybox will be removed on next loading
com.snprintf( name, sizeof(name), "%s%s", tok.string, r_skyBoxSuffix[i] );
shader->skyParms.nearBox[i] = R_FindTexture( name, NULL, 0, TF_STATIC, TF_LINEAR, TW_CLAMP );
if( !shader->skyParms.nearBox[i] )
{
MsgDev( D_WARN, "couldn't find texture '%s' in shader '%s'\n", name, shader->name );
return false;
}
}
}
shader->flags |= SHADER_SKYPARMS;
return true;
}
/*
=================
R_ParseStageIf
=================
*/
static bool R_ParseStageIf( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
if( !R_ParseExpression( script, shader, &stage->conditionRegister ))
{
MsgDev( D_WARN, "missing expression parameters for 'if' in shader '%s'\n", shader->name );
return false;
}
return true;
}
/*
=================
R_ParseStageNoPicMip
=================
*/
static bool R_ParseStageNoPicMip( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
bundle->texFlags |= TF_NOPICMIP;
return true;
}
/*
=================
R_ParseStageNoCompress
=================
*/
static bool R_ParseStageNoCompress( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
bundle->texFlags |= TF_UNCOMPRESSED;
return true;
}
/*
=================
R_ParseStageHighQuality
=================
*/
static bool R_ParseStageHighQuality( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
bundle->texFlags |= (TF_NOPICMIP|TF_UNCOMPRESSED);
return true;
}
/*
=================
R_ParseStageNearest
=================
*/
static bool R_ParseStageNearest( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
bundle->texFilter = TF_NEAREST;
return true;
}
/*
=================
R_ParseStageLinear
=================
*/
static bool R_ParseStageLinear ( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
bundle->texFilter = TF_LINEAR;
return true;
}
/*
=================
R_ParseStageNoClamp
=================
*/
static bool R_ParseStageNoClamp( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
bundle->texWrap = TW_REPEAT;
return true;
}
/*
=================
R_ParseStageClamp
=================
*/
static bool R_ParseStageClamp( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
bundle->texWrap = TW_CLAMP;
return true;
}
/*
=================
R_ParseStageZeroClamp
=================
*/
static bool R_ParseStageZeroClamp( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
bundle->texWrap = TW_CLAMP_TO_ZERO;
return true;
}
/*
=================
R_ParseStageAlphaZeroClamp
=================
*/
static bool R_ParseStageAlphaZeroClamp( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
bundle->texWrap = TW_CLAMP_TO_ZERO_ALPHA;
return true;
}
/*
=================
R_ParseStageAnimFrequency
=================
*/
static bool R_ParseStageAnimFrequency( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
if( !Com_ReadFloat( script, false, &bundle->animFrequency ))
{
MsgDev( D_WARN, "missing parameters for 'animFrequency' in shader '%s\n", shader->name );
return false;
}
bundle->flags |= STAGEBUNDLE_ANIMFREQUENCY;
return true;
}
/*
=================
R_ParseStageMap
=================
*/
static bool R_ParseStageMap( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
string name;
token_t tok;
if( shader->type == SHADER_NOMIP )
bundle->texFlags |= TF_NOPICMIP;
if( bundle->numTextures )
{
if( bundle->numTextures == SHADER_MAX_TEXTURES )
{
MsgDev( D_WARN, "SHADER_MAX_TEXTURES hit in shader '%s'\n", shader->name );
return false;
}
if(!(bundle->flags & STAGEBUNDLE_MAP))
{
MsgDev( D_WARN, "animation with mixed texture types in shader '%s'\n", shader->name );
return false;
}
if(!(bundle->flags & STAGEBUNDLE_ANIMFREQUENCY))
{
MsgDev( D_WARN, "multiple 'map' specifications without preceding 'animFrequency' in shader '%s'\n", shader->name );
return false;
}
}
if( bundle->cinematicHandle )
{
MsgDev( D_WARN, "animation with mixed texture types in shader '%s'\n", shader->name );
return false;
}
if( !Com_ReadToken( script, SC_ALLOW_PATHNAMES2, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'map' in shader '%s'\n", shader->name );
return false;
}
if( !com.stricmp( tok.string, "$lightmap"))
{
if( shader->type != SHADER_TEXTURE )
{
MsgDev( D_WARN, "'map $lightmap' not allowed in shader '%s'\n", shader->name );
return false;
}
if( bundle->flags & STAGEBUNDLE_ANIMFREQUENCY )
{
MsgDev( D_WARN, "'map $lightmap' not allowed with 'animFrequency' in shader '%s'\n", shader->name );
return false;
}
bundle->texType = TEX_LIGHTMAP;
bundle->flags |= STAGEBUNDLE_MAP;
shader->flags |= SHADER_HASLIGHTMAP;
return true;
}
com.strncpy( name, tok.string, sizeof( name ));
if( !com.stricmp( tok.string, "$whiteImage" ))
bundle->textures[bundle->numTextures++] = r_whiteTexture;
else if( !com.stricmp( tok.string, "$blackImage"))
bundle->textures[bundle->numTextures++] = r_blackTexture;
else if( !com.stricmp( tok.string, "$internal"))
bundle->textures[bundle->numTextures++] = r_internalMiptex;
else
{
while( 1 )
{
if( !Com_ReadToken( script, SC_PARSE_GENERIC, &tok ))
break;
com.strncat( name, " ", sizeof( name ));
com.strncat( name, tok.string, sizeof( name ));
}
bundle->textures[bundle->numTextures] = R_FindTexture( name, NULL, 0, bundle->texFlags, bundle->texFilter, bundle->texWrap );
if( !bundle->textures[bundle->numTextures] )
{
MsgDev( D_WARN, "couldn't find texture '%s' in shader '%s'\n", tok.string, shader->name );
return false;
}
bundle->numTextures++;
}
bundle->texType = TEX_GENERIC;
bundle->flags |= STAGEBUNDLE_MAP;
return true;
}
/*
=================
R_ParseStageBumpMap
=================
*/
static bool R_ParseStageBumpMap( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
string name;
token_t tok;
if( shader->type == SHADER_NOMIP )
bundle->texFlags |= TF_NOPICMIP;
if( bundle->numTextures )
{
if( bundle->numTextures == SHADER_MAX_TEXTURES )
{
MsgDev( D_WARN, "SHADER_MAX_TEXTURES hit in shader '%s'\n", shader->name );
return false;
}
if(!(bundle->flags & STAGEBUNDLE_BUMPMAP))
{
MsgDev( D_WARN, "animation with mixed texture types in shader '%s'\n", shader->name );
return false;
}
if(!(bundle->flags & STAGEBUNDLE_ANIMFREQUENCY))
{
MsgDev( D_WARN, "multiple 'bumpMap' specifications without preceding 'animFrequency' in shader '%s'\n", shader->name );
return false;
}
}
if( bundle->cinematicHandle )
{
MsgDev( D_WARN, "animation with mixed texture types in shader '%s'\n", shader->name );
return false;
}
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'bumpMap' in shader '%s'\n", shader->name );
return false;
}
com.strncpy( name, tok.string, sizeof( name ));
while( 1 )
{
if( !Com_ReadToken( script, SC_PARSE_GENERIC, &tok ))
break;
com.strncat( name, " ", sizeof( name ));
com.strncat( name, tok.string, sizeof( name ));
}
bundle->texFlags |= TF_NORMALMAP;
bundle->textures[bundle->numTextures] = R_FindTexture( name, NULL, 0, bundle->texFlags, bundle->texFilter, bundle->texWrap );
if( !bundle->textures[bundle->numTextures] )
{
MsgDev( D_WARN, "couldn't find texture '%s' in shader '%s'\n", tok.string, shader->name );
return false;
}
bundle->numTextures++;
bundle->texType = TEX_GENERIC;
bundle->flags |= STAGEBUNDLE_BUMPMAP;
return true;
}
/*
=================
R_ParseStageCubeMap
=================
*/
static bool R_ParseStageCubeMap( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
token_t tok;
if( shader->type == SHADER_NOMIP )
bundle->texFlags |= TF_NOPICMIP;
if( !GL_Support( R_TEXTURECUBEMAP_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'cubeMap' without 'requires GL_ARB_texture_cube_map'\n", shader->name );
return false;
}
if( bundle->numTextures )
{
if( bundle->numTextures == SHADER_MAX_TEXTURES )
{
MsgDev( D_WARN, "SHADER_MAX_TEXTURES hit in shader '%s'\n", shader->name );
return false;
}
if(!(bundle->flags & STAGEBUNDLE_CUBEMAP))
{
MsgDev( D_WARN, "animation with mixed texture types in shader '%s'\n", shader->name );
return false;
}
if(!(bundle->flags & STAGEBUNDLE_ANIMFREQUENCY))
{
MsgDev( D_WARN, "multiple 'cubeMap' specifications without preceding 'animFrequency' in shader '%s'\n", shader->name );
return false;
}
}
if( bundle->cinematicHandle )
{
MsgDev( D_WARN, "animation with mixed texture types in shader '%s'\n", shader->name );
return false;
}
if( !Com_ReadToken( script, SC_ALLOW_PATHNAMES, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'cubeMap' in shader '%s'\n", shader->name );
return false;
}
bundle->texFlags |= TF_CUBEMAP;
if( !com.stricmp( tok.string, "$normalize" ))
{
if( bundle->flags & STAGEBUNDLE_ANIMFREQUENCY )
{
MsgDev( D_WARN, "'cubeMap $normalize' not allowed with 'animFrequency' in shader '%s'\n", shader->name );
return false;
}
bundle->textures[bundle->numTextures++] = r_normalizeTexture;
}
else
{
bundle->textures[bundle->numTextures] = R_FindCubeMapTexture( tok.string, NULL, 0, bundle->texFlags, bundle->texFilter, bundle->texWrap );
if( !bundle->textures[bundle->numTextures] )
{
MsgDev( D_WARN, "couldn't find texture '%s' in shader '%s'\n", tok.string, shader->name );
return false;
}
bundle->numTextures++;
}
bundle->texType = TEX_GENERIC;
bundle->flags |= STAGEBUNDLE_CUBEMAP;
return true;
}
/*
=================
R_ParseStageVideoMap
=================
*/
static bool R_ParseStageVideoMap( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
token_t tok;
if( bundle->numTextures )
{
MsgDev( D_WARN, "animation with mixed texture types in shader '%s\n", shader->name );
return false;
}
if( bundle->cinematicHandle )
{
MsgDev( D_WARN, "multiple 'videoMap' specifications in shader '%s'\n", shader->name );
return false;
}
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'videoMap' in shader '%s'\n", shader->name );
return false;
}
//FIXME: implement
//bundle->cinematicHandle = R_PlayVideo( tok.string );
if( !bundle->cinematicHandle )
{
MsgDev( D_WARN, "couldn't find video '%s' in shader '%s'\n", tok.string, shader->name );
return false;
}
bundle->texType = TEX_CINEMATIC;
bundle->flags |= STAGEBUNDLE_VIDEOMAP;
return true;
}
/*
=================
R_ParseStageTexEnvCombine
=================
*/
static bool R_ParseStageTexEnvCombine( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
int numArgs;
token_t tok;
int i;
if(!GL_Support( R_COMBINE_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'texEnvCombine' without 'requires GL_ARB_texture_env_combine'\n", shader->name );
return false;
}
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
if(!(bundle->flags & STAGEBUNDLE_TEXENVCOMBINE))
{
MsgDev( D_WARN, "shader '%s' uses 'texEnvCombine' in a bundle without 'nextBundle combine'\n", shader->name );
return false;
}
}
// setup default params
bundle->texEnv = GL_COMBINE_ARB;
bundle->texEnvCombine.rgbCombine = GL_MODULATE;
bundle->texEnvCombine.rgbSource[0] = GL_TEXTURE;
bundle->texEnvCombine.rgbSource[1] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.rgbSource[2] = GL_CONSTANT_ARB;
bundle->texEnvCombine.rgbOperand[0] = GL_SRC_COLOR;
bundle->texEnvCombine.rgbOperand[1] = GL_SRC_COLOR;
bundle->texEnvCombine.rgbOperand[2] = GL_SRC_ALPHA;
bundle->texEnvCombine.rgbScale = 1;
bundle->texEnvCombine.alphaCombine = GL_MODULATE;
bundle->texEnvCombine.alphaSource[0] = GL_TEXTURE;
bundle->texEnvCombine.alphaSource[1] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.alphaSource[2] = GL_CONSTANT_ARB;
bundle->texEnvCombine.alphaOperand[0] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaOperand[1] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaOperand[2] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaScale = 1;
bundle->texEnvCombine.constColor[0] = 1.0;
bundle->texEnvCombine.constColor[1] = 1.0;
bundle->texEnvCombine.constColor[2] = 1.0;
bundle->texEnvCombine.constColor[3] = 1.0;
if( !Com_ReadToken( script, true, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'texEnvCombine' in shader '%s'\n", shader->name );
return false;
}
if( !com.stricmp( tok.string, "{"))
{
while( 1 )
{
if( !Com_ReadToken( script, SC_ALLOW_NEWLINES, &tok ))
{
MsgDev( D_WARN, "no concluding '}' in 'texEnvCombine' in shader '%s'\n", shader->name );
return false;
}
if( !com.stricmp( tok.string, "}")) break;
if( !com.stricmp( tok.string, "rgb"))
{
Com_ReadToken( script, false, &tok );
if( com.stricmp( tok.string, "="))
{
MsgDev( D_WARN, "expected '=', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok.string, shader->name );
return false;
}
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing 'rgb' equation name for 'texEnvCombine' in shader '%s'\n", shader->name );
return false;
}
if( !com.stricmp( tok.string, "REPLACE"))
{
bundle->texEnvCombine.rgbCombine = GL_REPLACE;
numArgs = 1;
}
else if( !com.stricmp( tok.string, "MODULATE"))
{
bundle->texEnvCombine.rgbCombine = GL_MODULATE;
numArgs = 2;
}
else if( !com.stricmp( tok.string, "ADD"))
{
bundle->texEnvCombine.rgbCombine = GL_ADD;
numArgs = 2;
}
else if( !com.stricmp( tok.string, "ADD_SIGNED"))
{
bundle->texEnvCombine.rgbCombine = GL_ADD_SIGNED_ARB;
numArgs = 2;
}
else if( !com.stricmp( tok.string, "INTERPOLATE"))
{
bundle->texEnvCombine.rgbCombine = GL_INTERPOLATE_ARB;
numArgs = 3;
}
else if( !com.stricmp( tok.string, "SUBTRACT"))
{
bundle->texEnvCombine.rgbCombine = GL_SUBTRACT_ARB;
numArgs = 2;
}
else if( !com.stricmp( tok.string, "DOT3_RGB"))
{
if(!GL_Support( R_DOT3_ARB_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'DOT3_RGB' in 'texEnvCombine' without 'requires GL_ARB_texture_env_dot3'\n", shader->name );
return false;
}
bundle->texEnvCombine.rgbCombine = GL_DOT3_RGB_ARB;
numArgs = 2;
}
else if( !com.stricmp( tok.string, "DOT3_RGBA"))
{
if(!GL_Support( R_DOT3_ARB_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'DOT3_RGBA' in 'texEnvCombine' without 'requires GL_ARB_texture_env_dot3'\n", shader->name );
return false;
}
bundle->texEnvCombine.rgbCombine = GL_DOT3_RGBA_ARB;
numArgs = 2;
}
else
{
MsgDev( D_WARN, "unknown 'rgb' equation name '%s' for 'texEnvCombine' in shader '%s'\n", tok.string, shader->name );
return false;
}
Com_ReadToken( script, false, &tok );
if( com.stricmp( tok.string, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok.string, shader->name );
return false;
}
for( i = 0; i < numArgs; i++ )
{
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing 'rgb' equation arguments for 'texEnvCombine' in shader '%s'\n", shader->name );
return false;
}
if( !com.stricmp( tok.string, "Ct"))
{
bundle->texEnvCombine.rgbSource[i] = GL_TEXTURE;
bundle->texEnvCombine.rgbOperand[i] = GL_SRC_COLOR;
}
else if( !com.stricmp( tok.string, "1-Ct"))
{
bundle->texEnvCombine.rgbSource[i] = GL_TEXTURE;
bundle->texEnvCombine.rgbOperand[i] = GL_ONE_MINUS_SRC_COLOR;
}
else if( !com.stricmp( tok.string, "At"))
{
bundle->texEnvCombine.rgbSource[i] = GL_TEXTURE;
bundle->texEnvCombine.rgbOperand[i] = GL_SRC_ALPHA;
}
else if( !com.stricmp( tok.string, "1-At"))
{
bundle->texEnvCombine.rgbSource[i] = GL_TEXTURE;
bundle->texEnvCombine.rgbOperand[i] = GL_ONE_MINUS_SRC_ALPHA;
}
else if( !com.stricmp( tok.string, "Cc"))
{
bundle->texEnvCombine.rgbSource[i] = GL_CONSTANT_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_SRC_COLOR;
}
else if( !com.stricmp( tok.string, "1-Cc"))
{
bundle->texEnvCombine.rgbSource[i] = GL_CONSTANT_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_ONE_MINUS_SRC_COLOR;
}
else if( !com.stricmp( tok.string, "Ac"))
{
bundle->texEnvCombine.rgbSource[i] = GL_CONSTANT_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_SRC_ALPHA;
}
else if( !com.stricmp( tok.string, "1-Ac"))
{
bundle->texEnvCombine.rgbSource[i] = GL_CONSTANT_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_ONE_MINUS_SRC_ALPHA;
}
else if( !com.stricmp( tok.string, "Cf"))
{
bundle->texEnvCombine.rgbSource[i] = GL_PRIMARY_COLOR_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_SRC_COLOR;
}
else if( !com.stricmp( tok.string, "1-Cf"))
{
bundle->texEnvCombine.rgbSource[i] = GL_PRIMARY_COLOR_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_ONE_MINUS_SRC_COLOR;
}
else if( !com.stricmp( tok.string, "Af"))
{
bundle->texEnvCombine.rgbSource[i] = GL_PRIMARY_COLOR_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_SRC_ALPHA;
}
else if( !com.stricmp( tok.string, "1-Af"))
{
bundle->texEnvCombine.rgbSource[i] = GL_PRIMARY_COLOR_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_ONE_MINUS_SRC_ALPHA;
}
else if( !com.stricmp( tok.string, "Cp"))
{
bundle->texEnvCombine.rgbSource[i] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_SRC_COLOR;
}
else if( !com.stricmp( tok.string, "1-Cp"))
{
bundle->texEnvCombine.rgbSource[i] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_ONE_MINUS_SRC_COLOR;
}
else if( !com.stricmp( tok.string, "Ap"))
{
bundle->texEnvCombine.rgbSource[i] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_SRC_ALPHA;
}
else if( !com.stricmp( tok.string, "1-Ap"))
{
bundle->texEnvCombine.rgbSource[i] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_ONE_MINUS_SRC_ALPHA;
}
else
{
MsgDev( D_WARN, "unknown 'rgb' equation argument '%s' for 'texEnvCombine' in shader '%s'\n", tok.string, shader->name );
return false;
}
if( i < numArgs - 1 )
{
Com_ReadToken( script, false, &tok );
if( com.stricmp( tok.string, "," ))
{
MsgDev( D_WARN, "expected ',', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok.string, shader->name );
return false;
}
}
}
Com_ReadToken( script, false, &tok );
if( com.stricmp( tok.string, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok.string, shader->name );
return false;
}
if( Com_ReadToken( script, false, &tok ))
{
if( com.stricmp( tok.string, "*"))
{
MsgDev( D_WARN, "expected '*', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok.string, shader->name );
return false;
}
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing scale value for 'texEnvCombine' equation in shader '%s'\n", shader->name );
return false;
}
bundle->texEnvCombine.rgbScale = com.atoi( tok.string );
if( bundle->texEnvCombine.rgbScale != 1 && bundle->texEnvCombine.rgbScale != 2 && bundle->texEnvCombine.rgbScale != 4 )
{
MsgDev( D_WARN, "invalid scale value of %i for 'texEnvCombine' equation in shader '%s'\n", bundle->texEnvCombine.rgbScale, shader->name );
return false;
}
}
}
else if( !com.stricmp( tok.string, "alpha"))
{
Com_ReadToken( script, false, &tok );
if( com.stricmp( tok.string, "=" ))
{
MsgDev( D_WARN, "expected '=', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok.string, shader->name );
return false;
}
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing 'alpha' equation name for 'texEnvCombine' in shader '%s'\n", shader->name );
return false;
}
if( !com.stricmp( tok.string, "REPLACE"))
{
bundle->texEnvCombine.alphaCombine = GL_REPLACE;
numArgs = 1;
}
else if( !com.stricmp( tok.string, "MODULATE"))
{
bundle->texEnvCombine.alphaCombine = GL_MODULATE;
numArgs = 2;
}
else if( !com.stricmp( tok.string, "ADD"))
{
bundle->texEnvCombine.alphaCombine = GL_ADD;
numArgs = 2;
}
else if( !com.stricmp( tok.string, "ADD_SIGNED"))
{
bundle->texEnvCombine.alphaCombine = GL_ADD_SIGNED_ARB;
numArgs = 2;
}
else if( !com.stricmp( tok.string, "INTERPOLATE"))
{
bundle->texEnvCombine.alphaCombine = GL_INTERPOLATE_ARB;
numArgs = 3;
}
else if( !com.stricmp( tok.string, "SUBTRACT"))
{
bundle->texEnvCombine.alphaCombine = GL_SUBTRACT_ARB;
numArgs = 2;
}
else if( !com.stricmp( tok.string, "DOT3_RGB"))
{
if( !GL_Support( R_DOT3_ARB_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'DOT3_RGB' in 'texEnvCombine' without 'requires GL_ARB_texture_env_dot3'\n", shader->name );
return false;
}
MsgDev( D_WARN, "'DOT3_RGB' is not a valid 'alpha' equation for 'texEnvCombine' in shader '%s'\n", shader->name );
return false;
}
else if( !com.stricmp( tok.string, "DOT3_RGBA"))
{
if( !GL_Support( R_DOT3_ARB_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'DOT3_RGBA' in 'texEnvCombine' without 'requires GL_ARB_texture_env_dot3'\n", shader->name );
return false;
}
MsgDev( D_WARN, "'DOT3_RGBA' is not a valid 'alpha' equation for 'texEnvCombine' in shader '%s'\n", shader->name );
return false;
}
else
{
MsgDev( D_WARN, "unknown 'alpha' equation name '%s' for 'texEnvCombine' in shader '%s'\n", tok.string, shader->name );
return false;
}
Com_ReadToken( script, false, &tok );
if( com.stricmp( tok.string, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok.string, shader->name );
return false;
}
for( i = 0; i < numArgs; i++ )
{
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing 'alpha' equation arguments for 'texEnvCombine' in shader '%s'\n", shader->name );
return false;
}
if( !com.stricmp( tok.string, "At"))
{
bundle->texEnvCombine.alphaSource[i] = GL_TEXTURE;
bundle->texEnvCombine.alphaOperand[i] = GL_SRC_ALPHA;
}
else if( !com.stricmp( tok.string, "1-At"))
{
bundle->texEnvCombine.alphaSource[i] = GL_TEXTURE;
bundle->texEnvCombine.alphaOperand[i] = GL_ONE_MINUS_SRC_ALPHA;
}
else if( !com.stricmp( tok.string, "Ac"))
{
bundle->texEnvCombine.alphaSource[i] = GL_CONSTANT_ARB;
bundle->texEnvCombine.alphaOperand[i] = GL_SRC_ALPHA;
}
else if( !com.stricmp( tok.string, "1-Ac"))
{
bundle->texEnvCombine.alphaSource[i] = GL_CONSTANT_ARB;
bundle->texEnvCombine.alphaOperand[i] = GL_ONE_MINUS_SRC_ALPHA;
}
else if( !com.stricmp( tok.string, "Af"))
{
bundle->texEnvCombine.alphaSource[i] = GL_PRIMARY_COLOR_ARB;
bundle->texEnvCombine.alphaOperand[i] = GL_SRC_ALPHA;
}
else if( !com.stricmp( tok.string, "1-Af"))
{
bundle->texEnvCombine.alphaSource[i] = GL_PRIMARY_COLOR_ARB;
bundle->texEnvCombine.alphaOperand[i] = GL_ONE_MINUS_SRC_ALPHA;
}
else if( !com.stricmp( tok.string, "Ap"))
{
bundle->texEnvCombine.alphaSource[i] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.alphaOperand[i] = GL_SRC_ALPHA;
}
else if( !com.stricmp( tok.string, "1-Ap"))
{
bundle->texEnvCombine.alphaSource[i] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.alphaOperand[i] = GL_ONE_MINUS_SRC_ALPHA;
}
else
{
MsgDev( D_WARN, "unknown 'alpha' equation argument '%s' for 'texEnvCombine' in shader '%s'\n", tok.string, shader->name );
return false;
}
if( i < numArgs - 1 )
{
Com_ReadToken( script, false, &tok );
if( com.stricmp( tok.string, "," ))
{
MsgDev( D_WARN, "expected ',', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok.string, shader->name );
return false;
}
}
}
Com_ReadToken( script, false, &tok );
if( com.stricmp( tok.string, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok.string, shader->name );
return false;
}
if( Com_ReadToken( script, false, &tok ))
{
if( com.stricmp( tok.string, "*" ))
{
MsgDev( D_WARN, "expected '*', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok.string, shader->name );
return false;
}
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing scale value for 'texEnvCombine' equation in shader '%s'\n", shader->name );
return false;
}
bundle->texEnvCombine.alphaScale = com.atoi( tok.string );
if( bundle->texEnvCombine.alphaScale != 1 && bundle->texEnvCombine.alphaScale != 2 && bundle->texEnvCombine.alphaScale != 4 )
{
MsgDev( D_WARN, "invalid scale value of %i for 'texEnvCombine' equation in shader '%s'\n", bundle->texEnvCombine.alphaScale, shader->name );
bundle->texEnvCombine.alphaScale = 1;
}
}
}
else if( !com.stricmp( tok.string, "const"))
{
Com_ReadToken( script, false, &tok );
if( com.stricmp( tok.string, "=" ))
{
MsgDev( D_WARN, "expected '=', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok.string, shader->name );
return false;
}
Com_ReadToken( script, false, &tok );
if( com.stricmp( tok.string, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok.string, shader->name );
return false;
}
for( i = 0; i < 4; i++ )
{
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing 'const' color value for 'texEnvCombine' in shader '%s'\n", shader->name );
return false;
}
bundle->texEnvCombine.constColor[i] = bound( 0.0, com.atof( tok.string ), 1.0 );
}
Com_ReadToken( script, false, &tok );
if( com.stricmp( tok.string, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok.string, shader->name );
return false;
}
if( Com_ReadToken( script, false, &tok ))
{
if( com.stricmp( tok.string, "*" ))
{
MsgDev( D_WARN, "expected '*', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok.string, shader->name );
return false;
}
Com_ReadToken( script, false, &tok );
if( com.stricmp( tok.string, "identityLighting" ))
{
MsgDev( D_WARN, "'const' color for 'texEnvCombine' can only be scaled by 'identityLighting' in shader '%s'\n", shader->name );
return false;
}
if( gl_config.deviceSupportsGamma )
{
for( i = 0; i < 3; i++ )
bundle->texEnvCombine.constColor[i] *= (1.0 / (float)(1<<r_overbrightbits->integer));
}
}
}
else
{
MsgDev( D_WARN, "unknown 'texEnvCombine' parameter '%s' in shader '%s'\n", tok.string, shader->name );
return false;
}
}
}
else
{
MsgDev( D_WARN, "expected '{', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok.string, shader->name );
return false;
}
bundle->flags |= STAGEBUNDLE_TEXENVCOMBINE;
return true;
}
/*
=================
R_ParseStageTcGen
=================
*/
static bool R_ParseStageTcGen( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
token_t tok;
int i, j;
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'tcGen' in shader '%s'\n", shader->name );
return false;
}
if( !com.stricmp( tok.string, "base" ) || !com.stricmp( tok.string, "texture" ))
bundle->tcGen.type = TCGEN_BASE;
else if( !com.stricmp( tok.string, "lightmap" ))
bundle->tcGen.type = TCGEN_LIGHTMAP;
else if( !com.stricmp( tok.string, "environment" ))
bundle->tcGen.type = TCGEN_ENVIRONMENT;
else if( !com.stricmp( tok.string, "vector" ))
{
for( i = 0; i < 2; i++ )
{
Com_ReadToken( script, false, &tok );
if( com.stricmp( tok.string, "(" ))
{
MsgDev( D_WARN, "missing '(' for 'tcGen vector' in shader '%s'\n", shader->name );
return false;
}
for( j = 0; j < 3; j++ )
{
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'tcGen vector' in shader '%s'\n", shader->name );
return false;
}
bundle->tcGen.params[i*3+j] = com.atof( tok.string );
}
Com_ReadToken( script, false, &tok );
if( com.stricmp( tok.string, ")" ))
{
MsgDev( D_WARN, "missing ')' for 'tcGen vector' in shader '%s'\n", shader->name );
return false;
}
}
bundle->tcGen.type = TCGEN_VECTOR;
}
else if( !com.stricmp( tok.string, "warp" )) bundle->tcGen.type = TCGEN_WARP;
else if( !com.stricmp( tok.string, "lightVector" )) bundle->tcGen.type = TCGEN_LIGHTVECTOR;
else if( !com.stricmp( tok.string, "halfAngle" )) bundle->tcGen.type = TCGEN_HALFANGLE;
else if( !com.stricmp( tok.string, "reflection" ))
{
if( !GL_Support( R_TEXTURECUBEMAP_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'tcGen reflection' without 'requires GL_ARB_texture_cube_map'\n", shader->name );
return false;
}
bundle->tcGen.type = TCGEN_REFLECTION;
}
else if( !com.stricmp( tok.string, "normal"))
{
if( !GL_Support( R_TEXTURECUBEMAP_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'tcGen normal' without 'requires GL_ARB_texture_cube_map'\n", shader->name );
return false;
}
bundle->tcGen.type = TCGEN_NORMAL;
}
else
{
MsgDev( D_WARN, "unknown 'tcGen' parameter '%s' in shader '%s'\n", tok.string, shader->name );
return false;
}
bundle->flags |= STAGEBUNDLE_TCGEN;
return true;
}
/*
=================
R_ParseStageTcMod
=================
*/
static bool R_ParseStageTcMod( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
tcMod_t *tcMod;
token_t tok;
int i;
if( bundle->tcModNum == SHADER_MAX_TCMOD )
{
MsgDev( D_WARN, "SHADER_MAX_TCMOD hit in shader '%s'\n", shader->name );
return false;
}
tcMod = &bundle->tcMod[bundle->tcModNum++];
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'tcMod' in shader '%s'\n", shader->name );
return false;
}
if( !com.stricmp( tok.string, "translate" ))
{
for( i = 0; i < 2; i++ )
{
if( !Com_ReadFloat( script, false, &tcMod->params[i] ))
{
MsgDev( D_WARN, "missing parameters for 'tcMod translate' in shader '%s'\n", shader->name );
return false;
}
}
tcMod->type = TCMOD_TRANSLATE;
}
else if( !com.stricmp( tok.string, "scale" ))
{
for( i = 0; i < 2; i++ )
{
if( !Com_ReadFloat( script, false, &tcMod->params[i] ))
{
MsgDev( D_WARN, "missing parameters for 'tcMod scale' in shader '%s'\n", shader->name );
return false;
}
}
tcMod->type = TCMOD_SCALE;
}
else if( !com.stricmp( tok.string, "scroll" ))
{
for( i = 0; i < 2; i++ )
{
if( !Com_ReadFloat( script, false, &tcMod->params[i] ))
{
MsgDev( D_WARN, "missing parameters for 'tcMod scroll' in shader '%s'\n", shader->name );
return false;
}
}
tcMod->type = TCMOD_SCROLL;
}
else if( !com.stricmp( tok.string, "rotate" ))
{
if( !Com_ReadFloat( script, false, &tcMod->params[0] ))
{
MsgDev( D_WARN, "missing parameters for 'tcMod rotate' in shader '%s'\n", shader->name );
return false;
}
tcMod->type = TCMOD_ROTATE;
}
else if( !com.stricmp( tok.string, "stretch" ))
{
if(!R_ParseWaveFunc( shader, &tcMod->func, script ))
{
MsgDev( D_WARN, "missing waveform parameters for 'tcMod stretch' in shader '%s'\n", shader->name );
return false;
}
tcMod->type = TCMOD_STRETCH;
}
else if( !com.stricmp( tok.string, "turb" ))
{
tcMod->func.type = WAVEFORM_SIN;
for( i = 0; i < 4; i++ )
{
if( !Com_ReadFloat( script, false, &tcMod->func.params[i] ))
{
MsgDev( D_WARN, "missing parameters for 'tcMod turb' in shader '%s'\n", shader->name );
return false;
}
}
tcMod->type = TCMOD_TURB;
}
else if( !com.stricmp( tok.string, "transform" ))
{
for( i = 0; i < 6; i++ )
{
if( !Com_ReadFloat( script, false, &tcMod->params[i] ))
{
MsgDev( D_WARN, "missing parameters for 'tcMod transform' in shader '%s'\n", shader->name );
return false;
}
}
tcMod->type = TCMOD_TRANSFORM;
}
else
{
MsgDev( D_WARN, "unknown 'tcMod' parameter '%s' in shader '%s'\n", tok.string, shader->name );
return false;
}
bundle->flags |= STAGEBUNDLE_TCMOD;
return true;
}
/*
=================
R_ParseStageNextBundle
=================
*/
static bool R_ParseStageNextBundle( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
stageBundle_t *bundle;
token_t tok;
if( !GL_Support( R_ARB_MULTITEXTURE ))
{
MsgDev( D_WARN, "shader '%s' uses 'nextBundle' without 'requires GL_ARB_multitexture'\n", shader->name );
return false;
}
if( stage->flags & SHADERSTAGE_FRAGMENTPROGRAM )
{
if( stage->numBundles == gl_config.texturecoords )
{
MsgDev( D_WARN, "shader '%s' has %i or more bundles without suitable 'requires GL_MAX_TEXTURE_COORDS_ARB'\n", shader->name, stage->numBundles + 1);
return false;
}
if( stage->numBundles == gl_config.teximageunits )
{
MsgDev( D_WARN, "shader '%s' has %i or more bundles without suitable 'requires GL_MAX_TEXTURE_IMAGE_UNITS_ARB'\n", shader->name, stage->numBundles + 1);
return false;
}
}
else
{
if( stage->numBundles == gl_config.textureunits )
{
MsgDev( D_WARN, "shader '%s' has %i or more bundles without suitable 'requires GL_MAX_TEXTURE_UNITS_ARB'\n", shader->name, stage->numBundles + 1);
return false;
}
}
if( stage->numBundles == MAX_TEXTURE_UNITS )
{
MsgDev( D_WARN, "MAX_TEXTURE_UNITS hit in shader '%s'\n", shader->name );
return false;
}
bundle = stage->bundles[stage->numBundles++];
if( !Com_ReadToken( script, false, &tok ))
{
if(!(stage->bundles[0]->flags & STAGEBUNDLE_TEXENVCOMBINE))
{
if((stage->flags & SHADERSTAGE_BLENDFUNC) && ((stage->blendFunc.src == GL_ONE && stage->blendFunc.dst == GL_ONE) && GL_Support( R_TEXTURE_ENV_ADD_EXT )))
bundle->texEnv = GL_ADD;
else bundle->texEnv = GL_MODULATE;
}
else
{
if((stage->flags & SHADERSTAGE_BLENDFUNC) && (stage->blendFunc.src == GL_ONE && stage->blendFunc.dst == GL_ONE))
{
bundle->texEnv = GL_COMBINE_ARB;
bundle->texEnvCombine.rgbCombine = GL_ADD;
bundle->texEnvCombine.rgbSource[0] = GL_TEXTURE;
bundle->texEnvCombine.rgbSource[1] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.rgbSource[2] = GL_CONSTANT_ARB;
bundle->texEnvCombine.rgbOperand[0] = GL_SRC_COLOR;
bundle->texEnvCombine.rgbOperand[1] = GL_SRC_COLOR;
bundle->texEnvCombine.rgbOperand[2] = GL_SRC_ALPHA;
bundle->texEnvCombine.rgbScale = 1;
bundle->texEnvCombine.alphaCombine = GL_ADD;
bundle->texEnvCombine.alphaSource[0] = GL_TEXTURE;
bundle->texEnvCombine.alphaSource[1] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.alphaSource[2] = GL_CONSTANT_ARB;
bundle->texEnvCombine.alphaOperand[0] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaOperand[1] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaOperand[2] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaScale = 1;
bundle->texEnvCombine.constColor[0] = 1.0;
bundle->texEnvCombine.constColor[1] = 1.0;
bundle->texEnvCombine.constColor[2] = 1.0;
bundle->texEnvCombine.constColor[3] = 1.0;
bundle->flags |= STAGEBUNDLE_TEXENVCOMBINE;
}
else
{
bundle->texEnv = GL_COMBINE_ARB;
bundle->texEnvCombine.rgbCombine = GL_MODULATE;
bundle->texEnvCombine.rgbSource[0] = GL_TEXTURE;
bundle->texEnvCombine.rgbSource[1] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.rgbSource[2] = GL_CONSTANT_ARB;
bundle->texEnvCombine.rgbOperand[0] = GL_SRC_COLOR;
bundle->texEnvCombine.rgbOperand[1] = GL_SRC_COLOR;
bundle->texEnvCombine.rgbOperand[2] = GL_SRC_ALPHA;
bundle->texEnvCombine.rgbScale = 1;
bundle->texEnvCombine.alphaCombine = GL_MODULATE;
bundle->texEnvCombine.alphaSource[0] = GL_TEXTURE;
bundle->texEnvCombine.alphaSource[1] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.alphaSource[2] = GL_CONSTANT_ARB;
bundle->texEnvCombine.alphaOperand[0] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaOperand[1] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaOperand[2] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaScale = 1;
bundle->texEnvCombine.constColor[0] = 1.0;
bundle->texEnvCombine.constColor[1] = 1.0;
bundle->texEnvCombine.constColor[2] = 1.0;
bundle->texEnvCombine.constColor[3] = 1.0;
bundle->flags |= STAGEBUNDLE_TEXENVCOMBINE;
}
}
}
else
{
if( !com.stricmp( tok.string, "modulate" )) bundle->texEnv = GL_MODULATE;
else if( !com.stricmp( tok.string, "add" ))
{
if( !GL_Support( R_TEXTURE_ENV_ADD_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'nextBundle add' without 'requires GL_ARB_texture_env_add'\n", shader->name );
return false;
}
bundle->texEnv = GL_ADD;
}
else if( !com.stricmp( tok.string, "combine" ))
{
if( !GL_Support( R_COMBINE_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'nextBundle combine' without 'requires GL_ARB_texture_env_combine'\n", shader->name );
return false;
}
bundle->texEnv = GL_COMBINE_ARB;
bundle->texEnvCombine.rgbCombine = GL_MODULATE;
bundle->texEnvCombine.rgbSource[0] = GL_TEXTURE;
bundle->texEnvCombine.rgbSource[1] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.rgbSource[2] = GL_CONSTANT_ARB;
bundle->texEnvCombine.rgbOperand[0] = GL_SRC_COLOR;
bundle->texEnvCombine.rgbOperand[1] = GL_SRC_COLOR;
bundle->texEnvCombine.rgbOperand[2] = GL_SRC_ALPHA;
bundle->texEnvCombine.rgbScale = 1;
bundle->texEnvCombine.alphaCombine = GL_MODULATE;
bundle->texEnvCombine.alphaSource[0] = GL_TEXTURE;
bundle->texEnvCombine.alphaSource[1] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.alphaSource[2] = GL_CONSTANT_ARB;
bundle->texEnvCombine.alphaOperand[0] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaOperand[1] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaOperand[2] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaScale = 1;
bundle->texEnvCombine.constColor[0] = 1.0;
bundle->texEnvCombine.constColor[1] = 1.0;
bundle->texEnvCombine.constColor[2] = 1.0;
bundle->texEnvCombine.constColor[3] = 1.0;
bundle->flags |= STAGEBUNDLE_TEXENVCOMBINE;
}
else
{
MsgDev( D_WARN, "unknown 'nextBundle' parameter '%s' in shader '%s'\n", tok.string, shader->name );
return false;
}
}
stage->flags |= SHADERSTAGE_NEXTBUNDLE;
return true;
}
/*
=================
R_ParseStageVertexProgram
=================
*/
static bool R_ParseStageVertexProgram( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
token_t tok;
if( !GL_Support( R_VERTEX_PROGRAM_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'vertexProgram' without 'requires GL_ARB_vertex_program'\n", shader->name );
return false;
}
if( shader->type == SHADER_NOMIP )
{
MsgDev( D_WARN, "'vertexProgram' not allowed in shader '%s'\n", shader->name );
return false;
}
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
MsgDev( D_WARN, "'vertexProgram' not allowed in 'nextBundle' in shader '%s'\n", shader->name );
return false;
}
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'vertexProgram' in shader '%s'\n", shader->name );
return false;
}
stage->vertexProgram = R_FindProgram( tok.string, GL_VERTEX_PROGRAM_ARB );
if( !stage->vertexProgram )
{
MsgDev( D_WARN, "couldn't find vertex program '%s' in shader '%s'\n", tok.string, shader->name );
return false;
}
stage->flags |= SHADERSTAGE_VERTEXPROGRAM;
return true;
}
/*
=================
R_ParseStageFragmentProgram
=================
*/
static bool R_ParseStageFragmentProgram( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
token_t tok;
if( !GL_Support( R_FRAGMENT_PROGRAM_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'fragmentProgram' without 'requires GL_ARB_fragment_program'\n", shader->name );
return false;
}
if( shader->type == SHADER_NOMIP )
{
MsgDev( D_WARN, "'fragmentProgram' not allowed in shader '%s'\n", shader->name );
return false;
}
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
MsgDev( D_WARN, "'fragmentProgram' not allowed in 'nextBundle' in shader '%s'\n", shader->name );
return false;
}
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'fragmentProgram' in shader '%s'\n", shader->name );
return false;
}
stage->fragmentProgram = R_FindProgram( tok.string, GL_FRAGMENT_PROGRAM_ARB );
if( !stage->fragmentProgram )
{
MsgDev( D_WARN, "couldn't find fragment program '%s' in shader '%s'\n", tok.string, shader->name );
return false;
}
stage->flags |= SHADERSTAGE_FRAGMENTPROGRAM;
return true;
}
/*
=================
R_ParseStageAlphaFunc
=================
*/
static bool R_ParseStageAlphaFunc( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
token_t tok;
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
MsgDev( D_WARN, "'alphaFunc' not allowed in 'nextBundle' in shader '%s'\n", shader->name );
return false;
}
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'alphaFunc' in shader '%s'\n", shader->name );
return false;
}
if( !com.stricmp( tok.string, "GT0" ))
{
stage->alphaFunc.func = GL_GREATER;
stage->alphaFunc.ref = 0.0;
}
else if( !com.stricmp( tok.string, "LT128"))
{
stage->alphaFunc.func = GL_LESS;
stage->alphaFunc.ref = 0.5;
}
else if( !com.stricmp( tok.string, "GE128"))
{
stage->alphaFunc.func = GL_GEQUAL;
stage->alphaFunc.ref = 0.5;
}
else
{
if( !com.stricmp( tok.string, "GL_NEVER" ))
stage->alphaFunc.func = GL_NEVER;
else if( !com.stricmp( tok.string, "GL_ALWAYS" ))
stage->alphaFunc.func = GL_ALWAYS;
else if( !com.stricmp( tok.string, "GL_EQUAL" ))
stage->alphaFunc.func = GL_EQUAL;
else if( !com.stricmp( tok.string, "GL_NOTEQUAL" ))
stage->alphaFunc.func = GL_NOTEQUAL;
else if( !com.stricmp( tok.string, "GL_LEQUAL" ))
stage->alphaFunc.func = GL_LEQUAL;
else if( !com.stricmp( tok.string, "GL_GEQUAL" ))
stage->alphaFunc.func = GL_GEQUAL;
else if( !com.stricmp( tok.string, "GL_LESS" ))
stage->alphaFunc.func = GL_LESS;
else if( !com.stricmp( tok.string, "GL_GREATER" ))
stage->alphaFunc.func = GL_GREATER;
else
{
MsgDev( D_WARN, "unknown 'alphaFunc' parameter '%s' in shader '%s', defaulting to GL_GREATER\n", tok.string, shader->name );
stage->alphaFunc.func = GL_GREATER;
}
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'alphaFunc' in shader '%s'\n", shader->name );
return false;
}
stage->alphaFunc.ref = bound( 0.0, com.atof( tok.string ), 1.0 );
}
stage->flags |= SHADERSTAGE_ALPHAFUNC;
return true;
}
/*
=================
R_ParseStageBlendFunc
=================
*/
static bool R_ParseStageBlendFunc( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
token_t tok;
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
MsgDev( D_WARN, "'blendFunc' not allowed in 'nextBundle' in shader '%s'\n", shader->name );
return false;
}
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'blendFunc' in shader '%s'\n", shader->name );
return false;
}
if( !com.stricmp( tok.string, "add" ))
{
stage->blendFunc.src = GL_ONE;
stage->blendFunc.dst = GL_ONE;
}
else if( !com.stricmp( tok.string, "filter" ))
{
stage->blendFunc.src = GL_DST_COLOR;
stage->blendFunc.dst = GL_ZERO;
}
else if( !com.stricmp( tok.string, "blend" ))
{
stage->blendFunc.src = GL_SRC_ALPHA;
stage->blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
}
else
{
if( !com.stricmp( tok.string, "GL_ZERO"))
stage->blendFunc.src = GL_ZERO;
else if( !com.stricmp( tok.string, "GL_ONE"))
stage->blendFunc.src = GL_ONE;
else if( !com.stricmp( tok.string, "GL_DST_COLOR"))
stage->blendFunc.src = GL_DST_COLOR;
else if( !com.stricmp( tok.string, "GL_ONE_MINUS_DST_COLOR"))
stage->blendFunc.src = GL_ONE_MINUS_DST_COLOR;
else if( !com.stricmp( tok.string, "GL_SRC_COLOR"))
stage->blendFunc.src = GL_SRC_COLOR;
else if( !com.stricmp( tok.string, "GL_SRC_ALPHA"))
stage->blendFunc.src = GL_SRC_ALPHA;
else if( !com.stricmp( tok.string, "GL_ONE_MINUS_SRC_ALPHA"))
stage->blendFunc.src = GL_ONE_MINUS_SRC_ALPHA;
else if( !com.stricmp( tok.string, "GL_DST_ALPHA"))
stage->blendFunc.src = GL_DST_ALPHA;
else if( !com.stricmp( tok.string, "GL_ONE_MINUS_DST_ALPHA"))
stage->blendFunc.src = GL_ONE_MINUS_DST_ALPHA;
else if( !com.stricmp( tok.string, "GL_SRC_ALPHA_SATURATE"))
stage->blendFunc.src = GL_SRC_ALPHA_SATURATE;
else
{
MsgDev( D_WARN, "unknown 'blendFunc' parameter '%s' in shader '%s', defaulting to GL_ONE\n", tok.string, shader->name );
stage->blendFunc.src = GL_ONE;
}
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'blendFunc' in shader '%s'\n", shader->name );
return false;
}
if( !com.stricmp( tok.string, "GL_ZERO" ))
stage->blendFunc.dst = GL_ZERO;
else if( !com.stricmp( tok.string, "GL_ONE" ))
stage->blendFunc.dst = GL_ONE;
else if( !com.stricmp( tok.string, "GL_SRC_COLOR" ))
stage->blendFunc.dst = GL_SRC_COLOR;
else if( !com.stricmp( tok.string, "GL_ONE_MINUS_SRC_COLOR" ))
stage->blendFunc.dst = GL_ONE_MINUS_SRC_COLOR;
else if( !com.stricmp( tok.string, "GL_SRC_ALPHA" ))
stage->blendFunc.dst = GL_SRC_ALPHA;
else if( !com.stricmp( tok.string, "GL_ONE_MINUS_SRC_ALPHA" ))
stage->blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
else if( !com.stricmp( tok.string, "GL_DST_ALPHA" ))
stage->blendFunc.dst = GL_DST_ALPHA;
else if( !com.stricmp( tok.string, "GL_ONE_MINUS_DST_ALPHA" ))
stage->blendFunc.dst = GL_ONE_MINUS_DST_ALPHA;
else
{
MsgDev( D_WARN, "unknown 'blendFunc' parameter '%s' in shader '%s', defaulting to GL_ONE\n", tok.string, shader->name );
stage->blendFunc.dst = GL_ONE;
}
}
stage->flags |= SHADERSTAGE_BLENDFUNC;
return true;
}
/*
=================
R_ParseStageDepthFunc
=================
*/
static bool R_ParseStageDepthFunc( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
token_t tok;
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
MsgDev( D_WARN, "'depthFunc' not allowed in 'nextBundle' in shader '%s'\n", shader->name );
return false;
}
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'depthFunc' in shader '%s'\n", shader->name );
return false;
}
if( !com.stricmp( tok.string, "lequal" ))
stage->depthFunc.func = GL_LEQUAL;
else if( !com.stricmp( tok.string, "equal" ))
stage->depthFunc.func = GL_EQUAL;
else
{
MsgDev( D_WARN, "unknown 'depthFunc' parameter '%s' in shader '%s'\n", tok.string, shader->name );
return false;
}
stage->flags |= SHADERSTAGE_DEPTHFUNC;
return true;
}
/*
=================
R_ParseStageDepthWrite
=================
*/
static bool R_ParseStageDepthWrite( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
MsgDev( D_WARN, "'depthWrite' not allowed in 'nextBundle' in shader '%s'\n", shader->name );
return false;
}
stage->flags |= SHADERSTAGE_DEPTHWRITE;
return true;
}
/*
=================
R_ParseStageDetail
=================
*/
static bool R_ParseStageDetail( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
MsgDev( D_WARN, "'detail' not allowed in 'nextBundle' in shader '%s'\n", shader->name );
return false;
}
stage->flags |= SHADERSTAGE_DETAIL;
return true;
}
/*
=================
R_ParseStageRgbGen
=================
*/
static bool R_ParseStageRgbGen( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
token_t tok;
int i;
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
MsgDev( D_WARN, "'rgbGen' not allowed in 'nextBundle' in shader '%s'\n", shader->name );
return false;
}
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'rgbGen' in shader '%s'\n", shader->name );
return false;
}
if( !com.stricmp( tok.string, "identity" ))
stage->rgbGen.type = RGBGEN_IDENTITY;
else if( !com.stricmp( tok.string, "identityLighting" ))
stage->rgbGen.type = RGBGEN_IDENTITYLIGHTING;
else if( !com.stricmp( tok.string, "wave" ))
{
if( !R_ParseWaveFunc( shader, &stage->rgbGen.func, script ))
{
MsgDev( D_WARN, "missing waveform parameters for 'rgbGen wave' in shader '%s'\n", shader->name );
return false;
}
stage->rgbGen.type = RGBGEN_WAVE;
}
else if( !com.stricmp( tok.string, "colorWave"))
{
for( i = 0; i < 3; i++ )
{
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'rgbGen colorWave' in shader '%s'\n", shader->name );
return false;
}
stage->rgbGen.params[i] = bound( 0.0, com.atof( tok.string ), 1.0 );
}
if( !R_ParseWaveFunc(shader, &stage->rgbGen.func, script ))
{
MsgDev( D_WARN, "missing waveform parameters for 'rgbGen colorWave' in shader '%s'\n", shader->name );
return false;
}
stage->rgbGen.type = RGBGEN_COLORWAVE;
}
else if( !com.stricmp( tok.string, "vertex" ))
stage->rgbGen.type = RGBGEN_VERTEX;
else if( !com.stricmp( tok.string, "oneMinusVertex" ))
stage->rgbGen.type = RGBGEN_ONEMINUSVERTEX;
else if( !com.stricmp( tok.string, "entity" ))
stage->rgbGen.type = RGBGEN_ENTITY;
else if( !com.stricmp( tok.string, "oneMinusEntity" ))
stage->rgbGen.type = RGBGEN_ONEMINUSENTITY;
else if( !com.stricmp( tok.string, "lightingAmbient" ))
stage->rgbGen.type = RGBGEN_LIGHTINGAMBIENT;
else if( !com.stricmp( tok.string, "lightingDiffuse" ))
stage->rgbGen.type = RGBGEN_LIGHTINGDIFFUSE;
else if( !com.stricmp( tok.string, "const" ) || !com.stricmp( tok.string, "constant" ))
{
for( i = 0; i < 3; i++ )
{
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'rgbGen const' in shader '%s'\n", shader->name );
return false;
}
stage->rgbGen.params[i] = bound( 0.0, com.atof( tok.string ), 1.0 );
}
stage->rgbGen.type = RGBGEN_CONST;
}
else
{
MsgDev( D_WARN, "unknown 'rgbGen' parameter '%s' in shader '%s'\n", tok.string, shader->name );
return false;
}
stage->flags |= SHADERSTAGE_RGBGEN;
return true;
}
/*
=================
R_ParseStageAlphaGen
=================
*/
static bool R_ParseStageAlphaGen( ref_shader_t *shader, shaderStage_t *stage, script_t *script )
{
token_t tok;
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
MsgDev( D_WARN, "'alphaGen' not allowed in 'nextBundle' in shader '%s'\n", shader->name );
return false;
}
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'alphaGen' in shader '%s'\n", shader->name );
return false;
}
if( !com.stricmp( tok.string, "identity" ))
stage->alphaGen.type = ALPHAGEN_IDENTITY;
else if( !com.stricmp( tok.string, "wave" ))
{
if( !R_ParseWaveFunc( shader, &stage->alphaGen.func, script ))
{
MsgDev( D_WARN, "missing waveform parameters for 'alphaGen wave' in shader '%s'\n", shader->name );
return false;
}
stage->alphaGen.type = ALPHAGEN_WAVE;
}
else if( !com.stricmp( tok.string, "alphaWave" ))
{
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'alphaGen alphaWave' in shader '%s'\n", shader->name );
return false;
}
stage->alphaGen.params[0] = bound( 0.0, com.atof( tok.string ), 1.0 );
if(!R_ParseWaveFunc( shader, &stage->alphaGen.func, script ))
{
MsgDev( D_WARN, "missing waveform parameters for 'alphaGen alphaWave' in shader '%s'\n", shader->name );
return false;
}
stage->alphaGen.type = ALPHAGEN_ALPHAWAVE;
}
else if( !com.stricmp( tok.string, "vertex" ))
stage->alphaGen.type = ALPHAGEN_VERTEX;
else if( !com.stricmp( tok.string, "oneMinusVertex" ))
stage->alphaGen.type = ALPHAGEN_ONEMINUSVERTEX;
else if( !com.stricmp( tok.string, "entity" ))
stage->alphaGen.type = ALPHAGEN_ENTITY;
else if( !com.stricmp( tok.string, "oneMinusEntity" ))
stage->alphaGen.type = ALPHAGEN_ONEMINUSENTITY;
else if( !com.stricmp( tok.string, "dot" ))
{
if( !Com_ReadToken( script, false, &tok ))
{
stage->alphaGen.params[0] = 0.0;
stage->alphaGen.params[1] = 1.0;
}
else
{
stage->alphaGen.params[0] = bound( 0.0, com.atof( tok.string ), 1.0 );
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'alphaGen dot' in shader '%s'\n", shader->name );
return false;
}
stage->alphaGen.params[1] = bound( 0.0, com.atof( tok.string ), 1.0 );
}
stage->alphaGen.type = ALPHAGEN_DOT;
}
else if( !com.stricmp( tok.string, "oneMinusDot" ))
{
if( !Com_ReadToken( script, false, &tok ))
{
stage->alphaGen.params[0] = 0.0;
stage->alphaGen.params[1] = 1.0;
}
else
{
stage->alphaGen.params[0] = bound( 0.0, com.atof( tok.string ), 1.0 );
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'alphaGen oneMinusDot' in shader '%s'\n", shader->name );
return false;
}
stage->alphaGen.params[1] = bound( 0.0, com.atof( tok.string ), 1.0 );
}
stage->alphaGen.type = ALPHAGEN_ONEMINUSDOT;
}
else if( !com.stricmp( tok.string, "fade" ))
{
if( !Com_ReadToken( script, false, &tok ))
{
stage->alphaGen.params[0] = 0.0;
stage->alphaGen.params[1] = 256.0;
stage->alphaGen.params[2] = 1.0 / 256.0;
}
else
{
stage->alphaGen.params[0] = com.atof( tok.string );
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'alphaGen fade' in shader '%s'\n", shader->name );
return false;
}
stage->alphaGen.params[1] = com.atof( tok.string );
stage->alphaGen.params[2] = stage->alphaGen.params[1] - stage->alphaGen.params[0];
if( stage->alphaGen.params[2] ) stage->alphaGen.params[2] = 1.0 / stage->alphaGen.params[2];
}
stage->alphaGen.type = ALPHAGEN_FADE;
}
else if( !com.stricmp( tok.string, "oneMinusFade" ))
{
if( !Com_ReadToken( script, false, &tok ))
{
stage->alphaGen.params[0] = 0.0;
stage->alphaGen.params[1] = 256.0;
stage->alphaGen.params[2] = 1.0 / 256.0;
}
else
{
stage->alphaGen.params[0] = com.atof( tok.string );
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'alphaGen oneMinusFade' in shader '%s'\n", shader->name );
return false;
}
stage->alphaGen.params[1] = com.atof( tok.string );
stage->alphaGen.params[2] = stage->alphaGen.params[1] - stage->alphaGen.params[0];
if( stage->alphaGen.params[2] ) stage->alphaGen.params[2] = 1.0 / stage->alphaGen.params[2];
}
stage->alphaGen.type = ALPHAGEN_ONEMINUSFADE;
}
else if( !com.stricmp( tok.string, "lightingSpecular" ))
{
if( !Com_ReadToken( script, false, &tok ))
stage->alphaGen.params[0] = 5.0;
else
{
stage->alphaGen.params[0] = com.atof( tok.string );
if( stage->alphaGen.params[0] <= 0.0 )
{
MsgDev( D_WARN, "invalid exponent value of %f for 'alphaGen lightingSpecular' in shader '%s', defaulting to 5\n", stage->alphaGen.params[0], shader->name );
stage->alphaGen.params[0] = 5.0;
}
}
stage->alphaGen.type = ALPHAGEN_LIGHTINGSPECULAR;
}
else if( !com.stricmp( tok.string, "const" ) || !com.stricmp( tok.string, "constant" ))
{
if( !Com_ReadToken( script, false, &tok ))
{
MsgDev( D_WARN, "missing parameters for 'alphaGen const' in shader '%s'\n", shader->name );
return false;
}
stage->alphaGen.params[0] = bound( 0.0, com.atof( tok.string ), 1.0 );
stage->alphaGen.type = ALPHAGEN_CONST;
}
else
{
MsgDev( D_WARN, "unknown 'alphaGen' parameter '%s' in shader '%s'\n", tok.string, shader->name );
return false;
}
stage->flags |= SHADERSTAGE_ALPHAGEN;
return true;
}
// =====================================================================
typedef struct
{
const char *name;
bool (*parseFunc)( ref_shader_t *shader, script_t *script );
} shaderGeneralCmd_t;
typedef struct
{
const char *name;
bool (*parseFunc)( ref_shader_t *shader, shaderStage_t *stage, script_t *script );
} shaderStageCmd_t;
static shaderGeneralCmd_t r_shaderGeneralCmds[] =
{
{"surfaceParm", R_ParseGeneralSurfaceParm },
{ "noPicMip", R_ParseGeneralNoPicmip },
{ "noCompress", R_ParseGeneralNoCompress },
{ "highQuality", R_ParseGeneralHighQuality },
{ "linear", R_ParseGeneralLinear },
{ "nearest", R_ParseGeneralNearest },
{ "clamp", R_ParseGeneralClamp },
{ "zeroClamp", R_ParseGeneralZeroClamp },
{ "alphaZeroClamp", R_ParseGeneralAlphaZeroClamp },
{"noShadows", R_ParseGeneralNoShadows },
{"nomarks", R_ParseGeneralNoFragments },
{"entityMergable", R_ParseGeneralEntityMergable },
{"polygonOffset", R_ParseGeneralPolygonOffset },
{"cull", R_ParseGeneralCull },
{"sort", R_ParseGeneralSort },
{"mirror", R_ParseGeneralMirror },
{"tessSize", R_ParseGeneralTessSize },
{"skyParms", R_ParseGeneralSkyParms },
{"deformVertexes", R_ParseGeneralDeformVertexes },
{NULL, NULL } // terminator
};
static shaderStageCmd_t r_shaderStageCmds[] =
{
{"if", R_ParseStageIf },
{"noPicMip", R_ParseStageNoPicMip },
{"noCompress", R_ParseStageNoCompress },
{"highQuality", R_ParseStageHighQuality },
{"nearest", R_ParseStageNearest },
{"linear", R_ParseStageLinear },
{"noClamp", R_ParseStageNoClamp },
{"clamp", R_ParseStageClamp },
{"zeroClamp", R_ParseStageZeroClamp },
{"alphaZeroClamp", R_ParseStageAlphaZeroClamp },
{"animFrequency", R_ParseStageAnimFrequency },
{"map", R_ParseStageMap },
{"bumpMap", R_ParseStageBumpMap },
{"cubeMap", R_ParseStageCubeMap },
{"videoMap", R_ParseStageVideoMap },
{"texEnvCombine", R_ParseStageTexEnvCombine },
{"tcGen", R_ParseStageTcGen },
{"tcMod", R_ParseStageTcMod },
{"nextBundle", R_ParseStageNextBundle },
{"vertexProgram", R_ParseStageVertexProgram },
{"fragmentProgram", R_ParseStageFragmentProgram },
{"alphaFunc", R_ParseStageAlphaFunc },
{"blendFunc", R_ParseStageBlendFunc },
{"depthFunc", R_ParseStageDepthFunc },
{"depthWrite", R_ParseStageDepthWrite },
{"detail", R_ParseStageDetail },
{"rgbGen", R_ParseStageRgbGen },
{"alphaGen", R_ParseStageAlphaGen },
{NULL, NULL } // terminator
};
/*
=================
R_ParseShaderCommand
=================
*/
static bool R_ParseShaderCommand( ref_shader_t *shader, script_t *script, char *command )
{
shaderGeneralCmd_t *cmd;
for( cmd = r_shaderGeneralCmds; cmd->name != NULL; cmd++ )
{
if( !com.stricmp( cmd->name, command ))
return cmd->parseFunc( shader, script );
}
// compiler commands ignored silently
if( !com.strnicmp( "q3map_", command, 6 ) || !com.strnicmp( "rad_", command, 4 ))
{
Com_SkipRestOfLine( script );
return true;
}
MsgDev( D_WARN, "unknown general command '%s' in shader '%s'\n", command, shader->name );
return false;
}
/*
=================
R_ParseShaderStageCommand
=================
*/
static bool R_ParseShaderStageCommand( ref_shader_t *shader, shaderStage_t *stage, script_t *script, char *command )
{
shaderStageCmd_t *cmd;
for( cmd = r_shaderStageCmds; cmd->name != NULL; cmd++ )
{
if(!com.stricmp( cmd->name, command ))
return cmd->parseFunc( shader, stage, script );
}
MsgDev( D_WARN, "unknown stage command '%s' in shader '%s'\n", command, shader->name );
return false;
}
/*
=================
R_ParseShader
=================
*/
static bool R_ParseShader( ref_shader_t *shader, script_t *script )
{
shaderStage_t *stage;
token_t tok;
if( !Com_ReadToken( script, SC_ALLOW_NEWLINES, &tok ))
{
MsgDev( D_WARN, "shader '%s' has an empty script\n", shader->name );
return false;
}
// parse the shader
if( !com.stricmp( tok.string, "{" ))
{
while( 1 )
{
if( !Com_ReadToken( script, SC_ALLOW_NEWLINES, &tok ))
{
MsgDev( D_WARN, "no concluding '}' in shader '%s'\n", shader->name );
return false; // End of data
}
if( !com.stricmp( tok.string, "}" )) break; // end of shader
// parse a stage
if( !com.stricmp( tok.string, "{" ))
{
// create a new stage
if( shader->numStages == SHADER_MAX_STAGES )
{
MsgDev( D_WARN, "SHADER_MAX_STAGES hit in shader '%s'\n", shader->name );
return false;
}
stage = shader->stages[shader->numStages++];
stage->numBundles++;
// parse it
while( 1 )
{
if( !Com_ReadToken( script, SC_ALLOW_NEWLINES, &tok ))
{
MsgDev( D_WARN, "no matching '}' in shader '%s'\n", shader->name );
return false; // end of data
}
if( !com.stricmp( tok.string, "}" )) break; // end of stage
// parse the command
if( !R_ParseShaderStageCommand( shader, stage, script, tok.string ))
return false;
}
continue;
}
// parse the command
if( !R_ParseShaderCommand( shader, script, tok.string ))
return false;
}
return true;
}
else
{
MsgDev( D_WARN, "expected '{', found '%s' instead in shader '%s'\n", shader->name );
return false;
}
}
/*
=================
R_ParseShaderFile
=================
*/
static void R_ParseShaderFile( script_t *script, const char *name )
{
ref_script_t *shaderScript;
int numInfoParms = sizeof(infoParms) / sizeof(infoParms[0]);
script_t *scriptBlock;
bool clamp = false;
bool snap = false;
char *buffer, *end;
uint i, hashKey;
int tableStatus = 0;
token_t tok;
size_t size;
while( 1 )
{
// parse the name
if( !Com_ReadToken( script, SC_ALLOW_NEWLINES|SC_PARSE_GENERIC, &tok ))
break; // end of data
// check for table parms
while( 1 )
{
if( !com.stricmp( tok.string, "clamp" )) clamp = true;
else if( !com.stricmp( tok.string, "snap" )) snap = true;
else if( !com.stricmp( tok.string, "table" ))
{
if( !R_ParseTable( script, clamp, snap ))
tableStatus = -1; // parsing failed
else tableStatus = 1;
break;
}
else
{
tableStatus = 0; // not a table
break;
}
Com_ReadToken( script, false, &tok );
}
if( tableStatus != 0 )
{
if( tableStatus == -1 )
Com_SkipRestOfLine( script );
continue; // table status will be reset on a next loop
}
// parse the script
buffer = script->text;
Com_SkipBracedSection( script, 0 );
end = script->text;
if( !buffer ) buffer = script->buffer; // missing body ?
if( !end ) end = script->buffer + script->size; // EOF ?
size = end - buffer;
// store the script
shaderScript = Mem_Alloc( r_shaderpool, sizeof( ref_script_t ));
com.strncpy( shaderScript->name, tok.string, sizeof( shaderScript->name ));
shaderScript->surfaceParm = 0;
shaderScript->type = -1;
com.strncpy( shaderScript->source, name, sizeof( shaderScript->source ));
shaderScript->line = tok.line;
shaderScript->buffer = Mem_Alloc( r_shaderpool, size + 1 );
Mem_Copy( shaderScript->buffer, buffer, size );
shaderScript->buffer[size] = 0; // terminator
shaderScript->size = size;
// add to hash table
hashKey = Com_HashKey( shaderScript->name, SHADERS_HASH_SIZE );
shaderScript->nextHash = r_shaderScriptsHash[hashKey];
r_shaderScriptsHash[hashKey] = shaderScript;
// we must parse surfaceParm commands here, because R_FindShader
// needs this for correct shader loading.
// proper syntax checking is done when the shader is loaded.
scriptBlock = Com_OpenScript( shaderScript->name, shaderScript->buffer, shaderScript->size );
if( scriptBlock )
{
while( 1 )
{
if( !Com_ReadToken( scriptBlock, SC_ALLOW_NEWLINES, &tok ))
break; // end of data
if( !com.stricmp( tok.string, "surfaceParm" ))
{
if( !Com_ReadToken( scriptBlock, 0, &tok ))
continue;
for( i = 0; i < numInfoParms; i++ )
{
if( !com.stricmp(tok.string, infoParms[i].name ))
{
shaderScript->surfaceParm |= infoParms[i].surfaceFlags;
break;
}
}
if( shaderScript->surfaceParm & SURF_SKY )
shaderScript->type = SHADER_SKY;
else shaderScript->type = SHADER_TEXTURE;
}
}
Com_CloseScript( scriptBlock );
}
}
}
/*
=======================================================================
SHADER INITIALIZATION AND LOADING
=======================================================================
*/
/*
=================
R_NewShader
=================
*/
static ref_shader_t *R_NewShader( void )
{
ref_shader_t *shader;
int i, j;
shader = &r_parseShader;
Mem_Set( shader, 0, sizeof( ref_shader_t ));
for( i = 0; i < SHADER_MAX_STAGES; i++ )
{
shader->stages[i] = &r_parseShaderStages[i];
Mem_Set( shader->stages[i], 0, sizeof( shaderStage_t ));
for( j = 0; j < MAX_TEXTURE_UNITS; j++ )
{
shader->stages[i]->bundles[j] = &r_parseStageTMU[i][j];
Mem_Set( shader->stages[i]->bundles[j], 0, sizeof( stageBundle_t ));
}
}
shader->statements = r_parseShaderOps;
Mem_Set( shader->statements, 0, MAX_EXPRESSION_OPS * sizeof( statement_t ));
shader->expressions = r_parseShaderExpressionRegisters;
Mem_Set( shader->expressions, 0, MAX_EXPRESSION_REGISTERS * sizeof( float ));
return shader;
}
/*
=================
R_CreateDefaultShader
=================
*/
static ref_shader_t *R_CreateDefaultShader( const char *name, int shaderType, uint surfaceParm )
{
ref_shader_t *shader;
const byte *buffer = NULL; // default image buffer
size_t bufsize = 0;
int i;
// clear static shader
shader = R_NewShader();
// fill it in
com.strncpy( shader->name, name, sizeof( shader->name ));
shader->index = r_numShaders;
shader->type = shaderType;
shader->surfaceParm = surfaceParm;
switch( shader->type )
{
case SHADER_SKY:
shader->flags |= SHADER_SKYPARMS;
for( i = 0; i < 6; i++ )
{
if( shader->skyParms.farBox[i] )
shader->skyParms.farBox[i]->flags &= ~TF_STATIC; // old skybox will be removed on next loading
shader->skyParms.farBox[i] = R_FindTexture(va("gfx/env/%s%s", shader->name, r_skyBoxSuffix[i]), NULL, 0, TF_STATIC, TF_LINEAR, TW_CLAMP );
if( !shader->skyParms.farBox[i] )
{
MsgDev( D_WARN, "couldn't find texture for shader '%s', using default...\n", shader->name );
shader->skyParms.farBox[i] = r_defaultTexture;
}
}
shader->skyParms.cloudHeight = 128.0;
break;
case SHADER_TEXTURE:
shader->stages[0]->bundles[0]->flags |= STAGEBUNDLE_MAP;
shader->stages[0]->bundles[0]->textures[0] = R_FindTexture( shader->name, buffer, bufsize, 0, 0, 0 );
if( !shader->stages[0]->bundles[0]->textures[0] )
{
MsgDev( D_WARN, "couldn't find texture for shader '%s', using default...\n", shader->name );
shader->stages[0]->bundles[0]->textures[0] = r_defaultTexture;
}
shader->stages[0]->bundles[0]->numTextures++;
// fast presets
if( shader->surfaceParm & SURF_BLEND )
{
shader->stages[0]->flags |= SHADERSTAGE_BLENDFUNC;
shader->stages[0]->blendFunc.src = GL_SRC_ALPHA;
shader->stages[0]->blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
shader->flags |= SHADER_ENTITYMERGABLE; // using renderamt
}
else if( shader->surfaceParm & SURF_ALPHA )
{
shader->stages[0]->flags |= SHADERSTAGE_ALPHAFUNC;
shader->stages[0]->blendFunc.src = GL_SRC_ALPHA;
shader->stages[0]->blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
shader->stages[0]->alphaFunc.func = GL_GREATER;
shader->stages[0]->alphaFunc.ref = 0.666;
shader->flags |= SHADER_ENTITYMERGABLE; // using renderamt
}
if( shader->surfaceParm & SURF_WARP )
{
shader->flags |= SHADER_TESSSIZE;
shader->tessSize = 64;
shader->stages[0]->bundles[0]->flags |= STAGEBUNDLE_TCGEN;
shader->stages[0]->bundles[0]->tcGen.type = TCGEN_WARP;
}
else if( shader->surfaceParm & SURF_SKY )
{
shader->surfaceParm |= SURF_NOLIGHTMAP;
}
shader->stages[0]->numBundles++;
shader->numStages++;
if(!( shader->surfaceParm & (SURF_NOLIGHTMAP|SURF_LIGHT)))
{
shader->flags |= SHADER_HASLIGHTMAP;
shader->stages[1]->bundles[0]->flags |= STAGEBUNDLE_MAP;
shader->stages[1]->bundles[0]->texType = TEX_LIGHTMAP;
shader->stages[1]->flags |= SHADERSTAGE_BLENDFUNC;
shader->stages[1]->blendFunc.src = GL_DST_COLOR;
shader->stages[1]->blendFunc.dst = GL_ZERO;
shader->stages[1]->numBundles++;
shader->numStages++;
}
break;
case SHADER_STUDIO:
shader->stages[0]->bundles[0]->flags |= STAGEBUNDLE_MAP;
shader->stages[0]->bundles[0]->textures[0] = r_internalMiptex; // internal spriteframe
if( !shader->stages[0]->bundles[0]->textures[0] )
{
MsgDev( D_WARN, "couldn't find texture for shader '%s', using default...\n", shader->name );
shader->stages[0]->bundles[0]->textures[0] = r_defaultTexture;
}
// fast presets
if( shader->surfaceParm & SURF_BLEND )
{
shader->stages[0]->flags |= SHADERSTAGE_BLENDFUNC;
shader->stages[0]->blendFunc.src = GL_SRC_ALPHA;
shader->stages[0]->blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
shader->flags |= SHADER_ENTITYMERGABLE; // using renderamt
shader->sort = SORT_ADDITIVE;
}
if( shader->surfaceParm & SURF_ADDITIVE )
{
shader->stages[0]->flags |= SHADERSTAGE_BLENDFUNC;
shader->stages[0]->blendFunc.src = GL_SRC_ALPHA;
shader->stages[0]->blendFunc.dst = GL_ONE;
shader->flags |= SHADER_ENTITYMERGABLE; // using renderamt
shader->sort = SORT_ADDITIVE;
}
if( shader->surfaceParm & SURF_ALPHA )
{
shader->stages[0]->flags |= SHADERSTAGE_ALPHAFUNC;
shader->stages[0]->blendFunc.src = GL_SRC_ALPHA;
shader->stages[0]->blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
shader->stages[0]->alphaFunc.func = GL_GREATER;
shader->stages[0]->alphaFunc.ref = 0.666;
shader->flags |= SHADER_ENTITYMERGABLE; // using renderamt
shader->sort = SORT_SEETHROUGH;
}
shader->stages[0]->bundles[0]->numTextures++;
shader->stages[0]->numBundles++;
shader->numStages++;
break;
case SHADER_SPRITE:
shader->stages[0]->bundles[0]->flags |= STAGEBUNDLE_MAP;
shader->stages[0]->bundles[0]->textures[0] = r_internalMiptex; // internal spriteframe
shader->stages[0]->bundles[0]->texType = TEX_GENERIC;
if( !shader->stages[0]->bundles[0]->textures[0] )
{
MsgDev( D_WARN, "couldn't find spriteframe for shader '%s', using default...\n", shader->name );
shader->stages[0]->bundles[0]->textures[0] = r_defaultTexture;
}
if( shader->surfaceParm & SURF_BLEND )
{
shader->stages[0]->flags |= SHADERSTAGE_BLENDFUNC;
shader->stages[0]->blendFunc.src = GL_SRC_ALPHA;
shader->stages[0]->blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
shader->flags |= SHADER_ENTITYMERGABLE; // using renderamt
shader->sort = SORT_ADDITIVE;
}
if( shader->surfaceParm & SURF_ALPHA )
{
shader->stages[0]->flags |= SHADERSTAGE_ALPHAFUNC;
shader->stages[0]->blendFunc.src = GL_SRC_ALPHA;
shader->stages[0]->blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
shader->stages[0]->alphaFunc.func = GL_GREATER;
shader->stages[0]->alphaFunc.ref = 0.666;
shader->flags |= SHADER_ENTITYMERGABLE; // using renderamt
shader->sort = SORT_SEETHROUGH;
}
shader->stages[0]->bundles[0]->numTextures++;
shader->stages[0]->numBundles++;
shader->numStages++;
break;
case SHADER_FONT:
// don't let user set invalid font
buffer = FS_LoadInternal( "default.dds", &bufsize );
shader->stages[0]->bundles[0]->flags |= STAGEBUNDLE_MAP;
shader->stages[0]->bundles[0]->textures[0] = R_FindTexture( shader->name, buffer, bufsize, TF_NOPICMIP, TF_LINEAR, 0 );
if( !shader->stages[0]->bundles[0]->textures[0] )
{
MsgDev( D_WARN, "couldn't find texture for shader '%s', using default...\n", shader->name );
shader->stages[0]->bundles[0]->textures[0] = r_defaultTexture;
}
shader->stages[0]->rgbGen.type = RGBGEN_VERTEX;
shader->stages[0]->bundles[0]->numTextures++;
shader->stages[0]->flags |= SHADERSTAGE_BLENDFUNC|SHADERSTAGE_RGBGEN;
shader->stages[0]->blendFunc.src = GL_SRC_ALPHA;
shader->stages[0]->blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
shader->stages[0]->numBundles++;
shader->numStages++;
break;
case SHADER_NOMIP:
shader->stages[0]->bundles[0]->flags |= STAGEBUNDLE_MAP;
shader->stages[0]->bundles[0]->textures[0] = R_FindTexture( shader->name, buffer, bufsize, TF_NOPICMIP, TF_LINEAR, 0 );
if( !shader->stages[0]->bundles[0]->textures[0] )
{
MsgDev( D_WARN, "couldn't find texture for shader '%s', using default...\n", shader->name );
shader->stages[0]->bundles[0]->textures[0] = r_defaultTexture;
}
shader->stages[0]->rgbGen.type = RGBGEN_VERTEX;
shader->stages[0]->bundles[0]->numTextures++;
shader->stages[0]->flags |= SHADERSTAGE_BLENDFUNC|SHADERSTAGE_RGBGEN;
shader->stages[0]->blendFunc.src = GL_SRC_ALPHA;
shader->stages[0]->blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
shader->stages[0]->numBundles++;
shader->numStages++;
break;
case SHADER_GENERIC:
shader->stages[0]->bundles[0]->flags |= STAGEBUNDLE_MAP;
shader->stages[0]->bundles[0]->textures[0] = R_FindTexture( shader->name, buffer, bufsize, 0, 0, 0 );
if( !shader->stages[0]->bundles[0]->textures[0] )
{
MsgDev( D_WARN, "couldn't find texture for shader '%s', using default...\n", shader->name );
shader->stages[0]->bundles[0]->textures[0] = r_defaultTexture;
}
shader->stages[0]->bundles[0]->numTextures++;
shader->stages[0]->numBundles++;
shader->numStages++;
break;
}
return shader;
}
/*
=================
R_CreateShader
=================
*/
static ref_shader_t *R_CreateShader( const char *name, int shaderType, uint surfaceParm, ref_script_t *shaderScript )
{
ref_shader_t *shader;
shaderStage_t *stage;
stageBundle_t *bundle;
script_t *script;
int i, j;
// clear static shader
shader = R_NewShader();
// fill it in
com.strncpy( shader->name, name, sizeof( shader->name ));
shader->index = r_numShaders;
shader->type = shaderType;
shader->surfaceParm = surfaceParm;
shader->flags = SHADER_EXTERNAL;
if( shaderType == SHADER_NOMIP ) shader->flags |= (SHADER_NOMIPMAPS|SHADER_NOPICMIP);
// if we have a script, create an external shader
if( shaderScript )
{
shader->shaderScript = shaderScript;
// load the script text
script = Com_OpenScript( shaderScript->name, shaderScript->buffer, shaderScript->size );
if( !script ) return R_CreateDefaultShader( name, shaderType, surfaceParm );
// parse it
if( !R_ParseShader( shader, script ))
{
// invalid script, so make sure we stop cinematics
for( i = 0; i < shader->numStages; i++ )
{
stage = shader->stages[i];
for( j = 0; j < stage->numBundles; j++ )
{
bundle = stage->bundles[j];
// FIXME: implement
// if( bundle->flags & STAGEBUNDLE_VIDEOMAP )
// CIN_StopCinematic( bundle->cinematicHandle );
}
}
// use a default shader instead
shader = R_NewShader();
com.strncpy( shader->name, name, sizeof( shader->name ));
shader->index = r_numShaders;
shader->type = shaderType;
shader->surfaceParm = surfaceParm;
shader->flags = SHADER_EXTERNAL|SHADER_DEFAULTED;
shader->stages[0]->bundles[0]->textures[0] = r_defaultTexture;
shader->stages[0]->bundles[0]->numTextures++;
shader->stages[0]->numBundles++;
shader->numStages++;
}
Com_CloseScript( script );
return shader;
}
return R_CreateDefaultShader( name, shaderType, surfaceParm );
}
/*
=================
R_FinishShader
=================
*/
static void R_FinishShader( ref_shader_t *shader )
{
shaderStage_t *stage;
stageBundle_t *bundle;
int i, j;
// remove entityMergable from 2D shaders
if( shader->type == SHADER_NOMIP )
shader->flags &= ~SHADER_ENTITYMERGABLE;
// remove polygonOffset from 2D shaders
if( shader->type == SHADER_NOMIP )
shader->flags &= ~SHADER_POLYGONOFFSET;
// set cull if unset
if(!(shader->flags & SHADER_CULL ))
{
shader->flags |= SHADER_CULL;
shader->cull.mode = GL_FRONT;
}
else
{
// remove if undefined (disabled)
if( shader->cull.mode == 0 )
shader->flags &= ~SHADER_CULL;
}
// remove cull from 2D shaders
if( shader->type == SHADER_NOMIP )
{
shader->flags &= ~SHADER_CULL;
shader->cull.mode = 0;
}
// make sure sky shaders have a cloudHeight value
if( shader->type == SHADER_SKY )
{
if(!(shader->flags & SHADER_SKYPARMS))
{
shader->flags |= SHADER_SKYPARMS;
shader->skyParms.cloudHeight = 128.0;
}
}
// remove deformVertexes from 2D shaders
if( shader->type == SHADER_NOMIP )
{
if( shader->flags & SHADER_DEFORMVERTEXES )
{
shader->flags &= ~SHADER_DEFORMVERTEXES;
for( i = 0; i < shader->numDeforms; i++ )
Mem_Set( &shader->deform[i], 0, sizeof( deform_t ));
shader->numDeforms = 0;
}
}
// lightmap but no lightmap stage?
if( shader->type == SHADER_TEXTURE && !(shader->surfaceParm & SURF_NOLIGHTMAP ))
{
if(!(shader->flags & SHADER_DEFAULTED) && !(shader->flags & SHADER_HASLIGHTMAP))
MsgDev( D_WARN, "shader '%s' has lightmap but no lightmap stage!\n", shader->name );
}
// check stages
for( i = 0; i < shader->numStages; i++ )
{
stage = shader->stages[i];
// check bundles
for( j = 0; j < stage->numBundles; j++ )
{
bundle = stage->bundles[j];
// make sure it has a texture
if( bundle->texType == TEX_GENERIC && !bundle->numTextures )
{
if( j == 0 ) MsgDev( D_WARN, "shader '%s' has a stage with no texture!\n", shader->name );
else MsgDev( D_WARN, "shader '%s' has a bundle with no texture!\n", shader->name );
bundle->textures[bundle->numTextures++] = r_defaultTexture;
}
// set tcGen if unset
if(!(bundle->flags & STAGEBUNDLE_TCGEN))
{
if( bundle->texType == TEX_LIGHTMAP )
bundle->tcGen.type = TCGEN_LIGHTMAP;
else bundle->tcGen.type = TCGEN_BASE;
bundle->flags |= STAGEBUNDLE_TCGEN;
}
else
{
// only allow tcGen lightmap on world surfaces
if( bundle->tcGen.type == TCGEN_LIGHTMAP )
{
if( shader->type != SHADER_TEXTURE )
bundle->tcGen.type = TCGEN_BASE;
}
}
// check keywords that reference the current entity
if( bundle->flags & STAGEBUNDLE_TCGEN )
{
switch( bundle->tcGen.type )
{
case TCGEN_ENVIRONMENT:
case TCGEN_LIGHTVECTOR:
case TCGEN_HALFANGLE:
if( shader->type == SHADER_NOMIP )
bundle->tcGen.type = TCGEN_BASE;
shader->flags &= ~SHADER_ENTITYMERGABLE;
break;
}
}
}
// blendFunc GL_ONE GL_ZERO is non-blended
if( stage->blendFunc.src == GL_ONE && stage->blendFunc.dst == GL_ZERO )
{
stage->flags &= ~SHADERSTAGE_BLENDFUNC;
stage->blendFunc.src = 0;
stage->blendFunc.dst = 0;
}
// set depthFunc if unset
if(!(stage->flags & SHADERSTAGE_DEPTHFUNC))
{
stage->flags |= SHADERSTAGE_DEPTHFUNC;
stage->depthFunc.func = GL_LEQUAL;
}
// Remove depthFunc from 2D shaders
if( shader->type == SHADER_NOMIP )
{
stage->flags &= ~SHADERSTAGE_DEPTHFUNC;
stage->depthFunc.func = 0;
}
// set depthWrite for non-blended stages
if(!(stage->flags & SHADERSTAGE_BLENDFUNC))
stage->flags |= SHADERSTAGE_DEPTHWRITE;
// remove depthWrite from sky and 2D shaders
if( shader->type == SHADER_SKY || shader->type == SHADER_NOMIP )
stage->flags &= ~SHADERSTAGE_DEPTHWRITE;
// ignore detail stages if detail textures are disabled
if( stage->flags & SHADERSTAGE_DETAIL )
{
if( !r_detailtextures->integer )
stage->ignore = true;
}
// set rgbGen if unset
if(!(stage->flags & SHADERSTAGE_RGBGEN))
{
switch( shader->type )
{
case SHADER_SKY:
stage->rgbGen.type = RGBGEN_IDENTITY;
break;
case SHADER_TEXTURE:
if((stage->flags & SHADERSTAGE_BLENDFUNC) && (stage->bundles[0]->texType != TEX_LIGHTMAP))
stage->rgbGen.type = RGBGEN_IDENTITYLIGHTING;
else stage->rgbGen.type = RGBGEN_IDENTITY;
break;
case SHADER_STUDIO:
if( shader->surfaceParm & SURF_ADDITIVE )
stage->rgbGen.type = RGBGEN_IDENTITYLIGHTING;
else stage->rgbGen.type = RGBGEN_LIGHTINGAMBIENT;
break;
case SHADER_SPRITE:
if( shader->surfaceParm & SURF_ALPHA|SURF_BLEND )
stage->rgbGen.type = RGBGEN_LIGHTINGAMBIENT; // sprite colormod
else if( shader->surfaceParm & SURF_ADDITIVE )
stage->rgbGen.type = RGBGEN_IDENTITYLIGHTING;
break;
case SHADER_NOMIP:
case SHADER_GENERIC:
stage->rgbGen.type = RGBGEN_VERTEX;
break;
}
stage->flags |= SHADERSTAGE_RGBGEN;
}
// set alphaGen if unset
if(!(stage->flags & SHADERSTAGE_ALPHAGEN))
{
switch( shader->type )
{
case SHADER_SKY:
stage->alphaGen.type = ALPHAGEN_IDENTITY;
break;
case SHADER_TEXTURE:
if((stage->flags & SHADERSTAGE_BLENDFUNC) && (stage->bundles[0]->texType != TEX_LIGHTMAP))
{
if( shader->surfaceParm & SURF_ADDITIVE )
stage->alphaGen.type = ALPHAGEN_VERTEX;
else stage->alphaGen.type = ALPHAGEN_IDENTITY;
}
else stage->alphaGen.type = ALPHAGEN_IDENTITY;
break;
case SHADER_STUDIO:
stage->alphaGen.type = ALPHAGEN_IDENTITY;
break;
case SHADER_SPRITE:
stage->alphaGen.type = ALPHAGEN_IDENTITY;
break;
case SHADER_NOMIP:
case SHADER_GENERIC:
stage->alphaGen.type = ALPHAGEN_VERTEX;
break;
}
stage->flags |= SHADERSTAGE_ALPHAGEN;
}
// check keywords that reference the current entity
if( stage->flags & SHADERSTAGE_RGBGEN )
{
switch( stage->rgbGen.type )
{
case RGBGEN_ENTITY:
case RGBGEN_ONEMINUSENTITY:
case RGBGEN_LIGHTINGAMBIENT:
case RGBGEN_LIGHTINGDIFFUSE:
if( shader->type == SHADER_NOMIP )
stage->rgbGen.type = RGBGEN_VERTEX;
shader->flags &= ~SHADER_ENTITYMERGABLE;
break;
}
}
if( stage->flags & SHADERSTAGE_ALPHAGEN )
{
switch( stage->alphaGen.type )
{
case ALPHAGEN_ENTITY:
case ALPHAGEN_ONEMINUSENTITY:
case ALPHAGEN_DOT:
case ALPHAGEN_ONEMINUSDOT:
case ALPHAGEN_FADE:
case ALPHAGEN_ONEMINUSFADE:
case ALPHAGEN_LIGHTINGSPECULAR:
if( shader->type == SHADER_NOMIP )
stage->alphaGen.type = ALPHAGEN_VERTEX;
shader->flags &= ~SHADER_ENTITYMERGABLE;
break;
}
}
// set texEnv for first bundle
if(!(stage->bundles[0]->flags & STAGEBUNDLE_TEXENVCOMBINE))
{
if(!(stage->flags & SHADERSTAGE_BLENDFUNC))
{
if( stage->rgbGen.type == RGBGEN_IDENTITY && stage->alphaGen.type == ALPHAGEN_IDENTITY)
stage->bundles[0]->texEnv = GL_REPLACE;
else stage->bundles[0]->texEnv = GL_MODULATE;
}
else
{
if((stage->blendFunc.src == GL_DST_COLOR && stage->blendFunc.dst == GL_ZERO) || (stage->blendFunc.src == GL_ZERO && stage->blendFunc.dst == GL_SRC_COLOR))
stage->bundles[0]->texEnv = GL_MODULATE;
else if(stage->blendFunc.src == GL_ONE && stage->blendFunc.dst == GL_ONE)
stage->bundles[0]->texEnv = GL_ADD;
}
}
// if this stage is ignored, make sure we stop cinematics
if( stage->ignore )
{
for( j = 0; j < stage->numBundles; j++ )
{
bundle = stage->bundles[j];
//FIXME: implement
//if( bundle->flags & STAGEBUNDLE_VIDEOMAP )
// CIN_StopCinematic( bundle->cinematicHandle );
}
}
}
// set sort if unset
if( !(shader->flags & SHADER_SORT ))
{
if( shader->type == SHADER_SKY )
shader->sort = SORT_SKY;
else
{
stage = shader->stages[0];
if( !(stage->flags & SHADERSTAGE_BLENDFUNC ))
shader->sort = SORT_OPAQUE;
else
{
if( shader->flags & SHADER_POLYGONOFFSET )
shader->sort = SORT_DECAL;
else if( stage->flags & SHADERSTAGE_ALPHAFUNC )
shader->sort = SORT_SEETHROUGH;
else
{
if((stage->blendFunc.src == GL_SRC_ALPHA && stage->blendFunc.dst == GL_ONE) || (stage->blendFunc.src == GL_ONE && stage->blendFunc.dst == GL_ONE))
shader->sort = SORT_ADDITIVE;
else shader->sort = SORT_ADDITIVE;
}
}
}
}
}
/*
=================
R_MergeShaderStages
=================
*/
static bool R_MergeShaderStages( shaderStage_t *stage1, shaderStage_t *stage2 )
{
if( GL_Support( R_ARB_MULTITEXTURE ))
return false;
if( stage1->numBundles == gl_config.textureunits || stage1->numBundles == MAX_TEXTURE_UNITS )
return false;
if( stage1->flags & SHADERSTAGE_NEXTBUNDLE || stage2->flags & SHADERSTAGE_NEXTBUNDLE )
return false;
if( stage1->flags & (SHADERSTAGE_VERTEXPROGRAM | SHADERSTAGE_FRAGMENTPROGRAM) || stage2->flags & (SHADERSTAGE_VERTEXPROGRAM | SHADERSTAGE_FRAGMENTPROGRAM))
return false;
if( stage2->flags & SHADERSTAGE_ALPHAFUNC )
return false;
if( stage1->flags & SHADERSTAGE_ALPHAFUNC || stage1->depthFunc.func == GL_EQUAL )
{
if( stage2->depthFunc.func != GL_EQUAL )
return false;
}
if(!(stage1->flags & SHADERSTAGE_DEPTHWRITE))
{
if( stage2->flags & SHADERSTAGE_DEPTHWRITE )
return false;
}
if( stage2->rgbGen.type != RGBGEN_IDENTITY || stage2->alphaGen.type != ALPHAGEN_IDENTITY )
return false;
switch( stage1->bundles[0]->texEnv )
{
case GL_REPLACE:
if( stage2->bundles[0]->texEnv == GL_REPLACE )
return true;
if( stage2->bundles[0]->texEnv == GL_MODULATE )
return true;
if( stage2->bundles[0]->texEnv == GL_ADD && GL_Support( R_TEXTURE_ENV_ADD_EXT ))
return true;
break;
case GL_MODULATE:
if( stage2->bundles[0]->texEnv == GL_REPLACE )
return true;
if( stage2->bundles[0]->texEnv == GL_MODULATE )
return true;
break;
case GL_ADD:
if( stage2->bundles[0]->texEnv == GL_ADD && GL_Support( R_TEXTURE_ENV_ADD_EXT ))
return true;
break;
}
return false;
}
/*
=================
R_OptimizeShader
=================
*/
static void R_OptimizeShader( ref_shader_t *shader )
{
shaderStage_t *curStage, *prevStage = NULL;
float *registers = shader->expressions;
statement_t *op;
int i;
// Make sure the predefined registers are initialized
registers[EXP_REGISTER_ONE] = 1.0;
registers[EXP_REGISTER_ZERO] = 0.0;
registers[EXP_REGISTER_TIME] = 0.0;
registers[EXP_REGISTER_PARM0] = 0.0;
registers[EXP_REGISTER_PARM1] = 0.0;
registers[EXP_REGISTER_PARM2] = 0.0;
registers[EXP_REGISTER_PARM3] = 0.0;
registers[EXP_REGISTER_PARM4] = 0.0;
registers[EXP_REGISTER_PARM5] = 0.0;
registers[EXP_REGISTER_PARM6] = 0.0;
registers[EXP_REGISTER_PARM7] = 0.0;
registers[EXP_REGISTER_GLOBAL0] = 0.0;
registers[EXP_REGISTER_GLOBAL1] = 0.0;
registers[EXP_REGISTER_GLOBAL2] = 0.0;
registers[EXP_REGISTER_GLOBAL3] = 0.0;
registers[EXP_REGISTER_GLOBAL4] = 0.0;
registers[EXP_REGISTER_GLOBAL5] = 0.0;
registers[EXP_REGISTER_GLOBAL6] = 0.0;
registers[EXP_REGISTER_GLOBAL7] = 0.0;
// try to merge multiple stages for multitexturing
for( i = 0; i < shader->numStages; i++ )
{
curStage = shader->stages[i];
if( curStage->ignore ) continue;
if( !prevStage )
{
// no previous stage to merge with
prevStage = curStage;
continue;
}
if( !R_MergeShaderStages( prevStage, curStage ))
{
// couldn't merge the stages.
prevStage = curStage;
continue;
}
// merge with previous stage and ignore it
Mem_Copy( prevStage->bundles[prevStage->numBundles++], curStage->bundles[0], sizeof( stageBundle_t ));
curStage->ignore = true;
}
// make sure texEnv is valid (left-over from R_FinishShader)
for( i = 0; i < shader->numStages; i++ )
{
if( shader->stages[i]->ignore ) continue;
if( shader->stages[i]->bundles[0]->flags & STAGEBUNDLE_TEXENVCOMBINE )
continue;
if( shader->stages[i]->bundles[0]->texEnv != GL_REPLACE && shader->stages[i]->bundles[0]->texEnv != GL_MODULATE )
shader->stages[i]->bundles[0]->texEnv = GL_MODULATE;
}
// check for constant expressions
if( !shader->numstatements ) return;
for( i = 0, op = shader->statements; i < shader->numstatements; i++, op++ )
{
if( op->opType != OP_TYPE_TABLE )
{
if( op->a < EXP_REGISTER_NUM_PREDEFINED || op->b < EXP_REGISTER_NUM_PREDEFINED )
break;
}
else
{
if( op->b < EXP_REGISTER_NUM_PREDEFINED )
break;
}
}
if( i != shader->numstatements ) return; // something references a variable
// evaluate all the registers
for( i = 0, op = shader->statements; i < shader->numstatements; i++, op++ )
{
switch( op->opType )
{
case OP_TYPE_MULTIPLY:
registers[op->c] = registers[op->a] * registers[op->b];
break;
case OP_TYPE_DIVIDE:
if( registers[op->b] == 0.0 )
{
registers[op->c] = 0.0;
break;
}
registers[op->c] = registers[op->a] / registers[op->b];
break;
case OP_TYPE_MOD:
if( registers[op->b] == 0.0 )
{
registers[op->c] = 0.0;
break;
}
registers[op->c] = (int)registers[op->a] % (int)registers[op->b];
break;
case OP_TYPE_ADD:
registers[op->c] = registers[op->a] + registers[op->b];
break;
case OP_TYPE_SUBTRACT:
registers[op->c] = registers[op->a] - registers[op->b];
break;
case OP_TYPE_GREATER:
registers[op->c] = registers[op->a] > registers[op->b];
break;
case OP_TYPE_LESS:
registers[op->c] = registers[op->a] < registers[op->b];
break;
case OP_TYPE_GEQUAL:
registers[op->c] = registers[op->a] >= registers[op->b];
break;
case OP_TYPE_LEQUAL:
registers[op->c] = registers[op->a] <= registers[op->b];
break;
case OP_TYPE_EQUAL:
registers[op->c] = registers[op->a] == registers[op->b];
break;
case OP_TYPE_NOTEQUAL:
registers[op->c] = registers[op->a] != registers[op->b];
break;
case OP_TYPE_AND:
registers[op->c] = registers[op->a] && registers[op->b];
break;
case OP_TYPE_OR:
registers[op->c] = registers[op->a] || registers[op->b];
break;
case OP_TYPE_TABLE:
registers[op->c] = R_LookupTable( op->a, registers[op->b] );
break;
}
}
// we don't need to evaluate the registers during rendering, except for development purposes
shader->constantExpressions = true;
}
/*
=================
R_LoadShader
=================
*/
ref_shader_t *R_LoadShader( ref_shader_t *newShader )
{
ref_shader_t *shader;
uint hashKey;
int i, j;
if( r_numShaders == MAX_SHADERS )
Host_Error( "R_LoadShader: MAX_SHADERS limit exceeded\n" );
r_shaders[r_numShaders++] = shader = Mem_Alloc( r_shaderpool, sizeof( ref_shader_t ));
// make sure the shader is valid and set all the unset parameters
R_FinishShader( newShader );
// try to merge multiple stages for multitexturing
R_OptimizeShader( newShader );
// copy the shader
Mem_Copy( shader, newShader, sizeof( ref_shader_t ));
shader->numStages = 0;
// allocate and copy the stages
for( i = 0; i < newShader->numStages; i++ )
{
if( newShader->stages[i]->ignore )
continue;
shader->stages[shader->numStages] = Mem_Alloc( r_shaderpool, sizeof( shaderStage_t ));
Mem_Copy(shader->stages[shader->numStages], newShader->stages[i], sizeof(shaderStage_t));
// allocate and copy the bundles
for( j = 0; j < shader->stages[shader->numStages]->numBundles; j++ )
{
shader->stages[shader->numStages]->bundles[j] = Mem_Alloc( r_shaderpool, sizeof( stageBundle_t ));
Mem_Copy(shader->stages[shader->numStages]->bundles[j], newShader->stages[i]->bundles[j], sizeof(stageBundle_t));
}
shader->numStages++;
}
// allocate and copy the expression ops
shader->statements = Mem_Alloc( r_shaderpool, shader->numstatements * sizeof( statement_t ));
Mem_Copy( shader->statements, newShader->statements, shader->numstatements * sizeof( statement_t ));
// Allocate and copy the expression registers
shader->expressions = Mem_Alloc( r_shaderpool, shader->numRegisters * sizeof( float ));
Mem_Copy( shader->expressions, newShader->expressions, shader->numRegisters * sizeof( float ));
// add to hash table
hashKey = Com_HashKey( shader->name, SHADERS_HASH_SIZE );
shader->nextHash = r_shadersHash[hashKey];
r_shadersHash[hashKey] = shader;
return shader;
}
static void R_ShaderTouchImages( ref_shader_t *shader )
{
int i, j, k;
int c_total = 0;
shaderStage_t *stage;
stageBundle_t *bundle;
texture_t *texture;
Com_Assert( shader == NULL );
if( !shader ) return;
if( shader->type == SHADER_NOMIP || shader->type == SHADER_FONT )
return; // static textures not needs to touch
for( i = 0; i < shader->numStages; i++ )
{
stage = shader->stages[i];
for( j = 0; j < stage->numBundles; j++ )
{
bundle = stage->bundles[j];
for( k = 0; k < bundle->numTextures; k++ )
{
// prolonge registration for all shader textures
texture = bundle->textures[k];
if( !texture || texture->touchFrame == registration_sequence )
continue;
Msg("update texture %s with texnum %i\n", texture->name, texture->texnum );
texture->touchFrame = registration_sequence;
c_total++; // just for debug
}
}
}
// also update skybox if present
if( shader->flags & SHADER_SKYPARMS )
{
for( i = 0; i < 6; i++ )
{
texture = shader->skyParms.farBox[i];
if( texture ) texture->touchFrame = registration_sequence;
texture = shader->skyParms.nearBox[i];
if( texture ) texture->touchFrame = registration_sequence;
c_total++; // just for debug
}
}
}
/*
=================
R_FindShader
=================
*/
shader_t R_FindShader( const char *name, int shaderType, uint surfaceParm )
{
ref_shader_t *shader;
ref_script_t *shaderScript;
uint hashKey;
if( !name || !name[0] ) Host_Error( "R_FindShader: NULL shader name\n" );
// see if already loaded
hashKey = Com_HashKey( name, SHADERS_HASH_SIZE );
for( shader = r_shadersHash[hashKey]; shader; shader = shader->nextHash )
{
if( shader->type != shaderType || shader->surfaceParm != surfaceParm )
continue;
if( !com.stricmp( shader->name, name ))
{
// prolonge registration
R_ShaderTouchImages( shader );
return shader->index;
}
}
// see if there's a script for this shader
for( shaderScript = r_shaderScriptsHash[hashKey]; shaderScript; shaderScript = shaderScript->nextHash )
{
if( !com.stricmp( shaderScript->name, name ))
{
if( shaderScript->type == -1 ) break; // not initialized
if( shaderScript->type == shaderType ) break;
}
}
// create the shader
shader = R_CreateShader( name, shaderType, surfaceParm, shaderScript );
// load it in
return R_LoadShader( shader )->index;
}
void R_SetInternalMap( texture_t *mipTex )
{
// never replace with NULL
if( mipTex ) r_internalMiptex = mipTex;
}
/*
=================
R_EvaluateRegisters
=================
*/
void R_EvaluateRegisters( ref_shader_t *shader, float time, const float *entityParms, const float *globalParms )
{
float *registers = shader->expressions;
statement_t *op;
int i;
if( shader->constantExpressions ) return;
// update the predefined registers
registers[EXP_REGISTER_ONE] = 1.0;
registers[EXP_REGISTER_ZERO] = 0.0;
registers[EXP_REGISTER_TIME] = time;
registers[EXP_REGISTER_PARM0] = entityParms[0];
registers[EXP_REGISTER_PARM1] = entityParms[1];
registers[EXP_REGISTER_PARM2] = entityParms[2];
registers[EXP_REGISTER_PARM3] = entityParms[3];
registers[EXP_REGISTER_PARM4] = entityParms[4];
registers[EXP_REGISTER_PARM5] = entityParms[5];
registers[EXP_REGISTER_PARM6] = entityParms[6];
registers[EXP_REGISTER_PARM7] = entityParms[7];
registers[EXP_REGISTER_GLOBAL0] = globalParms[0];
registers[EXP_REGISTER_GLOBAL1] = globalParms[1];
registers[EXP_REGISTER_GLOBAL2] = globalParms[2];
registers[EXP_REGISTER_GLOBAL3] = globalParms[3];
registers[EXP_REGISTER_GLOBAL4] = globalParms[4];
registers[EXP_REGISTER_GLOBAL5] = globalParms[5];
registers[EXP_REGISTER_GLOBAL6] = globalParms[6];
registers[EXP_REGISTER_GLOBAL7] = globalParms[7];
// evaluate all the registers
for( i = 0, op = shader->statements; i < shader->numstatements; i++, op++ )
{
switch( op->opType )
{
case OP_TYPE_MULTIPLY:
registers[op->c] = registers[op->a] * registers[op->b];
break;
case OP_TYPE_DIVIDE:
if( registers[op->b] == 0.0 )
Host_Error( "R_EvaluateRegisters: division by zero\n" );
registers[op->c] = registers[op->a] / registers[op->b];
break;
case OP_TYPE_MOD:
if( registers[op->b] == 0.0 )
Host_Error( "R_EvaluateRegisters: mod division by zero\n" );
registers[op->c] = (int)registers[op->a] % (int)registers[op->b];
break;
case OP_TYPE_ADD:
registers[op->c] = registers[op->a] + registers[op->b];
break;
case OP_TYPE_SUBTRACT:
registers[op->c] = registers[op->a] - registers[op->b];
break;
case OP_TYPE_GREATER:
registers[op->c] = registers[op->a] > registers[op->b];
break;
case OP_TYPE_LESS:
registers[op->c] = registers[op->a] < registers[op->b];
break;
case OP_TYPE_GEQUAL:
registers[op->c] = registers[op->a] >= registers[op->b];
break;
case OP_TYPE_LEQUAL:
registers[op->c] = registers[op->a] <= registers[op->b];
break;
case OP_TYPE_EQUAL:
registers[op->c] = registers[op->a] == registers[op->b];
break;
case OP_TYPE_NOTEQUAL:
registers[op->c] = registers[op->a] != registers[op->b];
break;
case OP_TYPE_AND:
registers[op->c] = registers[op->a] && registers[op->b];
break;
case OP_TYPE_OR:
registers[op->c] = registers[op->a] || registers[op->b];
break;
case OP_TYPE_TABLE:
registers[op->c] = R_LookupTable(op->a, registers[op->b]);
break;
default:
Host_Error( "R_EvaluateRegisters: bad opType (%i)", op->opType );
}
}
}
/*
=================
R_RegisterShader
=================
*/
ref_shader_t *R_RegisterShader( const char *name )
{
return r_shaders[R_FindShader( name, SHADER_GENERIC, 0 )];
}
/*
=================
R_RegisterShaderSkin
=================
*/
ref_shader_t *R_RegisterShaderSkin( const char *name )
{
return r_shaders[R_FindShader( name, SHADER_STUDIO, 0 )];
}
/*
=================
R_RegisterShaderNoMip
=================
*/
ref_shader_t *R_RegisterShaderNoMip( const char *name )
{
return r_shaders[R_FindShader( name, SHADER_NOMIP, 0 )];
}
/*
=================
R_ShaderRegisterImages
many many included cycles ...
=================
*/
void R_ShaderRegisterImages( rmodel_t *mod )
{
int i;
for( i = 0; mod && i < mod->numShaders; i++ )
R_ShaderTouchImages( mod->shaders[i] );
}
/*
=================
R_CreateBuiltInShaders
=================
*/
static void R_CreateBuiltInShaders( void )
{
ref_shader_t *shader;
int i;
// default shader
shader = R_NewShader();
com.strncpy( shader->name, "<default>", sizeof( shader->name ));
shader->index = r_numShaders;
shader->type = SHADER_TEXTURE;
shader->surfaceParm = SURF_NOLIGHTMAP;
shader->stages[0]->bundles[0]->textures[0] = r_defaultTexture;
shader->stages[0]->bundles[0]->numTextures++;
shader->stages[0]->numBundles++;
shader->numStages++;
tr.defaultShader = R_LoadShader( shader );
// lightmap shader
shader = R_NewShader();
com.strncpy( shader->name, "<lightmap>", sizeof( shader->name ));
shader->index = r_numShaders;
shader->type = SHADER_TEXTURE;
shader->flags = SHADER_HASLIGHTMAP;
shader->stages[0]->bundles[0]->texType = TEX_LIGHTMAP;
shader->stages[0]->numBundles++;
shader->numStages++;
tr.lightmapShader = R_LoadShader( shader );
// skybox shader
shader = R_NewShader();
com.strncpy( shader->name, "<skybox>", sizeof( shader->name ));
shader->index = r_numShaders;
shader->type = SHADER_SKY;
shader->flags = SHADER_SKYPARMS;
for( i = 0; i < 6; i++ )
shader->skyParms.farBox[i] = r_skyTexture;
shader->skyParms.cloudHeight = 128.0f;
tr.skyboxShader = R_LoadShader( shader );
// particle shader
shader = R_NewShader();
com.strncpy( shader->name, "<particle>", sizeof( shader->name ));
shader->index = r_numShaders;
shader->type = SHADER_SPRITE;
shader->surfaceParm = SURF_NOLIGHTMAP;
shader->stages[0]->bundles[0]->textures[0] = r_particleTexture;
shader->stages[0]->blendFunc.src = GL_DST_COLOR;
shader->stages[0]->blendFunc.dst = GL_SRC_ALPHA;
shader->stages[0]->flags |= SHADERSTAGE_BLENDFUNC|SHADERSTAGE_RGBGEN;
shader->stages[0]->rgbGen.type = RGBGEN_VERTEX;
shader->stages[0]->bundles[0]->numTextures++;
shader->stages[0]->numBundles++;
shader->numStages++;
tr.particleShader = R_LoadShader( shader );
}
/*
=================
R_ShaderList_f
=================
*/
void R_ShaderList_f( void )
{
ref_shader_t *shader;
int i, j;
int passes;
Msg( "\n" );
Msg( "-----------------------------------\n" );
for( i = 0; i < r_numShaders; i++ )
{
shader = r_shaders[i];
for( passes = j = 0; j < shader->numStages; j++ )
passes += shader->stages[j]->numBundles;
Msg( "%i/%i ", passes, shader->numStages );
if( shader->flags & SHADER_EXTERNAL )
Msg("E ");
else Msg(" ");
switch( shader->type )
{
case SHADER_SKY:
Msg( "sky " );
break;
case SHADER_TEXTURE:
Msg( "bsp " );
break;
case SHADER_STUDIO:
Msg( "mdl " );
break;
case SHADER_SPRITE:
Msg( "spr " );
break;
case SHADER_NOMIP:
Msg( "pic " );
break;
case SHADER_GENERIC:
Msg( "gen " );
break;
}
if( shader->surfaceParm )
Msg( "%02X ", shader->surfaceParm );
else Msg(" ");
Msg( "%2i ", shader->sort );
Msg( ": %s%s\n", shader->name, (shader->flags & SHADER_DEFAULTED) ? " (DEFAULTED)" : "" );
}
Msg( "-----------------------------------\n" );
Msg( "%i total shaders\n", r_numShaders );
Msg( "\n" );
}
/*
=================
R_InitShaders
=================
*/
void R_InitShaders( void )
{
script_t *script;
search_t *t;
int i;
MsgDev( D_NOTE, "R_InitShaders()\n" );
r_shaderpool = Mem_AllocPool( "Shader Zone" );
t = FS_Search( "scripts/*.shader", true );
if( !t ) MsgDev( D_WARN, "no shader files found!\n");
// Load them
for( i = 0; t && i < t->numfilenames; i++ )
{
script = Com_OpenScript( t->filenames[i], NULL, 0 );
if( !script )
{
MsgDev( D_ERROR, "Couldn't load '%s'\n", t->filenames[i] );
continue;
}
// parse this file
R_ParseShaderFile( script, t->filenames[i] );
Com_CloseScript( script );
}
if( t ) Mem_Free( t ); // free search
// create built-in shaders
R_CreateBuiltInShaders();
r_internalMiptex = r_defaultTexture;
}
/*
=================
R_ShutdownShaders
=================
*/
void R_ShutdownShaders( void )
{
ref_shader_t *shader;
shaderStage_t *stage;
stageBundle_t *bundle;
int i, j, k;
for( i = 0; i < r_numShaders; i++ )
{
shader = r_shaders[i];
for( j = 0; j < shader->numStages; j++ )
{
stage = shader->stages[j];
for( k = 0; k < stage->numBundles; k++ )
{
bundle = stage->bundles[k];
//FIXME: implement
//if( bundle->flags & STAGEBUNDLE_VIDEOMAP )
// CIN_StopCinematic( bundle->cinematicHandle );
}
}
}
Mem_FreePool( &r_shaderpool ); // free all data allocated by shaders
Mem_Set( r_shaderScriptsHash, 0, sizeof( r_shaderScriptsHash ));
Mem_Set( r_shadersHash, 0, sizeof( r_shadersHash ));
Mem_Set( r_shaders, 0, sizeof( r_shaders ));
r_numShaders = 0;
}