115 lines
3.4 KiB
C
115 lines
3.4 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef CLIENT_H
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#define CLIENT_H
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extern void PhysicsPreFrame( void );
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extern void PhysicsFrame( void );
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extern void PhysicsPostFrame( void );
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extern void respawn( entvars_t* pev, BOOL fCopyCorpse );
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extern BOOL ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128] );
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extern void ClientDisconnect( edict_t *pEntity );
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extern void ClientKill( edict_t *pEntity );
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extern void ClientPutInServer( edict_t *pEntity );
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extern void ClientCommand( edict_t *pEntity );
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extern void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer );
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extern void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax );
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extern void ServerDeactivate( void );
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extern void StartFrame( void );
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extern void RegisterEncoders( void );
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extern void PlayerPostThink( edict_t *pEntity );
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extern void PlayerPreThink( edict_t *pEntity );
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extern void BuildLevelList( void );
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extern void InitBodyQue(void);
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extern void InitWorld( void );
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extern const char *GetGameDescription( void );
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extern void SpectatorConnect ( edict_t *pEntity );
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extern void SpectatorDisconnect ( edict_t *pEntity );
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extern void SpectatorThink ( edict_t *pEntity );
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extern void SetupVisibility( edict_t *pViewEntity, edict_t *pClient, byte **pvs, byte **pas, int portal );
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extern void UpdateClientData( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd );
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extern int AddToFullPack( entity_state_t *state, edict_t *pView, edict_t *pHost, edict_t *pEdict, int hostflags, byte *pSet );
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extern void CreateBaseline( entity_state_t *baseline, edict_t *entity, int playermodelindex );
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extern int GetWeaponData( edict_t *player, struct weapon_data_s *info );
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extern void CmdStart( const edict_t *player, const usercmd_t *cmd, unsigned int random_seed );
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extern void CmdEnd ( const edict_t *player );
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extern int g_serveractive;
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// messages affect only player
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typedef struct user_messages_s
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{
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int Shake;
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int Fade;
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int SelAmmo;
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int Intermission;
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int Flashlight;
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int FlashBattery;
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int ResetHUD;
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int InitHUD;
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int HUDColor;
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int CurWeapon;
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int Health;
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int Damage;
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int Battery;
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int Train;
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int WeaponList;
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int AmmoX;
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int DeathMsg;
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int ScoreInfo;
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int TeamInfo;
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int TeamScore;
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int GameMode;
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int MOTD;
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int ServerName;
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int AmmoPickup;
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int WeapPickup;
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int ItemPickup;
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int HideWeapon;
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int WeaponAnim;
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int RoomType;
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int SayText;
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int ShowMenu;
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int GeigerRange;
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int TeamNames;
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int TextMsg;
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int StatusText;
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int StatusValue;
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int SetBody;
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int SetSkin;
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int ZoomHUD;
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int WarHUD;
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// entity messages
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int TempEntity; // completely moved from engine to user dlls
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int SetFog;
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int StatusIcon;
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int SetSky;
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int Particle;
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int Fsound;
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int CamData;
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int RainData;
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int HudText;
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int ShowGameTitle;
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} user_messages_t;
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extern user_messages_t gmsg;
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extern BOOL MSGSended;
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#endif // CLIENT_H
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