This repository has been archived on 2022-06-27. You can view files and clone it, but cannot push or open issues or pull requests.
Xash3DArchive/server/global/decals.h

63 lines
1.3 KiB
C

//=======================================================================
// Copyright (C) XashXT Group 2006
//=======================================================================
#ifndef DECALS_H
#define DECALS_H
enum decal_e
{
DECAL_GUNSHOT1 = 0,
DECAL_GUNSHOT2,
DECAL_GUNSHOT3,
DECAL_GUNSHOT4,
DECAL_GUNSHOT5,
DECAL_LAMBDA1,
DECAL_LAMBDA2,
DECAL_LAMBDA3,
DECAL_LAMBDA4,
DECAL_LAMBDA5,
DECAL_LAMBDA6,
DECAL_SCORCH1,
DECAL_SCORCH2,
DECAL_BLOOD1,
DECAL_BLOOD2,
DECAL_BLOOD3,
DECAL_BLOOD4,
DECAL_BLOOD5,
DECAL_BLOOD6,
DECAL_YBLOOD1,
DECAL_YBLOOD2,
DECAL_YBLOOD3,
DECAL_YBLOOD4,
DECAL_YBLOOD5,
DECAL_YBLOOD6,
DECAL_GLASSBREAK1,
DECAL_GLASSBREAK2,
DECAL_GLASSBREAK3,
DECAL_BIGSHOT1,
DECAL_BIGSHOT2,
DECAL_BIGSHOT3,
DECAL_BIGSHOT4,
DECAL_BIGSHOT5,
DECAL_SPIT1,
DECAL_SPIT2,
DECAL_BPROOF1, // Bulletproof glass decal
DECAL_GARGSTOMP1, // Gargantua stomp crack
DECAL_SMALLSCORCH1, // Small scorch mark
DECAL_SMALLSCORCH2, // Small scorch mark
DECAL_SMALLSCORCH3, // Small scorch mark
DECAL_MOMMABIRTH, // Big momma birth splatter
DECAL_MOMMASPLAT,
DECAL_COUNT, //Must be last in the list!
};
typedef struct
{
char *name;
int index;
} DLL_DECALLIST;
extern DLL_DECALLIST gDecals[];
#endif // DECALS_H