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Xash3DArchive/launch/soundlib/snd_raw.c

19 lines
571 B
C

//=======================================================================
// Copyright XashXT Group 2010 ©
// snd_wav.c - snd format load (raw data)
//=======================================================================
#include "soundlib.h"
/*
============
Sound_LoadSND
============
*/
bool Sound_LoadSND( const char *name, const byte *buffer, size_t filesize )
{
// FIXME: implement
// this is doom1 raw sounds - set rate to 11025, width to 1, channels to 1
// allocate room for raw data and return - no conversions needs
return false;
}