79 lines
2.9 KiB
C
79 lines
2.9 KiB
C
//=======================================================================
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// Copyright XashXT Group 2008 ©
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// physic_api.h - xash physic library api
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//=======================================================================
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#ifndef PHYSIC_API_H
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#define PHYSIC_API_H
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#include "trace_def.h"
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#define FMOVE_IGNORE_GLASS 0x100
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#define FMOVE_SIMPLEBOX 0x200
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/*
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==============================================================================
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PHYSIC.DLL INTERFACE
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==============================================================================
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*/
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typedef struct physic_exp_s
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{
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// interface validator
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size_t api_size; // must matched with sizeof(physic_exp_t)
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size_t com_size; // must matched with sizeof(stdlib_api_t)
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// initialize
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bool (*Init)( void ); // init all physic systems
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void (*Shutdown)( void ); // shutdown all render systems
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void (*DrawCollision)( cmdraw_t callback ); // debug draw world
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void (*Frame)( float time ); // physics frame
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// models loading
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void (*BeginRegistration)( const char *name, bool clientload, uint *checksum );
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bool (*RegisterModel)( const char *name, int sv_index ); // also build replacement index table
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void (*EndRegistration)( void );
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// testing in leaf
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int (*BoxLeafnums)( vec3_t mins, vec3_t maxs, short *list, int listsize, int *topNode );
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bool (*BoxVisible)( const vec3_t mins, const vec3_t maxs, byte *visbits );
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bool (*HeadnodeVisible)( int nodenum, byte *visbits );
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void (*AmbientLevels)( const vec3_t p, byte *pvolumes );
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int (*PointLeafnum)( const vec3_t p );
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byte *(*LeafPVS)( int leafnum );
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byte *(*LeafPHS)( int leafnum );
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byte *(*FatPVS)( const vec3_t org, bool portal );
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byte *(*FatPHS)( const vec3_t org, bool portal );
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// map info
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int (*NumBmodels)( void );
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script_t *(*GetEntityScript)( void );
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// models info
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modtype_t (*Mod_GetType)( model_t handle );
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void *(*Mod_Extradata)( model_t handle );
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void (*Mod_GetFrames)( model_t handle, int *numFrames );
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void (*Mod_GetBounds)( model_t handle, vec3_t mins, vec3_t maxs );
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void (*Mod_GetAttachment)( edict_t *ent, int iAttachment, float *rgflOrigin, float *rgflAngles );
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void (*Mod_GetBonePos)( edict_t *ent, int iBone, float *rgflOrigin, float *rgflAngles );
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// lighting info
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void (*AddLightstyle)( int style, const char* val );
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int (*LightPoint)( edict_t *pEdict ); // for GETENTITYILLUM
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// tracing
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int (*PointContents)( const vec3_t p );
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int (*HullPointContents)( chull_t *hull, int num, const vec3_t p );
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trace_t (*Trace)( edict_t *ent, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int flags );
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const char *(*TraceTexture)( edict_t *pTextureEntity, const vec3_t v1, const vec3_t v2 );
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chull_t *(*HullForBsp)( edict_t *ent, const vec3_t mins, const vec3_t maxs, float *offset );
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} physic_exp_t;
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typedef struct physic_imp_s
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{
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// interface validator
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size_t api_size; // must matched with sizeof(physic_imp_t)
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} physic_imp_t;
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#endif//PHYSIC_API_H
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