829 lines
29 KiB
C
829 lines
29 KiB
C
/*
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common.h - definitions common between client and server
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Copyright (C) 2007 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef COMMON_H
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#define COMMON_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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// disable some warnings
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#pragma warning(disable : 4244) // MIPS
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#pragma warning(disable : 4018) // signed/unsigned mismatch
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#pragma warning(disable : 4305) // truncation from const double to float
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#pragma warning(disable : 4115) // named type definition in parentheses
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#pragma warning(disable : 4100) // unreferenced formal parameter
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#pragma warning(disable : 4127) // conditional expression is constant
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#define MAX_STRING 256 // generic string
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#define MAX_INFO_STRING 256 // infostrings are transmitted across network
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#define MAX_SYSPATH 1024 // system filepath
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#define MAX_MODS 512 // environment games that engine can keep visible
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#define EXPORT __declspec( dllexport )
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#define BIT( n ) (1<<( n ))
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#ifndef __cplusplus
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#define NULL ((void *)0)
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#endif
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// color strings
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#define IsColorString( p ) ( p && *( p ) == '^' && *(( p ) + 1) && *(( p ) + 1) >= '0' && *(( p ) + 1 ) <= '9' )
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#define ColorIndex( c ) ((( c ) - '0' ) & 7 )
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typedef unsigned long dword;
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typedef unsigned int uint;
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typedef char string[MAX_STRING];
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typedef long fs_offset_t;
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typedef struct file_s file_t; // normal file
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typedef struct wfile_s wfile_t; // wad file
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typedef struct stream_s stream_t; // sound stream for background music playing
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typedef struct
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{
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int numfilenames;
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char **filenames;
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char *filenamesbuffer;
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} search_t;
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enum
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{
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D_INFO = 1, // "-dev 1", shows various system messages
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D_WARN, // "-dev 2", shows not critical system warnings
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D_ERROR, // "-dev 3", shows critical warnings
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D_AICONSOLE, // "-dev 4", special case for game aiconsole
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D_NOTE // "-dev 5", show system notifications for engine developers
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};
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typedef enum
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{
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HOST_NORMAL, // listen server, singleplayer
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HOST_DEDICATED,
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HOST_CREDITS // easter egg
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} instance_t;
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#include "system.h"
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#include "ref_params.h"
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#include "com_model.h"
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#include "crtlib.h"
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#define XASH_VERSION 0.95f // engine current version
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// PERFORMANCE INFO
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#define MIN_FPS 15.0 // host minimum fps value for maxfps.
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#define MAX_FPS 500.0 // upper limit for maxfps.
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#define MAX_FRAMETIME 0.1
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#define MIN_FRAMETIME 0.001
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#define MAX_CMD_TOKENS 80 // cmd tokens
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#define MAX_ENTNUMBER 99999 // for server and client parsing
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#define MAX_HEARTBEAT -99999 // connection time
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#define QCHAR_WIDTH 16 // font width
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#define CIN_MAIN 0
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#define CIN_LOGO 1
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#define MAX_NUM_ARGVS 128
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// config strings are a general means of communication from
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// the server to all connected clients.
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// each config string can be at most CS_SIZE characters.
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#define CS_SIZE 64 // size of one config string
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#define CS_TIME 16 // size of time string
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#define MAX_DECALS 512 // touching TE_DECAL messages, etc
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#define MAX_STATIC_ENTITIES 512 // static entities that moved on the client when level is spawn
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// filesystem flags
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#define FS_STATIC_PATH 1 // FS_ClearSearchPath will be ignore this path
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#define FS_NOWRITE_PATH 2 // default behavior - last added gamedir set as writedir. This flag disables it
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#define FS_GAMEDIR_PATH 4 // just a marker for gamedir path
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#define GI SI.GameInfo
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#define FS_Gamedir() SI.GameInfo->gamedir
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#define FS_Title() SI.GameInfo->title
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#ifdef _DEBUG
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void DBG_AssertFunction( qboolean fExpr, const char* szExpr, const char* szFile, int szLine, const char* szMessage );
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#define Assert( f ) DBG_AssertFunction( f, #f, __FILE__, __LINE__, NULL )
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#else
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#define Assert( f )
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#endif
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extern convar_t *scr_width;
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extern convar_t *scr_height;
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extern convar_t *scr_loading;
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extern convar_t *scr_download;
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extern convar_t *cl_allow_levelshots;
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extern convar_t *mod_allow_materials;
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extern convar_t *host_limitlocal;
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extern convar_t *host_maxfps;
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/*
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==============================================================
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HOST INTERFACE
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==============================================================
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*/
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/*
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========================================================================
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GAMEINFO stuff
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internal shared gameinfo structure (readonly for engine parts)
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========================================================================
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*/
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typedef struct gameinfo_s
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{
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// filesystem info
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char gamefolder[64]; // used for change game '-game x'
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char basedir[64]; // base game directory (like 'id1' for Quake or 'valve' for Half-Life)
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char gamedir[64]; // game directory (can be match with basedir, used as game dir and as write path)
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char falldir[64]; // used as second basedir
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char startmap[64]; // map to start singleplayer game
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char trainmap[64]; // map to start hazard course (if specified)
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char title[64]; // Game Main Title
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float version; // game version (optional)
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// .dll pathes
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char dll_path[64]; // e.g. "bin" or "cl_dlls"
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char game_dll[64]; // custom path for game.dll
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// .ico path
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char iconpath[64]; // "game.ico" by default
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// about mod info
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string game_url; // link to a developer's site
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string update_url; // link to updates page
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char type[64]; // single, toolkit, multiplayer etc
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char date[64];
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size_t size;
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int gamemode;
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qboolean secure; // prevent to console acess
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char sp_entity[32]; // e.g. info_player_start
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char mp_entity[32]; // e.g. info_player_deathmatch
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float client_mins[4][3]; // 4 hulls allowed
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float client_maxs[4][3]; // 4 hulls allowed
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char ambientsound[NUM_AMBIENTS][64];// quake ambient sounds
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int max_edicts; // min edicts is 600, max edicts is 4096
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int max_tents; // min temp ents is 300, max is 2048
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int max_beams; // min beams is 64, max beams is 512
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int max_particles; // min particles is 4096, max particles is 32768
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} gameinfo_t;
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typedef struct sysinfo_s
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{
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string ModuleName; // exe.filename
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gameinfo_t *GameInfo; // current GameInfo
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gameinfo_t *games[MAX_MODS]; // environment games (founded at each engine start)
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int numgames;
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} sysinfo_t;
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typedef enum
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{
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HOST_INIT = 0, // initalize operations
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HOST_FRAME, // host running
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HOST_SHUTDOWN, // shutdown operations
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HOST_ERR_FATAL, // sys error
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HOST_SLEEP, // sleeped by different reason, e.g. minimize window
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HOST_NOFOCUS, // same as HOST_FRAME, but disable mouse
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HOST_RESTART, // during the changes video mode
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HOST_CRASHED // an exception handler called
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} host_state;
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typedef enum
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{
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key_console = 0,
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key_game,
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key_menu,
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key_message
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} keydest_t;
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// MD5 Hash
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typedef struct
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{
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uint buf[4];
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uint bits[2];
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byte in[64];
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} MD5Context_t;
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typedef enum
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{
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RD_NONE = 0,
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RD_CLIENT,
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RD_PACKET
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} rdtype_t;
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// game print level
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typedef enum
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{
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PRINT_LOW, // pickup messages
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PRINT_MEDIUM, // death messages
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PRINT_HIGH, // critical messages
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PRINT_CHAT, // chat messages
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} messagelevel_t;
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typedef enum
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{
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NS_CLIENT,
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NS_SERVER
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} netsrc_t;
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#include "netadr.h"
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typedef struct host_redirect_s
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{
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rdtype_t target;
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char *buffer;
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int buffersize;
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netadr_t address;
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void (*flush)( netadr_t adr, rdtype_t target, char *buffer );
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} host_redirect_t;
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typedef struct
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{
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char name[64];
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short entnum;
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vec3_t origin;
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float volume;
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float attenuation;
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qboolean looping;
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byte channel;
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byte pitch;
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byte wordIndex; // current playing word in sentence
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double samplePos;
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double forcedEnd;
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} soundlist_t;
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typedef struct host_parm_s
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{
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HINSTANCE hInst;
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HANDLE hMutex;
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LPTOP_LEVEL_EXCEPTION_FILTER oldFilter;
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host_state state; // global host state
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uint type; // running at
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jmp_buf abortframe; // abort current frame
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dword errorframe; // to prevent multiple host error
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byte *mempool; // static mempool for misc allocations
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string finalmsg; // server shutdown final message
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host_redirect_t rd; // remote console
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// command line parms
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int argc;
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const char *argv[MAX_NUM_ARGVS];
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double realtime; // host.curtime
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double frametime; // time between engine frames
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double realframetime; // for some system events, e.g. console animations
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uint framecount; // global framecount
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// list of unique decal indexes
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char draw_decals[MAX_DECALS][CS_SIZE];
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HWND hWnd; // main window
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int developer; // show all developer's message
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int old_developer; // keep real dev state (we need enable dev-mode in multiplayer)
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qboolean key_overstrike; // key overstrike mode
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qboolean stuffcmdsrun; // execute stuff commands
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qboolean con_showalways; // show console always (developer and dedicated)
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qboolean change_game; // initialize when game is changed
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qboolean mouse_visible; // vgui override cursor control
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qboolean input_enabled; // vgui override mouse & keyboard input
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qboolean shutdown_issued; // engine is shutting down
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qboolean decal_loading; // nasty hack to tell imagelib about decal
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qboolean overview_loading; // another nasty hack to tell imagelib about ovierview
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qboolean force_draw_version; // used when fraps is loaded
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qboolean write_to_clipboard; // put image to clipboard instead of disk
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qboolean crashed; // set to true if crashed
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char rootdir[256]; // member root directory
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char gamefolder[64]; // it's a default gamefolder
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byte *imagepool; // imagelib mempool
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byte *soundpool; // soundlib mempool
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uint features; // custom features that enables by mod-maker request
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// for IN_MouseMove() easy access
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int window_center_x;
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int window_center_y;
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struct decallist_s *decalList; // used for keep decals, when renderer is restarted or changed
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int numdecals;
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soundlist_t *soundList; // used for keep ambient sounds, when renderer or sound is restarted
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int numsounds;
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} host_parm_t;
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extern host_parm_t host;
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extern sysinfo_t SI;
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//
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// filesystem.c
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//
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void FS_Init( void );
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void FS_Path( void );
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void FS_Shutdown( void );
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void FS_ClearSearchPath( void );
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void FS_AllowDirectPaths( qboolean enable );
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void FS_AddGameDirectory( const char *dir, int flags );
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void FS_AddGameHierarchy( const char *dir, int flags );
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void FS_LoadGameInfo( const char *rootfolder );
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void FS_FileBase( const char *in, char *out );
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const char *FS_FileExtension( const char *in );
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void FS_DefaultExtension( char *path, const char *extension );
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void FS_ExtractFilePath( const char* const path, char* dest );
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const char *FS_GetDiskPath( const char *name, qboolean gamedironly );
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const char *FS_FileWithoutPath( const char *in );
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wfile_t *W_Open( const char *filename, const char *mode );
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byte *W_LoadLump( wfile_t *wad, const char *lumpname, size_t *lumpsizeptr, const char type );
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void W_Close( wfile_t *wad );
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file_t *FS_OpenFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly );
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byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly );
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qboolean FS_WriteFile( const char *filename, const void *data, fs_offset_t len );
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int COM_FileSize( const char *filename );
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void COM_FixSlashes( char *pname );
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void COM_FreeFile( void *buffer );
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int COM_CompareFileTime( const char *filename1, const char *filename2, int *iCompare );
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search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly );
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file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly );
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fs_offset_t FS_Write( file_t *file, const void *data, size_t datasize );
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fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize );
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int FS_VPrintf( file_t *file, const char *format, va_list ap );
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int FS_Seek( file_t *file, fs_offset_t offset, int whence );
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int FS_Gets( file_t *file, byte *string, size_t bufsize );
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int FS_Printf( file_t *file, const char *format, ... );
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fs_offset_t FS_FileSize( const char *filename, qboolean gamedironly );
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fs_offset_t FS_FileTime( const char *filename, qboolean gamedironly );
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int FS_Print( file_t *file, const char *msg );
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qboolean FS_Rename( const char *oldname, const char *newname );
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qboolean FS_FileExists( const char *filename, qboolean gamedironly );
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void FS_FileCopy( file_t *pOutput, file_t *pInput, int fileSize );
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qboolean FS_Delete( const char *path );
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int FS_UnGetc( file_t *file, byte c );
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void FS_StripExtension( char *path );
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fs_offset_t FS_Tell( file_t *file );
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qboolean FS_Eof( file_t *file );
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void FS_Purge( file_t *file );
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int FS_Close( file_t *file );
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int FS_Getc( file_t *file );
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qboolean FS_Eof( file_t *file );
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fs_offset_t FS_FileLength( file_t *f );
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//
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// network.c
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//
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void NET_Init( void );
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void NET_Shutdown( void );
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void NET_Sleep( int msec );
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void NET_Config( qboolean net_enable );
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qboolean NET_IsLocalAddress( netadr_t adr );
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char *NET_AdrToString( const netadr_t a );
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char *NET_BaseAdrToString( const netadr_t a );
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qboolean NET_StringToAdr( const char *string, netadr_t *adr );
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qboolean NET_CompareAdr( const netadr_t a, const netadr_t b );
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qboolean NET_CompareBaseAdr( const netadr_t a, const netadr_t b );
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qboolean NET_GetPacket( netsrc_t sock, netadr_t *from, byte *data, size_t *length );
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void NET_SendPacket( netsrc_t sock, size_t length, const void *data, netadr_t to );
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/*
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========================================================================
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internal image format
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typically expanded to rgba buffer
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NOTE: number at end of pixelformat name it's a total bitscount e.g. PF_RGB_24 == PF_RGB_888
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========================================================================
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*/
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typedef enum
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{
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PF_UNKNOWN = 0,
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PF_INDEXED_24, // inflated palette (768 bytes)
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PF_INDEXED_32, // deflated palette (1024 bytes)
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PF_RGBA_32, // normal rgba buffer
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PF_BGRA_32, // big endian RGBA (MacOS)
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PF_RGB_24, // uncompressed dds or another 24-bit image
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PF_BGR_24, // big-endian RGB (MacOS)
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PF_TOTALCOUNT, // must be last
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} pixformat_t;
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typedef struct bpc_desc_s
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{
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int format; // pixelformat
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char name[16]; // used for debug
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uint glFormat; // RGBA format
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int bpp; // channels (e.g. rgb = 3, rgba = 4)
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} bpc_desc_t;
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// imagelib global settings
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typedef enum
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{
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IL_USE_LERPING = BIT(0), // lerping images during resample
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IL_KEEP_8BIT = BIT(1), // don't expand paletted images
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IL_ALLOW_OVERWRITE = BIT(2), // allow to overwrite stored images
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IL_DONTFLIP_TGA = BIT(3), // Steam background completely ignore tga attribute 0x20 (stupid lammers!)
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} ilFlags_t;
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// rgbdata output flags
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typedef enum
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{
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// rgbdata->flags
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IMAGE_CUBEMAP = BIT(0), // it's 6-sides cubemap buffer
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IMAGE_HAS_ALPHA = BIT(1), // image contain alpha-channel
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IMAGE_HAS_COLOR = BIT(2), // image contain RGB-channel
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IMAGE_COLORINDEX = BIT(3), // all colors in palette is gradients of last color (decals)
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IMAGE_HAS_LUMA = BIT(4), // image has luma pixels (q1-style maps)
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IMAGE_SKYBOX = BIT(5), // only used by FS_SaveImage - for write right suffixes
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IMAGE_QUAKESKY = BIT(6), // it's a quake sky double layered clouds (so keep it as 8 bit)
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IMAGE_STATIC = BIT(7), // never trying to free this image (static memory)
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// Image_Process manipulation flags
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IMAGE_FLIP_X = BIT(16), // flip the image by width
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IMAGE_FLIP_Y = BIT(17), // flip the image by height
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IMAGE_ROT_90 = BIT(18), // flip from upper left corner to down right corner
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IMAGE_ROT180 = IMAGE_FLIP_X|IMAGE_FLIP_Y,
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IMAGE_ROT270 = IMAGE_FLIP_X|IMAGE_FLIP_Y|IMAGE_ROT_90,
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IMAGE_ROUND = BIT(19), // round image to nearest Pow2
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IMAGE_RESAMPLE = BIT(20), // resample image to specified dims
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IMAGE_PALTO24 = BIT(21), // turn 32-bit palette into 24-bit mode (only for indexed images)
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IMAGE_ROUNDFILLER = BIT(22), // round image to Pow2 and fill unused entries with single color
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IMAGE_FORCE_RGBA = BIT(23), // force image to RGBA buffer
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IMAGE_MAKE_LUMA = BIT(24), // create luma texture from indexed
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IMAGE_QUANTIZE = BIT(25), // make indexed image from 24 or 32- bit image
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IMAGE_LIGHTGAMMA = BIT(26), // apply gamma for image
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IMAGE_REMAP = BIT(27), // interpret width and height as top and bottom color
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} imgFlags_t;
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typedef struct rgbdata_s
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{
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word width; // image width
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word height; // image height
|
|
word depth; // image depth
|
|
uint type; // compression type
|
|
uint flags; // misc image flags
|
|
byte *palette; // palette if present
|
|
byte *buffer; // image buffer
|
|
rgba_t fogParams; // some water textures in hl1 has info about fog color and alpha
|
|
size_t size; // for bounds checking
|
|
} rgbdata_t;
|
|
|
|
//
|
|
// imagelib
|
|
//
|
|
void Image_Init( void );
|
|
void Image_Shutdown( void );
|
|
rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size );
|
|
qboolean FS_SaveImage( const char *filename, rgbdata_t *pix );
|
|
rgbdata_t *FS_CopyImage( rgbdata_t *in );
|
|
void FS_FreeImage( rgbdata_t *pack );
|
|
extern const bpc_desc_t PFDesc[]; // image get pixelformat
|
|
qboolean Image_Process( rgbdata_t **pix, int width, int height, float gamma, uint flags );
|
|
void Image_PaletteHueReplace( byte *palSrc, int newHue, int start, int end );
|
|
void Image_SetForceFlags( uint flags ); // set image force flags on loading
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
internal sound format
|
|
|
|
typically expanded to wav buffer
|
|
========================================================================
|
|
*/
|
|
typedef enum
|
|
{
|
|
WF_UNKNOWN = 0,
|
|
WF_PCMDATA,
|
|
WF_MPGDATA,
|
|
WF_TOTALCOUNT, // must be last
|
|
} sndformat_t;
|
|
|
|
// soundlib global settings
|
|
typedef enum
|
|
{
|
|
SL_USE_LERPING = BIT(0), // lerping sounds during resample
|
|
SL_KEEP_8BIT = BIT(1), // don't expand 8bit sounds automatically up to 16 bit
|
|
SL_ALLOW_OVERWRITE = BIT(2), // allow to overwrite stored sounds
|
|
} slFlags_t;
|
|
|
|
// wavdata output flags
|
|
typedef enum
|
|
{
|
|
// wavdata->flags
|
|
SOUND_LOOPED = BIT( 0 ), // this is looped sound (contain cue markers)
|
|
SOUND_STREAM = BIT( 1 ), // this is a streaminfo, not a real sound
|
|
|
|
// Sound_Process manipulation flags
|
|
SOUND_RESAMPLE = BIT(12), // resample sound to specified rate
|
|
SOUND_CONVERT16BIT = BIT(13), // change sound resolution from 8 bit to 16
|
|
} sndFlags_t;
|
|
|
|
typedef struct
|
|
{
|
|
word rate; // num samples per second (e.g. 11025 - 11 khz)
|
|
byte width; // resolution - bum bits divided by 8 (8 bit is 1, 16 bit is 2)
|
|
byte channels; // num channels (1 - mono, 2 - stereo)
|
|
int loopStart; // offset at this point sound will be looping while playing more than only once
|
|
int samples; // total samplecount in wav
|
|
uint type; // compression type
|
|
uint flags; // misc sound flags
|
|
byte *buffer; // sound buffer
|
|
size_t size; // for bounds checking
|
|
} wavdata_t;
|
|
|
|
//
|
|
// soundlib
|
|
//
|
|
void Sound_Init( void );
|
|
void Sound_Shutdown( void );
|
|
wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size );
|
|
void FS_FreeSound( wavdata_t *pack );
|
|
stream_t *FS_OpenStream( const char *filename );
|
|
wavdata_t *FS_StreamInfo( stream_t *stream );
|
|
long FS_ReadStream( stream_t *stream, int bytes, void *buffer );
|
|
long FS_SetStreamPos( stream_t *stream, long newpos );
|
|
long FS_GetStreamPos( stream_t *stream );
|
|
void FS_FreeStream( stream_t *stream );
|
|
qboolean Sound_Process( wavdata_t **wav, int rate, int width, uint flags );
|
|
uint Sound_GetApproxWavePlayLen( const char *filepath );
|
|
|
|
//
|
|
// build.c
|
|
//
|
|
int Q_buildnum( void );
|
|
|
|
//
|
|
// host.c
|
|
//
|
|
void EXPORT Host_Shutdown( void );
|
|
void Host_SetServerState( int state );
|
|
int Host_ServerState( void );
|
|
int Host_CompareFileTime( long ft1, long ft2 );
|
|
void Host_NewInstance( const char *name, const char *finalmsg );
|
|
qboolean Host_NewGame( const char *mapName, qboolean loadGame );
|
|
void Host_EndGame( const char *message, ... );
|
|
void Host_AbortCurrentFrame( void );
|
|
void Host_RestartAmbientSounds( void );
|
|
qboolean CL_ChangeGame( const char *gamefolder, qboolean bReset );
|
|
void Host_WriteServerConfig( const char *name );
|
|
void Host_WriteOpenGLConfig( void );
|
|
void Host_WriteVideoConfig( void );
|
|
void Host_WriteConfig( void );
|
|
qboolean Host_IsLocalGame( void );
|
|
void Host_ShutdownServer( void );
|
|
void Host_Print( const char *txt );
|
|
void Host_Error( const char *error, ... );
|
|
void Host_PrintEngineFeatures( void );
|
|
void Host_InitDecals( void );
|
|
void Host_Credits( void );
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
CLIENT / SERVER SYSTEMS
|
|
|
|
==============================================================
|
|
*/
|
|
void CL_Init( void );
|
|
void CL_Shutdown( void );
|
|
void Host_ClientFrame( void );
|
|
qboolean CL_Active( void );
|
|
|
|
void SV_Init( void );
|
|
void SV_Shutdown( qboolean reconnect );
|
|
void Host_ServerFrame( void );
|
|
qboolean SV_Active( void );
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
SHARED ENGFUNCS
|
|
|
|
==============================================================
|
|
*/
|
|
cvar_t *pfnCvar_RegisterVariable( const char *szName, const char *szValue, int flags );
|
|
char *COM_MemFgets( byte *pMemFile, int fileSize, int *filePos, char *pBuffer, int bufferSize );
|
|
byte* COM_LoadFileForMe( const char *filename, int *pLength );
|
|
cvar_t *pfnCVarGetPointer( const char *szVarName );
|
|
int pfnDrawConsoleString( int x, int y, char *string );
|
|
void pfnDrawSetTextColor( float r, float g, float b );
|
|
void pfnDrawConsoleStringLen( const char *pText, int *length, int *height );
|
|
int pfnAddClientCommand( const char *cmd_name, xcommand_t func );
|
|
void *Cache_Check( byte *mempool, struct cache_user_s *c );
|
|
edict_t* pfnPEntityOfEntIndex( int iEntIndex );
|
|
void pfnGetModelBounds( model_t *mod, float *mins, float *maxs );
|
|
void pfnGetGameDir( char *szGetGameDir );
|
|
int pfnGetModelType( model_t *mod );
|
|
int pfnIsMapValid( char *filename );
|
|
void Con_DPrintf( char *fmt, ... );
|
|
void Con_Printf( char *szFmt, ... );
|
|
int pfnIsInGame( void );
|
|
|
|
// CS:CS engfuncs (stubs)
|
|
void *pfnSequenceGet( const char *fileName, const char *entryName );
|
|
void *pfnSequencePickSentence( const char *groupName, int pickMethod, int *picked );
|
|
int pfnIsCareerMatch( void );
|
|
|
|
// Decay engfuncs (stubs)
|
|
int pfnGetTimesTutorMessageShown( int mid );
|
|
void pfnRegisterTutorMessageShown( int mid );
|
|
void pfnConstructTutorMessageDecayBuffer( int *buffer, int buflen );
|
|
void pfnProcessTutorMessageDecayBuffer( int *buffer, int bufferLength );
|
|
void pfnResetTutorMessageDecayData( void );
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
MISC COMMON FUNCTIONS
|
|
|
|
==============================================================
|
|
*/
|
|
#define Z_Malloc( size ) Mem_Alloc( host.mempool, size )
|
|
#define Z_Realloc( ptr, size ) Mem_Realloc( host.mempool, ptr, size )
|
|
#define Z_Free( ptr ) if( ptr ) Mem_Free( ptr )
|
|
|
|
//
|
|
// crclib.c
|
|
//
|
|
void CRC32_Init( dword *pulCRC );
|
|
byte CRC32_BlockSequence( byte *base, int length, int sequence );
|
|
void CRC32_ProcessBuffer( dword *pulCRC, const void *pBuffer, int nBuffer );
|
|
void CRC32_ProcessByte( dword *pulCRC, byte ch );
|
|
void CRC32_Final( dword *pulCRC );
|
|
qboolean CRC32_File( dword *crcvalue, const char *filename );
|
|
qboolean CRC32_MapFile( dword *crcvalue, const char *filename );
|
|
void MD5Init( MD5Context_t *ctx );
|
|
void MD5Update( MD5Context_t *ctx, const byte *buf, uint len );
|
|
void MD5Final( byte digest[16], MD5Context_t *ctx );
|
|
qboolean MD5_HashFile( byte digest[16], const char *pszFileName, uint seed[4] );
|
|
uint Com_HashKey( const char *string, uint hashSize );
|
|
|
|
//
|
|
// hpak.c
|
|
//
|
|
void HPAK_Init( void );
|
|
qboolean HPAK_GetDataPointer( const char *filename, struct resource_s *pRes, byte **buffer, int *size );
|
|
qboolean HPAK_ResourceForHash( const char *filename, char *hash, struct resource_s *pRes );
|
|
void HPAK_AddLump( qboolean queue, const char *filename, struct resource_s *pRes, byte *data, file_t *f );
|
|
void HPAK_CheckIntegrity( const char *filename );
|
|
void HPAK_CheckSize( const char *filename );
|
|
void HPAK_FlushHostQueue( void );
|
|
|
|
//
|
|
// keys.c
|
|
//
|
|
qboolean Key_IsDown( int keynum );
|
|
const char *Key_IsBind( int keynum );
|
|
void Key_Event( int key, qboolean down );
|
|
void Key_Init( void );
|
|
void Key_WriteBindings( file_t *f );
|
|
const char *Key_GetBinding( int keynum );
|
|
void Key_SetBinding( int keynum, const char *binding );
|
|
void Key_ClearStates( void );
|
|
const char *Key_KeynumToString( int keynum );
|
|
int Key_StringToKeynum( const char *str );
|
|
int Key_GetKey( const char *binding );
|
|
void Key_EnumCmds_f( void );
|
|
void Key_SetKeyDest( int key_dest );
|
|
|
|
//
|
|
// avikit.c
|
|
//
|
|
typedef struct movie_state_s movie_state_t;
|
|
long AVI_GetVideoFrameNumber( movie_state_t *Avi, float time );
|
|
byte *AVI_GetVideoFrame( movie_state_t *Avi, long frame );
|
|
qboolean AVI_GetVideoInfo( movie_state_t *Avi, long *xres, long *yres, float *duration );
|
|
qboolean AVI_GetAudioInfo( movie_state_t *Avi, wavdata_t *snd_info );
|
|
fs_offset_t AVI_GetAudioChunk( movie_state_t *Avi, char *audiodata, long offset, long length );
|
|
void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audio, qboolean ignore_hwgamma, int quiet );
|
|
movie_state_t *AVI_LoadVideo( const char *filename, qboolean load_audio, qboolean ignore_hwgamma );
|
|
void AVI_CloseVideo( movie_state_t *Avi );
|
|
qboolean AVI_IsActive( movie_state_t *Avi );
|
|
void AVI_FreeVideo( movie_state_t *Avi );
|
|
movie_state_t *AVI_GetState( int num );
|
|
qboolean AVI_Initailize( void );
|
|
void AVI_Shutdown( void );
|
|
|
|
// shared calls
|
|
qboolean CL_IsInGame( void );
|
|
qboolean CL_IsInMenu( void );
|
|
qboolean CL_IsInConsole( void );
|
|
qboolean CL_IsThirdPerson( void );
|
|
qboolean CL_IsIntermission( void );
|
|
float CL_GetServerTime( void );
|
|
float CL_GetLerpFrac( void );
|
|
void CL_CharEvent( int key );
|
|
int CL_PointContents( const vec3_t point );
|
|
char *COM_ParseFile( char *data, char *token );
|
|
byte *COM_LoadFile( const char *filename, int usehunk, int *pLength );
|
|
void CL_StudioEvent( struct mstudioevent_s *event, struct cl_entity_s *ent );
|
|
qboolean CL_GetComment( const char *demoname, char *comment );
|
|
void COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName );
|
|
int COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize );
|
|
struct pmtrace_s *PM_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe );
|
|
void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch );
|
|
int R_CreateDecalList( struct decallist_s *pList, qboolean changelevel );
|
|
struct cl_entity_s *CL_GetEntityByIndex( int index );
|
|
struct cl_entity_s *CL_GetLocalPlayer( void );
|
|
struct player_info_s *CL_GetPlayerInfo( int playerIndex );
|
|
void SV_DrawDebugTriangles( void );
|
|
void SV_DrawOrthoTriangles( void );
|
|
qboolean UI_CreditsActive( void );
|
|
void CL_ExtraUpdate( void );
|
|
int CL_GetMaxClients( void );
|
|
qboolean CL_IsPlaybackDemo( void );
|
|
qboolean CL_LoadProgs( const char *name );
|
|
qboolean SV_GetComment( const char *savename, char *comment );
|
|
qboolean SV_NewGame( const char *mapName, qboolean loadGame );
|
|
void SV_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
|
|
void CL_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
|
|
void SV_SysError( const char *error_string );
|
|
void SV_InitGameProgs( void );
|
|
void SV_FreeGameProgs( void );
|
|
void SV_ForceError( void );
|
|
void CL_WriteMessageHistory( void );
|
|
void CL_SendCmd( void );
|
|
void CL_Disconnect( void );
|
|
void CL_ClearEdicts( void );
|
|
void CL_Crashed( void );
|
|
qboolean CL_NextDemo( void );
|
|
void CL_Drop( void );
|
|
void SCR_Init( void );
|
|
void SCR_UpdateScreen( void );
|
|
void SCR_BeginLoadingPlaque( qboolean is_background );
|
|
void SCR_CheckStartupVids( void );
|
|
long SCR_GetAudioChunk( char *rawdata, long length );
|
|
wavdata_t *SCR_GetMovieInfo( void );
|
|
void SCR_Shutdown( void );
|
|
void Con_Print( const char *txt );
|
|
void Con_NPrintf( int idx, char *fmt, ... );
|
|
void Con_NXPrintf( struct con_nprint_s *info, char *fmt, ... );
|
|
void UI_NPrintf( int idx, char *fmt, ... );
|
|
void UI_NXPrintf( struct con_nprint_s *info, char *fmt, ... );
|
|
char *Info_ValueForKey( const char *s, const char *key );
|
|
void Info_RemovePrefixedKeys( char *start, char prefix );
|
|
qboolean Info_RemoveKey( char *s, const char *key );
|
|
qboolean Info_SetValueForKey( char *s, const char *key, const char *value );
|
|
qboolean Info_SetValueForStarKey( char *s, const char *key, const char *value, int maxsize );
|
|
qboolean Info_Validate( const char *s );
|
|
void Info_Print( const char *s );
|
|
char *Cvar_Userinfo( void );
|
|
char *Cvar_Serverinfo( void );
|
|
void Cmd_WriteVariables( file_t *f );
|
|
qboolean Cmd_CheckMapsList( qboolean fRefresh );
|
|
void Cmd_AutoComplete( char *complete_string );
|
|
long Com_RandomLong( long lMin, long lMax );
|
|
float Com_RandomFloat( float fMin, float fMax );
|
|
void TrimSpace( const char *source, char *dest );
|
|
void GL_FreeImage( const char *name );
|
|
void VID_RestoreGamma( void );
|
|
void UI_SetActiveMenu( qboolean fActive );
|
|
struct cmd_s *Cmd_GetList( void );
|
|
char *Cmd_GetName( struct cmd_s *cmd );
|
|
cvar_t *Cvar_GetList( void );
|
|
char *Cvar_GetName( cvar_t *cvar );
|
|
|
|
typedef struct autocomplete_list_s
|
|
{
|
|
const char *name;
|
|
qboolean (*func)( const char *s, char *name, int length );
|
|
} autocomplete_list_t;
|
|
|
|
extern autocomplete_list_t cmd_list[];
|
|
|
|
// soundlib shared exports
|
|
qboolean S_Init( void );
|
|
void S_Shutdown( void );
|
|
void S_Activate( qboolean active, void *hInst );
|
|
void S_StopSound( int entnum, int channel, const char *soundname );
|
|
int S_GetCurrentStaticSounds( soundlist_t *pout, int size );
|
|
void S_StopAllSounds( void );
|
|
|
|
// gamma routines
|
|
void BuildGammaTable( float gamma, float texGamma );
|
|
byte TextureToTexGamma( byte b );
|
|
byte TextureToGamma( byte b );
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#endif//COMMON_H
|