This repository has been archived on 2022-06-27. You can view files and clone it, but cannot push or open issues or pull requests.
Xash3DArchive/engine/common/gamma.c
2022-06-27 01:15:20 +03:00

68 lines
1.7 KiB
C

/*
gamma.c - gamma routines
Copyright (C) 2011 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include <mathlib.h>
#include "gl_local.h"
//-----------------------------------------------------------------------------
// Gamma conversion support
//-----------------------------------------------------------------------------
static byte gammatable[256];
static byte texgammatable[256]; // palette is sent through this to convert to screen gamma
void BuildGammaTable( float gamma, float texGamma )
{
int i, inf;
float g1, g = gamma;
double f;
g = bound( 1.8f, g, 3.0f );
texGamma = bound( 1.8f, texGamma, 3.0f );
g = 1.0f / g;
g1 = texGamma * g;
for( i = 0; i < 256; i++ )
{
inf = 255 * pow( i / 255.f, g1 );
texgammatable[i] = bound( 0, inf, 255 );
}
for( i = 0; i < 256; i++ )
{
f = 255.0 * pow(( float )i / 255.0f, 2.2f / texGamma );
inf = (int)(f + 0.5f);
gammatable[i] = bound( 0, inf, 255 );
}
}
byte TextureToTexGamma( byte b )
{
if( glConfig.deviceSupportsGamma )
return b; // passthrough
b = bound( 0, b, 255 );
return texgammatable[b];
}
byte TextureToGamma( byte b )
{
if( glConfig.deviceSupportsGamma )
return b; // passthrough
b = bound( 0, b, 255 );
return gammatable[b];
}