472 lines
10 KiB
C++
472 lines
10 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
//
|
|
// hud_msg.cpp
|
|
//
|
|
#include "extdll.h"
|
|
#include "utils.h"
|
|
#include "hud.h"
|
|
#include "aurora.h"
|
|
#include "ref_params.h"
|
|
|
|
extern ref_params_t *gpViewParams;
|
|
|
|
// CHud message handlers
|
|
DECLARE_HUDMESSAGE( Logo );
|
|
DECLARE_HUDMESSAGE( HUDColor );
|
|
DECLARE_HUDMESSAGE( SetFog );
|
|
DECLARE_HUDMESSAGE( RoomType );
|
|
DECLARE_HUDMESSAGE( RainData );
|
|
DECLARE_HUDMESSAGE( SetBody );
|
|
DECLARE_HUDMESSAGE( SetSkin );
|
|
DECLARE_HUDMESSAGE( ScreenFade );
|
|
DECLARE_HUDMESSAGE( WeaponAnim );
|
|
DECLARE_HUDMESSAGE( ResetHUD );
|
|
DECLARE_HUDMESSAGE( InitHUD );
|
|
DECLARE_HUDMESSAGE( ViewMode );
|
|
DECLARE_HUDMESSAGE( Particle );
|
|
DECLARE_HUDMESSAGE( Concuss );
|
|
DECLARE_HUDMESSAGE( GameMode );
|
|
DECLARE_HUDMESSAGE( CamData );
|
|
DECLARE_HUDMESSAGE( TempEntity );
|
|
DECLARE_HUDMESSAGE( ServerName );
|
|
DECLARE_HUDMESSAGE( ScreenShake );
|
|
DECLARE_HUDMESSAGE( Intermission );
|
|
DECLARE_HUDCOMMAND( ChangeLevel );
|
|
|
|
int CHud :: InitMessages( void )
|
|
{
|
|
HOOK_MESSAGE( Logo );
|
|
HOOK_MESSAGE( ResetHUD );
|
|
HOOK_MESSAGE( GameMode );
|
|
HOOK_MESSAGE( ServerName );
|
|
HOOK_MESSAGE( Intermission );
|
|
HOOK_MESSAGE( InitHUD );
|
|
HOOK_MESSAGE( ViewMode );
|
|
HOOK_MESSAGE( Concuss );
|
|
HOOK_MESSAGE( RoomType );
|
|
HOOK_MESSAGE( HUDColor );
|
|
HOOK_MESSAGE( Particle );
|
|
HOOK_MESSAGE( TempEntity );
|
|
HOOK_MESSAGE( SetFog );
|
|
HOOK_MESSAGE( CamData );
|
|
HOOK_MESSAGE( RainData );
|
|
HOOK_MESSAGE( WeaponAnim );
|
|
HOOK_MESSAGE( SetBody );
|
|
HOOK_MESSAGE( SetSkin );
|
|
HOOK_MESSAGE( ScreenFade );
|
|
HOOK_MESSAGE( ScreenShake );
|
|
|
|
HOOK_COMMAND( "hud_changelevel", ChangeLevel ); // send by engine
|
|
|
|
viewEntityIndex = 0; // trigger_viewset stuff
|
|
viewFlags = 0;
|
|
m_flFOV = 0;
|
|
m_iHUDColor = RGB_YELLOWISH; // 255, 160, 0
|
|
|
|
CVAR_REGISTER( "zoom_sensitivity_ratio", "1.2", 0, "mouse sensitivity when zooming" );
|
|
CVAR_REGISTER( "default_fov", "90", 0, "default client fov" );
|
|
CVAR_REGISTER( "hud_draw", "1", FCVAR_ARCHIVE, "hud drawing modes" );
|
|
CVAR_REGISTER( "hud_takesshots", "0", 0, "take screenshots at 30 fps" );
|
|
CVAR_REGISTER( "hud_scale", "0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud at current resolution" );
|
|
|
|
// clear any old HUD list
|
|
if( m_pHudList )
|
|
{
|
|
HUDLIST *pList;
|
|
while( m_pHudList )
|
|
{
|
|
pList = m_pHudList;
|
|
m_pHudList = m_pHudList->pNext;
|
|
FREE( pList );
|
|
}
|
|
m_pHudList = NULL;
|
|
}
|
|
|
|
m_flTime = 1.0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
void CHud :: UserCmd_ChangeLevel( void )
|
|
{
|
|
m_iDrawPlaque = 0; // disable plaque rendering
|
|
|
|
// reset shake
|
|
m_Shake.amplitude = 0;
|
|
m_Shake.frequency = 0;
|
|
m_Shake.duration = 0;
|
|
}
|
|
|
|
int CHud :: MsgFunc_Logo( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
BEGIN_READ( pszName, iSize, pbuf );
|
|
|
|
// update Train data
|
|
m_iLogo = READ_BYTE();
|
|
|
|
END_READ();
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHud :: MsgFunc_ResetHUD(const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
// clear all hud data
|
|
HUDLIST *pList = m_pHudList;
|
|
|
|
while( pList )
|
|
{
|
|
if( pList->p ) pList->p->Reset();
|
|
pList = pList->pNext;
|
|
}
|
|
|
|
// needs to clear any remaining screenfade
|
|
ClearAllFades ();
|
|
|
|
// reset sensitivity
|
|
m_flMouseSensitivity = 0;
|
|
|
|
// reset concussion effect
|
|
m_iConcussionEffect = 0;
|
|
|
|
m_iIntermission = 0;
|
|
|
|
// enable plaque drawing
|
|
m_iDrawPlaque = 1;
|
|
|
|
// reset windspeed
|
|
m_vecWindVelocity = Vector( 0, 0, 0 );
|
|
|
|
// reset shake
|
|
m_Shake.amplitude = 0;
|
|
m_Shake.frequency = 0;
|
|
m_Shake.duration = 0;
|
|
|
|
// reset fog
|
|
m_flStartDist = 0;
|
|
m_flEndDist = 0;
|
|
|
|
if( CVAR_GET_FLOAT( "v_dark" ))
|
|
{
|
|
SetScreenFade( Vector( 0, 0, 0 ), 255, 4, 4, FFADE_IN );
|
|
CVAR_SET_FLOAT( "v_dark", 0.0f );
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHud :: MsgFunc_ViewMode( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
// CAM_ToFirstPerson();
|
|
return 1;
|
|
}
|
|
|
|
int CHud :: MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
m_flStartDist = 0;
|
|
m_flEndDist = 0;
|
|
m_iIntermission = 0;
|
|
|
|
// prepare all hud data
|
|
HUDLIST *pList = m_pHudList;
|
|
|
|
while( pList )
|
|
{
|
|
if( pList->p )
|
|
pList->p->InitHUDData();
|
|
pList = pList->pNext;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int CHud :: MsgFunc_Intermission( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
BEGIN_READ( pszName, iSize, pbuf );
|
|
m_iIntermission = 1;
|
|
END_READ();
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHud::MsgFunc_HUDColor(const char *pszName, int iSize, void *pbuf)
|
|
{
|
|
BEGIN_READ( pszName, iSize, pbuf );
|
|
|
|
m_iHUDColor = READ_LONG();
|
|
|
|
END_READ();
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHud :: MsgFunc_SetFog( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
BEGIN_READ( pszName, iSize, pbuf );
|
|
|
|
m_vecFogColor.x = (float)(READ_BYTE() / 255.0f);
|
|
m_vecFogColor.y = (float)(READ_BYTE() / 255.0f);
|
|
m_vecFogColor.z = (float)(READ_BYTE() / 255.0f);
|
|
|
|
m_flStartDist = READ_SHORT();
|
|
m_flEndDist = READ_SHORT();
|
|
|
|
END_READ();
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHud :: MsgFunc_GameMode( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
BEGIN_READ( pszName, iSize, pbuf );
|
|
|
|
m_Teamplay = READ_BYTE();
|
|
|
|
END_READ();
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
int CHud :: MsgFunc_Damage( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
int armor, blood;
|
|
int i;
|
|
float count;
|
|
|
|
BEGIN_READ( pszName, iSize, pbuf );
|
|
armor = READ_BYTE();
|
|
blood = READ_BYTE();
|
|
|
|
float from[3];
|
|
for( i = 0; i < 3; i++ )
|
|
from[i] = READ_COORD();
|
|
|
|
count = (blood * 0.5) + (armor * 0.5);
|
|
if( count < 10 ) count = 10;
|
|
|
|
END_READ();
|
|
|
|
// TODO: kick viewangles, show damage visually
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHud :: MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
BEGIN_READ( pszName, iSize, pbuf );
|
|
|
|
m_iConcussionEffect = READ_BYTE();
|
|
if( m_iConcussionEffect )
|
|
m_StatusIcons.EnableIcon( "dmg_concuss", 255, 160, 0 );
|
|
else m_StatusIcons.DisableIcon( "dmg_concuss" );
|
|
|
|
END_READ();
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHud :: MsgFunc_CamData( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
BEGIN_READ( pszName, iSize, pbuf );
|
|
|
|
gHUD.viewEntityIndex = READ_SHORT();
|
|
gHUD.viewFlags = READ_SHORT();
|
|
|
|
if( gHUD.viewFlags )
|
|
m_iCameraMode = 1;
|
|
else m_iCameraMode = m_iLastCameraMode;
|
|
|
|
// update pparams->viewentity too for right hearing
|
|
if( gHUD.viewEntityIndex )
|
|
gpViewParams->viewentity = gHUD.viewEntityIndex;
|
|
else gpViewParams->viewentity = GetLocalPlayer()->serialnumber;
|
|
|
|
END_READ();
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHud :: MsgFunc_RainData( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
BEGIN_READ( pszName, iSize, pbuf );
|
|
|
|
Rain.dripsPerSecond = READ_SHORT();
|
|
Rain.distFromPlayer = READ_COORD();
|
|
Rain.windX = READ_COORD();
|
|
Rain.windY = READ_COORD();
|
|
Rain.randX = READ_COORD();
|
|
Rain.randY = READ_COORD();
|
|
Rain.weatherMode = READ_SHORT();
|
|
Rain.globalHeight= READ_COORD(); // FIXME: calc on client side ?
|
|
|
|
END_READ();
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHud :: MsgFunc_WeaponAnim( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
BEGIN_READ( pszName, iSize, pbuf );
|
|
|
|
int iAnim = READ_BYTE();
|
|
int iBody = READ_BYTE();
|
|
float framerate = READ_BYTE() * 0.0625;
|
|
|
|
SendWeaponAnim( iAnim, iBody, framerate );
|
|
|
|
END_READ();
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHud :: MsgFunc_SetBody( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
BEGIN_READ( pszName, iSize, pbuf );
|
|
|
|
edict_t *viewmodel = GetViewModel();
|
|
viewmodel->v.body = READ_BYTE();
|
|
|
|
END_READ();
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHud :: MsgFunc_SetSkin( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
BEGIN_READ( pszName, iSize, pbuf );
|
|
|
|
edict_t *viewmodel = GetViewModel();
|
|
viewmodel->v.skin = READ_BYTE();
|
|
|
|
END_READ();
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHud :: MsgFunc_Particle( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
BEGIN_READ( pszName, iSize, pbuf );
|
|
|
|
int idx = READ_SHORT();
|
|
char *sz = READ_STRING();
|
|
|
|
CreateAurora( idx, sz );
|
|
|
|
END_READ();
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHud :: MsgFunc_TempEntity( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
BEGIN_READ( pszName, iSize, pbuf );
|
|
|
|
HUD_ParseTempEntity();
|
|
|
|
END_READ();
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHud::MsgFunc_ServerName( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
char m_szServerName[32];
|
|
|
|
BEGIN_READ( pszName, iSize, pbuf );
|
|
strncpy( m_szServerName, READ_STRING(), 32 );
|
|
END_READ();
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHud :: MsgFunc_RoomType( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
BEGIN_READ( pszName, iSize, pbuf );
|
|
|
|
CVAR_SET_FLOAT( "room_type", (float)READ_BYTE( ));
|
|
|
|
END_READ();
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHud :: MsgFunc_ScreenFade( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
BEGIN_READ( pszName, iSize, pbuf );
|
|
|
|
float fadeTime = (float)(unsigned short)READ_SHORT() * (1.0f / (float)(1<<12));
|
|
float holdTime = (float)(unsigned short)READ_SHORT() * (1.0f / (float)(1<<12));
|
|
int fadeFlags = READ_SHORT();
|
|
|
|
Vector m_FadeColor;
|
|
|
|
m_FadeColor.x = READ_BYTE(); // fade red
|
|
m_FadeColor.y = READ_BYTE(); // fade green
|
|
m_FadeColor.z = READ_BYTE(); // fade blue
|
|
|
|
float alpha = READ_BYTE(); // fade alpha
|
|
|
|
SetScreenFade( m_FadeColor, alpha, fadeTime, holdTime, fadeFlags );
|
|
|
|
END_READ();
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHud::MsgFunc_ScreenShake( const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
BEGIN_READ( pszName, iSize, pbuf );
|
|
|
|
ShakeCommand_t eCommand = (ShakeCommand_t)READ_SHORT();
|
|
float amplitude = (float)(unsigned short)READ_SHORT() * (1.0f / (float)(1<<12));
|
|
float duration = (float)(unsigned short)READ_SHORT() * (1.0f / (float)(1<<12));
|
|
float frequency = (float)(unsigned short)READ_SHORT() * (1.0f / (float)(1<<8));
|
|
|
|
if( eCommand == SHAKE_STOP )
|
|
{
|
|
m_Shake.amplitude = 0;
|
|
m_Shake.frequency = 0;
|
|
m_Shake.duration = 0;
|
|
}
|
|
else
|
|
{
|
|
if(( eCommand == SHAKE_START) || ( eCommand == SHAKE_FREQUENCY ))
|
|
{
|
|
m_Shake.frequency = frequency;
|
|
}
|
|
|
|
if(( eCommand == SHAKE_START) || ( eCommand == SHAKE_AMPLITUDE ))
|
|
{
|
|
// don't overwrite larger existing shake unless we are told to.
|
|
if(( amplitude > m_Shake.amplitude ) || ( eCommand == SHAKE_AMPLITUDE ))
|
|
{
|
|
m_Shake.amplitude = amplitude;
|
|
}
|
|
}
|
|
|
|
// only reset the timer for a new shake.
|
|
if( eCommand == SHAKE_START )
|
|
{
|
|
m_Shake.duration = duration;
|
|
m_Shake.nextShake = 0;
|
|
m_Shake.time = m_flTime + duration;
|
|
}
|
|
}
|
|
|
|
END_READ();
|
|
|
|
return 1;
|
|
} |