58 lines
1.6 KiB
C
58 lines
1.6 KiB
C
//=======================================================================
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// Copyright XashXT Group 2008 ©
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// triangle_api.h - custom triangles rendering
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//=======================================================================
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#ifndef TRIANGLE_API_H
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#define TRIANGLE_API_H
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#define TRI_API_VERSION 2
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typedef enum
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{
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TRI_FRONT = 0,
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TRI_NONE,
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} TRI_CULL;
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typedef enum
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{
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TRI_TRIANGLES = 1,
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TRI_TRIANGLE_FAN,
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TRI_TRIANGLE_STRIP,
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TRI_POLYGON,
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TRI_QUADS,
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TRI_LINES,
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} TRI_DRAW;
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typedef enum
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{
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TRI_SHADER = 1,
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TRI_MAXCAPS
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} TRI_CAPS;
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typedef struct triapi_s
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{
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int version;
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shader_t (*LoadShader)( const char *szShaderName, int fShaderNoMip );
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shader_t (*GetSpriteTexture)( int spriteIndex, int spriteFrame );
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void (*RenderMode)( kRenderMode_t mode );
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void (*Begin)( TRI_DRAW mode );
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void (*End)( void );
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void (*Enable)( int cap );
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void (*Disable)( int cap );
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void (*Vertex3f)( float x, float y, float z );
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void (*Vertex3fv)( const float *v );
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void (*Normal3f)( float x, float y, float z );
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void (*Normal3fv)( const float *v );
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void (*Color4f)( float r, float g, float b, float a );
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void (*Color4ub)( byte r, byte g, byte b, byte a );
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void (*TexCoord2f)( float u, float v );
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void (*Bind)( shader_t shader, int frame ); // use handle that return pfnLoadShader
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void (*CullFace)( TRI_CULL mode );
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void (*ScreenToWorld)( float *screen, float *world );
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int (*WorldToScreen)( float *world, float *screen ); // returns 1 if it's z clipped
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void (*Fog)( float flFogColor[3], float flStart, float flEnd, int bOn );
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} triapi_t;
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#endif//TRIANGLE_API_H
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