719 lines
18 KiB
C
719 lines
18 KiB
C
//=======================================================================
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// Copyright XashXT Group 2008 ©
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// qfiles_ref.h - xash supported formats
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//=======================================================================
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#ifndef REF_DFILES_H
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#define REF_DFILES_H
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/*
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========================================================================
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.WAD archive format (WhereAllData - WAD)
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List of compressed files, that can be identify only by TYPE_*
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<format>
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header: dwadinfo_t[dwadinfo_t]
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file_1: byte[dwadinfo_t[num]->disksize]
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file_2: byte[dwadinfo_t[num]->disksize]
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file_3: byte[dwadinfo_t[num]->disksize]
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...
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file_n: byte[dwadinfo_t[num]->disksize]
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infotable dlumpinfo_t[dwadinfo_t->numlumps]
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========================================================================
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*/
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#define IDWAD3HEADER (('3'<<24)+('D'<<16)+('A'<<8)+'W')
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// dlumpinfo_t->compression
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#define CMP_NONE 0 // compression none
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#define CMP_LZSS 1 // currently not used
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#define CMP_ZLIB 2 // zip-archive compression
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// dlumpinfo_t->type
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#define TYPE_QPAL 64 // quake palette
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#define TYPE_QTEX 65 // probably was never used
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#define TYPE_QPIC 66 // quake1 and hl pic (lmp_t)
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#define TYPE_MIPTEX 67 // half-life (mip_t) previous was TYP_SOUND but never used in quake1
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#define TYPE_QMIP 68 // quake1 (mip_t) (replaced with TYPE_MIPTEX while loading)
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#define TYPE_BINDATA 69 // engine internal data (map lumps, save lumps etc)
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#define TYPE_STRDATA 70 // stringdata type (stringtable marked as TYPE_BINDATA)
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#define TYPE_RAW 71 // unrecognized raw data
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#define TYPE_SCRIPT 72 // .txt scripts (xash ext)
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#define TYPE_VPROGS 73 // .dat progs (xash ext)
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/*
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==============================================================================
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SPRITE MODELS
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.spr extended version (Half-Life compatible sprites with some xash extensions)
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==============================================================================
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*/
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#define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I') // little-endian "IDSP"
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#define SPRITE_VERSION 2 // Half-Life sprites
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typedef enum
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{
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ST_SYNC = 0,
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ST_RAND
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} synctype_t;
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typedef enum
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{
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FRAME_SINGLE = 0,
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FRAME_GROUP,
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FRAME_ANGLED // xash ext
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} frametype_t;
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typedef enum
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{
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SPR_NORMAL = 0,
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SPR_ADDITIVE,
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SPR_INDEXALPHA,
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SPR_ALPHTEST,
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SPR_ADDGLOW // xash ext
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} drawtype_t;
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typedef enum
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{
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SPR_FWD_PARALLEL_UPRIGHT = 0,
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SPR_FACING_UPRIGHT,
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SPR_FWD_PARALLEL,
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SPR_ORIENTED,
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SPR_FWD_PARALLEL_ORIENTED,
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} angletype_t;
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typedef enum
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{
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SPR_CULL_FRONT = 0, // oriented sprite will be draw with one face
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SPR_CULL_NONE, // oriented sprite will be draw back face too
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} facetype_t;
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typedef struct
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{
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int ident; // LittleLong 'ISPR'
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int version; // current version 3
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angletype_t type; // camera align
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drawtype_t texFormat; // rendering mode (Xash3D ext)
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int boundingradius; // quick face culling
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int bounds[2]; // minsmaxs
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int numframes; // including groups
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facetype_t facetype; // cullface (Xash3D ext)
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synctype_t synctype; // animation synctype
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} dsprite_t;
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typedef struct
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{
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int origin[2];
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int width;
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int height;
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} dspriteframe_t;
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typedef struct
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{
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int numframes;
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} dspritegroup_t;
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typedef struct
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{
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float interval;
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} dspriteinterval_t;
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typedef struct
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{
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frametype_t type;
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} dframetype_t;
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/*
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========================================================================
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.LMP image format (Half-Life gfx.wad lumps)
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========================================================================
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*/
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typedef struct lmp_s
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{
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uint width;
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uint height;
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} lmp_t;
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/*
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========================================================================
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.MIP image format (half-Life textures)
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========================================================================
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*/
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typedef struct mip_s
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{
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char name[16];
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uint width;
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uint height;
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uint offsets[4]; // four mip maps stored
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} mip_t;
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/*
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==============================================================================
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BRUSH MODELS
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.bsp contain level static geometry with including PVS, PHS, PHYS and lightning info
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==============================================================================
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*/
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// header
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#define Q3IDBSP_VERSION 46
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#define RTCWBSP_VERSION 47
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#define IGIDBSP_VERSION 48 // extended brushides
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#define RFIDBSP_VERSION 1 // both raven bsp and qfusion bsp
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#define IDBSPMODHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I') // little-endian "IBSP"
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#define RBBSPMODHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'R') // little-endian "RBSP"
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#define QFBSPMODHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'F') // little-endian "FBSP"
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// 32 bit limits
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#define MAX_MAP_AREA_BYTES MAX_MAP_AREAS / 8 // bit vector of area visibility
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#define MAX_MAP_AREAS 0x100 // don't increase this
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#define MAX_MAP_FOGS 0x100
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#define MAX_MAP_MODELS 0x2000 // mesh models and sprites too
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#define MAX_MAP_AREAPORTALS 0x400
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#define MAX_MAP_ENTITIES 0x2000
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#define MAX_MAP_SHADERS 0x1000
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#define MAX_MAP_TEXINFO 0x8000
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#define MAX_MAP_BRUSHES 0x8000
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#define MAX_MAP_PLANES 0x20000
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#define MAX_MAP_NODES 0x20000
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#define MAX_MAP_BRUSHSIDES 0x20000
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#define MAX_MAP_LEAFS 0x20000
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#define MAX_MAP_VERTS 0x80000
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#define MAX_MAP_SURFACES 0x20000
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#define MAX_MAP_LEAFFACES 0x20000
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#define MAX_MAP_LEAFBRUSHES 0x40000
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#define MAX_MAP_PORTALS 0x20000
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#define MAX_MAP_INDICES 0x80000
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#define MAX_MAP_ENTSTRING 0x80000
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#define MAX_MAP_LIGHTING 0x800000
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#define MAX_MAP_VISIBILITY 0x800000
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#define MAX_MAP_COLLISION 0x800000
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// other limits
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#define DVIS_PVS 0
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#define DVIS_PHS 1
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#define MAX_KEY 128
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#define MAX_VALUE 512
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#define MAX_WORLD_COORD ( 128 * 1024 )
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#define MIN_WORLD_COORD (-128 * 1024 )
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#define WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD )
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#define MAX_SHADERPATH 64
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#define NUMVERTEXNORMALS 162 // quake avertex normals
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#define MAX_BUILD_SIDES 512 // per one brush. (don't touch!)
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#define LM_SAMPLE_SIZE 16 // q1, q2, q3 default value (lightmap resoultion)
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#define LM_STYLES 4 // MAXLIGHTMAPS
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#define LM_BYTES 3 // RGB format
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#define LS_NORMAL 0x00
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#define LS_UNUSED 0xFE
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#define LS_NONE 0xFF
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#define MAX_LSTYLES 256
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#define MAX_LIGHT_STYLES 64
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#define MAX_SWITCHED_LIGHTS 32
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// lump names
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typedef struct
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{
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int fileofs, filelen;
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} lump_t;
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#define LUMP_ENTITIES 0
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#define LUMP_SHADERS 1
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#define LUMP_PLANES 2
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#define LUMP_NODES 3
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#define LUMP_LEAFS 4
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#define LUMP_LEAFSURFACES 5
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#define LUMP_LEAFBRUSHES 6
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#define LUMP_MODELS 7
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#define LUMP_BRUSHES 8
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#define LUMP_BRUSHSIDES 9
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#define LUMP_VERTEXES 10
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#define LUMP_ELEMENTS 11
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#define LUMP_FOGS 12
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#define LUMP_SURFACES 13
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#define LUMP_LIGHTING 14
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#define LUMP_LIGHTGRID 15
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#define LUMP_VISIBILITY 16
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#define LUMP_LIGHTARRAY 17
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#define LUMP_COLLISION 18 // Xash extra lump
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#define HEADER_LUMPS 18 // 16 for IDBSP
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typedef enum
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{
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SURF_NONE = 0, // just a mask for source tabulation
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SURF_NODAMAGE = BIT(0), // never give falling damage
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SURF_SLICK = BIT(1), // effects game physics
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SURF_SKY = BIT(2), // don't draw, but add to skybox
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SURF_LADDER = BIT(3), // this is ladder surface
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SURF_NOIMPACT = BIT(4), // don't make missile explosions
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SURF_NOMARKS = BIT(5), // don't leave missile marks
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SURF_WARP = BIT(6), // turbulent water warping
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SURF_NODRAW = BIT(7), // don't generate a drawsurface at all
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SURF_HINT = BIT(8), // make a primary bsp splitter
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SURF_SKIP = BIT(9), // completely ignore, allowing non-closed brushes
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SURF_NOLIGHTMAP = BIT(10), // don't place lightmap for this surface
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SURF_POINTLIGHT = BIT(11), // generate lighting info at vertexes
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SURF_METALSTEPS = BIT(12), // REMOVE? clanking footsteps
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SURF_NOSTEPS = BIT(13), // REMOVE? no footstep sounds
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SURF_NONSOLID = BIT(14), // don't collide against curves with this set
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SURF_LIGHTFILTER = BIT(15), // act as a light filter during q3map -light
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SURF_ALPHASHADOW = BIT(16), // do per-pixel light shadow casting in q3map
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SURF_NODLIGHT = BIT(17), // never add dynamic lights
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SURF_DUST = BIT(18), // REMOVE? leave a dust trail when walking on this surface
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} surfaceFlags_t;
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typedef enum
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{
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MST_BAD = 0,
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MST_PLANAR,
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MST_PATCH,
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MST_TRISURF,
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MST_FLARE,
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MST_FOLIAGE
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} bspSurfaceType_t;
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typedef struct
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{
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int ident;
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int version;
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lump_t lumps[HEADER_LUMPS];
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} dheader_t;
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typedef struct
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{
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vec3_t mins;
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vec3_t maxs;
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int firstsurface; // submodels just draw faces
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int numsurfaces; // without walking the bsp tree
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int firstbrush; // physics stuff
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int numbrushes;
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} dmodel_t;
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typedef struct
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{
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char name[64]; // shader name
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int surfaceFlags; // surface flags (can be replaced)
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int contentFlags; // texture contents (can be replaced)
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} dshader_t;
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typedef struct
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{
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vec3_t point;
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vec2_t tex_st; // texture coords
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vec2_t lm_st; // lightmap texture coords
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vec3_t normal; // normal
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byte color[4]; // color used for vertex lighting
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} dvertexq_t;
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typedef struct
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{
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vec3_t point;
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vec2_t tex_st;
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vec2_t lm_st[LM_STYLES];
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vec3_t normal;
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byte color[LM_STYLES][4];
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} dvertexr_t;
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typedef struct
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{
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float normal[3];
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float dist;
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} dplane_t;
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typedef struct
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{
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int planenum;
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int children[2]; // negative numbers are -(leafs+1), not nodes
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int mins[3]; // for frustom culling
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int maxs[3];
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} dnode_t;
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typedef dword dleafface_t;
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typedef dword dleafbrush_t;
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typedef struct
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{
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int cluster;
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int area;
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int mins[3]; // for frustum culling
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int maxs[3];
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int firstleafsurface;
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int numleafsurfaces;
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int firstleafbrush;
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int numleafbrushes;
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} dleaf_t;
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typedef struct
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{
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int planenum; // facing out of the leaf
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int shadernum; // surface description
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} dbrushsideq_t;
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typedef struct
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{
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int planenum; // facing out of the leaf
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int shadernum; // surface description
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int surfacenum;
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} dbrushsider_t;
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typedef struct
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{
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int firstside;
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int numsides;
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int shadernum; // brush global shader (e.g. contents)
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} dbrush_t;
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typedef struct
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{
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char shader[64];
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int brushnum;
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int visibleside;
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} dfog_t;
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typedef struct
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{
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int numclusters;
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int rowsize;
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byte data[1]; // unbounded
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} dvis_t;
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typedef struct
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{
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byte ambient[3];
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byte diffuse[3];
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byte direction[2];
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} dlightgridq_t;
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typedef struct
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{
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byte ambient[LM_STYLES][3];
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byte diffuse[LM_STYLES][3];
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byte styles[LM_STYLES];
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byte direction[2];
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} dlightgridr_t;
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typedef struct
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{
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int shadernum;
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int fognum;
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int facetype;
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int firstvert;
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int numverts;
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uint firstelem;
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int numelems;
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int lm_texnum; // lightmap info
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int lm_offset[2];
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int lm_size[2];
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vec3_t origin; // MST_FLARE only
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vec3_t mins;
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vec3_t maxs; // MST_PATCH and MST_TRISURF only
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vec3_t normal; // MST_PLANAR only
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int patch_cp[2]; // patch control point dimensions
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} dsurfaceq_t;
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typedef struct
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{
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int shadernum;
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int fognum;
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int facetype;
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int firstvert;
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int numverts;
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uint firstelem;
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int numelems;
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byte lightmapStyles[LM_STYLES];
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byte vertexStyles[LM_STYLES];
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int lm_texnum[LM_STYLES]; // lightmap info
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int lm_offset[LM_STYLES][2];
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int lm_size[2];
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vec3_t origin; // FACETYPE_FLARE only
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vec3_t mins;
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vec3_t maxs; // FACETYPE_PATCH and FACETYPE_TRISURF only
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vec3_t normal; // FACETYPE_PLANAR only
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int patch_cp[2]; // patch control point dimensions
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} dsurfacer_t;
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/*
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==============================================================================
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VIRTUAL MACHINE
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a internal virtual machine like as QuakeC, but it has more extensions
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==============================================================================
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*/
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// header
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#define VPROGS_VERSION 8 // xash progs version
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#define VPROGSHEADER32 (('2'<<24)+('3'<<16)+('M'<<8)+'V') // little-endian "VM32"
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// prvm limits
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#define MAX_REGS 65536
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#define MAX_STRINGS 1000000
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#define MAX_STATEMENTS 0x80000
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#define MAX_GLOBALS 32768
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#define MAX_FUNCTIONS 16384
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#define MAX_FIELDS 2048
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#define MAX_CONSTANTS 2048
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// global ofsets
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#define OFS_NULL 0
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#define OFS_RETURN 1
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#define OFS_PARM0 4
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#define OFS_PARM1 7
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#define OFS_PARM2 10
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#define OFS_PARM3 13
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#define OFS_PARM4 16
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#define OFS_PARM5 19
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#define OFS_PARM6 22
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#define OFS_PARM7 25
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#define OFS_PARM8 28
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#define OFS_PARM9 31
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#define RESERVED_OFS 34
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// misc flags
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#define DEF_SHARED (1<<29)
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#define DEF_SAVEGLOBAL (1<<30)
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// compression block flags
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#define COMP_STATEMENTS 1
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#define COMP_DEFS 2
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#define COMP_FIELDS 4
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#define COMP_FUNCTIONS 8
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#define COMP_STRINGS 16
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#define COMP_GLOBALS 32
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#define COMP_LINENUMS 64
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#define COMP_TYPES 128
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#define MAX_PARMS 10
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typedef struct statement_s
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{
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dword op;
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long a,b,c;
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} dstatement_t;
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typedef struct ddef_s
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{
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dword type; // if DEF_SAVEGLOBAL bit is set
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// the variable needs to be saved in savegames
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dword ofs;
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int s_name;
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} ddef_t;
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typedef struct
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{
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int first_statement; // negative numbers are builtins
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int parm_start;
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int locals; // total ints of parms + locals
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int profile; // runtime
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int s_name;
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int s_file; // source file defined in
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int numparms;
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byte parm_size[MAX_PARMS];
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} dfunction_t;
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typedef struct
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{
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int filepos;
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int disksize;
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int size;
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char compression;
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char name[64]; // FIXME: make string_t
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} dsource_t;
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typedef struct
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{
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int ident; // must be VM32
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int version; // version number
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int crc; // check of header file
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uint flags; // who blocks are compressed (COMP flags)
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|
uint ofs_statements; // COMP_STATEMENTS (release)
|
|
uint numstatements; // statement 0 is an error
|
|
uint ofs_globaldefs; // COMP_DEFS (release)
|
|
uint numglobaldefs;
|
|
uint ofs_fielddefs; // COMP_FIELDS (release)
|
|
uint numfielddefs;
|
|
uint ofs_functions; // COMP_FUNCTIONS (release)
|
|
uint numfunctions; // function 0 is an empty
|
|
uint ofs_strings; // COMP_STRINGS (release)
|
|
uint numstrings; // first string is a null string
|
|
uint ofs_globals; // COMP_GLOBALS (release)
|
|
uint numglobals;
|
|
uint entityfields;
|
|
// debug info
|
|
uint ofssources; // source are always compressed
|
|
uint numsources;
|
|
uint ofslinenums; // COMP_LINENUMS (debug) numstatements big
|
|
uint ofsbodylessfuncs; // no comp
|
|
uint numbodylessfuncs;
|
|
uint ofs_types; // COMP_TYPES (debug)
|
|
uint numtypes;
|
|
} dprograms_t;
|
|
|
|
#include "studio_ref.h"
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
.MDL alias model file format
|
|
|
|
========================================================================
|
|
*/
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
ALIAS MODELS
|
|
|
|
Alias models are position independent, so the cache manager can move them.
|
|
==============================================================================
|
|
*/
|
|
#define QALIAS_VERSION 6
|
|
#define IDQALIASHEADER (('O'<<24)+('P'<<16)+('D'<<8)+'I')
|
|
|
|
#define DT_FACES_FRONT 0x0010
|
|
#define ALIAS_ONSEAM 0x0020
|
|
|
|
// limits
|
|
#define MAXALIASFRAMES 256 // a byte limit ?
|
|
#define MAXALIASVERTS 2048
|
|
#define MAXALIASTRIS 4096
|
|
#define MAX_LBM_WIDTH 640
|
|
#define MAX_LBM_HEIGHT 480
|
|
|
|
// built-in model effects
|
|
#define AF_ROCKET BIT(0) // leave a trail
|
|
#define AF_GRENADE BIT(1) // leave a trail
|
|
#define AF_GIB BIT(2) // leave a trail
|
|
#define AF_ROTATE BIT(3) // rotate (bonus items)
|
|
#define AF_TRACER BIT(4) // green split trail
|
|
#define AF_ZOMGIB BIT(5) // small blood trail
|
|
#define AF_TRACER2 BIT(6) // orange split trail + rotate
|
|
#define AF_TRACER3 BIT(7) // purple trail
|
|
|
|
typedef enum
|
|
{
|
|
SKIN_SINGLE = 0,
|
|
SKIN_GROUP,
|
|
} skintype_t;
|
|
|
|
typedef struct
|
|
{
|
|
int ident;
|
|
int version;
|
|
vec3_t scale;
|
|
vec3_t scale_origin;
|
|
float boundingradius;
|
|
vec3_t eyeposition;
|
|
int numskins;
|
|
int skinwidth;
|
|
int skinheight;
|
|
int numverts;
|
|
int numtris;
|
|
int numframes;
|
|
synctype_t synctype;
|
|
int flags;
|
|
float size;
|
|
} daliashdr_t;
|
|
|
|
typedef struct
|
|
{
|
|
int onseam;
|
|
int s, t;
|
|
} daliastexcoord_t;
|
|
|
|
typedef struct
|
|
{
|
|
int facesfront;
|
|
int vertindex[3];
|
|
} daliastriangle_t;
|
|
|
|
// This mirrors trivert_t in trilib.h, is present so Quake knows how to
|
|
// load this data
|
|
|
|
typedef struct
|
|
{
|
|
byte v[3];
|
|
byte lightnormal;
|
|
} daliastrivertx_t;
|
|
|
|
typedef struct
|
|
{
|
|
daliastrivertx_t bboxmin; // lightnormal isn't used
|
|
daliastrivertx_t bboxmax; // lightnormal isn't used
|
|
char name[16]; // frame name from grabbing
|
|
} daliasframe_t;
|
|
|
|
typedef struct
|
|
{
|
|
int numframes;
|
|
daliastrivertx_t bboxmin; // lightnormal isn't used
|
|
daliastrivertx_t bboxmax; // lightnormal isn't used
|
|
} daliasgroup_t;
|
|
|
|
typedef struct
|
|
{
|
|
int numskins;
|
|
} daliasskingroup_t;
|
|
|
|
typedef struct
|
|
{
|
|
float interval;
|
|
} daliasinterval_t;
|
|
|
|
typedef struct
|
|
{
|
|
float interval;
|
|
} daliasskininterval_t;
|
|
|
|
typedef struct
|
|
{
|
|
frametype_t type;
|
|
} daliasframetype_t;
|
|
|
|
typedef struct
|
|
{
|
|
skintype_t type;
|
|
} daliasskintype_t;
|
|
|
|
/*
|
|
==============================================================================
|
|
SAVE FILE
|
|
|
|
included global, and both (client & server) pent list
|
|
==============================================================================
|
|
*/
|
|
#define LUMP_CFGSTRING "configstrings"
|
|
#define LUMP_AREASTATE "areaportals"
|
|
#define LUMP_BASEENTS "entities" // entvars + CBase->fields
|
|
#define LUMP_ENTTABLE "enttable" // entity transition table
|
|
#define LUMP_ADJACENCY "adjacency" // Save Header + ADJACENCY
|
|
#define LUMP_GLOBALS "global_data" // Game Header + Global State
|
|
#define LUMP_GAMECVARS "latched_cvars" // sv.latched_cvars
|
|
#define LUMP_HASHTABLE "hashtable" // contains string_t only for used hash-values
|
|
|
|
#define DENT_KEY 0
|
|
#define DENT_VAL 1
|
|
|
|
typedef struct
|
|
{
|
|
string_t epair[2]; // 0 - key, 1 - value (indexes from stringtable)
|
|
} dkeyvalue_t;
|
|
|
|
#endif//REF_DFILES_H
|