441 lines
11 KiB
C
441 lines
11 KiB
C
/* -------------------------------------------------------------------------------
|
|
|
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
----------------------------------------------------------------------------------
|
|
|
|
This code has been altered significantly from its original form, to support
|
|
several games based on the Quake III Arena engine, in the form of "Q3Map2."
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
|
|
|
|
/* marker */
|
|
#define CONVERT_MAP_C
|
|
|
|
|
|
|
|
/* dependencies */
|
|
#include "q3map2.h"
|
|
|
|
|
|
|
|
/*
|
|
ConvertBrush()
|
|
exports a map brush
|
|
*/
|
|
|
|
#define SNAP_FLOAT_TO_INT 4
|
|
#define SNAP_INT_TO_FLOAT (1.0 / SNAP_FLOAT_TO_INT)
|
|
|
|
static void ConvertBrush( file_t *f, int num, bspBrush_t *brush, vec3_t origin )
|
|
{
|
|
int i, j;
|
|
bspBrushSide_t *side;
|
|
side_t *buildSide;
|
|
bspShader_t *shader;
|
|
char *texture;
|
|
bspPlane_t *plane;
|
|
vec3_t pts[3];
|
|
|
|
|
|
/* start brush */
|
|
FS_Printf( f, "\t// brush %d\n", num );
|
|
FS_Printf( f, "\t{\n" );
|
|
|
|
/* clear out build brush */
|
|
for( i = 0; i < buildBrush->numsides; i++ )
|
|
{
|
|
buildSide = &buildBrush->sides[ i ];
|
|
if( buildSide->winding != NULL )
|
|
{
|
|
FreeWinding( buildSide->winding );
|
|
buildSide->winding = NULL;
|
|
}
|
|
}
|
|
buildBrush->numsides = 0;
|
|
|
|
/* iterate through bsp brush sides */
|
|
for( i = 0; i < brush->numSides; i++ )
|
|
{
|
|
/* get side */
|
|
side = &bspBrushSides[ brush->firstSide + i ];
|
|
|
|
/* get shader */
|
|
if( side->shaderNum < 0 || side->shaderNum >= numBSPShaders )
|
|
continue;
|
|
shader = &bspShaders[ side->shaderNum ];
|
|
if( !com.stricmp( shader->shader, "default" ) || !com.stricmp( shader->shader, "noshader" ) )
|
|
continue;
|
|
|
|
/* get plane */
|
|
plane = &bspPlanes[ side->planeNum ];
|
|
|
|
/* add build side */
|
|
buildSide = &buildBrush->sides[ buildBrush->numsides ];
|
|
buildBrush->numsides++;
|
|
|
|
/* tag it */
|
|
buildSide->shaderInfo = ShaderInfoForShader( shader->shader );
|
|
buildSide->planenum = side->planeNum;
|
|
buildSide->winding = NULL;
|
|
}
|
|
|
|
/* make brush windings */
|
|
if( !CreateBrushWindings( buildBrush ) )
|
|
return;
|
|
|
|
/* iterate through build brush sides */
|
|
for( i = 0; i < buildBrush->numsides; i++ )
|
|
{
|
|
/* get build side */
|
|
buildSide = &buildBrush->sides[ i ];
|
|
|
|
/* dummy check */
|
|
if( buildSide->shaderInfo == NULL || buildSide->winding == NULL )
|
|
continue;
|
|
|
|
/* get texture name */
|
|
if( !com.strnicmp( buildSide->shaderInfo->shader, "textures/", 9 ))
|
|
texture = buildSide->shaderInfo->shader + 9;
|
|
else texture = buildSide->shaderInfo->shader;
|
|
|
|
/* get plane points and offset by origin */
|
|
for( j = 0; j < 3; j++ )
|
|
{
|
|
VectorAdd( buildSide->winding->p[ j ], origin, pts[ j ] );
|
|
//% pts[ j ][ 0 ] = SNAP_INT_TO_FLOAT * floor( pts[ j ][ 0 ] * SNAP_FLOAT_TO_INT + 0.5f );
|
|
//% pts[ j ][ 1 ] = SNAP_INT_TO_FLOAT * floor( pts[ j ][ 1 ] * SNAP_FLOAT_TO_INT + 0.5f );
|
|
//% pts[ j ][ 2 ] = SNAP_INT_TO_FLOAT * floor( pts[ j ][ 2 ] * SNAP_FLOAT_TO_INT + 0.5f );
|
|
}
|
|
|
|
/* print brush side */
|
|
/* ( 640 24 -224 ) ( 448 24 -224 ) ( 448 -232 -224 ) common/caulk 0 48 0 0.500000 0.500000 0 0 0 */
|
|
FS_Printf( f, "\t\t( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) %s 0 0 0 0.5 0.5 0 0 0\n",
|
|
pts[ 0 ][ 0 ], pts[ 0 ][ 1 ], pts[ 0 ][ 2 ],
|
|
pts[ 1 ][ 0 ], pts[ 1 ][ 1 ], pts[ 1 ][ 2 ],
|
|
pts[ 2 ][ 0 ], pts[ 2 ][ 1 ], pts[ 2 ][ 2 ],
|
|
texture );
|
|
}
|
|
|
|
/* end brush */
|
|
FS_Printf( f, "\t}\n\n" );
|
|
}
|
|
|
|
#if 0
|
|
/* iterate through the brush sides (ignore the first 6 bevel planes) */
|
|
for( i = 0; i < brush->numSides; i++ )
|
|
{
|
|
/* get side */
|
|
side = &bspBrushSides[ brush->firstSide + i ];
|
|
|
|
/* get shader */
|
|
if( side->shaderNum < 0 || side->shaderNum >= numBSPShaders )
|
|
continue;
|
|
shader = &bspShaders[ side->shaderNum ];
|
|
if( !com.stricmp( shader->shader, "default" ) || !com.stricmp( shader->shader, "noshader" ))
|
|
continue;
|
|
|
|
/* get texture name */
|
|
if( !com.strnicmp( shader->shader, "textures/", 9 ))
|
|
texture = shader->shader + 9;
|
|
else texture = shader->shader;
|
|
|
|
/* get plane */
|
|
plane = &bspPlanes[ side->planeNum ];
|
|
|
|
/* make plane points */
|
|
{
|
|
vec3_t vecs[ 2 ];
|
|
|
|
|
|
VectorVectors( plane->normal, vecs[ 0 ], vecs[ 1 ] );
|
|
VectorMA( vec3_origin, plane->dist, plane->normal, pts[ 0 ] );
|
|
VectorMA( pts[ 0 ], 256.0f, vecs[ 0 ], pts[ 1 ] );
|
|
VectorMA( pts[ 0 ], 256.0f, vecs[ 1 ], pts[ 2 ] );
|
|
}
|
|
|
|
/* offset by origin */
|
|
for( j = 0; j < 3; j++ )
|
|
VectorAdd( pts[ j ], origin, pts[ j ] );
|
|
|
|
/* print brush side */
|
|
/* ( 640 24 -224 ) ( 448 24 -224 ) ( 448 -232 -224 ) common/caulk 0 48 0 0.500000 0.500000 0 0 0 */
|
|
FS_Printf( f, "\t\t( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) %s 0 0 0 0.5 0.5 0 0 0\n",
|
|
pts[ 0 ][ 0 ], pts[ 0 ][ 1 ], pts[ 0 ][ 2 ],
|
|
pts[ 1 ][ 0 ], pts[ 1 ][ 1 ], pts[ 1 ][ 2 ],
|
|
pts[ 2 ][ 0 ], pts[ 2 ][ 1 ], pts[ 2 ][ 2 ],
|
|
texture );
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
/*
|
|
ConvertPatch()
|
|
converts a bsp patch to a map patch
|
|
|
|
{
|
|
patchDef2
|
|
{
|
|
base_wall/concrete
|
|
( 9 3 0 0 0 )
|
|
(
|
|
( ( 168 168 -192 0 2 ) ( 168 168 -64 0 1 ) ( 168 168 64 0 0 ) ... )
|
|
...
|
|
)
|
|
}
|
|
}
|
|
|
|
*/
|
|
|
|
static void ConvertPatch( file_t *f, int num, bspDrawSurface_t *ds, vec3_t origin )
|
|
{
|
|
int x, y;
|
|
bspShader_t *shader;
|
|
char *texture;
|
|
bspDrawVert_t *dv;
|
|
vec3_t xyz;
|
|
|
|
|
|
/* only patches */
|
|
if( ds->surfaceType != MST_PATCH )
|
|
return;
|
|
|
|
/* get shader */
|
|
if( ds->shaderNum < 0 || ds->shaderNum >= numBSPShaders )
|
|
return;
|
|
shader = &bspShaders[ ds->shaderNum ];
|
|
|
|
/* get texture name */
|
|
if( !com.strnicmp( shader->shader, "textures/", 9 ))
|
|
texture = shader->shader + 9;
|
|
else texture = shader->shader;
|
|
|
|
/* start patch */
|
|
FS_Printf( f, "\t// patch %d\n", num );
|
|
FS_Printf( f, "\t{\n" );
|
|
FS_Printf( f, "\t\tpatchDef2\n" );
|
|
FS_Printf( f, "\t\t{\n" );
|
|
FS_Printf( f, "\t\t\t%s\n", texture );
|
|
FS_Printf( f, "\t\t\t( %d %d 0 0 0 )\n", ds->patchWidth, ds->patchHeight );
|
|
FS_Printf( f, "\t\t\t(\n" );
|
|
|
|
/* iterate through the verts */
|
|
for( x = 0; x < ds->patchWidth; x++ )
|
|
{
|
|
/* start row */
|
|
FS_Printf( f, "\t\t\t\t(" );
|
|
|
|
/* iterate through the row */
|
|
for( y = 0; y < ds->patchHeight; y++ )
|
|
{
|
|
/* get vert */
|
|
dv = &bspDrawVerts[ ds->firstVert + (y * ds->patchWidth) + x ];
|
|
|
|
/* offset it */
|
|
VectorAdd( origin, dv->xyz, xyz );
|
|
|
|
/* print vertex */
|
|
FS_Printf( f, " ( %f %f %f %f %f )", xyz[ 0 ], xyz[ 1 ], xyz[ 2 ], dv->st[ 0 ], dv->st[ 1 ] );
|
|
}
|
|
|
|
/* end row */
|
|
FS_Printf( f, " )\n" );
|
|
}
|
|
|
|
/* end patch */
|
|
FS_Printf( f, "\t\t\t)\n" );
|
|
FS_Printf( f, "\t\t}\n" );
|
|
FS_Printf( f, "\t}\n\n" );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
ConvertModel()
|
|
exports a bsp model to a map file
|
|
*/
|
|
|
|
static void ConvertModel( file_t *f, bspModel_t *model, int modelNum, vec3_t origin )
|
|
{
|
|
int i, num;
|
|
bspBrush_t *brush;
|
|
bspDrawSurface_t *ds;
|
|
|
|
|
|
/* convert bsp planes to map planes */
|
|
nummapplanes = numBSPPlanes;
|
|
for( i = 0; i < numBSPPlanes; i++ )
|
|
{
|
|
VectorCopy( bspPlanes[ i ].normal, mapplanes[ i ].normal );
|
|
mapplanes[ i ].dist = bspPlanes[ i ].dist;
|
|
mapplanes[ i ].type = PlaneTypeForNormal( mapplanes[ i ].normal );
|
|
mapplanes[ i ].hash_chain = NULL;
|
|
}
|
|
|
|
/* allocate a build brush */
|
|
buildBrush = AllocBrush( 512 );
|
|
buildBrush->entityNum = 0;
|
|
buildBrush->original = buildBrush;
|
|
|
|
/* go through each brush in the model */
|
|
for( i = 0; i < model->numBSPBrushes; i++ )
|
|
{
|
|
num = i + model->firstBSPBrush;
|
|
brush = &bspBrushes[ num ];
|
|
ConvertBrush( f, num, brush, origin );
|
|
}
|
|
|
|
/* free the build brush */
|
|
Mem_Free( buildBrush );
|
|
|
|
/* go through each drawsurf in the model */
|
|
for( i = 0; i < model->numBSPSurfaces; i++ )
|
|
{
|
|
num = i + model->firstBSPSurface;
|
|
ds = &bspDrawSurfaces[ num ];
|
|
|
|
/* we only love patches */
|
|
if( ds->surfaceType == MST_PATCH )
|
|
ConvertPatch( f, num, ds, origin );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
ConvertEPairs()
|
|
exports entity key/value pairs to a map file
|
|
*/
|
|
|
|
static void ConvertEPairs( file_t *f, entity_t *e )
|
|
{
|
|
epair_t *ep;
|
|
|
|
|
|
/* walk epairs */
|
|
for( ep = e->epairs; ep != NULL; ep = ep->next )
|
|
{
|
|
/* ignore empty keys/values */
|
|
if( ep->key[ 0 ] == '\0' || ep->value[ 0 ] == '\0' )
|
|
continue;
|
|
|
|
/* ignore model keys with * prefixed values */
|
|
if( !com.stricmp( ep->key, "model" ) && ep->value[ 0 ] == '*' )
|
|
continue;
|
|
|
|
/* emit the epair */
|
|
FS_Printf( f, "\t\"%s\" \"%s\"\n", ep->key, ep->value );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
ConvertBSPToMap()
|
|
exports an quake map file from the bsp
|
|
*/
|
|
|
|
int ConvertBSPToMap( char *bspName )
|
|
{
|
|
int i, modelNum;
|
|
file_t *f;
|
|
bspModel_t *model;
|
|
entity_t *e;
|
|
vec3_t origin;
|
|
const char *value;
|
|
char name[MAX_SYSPATH], base[MAX_SYSPATH];
|
|
|
|
|
|
/* note it */
|
|
Msg( "--- Convert BSP to MAP ---\n" );
|
|
|
|
/* create the bsp filename from the bsp name */
|
|
com.strcpy( name, bspName );
|
|
FS_StripExtension( name );
|
|
com.strcat( name, "_converted.map" );
|
|
Msg( "writing %s\n", name );
|
|
|
|
FS_FileBase( bspName, base );
|
|
com.strcat( base, ".bsp" );
|
|
|
|
/* open it */
|
|
f = FS_Open( name, "wb" );
|
|
if( f == NULL ) Sys_Break( "Open failed on %s\n", name );
|
|
|
|
/* print header */
|
|
FS_Printf( f, "// Generated by Q3Map2 (ydnar) -convert -format map\n" );
|
|
|
|
/* walk entity list */
|
|
for( i = 0; i < numEntities; i++ )
|
|
{
|
|
/* get entity */
|
|
e = &entities[ i ];
|
|
|
|
/* start entity */
|
|
FS_Printf( f, "// entity %d\n", i );
|
|
FS_Printf( f, "{\n" );
|
|
|
|
/* export keys */
|
|
ConvertEPairs( f, e );
|
|
FS_Printf( f, "\n" );
|
|
|
|
/* get model num */
|
|
if( i == 0 )
|
|
modelNum = 0;
|
|
else
|
|
{
|
|
value = ValueForKey( e, "model" );
|
|
if( value[ 0 ] == '*' )
|
|
modelNum = atoi( value + 1 );
|
|
else
|
|
modelNum = -1;
|
|
}
|
|
|
|
/* only handle bsp models */
|
|
if( modelNum >= 0 )
|
|
{
|
|
/* get model */
|
|
model = &bspModels[ modelNum ];
|
|
|
|
/* get entity origin */
|
|
value = ValueForKey( e, "origin" );
|
|
if( value[ 0 ] == '\0' )
|
|
VectorClear( origin );
|
|
else
|
|
GetVectorForKey( e, "origin", origin );
|
|
|
|
/* convert model */
|
|
ConvertModel( f, model, modelNum, origin );
|
|
}
|
|
|
|
/* end entity */
|
|
FS_Printf( f, "}\n\n" );
|
|
}
|
|
|
|
/* close the file and return */
|
|
FS_Close( f );
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|