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Xash3DArchive/xtools/xtools.dsp
2022-06-27 01:14:48 +03:00

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# Microsoft Developer Studio Project File - Name="xtools" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=xtools - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "xtools.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "xtools.mak" CFG="xtools - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "xtools - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "xtools - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
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# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "./" /I "../public" /I "bsplib" /I "models" /I "ripper" /I "../common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c
# SUBTRACT CPP /YX
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# Begin Custom Build
TargetDir=\Xash3D\src_main\temp\xtools\!release
InputPath=\Xash3D\src_main\temp\xtools\!release\xtools.dll
SOURCE="$(InputPath)"
"D:\Xash3D\bin\xtools.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\xtools.dll "D:\Xash3D\bin\xtools.dll"
# End Custom Build
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# ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "../public" /I "bsplib" /I "models" /I "ripper" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /FD /GZ /c
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# Begin Custom Build
TargetDir=\Xash3D\src_main\temp\xtools\!debug
InputPath=\Xash3D\src_main\temp\xtools\!debug\xtools.dll
SOURCE="$(InputPath)"
"D:\Xash3D\bin\xtools.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\xtools.dll "D:\Xash3D\bin\xtools.dll"
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