95 lines
3.7 KiB
Plaintext
95 lines
3.7 KiB
Plaintext
build 1313
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Launch: code revision, remove dead code, implement some missed functions
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Sound: fix some errors and crash
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Sound: implement music volume
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Sound: reworking sound mixer
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Sound: implement DSP
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Engine: add support for five mouse extra-buttons
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Engine: fix some physics bugs
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SDK: add blue-shift game source to SDK (combined with main game source)
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build 1305
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Engine: implement bit-stream network buffer
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Engine: implement custom delta-encoding with user defined script (delta.lst)
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Engine: reworking client entity for get more compatibility with original HL client
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Engine: make SDK compatible with HLSDK 2.3 on the server-side
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Engine: fixup across transition time-bug
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Engine: completely rewrite server trace
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Engine: rewrite hitbox trace
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Engine: rewrite SV_PointContents
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Engine: implement a new movetype: compound for gluing two entities together (like movewith in spirit)
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Engine: fix toss entities on conveyors
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Engine: rewrite MOVETYPE_PUSH
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Engine: rewrite monsters movement code
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Engine: reworking client and game interfaces
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Engine: fix camera bugs (no sounds when client see in the camera)
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SDK: fix many-many small HL bugs in original sdk code
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Engine: fix trigger retouching system
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Engine: adjust beam visibility
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build 1271
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Engine: enable server.cfg, listenserver.cfg, mapcycle.txt etc
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Engine: got to work mapcycle.txt
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GameUI: implement redefine keys menu
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Engine: added autocomplete for cmd 'exec'
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Engine: added version info in menu
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build 1270
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SDK: Shared launcher code
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Engine: Partially fix bmodel interpolation
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Engine: use standard .cfg files instead of .rc files
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build 1269
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Render: cut invisible water polygons
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Render: implement EF_NOWATERCSG for control func_water backface culling
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Tools: fix wadlib and spritegen round bugs
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FS: implement binary search for wadlumps
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Engine: revert low-res timer
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Network: fixup userinfo fields 'model' and 'name'
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Sound: implement custom pause for various sources
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Input: disable mouse events when level is loading
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GameUI: adding some missed dialogs
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Render: fix interpolation on flying monsters
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Render: fix wrong sprite attachments
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Render: fix invalid frustum culling for studiomodels ( e.g. barnacle.mdl )
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Physic: fix trace for rotating bmodels
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Engine: fixup physinfo save\restore bug
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build 1262
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Engine: add 'allow_levelshots' cvar (disabled by default) to switch between custom levelshots and normal 'loading' screen
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Client: remove fmod.dll implementation
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Engine: implement variable-sized fonts (console, menu hints)
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Sound: added support for stereo wavs plays (menu sounds)
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Render: enable custom game icons (game.ico in mod folder)
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Engine: move menu code into new user dll called GameUI.dll (based on original q2e 0.40 menu code)
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FS: implement simple converter liblist.gam to gameinfo.txt
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build 1254
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SoundLib: ogg loop points (LOOP_START comment)
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Client: recalc fov y for more matched with original HL
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Bshift: fix env_laser entity
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Client: fix fadeout for break model pieces
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Gfx: replace default.bmp font with fixed alpha-channel (thx LokiMb)
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Render: fix invisible beams behind glass
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Render: fix glow-sprites drawing through walls (see also r_cullflares cvar)
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FS: implement filter wadlumps by wadname (e.g. gfx.wad/backtile)
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Render: implement kRenderTransColor
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Engine: completely moving particle code into the client.dll
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Client: implement tracers for sparks, garg streaks and bullets
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build 1249
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ImageLib: added support for 4-bits and monochrome uncompressed BMPs.
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ImageLib: fix data align for NPOT textures in menu (e.g. slider.bmp).
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StdLib: skip empty symbols in numerical string for atoi and atof.
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Render: implement LoadSprite for custom client sprites (e.g. hud)
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Sound: fixed bug with background music looping
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Fonts: implement Half-Life creditfonts
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Client: move client.dll to valve folder |