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Xash3DArchive/render/r_sprite.c

420 lines
12 KiB
C

//=======================================================================
// Copyright XashXT Group 2007 ©
// r_sprite.c - render sprite models
//=======================================================================
#include "gl_local.h"
/*
=============================================================
SPRITE MODELS
=============================================================
*/
string frame_prefix;
/*
====================
Sprite model loader
====================
*/
dframetype_t *R_SpriteLoadFrame( model_t *mod, void *pin, mspriteframe_t **ppframe, int framenum )
{
dframe_t *pinframe;
mspriteframe_t *pspriteframe;
int width, height, size, origin[2];
char name[64];
rgbdata_t *spr_frame;
image_t *image;
pinframe = (dframe_t *)pin;
width = LittleLong (pinframe->width);
height = LittleLong (pinframe->height);
size = width * height * 4;
pspriteframe = Mem_Alloc(mod->mempool, sizeof (mspriteframe_t));
memset (pspriteframe, 0, sizeof (mspriteframe_t));
spr_frame = (rgbdata_t *)Mem_Alloc( mod->mempool, sizeof(rgbdata_t));
*ppframe = pspriteframe;
pspriteframe->width = spr_frame->width = width;
pspriteframe->height = spr_frame->height = height;
origin[0] = LittleLong(pinframe->origin[0]);
origin[1] = LittleLong(pinframe->origin[1]);
pspriteframe->up = origin[1];
pspriteframe->down = origin[1] - height;
pspriteframe->left = origin[0];
pspriteframe->right = width + origin[0];
pspriteframe->texnum = 0;
spr_frame->type = PF_RGBA_32;
spr_frame->flags = IMAGE_HAS_ALPHA;
spr_frame->numMips = 1;
// extract sprite name from path
FS_FileBase( mod->name, name );
com.strcat(name, va("_%s_%i%i", frame_prefix, framenum/10, framenum%10 ));
spr_frame->size = width * height * 4; // for bounds checking
spr_frame->buffer = (byte *)Mem_Alloc( mod->mempool, spr_frame->size );
if(!VFS_Unpack((byte *)(pinframe + 1), pinframe->compsize, &spr_frame->buffer, spr_frame->size ))
{
FS_FreeImage( spr_frame );
MsgDev(D_WARN, "R_SpriteLoadFrame: %s probably corrupted\n", name );
return (void *)((byte *)(pinframe + 1) + pinframe->compsize);
}
image = R_LoadImage( name, spr_frame, it_sprite );
if( image )
{
pspriteframe->texnum = image->texnum[0];
mod->skins[mod->numtexinfo] = image;
mod->numtexinfo++;
}
else MsgDev(D_WARN, "%s has null frame %d\n", image->name, framenum );
FS_FreeImage( spr_frame );
return (dframetype_t *)((byte *)(pinframe + 1) + pinframe->compsize);
}
dframetype_t *R_SpriteLoadGroup (model_t *mod, void * pin, mspriteframe_t **ppframe, int framenum )
{
dspritegroup_t *pingroup;
mspritegroup_t *pspritegroup;
dspriteinterval_t *pin_intervals;
float *poutintervals;
int i, groupsize, numframes;
void *ptemp;
pingroup = (dspritegroup_t *)pin;
numframes = LittleLong(pingroup->numframes);
groupsize = sizeof(mspritegroup_t) + (numframes - 1) * sizeof(pspritegroup->frames[0]);
pspritegroup = Mem_Alloc( mod->mempool, groupsize );
pspritegroup->numframes = numframes;
*ppframe = (mspriteframe_t *)pspritegroup;
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
poutintervals = Mem_Alloc(mod->mempool, numframes * sizeof (float));
pspritegroup->intervals = poutintervals;
for (i = 0; i < numframes; i++)
{
*poutintervals = LittleFloat(pin_intervals->interval);
if(*poutintervals <= 0.0) *poutintervals = 1.0f; // set error value
poutintervals++;
pin_intervals++;
}
ptemp = (void *)pin_intervals;
for (i = 0; i < numframes; i++ )
{
ptemp = R_SpriteLoadFrame(mod, ptemp, &pspritegroup->frames[i], framenum * 10 + i );
}
return (dframetype_t *)ptemp;
}
void R_SpriteLoadModel( model_t *mod, void *buffer )
{
dsprite_t *pin;
msprite_t *psprite;
dframetype_t *pframetype;
int i, size, numframes;
pin = (dsprite_t *)buffer;
i = LittleLong(pin->version);
if( i != SPRITE_VERSION)
{
Msg("Warning: %s has wrong version number (%i should be %i)\n", mod->name, i, SPRITE_VERSION );
return;
}
numframes = LittleLong (pin->numframes);
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
psprite = Mem_Alloc(mod->mempool, size );
mod->extradata = psprite; //make link to extradata
mod->numtexinfo = 0; // reset frames
psprite->type = LittleLong(pin->type);
psprite->maxwidth = LittleLong(pin->width);
psprite->maxheight = LittleLong(pin->height);
psprite->rendermode = LittleLong(pin->rendermode);
psprite->numframes = numframes;
mod->mins[0] = mod->mins[1] = -psprite->maxwidth / 2;
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth / 2;
mod->mins[2] = -psprite->maxheight / 2;
mod->maxs[2] = psprite->maxheight / 2;
pframetype = (dframetype_t *)(pin + 1);
MsgDev(D_LOAD, "%s, rendermode %d\n", mod->name, psprite->rendermode );
if(numframes < 1)
{
MsgWarn("%s has invalid # of frames: %d\n", mod->name, numframes );
return;
}
mod->registration_sequence = registration_sequence;
for (i = 0; i < numframes; i++ )
{
frametype_t frametype = LittleLong (pframetype->type);
psprite->frames[i].type = frametype;
switch( frametype )
{
case SPR_SINGLE:
com.strncpy( frame_prefix, "one", MAX_STRING );
pframetype = R_SpriteLoadFrame(mod, pframetype + 1, &psprite->frames[i].frameptr, i );
break;
case SPR_GROUP:
com.strncpy( frame_prefix, "grp", MAX_STRING );
pframetype = R_SpriteLoadGroup(mod, pframetype + 1, &psprite->frames[i].frameptr, i );
break;
case SPR_ANGLED:
com.strncpy( frame_prefix, "ang", MAX_STRING );
pframetype = R_SpriteLoadGroup(mod, pframetype + 1, &psprite->frames[i].frameptr, i );
break;
}
if(pframetype == NULL) break; // technically an error
}
}
/*
================
R_GetSpriteFrame
================
*/
mspriteframe_t *R_GetSpriteFrame (entity_t *currententity)
{
msprite_t *psprite;
mspritegroup_t *pspritegroup;
mspriteframe_t *pspriteframe;
int i, numframes, frame;
float *pintervals, fullinterval, targettime, time;
psprite = currententity->model->extradata;
frame = currententity->frame;
if ((frame >= psprite->numframes) || (frame < 0))
{
MsgDev(D_WARN, "R_GetSpriteFrame: no such frame %d (%s)\n", frame, currententity->model->name);
frame = 0;
}
if (psprite->frames[frame].type == SPR_SINGLE)
{
pspriteframe = psprite->frames[frame].frameptr;
}
else if (psprite->frames[frame].type == SPR_GROUP)
{
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
pintervals = pspritegroup->intervals;
numframes = pspritegroup->numframes;
fullinterval = pintervals[numframes-1];
time = r_newrefdef.time;
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
// are positive, so we don't have to worry about division by zero
targettime = time - ((int)(time / fullinterval)) * fullinterval;
for (i = 0; i < (numframes - 1); i++)
{
if (pintervals[i] > targettime)
break;
}
pspriteframe = pspritegroup->frames[i];
}
else if (psprite->frames[frame].type == SPR_ANGLED)
{
// e.g. doom-style sprite monsters
int angleframe = (int)((r_newrefdef.viewangles[1] - currententity->angles[1])/360*8 + 0.5 - 4) & 7;
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
pspriteframe = pspritegroup->frames[angleframe];
}
return pspriteframe;
}
bool R_AcceptSpritePass( entity_t *e, int pass )
{
msprite_t *psprite = (msprite_t *)currentmodel->extradata;
if(pass == RENDERPASS_SOLID)
{
// pass for solid ents
if(psprite->rendermode == SPR_NORMAL) return true; // solid sprite
if(psprite->rendermode == SPR_ADDGLOW) return false; // draw it at second pass
if(psprite->rendermode == SPR_ADDITIVE) return false; // must be draw first always
if(psprite->rendermode == SPR_ALPHTEST) return false; // already blended by alphatest
if(psprite->rendermode == SPR_INDEXALPHA) return false; // already blended by alphatest
}
if(pass == RENDERPASS_ALPHA)
{
// pass for blended ents
if(e->flags & RF_TRANSLUCENT) return true; // solid sprite with custom blend
if(psprite->rendermode == SPR_NORMAL) return false; // solid sprite
if(psprite->rendermode == SPR_ADDGLOW) return true; // can draw
if(psprite->rendermode == SPR_ADDITIVE) return true; // can draw
if(psprite->rendermode == SPR_ALPHTEST) return true; // already drawed
if(psprite->rendermode == SPR_INDEXALPHA) return true; // already drawed
}
return true;
}
void R_SpriteSetupLighting( model_t *mod )
{
int i;
vec3_t vlight = {0.0f, 0.0f, -1.0f}; // get light from floor
if(currententity->flags & RF_FULLBRIGHT)
{
for (i = 0; i < 3; i++)
mod->lightcolor[i] = 1.0f;
}
else
{
R_LightPoint( currententity->origin, mod->lightcolor );
// doom sprite models
if( currententity->flags & RF_WEAPONMODEL )
r_lightlevel->value = bound(0, VectorLength(mod->lightcolor) * 75.0f, 255);
}
}
void R_DrawSpriteModel( int passnum )
{
mspriteframe_t *frame;
vec3_t point, forward, right, up;
entity_t *e = currententity;
model_t *mod = currentmodel;
float alpha = 1.0f, angle, sr, cr;
vec3_t distance;
msprite_t *psprite;
int i;
if(!R_AcceptSpritePass( e, passnum )) return;
// don't even bother culling, because it's just a single
// polygon without a surface cache
psprite = (msprite_t *)mod->extradata;
e->frame = fmod(e->frame, psprite->numframes);
frame = R_GetSpriteFrame(e);
// merge alpha value
if( e->flags & RF_TRANSLUCENT ) alpha = e->alpha;
if( e->scale == 0 ) e->scale = 1.0f; // merge scale
R_SpriteSetupLighting( mod );
// setup oriented
switch( psprite->type )
{
case SPR_ORIENTED:
AngleVectors(e->angles, forward, right, up);
VectorScale(forward, 0.01, forward );// offset for decals
VectorSubtract(e->origin, forward, e->origin );
break;
case SPR_FACING_UPRIGHT:
up[0] = up[1] = 0;
up[2] = 1;
right[0] = e->origin[1] - r_origin[1];
right[1] = -(e->origin[0] - r_origin[0]);
right[2] = 0;
VectorNormalize (right);
VectorCopy (vforward, forward);
break;
case SPR_VP_PARALLEL_UPRIGHT:
up[0] = up[1] = 0;
up[2] = 1;
VectorCopy (vup, right);
VectorCopy (vforward, forward);
break;
case SPR_VP_PARALLEL_ORIENTED:
angle = e->angles[ROLL] * (M_PI*2/360);
sr = sin(angle);
cr = cos(angle);
for (i = 0; i < 3; i++)
{
forward[i] = vforward[i];
right[i] = vright[i] * cr + vup[i] * sr;
up[i] = vright[i] * -sr + vup[i] * cr;
}
break;
case SPR_VP_PARALLEL:
default: // normal sprite
VectorCopy (vup, up);
VectorCopy (vright, right);
VectorCopy (vforward, forward);
break;
}
GL_Bind( frame->texnum );
GL_TexEnv( GL_MODULATE );
// setup rendermode
switch( psprite->rendermode )
{
case SPR_NORMAL:
// solid sprite ignore color and light values
break;
case SPR_ADDGLOW:
VectorCopy( r_origin, distance );
alpha = VectorLength( distance ) * 0.001;
e->scale = 1/(alpha * 1.5);
// intentional falltrough
case SPR_ADDITIVE:
GL_EnableBlend();
qglBlendFunc(GL_SRC_ALPHA, GL_ONE);
qglColor4f( 1.0f, 1.0f, 1.0f, alpha );
break;
case SPR_ALPHTEST:
case SPR_INDEXALPHA:
GL_EnableBlend();
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
qglColor4f( mod->lightcolor[0], mod->lightcolor[1], mod->lightcolor[2], 1.0f );
break;
}
if (currententity->flags & RF_DEPTHHACK) // hack the depth range to prevent view model from poking into walls
qglDepthRange (gldepthmin, gldepthmin + 0.3 * (gldepthmax-gldepthmin));
qglDisable(GL_CULL_FACE);
qglBegin (GL_QUADS);
qglTexCoord2f (0, 0);
VectorMA (e->origin, frame->up * e->scale, up, point);
VectorMA (point, frame->left * e->scale, right, point);
qglVertex3fv (point);
qglTexCoord2f (1, 0);
VectorMA (e->origin, frame->up * e->scale, up, point);
VectorMA (point, frame->right * e->scale, right, point);
qglVertex3fv (point);
qglTexCoord2f (1, 1);
VectorMA (e->origin, frame->down * e->scale, up, point);
VectorMA (point, frame->right * e->scale, right, point);
qglVertex3fv (point);
qglTexCoord2f (0, 1);
VectorMA (e->origin, frame->down * e->scale, up, point);
VectorMA (point, frame->left * e->scale, right, point);
qglVertex3fv (point);
qglEnd();
// restore states
GL_DisableBlend();
GL_EnableDepthTest();
GL_TexEnv(GL_REPLACE);
qglEnable(GL_CULL_FACE);
if(e->flags & RF_DEPTHHACK) qglDepthRange (gldepthmin, gldepthmax);
qglColor4f( 1, 1, 1, 1 );
}