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Xash3DArchive/engine/server/sv_client.c

1485 lines
38 KiB
C

//=======================================================================
// Copyright XashXT Group 2008 ©
// sv_client.c - client interactions
//=======================================================================
#include "common.h"
#include "const.h"
#include "server.h"
typedef struct ucmd_s
{
const char *name;
void (*func)( sv_client_t *cl );
} ucmd_t;
static vec3_t wishdir, forward, right, up;
static float wishspeed;
static bool onground;
/*
=================
SV_GetChallenge
Returns a challenge number that can be used
in a subsequent client_connect command.
We do this to prevent denial of service attacks that
flood the server with invalid connection IPs. With a
challenge, they must give a valid IP address.
=================
*/
void SV_GetChallenge( netadr_t from )
{
int i, oldest = 0;
int oldestTime;
oldestTime = 0x7fffffff;
// see if we already have a challenge for this ip
for (i = 0; i < MAX_CHALLENGES; i++ )
{
if( !svs.challenges[i].connected && NET_CompareAdr( from, svs.challenges[i].adr ))
break;
if( svs.challenges[i].time < oldestTime )
{
oldestTime = svs.challenges[i].time;
oldest = i;
}
}
if( i == MAX_CHALLENGES )
{
// this is the first time this client has asked for a challenge
svs.challenges[oldest].challenge = ((rand()<<16) ^ rand()) ^ (int)host.realtime;
svs.challenges[oldest].adr = from;
svs.challenges[oldest].time = host.realtime;
svs.challenges[oldest].connected = false;
i = oldest;
}
// send it back
Netchan_OutOfBandPrint( NS_SERVER, svs.challenges[i].adr, "challenge %i", svs.challenges[i].challenge );
}
/*
==================
SV_DirectConnect
A connection request that did not come from the master
==================
*/
void SV_DirectConnect( netadr_t from )
{
char userinfo[MAX_INFO_STRING];
sv_client_t temp, *cl, *newcl;
edict_t *ent;
int i, edictnum;
int version;
int qport, count = 0;
int challenge;
version = com.atoi(Cmd_Argv(1));
if( version != PROTOCOL_VERSION )
{
Netchan_OutOfBandPrint( NS_SERVER, from, "print\nServer uses protocol version %i.\n", PROTOCOL_VERSION );
MsgDev( D_ERROR, "SV_DirectConnect: rejected connect from version %i\n", version );
return;
}
qport = com.atoi(Cmd_Argv(2));
challenge = com.atoi(Cmd_Argv(3));
com.strncpy( userinfo, Cmd_Argv( 4 ), sizeof(userinfo) - 1);
userinfo[sizeof(userinfo) - 1] = 0;
// quick reject
for( i = 0, cl = svs.clients; i < Host_MaxClients(); i++, cl++ )
{
if( cl->state == cs_free ) continue;
if( NET_CompareBaseAdr(from, cl->netchan.remote_address) && (cl->netchan.qport == qport || from.port == cl->netchan.remote_address.port))
{
if(!NET_IsLocalAddress( from ) && (host.realtime - cl->lastconnect) < sv_reconnect_limit->value )
{
MsgDev( D_INFO, "%s:reconnect rejected : too soon\n", NET_AdrToString( from ));
return;
}
break;
}
}
// see if the challenge is valid (LAN clients don't need to challenge)
if( !NET_IsLocalAddress( from ))
{
for( i = 0; i < MAX_CHALLENGES; i++ )
{
if( NET_CompareAdr( from, svs.challenges[i].adr ))
{
if( challenge == svs.challenges[i].challenge )
break; // valid challenge
}
}
if( i == MAX_CHALLENGES )
{
Netchan_OutOfBandPrint( NS_SERVER, from, "print\nNo or bad challenge for address.\n" );
return;
}
// force the IP key/value pair so the game can filter based on ip
Info_SetValueForKey( userinfo, "ip", NET_AdrToString( from ));
svs.challenges[i].connected = true;
MsgDev( D_INFO, "Client %i connecting with challenge %p\n", i, challenge );
}
else
{
// force the "ip" info key to "localhost"
Info_SetValueForKey( userinfo, "ip", "localhost" );
Info_SetValueForKey( userinfo, "name", GI->username ); // can be overwrited later
}
newcl = &temp;
Mem_Set( newcl, 0, sizeof(sv_client_t));
// if there is already a slot for this ip, reuse it
for( i = 0, cl = svs.clients; i < Host_MaxClients(); i++, cl++ )
{
if( cl->state == cs_free ) continue;
if( NET_CompareBaseAdr(from, cl->netchan.remote_address) && (cl->netchan.qport == qport || from.port == cl->netchan.remote_address.port))
{
MsgDev( D_INFO, "%s:reconnect\n", NET_AdrToString( from ));
newcl = cl;
goto gotnewcl;
}
}
// find a client slot
newcl = NULL;
for( i = 0, cl = svs.clients; i < Host_MaxClients(); i++, cl++)
{
if( cl->state == cs_free )
{
newcl = cl;
break;
}
}
if( !newcl )
{
Netchan_OutOfBandPrint( NS_SERVER, from, "print\nServer is full.\n" );
MsgDev( D_INFO, "SV_DirectConnect: rejected a connection.\n");
return;
}
gotnewcl:
// build a new connection
// accept the new client
// this is the only place a sv_client_t is ever initialized
*newcl = temp;
sv_client = newcl;
edictnum = (newcl - svs.clients) + 1;
ent = EDICT_NUM( edictnum );
ent->pvServerData->client = newcl;
newcl->edict = ent;
newcl->challenge = challenge; // save challenge for checksumming
// get the game a chance to reject this connection or modify the userinfo
if(!(SV_ClientConnect( ent, userinfo )))
{
if(*Info_ValueForKey( userinfo, "rejmsg" ))
Netchan_OutOfBandPrint( NS_SERVER, from, "print\n%s\nConnection refused.\n", Info_ValueForKey( userinfo, "rejmsg" ));
else Netchan_OutOfBandPrint( NS_SERVER, from, "print\nConnection refused.\n" );
MsgDev( D_ERROR, "SV_DirectConnect: game rejected a connection.\n");
return;
}
// parse some info from the info strings
com.strncpy( newcl->userinfo, userinfo, sizeof(newcl->userinfo) - 1);
SV_UserinfoChanged( newcl );
// send the connect packet to the client
Netchan_OutOfBandPrint( NS_SERVER, from, "client_connect" );
Netchan_Setup( NS_SERVER, &newcl->netchan, from, qport );
MSG_Init( &newcl->datagram, newcl->datagram_buf, sizeof(newcl->datagram_buf));
newcl->state = cs_connected;
newcl->lastmessage = host.realtime;
newcl->lastconnect = host.realtime;
// if this was the first client on the server, or the last client
// the server can hold, send a heartbeat to the master.
for( i = 0, cl = svs.clients; i < Host_MaxClients(); i++, cl++ )
if( cl->state >= cs_connected ) count++;
if( count == 1 || count == Host_MaxClients())
svs.last_heartbeat = MAX_HEARTBEAT;
}
/*
=====================
SV_ClientCconnect
QC code can rejected a connection for some reasons
e.g. ipban
=====================
*/
bool SV_ClientConnect( edict_t *ent, char *userinfo )
{
bool result = true;
// make sure we start with known default
ent->v.flags = 0;
MsgDev(D_NOTE, "SV_ClientConnect()\n");
svgame.globals->time = sv.time;
result = svgame.dllFuncs.pfnClientConnect( ent, userinfo );
return result;
}
/*
=====================
SV_DropClient
Called when the player is totally leaving the server, either willingly
or unwillingly. This is NOT called if the entire server is quiting
or crashing.
=====================
*/
void SV_DropClient( sv_client_t *drop )
{
int i;
if( drop->state == cs_zombie ) return; // already dropped
// add the disconnect
if(!( drop->edict && (drop->edict->v.flags & FL_FAKECLIENT )))
MSG_WriteByte( &drop->netchan.message, svc_disconnect );
// let the game known about client state
svgame.globals->time = sv.time;
svgame.dllFuncs.pfnClientDisconnect( drop->edict );
SV_FreeEdict( drop->edict );
if( drop->download ) drop->download = NULL;
drop->state = cs_zombie; // become free in a few seconds
drop->name[0] = 0;
// if this was the last client on the server, send a heartbeat
// to the master so it is known the server is empty
// send a heartbeat now so the master will get up to date info
// if there is already a slot for this ip, reuse it
for( i = 0; i < Host_MaxClients(); i++ )
{
if( svs.clients[i].state >= cs_connected )
break;
}
if( i == Host_MaxClients()) svs.last_heartbeat = MAX_HEARTBEAT;
}
/*
==============================================================================
SVC COMMAND REDIRECT
==============================================================================
*/
void SV_BeginRedirect( netadr_t adr, int target, char *buffer, int buffersize, void (*flush))
{
if( !target || !buffer || !buffersize || !flush )
return;
host.rd.target = target;
host.rd.buffer = buffer;
host.rd.buffersize = buffersize;
host.rd.flush = flush;
host.rd.address = adr;
host.rd.buffer[0] = 0;
}
void SV_FlushRedirect( netadr_t adr, int dest, char *buf )
{
if( sv_client->edict && (sv_client->edict->v.flags & FL_FAKECLIENT))
return;
switch( dest )
{
case RD_PACKET:
Netchan_OutOfBandPrint( NS_SERVER, adr, "print\n%s", buf );
break;
case RD_CLIENT:
if( !sv_client ) return; // client not set
MSG_WriteByte( &sv_client->netchan.message, svc_print );
MSG_WriteString( &sv_client->netchan.message, buf );
break;
case RD_NONE:
MsgDev( D_ERROR, "SV_FlushRedirect: %s: invalid destination\n", NET_AdrToString( adr ));
break;
}
}
void SV_EndRedirect( void )
{
host.rd.flush( host.rd.address, host.rd.target, host.rd.buffer );
host.rd.target = 0;
host.rd.buffer = NULL;
host.rd.buffersize = 0;
host.rd.flush = NULL;
}
/*
===============
SV_StatusString
Builds the string that is sent as heartbeats and status replies
===============
*/
char *SV_StatusString( void )
{
char player[1024];
static char status[MAX_MSGLEN - 16];
int i;
sv_client_t *cl;
int statusLength;
int playerLength;
com.strcpy( status, Cvar_Serverinfo());
com.strcat( status, "\n" );
statusLength = com.strlen(status);
for( i = 0; i < Host_MaxClients(); i++ )
{
cl = &svs.clients[i];
if( cl->state == cs_connected || cl->state == cs_spawned )
{
com.sprintf( player, "%i %i \"%s\"\n", (int)cl->edict->v.frags, cl->ping, cl->name );
playerLength = com.strlen(player);
if( statusLength + playerLength >= sizeof(status))
break; // can't hold any more
com.strcpy( status + statusLength, player );
statusLength += playerLength;
}
}
return status;
}
/*
================
SV_Status
Responds with all the info that qplug or qspy can see
================
*/
void SV_Status( netadr_t from )
{
Netchan_OutOfBandPrint( NS_SERVER, from, "print\n%s", SV_StatusString());
}
/*
================
SV_Ack
================
*/
void SV_Ack( netadr_t from )
{
Msg( "Ping acknowledge from %s\n", NET_AdrToString( from ));
}
/*
================
SV_Info
Responds with short info for broadcast scans
The second parameter should be the current protocol version number.
================
*/
void SV_Info( netadr_t from )
{
char string[64];
int i, count = 0;
int version;
// ignore in single player
if(Host_MaxClients() == 1 ) return;
version = com.atoi(Cmd_Argv( 1 ));
if( version != PROTOCOL_VERSION )
com.sprintf( string, "%s: wrong version\n", hostname->string, sizeof(string));
else
{
for( i = 0; i < Host_MaxClients(); i++ )
if( svs.clients[i].state >= cs_connected )
count++;
com.sprintf( string, "%16s %8s %2i/%2i\n", hostname->string, sv.name, count, Host_MaxClients());
}
Netchan_OutOfBandPrint( NS_SERVER, from, "info\n%s", string );
}
/*
================
SV_Ping
Just responds with an acknowledgement
================
*/
void SV_Ping( netadr_t from )
{
Netchan_OutOfBandPrint( NS_SERVER, from, "ack" );
}
bool Rcon_Validate( void )
{
if(!com.strlen( rcon_password->string ))
return false;
if(!com.strcmp( Cmd_Argv(1), rcon_password->string ))
return false;
return true;
}
/*
===============
SV_RemoteCommand
A client issued an rcon command.
Shift down the remaining args
Redirect all printfs
===============
*/
void SV_RemoteCommand( netadr_t from, sizebuf_t *msg )
{
char remaining[1024];
static char outputbuf[MAX_MSGLEN - 16];
int i;
if(!Rcon_Validate()) MsgDev(D_INFO, "Bad rcon from %s:\n%s\n", NET_AdrToString( from ), msg->data + 4 );
else MsgDev( D_INFO, "Rcon from %s:\n%s\n", NET_AdrToString( from ), msg->data + 4 );
SV_BeginRedirect( from, RD_PACKET, outputbuf, MAX_MSGLEN - 16, SV_FlushRedirect );
if(!Rcon_Validate()) MsgDev( D_WARN, "Bad rcon_password.\n" );
else
{
remaining[0] = 0;
for( i = 2; i < Cmd_Argc(); i++ )
{
com.strcat( remaining, Cmd_Argv( i ));
com.strcat( remaining, " " );
}
Cmd_ExecuteString( remaining );
}
SV_EndRedirect();
}
void SV_SetAngle( edict_t *ent, const float *rgflAngles )
{
if( !ent || !ent->pvServerData || !ent->pvServerData->client ) return;
MSG_Begin( svc_setangle );
MSG_WriteAngle32( &sv.multicast, rgflAngles[0] );
MSG_WriteAngle32( &sv.multicast, rgflAngles[1] );
MSG_WriteAngle32( &sv.multicast, rgflAngles[2] );
MSG_Send( MSG_ONE_R, vec3_origin, ent );
}
/*
===========
PutClientInServer
Called when a player connects to a server or respawns in
a deathmatch.
============
*/
void SV_PutClientInServer( edict_t *ent )
{
int index;
sv_client_t *client;
index = NUM_FOR_EDICT( ent ) - 1;
client = ent->pvServerData->client;
svgame.globals->time = sv.time;
ent->pvServerData->s.ed_type = ED_CLIENT; // init edict type
ent->free = false;
if( !sv.loadgame )
{
// fisrt entering
svgame.dllFuncs.pfnClientPutInServer( ent );
ent->v.viewangles[ROLL] = 0; // cut off any camera rolling
ent->v.origin[2] += 1; // make sure off ground
}
else
{
}
SV_LinkEdict( ent ); // m_pmatrix calculated here, so we need call this before pe->CreatePlayer
ent->pvServerData->physbody = pe->CreatePlayer( ent, SV_GetModelPtr( ent ), ent->v.origin, ent->v.m_pmatrix );
Mem_EmptyPool( svgame.temppool ); // all tempstrings can be freed now
MsgDev( D_INFO, "level loaded at %g sec\n", Sys_DoubleTime() - svs.timestart );
}
/*
============================================================
CLIENT COMMAND EXECUTION
============================================================
*/
/*
================
SV_New_f
Sends the first message from the server to a connected client.
This will be sent on the initial connection and upon each server load.
================
*/
void SV_New_f( sv_client_t *cl )
{
int playernum;
edict_t *ent;
if( cl->state != cs_connected )
{
MsgDev( D_INFO, "new is not valid from the console\n" );
return;
}
playernum = cl - svs.clients;
// send the serverdata
MSG_WriteByte( &cl->netchan.message, svc_serverdata );
MSG_WriteLong( &cl->netchan.message, PROTOCOL_VERSION);
MSG_WriteLong( &cl->netchan.message, svs.spawncount );
MSG_WriteFloat( &cl->netchan.message, sv.frametime );
MSG_WriteShort( &cl->netchan.message, playernum );
MSG_WriteString( &cl->netchan.message, sv.configstrings[CS_NAME] );
// game server
if( sv.state == ss_active )
{
// set up the entity for the client
ent = EDICT_NUM( playernum + 1 );
ent->serialnumber = playernum + 1;
cl->edict = ent;
Mem_Set( &cl->lastcmd, 0, sizeof( cl->lastcmd ));
// begin fetching configstrings
MSG_WriteByte( &cl->netchan.message, svc_stufftext );
MSG_WriteString( &cl->netchan.message, va("cmd configstrings %i %i\n", svs.spawncount, 0 ));
}
}
/*
==================
SV_Configstrings_f
==================
*/
void SV_Configstrings_f( sv_client_t *cl )
{
int start;
string cs;
if( cl->state != cs_connected )
{
MsgDev( D_INFO, "configstrings is not valid from the console\n" );
return;
}
// handle the case of a level changing while a client was connecting
if( com.atoi( Cmd_Argv( 1 )) != svs.spawncount )
{
MsgDev( D_INFO, "configstrings from different level\n" );
SV_New_f( cl );
return;
}
start = com.atoi( Cmd_Argv( 2 ));
// write a packet full of data
while( cl->netchan.message.cursize < (MAX_MSGLEN / 2) && start < MAX_CONFIGSTRINGS )
{
if( sv.configstrings[start][0])
{
MSG_WriteByte( &cl->netchan.message, svc_configstring );
MSG_WriteShort( &cl->netchan.message, start );
MSG_WriteString( &cl->netchan.message, sv.configstrings[start] );
}
start++;
}
if( start == MAX_CONFIGSTRINGS ) com.snprintf( cs, MAX_STRING, "cmd baselines %i %i\n", svs.spawncount, 0 );
else com.snprintf( cs, MAX_STRING, "cmd configstrings %i %i\n", svs.spawncount, start );
// send next command
MSG_WriteByte( &cl->netchan.message, svc_stufftext );
MSG_WriteString( &cl->netchan.message, cs );
}
/*
==================
SV_Baselines_f
==================
*/
void SV_Baselines_f( sv_client_t *cl )
{
int start;
entity_state_t *base, nullstate;
string baseline;
if( cl->state != cs_connected )
{
MsgDev( D_INFO, "baselines is not valid from the console\n" );
return;
}
// handle the case of a level changing while a client was connecting
if( com.atoi( Cmd_Argv( 1 )) != svs.spawncount )
{
MsgDev( D_INFO, "baselines from different level\n" );
SV_New_f( cl );
return;
}
start = com.atoi(Cmd_Argv(2));
Mem_Set( &nullstate, 0, sizeof(nullstate));
// write a packet full of data
while( cl->netchan.message.cursize < MAX_MSGLEN / 2 && start < host.max_edicts )
{
base = &svs.baselines[start];
if( base->modelindex || base->soundindex || base->effects )
{
MSG_WriteByte( &cl->netchan.message, svc_spawnbaseline );
MSG_WriteDeltaEntity( &nullstate, base, &cl->netchan.message, true, true );
}
start++;
}
if( start == host.max_edicts ) com.snprintf( baseline, MAX_STRING, "precache %i\n", svs.spawncount );
else com.snprintf( baseline, MAX_STRING, "cmd baselines %i %i\n",svs.spawncount, start );
// send next command
MSG_WriteByte( &cl->netchan.message, svc_stufftext );
MSG_WriteString( &cl->netchan.message, baseline );
}
/*
==================
SV_Begin_f
==================
*/
void SV_Begin_f( sv_client_t *cl )
{
// handle the case of a level changing while a client was connecting
if( com.atoi( Cmd_Argv( 1 )) != svs.spawncount )
{
Msg( "begin from different level\n" );
SV_New_f( cl );
return;
}
cl->state = cs_spawned;
SV_PutClientInServer( cl->edict );
}
/*
==================
SV_Impulse_f
old good "impulse 101"
==================
*/
void SV_Impulse_f( sv_client_t *cl )
{
if( !cl || !cl->edict ) return;
if( Cmd_Argc() < 2 ) return;
cl->edict->v.impulse = com.atoi( Cmd_Argv( 1 ));
}
/*
==================
SV_NextDownload_f
==================
*/
void SV_NextDownload_f( sv_client_t *cl )
{
int percent;
int r, size;
if( !cl->download ) return;
r = cl->downloadsize - cl->downloadcount;
if( r > 1024 ) r = 1024;
MSG_WriteByte( &cl->netchan.message, svc_download );
MSG_WriteShort( &cl->netchan.message, r );
cl->downloadcount += r;
size = cl->downloadsize;
if( !size ) size = 1;
percent = cl->downloadcount * 100 / size;
MSG_WriteByte( &cl->netchan.message, percent );
MSG_WriteData( &cl->netchan.message, cl->download + cl->downloadcount - r, r );
if( cl->downloadcount == cl->downloadsize ) cl->download = NULL;
}
/*
==================
SV_BeginDownload_f
==================
*/
void SV_BeginDownload_f( sv_client_t *cl )
{
char *name;
int offset = 0;
name = Cmd_Argv( 1 );
if(Cmd_Argc() > 2 ) offset = com.atoi(Cmd_Argv(2)); // continue download from
cl->download = FS_LoadFile( name, &cl->downloadsize );
cl->downloadcount = offset;
if( offset > cl->downloadsize ) cl->downloadcount = cl->downloadsize;
if( !allow_download->integer || !cl->download )
{
MsgDev( D_ERROR, "SV_BeginDownload_f: couldn't download %s to %s\n", name, cl->name );
if( cl->download ) Mem_Free( cl->download );
MSG_WriteByte( &cl->netchan.message, svc_download );
MSG_WriteShort( &cl->netchan.message, -1 );
MSG_WriteByte( &cl->netchan.message, 0 );
cl->download = NULL;
return;
}
SV_NextDownload_f( cl );
MsgDev( D_INFO, "Downloading %s to %s\n", name, cl->name );
}
/*
=================
SV_Disconnect_f
The client is going to disconnect, so remove the connection immediately
=================
*/
void SV_Disconnect_f( sv_client_t *cl )
{
SV_DropClient( cl );
}
/*
==================
SV_ShowServerinfo_f
Dumps the serverinfo info string
==================
*/
void SV_ShowServerinfo_f( sv_client_t *cl )
{
Info_Print( Cvar_Serverinfo());
}
/*
=================
SV_UserinfoChanged
Pull specific info from a newly changed userinfo string
into a more C freindly form.
=================
*/
void SV_UserinfoChanged( sv_client_t *cl )
{
char *val;
int i;
// name for C code (make colored string)
com.snprintf( cl->name, sizeof(cl->name), "^2%s", Info_ValueForKey( cl->userinfo, "name"));
// rate command
val = Info_ValueForKey( cl->userinfo, "rate" );
if( com.strlen( val ))
{
i = com.atoi( val );
cl->rate = i;
cl->rate = bound ( 100, cl->rate, 15000 );
}
else cl->rate = 5000;
// msg command
val = Info_ValueForKey( cl->userinfo, "msg" );
if( com.strlen( val ))
{
cl->messagelevel = com.atoi( val );
}
}
/*
==================
SV_UpdateUserinfo_f
==================
*/
static void SV_UpdateUserinfo_f( sv_client_t *cl )
{
com.strncpy( cl->userinfo, Cmd_Argv(1), sizeof(cl->userinfo));
SV_UserinfoChanged( cl );
// call prog code to allow overrides
svgame.globals->time = sv.time;
svgame.globals->frametime = sv.frametime;
svgame.dllFuncs.pfnClientUserInfoChanged( cl->edict, cl->userinfo );
}
ucmd_t ucmds[] =
{
{"new", SV_New_f},
{"begin", SV_Begin_f},
{"impulse", SV_Impulse_f},
{"baselines", SV_Baselines_f},
{"info", SV_ShowServerinfo_f},
{"nextdl", SV_NextDownload_f},
{"disconnect", SV_Disconnect_f},
{"download", SV_BeginDownload_f},
{"userinfo", SV_UpdateUserinfo_f},
{"configstrings", SV_Configstrings_f},
{NULL, NULL}
};
/*
==================
SV_ExecuteUserCommand
==================
*/
void SV_ExecuteClientCommand( sv_client_t *cl, char *s )
{
ucmd_t *u;
Cmd_TokenizeString( s );
for( u = ucmds; u->name; u++ )
{
if(!com.strcmp(Cmd_Argv(0), u->name))
{
MsgDev( D_NOTE, "ucmd->%s()\n", u->name );
u->func( cl );
break;
}
}
if( !u->name && sv.state == ss_active )
{
// custom client commands
svgame.globals->time = sv.time;
svgame.globals->frametime = sv.frametime;
svgame.dllFuncs.pfnClientCommand( cl->edict );
}
}
/*
=================
MSG_Begin
Misc helper function
=================
*/
void _MSG_Begin( int dest, const char *filename, int fileline )
{
_MSG_WriteBits( &sv.multicast, dest, "MSG_Begin", NET_BYTE, filename, fileline );
}
/*
=================
SV_Send
Sends the contents of sv.multicast to a subset of the clients,
then clears sv.multicast.
MULTICAST_ONE send to one client (ent can't be NULL)
MULTICAST_ALL same as broadcast (origin can be NULL)
MULTICAST_PVS send to clients potentially visible from org
MULTICAST_PHS send to clients potentially hearable from org
=================
*/
void _MSG_Send( msgtype_t msg_type, vec3_t origin, const edict_t *ent, const char *filename, int fileline )
{
byte *mask = NULL;
int leafnum = 0, cluster = 0;
int area1 = 0, area2 = 0;
int j, numclients = Host_MaxClients();
sv_client_t *cl, *current = svs.clients;
bool reliable = false;
switch( msg_type )
{
case MSG_ALL_R:
reliable = true;
// intentional fallthrough
case MSG_ALL:
// nothing to sort
break;
case MSG_PHS_R:
reliable = true;
// intentional fallthrough
case MSG_PHS:
if( origin == NULL ) return;
leafnum = pe->PointLeafnum( origin );
cluster = pe->LeafCluster( leafnum );
mask = pe->ClusterPHS( cluster );
area1 = pe->LeafArea( leafnum );
break;
case MSG_PVS_R:
reliable = true;
// intentional fallthrough
case MSG_PVS:
if( origin == NULL ) return;
leafnum = pe->PointLeafnum( origin );
cluster = pe->LeafCluster( leafnum );
mask = pe->ClusterPVS( cluster );
area1 = pe->LeafArea( leafnum );
break;
case MSG_ONE_R:
reliable = true;
// intentional fallthrough
case MSG_ONE:
if( ent == NULL ) return;
j = NUM_FOR_EDICT( ent );
if( j < 1 || j > numclients ) return;
current = svs.clients + (j - 1);
numclients = 1; // send to one
break;
default:
MsgDev( D_ERROR, "MSG_Send: bad destination: %i (called at %s:%i)\n", msg_type, filename, fileline );
return;
}
// send the data to all relevent clients (or once only)
for( j = 0, cl = current; j < numclients; j++, cl++ )
{
if( cl->state == cs_free || cl->state == cs_zombie )
continue;
if( cl->state != cs_spawned && !reliable )
continue;
if( cl->edict && (cl->edict->v.flags & FL_FAKECLIENT))
continue;
if( mask )
{
area2 = pe->LeafArea( leafnum );
cluster = pe->LeafCluster( leafnum );
leafnum = pe->PointLeafnum( cl->edict->v.origin );
if(!pe->AreasConnected( area1, area2 )) continue;
if( mask && (!(mask[cluster>>3] & (1<<(cluster&7)))))
continue;
}
if( reliable ) MSG_WriteData( &cl->netchan.message, sv.multicast.data, sv.multicast.cursize );
else MSG_WriteData( &cl->datagram, sv.multicast.data, sv.multicast.cursize );
}
MSG_Clear( &sv.multicast );
}
/*
=================
SV_ConnectionlessPacket
A connectionless packet has four leading 0xff
characters to distinguish it from a game channel.
Clients that are in the game can still send
connectionless packets.
=================
*/
void SV_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
{
char *s;
char *c;
MSG_BeginReading( msg );
MSG_ReadLong( msg );// skip the -1 marker
s = MSG_ReadStringLine( msg );
Cmd_TokenizeString( s );
c = Cmd_Argv( 0 );
MsgDev( D_INFO, "SV_ConnectionlessPacket: %s : %s\n", NET_AdrToString(from), c);
if( !com.strcmp( c, "ping" )) SV_Ping( from );
else if( !com.strcmp( c, "ack" )) SV_Ack( from );
else if( !com.strcmp( c,"status" )) SV_Status( from );
else if( !com.strcmp( c,"info" )) SV_Info( from );
else if( !com.strcmp( c,"getchallenge" )) SV_GetChallenge( from );
else if( !com.strcmp( c,"connect" )) SV_DirectConnect( from );
else if( !com.strcmp( c, "rcon" )) SV_RemoteCommand( from, msg );
else MsgDev( D_ERROR, "bad connectionless packet from %s:\n%s\n", NET_AdrToString( from ), s );
}
void SV_ApplyClientMove( sv_client_t *cl, usercmd_t *cmd )
{
int i;
float temp, pitch;
edict_t *ent = cl->edict;
ent->v.button = cmd->buttons; // initialize buttons
if( cmd->upmove < 0 ) ent->v.button |= IN_DUCK;
if( cmd->upmove > 0 ) ent->v.button |= IN_JUMP;
if( cmd->sidemove < 0 ) ent->v.button |= IN_MOVELEFT;
if( cmd->sidemove > 0 ) ent->v.button |= IN_MOVERIGHT;
if( cmd->forwardmove > 0 ) ent->v.button |= IN_FORWARD;
if( cmd->forwardmove < 0 ) ent->v.button |= IN_BACK;
// circularly clamp the angles with deltas
for( i = 0; i < 3; i++ )
{
temp = cmd->angles[i] + ent->pvServerData->s.delta_angles[i];
ent->v.viewangles[i] = temp;
}
pitch = ent->pvServerData->s.delta_angles[PITCH];
if( pitch > 180 ) pitch -= 360;
// don't let the player look up or down more than 90 degrees
if( ent->v.viewangles[PITCH] + pitch < -360 ) ent->v.viewangles[PITCH] += 360; // wrapped
if( ent->v.viewangles[PITCH] + pitch > 360 ) ent->v.viewangles[PITCH] -= 360; // wrapped
if( ent->v.viewangles[PITCH] + pitch > 89 ) ent->v.viewangles[PITCH] = 89 - pitch;
if( ent->v.viewangles[PITCH] + pitch < -89 ) ent->v.viewangles[PITCH] = -89 - pitch;
if( ent->v.flags & FL_DUCKING && ent->v.flags & FL_ONGROUND )
{
cmd->forwardmove *= 0.333;
cmd->sidemove *= 0.333;
cmd->upmove *= 0.333;
}
VectorCopy( ent->v.viewangles, ent->pvServerData->s.viewangles );
// VectorCopy( ent->v.viewangles, ent->v.angles );
}
void SV_DropPunchAngle( sv_client_t *cl )
{
float len;
len = VectorNormalizeLength( cl->edict->v.punchangle );
len -= 10 * sv.frametime;
if( len < 0 ) len = 0;
VectorScale( cl->edict->v.punchangle, len, cl->edict->v.punchangle );
}
/*
==================
SV_UserFriction
==================
*/
void SV_UserFriction( sv_client_t *cl )
{
float speed, newspeed;
float control, friction;
vec3_t start, stop;
trace_t trace;
speed = sqrt(cl->edict->v.velocity[0] * cl->edict->v.velocity[0] + cl->edict->v.velocity[1] * cl->edict->v.velocity[1]);
if( !speed ) return;
// if the leading edge is over a dropoff, increase friction
start[0] = stop[0] = cl->edict->v.origin[0] + cl->edict->v.velocity[0] / speed * 16;
start[1] = stop[1] = cl->edict->v.origin[1] + cl->edict->v.velocity[1] / speed * 16;
start[2] = cl->edict->v.origin[2] + cl->edict->v.mins[2];
stop[2] = start[2] - 34;
trace = SV_Trace( start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, cl->edict, SV_ContentsMask( cl->edict ));
if( trace.fraction == 1.0 ) friction = sv_friction->value * 2;
else friction = sv_friction->value;
// apply friction
control = speed < 100 ? 100 : speed;
newspeed = speed - sv.frametime * control * friction;
if( newspeed < 0 ) newspeed = 0;
else newspeed /= speed;
VectorScale( cl->edict->v.velocity, newspeed, cl->edict->v.velocity );
}
/*
===============
SV_CalcRoll
Used by view and sv_user
===============
*/
float SV_CalcRoll( vec3_t angles, vec3_t velocity )
{
vec3_t right;
float sign, side, value;
AngleVectors( angles, NULL, right, NULL );
side = DotProduct( velocity, right );
sign = side < 0 ? -1 : 1;
side = fabs( side );
value = sv_rollangle->value;
if( side < sv_rollspeed->value )
side = side * value / sv_rollspeed->value;
else side = value;
return side*sign;
}
/*
==============
SV_Accelerate
==============
*/
void SV_Accelerate( sv_client_t *cl )
{
int i;
float addspeed;
float accelspeed, currentspeed;
currentspeed = DotProduct( cl->edict->v.velocity, wishdir );
addspeed = wishspeed - currentspeed;
if( addspeed <= 0 ) return;
accelspeed = sv_accelerate->value * sv.frametime * wishspeed;
if( accelspeed > addspeed ) accelspeed = addspeed;
for( i = 0; i < 3; i++ ) cl->edict->v.velocity[i] += accelspeed * wishdir[i];
}
void SV_AirAccelerate( sv_client_t *cl, vec3_t wishveloc )
{
int i;
float addspeed;
float wishspd, accelspeed, currentspeed;
wishspd = VectorNormalizeLength( wishveloc );
if( wishspd > 30 ) wishspd = 30;
currentspeed = DotProduct( cl->edict->v.velocity, wishveloc );
addspeed = wishspd - currentspeed;
if( addspeed <= 0 ) return;
accelspeed = sv_accelerate->value * wishspeed * sv.frametime;
if( accelspeed > addspeed ) accelspeed = addspeed;
for( i = 0; i < 3; i++ ) cl->edict->v.velocity[i] += accelspeed * wishveloc[i];
}
/*
===================
SV_WaterMove
===================
*/
void SV_WaterMove( sv_client_t *cl, usercmd_t *cmd )
{
int i;
vec3_t wishvel;
float speed, newspeed;
float wishspeed, addspeed;
float accelspeed, temp;
// user intentions
AngleVectors( cl->edict->v.viewangles, forward, right, up );
for( i = 0; i < 3; i++ ) wishvel[i] = forward[i] * cmd->forwardmove + right[i] * cmd->sidemove;
if(!cmd->forwardmove && !cmd->sidemove && !cmd->upmove)
wishvel[2] -= 60; // drift towards bottom
else wishvel[2] += cmd->upmove;
wishspeed = VectorLength( wishvel );
if( wishspeed > sv_maxspeed->value )
{
temp = sv_maxspeed->value / wishspeed;
VectorScale( wishvel, temp, wishvel );
wishspeed = sv_maxspeed->value;
}
wishspeed *= 0.7;
// water friction
speed = VectorLength( cl->edict->v.velocity );
if( speed )
{
newspeed = speed - sv.frametime * speed * sv_friction->value;
if( newspeed < 0 ) newspeed = 0;
temp = newspeed / speed;
VectorScale( cl->edict->v.velocity, temp, cl->edict->v.velocity );
}
else newspeed = 0;
// water acceleration
if( !wishspeed ) return;
addspeed = wishspeed - newspeed;
if( addspeed <= 0 ) return;
VectorNormalize( wishvel );
accelspeed = sv_accelerate->value * wishspeed * sv.frametime;
if( accelspeed > addspeed ) accelspeed = addspeed;
for( i = 0; i < 3; i++ ) cl->edict->v.velocity[i] += accelspeed * wishvel[i];
}
void SV_WaterJump( sv_client_t *cl )
{
if( sv.time > cl->edict->v.teleport_time || !cl->edict->v.waterlevel )
{
cl->edict->v.flags &= ~FL_WATERJUMP;
cl->edict->v.teleport_time = 0;
}
cl->edict->v.velocity[0] = cl->edict->v.movedir[0];
cl->edict->v.velocity[1] = cl->edict->v.movedir[1];
}
/*
===================
SV_AirMove
===================
*/
void SV_AirMove( sv_client_t *cl, usercmd_t *cmd )
{
int i;
vec3_t wishvel;
float fmove, smove, temp;
wishvel[0] = wishvel[2] = 0;
wishvel[1] = cl->edict->v.angles[1];
AngleVectors( wishvel, forward, right, up );
fmove = cmd->forwardmove;
smove = cmd->sidemove;
// HACKHACK to not let you back into teleporter
if( sv.time < cl->edict->v.teleport_time && fmove < 0 )
fmove = 0;
for( i = 0; i < 3; i++ ) wishvel[i] = forward[i] * fmove + right[i] * smove;
if((int)cl->edict->v.movetype != MOVETYPE_WALK )
wishvel[2] += cmd->upmove;
wishspeed = VectorNormalizeLength2( wishvel, wishdir );
if( wishspeed > sv_maxspeed->value )
{
temp = sv_maxspeed->value / wishspeed;
VectorScale( wishvel, temp, wishvel );
wishspeed = sv_maxspeed->value;
}
if( cl->edict->v.movetype == MOVETYPE_NOCLIP )
{
// noclip
VectorCopy( wishvel, cl->edict->v.velocity );
}
else if( onground )
{
SV_UserFriction( cl );
SV_Accelerate( cl );
}
else
{
// not on ground, so little effect on velocity
SV_AirAccelerate( cl, wishvel );
}
}
/*
==================
SV_ClientThink
Also called by bot code
==================
*/
void SV_ClientThink( sv_client_t *cl, usercmd_t *cmd )
{
vec3_t viewangles;
cl->commandMsec -= cmd->msec;
if( cl->commandMsec < 0 && sv_enforcetime->integer )
{
MsgDev( D_INFO, "commandMsec underflow from %s\n", cl->name );
return;
}
cl->lastcmd = *cmd;
cl->skipframes = 0;
// may have been kicked during the last usercmd
if( sv_paused->integer ) return;
SV_ApplyClientMove( cl, &cl->lastcmd );
// make sure the velocity is sane (not a NaN)
SV_CheckVelocity( cl->edict );
if( cl->edict->v.movetype == MOVETYPE_NONE )
return;
onground = (cl->edict->v.flags & FL_ONGROUND);
SV_DropPunchAngle( cl );
// if dead, behave differently
if( cl->edict->v.health <= 0 )
{
VectorClear( cl->edict->v.view_ofs );
return;
}
// angles
// show 1/3 the pitch angle and all the roll angle
VectorAdd( cl->edict->v.viewangles, cl->edict->v.punchangle, viewangles );
cl->edict->v.viewangles[ROLL] = SV_CalcRoll( viewangles, cl->edict->v.velocity) * 4;
if( !cl->edict->v.fixangle )
{
cl->edict->v.angles[PITCH] = -viewangles[PITCH] / 3;
cl->edict->v.angles[YAW] = viewangles[YAW];
}
if( cl->edict->v.flags & FL_WATERJUMP )
{
SV_WaterJump( cl );
SV_CheckVelocity( cl->edict );
return;
}
// walk
if((cl->edict->v.waterlevel >= 2) && (cl->edict->v.movetype != MOVETYPE_NOCLIP))
{
SV_WaterMove( cl, &cl->lastcmd );
SV_CheckVelocity( cl->edict );
return;
}
SV_AirMove( cl, &cl->lastcmd );
SV_CheckVelocity( cl->edict );
VectorCopy( cl->edict->v.origin, cl->edict->pvServerData->s.origin );
VectorCopy( cl->edict->v.velocity, cl->edict->pvServerData->s.velocity );
}
/*
==================
SV_ReadClientMove
The message usually contains all the movement commands
that were in the last three packets, so that the information
in dropped packets can be recovered.
On very fast clients, there may be multiple usercmd packed into
each of the backup packets.
==================
*/
static void SV_ReadClientMove( sv_client_t *cl, sizebuf_t *msg )
{
int checksumIndex, lastframe;
int checksum, calculatedChecksum;
usercmd_t nullcmd, oldest, oldcmd, newcmd;
int net_drop;
double latency;
checksumIndex = msg->readcount;
checksum = MSG_ReadByte( msg );
lastframe = MSG_ReadLong( msg );
if( lastframe != cl->lastframe )
{
cl->lastframe = lastframe;
if( cl->lastframe > 0 )
{
latency = svs.realtime - cl->frames[cl->lastframe & UPDATE_MASK].senttime;
cl->frame_latency[cl->lastframe & (LATENCY_COUNTS-1)] = latency;
}
}
Mem_Set( &nullcmd, 0, sizeof( nullcmd ));
MSG_ReadDeltaUsercmd( msg, &nullcmd, &oldest );
MSG_ReadDeltaUsercmd( msg, &oldest, &oldcmd );
MSG_ReadDeltaUsercmd( msg, &oldcmd, &newcmd );
if( cl->state != cs_spawned )
{
cl->lastframe = -1;
return;
}
// if the checksum fails, ignore the rest of the packet
calculatedChecksum = CRC_Sequence( msg->data + checksumIndex + 1, msg->readcount - checksumIndex - 1, cl->netchan.incoming_sequence );
if( calculatedChecksum != checksum )
{
MsgDev( D_ERROR, "SV_UserMove: failed command checksum for %s (%d != %d)\n", cl->name, calculatedChecksum, checksum );
return;
}
if( !sv_paused->integer )
{
net_drop = cl->netchan.dropped;
if( net_drop < 20 )
{
while( net_drop > 2 )
{
SV_Physics_ClientMove( cl, &cl->lastcmd );
net_drop--;
}
if( net_drop > 1 ) SV_Physics_ClientMove( cl, &oldest );
if( net_drop > 0 ) SV_Physics_ClientMove( cl, &oldcmd );
}
SV_Physics_ClientMove( cl, &newcmd );
}
cl->lastcmd = newcmd;
}
/*
===================
SV_ExecuteClientMessage
Parse a client packet
===================
*/
void SV_ExecuteClientMessage( sv_client_t *cl, sizebuf_t *msg )
{
int c, stringCmdCount = 0;
bool move_issued = false;
char *s;
// make sure the reply sequence number matches the incoming sequence number
if( cl->netchan.incoming_sequence >= cl->netchan.outgoing_sequence )
cl->netchan.outgoing_sequence = cl->netchan.incoming_sequence;
else cl->send_message = false; // don't reply, sequences have slipped
// read optional clientCommand strings
while( cl->state != cs_zombie )
{
c = MSG_ReadByte( msg );
if( c == -1 ) break;
if( msg->error )
{
MsgDev( D_ERROR, "SV_ReadClientMessage: badread\n" );
SV_DropClient( cl );
return;
}
switch( c )
{
case clc_nop:
break;
case clc_userinfo:
SV_UpdateUserinfo_f( cl );
break;
case clc_move:
if( move_issued ) return; // someone is trying to cheat...
move_issued = true;
SV_ReadClientMove( cl, msg );
break;
case clc_stringcmd:
s = MSG_ReadString( msg );
// malicious users may try using too many string commands
if( ++stringCmdCount < 8 ) SV_ExecuteClientCommand( cl, s );
if( cl->state == cs_zombie ) return; // disconnect command
break;
default:
MsgDev( D_ERROR, "SV_ReadClientMessage: unknown command char %d\n", c );
SV_DropClient( cl );
return;
}
}
}