1485 lines
38 KiB
C
1485 lines
38 KiB
C
//=======================================================================
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// Copyright XashXT Group 2008 ©
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// sv_client.c - client interactions
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//=======================================================================
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#include "common.h"
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#include "const.h"
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#include "server.h"
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typedef struct ucmd_s
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{
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const char *name;
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void (*func)( sv_client_t *cl );
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} ucmd_t;
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static vec3_t wishdir, forward, right, up;
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static float wishspeed;
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static bool onground;
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/*
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=================
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SV_GetChallenge
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Returns a challenge number that can be used
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in a subsequent client_connect command.
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We do this to prevent denial of service attacks that
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flood the server with invalid connection IPs. With a
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challenge, they must give a valid IP address.
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=================
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*/
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void SV_GetChallenge( netadr_t from )
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{
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int i, oldest = 0;
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int oldestTime;
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oldestTime = 0x7fffffff;
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// see if we already have a challenge for this ip
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for (i = 0; i < MAX_CHALLENGES; i++ )
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{
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if( !svs.challenges[i].connected && NET_CompareAdr( from, svs.challenges[i].adr ))
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break;
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if( svs.challenges[i].time < oldestTime )
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{
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oldestTime = svs.challenges[i].time;
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oldest = i;
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}
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}
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if( i == MAX_CHALLENGES )
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{
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// this is the first time this client has asked for a challenge
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svs.challenges[oldest].challenge = ((rand()<<16) ^ rand()) ^ (int)host.realtime;
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svs.challenges[oldest].adr = from;
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svs.challenges[oldest].time = host.realtime;
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svs.challenges[oldest].connected = false;
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i = oldest;
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}
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// send it back
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Netchan_OutOfBandPrint( NS_SERVER, svs.challenges[i].adr, "challenge %i", svs.challenges[i].challenge );
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}
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/*
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==================
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SV_DirectConnect
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A connection request that did not come from the master
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==================
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*/
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void SV_DirectConnect( netadr_t from )
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{
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char userinfo[MAX_INFO_STRING];
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sv_client_t temp, *cl, *newcl;
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edict_t *ent;
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int i, edictnum;
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int version;
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int qport, count = 0;
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int challenge;
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version = com.atoi(Cmd_Argv(1));
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if( version != PROTOCOL_VERSION )
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{
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Netchan_OutOfBandPrint( NS_SERVER, from, "print\nServer uses protocol version %i.\n", PROTOCOL_VERSION );
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MsgDev( D_ERROR, "SV_DirectConnect: rejected connect from version %i\n", version );
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return;
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}
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qport = com.atoi(Cmd_Argv(2));
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challenge = com.atoi(Cmd_Argv(3));
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com.strncpy( userinfo, Cmd_Argv( 4 ), sizeof(userinfo) - 1);
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userinfo[sizeof(userinfo) - 1] = 0;
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// quick reject
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for( i = 0, cl = svs.clients; i < Host_MaxClients(); i++, cl++ )
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{
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if( cl->state == cs_free ) continue;
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if( NET_CompareBaseAdr(from, cl->netchan.remote_address) && (cl->netchan.qport == qport || from.port == cl->netchan.remote_address.port))
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{
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if(!NET_IsLocalAddress( from ) && (host.realtime - cl->lastconnect) < sv_reconnect_limit->value )
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{
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MsgDev( D_INFO, "%s:reconnect rejected : too soon\n", NET_AdrToString( from ));
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return;
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}
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break;
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}
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}
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// see if the challenge is valid (LAN clients don't need to challenge)
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if( !NET_IsLocalAddress( from ))
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{
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for( i = 0; i < MAX_CHALLENGES; i++ )
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{
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if( NET_CompareAdr( from, svs.challenges[i].adr ))
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{
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if( challenge == svs.challenges[i].challenge )
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break; // valid challenge
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}
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}
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if( i == MAX_CHALLENGES )
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{
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Netchan_OutOfBandPrint( NS_SERVER, from, "print\nNo or bad challenge for address.\n" );
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return;
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}
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// force the IP key/value pair so the game can filter based on ip
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Info_SetValueForKey( userinfo, "ip", NET_AdrToString( from ));
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svs.challenges[i].connected = true;
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MsgDev( D_INFO, "Client %i connecting with challenge %p\n", i, challenge );
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}
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else
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{
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// force the "ip" info key to "localhost"
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Info_SetValueForKey( userinfo, "ip", "localhost" );
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Info_SetValueForKey( userinfo, "name", GI->username ); // can be overwrited later
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}
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newcl = &temp;
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Mem_Set( newcl, 0, sizeof(sv_client_t));
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// if there is already a slot for this ip, reuse it
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for( i = 0, cl = svs.clients; i < Host_MaxClients(); i++, cl++ )
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{
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if( cl->state == cs_free ) continue;
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if( NET_CompareBaseAdr(from, cl->netchan.remote_address) && (cl->netchan.qport == qport || from.port == cl->netchan.remote_address.port))
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{
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MsgDev( D_INFO, "%s:reconnect\n", NET_AdrToString( from ));
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newcl = cl;
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goto gotnewcl;
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}
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}
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// find a client slot
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newcl = NULL;
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for( i = 0, cl = svs.clients; i < Host_MaxClients(); i++, cl++)
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{
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if( cl->state == cs_free )
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{
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newcl = cl;
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break;
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}
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}
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if( !newcl )
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{
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Netchan_OutOfBandPrint( NS_SERVER, from, "print\nServer is full.\n" );
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MsgDev( D_INFO, "SV_DirectConnect: rejected a connection.\n");
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return;
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}
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gotnewcl:
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// build a new connection
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// accept the new client
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// this is the only place a sv_client_t is ever initialized
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*newcl = temp;
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sv_client = newcl;
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edictnum = (newcl - svs.clients) + 1;
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ent = EDICT_NUM( edictnum );
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ent->pvServerData->client = newcl;
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newcl->edict = ent;
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newcl->challenge = challenge; // save challenge for checksumming
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// get the game a chance to reject this connection or modify the userinfo
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if(!(SV_ClientConnect( ent, userinfo )))
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{
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if(*Info_ValueForKey( userinfo, "rejmsg" ))
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Netchan_OutOfBandPrint( NS_SERVER, from, "print\n%s\nConnection refused.\n", Info_ValueForKey( userinfo, "rejmsg" ));
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else Netchan_OutOfBandPrint( NS_SERVER, from, "print\nConnection refused.\n" );
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MsgDev( D_ERROR, "SV_DirectConnect: game rejected a connection.\n");
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return;
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}
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// parse some info from the info strings
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com.strncpy( newcl->userinfo, userinfo, sizeof(newcl->userinfo) - 1);
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SV_UserinfoChanged( newcl );
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// send the connect packet to the client
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Netchan_OutOfBandPrint( NS_SERVER, from, "client_connect" );
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Netchan_Setup( NS_SERVER, &newcl->netchan, from, qport );
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MSG_Init( &newcl->datagram, newcl->datagram_buf, sizeof(newcl->datagram_buf));
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newcl->state = cs_connected;
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newcl->lastmessage = host.realtime;
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newcl->lastconnect = host.realtime;
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// if this was the first client on the server, or the last client
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// the server can hold, send a heartbeat to the master.
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for( i = 0, cl = svs.clients; i < Host_MaxClients(); i++, cl++ )
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if( cl->state >= cs_connected ) count++;
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if( count == 1 || count == Host_MaxClients())
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svs.last_heartbeat = MAX_HEARTBEAT;
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}
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/*
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=====================
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SV_ClientCconnect
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QC code can rejected a connection for some reasons
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e.g. ipban
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=====================
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*/
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bool SV_ClientConnect( edict_t *ent, char *userinfo )
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{
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bool result = true;
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// make sure we start with known default
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ent->v.flags = 0;
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MsgDev(D_NOTE, "SV_ClientConnect()\n");
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svgame.globals->time = sv.time;
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result = svgame.dllFuncs.pfnClientConnect( ent, userinfo );
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return result;
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}
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/*
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=====================
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SV_DropClient
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Called when the player is totally leaving the server, either willingly
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or unwillingly. This is NOT called if the entire server is quiting
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or crashing.
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=====================
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*/
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void SV_DropClient( sv_client_t *drop )
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{
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int i;
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if( drop->state == cs_zombie ) return; // already dropped
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// add the disconnect
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if(!( drop->edict && (drop->edict->v.flags & FL_FAKECLIENT )))
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MSG_WriteByte( &drop->netchan.message, svc_disconnect );
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// let the game known about client state
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svgame.globals->time = sv.time;
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svgame.dllFuncs.pfnClientDisconnect( drop->edict );
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SV_FreeEdict( drop->edict );
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if( drop->download ) drop->download = NULL;
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drop->state = cs_zombie; // become free in a few seconds
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drop->name[0] = 0;
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// if this was the last client on the server, send a heartbeat
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// to the master so it is known the server is empty
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// send a heartbeat now so the master will get up to date info
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// if there is already a slot for this ip, reuse it
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for( i = 0; i < Host_MaxClients(); i++ )
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{
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if( svs.clients[i].state >= cs_connected )
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break;
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}
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if( i == Host_MaxClients()) svs.last_heartbeat = MAX_HEARTBEAT;
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}
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/*
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==============================================================================
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SVC COMMAND REDIRECT
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==============================================================================
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*/
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void SV_BeginRedirect( netadr_t adr, int target, char *buffer, int buffersize, void (*flush))
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{
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if( !target || !buffer || !buffersize || !flush )
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return;
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host.rd.target = target;
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host.rd.buffer = buffer;
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host.rd.buffersize = buffersize;
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host.rd.flush = flush;
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host.rd.address = adr;
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host.rd.buffer[0] = 0;
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}
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void SV_FlushRedirect( netadr_t adr, int dest, char *buf )
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{
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if( sv_client->edict && (sv_client->edict->v.flags & FL_FAKECLIENT))
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return;
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switch( dest )
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{
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case RD_PACKET:
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Netchan_OutOfBandPrint( NS_SERVER, adr, "print\n%s", buf );
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break;
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case RD_CLIENT:
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if( !sv_client ) return; // client not set
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MSG_WriteByte( &sv_client->netchan.message, svc_print );
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MSG_WriteString( &sv_client->netchan.message, buf );
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break;
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case RD_NONE:
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MsgDev( D_ERROR, "SV_FlushRedirect: %s: invalid destination\n", NET_AdrToString( adr ));
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break;
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}
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}
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void SV_EndRedirect( void )
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{
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host.rd.flush( host.rd.address, host.rd.target, host.rd.buffer );
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host.rd.target = 0;
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host.rd.buffer = NULL;
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host.rd.buffersize = 0;
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host.rd.flush = NULL;
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}
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/*
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===============
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SV_StatusString
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Builds the string that is sent as heartbeats and status replies
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===============
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*/
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char *SV_StatusString( void )
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{
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char player[1024];
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static char status[MAX_MSGLEN - 16];
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int i;
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sv_client_t *cl;
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int statusLength;
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int playerLength;
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com.strcpy( status, Cvar_Serverinfo());
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com.strcat( status, "\n" );
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statusLength = com.strlen(status);
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for( i = 0; i < Host_MaxClients(); i++ )
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{
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cl = &svs.clients[i];
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if( cl->state == cs_connected || cl->state == cs_spawned )
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{
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com.sprintf( player, "%i %i \"%s\"\n", (int)cl->edict->v.frags, cl->ping, cl->name );
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playerLength = com.strlen(player);
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if( statusLength + playerLength >= sizeof(status))
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break; // can't hold any more
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com.strcpy( status + statusLength, player );
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statusLength += playerLength;
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}
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}
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return status;
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}
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/*
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================
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SV_Status
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Responds with all the info that qplug or qspy can see
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================
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*/
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void SV_Status( netadr_t from )
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{
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Netchan_OutOfBandPrint( NS_SERVER, from, "print\n%s", SV_StatusString());
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}
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/*
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================
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SV_Ack
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================
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*/
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void SV_Ack( netadr_t from )
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{
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Msg( "Ping acknowledge from %s\n", NET_AdrToString( from ));
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}
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/*
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================
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SV_Info
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Responds with short info for broadcast scans
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The second parameter should be the current protocol version number.
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================
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*/
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void SV_Info( netadr_t from )
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{
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char string[64];
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int i, count = 0;
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int version;
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// ignore in single player
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if(Host_MaxClients() == 1 ) return;
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version = com.atoi(Cmd_Argv( 1 ));
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if( version != PROTOCOL_VERSION )
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com.sprintf( string, "%s: wrong version\n", hostname->string, sizeof(string));
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else
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{
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for( i = 0; i < Host_MaxClients(); i++ )
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if( svs.clients[i].state >= cs_connected )
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count++;
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com.sprintf( string, "%16s %8s %2i/%2i\n", hostname->string, sv.name, count, Host_MaxClients());
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}
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Netchan_OutOfBandPrint( NS_SERVER, from, "info\n%s", string );
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}
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/*
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================
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SV_Ping
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Just responds with an acknowledgement
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================
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*/
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void SV_Ping( netadr_t from )
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{
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Netchan_OutOfBandPrint( NS_SERVER, from, "ack" );
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}
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bool Rcon_Validate( void )
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{
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if(!com.strlen( rcon_password->string ))
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return false;
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if(!com.strcmp( Cmd_Argv(1), rcon_password->string ))
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return false;
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return true;
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}
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/*
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===============
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SV_RemoteCommand
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A client issued an rcon command.
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Shift down the remaining args
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Redirect all printfs
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===============
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*/
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void SV_RemoteCommand( netadr_t from, sizebuf_t *msg )
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{
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char remaining[1024];
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static char outputbuf[MAX_MSGLEN - 16];
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int i;
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if(!Rcon_Validate()) MsgDev(D_INFO, "Bad rcon from %s:\n%s\n", NET_AdrToString( from ), msg->data + 4 );
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else MsgDev( D_INFO, "Rcon from %s:\n%s\n", NET_AdrToString( from ), msg->data + 4 );
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SV_BeginRedirect( from, RD_PACKET, outputbuf, MAX_MSGLEN - 16, SV_FlushRedirect );
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if(!Rcon_Validate()) MsgDev( D_WARN, "Bad rcon_password.\n" );
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else
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{
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remaining[0] = 0;
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for( i = 2; i < Cmd_Argc(); i++ )
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{
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com.strcat( remaining, Cmd_Argv( i ));
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com.strcat( remaining, " " );
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}
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Cmd_ExecuteString( remaining );
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}
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SV_EndRedirect();
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}
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void SV_SetAngle( edict_t *ent, const float *rgflAngles )
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{
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if( !ent || !ent->pvServerData || !ent->pvServerData->client ) return;
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MSG_Begin( svc_setangle );
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MSG_WriteAngle32( &sv.multicast, rgflAngles[0] );
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MSG_WriteAngle32( &sv.multicast, rgflAngles[1] );
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MSG_WriteAngle32( &sv.multicast, rgflAngles[2] );
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MSG_Send( MSG_ONE_R, vec3_origin, ent );
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}
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|
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/*
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===========
|
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PutClientInServer
|
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Called when a player connects to a server or respawns in
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a deathmatch.
|
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============
|
|
*/
|
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void SV_PutClientInServer( edict_t *ent )
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{
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int index;
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sv_client_t *client;
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index = NUM_FOR_EDICT( ent ) - 1;
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client = ent->pvServerData->client;
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svgame.globals->time = sv.time;
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ent->pvServerData->s.ed_type = ED_CLIENT; // init edict type
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ent->free = false;
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if( !sv.loadgame )
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{
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// fisrt entering
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svgame.dllFuncs.pfnClientPutInServer( ent );
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ent->v.viewangles[ROLL] = 0; // cut off any camera rolling
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ent->v.origin[2] += 1; // make sure off ground
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}
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else
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{
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}
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SV_LinkEdict( ent ); // m_pmatrix calculated here, so we need call this before pe->CreatePlayer
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ent->pvServerData->physbody = pe->CreatePlayer( ent, SV_GetModelPtr( ent ), ent->v.origin, ent->v.m_pmatrix );
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Mem_EmptyPool( svgame.temppool ); // all tempstrings can be freed now
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MsgDev( D_INFO, "level loaded at %g sec\n", Sys_DoubleTime() - svs.timestart );
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}
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|
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/*
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|
============================================================
|
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|
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CLIENT COMMAND EXECUTION
|
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============================================================
|
|
*/
|
|
/*
|
|
================
|
|
SV_New_f
|
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|
|
Sends the first message from the server to a connected client.
|
|
This will be sent on the initial connection and upon each server load.
|
|
================
|
|
*/
|
|
void SV_New_f( sv_client_t *cl )
|
|
{
|
|
int playernum;
|
|
edict_t *ent;
|
|
|
|
if( cl->state != cs_connected )
|
|
{
|
|
MsgDev( D_INFO, "new is not valid from the console\n" );
|
|
return;
|
|
}
|
|
|
|
playernum = cl - svs.clients;
|
|
|
|
// send the serverdata
|
|
MSG_WriteByte( &cl->netchan.message, svc_serverdata );
|
|
MSG_WriteLong( &cl->netchan.message, PROTOCOL_VERSION);
|
|
MSG_WriteLong( &cl->netchan.message, svs.spawncount );
|
|
MSG_WriteFloat( &cl->netchan.message, sv.frametime );
|
|
MSG_WriteShort( &cl->netchan.message, playernum );
|
|
MSG_WriteString( &cl->netchan.message, sv.configstrings[CS_NAME] );
|
|
|
|
// game server
|
|
if( sv.state == ss_active )
|
|
{
|
|
// set up the entity for the client
|
|
ent = EDICT_NUM( playernum + 1 );
|
|
ent->serialnumber = playernum + 1;
|
|
cl->edict = ent;
|
|
Mem_Set( &cl->lastcmd, 0, sizeof( cl->lastcmd ));
|
|
|
|
// begin fetching configstrings
|
|
MSG_WriteByte( &cl->netchan.message, svc_stufftext );
|
|
MSG_WriteString( &cl->netchan.message, va("cmd configstrings %i %i\n", svs.spawncount, 0 ));
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_Configstrings_f
|
|
==================
|
|
*/
|
|
void SV_Configstrings_f( sv_client_t *cl )
|
|
{
|
|
int start;
|
|
string cs;
|
|
|
|
if( cl->state != cs_connected )
|
|
{
|
|
MsgDev( D_INFO, "configstrings is not valid from the console\n" );
|
|
return;
|
|
}
|
|
|
|
// handle the case of a level changing while a client was connecting
|
|
if( com.atoi( Cmd_Argv( 1 )) != svs.spawncount )
|
|
{
|
|
MsgDev( D_INFO, "configstrings from different level\n" );
|
|
SV_New_f( cl );
|
|
return;
|
|
}
|
|
|
|
start = com.atoi( Cmd_Argv( 2 ));
|
|
|
|
// write a packet full of data
|
|
while( cl->netchan.message.cursize < (MAX_MSGLEN / 2) && start < MAX_CONFIGSTRINGS )
|
|
{
|
|
if( sv.configstrings[start][0])
|
|
{
|
|
MSG_WriteByte( &cl->netchan.message, svc_configstring );
|
|
MSG_WriteShort( &cl->netchan.message, start );
|
|
MSG_WriteString( &cl->netchan.message, sv.configstrings[start] );
|
|
}
|
|
start++;
|
|
}
|
|
if( start == MAX_CONFIGSTRINGS ) com.snprintf( cs, MAX_STRING, "cmd baselines %i %i\n", svs.spawncount, 0 );
|
|
else com.snprintf( cs, MAX_STRING, "cmd configstrings %i %i\n", svs.spawncount, start );
|
|
|
|
// send next command
|
|
MSG_WriteByte( &cl->netchan.message, svc_stufftext );
|
|
MSG_WriteString( &cl->netchan.message, cs );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_Baselines_f
|
|
==================
|
|
*/
|
|
void SV_Baselines_f( sv_client_t *cl )
|
|
{
|
|
int start;
|
|
entity_state_t *base, nullstate;
|
|
string baseline;
|
|
|
|
if( cl->state != cs_connected )
|
|
{
|
|
MsgDev( D_INFO, "baselines is not valid from the console\n" );
|
|
return;
|
|
}
|
|
|
|
// handle the case of a level changing while a client was connecting
|
|
if( com.atoi( Cmd_Argv( 1 )) != svs.spawncount )
|
|
{
|
|
MsgDev( D_INFO, "baselines from different level\n" );
|
|
SV_New_f( cl );
|
|
return;
|
|
}
|
|
|
|
start = com.atoi(Cmd_Argv(2));
|
|
|
|
Mem_Set( &nullstate, 0, sizeof(nullstate));
|
|
|
|
// write a packet full of data
|
|
while( cl->netchan.message.cursize < MAX_MSGLEN / 2 && start < host.max_edicts )
|
|
{
|
|
base = &svs.baselines[start];
|
|
if( base->modelindex || base->soundindex || base->effects )
|
|
{
|
|
MSG_WriteByte( &cl->netchan.message, svc_spawnbaseline );
|
|
MSG_WriteDeltaEntity( &nullstate, base, &cl->netchan.message, true, true );
|
|
}
|
|
start++;
|
|
}
|
|
|
|
if( start == host.max_edicts ) com.snprintf( baseline, MAX_STRING, "precache %i\n", svs.spawncount );
|
|
else com.snprintf( baseline, MAX_STRING, "cmd baselines %i %i\n",svs.spawncount, start );
|
|
|
|
// send next command
|
|
MSG_WriteByte( &cl->netchan.message, svc_stufftext );
|
|
MSG_WriteString( &cl->netchan.message, baseline );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_Begin_f
|
|
==================
|
|
*/
|
|
void SV_Begin_f( sv_client_t *cl )
|
|
{
|
|
// handle the case of a level changing while a client was connecting
|
|
if( com.atoi( Cmd_Argv( 1 )) != svs.spawncount )
|
|
{
|
|
Msg( "begin from different level\n" );
|
|
SV_New_f( cl );
|
|
return;
|
|
}
|
|
cl->state = cs_spawned;
|
|
SV_PutClientInServer( cl->edict );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_Impulse_f
|
|
|
|
old good "impulse 101"
|
|
==================
|
|
*/
|
|
void SV_Impulse_f( sv_client_t *cl )
|
|
{
|
|
if( !cl || !cl->edict ) return;
|
|
if( Cmd_Argc() < 2 ) return;
|
|
|
|
cl->edict->v.impulse = com.atoi( Cmd_Argv( 1 ));
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_NextDownload_f
|
|
==================
|
|
*/
|
|
void SV_NextDownload_f( sv_client_t *cl )
|
|
{
|
|
int percent;
|
|
int r, size;
|
|
|
|
if( !cl->download ) return;
|
|
|
|
r = cl->downloadsize - cl->downloadcount;
|
|
if( r > 1024 ) r = 1024;
|
|
|
|
MSG_WriteByte( &cl->netchan.message, svc_download );
|
|
MSG_WriteShort( &cl->netchan.message, r );
|
|
|
|
cl->downloadcount += r;
|
|
size = cl->downloadsize;
|
|
if( !size ) size = 1;
|
|
percent = cl->downloadcount * 100 / size;
|
|
MSG_WriteByte( &cl->netchan.message, percent );
|
|
MSG_WriteData( &cl->netchan.message, cl->download + cl->downloadcount - r, r );
|
|
if( cl->downloadcount == cl->downloadsize ) cl->download = NULL;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_BeginDownload_f
|
|
==================
|
|
*/
|
|
void SV_BeginDownload_f( sv_client_t *cl )
|
|
{
|
|
char *name;
|
|
int offset = 0;
|
|
|
|
name = Cmd_Argv( 1 );
|
|
if(Cmd_Argc() > 2 ) offset = com.atoi(Cmd_Argv(2)); // continue download from
|
|
cl->download = FS_LoadFile( name, &cl->downloadsize );
|
|
cl->downloadcount = offset;
|
|
if( offset > cl->downloadsize ) cl->downloadcount = cl->downloadsize;
|
|
|
|
if( !allow_download->integer || !cl->download )
|
|
{
|
|
MsgDev( D_ERROR, "SV_BeginDownload_f: couldn't download %s to %s\n", name, cl->name );
|
|
if( cl->download ) Mem_Free( cl->download );
|
|
MSG_WriteByte( &cl->netchan.message, svc_download );
|
|
MSG_WriteShort( &cl->netchan.message, -1 );
|
|
MSG_WriteByte( &cl->netchan.message, 0 );
|
|
cl->download = NULL;
|
|
return;
|
|
}
|
|
|
|
SV_NextDownload_f( cl );
|
|
MsgDev( D_INFO, "Downloading %s to %s\n", name, cl->name );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_Disconnect_f
|
|
|
|
The client is going to disconnect, so remove the connection immediately
|
|
=================
|
|
*/
|
|
void SV_Disconnect_f( sv_client_t *cl )
|
|
{
|
|
SV_DropClient( cl );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_ShowServerinfo_f
|
|
|
|
Dumps the serverinfo info string
|
|
==================
|
|
*/
|
|
void SV_ShowServerinfo_f( sv_client_t *cl )
|
|
{
|
|
Info_Print( Cvar_Serverinfo());
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_UserinfoChanged
|
|
|
|
Pull specific info from a newly changed userinfo string
|
|
into a more C freindly form.
|
|
=================
|
|
*/
|
|
void SV_UserinfoChanged( sv_client_t *cl )
|
|
{
|
|
char *val;
|
|
int i;
|
|
|
|
// name for C code (make colored string)
|
|
com.snprintf( cl->name, sizeof(cl->name), "^2%s", Info_ValueForKey( cl->userinfo, "name"));
|
|
|
|
// rate command
|
|
val = Info_ValueForKey( cl->userinfo, "rate" );
|
|
if( com.strlen( val ))
|
|
{
|
|
i = com.atoi( val );
|
|
cl->rate = i;
|
|
cl->rate = bound ( 100, cl->rate, 15000 );
|
|
}
|
|
else cl->rate = 5000;
|
|
|
|
// msg command
|
|
val = Info_ValueForKey( cl->userinfo, "msg" );
|
|
if( com.strlen( val ))
|
|
{
|
|
cl->messagelevel = com.atoi( val );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_UpdateUserinfo_f
|
|
==================
|
|
*/
|
|
static void SV_UpdateUserinfo_f( sv_client_t *cl )
|
|
{
|
|
com.strncpy( cl->userinfo, Cmd_Argv(1), sizeof(cl->userinfo));
|
|
|
|
SV_UserinfoChanged( cl );
|
|
|
|
// call prog code to allow overrides
|
|
svgame.globals->time = sv.time;
|
|
svgame.globals->frametime = sv.frametime;
|
|
svgame.dllFuncs.pfnClientUserInfoChanged( cl->edict, cl->userinfo );
|
|
}
|
|
|
|
ucmd_t ucmds[] =
|
|
{
|
|
{"new", SV_New_f},
|
|
{"begin", SV_Begin_f},
|
|
{"impulse", SV_Impulse_f},
|
|
{"baselines", SV_Baselines_f},
|
|
{"info", SV_ShowServerinfo_f},
|
|
{"nextdl", SV_NextDownload_f},
|
|
{"disconnect", SV_Disconnect_f},
|
|
{"download", SV_BeginDownload_f},
|
|
{"userinfo", SV_UpdateUserinfo_f},
|
|
{"configstrings", SV_Configstrings_f},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
/*
|
|
==================
|
|
SV_ExecuteUserCommand
|
|
==================
|
|
*/
|
|
void SV_ExecuteClientCommand( sv_client_t *cl, char *s )
|
|
{
|
|
ucmd_t *u;
|
|
|
|
Cmd_TokenizeString( s );
|
|
for( u = ucmds; u->name; u++ )
|
|
{
|
|
if(!com.strcmp(Cmd_Argv(0), u->name))
|
|
{
|
|
MsgDev( D_NOTE, "ucmd->%s()\n", u->name );
|
|
u->func( cl );
|
|
break;
|
|
}
|
|
}
|
|
if( !u->name && sv.state == ss_active )
|
|
{
|
|
// custom client commands
|
|
svgame.globals->time = sv.time;
|
|
svgame.globals->frametime = sv.frametime;
|
|
svgame.dllFuncs.pfnClientCommand( cl->edict );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
MSG_Begin
|
|
|
|
Misc helper function
|
|
=================
|
|
*/
|
|
|
|
void _MSG_Begin( int dest, const char *filename, int fileline )
|
|
{
|
|
_MSG_WriteBits( &sv.multicast, dest, "MSG_Begin", NET_BYTE, filename, fileline );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_Send
|
|
|
|
Sends the contents of sv.multicast to a subset of the clients,
|
|
then clears sv.multicast.
|
|
|
|
MULTICAST_ONE send to one client (ent can't be NULL)
|
|
MULTICAST_ALL same as broadcast (origin can be NULL)
|
|
MULTICAST_PVS send to clients potentially visible from org
|
|
MULTICAST_PHS send to clients potentially hearable from org
|
|
=================
|
|
*/
|
|
void _MSG_Send( msgtype_t msg_type, vec3_t origin, const edict_t *ent, const char *filename, int fileline )
|
|
{
|
|
byte *mask = NULL;
|
|
int leafnum = 0, cluster = 0;
|
|
int area1 = 0, area2 = 0;
|
|
int j, numclients = Host_MaxClients();
|
|
sv_client_t *cl, *current = svs.clients;
|
|
bool reliable = false;
|
|
|
|
switch( msg_type )
|
|
{
|
|
case MSG_ALL_R:
|
|
reliable = true;
|
|
// intentional fallthrough
|
|
case MSG_ALL:
|
|
// nothing to sort
|
|
break;
|
|
case MSG_PHS_R:
|
|
reliable = true;
|
|
// intentional fallthrough
|
|
case MSG_PHS:
|
|
if( origin == NULL ) return;
|
|
leafnum = pe->PointLeafnum( origin );
|
|
cluster = pe->LeafCluster( leafnum );
|
|
mask = pe->ClusterPHS( cluster );
|
|
area1 = pe->LeafArea( leafnum );
|
|
break;
|
|
case MSG_PVS_R:
|
|
reliable = true;
|
|
// intentional fallthrough
|
|
case MSG_PVS:
|
|
if( origin == NULL ) return;
|
|
leafnum = pe->PointLeafnum( origin );
|
|
cluster = pe->LeafCluster( leafnum );
|
|
mask = pe->ClusterPVS( cluster );
|
|
area1 = pe->LeafArea( leafnum );
|
|
break;
|
|
case MSG_ONE_R:
|
|
reliable = true;
|
|
// intentional fallthrough
|
|
case MSG_ONE:
|
|
if( ent == NULL ) return;
|
|
j = NUM_FOR_EDICT( ent );
|
|
if( j < 1 || j > numclients ) return;
|
|
current = svs.clients + (j - 1);
|
|
numclients = 1; // send to one
|
|
break;
|
|
default:
|
|
MsgDev( D_ERROR, "MSG_Send: bad destination: %i (called at %s:%i)\n", msg_type, filename, fileline );
|
|
return;
|
|
}
|
|
|
|
// send the data to all relevent clients (or once only)
|
|
for( j = 0, cl = current; j < numclients; j++, cl++ )
|
|
{
|
|
if( cl->state == cs_free || cl->state == cs_zombie )
|
|
continue;
|
|
if( cl->state != cs_spawned && !reliable )
|
|
continue;
|
|
|
|
if( cl->edict && (cl->edict->v.flags & FL_FAKECLIENT))
|
|
continue;
|
|
|
|
if( mask )
|
|
{
|
|
area2 = pe->LeafArea( leafnum );
|
|
cluster = pe->LeafCluster( leafnum );
|
|
leafnum = pe->PointLeafnum( cl->edict->v.origin );
|
|
if(!pe->AreasConnected( area1, area2 )) continue;
|
|
if( mask && (!(mask[cluster>>3] & (1<<(cluster&7)))))
|
|
continue;
|
|
}
|
|
|
|
if( reliable ) MSG_WriteData( &cl->netchan.message, sv.multicast.data, sv.multicast.cursize );
|
|
else MSG_WriteData( &cl->datagram, sv.multicast.data, sv.multicast.cursize );
|
|
}
|
|
MSG_Clear( &sv.multicast );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_ConnectionlessPacket
|
|
|
|
A connectionless packet has four leading 0xff
|
|
characters to distinguish it from a game channel.
|
|
Clients that are in the game can still send
|
|
connectionless packets.
|
|
=================
|
|
*/
|
|
void SV_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
|
|
{
|
|
char *s;
|
|
char *c;
|
|
|
|
MSG_BeginReading( msg );
|
|
MSG_ReadLong( msg );// skip the -1 marker
|
|
|
|
s = MSG_ReadStringLine( msg );
|
|
Cmd_TokenizeString( s );
|
|
|
|
c = Cmd_Argv( 0 );
|
|
MsgDev( D_INFO, "SV_ConnectionlessPacket: %s : %s\n", NET_AdrToString(from), c);
|
|
|
|
if( !com.strcmp( c, "ping" )) SV_Ping( from );
|
|
else if( !com.strcmp( c, "ack" )) SV_Ack( from );
|
|
else if( !com.strcmp( c,"status" )) SV_Status( from );
|
|
else if( !com.strcmp( c,"info" )) SV_Info( from );
|
|
else if( !com.strcmp( c,"getchallenge" )) SV_GetChallenge( from );
|
|
else if( !com.strcmp( c,"connect" )) SV_DirectConnect( from );
|
|
else if( !com.strcmp( c, "rcon" )) SV_RemoteCommand( from, msg );
|
|
else MsgDev( D_ERROR, "bad connectionless packet from %s:\n%s\n", NET_AdrToString( from ), s );
|
|
}
|
|
|
|
void SV_ApplyClientMove( sv_client_t *cl, usercmd_t *cmd )
|
|
{
|
|
int i;
|
|
float temp, pitch;
|
|
edict_t *ent = cl->edict;
|
|
|
|
ent->v.button = cmd->buttons; // initialize buttons
|
|
if( cmd->upmove < 0 ) ent->v.button |= IN_DUCK;
|
|
if( cmd->upmove > 0 ) ent->v.button |= IN_JUMP;
|
|
if( cmd->sidemove < 0 ) ent->v.button |= IN_MOVELEFT;
|
|
if( cmd->sidemove > 0 ) ent->v.button |= IN_MOVERIGHT;
|
|
if( cmd->forwardmove > 0 ) ent->v.button |= IN_FORWARD;
|
|
if( cmd->forwardmove < 0 ) ent->v.button |= IN_BACK;
|
|
|
|
// circularly clamp the angles with deltas
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
temp = cmd->angles[i] + ent->pvServerData->s.delta_angles[i];
|
|
ent->v.viewangles[i] = temp;
|
|
}
|
|
|
|
pitch = ent->pvServerData->s.delta_angles[PITCH];
|
|
if( pitch > 180 ) pitch -= 360;
|
|
|
|
// don't let the player look up or down more than 90 degrees
|
|
if( ent->v.viewangles[PITCH] + pitch < -360 ) ent->v.viewangles[PITCH] += 360; // wrapped
|
|
if( ent->v.viewangles[PITCH] + pitch > 360 ) ent->v.viewangles[PITCH] -= 360; // wrapped
|
|
if( ent->v.viewangles[PITCH] + pitch > 89 ) ent->v.viewangles[PITCH] = 89 - pitch;
|
|
if( ent->v.viewangles[PITCH] + pitch < -89 ) ent->v.viewangles[PITCH] = -89 - pitch;
|
|
|
|
if( ent->v.flags & FL_DUCKING && ent->v.flags & FL_ONGROUND )
|
|
{
|
|
cmd->forwardmove *= 0.333;
|
|
cmd->sidemove *= 0.333;
|
|
cmd->upmove *= 0.333;
|
|
}
|
|
|
|
VectorCopy( ent->v.viewangles, ent->pvServerData->s.viewangles );
|
|
// VectorCopy( ent->v.viewangles, ent->v.angles );
|
|
}
|
|
|
|
void SV_DropPunchAngle( sv_client_t *cl )
|
|
{
|
|
float len;
|
|
|
|
len = VectorNormalizeLength( cl->edict->v.punchangle );
|
|
|
|
len -= 10 * sv.frametime;
|
|
if( len < 0 ) len = 0;
|
|
VectorScale( cl->edict->v.punchangle, len, cl->edict->v.punchangle );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_UserFriction
|
|
|
|
==================
|
|
*/
|
|
void SV_UserFriction( sv_client_t *cl )
|
|
{
|
|
float speed, newspeed;
|
|
float control, friction;
|
|
vec3_t start, stop;
|
|
trace_t trace;
|
|
|
|
speed = sqrt(cl->edict->v.velocity[0] * cl->edict->v.velocity[0] + cl->edict->v.velocity[1] * cl->edict->v.velocity[1]);
|
|
if( !speed ) return;
|
|
|
|
// if the leading edge is over a dropoff, increase friction
|
|
start[0] = stop[0] = cl->edict->v.origin[0] + cl->edict->v.velocity[0] / speed * 16;
|
|
start[1] = stop[1] = cl->edict->v.origin[1] + cl->edict->v.velocity[1] / speed * 16;
|
|
start[2] = cl->edict->v.origin[2] + cl->edict->v.mins[2];
|
|
stop[2] = start[2] - 34;
|
|
|
|
trace = SV_Trace( start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, cl->edict, SV_ContentsMask( cl->edict ));
|
|
|
|
if( trace.fraction == 1.0 ) friction = sv_friction->value * 2;
|
|
else friction = sv_friction->value;
|
|
|
|
// apply friction
|
|
control = speed < 100 ? 100 : speed;
|
|
newspeed = speed - sv.frametime * control * friction;
|
|
|
|
if( newspeed < 0 ) newspeed = 0;
|
|
else newspeed /= speed;
|
|
VectorScale( cl->edict->v.velocity, newspeed, cl->edict->v.velocity );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_CalcRoll
|
|
|
|
Used by view and sv_user
|
|
===============
|
|
*/
|
|
float SV_CalcRoll( vec3_t angles, vec3_t velocity )
|
|
{
|
|
vec3_t right;
|
|
float sign, side, value;
|
|
|
|
AngleVectors( angles, NULL, right, NULL );
|
|
side = DotProduct( velocity, right );
|
|
sign = side < 0 ? -1 : 1;
|
|
side = fabs( side );
|
|
|
|
value = sv_rollangle->value;
|
|
|
|
if( side < sv_rollspeed->value )
|
|
side = side * value / sv_rollspeed->value;
|
|
else side = value;
|
|
|
|
return side*sign;
|
|
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SV_Accelerate
|
|
==============
|
|
*/
|
|
void SV_Accelerate( sv_client_t *cl )
|
|
{
|
|
int i;
|
|
float addspeed;
|
|
float accelspeed, currentspeed;
|
|
|
|
currentspeed = DotProduct( cl->edict->v.velocity, wishdir );
|
|
addspeed = wishspeed - currentspeed;
|
|
if( addspeed <= 0 ) return;
|
|
accelspeed = sv_accelerate->value * sv.frametime * wishspeed;
|
|
if( accelspeed > addspeed ) accelspeed = addspeed;
|
|
for( i = 0; i < 3; i++ ) cl->edict->v.velocity[i] += accelspeed * wishdir[i];
|
|
}
|
|
|
|
void SV_AirAccelerate( sv_client_t *cl, vec3_t wishveloc )
|
|
{
|
|
int i;
|
|
float addspeed;
|
|
float wishspd, accelspeed, currentspeed;
|
|
|
|
wishspd = VectorNormalizeLength( wishveloc );
|
|
if( wishspd > 30 ) wishspd = 30;
|
|
currentspeed = DotProduct( cl->edict->v.velocity, wishveloc );
|
|
addspeed = wishspd - currentspeed;
|
|
if( addspeed <= 0 ) return;
|
|
accelspeed = sv_accelerate->value * wishspeed * sv.frametime;
|
|
if( accelspeed > addspeed ) accelspeed = addspeed;
|
|
|
|
for( i = 0; i < 3; i++ ) cl->edict->v.velocity[i] += accelspeed * wishveloc[i];
|
|
}
|
|
|
|
/*
|
|
===================
|
|
SV_WaterMove
|
|
|
|
===================
|
|
*/
|
|
void SV_WaterMove( sv_client_t *cl, usercmd_t *cmd )
|
|
{
|
|
int i;
|
|
vec3_t wishvel;
|
|
float speed, newspeed;
|
|
float wishspeed, addspeed;
|
|
float accelspeed, temp;
|
|
|
|
// user intentions
|
|
AngleVectors( cl->edict->v.viewangles, forward, right, up );
|
|
|
|
for( i = 0; i < 3; i++ ) wishvel[i] = forward[i] * cmd->forwardmove + right[i] * cmd->sidemove;
|
|
|
|
if(!cmd->forwardmove && !cmd->sidemove && !cmd->upmove)
|
|
wishvel[2] -= 60; // drift towards bottom
|
|
else wishvel[2] += cmd->upmove;
|
|
|
|
wishspeed = VectorLength( wishvel );
|
|
if( wishspeed > sv_maxspeed->value )
|
|
{
|
|
temp = sv_maxspeed->value / wishspeed;
|
|
VectorScale( wishvel, temp, wishvel );
|
|
wishspeed = sv_maxspeed->value;
|
|
}
|
|
wishspeed *= 0.7;
|
|
|
|
// water friction
|
|
speed = VectorLength( cl->edict->v.velocity );
|
|
if( speed )
|
|
{
|
|
newspeed = speed - sv.frametime * speed * sv_friction->value;
|
|
if( newspeed < 0 ) newspeed = 0;
|
|
temp = newspeed / speed;
|
|
VectorScale( cl->edict->v.velocity, temp, cl->edict->v.velocity );
|
|
}
|
|
else newspeed = 0;
|
|
|
|
// water acceleration
|
|
if( !wishspeed ) return;
|
|
|
|
addspeed = wishspeed - newspeed;
|
|
if( addspeed <= 0 ) return;
|
|
|
|
VectorNormalize( wishvel );
|
|
accelspeed = sv_accelerate->value * wishspeed * sv.frametime;
|
|
if( accelspeed > addspeed ) accelspeed = addspeed;
|
|
|
|
for( i = 0; i < 3; i++ ) cl->edict->v.velocity[i] += accelspeed * wishvel[i];
|
|
}
|
|
|
|
void SV_WaterJump( sv_client_t *cl )
|
|
{
|
|
if( sv.time > cl->edict->v.teleport_time || !cl->edict->v.waterlevel )
|
|
{
|
|
cl->edict->v.flags &= ~FL_WATERJUMP;
|
|
cl->edict->v.teleport_time = 0;
|
|
}
|
|
cl->edict->v.velocity[0] = cl->edict->v.movedir[0];
|
|
cl->edict->v.velocity[1] = cl->edict->v.movedir[1];
|
|
}
|
|
|
|
/*
|
|
===================
|
|
SV_AirMove
|
|
|
|
===================
|
|
*/
|
|
void SV_AirMove( sv_client_t *cl, usercmd_t *cmd )
|
|
{
|
|
int i;
|
|
vec3_t wishvel;
|
|
float fmove, smove, temp;
|
|
|
|
wishvel[0] = wishvel[2] = 0;
|
|
wishvel[1] = cl->edict->v.angles[1];
|
|
AngleVectors( wishvel, forward, right, up );
|
|
|
|
fmove = cmd->forwardmove;
|
|
smove = cmd->sidemove;
|
|
|
|
// HACKHACK to not let you back into teleporter
|
|
if( sv.time < cl->edict->v.teleport_time && fmove < 0 )
|
|
fmove = 0;
|
|
|
|
for( i = 0; i < 3; i++ ) wishvel[i] = forward[i] * fmove + right[i] * smove;
|
|
|
|
if((int)cl->edict->v.movetype != MOVETYPE_WALK )
|
|
wishvel[2] += cmd->upmove;
|
|
|
|
wishspeed = VectorNormalizeLength2( wishvel, wishdir );
|
|
if( wishspeed > sv_maxspeed->value )
|
|
{
|
|
temp = sv_maxspeed->value / wishspeed;
|
|
VectorScale( wishvel, temp, wishvel );
|
|
wishspeed = sv_maxspeed->value;
|
|
}
|
|
|
|
if( cl->edict->v.movetype == MOVETYPE_NOCLIP )
|
|
{
|
|
// noclip
|
|
VectorCopy( wishvel, cl->edict->v.velocity );
|
|
}
|
|
else if( onground )
|
|
{
|
|
SV_UserFriction( cl );
|
|
SV_Accelerate( cl );
|
|
}
|
|
else
|
|
{
|
|
// not on ground, so little effect on velocity
|
|
SV_AirAccelerate( cl, wishvel );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_ClientThink
|
|
|
|
Also called by bot code
|
|
==================
|
|
*/
|
|
void SV_ClientThink( sv_client_t *cl, usercmd_t *cmd )
|
|
{
|
|
vec3_t viewangles;
|
|
|
|
cl->commandMsec -= cmd->msec;
|
|
|
|
if( cl->commandMsec < 0 && sv_enforcetime->integer )
|
|
{
|
|
MsgDev( D_INFO, "commandMsec underflow from %s\n", cl->name );
|
|
return;
|
|
}
|
|
|
|
cl->lastcmd = *cmd;
|
|
cl->skipframes = 0;
|
|
|
|
// may have been kicked during the last usercmd
|
|
if( sv_paused->integer ) return;
|
|
|
|
SV_ApplyClientMove( cl, &cl->lastcmd );
|
|
// make sure the velocity is sane (not a NaN)
|
|
SV_CheckVelocity( cl->edict );
|
|
|
|
if( cl->edict->v.movetype == MOVETYPE_NONE )
|
|
return;
|
|
|
|
onground = (cl->edict->v.flags & FL_ONGROUND);
|
|
|
|
SV_DropPunchAngle( cl );
|
|
|
|
// if dead, behave differently
|
|
if( cl->edict->v.health <= 0 )
|
|
{
|
|
VectorClear( cl->edict->v.view_ofs );
|
|
return;
|
|
}
|
|
|
|
// angles
|
|
// show 1/3 the pitch angle and all the roll angle
|
|
VectorAdd( cl->edict->v.viewangles, cl->edict->v.punchangle, viewangles );
|
|
cl->edict->v.viewangles[ROLL] = SV_CalcRoll( viewangles, cl->edict->v.velocity) * 4;
|
|
if( !cl->edict->v.fixangle )
|
|
{
|
|
cl->edict->v.angles[PITCH] = -viewangles[PITCH] / 3;
|
|
cl->edict->v.angles[YAW] = viewangles[YAW];
|
|
}
|
|
|
|
if( cl->edict->v.flags & FL_WATERJUMP )
|
|
{
|
|
SV_WaterJump( cl );
|
|
SV_CheckVelocity( cl->edict );
|
|
return;
|
|
}
|
|
|
|
// walk
|
|
if((cl->edict->v.waterlevel >= 2) && (cl->edict->v.movetype != MOVETYPE_NOCLIP))
|
|
{
|
|
SV_WaterMove( cl, &cl->lastcmd );
|
|
SV_CheckVelocity( cl->edict );
|
|
return;
|
|
}
|
|
SV_AirMove( cl, &cl->lastcmd );
|
|
SV_CheckVelocity( cl->edict );
|
|
|
|
VectorCopy( cl->edict->v.origin, cl->edict->pvServerData->s.origin );
|
|
VectorCopy( cl->edict->v.velocity, cl->edict->pvServerData->s.velocity );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_ReadClientMove
|
|
|
|
The message usually contains all the movement commands
|
|
that were in the last three packets, so that the information
|
|
in dropped packets can be recovered.
|
|
|
|
On very fast clients, there may be multiple usercmd packed into
|
|
each of the backup packets.
|
|
==================
|
|
*/
|
|
static void SV_ReadClientMove( sv_client_t *cl, sizebuf_t *msg )
|
|
{
|
|
int checksumIndex, lastframe;
|
|
int checksum, calculatedChecksum;
|
|
usercmd_t nullcmd, oldest, oldcmd, newcmd;
|
|
int net_drop;
|
|
double latency;
|
|
|
|
checksumIndex = msg->readcount;
|
|
checksum = MSG_ReadByte( msg );
|
|
lastframe = MSG_ReadLong( msg );
|
|
if( lastframe != cl->lastframe )
|
|
{
|
|
cl->lastframe = lastframe;
|
|
if( cl->lastframe > 0 )
|
|
{
|
|
latency = svs.realtime - cl->frames[cl->lastframe & UPDATE_MASK].senttime;
|
|
cl->frame_latency[cl->lastframe & (LATENCY_COUNTS-1)] = latency;
|
|
}
|
|
}
|
|
|
|
Mem_Set( &nullcmd, 0, sizeof( nullcmd ));
|
|
MSG_ReadDeltaUsercmd( msg, &nullcmd, &oldest );
|
|
MSG_ReadDeltaUsercmd( msg, &oldest, &oldcmd );
|
|
MSG_ReadDeltaUsercmd( msg, &oldcmd, &newcmd );
|
|
|
|
if( cl->state != cs_spawned )
|
|
{
|
|
cl->lastframe = -1;
|
|
return;
|
|
}
|
|
|
|
// if the checksum fails, ignore the rest of the packet
|
|
calculatedChecksum = CRC_Sequence( msg->data + checksumIndex + 1, msg->readcount - checksumIndex - 1, cl->netchan.incoming_sequence );
|
|
if( calculatedChecksum != checksum )
|
|
{
|
|
MsgDev( D_ERROR, "SV_UserMove: failed command checksum for %s (%d != %d)\n", cl->name, calculatedChecksum, checksum );
|
|
return;
|
|
}
|
|
|
|
if( !sv_paused->integer )
|
|
{
|
|
net_drop = cl->netchan.dropped;
|
|
if( net_drop < 20 )
|
|
{
|
|
while( net_drop > 2 )
|
|
{
|
|
SV_Physics_ClientMove( cl, &cl->lastcmd );
|
|
net_drop--;
|
|
}
|
|
if( net_drop > 1 ) SV_Physics_ClientMove( cl, &oldest );
|
|
if( net_drop > 0 ) SV_Physics_ClientMove( cl, &oldcmd );
|
|
|
|
}
|
|
SV_Physics_ClientMove( cl, &newcmd );
|
|
}
|
|
cl->lastcmd = newcmd;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
SV_ExecuteClientMessage
|
|
|
|
Parse a client packet
|
|
===================
|
|
*/
|
|
void SV_ExecuteClientMessage( sv_client_t *cl, sizebuf_t *msg )
|
|
{
|
|
int c, stringCmdCount = 0;
|
|
bool move_issued = false;
|
|
char *s;
|
|
|
|
// make sure the reply sequence number matches the incoming sequence number
|
|
if( cl->netchan.incoming_sequence >= cl->netchan.outgoing_sequence )
|
|
cl->netchan.outgoing_sequence = cl->netchan.incoming_sequence;
|
|
else cl->send_message = false; // don't reply, sequences have slipped
|
|
|
|
// read optional clientCommand strings
|
|
while( cl->state != cs_zombie )
|
|
{
|
|
c = MSG_ReadByte( msg );
|
|
if( c == -1 ) break;
|
|
|
|
if( msg->error )
|
|
{
|
|
MsgDev( D_ERROR, "SV_ReadClientMessage: badread\n" );
|
|
SV_DropClient( cl );
|
|
return;
|
|
}
|
|
|
|
switch( c )
|
|
{
|
|
case clc_nop:
|
|
break;
|
|
case clc_userinfo:
|
|
SV_UpdateUserinfo_f( cl );
|
|
break;
|
|
case clc_move:
|
|
if( move_issued ) return; // someone is trying to cheat...
|
|
move_issued = true;
|
|
SV_ReadClientMove( cl, msg );
|
|
break;
|
|
case clc_stringcmd:
|
|
s = MSG_ReadString( msg );
|
|
// malicious users may try using too many string commands
|
|
if( ++stringCmdCount < 8 ) SV_ExecuteClientCommand( cl, s );
|
|
if( cl->state == cs_zombie ) return; // disconnect command
|
|
break;
|
|
default:
|
|
MsgDev( D_ERROR, "SV_ReadClientMessage: unknown command char %d\n", c );
|
|
SV_DropClient( cl );
|
|
return;
|
|
}
|
|
}
|
|
} |