124 lines
3.2 KiB
C
124 lines
3.2 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_misc.c
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#include <time.h>
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#include "gl_local.h"
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/*
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==================
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R_CreateNoTexture
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Quake3 style notexture
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==================
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*/
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static void R_CreateNoTexture( void )
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{
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int x;
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byte data[16][16][4];
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rgbdata_t r_tex;
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// the default image will be a box, to allow you to see the mapping coordinates
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memset( data, 32, sizeof(data));
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memset(&r_tex, 0, sizeof(r_tex));
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for ( x = 0; x < 16; x++ )
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{
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data[0][x][0] = data[0][x][1] = data[0][x][2] = data[0][x][3] = 255;
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data[x][0][0] = data[x][0][1] = data[x][0][2] = data[x][0][3] = 255;
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data[15][x][0] = data[15][x][1] = data[15][x][2] = data[15][x][3] = 255;
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data[x][15][0] = data[x][15][1] = data[x][15][2] = data[x][15][3] = 255;
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}
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r_tex.width = 16;
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r_tex.height = 16;
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r_tex.type = PF_RGBA_GN; // generated
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r_tex.size = r_tex.width * r_tex.height * 4;
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r_tex.numMips = 1;
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r_tex.buffer = (byte *)data;
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r_notexture = R_LoadImage("*r_notexture", &r_tex, it_wall );
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}
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/*
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==================
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R_InitParticleTexture
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==================
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*/
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byte dottexture[8][8] =
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{
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{0,0,0,0,0,0,0,0},
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{0,0,1,1,0,0,0,0},
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{0,1,1,1,1,0,0,0},
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{0,1,1,1,1,0,0,0},
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{0,0,1,1,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0},
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};
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void R_InitParticleTexture (void)
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{
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int x,y;
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byte data[8][8][4];
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rgbdata_t r_tex;
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memset(&r_tex, 0, sizeof(r_tex));
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// particle texture
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for (x = 0; x < 8; x++)
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{
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for (y = 0; y < 8; y++)
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{
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data[y][x][0] = 255;
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data[y][x][1] = 255;
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data[y][x][2] = 255;
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data[y][x][3] = dottexture[x][y]*255;
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}
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}
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r_tex.width = 8;
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r_tex.height = 8;
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r_tex.type = PF_RGBA_GN; // generated
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r_tex.flags = IMAGE_HAS_ALPHA;
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r_tex.size = r_tex.width * r_tex.height * 4;
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r_tex.numMips = 1;
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r_tex.palette = NULL;
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r_tex.buffer = (byte *)data;
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r_particletexture = R_LoadImage("***particle***", &r_tex, it_sprite );
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// also use this for bad textures, but without alpha
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for (x = 0; x < 8; x++)
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{
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for (y = 0; y < 8; y++)
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{
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data[y][x][0] = dottexture[x&3][y&3]*255;
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data[y][x][1] = 0; // dottexture[x&3][y&3]*255;
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data[y][x][2] = 0; //dottexture[x&3][y&3]*255;
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data[y][x][3] = 255;
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}
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}
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r_tex.flags &= ~IMAGE_HAS_ALPHA;// notexture don't have alpha
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r_notexture = R_LoadImage("***r_notexture***", &r_tex, it_wall );
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r_radarmap = R_FindImage("common/radarmap", NULL, 0, it_pic);
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r_around = R_FindImage("common/around", NULL, 0, it_pic);
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R_Bloom_InitTextures();
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} |