This repository has been archived on 2022-06-27. You can view files and clone it, but cannot push or open issues or pull requests.
Xash3DArchive/render/r_shader.c

3881 lines
108 KiB
C

//=======================================================================
// Copyright XashXT Group 2007 ©
// r_shader.c - shader script parsing and loading
//=======================================================================
#include "r_local.h"
#define SHADERS_HASHSIZE 256
typedef struct shaderScript_s
{
struct shaderScript_s *nextHash;
string name;
shaderType_t shaderType;
uint surfaceParm;
char script[1]; // variable sized
} shaderScript_t;
static shader_t r_parseShader;
static shaderStage_t r_parseShaderStages[SHADER_MAX_STAGES];
static stageBundle_t r_parseStageTMU[SHADER_MAX_STAGES][MAX_TEXTURE_UNITS];
static shaderScript_t *r_shaderScriptsHash[SHADERS_HASHSIZE];
static shader_t *r_shadersHash[SHADERS_HASHSIZE];
static texture_t *r_internalMiptex;
shader_t *r_shaders[MAX_SHADERS];
int r_numShaders = 0;
byte *r_shaderpool;
// builtin shaders
shader_t *r_defaultShader;
shader_t *r_lightmapShader;
shader_t *r_waterCausticsShader;
shader_t *r_slimeCausticsShader;
shader_t *r_lavaCausticsShader;
/*
=======================================================================
SHADER PARSING
=======================================================================
*/
/*
=================
R_ParseWaveFunc
=================
*/
static bool R_ParseWaveFunc( shader_t *shader, waveFunc_t *func, char **script )
{
char *tok;
int i;
tok = Com_ParseToken( script, false );
if( !tok[0] )
return false;
if(Com_MatchToken( "sin" )) func->type = WAVEFORM_SIN;
else if(Com_MatchToken( "triangle" )) func->type = WAVEFORM_TRIANGLE;
else if(Com_MatchToken( "square" )) func->type = WAVEFORM_SQUARE;
else if(Com_MatchToken( "sawtooth" )) func->type = WAVEFORM_SAWTOOTH;
else if(Com_MatchToken( "inverseSawtooth" )) func->type = WAVEFORM_INVERSESAWTOOTH;
else if(Com_MatchToken( "noise" )) func->type = WAVEFORM_NOISE;
else
{
MsgDev( D_WARN, "unknown waveform '%s' in shader '%s', defaulting to sin\n", tok, shader->name );
func->type = WAVEFORM_SIN;
}
for( i = 0; i < 4; i++ )
{
tok = Com_ParseToken(script, false);
if( !tok[0] ) return false;
func->params[i] = com.atof( tok );
}
return true;
}
/*
=================
R_ParseHeightToNormal
=================
*/
static bool R_ParseHeightToNormal( shader_t *shader, char *heightMap, int heightMapLen, float *bumpScale, char **script )
{
char *tok;
tok = Com_ParseToken( script, false );
if(!Com_MatchToken( "(" ))
{
MsgDev( D_WARN, "missing '(' for 'heightToNormal' in shader '%s'\n", shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'heightToNormal' in shader '%s'\n", shader->name );
return false;
}
com.strncpy( heightMap, tok, heightMapLen );
tok = Com_ParseToken( script, false );
if(!Com_MatchToken( "," ))
{
MsgDev( D_WARN, "expected ',', found '%s' instead in 'heightToNormal' in shader '%s'\n", tok, shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'heightToNormal' in shader '%s'\n", shader->name );
return false;
}
*bumpScale = com.atof( tok );
tok = Com_ParseToken( script, false );
if(!Com_MatchToken( ")" ))
{
MsgDev( D_WARN, "missing ')' for 'heightToNormal' in shader '%s'\n", shader->name );
return false;
}
return true;
}
/*
=================
R_ParseGeneralSurfaceParm
=================
*/
static bool R_ParseGeneralSurfaceParm( shader_t *shader, char **script )
{
char *tok;
if( shader->shaderType != SHADER_BSP )
{
MsgDev( D_WARN, "'surfaceParm' not allowed in shader '%s'\n", shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'surfaceParm' in shader '%s'\n", shader->name );
return false;
}
if(Com_MatchToken( "lightmap" )) shader->surfaceParm |= SURFACEPARM_LIGHTMAP;
else if(Com_MatchToken( "warp" )) shader->surfaceParm |= SURFACEPARM_WARP;
else if(Com_MatchToken( "trans" )) shader->surfaceParm |= SURFACEPARM_TRANS33;
else if(Com_MatchToken( "blend" )) shader->surfaceParm |= SURFACEPARM_TRANS66;
else if(Com_MatchToken( "flowing")) shader->surfaceParm |= SURFACEPARM_FLOWING;
else
{
MsgDev( D_WARN, "unknown 'surfaceParm' parameter '%s' in shader '%s'\n", tok, shader->name );
return false;
}
shader->flags |= SHADER_SURFACEPARM;
return true;
}
/*
=================
R_ParseGeneralNoMipmaps
=================
*/
static bool R_ParseGeneralNoMipmaps( shader_t *shader, char **script )
{
shader->flags |= (SHADER_NOMIPMAPS|SHADER_NOPICMIP);
return true;
}
/*
=================
R_ParseGeneralNoPicmip
=================
*/
static bool R_ParseGeneralNoPicmip( shader_t *shader, char **script )
{
shader->flags |= SHADER_NOPICMIP;
return true;
}
/*
=================
R_ParseGeneralNoCompress
=================
*/
static bool R_ParseGeneralNoCompress( shader_t *shader, char **script )
{
shader->flags |= SHADER_NOCOMPRESS;
return true;
}
/*
=================
R_ParseGeneralNoShadows
=================
*/
static bool R_ParseGeneralNoShadows( shader_t *shader, char **script )
{
shader->flags |= SHADER_NOSHADOWS;
return true;
}
/*
=================
R_ParseGeneralNoFragments
=================
*/
static bool R_ParseGeneralNoFragments( shader_t *shader, char **script )
{
shader->flags |= SHADER_NOFRAGMENTS;
return true;
}
/*
=================
R_ParseGeneralEntityMergable
=================
*/
static bool R_ParseGeneralEntityMergable( shader_t *shader, char **script )
{
shader->flags |= SHADER_ENTITYMERGABLE;
return true;
}
/*
=================
R_ParseGeneralPolygonOffset
=================
*/
static bool R_ParseGeneralPolygonOffset( shader_t *shader, char **script )
{
shader->flags |= SHADER_POLYGONOFFSET;
return true;
}
/*
=================
R_ParseGeneralCull
=================
*/
static bool R_ParseGeneralCull( shader_t *shader, char **script )
{
char *tok;
tok = Com_ParseToken( script, false );
if( !tok[0] ) shader->cull.mode = GL_FRONT;
else
{
if(Com_MatchToken( "front")) shader->cull.mode = GL_FRONT;
else if(Com_MatchToken( "back") || Com_MatchToken( "backSide") || Com_MatchToken( "backSided"))
shader->cull.mode = GL_BACK;
else if(Com_MatchToken( "disable") || Com_MatchToken( "none") || Com_MatchToken( "twoSided"))
shader->cull.mode = 0;
else
{
MsgDev( D_WARN, "unknown 'cull' parameter '%s' in shader '%s'\n", tok, shader->name );
return false;
}
}
shader->flags |= SHADER_CULL;
return true;
}
/*
=================
R_ParseGeneralSort
=================
*/
static bool R_ParseGeneralSort( shader_t *shader, char **script )
{
char *tok;
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'sort' in shader '%s'\n", shader->name );
return false;
}
if(Com_MatchToken( "sky" )) shader->sort = SORT_SKY;
else if(Com_MatchToken( "opaque")) shader->sort = SORT_OPAQUE;
else if(Com_MatchToken( "decal")) shader->sort = SORT_DECAL;
else if(Com_MatchToken( "seeThrough")) shader->sort = SORT_SEETHROUGH;
else if(Com_MatchToken( "banner")) shader->sort = SORT_BANNER;
else if(Com_MatchToken( "underwater")) shader->sort = SORT_UNDERWATER;
else if(Com_MatchToken( "water")) shader->sort = SORT_WATER;
else if(Com_MatchToken( "innerBlend")) shader->sort = SORT_INNERBLEND;
else if(Com_MatchToken( "blend")) shader->sort = SORT_BLEND;
else if(Com_MatchToken( "blend2")) shader->sort = SORT_BLEND2;
else if(Com_MatchToken( "blend3")) shader->sort = SORT_BLEND3;
else if(Com_MatchToken( "blend4")) shader->sort = SORT_BLEND4;
else if(Com_MatchToken( "outerBlend")) shader->sort = SORT_OUTERBLEND;
else if(Com_MatchToken( "additive")) shader->sort = SORT_ADDITIVE;
else if(Com_MatchToken( "nearest")) shader->sort = SORT_NEAREST;
else
{
shader->sort = com.atoi( tok );
if( shader->sort < 1 || shader->sort > 15 )
{
MsgDev( D_WARN, "unknown 'sort' parameter '%s' in shader '%s'\n", tok, shader->name );
return false;
}
}
shader->flags |= SHADER_SORT;
return true;
}
/*
=================
R_ParseGeneralTessSize
=================
*/
static bool R_ParseGeneralTessSize( shader_t *shader, char **script )
{
char *tok;
int i = 8;
if( shader->shaderType != SHADER_BSP )
{
MsgDev( D_WARN, "'tessSize' not allowed in shader '%s'\n", shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'tessSize' in shader '%s'\n", shader->name );
return false;
}
shader->tessSize = com.atoi( tok );
if( shader->tessSize < 8 || shader->tessSize > 256 )
{
MsgDev( D_WARN, "out of range size value of %i for 'tessSize' in shader '%s', defaulting to 64\n", shader->tessSize, shader->name );
shader->tessSize = 64;
}
else
{
while( i <= shader->tessSize ) i<<=1;
shader->tessSize = i>>1;
}
shader->flags |= SHADER_TESSSIZE;
return true;
}
/*
=================
R_ParseGeneralSkyParms
=================
*/
static bool R_ParseGeneralSkyParms( shader_t *shader, char **script )
{
string name;
char *tok;
int i;
if( shader->shaderType != SHADER_SKY )
{
MsgDev( D_WARN, "'skyParms' not allowed in shader '%s'\n", shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'skyParms' in shader '%s'\n", shader->name );
return false;
}
if(!Com_MatchToken( "-"))
{
for( i = 0; i < 6; i++ )
{
com.snprintf( name, sizeof(name), "%s%s", tok, r_skyBoxSuffix[i] );
shader->skyParms.farBox[i] = R_FindTexture( name, NULL, 0, TF_CLAMP|TF_SKYSIDE, 0 );
if( !shader->skyParms.farBox[i] )
{
MsgDev( D_WARN, "couldn't find texture '%s' in shader '%s'\n", name, shader->name );
return false;
}
}
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'skyParms' in shader '%s'\n", shader->name );
return false;
}
if(!Com_MatchToken( "-"))
{
shader->skyParms.cloudHeight = atof(tok);
if( shader->skyParms.cloudHeight < 8.0 || shader->skyParms.cloudHeight > 1024.0 )
{
MsgDev( D_WARN, "out of range cloudHeight value of %f for 'skyParms' in shader '%s', defaulting to 128\n", shader->skyParms.cloudHeight, shader->name );
shader->skyParms.cloudHeight = 128.0;
}
}
else shader->skyParms.cloudHeight = 128.0;
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'skyParms' in shader '%s'\n", shader->name );
return false;
}
if(!Com_MatchToken( "-"))
{
for( i = 0; i < 6; i++ )
{
com.snprintf( name, sizeof(name), "%s%s", tok, r_skyBoxSuffix[i] );
shader->skyParms.nearBox[i] = R_FindTexture( name, NULL, 0, TF_CLAMP|TF_SKYSIDE, 0 );
if( !shader->skyParms.nearBox[i] )
{
MsgDev( D_WARN, "couldn't find texture '%s' in shader '%s'\n", name, shader->name );
return false;
}
}
}
shader->flags |= SHADER_SKYPARMS;
return true;
}
/*
=================
R_ParseGeneralDeformVertexes
=================
*/
static bool R_ParseGeneralDeformVertexes( shader_t *shader, char **script )
{
deformVerts_t *deformVertexes;
char *tok;
int i;
if( shader->deformVertexesNum == SHADER_MAX_DEFORMVERTEXES )
{
MsgDev( D_WARN, "SHADER_MAX_DEFORMVERTEXES hit in shader '%s'\n", shader->name );
return false;
}
deformVertexes = &shader->deformVertexes[shader->deformVertexesNum++];
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'deformVertexes' in shader '%s'\n", shader->name );
return false;
}
if(Com_MatchToken( "wave" ))
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'deformVertexes wave' in shader '%s'\n", shader->name );
return false;
}
deformVertexes->params[0] = com.atof( tok );
if( deformVertexes->params[0] == 0.0 )
{
MsgDev( D_WARN, "illegal div value of 0 for 'deformVertexes wave' in shader '%s', defaulting to 100\n", shader->name );
deformVertexes->params[0] = 100.0;
}
deformVertexes->params[0] = 1.0 / deformVertexes->params[0];
if(!R_ParseWaveFunc( shader, &deformVertexes->func, script ))
{
MsgDev( D_WARN, "missing waveform parameters for 'deformVertexes wave' in shader '%s'\n", shader->name );
return false;
}
deformVertexes->type = DEFORMVERTEXES_WAVE;
}
else if( Com_MatchToken( "move" ))
{
// g-cont. replace this stuff with com.atov ?
for( i = 0; i < 3; i++ )
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'deformVertexes move' in shader '%s'\n", shader->name );
return false;
}
deformVertexes->params[i] = com.atof( tok );
}
if(!R_ParseWaveFunc( shader, &deformVertexes->func, script ))
{
MsgDev( D_WARN, "missing waveform parameters for 'deformVertexes move' in shader '%s'\n", shader->name );
return false;
}
deformVertexes->type = DEFORMVERTEXES_MOVE;
}
else if(Com_MatchToken( "normal" ))
{
for( i = 0; i < 2; i++ )
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'deformVertexes normal' in shader '%s'\n", shader->name );
return false;
}
deformVertexes->params[i] = atof(tok);
}
deformVertexes->type = DEFORMVERTEXES_NORMAL;
}
else
{
MsgDev( D_WARN, "unknown 'deformVertexes' parameter '%s' in shader '%s'\n", tok, shader->name );
return false;
}
shader->flags |= SHADER_DEFORMVERTEXES;
return true;
}
/*
=================
R_ParseStageRequires
=================
*/
static bool R_ParseStageRequires( shader_t *shader, shaderStage_t *stage, char **script )
{
MsgDev( D_WARN, "'requires' is not the first command in the stage in shader '%s'\n", shader->name );
return false;
}
/*
=================
R_ParseStageNoMipmaps
=================
*/
static bool R_ParseStageNoMipmaps( shader_t *shader, shaderStage_t *stage, char **script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
bundle->flags |= (STAGEBUNDLE_NOMIPMAPS|STAGEBUNDLE_NOPICMIP);
return true;
}
/*
=================
R_ParseStageNoPicmip
=================
*/
static bool R_ParseStageNoPicmip( shader_t *shader, shaderStage_t *stage, char **script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
bundle->flags |= STAGEBUNDLE_NOPICMIP;
return true;
}
/*
=================
R_ParseStageNoCompress
=================
*/
static bool R_ParseStageNoCompress( shader_t *shader, shaderStage_t *stage, char **script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
bundle->flags |= STAGEBUNDLE_NOCOMPRESS;
return true;
}
/*
=================
R_ParseStageClampTexCoords
=================
*/
static bool R_ParseStageClampTexCoords( shader_t *shader, shaderStage_t *stage, char **script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
bundle->flags |= STAGEBUNDLE_CLAMPTEXCOORDS;
return true;
}
/*
=================
R_ParseStageAnimFrequency
=================
*/
static bool R_ParseStageAnimFrequency( shader_t *shader, shaderStage_t *stage, char **script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
char *tok;
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'animFrequency' in shader '%s\n", shader->name );
return false;
}
bundle->animFrequency = com.atof( tok );
bundle->flags |= STAGEBUNDLE_ANIMFREQUENCY;
return true;
}
/*
=================
R_ParseStageMap
=================
*/
static bool R_ParseStageMap( shader_t *shader, shaderStage_t *stage, char **script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
unsigned flags = 0;
char *tok;
if( bundle->numTextures )
{
if( bundle->numTextures == SHADER_MAX_TEXTURES )
{
MsgDev( D_WARN, "SHADER_MAX_TEXTURES hit in shader '%s'\n", shader->name );
return false;
}
if(!(bundle->flags & STAGEBUNDLE_MAP))
{
MsgDev( D_WARN, "animation with mixed texture types in shader '%s'\n", shader->name );
return false;
}
if(!(bundle->flags & STAGEBUNDLE_ANIMFREQUENCY))
{
MsgDev( D_WARN, "multiple 'map' specifications without preceding 'animFrequency' in shader '%s'\n", shader->name );
return false;
}
}
if( bundle->cinematicHandle )
{
MsgDev( D_WARN, "animation with mixed texture types in shader '%s'\n", shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'map' in shader '%s'\n", shader->name );
return false;
}
if(Com_MatchToken( "$lightmap"))
{
if( shader->shaderType != SHADER_BSP )
{
MsgDev( D_WARN, "'map $lightmap' not allowed in shader '%s'\n", shader->name );
return false;
}
if( bundle->flags & STAGEBUNDLE_ANIMFREQUENCY )
{
MsgDev( D_WARN, "'map $lightmap' not allowed with 'animFrequency' in shader '%s'\n", shader->name );
return false;
}
bundle->texType = TEX_LIGHTMAP;
bundle->flags |= STAGEBUNDLE_MAP;
shader->flags |= SHADER_HASLIGHTMAP;
return true;
}
if( Com_MatchToken( "$whiteImage" )) bundle->textures[bundle->numTextures++] = r_whiteTexture;
else if( Com_MatchToken( "$blackImage")) bundle->textures[bundle->numTextures++] = r_blackTexture;
else
{
if(!(shader->flags & SHADER_NOMIPMAPS) && !(bundle->flags & STAGEBUNDLE_NOMIPMAPS))
flags |= TF_MIPMAPS;
if(!(shader->flags & SHADER_NOPICMIP) && !(bundle->flags & STAGEBUNDLE_NOPICMIP))
flags |= TF_IMAGE2D;
if(!(shader->flags & SHADER_NOCOMPRESS) && !(bundle->flags & STAGEBUNDLE_NOCOMPRESS))
flags |= TF_COMPRESS;
if( bundle->flags & STAGEBUNDLE_CLAMPTEXCOORDS)
flags |= TF_CLAMP;
bundle->textures[bundle->numTextures] = R_FindTexture( tok, NULL, 0, flags, 0 );
if( !bundle->textures[bundle->numTextures])
{
MsgDev( D_WARN, "couldn't find texture '%s' in shader '%s'\n", tok, shader->name );
return false;
}
bundle->numTextures++;
}
bundle->texType = TEX_GENERIC;
bundle->flags |= STAGEBUNDLE_MAP;
return true;
}
/*
=================
R_ParseStageBumpMap
=================
*/
static bool R_ParseStageBumpMap( shader_t *shader, shaderStage_t *stage, char **script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
uint flags = TF_NORMALMAP;
char heightMap[MAX_QPATH];
float bumpScale;
char *tok;
if( bundle->numTextures )
{
if( bundle->numTextures == SHADER_MAX_TEXTURES )
{
MsgDev( D_WARN, "SHADER_MAX_TEXTURES hit in shader '%s'\n", shader->name );
return false;
}
if(!(bundle->flags & STAGEBUNDLE_BUMPMAP))
{
MsgDev( D_WARN, "animation with mixed texture types in shader '%s'\n", shader->name );
return false;
}
if(!(bundle->flags & STAGEBUNDLE_ANIMFREQUENCY))
{
MsgDev( D_WARN, "multiple 'bumpMap' specifications without preceding 'animFrequency' in shader '%s'\n", shader->name );
return false;
}
}
if( bundle->cinematicHandle )
{
MsgDev( D_WARN, "animation with mixed texture types in shader '%s'\n", shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'bumpMap' in shader '%s'\n", shader->name );
return false;
}
if(!(shader->flags & SHADER_NOMIPMAPS) && !(bundle->flags & STAGEBUNDLE_NOMIPMAPS))
flags |= TF_MIPMAPS;
if(!(shader->flags & SHADER_NOPICMIP) && !(bundle->flags & STAGEBUNDLE_NOPICMIP))
flags |= TF_IMAGE2D;
if(!(shader->flags & SHADER_NOCOMPRESS) && !(bundle->flags & STAGEBUNDLE_NOCOMPRESS))
flags |= TF_COMPRESS;
if(bundle->flags & STAGEBUNDLE_CLAMPTEXCOORDS)
flags |= TF_CLAMP;
if(Com_MatchToken( "heightToNormal"))
{
if(!R_ParseHeightToNormal( shader, heightMap, sizeof(heightMap), &bumpScale, script ))
return false;
bundle->textures[bundle->numTextures] = R_FindTexture(heightMap, NULL, 0, flags|TF_HEIGHTMAP, bumpScale );
if( !bundle->textures[bundle->numTextures] )
{
MsgDev( D_WARN, "couldn't find texture '%s' in shader '%s'\n", heightMap, shader->name );
return false;
}
bundle->numTextures++;
}
else
{
bundle->textures[bundle->numTextures] = R_FindTexture( tok, NULL, 0, flags, 0 );
if( !bundle->textures[bundle->numTextures] )
{
MsgDev( D_WARN, "couldn't find texture '%s' in shader '%s'\n", tok, shader->name );
return false;
}
bundle->numTextures++;
}
bundle->texType = TEX_GENERIC;
bundle->flags |= STAGEBUNDLE_BUMPMAP;
return true;
}
/*
=================
R_ParseStageCubeMap
=================
*/
static bool R_ParseStageCubeMap( shader_t *shader, shaderStage_t *stage, char **script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
unsigned flags = TF_CLAMP | TF_CUBEMAP;
char *tok;
if( !GL_Support( R_TEXTURECUBEMAP_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'cubeMap' without 'requires GL_ARB_texture_cube_map'\n", shader->name );
return false;
}
if( bundle->numTextures )
{
if( bundle->numTextures == SHADER_MAX_TEXTURES )
{
MsgDev( D_WARN, "SHADER_MAX_TEXTURES hit in shader '%s'\n", shader->name );
return false;
}
if(!(bundle->flags & STAGEBUNDLE_CUBEMAP))
{
MsgDev( D_WARN, "animation with mixed texture types in shader '%s'\n", shader->name );
return false;
}
if(!(bundle->flags & STAGEBUNDLE_ANIMFREQUENCY))
{
MsgDev( D_WARN, "multiple 'cubeMap' specifications without preceding 'animFrequency' in shader '%s'\n", shader->name );
return false;
}
}
if( bundle->cinematicHandle )
{
MsgDev( D_WARN, "animation with mixed texture types in shader '%s'\n", shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'cubeMap' in shader '%s'\n", shader->name );
return false;
}
if( Com_MatchToken( "$normalize" ))
{
if( bundle->flags & STAGEBUNDLE_ANIMFREQUENCY )
{
MsgDev( D_WARN, "'cubeMap $normalize' not allowed with 'animFrequency' in shader '%s'\n", shader->name );
return false;
}
bundle->textures[bundle->numTextures++] = r_normalizeTexture;
}
else
{
if(!(shader->flags & SHADER_NOMIPMAPS) && !(bundle->flags & STAGEBUNDLE_NOMIPMAPS))
flags |= TF_MIPMAPS;
if(!(shader->flags & SHADER_NOPICMIP) && !(bundle->flags & STAGEBUNDLE_NOPICMIP))
flags |= TF_IMAGE2D;
if(!(shader->flags & SHADER_NOCOMPRESS) && !(bundle->flags & STAGEBUNDLE_NOCOMPRESS))
flags |= TF_COMPRESS;
if(bundle->flags & STAGEBUNDLE_CLAMPTEXCOORDS)
flags |= TF_CLAMP;
bundle->textures[bundle->numTextures] = R_FindCubeMapTexture( tok, flags, 0 );
if( !bundle->textures[bundle->numTextures] )
{
MsgDev( D_WARN, "couldn't find texture '%s' in shader '%s'\n", tok, shader->name );
return false;
}
bundle->numTextures++;
}
bundle->texType = TEX_GENERIC;
bundle->flags |= STAGEBUNDLE_CUBEMAP;
return true;
}
/*
=================
R_ParseStageVideoMap
=================
*/
static bool R_ParseStageVideoMap( shader_t *shader, shaderStage_t *stage, char **script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
char *tok;
if( bundle->numTextures )
{
MsgDev( D_WARN, "animation with mixed texture types in shader '%s\n", shader->name );
return false;
}
if( bundle->cinematicHandle )
{
MsgDev( D_WARN, "multiple 'videoMap' specifications in shader '%s'\n", shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'videoMap' in shader '%s'\n", shader->name );
return false;
}
//FIXME: implement
//bundle->cinematicHandle = CIN_PlayCinematic(tok, 0, 0, 0, 0, CIN_LOOPED|CIN_SILENT|CIN_SHADER);
if( !bundle->cinematicHandle )
{
MsgDev( D_WARN, "couldn't find video '%s' in shader '%s'\n", tok, shader->name );
return false;
}
bundle->texType = TEX_CINEMATIC;
bundle->flags |= STAGEBUNDLE_VIDEOMAP;
return true;
}
/*
=================
R_ParseStageTexEnvCombine
=================
*/
static bool R_ParseStageTexEnvCombine( shader_t *shader, shaderStage_t *stage, char **script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
int numArgs;
char *tok;
int i;
if(!GL_Support( R_COMBINE_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'texEnvCombine' without 'requires GL_ARB_texture_env_combine'\n", shader->name );
return false;
}
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
if(!(bundle->flags & STAGEBUNDLE_TEXENVCOMBINE))
{
MsgDev( D_WARN, "shader '%s' uses 'texEnvCombine' in a bundle without 'nextBundle combine'\n", shader->name );
return false;
}
}
// setup default params
bundle->texEnv = GL_COMBINE_ARB;
bundle->texEnvCombine.rgbCombine = GL_MODULATE;
bundle->texEnvCombine.rgbSource[0] = GL_TEXTURE;
bundle->texEnvCombine.rgbSource[1] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.rgbSource[2] = GL_CONSTANT_ARB;
bundle->texEnvCombine.rgbOperand[0] = GL_SRC_COLOR;
bundle->texEnvCombine.rgbOperand[1] = GL_SRC_COLOR;
bundle->texEnvCombine.rgbOperand[2] = GL_SRC_ALPHA;
bundle->texEnvCombine.rgbScale = 1;
bundle->texEnvCombine.alphaCombine = GL_MODULATE;
bundle->texEnvCombine.alphaSource[0] = GL_TEXTURE;
bundle->texEnvCombine.alphaSource[1] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.alphaSource[2] = GL_CONSTANT_ARB;
bundle->texEnvCombine.alphaOperand[0] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaOperand[1] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaOperand[2] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaScale = 1;
bundle->texEnvCombine.constColor[0] = 1.0;
bundle->texEnvCombine.constColor[1] = 1.0;
bundle->texEnvCombine.constColor[2] = 1.0;
bundle->texEnvCombine.constColor[3] = 1.0;
tok = Com_ParseToken( script, true );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'texEnvCombine' in shader '%s'\n", shader->name );
return false;
}
if( Com_MatchToken( "{"))
{
while( 1 )
{
tok = Com_ParseToken( script, true );
if( !tok[0] )
{
MsgDev( D_WARN, "no concluding '}' in 'texEnvCombine' in shader '%s'\n", shader->name );
return false;
}
if(Com_MatchToken( "}")) break;
if(Com_MatchToken( "rgb"))
{
tok = Com_ParseToken( script, false );
if(!Com_MatchToken( "="))
{
MsgDev( D_WARN, "expected '=', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok, shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing 'rgb' equation name for 'texEnvCombine' in shader '%s'\n", shader->name );
return false;
}
if(Com_MatchToken( "REPLACE"))
{
bundle->texEnvCombine.rgbCombine = GL_REPLACE;
numArgs = 1;
}
else if (Com_MatchToken( "MODULATE"))
{
bundle->texEnvCombine.rgbCombine = GL_MODULATE;
numArgs = 2;
}
else if (Com_MatchToken( "ADD"))
{
bundle->texEnvCombine.rgbCombine = GL_ADD;
numArgs = 2;
}
else if (Com_MatchToken( "ADD_SIGNED"))
{
bundle->texEnvCombine.rgbCombine = GL_ADD_SIGNED_ARB;
numArgs = 2;
}
else if (Com_MatchToken( "INTERPOLATE"))
{
bundle->texEnvCombine.rgbCombine = GL_INTERPOLATE_ARB;
numArgs = 3;
}
else if (Com_MatchToken( "SUBTRACT"))
{
bundle->texEnvCombine.rgbCombine = GL_SUBTRACT_ARB;
numArgs = 2;
}
else if (Com_MatchToken( "DOT3_RGB"))
{
if(!GL_Support( R_DOT3_ARB_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'DOT3_RGB' in 'texEnvCombine' without 'requires GL_ARB_texture_env_dot3'\n", shader->name );
return false;
}
bundle->texEnvCombine.rgbCombine = GL_DOT3_RGB_ARB;
numArgs = 2;
}
else if (Com_MatchToken( "DOT3_RGBA"))
{
if(!GL_Support( R_DOT3_ARB_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'DOT3_RGBA' in 'texEnvCombine' without 'requires GL_ARB_texture_env_dot3'\n", shader->name );
return false;
}
bundle->texEnvCombine.rgbCombine = GL_DOT3_RGBA_ARB;
numArgs = 2;
}
else
{
MsgDev( D_WARN, "unknown 'rgb' equation name '%s' for 'texEnvCombine' in shader '%s'\n", tok, shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if(!Com_MatchToken( "("))
{
MsgDev( D_WARN, "expected '(', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok, shader->name );
return false;
}
for( i = 0; i < numArgs; i++ )
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing 'rgb' equation arguments for 'texEnvCombine' in shader '%s'\n", shader->name );
return false;
}
if (Com_MatchToken( "Ct"))
{
bundle->texEnvCombine.rgbSource[i] = GL_TEXTURE;
bundle->texEnvCombine.rgbOperand[i] = GL_SRC_COLOR;
}
else if (Com_MatchToken( "1-Ct"))
{
bundle->texEnvCombine.rgbSource[i] = GL_TEXTURE;
bundle->texEnvCombine.rgbOperand[i] = GL_ONE_MINUS_SRC_COLOR;
}
else if (Com_MatchToken( "At"))
{
bundle->texEnvCombine.rgbSource[i] = GL_TEXTURE;
bundle->texEnvCombine.rgbOperand[i] = GL_SRC_ALPHA;
}
else if (Com_MatchToken( "1-At"))
{
bundle->texEnvCombine.rgbSource[i] = GL_TEXTURE;
bundle->texEnvCombine.rgbOperand[i] = GL_ONE_MINUS_SRC_ALPHA;
}
else if (Com_MatchToken( "Cc"))
{
bundle->texEnvCombine.rgbSource[i] = GL_CONSTANT_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_SRC_COLOR;
}
else if (Com_MatchToken( "1-Cc"))
{
bundle->texEnvCombine.rgbSource[i] = GL_CONSTANT_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_ONE_MINUS_SRC_COLOR;
}
else if (Com_MatchToken( "Ac"))
{
bundle->texEnvCombine.rgbSource[i] = GL_CONSTANT_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_SRC_ALPHA;
}
else if (Com_MatchToken( "1-Ac"))
{
bundle->texEnvCombine.rgbSource[i] = GL_CONSTANT_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_ONE_MINUS_SRC_ALPHA;
}
else if (Com_MatchToken( "Cf"))
{
bundle->texEnvCombine.rgbSource[i] = GL_PRIMARY_COLOR_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_SRC_COLOR;
}
else if (Com_MatchToken( "1-Cf"))
{
bundle->texEnvCombine.rgbSource[i] = GL_PRIMARY_COLOR_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_ONE_MINUS_SRC_COLOR;
}
else if (Com_MatchToken( "Af"))
{
bundle->texEnvCombine.rgbSource[i] = GL_PRIMARY_COLOR_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_SRC_ALPHA;
}
else if (Com_MatchToken( "1-Af"))
{
bundle->texEnvCombine.rgbSource[i] = GL_PRIMARY_COLOR_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_ONE_MINUS_SRC_ALPHA;
}
else if (Com_MatchToken( "Cp"))
{
bundle->texEnvCombine.rgbSource[i] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_SRC_COLOR;
}
else if (Com_MatchToken( "1-Cp"))
{
bundle->texEnvCombine.rgbSource[i] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_ONE_MINUS_SRC_COLOR;
}
else if (Com_MatchToken( "Ap"))
{
bundle->texEnvCombine.rgbSource[i] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_SRC_ALPHA;
}
else if (Com_MatchToken( "1-Ap"))
{
bundle->texEnvCombine.rgbSource[i] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.rgbOperand[i] = GL_ONE_MINUS_SRC_ALPHA;
}
else
{
MsgDev( D_WARN, "unknown 'rgb' equation argument '%s' for 'texEnvCombine' in shader '%s'\n", tok, shader->name );
return false;
}
if( i < numArgs - 1 )
{
tok = Com_ParseToken(script, false);
if(!Com_MatchToken( ","))
{
MsgDev( D_WARN, "expected ',', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok, shader->name );
return false;
}
}
}
tok = Com_ParseToken( script, false );
if(Com_MatchToken( ")"))
{
MsgDev( D_WARN, "expected ')', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok, shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( tok[0] )
{
if(!Com_MatchToken( "*"))
{
MsgDev( D_WARN, "expected '*', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok, shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing scale value for 'texEnvCombine' equation in shader '%s'\n", shader->name );
return false;
}
bundle->texEnvCombine.rgbScale = com.atoi( tok );
if( bundle->texEnvCombine.rgbScale != 1 && bundle->texEnvCombine.rgbScale != 2 && bundle->texEnvCombine.rgbScale != 4 )
{
MsgDev( D_WARN, "invalid scale value of %i for 'texEnvCombine' equation in shader '%s'\n", bundle->texEnvCombine.rgbScale, shader->name );
return false;
}
}
}
else if (Com_MatchToken( "alpha"))
{
tok = Com_ParseToken( script, false );
if (!Com_MatchToken( "="))
{
MsgDev( D_WARN, "expected '=', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok, shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing 'alpha' equation name for 'texEnvCombine' in shader '%s'\n", shader->name );
return false;
}
if (Com_MatchToken( "REPLACE"))
{
bundle->texEnvCombine.alphaCombine = GL_REPLACE;
numArgs = 1;
}
else if (Com_MatchToken( "MODULATE"))
{
bundle->texEnvCombine.alphaCombine = GL_MODULATE;
numArgs = 2;
}
else if (Com_MatchToken( "ADD"))
{
bundle->texEnvCombine.alphaCombine = GL_ADD;
numArgs = 2;
}
else if (Com_MatchToken( "ADD_SIGNED"))
{
bundle->texEnvCombine.alphaCombine = GL_ADD_SIGNED_ARB;
numArgs = 2;
}
else if (Com_MatchToken( "INTERPOLATE"))
{
bundle->texEnvCombine.alphaCombine = GL_INTERPOLATE_ARB;
numArgs = 3;
}
else if (Com_MatchToken( "SUBTRACT"))
{
bundle->texEnvCombine.alphaCombine = GL_SUBTRACT_ARB;
numArgs = 2;
}
else if (Com_MatchToken( "DOT3_RGB"))
{
if (!GL_Support( R_DOT3_ARB_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'DOT3_RGB' in 'texEnvCombine' without 'requires GL_ARB_texture_env_dot3'\n", shader->name );
return false;
}
MsgDev( D_WARN, "'DOT3_RGB' is not a valid 'alpha' equation for 'texEnvCombine' in shader '%s'\n", shader->name );
return false;
}
else if (Com_MatchToken( "DOT3_RGBA"))
{
if (!GL_Support( R_DOT3_ARB_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'DOT3_RGBA' in 'texEnvCombine' without 'requires GL_ARB_texture_env_dot3'\n", shader->name );
return false;
}
MsgDev( D_WARN, "'DOT3_RGBA' is not a valid 'alpha' equation for 'texEnvCombine' in shader '%s'\n", shader->name );
return false;
}
else
{
MsgDev( D_WARN, "unknown 'alpha' equation name '%s' for 'texEnvCombine' in shader '%s'\n", tok, shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if (!Com_MatchToken( "("))
{
MsgDev( D_WARN, "expected '(', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok, shader->name );
return false;
}
for( i = 0; i < numArgs; i++ )
{
tok = Com_ParseToken( script, false );
if (!tok[0])
{
MsgDev( D_WARN, "missing 'alpha' equation arguments for 'texEnvCombine' in shader '%s'\n", shader->name );
return false;
}
if (Com_MatchToken( "At"))
{
bundle->texEnvCombine.alphaSource[i] = GL_TEXTURE;
bundle->texEnvCombine.alphaOperand[i] = GL_SRC_ALPHA;
}
else if (Com_MatchToken( "1-At"))
{
bundle->texEnvCombine.alphaSource[i] = GL_TEXTURE;
bundle->texEnvCombine.alphaOperand[i] = GL_ONE_MINUS_SRC_ALPHA;
}
else if (Com_MatchToken( "Ac"))
{
bundle->texEnvCombine.alphaSource[i] = GL_CONSTANT_ARB;
bundle->texEnvCombine.alphaOperand[i] = GL_SRC_ALPHA;
}
else if (Com_MatchToken( "1-Ac"))
{
bundle->texEnvCombine.alphaSource[i] = GL_CONSTANT_ARB;
bundle->texEnvCombine.alphaOperand[i] = GL_ONE_MINUS_SRC_ALPHA;
}
else if (Com_MatchToken( "Af"))
{
bundle->texEnvCombine.alphaSource[i] = GL_PRIMARY_COLOR_ARB;
bundle->texEnvCombine.alphaOperand[i] = GL_SRC_ALPHA;
}
else if (Com_MatchToken( "1-Af"))
{
bundle->texEnvCombine.alphaSource[i] = GL_PRIMARY_COLOR_ARB;
bundle->texEnvCombine.alphaOperand[i] = GL_ONE_MINUS_SRC_ALPHA;
}
else if (Com_MatchToken( "Ap"))
{
bundle->texEnvCombine.alphaSource[i] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.alphaOperand[i] = GL_SRC_ALPHA;
}
else if (Com_MatchToken( "1-Ap"))
{
bundle->texEnvCombine.alphaSource[i] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.alphaOperand[i] = GL_ONE_MINUS_SRC_ALPHA;
}
else
{
MsgDev( D_WARN, "unknown 'alpha' equation argument '%s' for 'texEnvCombine' in shader '%s'\n", tok, shader->name );
return false;
}
if( i < numArgs - 1 )
{
tok = Com_ParseToken( script, false );
if (!Com_MatchToken( ","))
{
MsgDev( D_WARN, "expected ',', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok, shader->name );
return false;
}
}
}
tok = Com_ParseToken( script, false );
if (!Com_MatchToken( ")"))
{
MsgDev( D_WARN, "expected ')', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok, shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( tok[0] )
{
if (!Com_MatchToken( "*"))
{
MsgDev( D_WARN, "expected '*', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok, shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing scale value for 'texEnvCombine' equation in shader '%s'\n", shader->name );
return false;
}
bundle->texEnvCombine.alphaScale = com.atoi( tok );
if( bundle->texEnvCombine.alphaScale != 1 && bundle->texEnvCombine.alphaScale != 2 && bundle->texEnvCombine.alphaScale != 4 )
{
MsgDev( D_WARN, "invalid scale value of %i for 'texEnvCombine' equation in shader '%s'\n", bundle->texEnvCombine.alphaScale, shader->name );
bundle->texEnvCombine.alphaScale = 1;
}
}
}
else if (Com_MatchToken( "const"))
{
tok = Com_ParseToken( script, false );
if(!Com_MatchToken( "="))
{
MsgDev( D_WARN, "expected '=', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok, shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if (!Com_MatchToken( "("))
{
MsgDev( D_WARN, "expected '(', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok, shader->name );
return false;
}
for( i = 0; i < 4; i++ )
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing 'const' color value for 'texEnvCombine' in shader '%s'\n", shader->name );
return false;
}
bundle->texEnvCombine.constColor[i] = bound( 0.0, com.atof( tok ), 1.0 );
}
tok = Com_ParseToken( script, false );
if (!Com_MatchToken( ")"))
{
MsgDev( D_WARN, "expected ')', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok, shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( tok[0] )
{
if (!Com_MatchToken( "*"))
{
MsgDev( D_WARN, "expected '*', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok, shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if (!Com_MatchToken( "identityLighting"))
{
MsgDev( D_WARN, "'const' color for 'texEnvCombine' can only be scaled by 'identityLighting' in shader '%s'\n", shader->name );
return false;
}
if( gl_config.deviceSupportsGamma )
{
for( i = 0; i < 3; i++ )
bundle->texEnvCombine.constColor[i] *= (1.0 / (float)(1<<r_overbrightbits->integer));
}
}
}
else
{
MsgDev( D_WARN, "unknown 'texEnvCombine' parameter '%s' in shader '%s'\n", tok, shader->name );
return false;
}
}
}
else
{
MsgDev( D_WARN, "expected '{', found '%s' instead in 'texEnvCombine' in shader '%s'\n", tok, shader->name );
return false;
}
bundle->flags |= STAGEBUNDLE_TEXENVCOMBINE;
return true;
}
/*
=================
R_ParseStageTcGen
=================
*/
static bool R_ParseStageTcGen( shader_t *shader, shaderStage_t *stage, char **script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
char *tok;
int i, j;
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'tcGen' in shader '%s'\n", shader->name );
return false;
}
if( Com_MatchToken( "base" ) || Com_MatchToken( "texture" ))
bundle->tcGen.type = TCGEN_BASE;
else if( Com_MatchToken( "lightmap"))
bundle->tcGen.type = TCGEN_LIGHTMAP;
else if( Com_MatchToken( "environment"))
bundle->tcGen.type = TCGEN_ENVIRONMENT;
else if( Com_MatchToken( "vector"))
{
for( i = 0; i < 2; i++ )
{
tok = Com_ParseToken( script, false );
if(!Com_MatchToken( "("))
{
MsgDev( D_WARN, "missing '(' for 'tcGen vector' in shader '%s'\n", shader->name );
return false;
}
for( j = 0; j < 3; j++ )
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'tcGen vector' in shader '%s'\n", shader->name );
return false;
}
bundle->tcGen.params[i*3+j] = com.atof( tok );
}
tok = Com_ParseToken( script, false );
if (!Com_MatchToken( ")"))
{
MsgDev( D_WARN, "missing ')' for 'tcGen vector' in shader '%s'\n", shader->name );
return false;
}
}
bundle->tcGen.type = TCGEN_VECTOR;
}
else if (Com_MatchToken( "warp")) bundle->tcGen.type = TCGEN_WARP;
else if (Com_MatchToken( "lightVector")) bundle->tcGen.type = TCGEN_LIGHTVECTOR;
else if (Com_MatchToken( "halfAngle")) bundle->tcGen.type = TCGEN_HALFANGLE;
else if (Com_MatchToken( "reflection"))
{
if( !GL_Support( R_TEXTURECUBEMAP_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'tcGen reflection' without 'requires GL_ARB_texture_cube_map'\n", shader->name );
return false;
}
bundle->tcGen.type = TCGEN_REFLECTION;
}
else if (Com_MatchToken( "normal"))
{
if( !GL_Support( R_TEXTURECUBEMAP_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'tcGen normal' without 'requires GL_ARB_texture_cube_map'\n", shader->name );
return false;
}
bundle->tcGen.type = TCGEN_NORMAL;
}
else
{
MsgDev( D_WARN, "unknown 'tcGen' parameter '%s' in shader '%s'\n", tok, shader->name );
return false;
}
bundle->flags |= STAGEBUNDLE_TCGEN;
return true;
}
/*
=================
R_ParseStageTcMod
=================
*/
static bool R_ParseStageTcMod( shader_t *shader, shaderStage_t *stage, char **script )
{
stageBundle_t *bundle = stage->bundles[stage->numBundles - 1];
tcMod_t *tcMod;
char *tok;
int i;
if( bundle->tcModNum == SHADER_MAX_TCMOD )
{
MsgDev( D_WARN, "SHADER_MAX_TCMOD hit in shader '%s'\n", shader->name );
return false;
}
tcMod = &bundle->tcMod[bundle->tcModNum++];
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'tcMod' in shader '%s'\n", shader->name );
return false;
}
if( Com_MatchToken( "translate" ))
{
for( i = 0; i < 2; i++ )
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'tcMod translate' in shader '%s'\n", shader->name );
return false;
}
tcMod->params[i] = com.atof( tok );
}
tcMod->type = TCMOD_TRANSLATE;
}
else if (Com_MatchToken( "scale" ))
{
for( i = 0; i < 2; i++ )
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'tcMod scale' in shader '%s'\n", shader->name );
return false;
}
tcMod->params[i] = com.atof( tok );
}
tcMod->type = TCMOD_SCALE;
}
else if (Com_MatchToken( "scroll"))
{
for( i = 0; i < 2; i++ )
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'tcMod scroll' in shader '%s'\n", shader->name );
return false;
}
tcMod->params[i] = com.atof( tok );
}
tcMod->type = TCMOD_SCROLL;
}
else if (Com_MatchToken( "rotate" ))
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'tcMod rotate' in shader '%s'\n", shader->name );
return false;
}
tcMod->params[0] = com.atof( tok );
tcMod->type = TCMOD_ROTATE;
}
else if (Com_MatchToken( "stretch" ))
{
if(!R_ParseWaveFunc( shader, &tcMod->func, script ))
{
MsgDev( D_WARN, "missing waveform parameters for 'tcMod stretch' in shader '%s'\n", shader->name );
return false;
}
tcMod->type = TCMOD_STRETCH;
}
else if (Com_MatchToken( "turb" ))
{
tcMod->func.type = WAVEFORM_SIN;
for( i = 0; i < 4; i++ )
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'tcMod turb' in shader '%s'\n", shader->name );
return false;
}
tcMod->func.params[i] = com.atof( tok );
}
tcMod->type = TCMOD_TURB;
}
else if (Com_MatchToken( "transform" ))
{
for( i = 0; i < 6; i++ )
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'tcMod transform' in shader '%s'\n", shader->name );
return false;
}
tcMod->params[i] = com.atof( tok );
}
tcMod->type = TCMOD_TRANSFORM;
}
else
{
MsgDev( D_WARN, "unknown 'tcMod' parameter '%s' in shader '%s'\n", tok, shader->name );
return false;
}
bundle->flags |= STAGEBUNDLE_TCMOD;
return true;
}
/*
=================
R_ParseStageNextBundle
=================
*/
static bool R_ParseStageNextBundle( shader_t *shader, shaderStage_t *stage, char **script )
{
stageBundle_t *bundle;
char *tok;
if( !GL_Support( R_ARB_MULTITEXTURE ))
{
MsgDev( D_WARN, "shader '%s' uses 'nextBundle' without 'requires GL_ARB_multitexture'\n", shader->name );
return false;
}
if( stage->flags & SHADERSTAGE_FRAGMENTPROGRAM )
{
if( stage->numBundles == gl_config.texturecoords )
{
MsgDev( D_WARN, "shader '%s' has %i or more bundles without suitable 'requires GL_MAX_TEXTURE_COORDS_ARB'\n", shader->name, stage->numBundles + 1);
return false;
}
if( stage->numBundles == gl_config.imageunits )
{
MsgDev( D_WARN, "shader '%s' has %i or more bundles without suitable 'requires GL_MAX_TEXTURE_IMAGE_UNITS_ARB'\n", shader->name, stage->numBundles + 1);
return false;
}
}
else
{
if( stage->numBundles == gl_config.textureunits )
{
MsgDev( D_WARN, "shader '%s' has %i or more bundles without suitable 'requires GL_MAX_TEXTURE_UNITS_ARB'\n", shader->name, stage->numBundles + 1);
return false;
}
}
if( stage->numBundles == MAX_TEXTURE_UNITS )
{
MsgDev( D_WARN, "MAX_TEXTURE_UNITS hit in shader '%s'\n", shader->name );
return false;
}
bundle = stage->bundles[stage->numBundles++];
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
if(!(stage->bundles[0]->flags & STAGEBUNDLE_TEXENVCOMBINE))
{
if((stage->flags & SHADERSTAGE_BLENDFUNC) && ((stage->blendFunc.src == GL_ONE && stage->blendFunc.dst == GL_ONE) && GL_Support( R_TEXTURE_ENV_ADD_EXT )))
bundle->texEnv = GL_ADD;
else bundle->texEnv = GL_MODULATE;
}
else
{
if((stage->flags & SHADERSTAGE_BLENDFUNC) && (stage->blendFunc.src == GL_ONE && stage->blendFunc.dst == GL_ONE))
{
bundle->texEnv = GL_COMBINE_ARB;
bundle->texEnvCombine.rgbCombine = GL_ADD;
bundle->texEnvCombine.rgbSource[0] = GL_TEXTURE;
bundle->texEnvCombine.rgbSource[1] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.rgbSource[2] = GL_CONSTANT_ARB;
bundle->texEnvCombine.rgbOperand[0] = GL_SRC_COLOR;
bundle->texEnvCombine.rgbOperand[1] = GL_SRC_COLOR;
bundle->texEnvCombine.rgbOperand[2] = GL_SRC_ALPHA;
bundle->texEnvCombine.rgbScale = 1;
bundle->texEnvCombine.alphaCombine = GL_ADD;
bundle->texEnvCombine.alphaSource[0] = GL_TEXTURE;
bundle->texEnvCombine.alphaSource[1] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.alphaSource[2] = GL_CONSTANT_ARB;
bundle->texEnvCombine.alphaOperand[0] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaOperand[1] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaOperand[2] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaScale = 1;
bundle->texEnvCombine.constColor[0] = 1.0;
bundle->texEnvCombine.constColor[1] = 1.0;
bundle->texEnvCombine.constColor[2] = 1.0;
bundle->texEnvCombine.constColor[3] = 1.0;
bundle->flags |= STAGEBUNDLE_TEXENVCOMBINE;
}
else
{
bundle->texEnv = GL_COMBINE_ARB;
bundle->texEnvCombine.rgbCombine = GL_MODULATE;
bundle->texEnvCombine.rgbSource[0] = GL_TEXTURE;
bundle->texEnvCombine.rgbSource[1] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.rgbSource[2] = GL_CONSTANT_ARB;
bundle->texEnvCombine.rgbOperand[0] = GL_SRC_COLOR;
bundle->texEnvCombine.rgbOperand[1] = GL_SRC_COLOR;
bundle->texEnvCombine.rgbOperand[2] = GL_SRC_ALPHA;
bundle->texEnvCombine.rgbScale = 1;
bundle->texEnvCombine.alphaCombine = GL_MODULATE;
bundle->texEnvCombine.alphaSource[0] = GL_TEXTURE;
bundle->texEnvCombine.alphaSource[1] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.alphaSource[2] = GL_CONSTANT_ARB;
bundle->texEnvCombine.alphaOperand[0] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaOperand[1] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaOperand[2] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaScale = 1;
bundle->texEnvCombine.constColor[0] = 1.0;
bundle->texEnvCombine.constColor[1] = 1.0;
bundle->texEnvCombine.constColor[2] = 1.0;
bundle->texEnvCombine.constColor[3] = 1.0;
bundle->flags |= STAGEBUNDLE_TEXENVCOMBINE;
}
}
}
else
{
if (Com_MatchToken( "modulate" )) bundle->texEnv = GL_MODULATE;
else if (Com_MatchToken( "add" ))
{
if( !GL_Support( R_TEXTURE_ENV_ADD_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'nextBundle add' without 'requires GL_ARB_texture_env_add'\n", shader->name );
return false;
}
bundle->texEnv = GL_ADD;
}
else if (Com_MatchToken( "combine"))
{
if (!GL_Support( R_COMBINE_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'nextBundle combine' without 'requires GL_ARB_texture_env_combine'\n", shader->name );
return false;
}
bundle->texEnv = GL_COMBINE_ARB;
bundle->texEnvCombine.rgbCombine = GL_MODULATE;
bundle->texEnvCombine.rgbSource[0] = GL_TEXTURE;
bundle->texEnvCombine.rgbSource[1] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.rgbSource[2] = GL_CONSTANT_ARB;
bundle->texEnvCombine.rgbOperand[0] = GL_SRC_COLOR;
bundle->texEnvCombine.rgbOperand[1] = GL_SRC_COLOR;
bundle->texEnvCombine.rgbOperand[2] = GL_SRC_ALPHA;
bundle->texEnvCombine.rgbScale = 1;
bundle->texEnvCombine.alphaCombine = GL_MODULATE;
bundle->texEnvCombine.alphaSource[0] = GL_TEXTURE;
bundle->texEnvCombine.alphaSource[1] = GL_PREVIOUS_ARB;
bundle->texEnvCombine.alphaSource[2] = GL_CONSTANT_ARB;
bundle->texEnvCombine.alphaOperand[0] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaOperand[1] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaOperand[2] = GL_SRC_ALPHA;
bundle->texEnvCombine.alphaScale = 1;
bundle->texEnvCombine.constColor[0] = 1.0;
bundle->texEnvCombine.constColor[1] = 1.0;
bundle->texEnvCombine.constColor[2] = 1.0;
bundle->texEnvCombine.constColor[3] = 1.0;
bundle->flags |= STAGEBUNDLE_TEXENVCOMBINE;
}
else
{
MsgDev( D_WARN, "unknown 'nextBundle' parameter '%s' in shader '%s'\n", tok, shader->name );
return false;
}
}
stage->flags |= SHADERSTAGE_NEXTBUNDLE;
return true;
}
/*
=================
R_ParseStageVertexProgram
=================
*/
static bool R_ParseStageVertexProgram( shader_t *shader, shaderStage_t *stage, char **script )
{
char *tok;
if( !GL_Support( R_VERTEX_PROGRAM_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'vertexProgram' without 'requires GL_ARB_vertex_program'\n", shader->name );
return false;
}
if( shader->shaderType == SHADER_NOMIP )
{
MsgDev( D_WARN, "'vertexProgram' not allowed in shader '%s'\n", shader->name );
return false;
}
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
MsgDev( D_WARN, "'vertexProgram' not allowed in 'nextBundle' in shader '%s'\n", shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'vertexProgram' in shader '%s'\n", shader->name );
return false;
}
stage->vertexProgram = R_FindProgram( tok, GL_VERTEX_PROGRAM_ARB );
if( !stage->vertexProgram )
{
MsgDev( D_WARN, "couldn't find vertex program '%s' in shader '%s'\n", tok, shader->name );
return false;
}
stage->flags |= SHADERSTAGE_VERTEXPROGRAM;
return true;
}
/*
=================
R_ParseStageFragmentProgram
=================
*/
static bool R_ParseStageFragmentProgram( shader_t *shader, shaderStage_t *stage, char **script )
{
char *tok;
if (!GL_Support( R_FRAGMENT_PROGRAM_EXT ))
{
MsgDev( D_WARN, "shader '%s' uses 'fragmentProgram' without 'requires GL_ARB_fragment_program'\n", shader->name );
return false;
}
if( shader->shaderType == SHADER_NOMIP )
{
MsgDev( D_WARN, "'fragmentProgram' not allowed in shader '%s'\n", shader->name );
return false;
}
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
MsgDev( D_WARN, "'fragmentProgram' not allowed in 'nextBundle' in shader '%s'\n", shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'fragmentProgram' in shader '%s'\n", shader->name );
return false;
}
stage->fragmentProgram = R_FindProgram( tok, GL_FRAGMENT_PROGRAM_ARB );
if( !stage->fragmentProgram )
{
MsgDev( D_WARN, "couldn't find fragment program '%s' in shader '%s'\n", tok, shader->name );
return false;
}
stage->flags |= SHADERSTAGE_FRAGMENTPROGRAM;
return true;
}
/*
=================
R_ParseStageAlphaFunc
=================
*/
static bool R_ParseStageAlphaFunc( shader_t *shader, shaderStage_t *stage, char **script )
{
char *tok;
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
MsgDev( D_WARN, "'alphaFunc' not allowed in 'nextBundle' in shader '%s'\n", shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'alphaFunc' in shader '%s'\n", shader->name );
return false;
}
if( Com_MatchToken( "GT0" ))
{
stage->alphaFunc.func = GL_GREATER;
stage->alphaFunc.ref = 0.0;
}
else if (Com_MatchToken( "LT128"))
{
stage->alphaFunc.func = GL_LESS;
stage->alphaFunc.ref = 0.5;
}
else if (Com_MatchToken( "GE128"))
{
stage->alphaFunc.func = GL_GEQUAL;
stage->alphaFunc.ref = 0.5;
}
else
{
if (Com_MatchToken( "GL_NEVER"))
stage->alphaFunc.func = GL_NEVER;
else if (Com_MatchToken( "GL_ALWAYS"))
stage->alphaFunc.func = GL_ALWAYS;
else if (Com_MatchToken( "GL_EQUAL"))
stage->alphaFunc.func = GL_EQUAL;
else if (Com_MatchToken( "GL_NOTEQUAL"))
stage->alphaFunc.func = GL_NOTEQUAL;
else if (Com_MatchToken( "GL_LEQUAL"))
stage->alphaFunc.func = GL_LEQUAL;
else if (Com_MatchToken( "GL_GEQUAL"))
stage->alphaFunc.func = GL_GEQUAL;
else if (Com_MatchToken( "GL_LESS"))
stage->alphaFunc.func = GL_LESS;
else if (Com_MatchToken( "GL_GREATER"))
stage->alphaFunc.func = GL_GREATER;
else
{
MsgDev( D_WARN, "unknown 'alphaFunc' parameter '%s' in shader '%s', defaulting to GL_GREATER\n", tok, shader->name );
stage->alphaFunc.func = GL_GREATER;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'alphaFunc' in shader '%s'\n", shader->name );
return false;
}
stage->alphaFunc.ref = bound( 0.0, com.atof( tok ), 1.0 );
}
stage->flags |= SHADERSTAGE_ALPHAFUNC;
return true;
}
/*
=================
R_ParseStageBlendFunc
=================
*/
static bool R_ParseStageBlendFunc( shader_t *shader, shaderStage_t *stage, char **script )
{
char *tok;
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
MsgDev( D_WARN, "'blendFunc' not allowed in 'nextBundle' in shader '%s'\n", shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'blendFunc' in shader '%s'\n", shader->name );
return false;
}
if (Com_MatchToken( "add"))
{
stage->blendFunc.src = GL_ONE;
stage->blendFunc.dst = GL_ONE;
}
else if (Com_MatchToken( "filter"))
{
stage->blendFunc.src = GL_DST_COLOR;
stage->blendFunc.dst = GL_ZERO;
}
else if (Com_MatchToken( "blend"))
{
stage->blendFunc.src = GL_SRC_ALPHA;
stage->blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
}
else
{
if (Com_MatchToken( "GL_ZERO"))
stage->blendFunc.src = GL_ZERO;
else if (Com_MatchToken( "GL_ONE"))
stage->blendFunc.src = GL_ONE;
else if (Com_MatchToken( "GL_DST_COLOR"))
stage->blendFunc.src = GL_DST_COLOR;
else if (Com_MatchToken( "GL_ONE_MINUS_DST_COLOR"))
stage->blendFunc.src = GL_ONE_MINUS_DST_COLOR;
else if (Com_MatchToken( "GL_SRC_ALPHA"))
stage->blendFunc.src = GL_SRC_ALPHA;
else if (Com_MatchToken( "GL_ONE_MINUS_SRC_ALPHA"))
stage->blendFunc.src = GL_ONE_MINUS_SRC_ALPHA;
else if (Com_MatchToken( "GL_DST_ALPHA"))
stage->blendFunc.src = GL_DST_ALPHA;
else if (Com_MatchToken( "GL_ONE_MINUS_DST_ALPHA"))
stage->blendFunc.src = GL_ONE_MINUS_DST_ALPHA;
else if (Com_MatchToken( "GL_SRC_ALPHA_SATURATE"))
stage->blendFunc.src = GL_SRC_ALPHA_SATURATE;
else
{
MsgDev( D_WARN, "unknown 'blendFunc' parameter '%s' in shader '%s', defaulting to GL_ONE\n", tok, shader->name );
stage->blendFunc.src = GL_ONE;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'blendFunc' in shader '%s'\n", shader->name );
return false;
}
if (Com_MatchToken( "GL_ZERO"))
stage->blendFunc.dst = GL_ZERO;
else if (Com_MatchToken( "GL_ONE"))
stage->blendFunc.dst = GL_ONE;
else if (Com_MatchToken( "GL_SRC_COLOR"))
stage->blendFunc.dst = GL_SRC_COLOR;
else if (Com_MatchToken( "GL_ONE_MINUS_SRC_COLOR"))
stage->blendFunc.dst = GL_ONE_MINUS_SRC_COLOR;
else if (Com_MatchToken( "GL_SRC_ALPHA"))
stage->blendFunc.dst = GL_SRC_ALPHA;
else if (Com_MatchToken( "GL_ONE_MINUS_SRC_ALPHA"))
stage->blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
else if (Com_MatchToken( "GL_DST_ALPHA"))
stage->blendFunc.dst = GL_DST_ALPHA;
else if (Com_MatchToken( "GL_ONE_MINUS_DST_ALPHA"))
stage->blendFunc.dst = GL_ONE_MINUS_DST_ALPHA;
else
{
MsgDev( D_WARN, "unknown 'blendFunc' parameter '%s' in shader '%s', defaulting to GL_ONE\n", tok, shader->name );
stage->blendFunc.dst = GL_ONE;
}
}
stage->flags |= SHADERSTAGE_BLENDFUNC;
return true;
}
/*
=================
R_ParseStageDepthFunc
=================
*/
static bool R_ParseStageDepthFunc( shader_t *shader, shaderStage_t *stage, char **script )
{
char *tok;
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
MsgDev( D_WARN, "'depthFunc' not allowed in 'nextBundle' in shader '%s'\n", shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'depthFunc' in shader '%s'\n", shader->name );
return false;
}
if (Com_MatchToken( "lequal" ))
stage->depthFunc.func = GL_LEQUAL;
else if (Com_MatchToken( "equal" ))
stage->depthFunc.func = GL_EQUAL;
else
{
MsgDev( D_WARN, "unknown 'depthFunc' parameter '%s' in shader '%s'\n", tok, shader->name );
return false;
}
stage->flags |= SHADERSTAGE_DEPTHFUNC;
return true;
}
/*
=================
R_ParseStageDepthWrite
=================
*/
static bool R_ParseStageDepthWrite( shader_t *shader, shaderStage_t *stage, char **script )
{
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
MsgDev( D_WARN, "'depthWrite' not allowed in 'nextBundle' in shader '%s'\n", shader->name );
return false;
}
stage->flags |= SHADERSTAGE_DEPTHWRITE;
return true;
}
/*
=================
R_ParseStageDetail
=================
*/
static bool R_ParseStageDetail( shader_t *shader, shaderStage_t *stage, char **script )
{
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
MsgDev( D_WARN, "'detail' not allowed in 'nextBundle' in shader '%s'\n", shader->name );
return false;
}
stage->flags |= SHADERSTAGE_DETAIL;
return true;
}
/*
=================
R_ParseStageRgbGen
=================
*/
static bool R_ParseStageRgbGen( shader_t *shader, shaderStage_t *stage, char **script )
{
char *tok;
int i;
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
MsgDev( D_WARN, "'rgbGen' not allowed in 'nextBundle' in shader '%s'\n", shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'rgbGen' in shader '%s'\n", shader->name );
return false;
}
if (Com_MatchToken( "identity" ))
stage->rgbGen.type = RGBGEN_IDENTITY;
else if (Com_MatchToken( "identityLighting" ))
stage->rgbGen.type = RGBGEN_IDENTITYLIGHTING;
else if (Com_MatchToken( "wave" ))
{
if(!R_ParseWaveFunc( shader, &stage->rgbGen.func, script ))
{
MsgDev( D_WARN, "missing waveform parameters for 'rgbGen wave' in shader '%s'\n", shader->name );
return false;
}
stage->rgbGen.type = RGBGEN_WAVE;
}
else if (Com_MatchToken( "colorWave"))
{
for( i = 0; i < 3; i++ )
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'rgbGen colorWave' in shader '%s'\n", shader->name );
return false;
}
stage->rgbGen.params[i] = bound( 0.0, com.atof( tok ), 1.0 );
}
if( !R_ParseWaveFunc(shader, &stage->rgbGen.func, script ))
{
MsgDev( D_WARN, "missing waveform parameters for 'rgbGen colorWave' in shader '%s'\n", shader->name );
return false;
}
stage->rgbGen.type = RGBGEN_COLORWAVE;
}
else if (Com_MatchToken( "vertex"))
stage->rgbGen.type = RGBGEN_VERTEX;
else if (Com_MatchToken( "oneMinusVertex"))
stage->rgbGen.type = RGBGEN_ONEMINUSVERTEX;
else if (Com_MatchToken( "entity"))
stage->rgbGen.type = RGBGEN_ENTITY;
else if (Com_MatchToken( "oneMinusEntity"))
stage->rgbGen.type = RGBGEN_ONEMINUSENTITY;
else if (Com_MatchToken( "lightingAmbient"))
stage->rgbGen.type = RGBGEN_LIGHTINGAMBIENT;
else if (Com_MatchToken( "lightingDiffuse"))
stage->rgbGen.type = RGBGEN_LIGHTINGDIFFUSE;
else if (Com_MatchToken( "const") || Com_MatchToken( "constant"))
{
for( i = 0; i < 3; i++ )
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'rgbGen const' in shader '%s'\n", shader->name );
return false;
}
stage->rgbGen.params[i] = bound( 0.0, com.atof( tok ), 1.0 );
}
stage->rgbGen.type = RGBGEN_CONST;
}
else
{
MsgDev( D_WARN, "unknown 'rgbGen' parameter '%s' in shader '%s'\n", tok, shader->name );
return false;
}
stage->flags |= SHADERSTAGE_RGBGEN;
return true;
}
/*
=================
R_ParseStageAlphaGen
=================
*/
static bool R_ParseStageAlphaGen( shader_t *shader, shaderStage_t *stage, char **script )
{
char *tok;
if( stage->flags & SHADERSTAGE_NEXTBUNDLE )
{
MsgDev( D_WARN, "'alphaGen' not allowed in 'nextBundle' in shader '%s'\n", shader->name );
return false;
}
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'alphaGen' in shader '%s'\n", shader->name );
return false;
}
if (Com_MatchToken( "identity" ))
stage->alphaGen.type = ALPHAGEN_IDENTITY;
else if (Com_MatchToken( "wave" ))
{
if(!R_ParseWaveFunc( shader, &stage->alphaGen.func, script ))
{
MsgDev( D_WARN, "missing waveform parameters for 'alphaGen wave' in shader '%s'\n", shader->name );
return false;
}
stage->alphaGen.type = ALPHAGEN_WAVE;
}
else if (Com_MatchToken( "alphaWave"))
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'alphaGen alphaWave' in shader '%s'\n", shader->name );
return false;
}
stage->alphaGen.params[0] = bound( 0.0, com.atof( tok ), 1.0 );
if(!R_ParseWaveFunc( shader, &stage->alphaGen.func, script ))
{
MsgDev( D_WARN, "missing waveform parameters for 'alphaGen alphaWave' in shader '%s'\n", shader->name );
return false;
}
stage->alphaGen.type = ALPHAGEN_ALPHAWAVE;
}
else if (Com_MatchToken( "vertex"))
stage->alphaGen.type = ALPHAGEN_VERTEX;
else if (Com_MatchToken( "oneMinusVertex"))
stage->alphaGen.type = ALPHAGEN_ONEMINUSVERTEX;
else if (Com_MatchToken( "entity"))
stage->alphaGen.type = ALPHAGEN_ENTITY;
else if (Com_MatchToken( "oneMinusEntity"))
stage->alphaGen.type = ALPHAGEN_ONEMINUSENTITY;
else if (Com_MatchToken( "dot"))
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
stage->alphaGen.params[0] = 0.0;
stage->alphaGen.params[1] = 1.0;
}
else
{
stage->alphaGen.params[0] = bound( 0.0, com.atof(tok), 1.0 );
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'alphaGen dot' in shader '%s'\n", shader->name );
return false;
}
stage->alphaGen.params[1] = bound( 0.0, com.atof(tok), 1.0 );
}
stage->alphaGen.type = ALPHAGEN_DOT;
}
else if (Com_MatchToken( "oneMinusDot" ))
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
stage->alphaGen.params[0] = 0.0;
stage->alphaGen.params[1] = 1.0;
}
else
{
stage->alphaGen.params[0] = bound( 0.0, com.atof(tok), 1.0 );
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'alphaGen oneMinusDot' in shader '%s'\n", shader->name );
return false;
}
stage->alphaGen.params[1] = bound( 0.0, com.atof(tok), 1.0 );
}
stage->alphaGen.type = ALPHAGEN_ONEMINUSDOT;
}
else if (Com_MatchToken( "fade" ))
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
stage->alphaGen.params[0] = 0.0;
stage->alphaGen.params[1] = 256.0;
stage->alphaGen.params[2] = 1.0 / 256.0;
}
else
{
stage->alphaGen.params[0] = com.atof( tok );
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'alphaGen fade' in shader '%s'\n", shader->name );
return false;
}
stage->alphaGen.params[1] = com.atof( tok );
stage->alphaGen.params[2] = stage->alphaGen.params[1] - stage->alphaGen.params[0];
if( stage->alphaGen.params[2] ) stage->alphaGen.params[2] = 1.0 / stage->alphaGen.params[2];
}
stage->alphaGen.type = ALPHAGEN_FADE;
}
else if (Com_MatchToken( "oneMinusFade" ))
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
stage->alphaGen.params[0] = 0.0;
stage->alphaGen.params[1] = 256.0;
stage->alphaGen.params[2] = 1.0 / 256.0;
}
else {
stage->alphaGen.params[0] = com.atof( tok );
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'alphaGen oneMinusFade' in shader '%s'\n", shader->name );
return false;
}
stage->alphaGen.params[1] = com.atof( tok );
stage->alphaGen.params[2] = stage->alphaGen.params[1] - stage->alphaGen.params[0];
if( stage->alphaGen.params[2] ) stage->alphaGen.params[2] = 1.0 / stage->alphaGen.params[2];
}
stage->alphaGen.type = ALPHAGEN_ONEMINUSFADE;
}
else if (Com_MatchToken( "lightingSpecular" ))
{
tok = Com_ParseToken( script, false );
if( !tok[0] ) stage->alphaGen.params[0] = 5.0;
else
{
stage->alphaGen.params[0] = com.atof( tok );
if( stage->alphaGen.params[0] <= 0.0 )
{
MsgDev( D_WARN, "invalid exponent value of %f for 'alphaGen lightingSpecular' in shader '%s', defaulting to 5\n", stage->alphaGen.params[0], shader->name );
stage->alphaGen.params[0] = 5.0;
}
}
stage->alphaGen.type = ALPHAGEN_LIGHTINGSPECULAR;
}
else if (Com_MatchToken( "const" ) || Com_MatchToken( "constant" ))
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing parameters for 'alphaGen const' in shader '%s'\n", shader->name );
return false;
}
stage->alphaGen.params[0] = bound( 0.0, com.atof(tok), 1.0 );
stage->alphaGen.type = ALPHAGEN_CONST;
}
else
{
MsgDev( D_WARN, "unknown 'alphaGen' parameter '%s' in shader '%s'\n", tok, shader->name );
return false;
}
stage->flags |= SHADERSTAGE_ALPHAGEN;
return true;
}
// =====================================================================
typedef struct
{
const char *name;
bool (*parseFunc)( shader_t *shader, char **script );
} shaderGeneralCmd_t;
typedef struct
{
const char *name;
bool (*parseFunc)( shader_t *shader, shaderStage_t *stage, char **script );
} shaderStageCmd_t;
static shaderGeneralCmd_t r_shaderGeneralCmds[] =
{
{"surfaceParm", R_ParseGeneralSurfaceParm },
{"noMipmaps", R_ParseGeneralNoMipmaps },
{"noPicmip", R_ParseGeneralNoPicmip },
{"noCompress", R_ParseGeneralNoCompress },
{"noShadows", R_ParseGeneralNoShadows },
{"noFragments", R_ParseGeneralNoFragments },
{"entityMergable", R_ParseGeneralEntityMergable },
{"polygonOffset", R_ParseGeneralPolygonOffset },
{"cull", R_ParseGeneralCull },
{"sort", R_ParseGeneralSort },
{"tessSize", R_ParseGeneralTessSize },
{"skyParms", R_ParseGeneralSkyParms },
{"deformVertexes", R_ParseGeneralDeformVertexes },
{NULL, NULL } // terminator
};
static shaderStageCmd_t r_shaderStageCmds[] =
{
{"requires", R_ParseStageRequires },
{"noMipmaps", R_ParseStageNoMipmaps },
{"noPicmip", R_ParseStageNoPicmip },
{"noCompress", R_ParseStageNoCompress },
{"clampTexCoords", R_ParseStageClampTexCoords },
{"animFrequency", R_ParseStageAnimFrequency },
{"map", R_ParseStageMap },
{"bumpMap", R_ParseStageBumpMap },
{"cubeMap", R_ParseStageCubeMap },
{"videoMap", R_ParseStageVideoMap },
{"texEnvCombine", R_ParseStageTexEnvCombine },
{"tcGen", R_ParseStageTcGen },
{"tcMod", R_ParseStageTcMod },
{"nextBundle", R_ParseStageNextBundle },
{"vertexProgram", R_ParseStageVertexProgram },
{"fragmentProgram", R_ParseStageFragmentProgram },
{"alphaFunc", R_ParseStageAlphaFunc },
{"blendFunc", R_ParseStageBlendFunc },
{"depthFunc", R_ParseStageDepthFunc },
{"depthWrite", R_ParseStageDepthWrite },
{"detail", R_ParseStageDetail },
{"rgbGen", R_ParseStageRgbGen },
{"alphaGen", R_ParseStageAlphaGen },
{NULL, NULL } // terminator
};
/*
=================
R_ParseShaderCommand
=================
*/
static bool R_ParseShaderCommand( shader_t *shader, char **script, char *command )
{
shaderGeneralCmd_t *cmd;
for( cmd = r_shaderGeneralCmds; cmd->name != NULL; cmd++ )
{
if( !com.stricmp( cmd->name, command ))
return cmd->parseFunc( shader, script );
}
MsgDev( D_WARN, "unknown general command '%s' in shader '%s'\n", command, shader->name );
return false;
}
/*
=================
R_ParseShaderStageCommand
=================
*/
static bool R_ParseShaderStageCommand( shader_t *shader, shaderStage_t *stage, char **script, char *command )
{
shaderStageCmd_t *cmd;
for( cmd = r_shaderStageCmds; cmd->name != NULL; cmd++ )
{
if(!com.stricmp( cmd->name, command ))
return cmd->parseFunc( shader, stage, script );
}
MsgDev( D_WARN, "unknown stage command '%s' in shader '%s'\n", command, shader->name );
return false;
}
/*
=================
R_EvaluateRequires
=================
*/
static bool R_EvaluateRequires( shader_t *shader, char **script )
{
bool results[SHADER_MAX_EXPRESSIONS];
bool logicAnd = false, logicOr = false;
bool negate, expectingExpression = false;
char *tok;
char cmpOperator[8];
int cmpOperand1, cmpOperand2;
int i, count = 0;
// Parse the expressions
while( 1 )
{
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
if( count == 0 || expectingExpression )
{
MsgDev( D_WARN, "missing expression for 'requires' in shader '%s', discarded stage\n", shader->name );
return false;
}
break; // end of data
}
if( Com_MatchToken( "&&" ))
{
if( count == 0 || expectingExpression )
{
MsgDev( D_WARN, "'requires' has logical operator without preceding expression in shader '%s', discarded stage\n", shader->name );
return false;
}
logicAnd = true;
expectingExpression = true;
continue;
}
if( Com_MatchToken( "||" ))
{
if( count == 0 || expectingExpression )
{
MsgDev( D_WARN, "'requires' has logical operator without preceding expression in shader '%s', discarded stage\n", shader->name );
return false;
}
logicOr = true;
expectingExpression = true;
continue;
}
expectingExpression = false;
if( count == SHADER_MAX_EXPRESSIONS )
{
MsgDev( D_WARN, "SHADER_MAX_EXPRESSIONS hit in shader '%s', discarded stage\n", shader->name );
return false;
}
if( Com_MatchToken( "GL_MAX_TEXTURE_UNITS_ARB") || Com_MatchToken( "GL_MAX_TEXTURE_COORDS_ARB") || Com_MatchToken( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB"))
{
if( Com_MatchToken( "GL_MAX_TEXTURE_UNITS_ARB" ))
cmpOperand1 = gl_config.textureunits;
else if( Com_MatchToken( "GL_MAX_TEXTURE_COORDS_ARB"))
cmpOperand1 = gl_config.texturecoords;
else if (Com_MatchToken( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" ))
cmpOperand1 = gl_config.imageunits;
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing operator for 'requires' expression in shader '%s', discarded stage\n", shader->name );
return false;
}
com.strncpy( cmpOperator, tok, sizeof( cmpOperator ));
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing operand for 'requires' expression in shader '%s', discarded stage\n", shader->name );
return false;
}
cmpOperand2 = com.atoi( tok );
if( !com.stricmp( cmpOperator, "==" ))
results[count] = (cmpOperand1 == cmpOperand2);
else if (!com.stricmp( cmpOperator, "!=" ))
results[count] = (cmpOperand1 != cmpOperand2);
else if (!com.stricmp( cmpOperator, ">=" ))
results[count] = (cmpOperand1 >= cmpOperand2);
else if (!com.stricmp( cmpOperator, "<=" ))
results[count] = (cmpOperand1 <= cmpOperand2);
else if (!com.stricmp( cmpOperator, ">" ))
results[count] = (cmpOperand1 > cmpOperand2);
else if (!com.stricmp( cmpOperator, "<" ))
results[count] = (cmpOperand1 < cmpOperand2);
else
{
MsgDev( D_WARN, "unknown 'requires' operator '%s' in shader '%s', discarded stage\n", cmpOperator, shader->name );
return false;
}
}
else
{
if( Com_MatchToken( "!" ))
{
negate = true;
tok = Com_ParseToken( script, false );
if( !tok[0] )
{
MsgDev( D_WARN, "missing expression for 'requires' in shader '%s', discarded stage\n", shader->name );
return false;
}
}
else
{
if( tok[0] == '!' )
{
tok++;
negate = true;
}
else negate = false;
}
if(Com_MatchToken( "GL_ARB_multitexture" ))
results[count] = GL_Support( R_ARB_MULTITEXTURE );
else if (Com_MatchToken( "GL_ARB_texture_env_add"))
results[count] = GL_Support( R_TEXTURE_ENV_ADD_EXT );
else if (Com_MatchToken( "GL_ARB_texture_env_combine"))
results[count] = GL_Support( R_COMBINE_EXT );
else if (Com_MatchToken( "GL_ARB_texture_env_dot3"))
results[count] = GL_Support( R_DOT3_ARB_EXT );
else if (Com_MatchToken( "GL_ARB_texture_cube_map"))
results[count] = GL_Support( R_TEXTURECUBEMAP_EXT );
else if (Com_MatchToken( "GL_ARB_vertex_program"))
results[count] = GL_Support( R_VERTEX_PROGRAM_EXT );
else if (Com_MatchToken( "GL_ARB_fragment_program"))
results[count] = GL_Support( R_FRAGMENT_PROGRAM_EXT );
else
{
MsgDev( D_WARN, "unknown 'requires' expression '%s' in shader '%s', discarded stage\n", tok, shader->name );
return false;
}
if( negate ) results[count] = !results[count];
}
count++;
}
// evaluate expressions
if( logicAnd && logicOr )
{
MsgDev( D_WARN, "different logical operators used for 'requires' in shader '%s', discarded stage\n", shader->name );
return false;
}
if( logicAnd )
{
// all expressions must evaluate to true
for( i = 0; i < count; i++ )
{
if( results[i] == false )
return false;
}
return true;
}
else if( logicOr )
{
// at least one of the expressions must evaluate to true
for( i = 0; i < count; i++ )
{
if( results[i] == true )
return true;
}
return false;
}
return results[0];
}
/*
=================
R_SkipShaderStage
=================
*/
static bool R_SkipShaderStage( shader_t *shader, char **script )
{
char *tok;
while( 1 )
{
Com_PushScript( script );
tok = Com_ParseToken( script, true );
if( Com_MatchToken( "requires" ))
{
if( !R_EvaluateRequires( shader, script ))
{
Com_SkipBracedSection( script, 1 );
return true;
}
continue;
}
Com_PopScript( script );
break;
}
return false;
}
/*
=================
R_ParseShader
=================
*/
static bool R_ParseShader( shader_t *shader, char *script )
{
shaderStage_t *stage;
char *tok;
tok = Com_ParseToken( &script, true );
if( !tok[0] )
{
MsgDev( D_WARN, "shader '%s' has an empty script\n", shader->name );
return false;
}
// parse the shader
if( Com_MatchToken( "{" ))
{
while( 1 )
{
tok = Com_ParseToken( &script, true );
if( !tok[0] )
{
MsgDev( D_WARN, "no concluding '}' in shader '%s'\n", shader->name );
return false; // End of data
}
if( Com_MatchToken( "}" )) break; // end of shader
// parse a stage
if( Com_MatchToken( "{" ))
{
// check if we need to skip this stage
if( R_SkipShaderStage( shader, &script ))
continue;
// create a new stage
if( shader->numStages == SHADER_MAX_STAGES )
{
MsgDev( D_WARN, "SHADER_MAX_STAGES hit in shader '%s'\n", shader->name );
return false;
}
stage = shader->stages[shader->numStages++];
stage->numBundles++;
// parse it
while( 1 )
{
tok = Com_ParseToken( &script, true );
if( !tok[0] )
{
MsgDev( D_WARN, "no matching '}' in shader '%s'\n", shader->name );
return false; // end of data
}
if( Com_MatchToken( "}" )) break; // end of stage
// parse the command
if( !R_ParseShaderStageCommand( shader, stage, &script, tok ))
return false;
}
continue;
}
// parse the command
if( !R_ParseShaderCommand( shader, &script, tok ))
return false;
}
return true;
}
else
{
MsgDev( D_WARN, "expected '{', found '%s' instead in shader '%s'\n", shader->name );
return false;
}
}
/*
=================
R_ParseShaderFile
=================
*/
static void R_ParseShaderFile( char *buffer, int size )
{
shaderScript_t *shaderScript;
char *buf, *tok;
char *ptr1, *ptr2;
char *script;
shaderType_t shaderType;
uint surfaceParm;
uint hashKey;
string name;
buf = buffer;
while( 1 )
{
// parse the name
tok = Com_ParseToken( &buf, true );
if( !tok[0] ) break; // end of data
com.strncpy( name, tok, sizeof( name ));
// parse the script
ptr1 = buf;
Com_SkipBracedSection( &buf, 0 );
ptr2 = buf;
if( !ptr1 ) ptr1 = buffer;
if( !ptr2 ) ptr2 = buffer + size;
// we must parse surfaceParm commands here, because R_FindShader
// needs this for correct shader loading.
// proper syntax checking is done when the shader is loaded.
shaderType = -1;
surfaceParm = 0;
script = ptr1;
while( script < ptr2 )
{
tok = Com_ParseToken( &script, true );
if( !tok[0] ) break; // end of data
// FIXME: use infoParms from common.dll/bsplib/shader.c
if( Com_MatchToken( "surfaceparm" ))
{
tok = Com_ParseToken( &script, false );
if( !tok[0] ) continue;
if (Com_MatchToken( "lightmap" ) || Com_MatchToken( "light" ))
surfaceParm |= SURFACEPARM_LIGHTMAP;
else if (Com_MatchToken( "warp") || Com_MatchToken( "water"))
surfaceParm |= SURFACEPARM_WARP;
else if (Com_MatchToken( "trans33"))
surfaceParm |= SURFACEPARM_TRANS33;
else if (Com_MatchToken( "trans66"))
surfaceParm |= SURFACEPARM_TRANS66;
else if (Com_MatchToken( "flowing"))
surfaceParm |= SURFACEPARM_FLOWING;
else continue;
shaderType = SHADER_BSP;
}
}
// store the script
shaderScript = Mem_Alloc( r_shaderpool, sizeof(shaderScript_t) + (ptr2 - ptr1) + 1 );
com.strncpy( shaderScript->name, name, sizeof( shaderScript->name ));
shaderScript->shaderType = shaderType;
shaderScript->surfaceParm = surfaceParm;
Mem_Copy( shaderScript->script, ptr1, (ptr2 - ptr1));
// add to hash table
hashKey = Com_HashKey( shaderScript->name, SHADERS_HASHSIZE );
shaderScript->nextHash = r_shaderScriptsHash[hashKey];
r_shaderScriptsHash[hashKey] = shaderScript;
}
}
/*
=======================================================================
SHADER INITIALIZATION AND LOADING
=======================================================================
*/
/*
=================
R_NewShader
=================
*/
static shader_t *R_NewShader( void )
{
shader_t *shader;
int i, j;
shader = &r_parseShader;
memset( shader, 0, sizeof( shader_t ));
for( i = 0; i < SHADER_MAX_STAGES; i++ )
{
shader->stages[i] = &r_parseShaderStages[i];
memset( shader->stages[i], 0, sizeof( shaderStage_t ));
for( j = 0; j < MAX_TEXTURE_UNITS; j++ )
{
shader->stages[i]->bundles[j] = &r_parseStageTMU[i][j];
memset( shader->stages[i]->bundles[j], 0, sizeof( stageBundle_t ));
}
}
return shader;
}
/*
=================
R_CreateShader
=================
*/
static shader_t *R_CreateShader( const char *name, shaderType_t shaderType, uint surfaceParm, char *script )
{
shader_t *shader;
shaderStage_t *stage;
stageBundle_t *bundle;
int i, j;
// clear static shader
shader = R_NewShader();
// fill it in
com.strncpy( shader->name, name, sizeof( shader->name ));
shader->shaderNum = r_numShaders;
shader->shaderType = shaderType;
shader->surfaceParm = surfaceParm;
shader->flags = SHADER_EXTERNAL;
if( shaderType == SHADER_NOMIP ) shader->flags |= (SHADER_NOMIPMAPS | SHADER_NOPICMIP);
if( !R_ParseShader( shader, script ))
{
// invalid script, so make sure we stop cinematics
for( i = 0; i < shader->numStages; i++ )
{
stage = shader->stages[i];
for( j = 0; j < stage->numBundles; j++ )
{
bundle = stage->bundles[j];
//FIXME: implement
//if( bundle->flags & STAGEBUNDLE_VIDEOMAP )
// CIN_StopCinematic( bundle->cinematicHandle );
}
}
// use a default shader instead
shader = R_NewShader();
com.strncpy( shader->name, name, sizeof( shader->name ));
shader->shaderNum = r_numShaders;
shader->shaderType = shaderType;
shader->surfaceParm = surfaceParm;
shader->flags = SHADER_EXTERNAL|SHADER_DEFAULTED;
shader->stages[0]->bundles[0]->textures[0] = r_defaultTexture;
shader->stages[0]->bundles[0]->numTextures++;
shader->stages[0]->numBundles++;
shader->numStages++;
}
return shader;
}
/*
=================
R_CreateDefaultShader
=================
*/
static shader_t *R_CreateDefaultShader( const char *name, shaderType_t shaderType, uint surfaceParm )
{
shader_t *shader;
const byte *buffer = NULL; // default image buffer
size_t bufsize = 0;
int i;
// clear static shader
shader = R_NewShader();
// fill it in
com.strncpy( shader->name, name, sizeof( shader->name ));
shader->shaderNum = r_numShaders;
shader->shaderType = shaderType;
shader->surfaceParm = surfaceParm;
switch( shader->shaderType )
{
case SHADER_SKY:
shader->flags |= SHADER_SKYPARMS;
for( i = 0; i < 6; i++ )
{
shader->skyParms.farBox[i] = R_FindTexture(va("gfx/env/%s%s", shader->name, r_skyBoxSuffix[i]), NULL, 0, TF_CLAMP|TF_SKYSIDE, 0 );
if( !shader->skyParms.farBox[i] )
{
MsgDev( D_WARN, "couldn't find texture for shader '%s', using default...\n", shader->name );
shader->skyParms.farBox[i] = r_defaultTexture;
}
}
shader->skyParms.cloudHeight = 128.0;
break;
case SHADER_BSP:
shader->stages[0]->bundles[0]->flags |= STAGEBUNDLE_MAP;
shader->stages[0]->bundles[0]->textures[0] = R_FindTexture( shader->name, buffer, bufsize, TF_MIPMAPS|TF_COMPRESS, 0 );
if( !shader->stages[0]->bundles[0]->textures[0] )
{
MsgDev( D_WARN, "couldn't find texture for shader '%s', using default...\n", shader->name );
shader->stages[0]->bundles[0]->textures[0] = r_defaultTexture;
}
shader->stages[0]->bundles[0]->numTextures++;
if( shader->surfaceParm & (SURFACEPARM_TRANS33 | SURFACEPARM_TRANS66))
{
shader->stages[0]->flags |= SHADERSTAGE_BLENDFUNC;
shader->stages[0]->blendFunc.src = GL_SRC_ALPHA;
shader->stages[0]->blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
}
if( shader->surfaceParm & SURFACEPARM_WARP )
{
shader->flags |= SHADER_NOFRAGMENTS;
shader->flags |= SHADER_TESSSIZE;
shader->tessSize = 64;
shader->stages[0]->bundles[0]->flags |= STAGEBUNDLE_TCGEN;
shader->stages[0]->bundles[0]->tcGen.type = TCGEN_WARP;
if( shader->surfaceParm & SURFACEPARM_FLOWING )
{
shader->stages[0]->bundles[0]->flags |= STAGEBUNDLE_TCMOD;
shader->stages[0]->bundles[0]->tcMod[1].params[0] = -0.5;
shader->stages[0]->bundles[0]->tcMod[1].params[1] = 0.0;
shader->stages[0]->bundles[0]->tcMod[1].type = TCMOD_SCROLL;
shader->stages[0]->bundles[0]->tcModNum++;
}
}
else
{
if( shader->surfaceParm & SURFACEPARM_FLOWING )
{
shader->stages[0]->bundles[0]->flags |= STAGEBUNDLE_TCMOD;
shader->stages[0]->bundles[0]->tcMod[0].params[0] = -0.25;
shader->stages[0]->bundles[0]->tcMod[0].params[1] = 0.0;
shader->stages[0]->bundles[0]->tcMod[0].type = TCMOD_SCROLL;
shader->stages[0]->bundles[0]->tcModNum++;
}
}
shader->stages[0]->numBundles++;
shader->numStages++;
if( shader->surfaceParm & SURFACEPARM_LIGHTMAP )
{
shader->flags |= SHADER_HASLIGHTMAP;
shader->stages[1]->bundles[0]->flags |= STAGEBUNDLE_MAP;
shader->stages[1]->bundles[0]->texType = TEX_LIGHTMAP;
shader->stages[1]->flags |= SHADERSTAGE_BLENDFUNC;
shader->stages[1]->blendFunc.src = GL_DST_COLOR;
shader->stages[1]->blendFunc.dst = GL_ONE; //FIXME: was GL_ZERO
shader->stages[1]->numBundles++;
shader->numStages++;
}
break;
case SHADER_STUDIO:
shader->stages[0]->bundles[0]->flags |= STAGEBUNDLE_MAP;
shader->stages[0]->bundles[0]->textures[0] = R_FindTexture( shader->name, buffer, bufsize, TF_MIPMAPS|TF_COMPRESS, 0 );
if( !shader->stages[0]->bundles[0]->textures[0] )
{
MsgDev( D_WARN, "couldn't find texture for shader '%s', using default...\n", shader->name );
shader->stages[0]->bundles[0]->textures[0] = r_defaultTexture;
}
shader->stages[0]->bundles[0]->numTextures++;
shader->stages[0]->numBundles++;
shader->numStages++;
break;
case SHADER_SPRITE:
shader->stages[0]->bundles[0]->flags |= STAGEBUNDLE_MAP;
shader->stages[0]->bundles[0]->textures[0] = r_internalMiptex; // internal spriteframe
shader->stages[0]->bundles[0]->texType = TEX_GENERIC;
if( !shader->stages[0]->bundles[0]->textures[0] )
{
MsgDev( D_WARN, "couldn't find spriteframe for shader '%s', using default...\n", shader->name );
shader->stages[0]->bundles[0]->textures[0] = r_defaultTexture;
}
// FIXME: make cases for ALPHA, GLOW etc
shader->sort = SORT_BLEND;
shader->stages[0]->flags |= SHADERSTAGE_BLENDFUNC;
shader->stages[0]->flags &= ~SHADERSTAGE_DEPTHWRITE;
shader->stages[0]->blendFunc.src = GL_DST_COLOR;
shader->stages[0]->blendFunc.dst = GL_ONE;
shader->stages[0]->bundles[0]->numTextures++;
shader->stages[0]->numBundles++;
shader->numStages++;
break;
case SHADER_NOMIP:
// don't let user set invalid font
// FIXME: make case SHADER_FONT and func RegisterShaderFont
if(com.stristr( shader->name, "fonts/" )) buffer = FS_LoadInternal( "default.dds", &bufsize );
shader->stages[0]->bundles[0]->flags |= STAGEBUNDLE_MAP;
shader->stages[0]->bundles[0]->textures[0] = R_FindTexture( shader->name, buffer, bufsize, TF_COMPRESS|TF_IMAGE2D, 0 );
if( !shader->stages[0]->bundles[0]->textures[0] )
{
MsgDev( D_WARN, "couldn't find texture for shader '%s', using default...\n", shader->name );
shader->stages[0]->bundles[0]->textures[0] = r_defaultTexture;
}
shader->stages[0]->bundles[0]->numTextures++;
shader->stages[0]->flags |= SHADERSTAGE_BLENDFUNC;
shader->stages[0]->blendFunc.src = GL_SRC_ALPHA;
shader->stages[0]->blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
shader->stages[0]->numBundles++;
shader->numStages++;
break;
case SHADER_GENERIC:
shader->stages[0]->bundles[0]->flags |= STAGEBUNDLE_MAP;
shader->stages[0]->bundles[0]->textures[0] = R_FindTexture( shader->name, buffer, bufsize, TF_MIPMAPS|TF_COMPRESS, 0 );
if( !shader->stages[0]->bundles[0]->textures[0] )
{
MsgDev( D_WARN, "couldn't find texture for shader '%s', using default...\n", shader->name );
shader->stages[0]->bundles[0]->textures[0] = r_defaultTexture;
}
shader->stages[0]->bundles[0]->numTextures++;
shader->stages[0]->numBundles++;
shader->numStages++;
break;
}
return shader;
}
/*
=================
R_FinishShader
=================
*/
static void R_FinishShader( shader_t *shader )
{
shaderStage_t *stage;
stageBundle_t *bundle;
int i, j;
// remove entityMergable from 2D shaders
if( shader->shaderType == SHADER_NOMIP )
shader->flags &= ~SHADER_ENTITYMERGABLE;
// remove polygonOffset from 2D shaders
if( shader->shaderType == SHADER_NOMIP )
shader->flags &= ~SHADER_POLYGONOFFSET;
// set cull if unset
if(!(shader->flags & SHADER_CULL ))
{
shader->flags |= SHADER_CULL;
shader->cull.mode = GL_FRONT;
}
else
{
// remove if undefined (disabled)
if( shader->cull.mode == 0 )
shader->flags &= ~SHADER_CULL;
}
// remove cull from 2D shaders
if( shader->shaderType == SHADER_NOMIP )
{
shader->flags &= ~SHADER_CULL;
shader->cull.mode = 0;
}
// make sure sky shaders have a cloudHeight value
if( shader->shaderType == SHADER_SKY )
{
if(!(shader->flags & SHADER_SKYPARMS))
{
shader->flags |= SHADER_SKYPARMS;
shader->skyParms.cloudHeight = 128.0;
}
}
// remove deformVertexes from 2D shaders
if( shader->shaderType == SHADER_NOMIP )
{
if( shader->flags & SHADER_DEFORMVERTEXES )
{
shader->flags &= ~SHADER_DEFORMVERTEXES;
for( i = 0; i < shader->deformVertexesNum; i++ )
memset( &shader->deformVertexes[i], 0, sizeof( deformVerts_t ));
shader->deformVertexesNum = 0;
}
}
// lightmap but no lightmap stage?
if( shader->shaderType == SHADER_BSP && (shader->surfaceParm & SURFACEPARM_LIGHTMAP ))
{
if(!(shader->flags & SHADER_DEFAULTED) && !(shader->flags & SHADER_HASLIGHTMAP))
MsgDev( D_WARN, "shader '%s' has lightmap but no lightmap stage!\n", shader->name );
}
// check stages
for( i = 0; i < shader->numStages; i++ )
{
stage = shader->stages[i];
// check bundles
for( j = 0; j < stage->numBundles; j++ )
{
bundle = stage->bundles[j];
// make sure it has a texture
if( bundle->texType == TEX_GENERIC && !bundle->numTextures )
{
if( j == 0 ) MsgDev( D_WARN, "shader '%s' has a stage with no texture!\n", shader->name );
else MsgDev( D_WARN, "shader '%s' has a bundle with no texture!\n", shader->name );
bundle->textures[bundle->numTextures++] = r_defaultTexture;
}
// set tcGen if unset
if(!(bundle->flags & STAGEBUNDLE_TCGEN))
{
if( bundle->texType == TEX_LIGHTMAP )
bundle->tcGen.type = TCGEN_LIGHTMAP;
else bundle->tcGen.type = TCGEN_BASE;
bundle->flags |= STAGEBUNDLE_TCGEN;
}
else
{
// only allow tcGen lightmap on world surfaces
if( bundle->tcGen.type == TCGEN_LIGHTMAP )
{
if( shader->shaderType != SHADER_BSP )
bundle->tcGen.type = TCGEN_BASE;
}
}
// check keywords that reference the current entity
if( bundle->flags & STAGEBUNDLE_TCGEN )
{
switch( bundle->tcGen.type )
{
case TCGEN_ENVIRONMENT:
case TCGEN_LIGHTVECTOR:
case TCGEN_HALFANGLE:
if( shader->shaderType == SHADER_NOMIP )
bundle->tcGen.type = TCGEN_BASE;
shader->flags &= ~SHADER_ENTITYMERGABLE;
break;
}
}
}
// blendFunc GL_ONE GL_ZERO is non-blended
if( stage->blendFunc.src == GL_ONE && stage->blendFunc.dst == GL_ZERO )
{
stage->flags &= ~SHADERSTAGE_BLENDFUNC;
stage->blendFunc.src = 0;
stage->blendFunc.dst = 0;
}
// set depthFunc if unset
if(!(stage->flags & SHADERSTAGE_DEPTHFUNC))
{
stage->flags |= SHADERSTAGE_DEPTHFUNC;
stage->depthFunc.func = GL_LEQUAL;
}
// Remove depthFunc from 2D shaders
if( shader->shaderType == SHADER_NOMIP )
{
stage->flags &= ~SHADERSTAGE_DEPTHFUNC;
stage->depthFunc.func = 0;
}
// set depthWrite for non-blended stages
if(!(stage->flags & SHADERSTAGE_BLENDFUNC))
stage->flags |= SHADERSTAGE_DEPTHWRITE;
// remove depthWrite from sky and 2D shaders
if( shader->shaderType == SHADER_SKY || shader->shaderType == SHADER_NOMIP )
stage->flags &= ~SHADERSTAGE_DEPTHWRITE;
// ignore detail stages if detail textures are disabled
if( stage->flags & SHADERSTAGE_DETAIL )
{
if( !r_detailtextures->integer )
stage->ignore = true;
}
// set rgbGen if unset
if(!(stage->flags & SHADERSTAGE_RGBGEN))
{
switch( shader->shaderType )
{
case SHADER_SKY:
stage->rgbGen.type = RGBGEN_IDENTITY;
break;
case SHADER_BSP:
if((stage->flags & SHADERSTAGE_BLENDFUNC) && (stage->bundles[0]->texType != TEX_LIGHTMAP))
stage->rgbGen.type = RGBGEN_IDENTITYLIGHTING;
else stage->rgbGen.type = RGBGEN_IDENTITY;
break;
case SHADER_STUDIO:
stage->rgbGen.type = RGBGEN_LIGHTINGDIFFUSE;
break;
case SHADER_SPRITE:
stage->rgbGen.type = RGBGEN_ENTITY; // sprite colormod
break;
case SHADER_NOMIP:
case SHADER_GENERIC:
stage->rgbGen.type = RGBGEN_VERTEX;
break;
}
stage->flags |= SHADERSTAGE_RGBGEN;
}
// set alphaGen if unset
if(!(stage->flags & SHADERSTAGE_ALPHAGEN))
{
switch( shader->shaderType )
{
case SHADER_SKY:
stage->alphaGen.type = ALPHAGEN_IDENTITY;
break;
case SHADER_BSP:
if((stage->flags & SHADERSTAGE_BLENDFUNC) && (stage->bundles[0]->texType != TEX_LIGHTMAP))
{
if( shader->surfaceParm & (SURFACEPARM_TRANS33|SURFACEPARM_TRANS66))
stage->alphaGen.type = ALPHAGEN_VERTEX;
else stage->alphaGen.type = ALPHAGEN_IDENTITY;
}
else stage->alphaGen.type = ALPHAGEN_IDENTITY;
break;
case SHADER_STUDIO:
stage->alphaGen.type = ALPHAGEN_IDENTITY;
break;
case SHADER_SPRITE:
stage->alphaGen.type = ALPHAGEN_IDENTITY;
break;
case SHADER_NOMIP:
case SHADER_GENERIC:
stage->alphaGen.type = ALPHAGEN_VERTEX;
break;
}
stage->flags |= SHADERSTAGE_ALPHAGEN;
}
// check keywords that reference the current entity
if( stage->flags & SHADERSTAGE_RGBGEN )
{
switch( stage->rgbGen.type )
{
case RGBGEN_ENTITY:
case RGBGEN_ONEMINUSENTITY:
case RGBGEN_LIGHTINGAMBIENT:
case RGBGEN_LIGHTINGDIFFUSE:
if( shader->shaderType == SHADER_NOMIP )
stage->rgbGen.type = RGBGEN_VERTEX;
shader->flags &= ~SHADER_ENTITYMERGABLE;
break;
}
}
if( stage->flags & SHADERSTAGE_ALPHAGEN )
{
switch( stage->alphaGen.type )
{
case ALPHAGEN_ENTITY:
case ALPHAGEN_ONEMINUSENTITY:
case ALPHAGEN_DOT:
case ALPHAGEN_ONEMINUSDOT:
case ALPHAGEN_FADE:
case ALPHAGEN_ONEMINUSFADE:
case ALPHAGEN_LIGHTINGSPECULAR:
if( shader->shaderType == SHADER_NOMIP )
stage->alphaGen.type = ALPHAGEN_VERTEX;
shader->flags &= ~SHADER_ENTITYMERGABLE;
break;
}
}
// set texEnv for first bundle
if(!(stage->bundles[0]->flags & STAGEBUNDLE_TEXENVCOMBINE))
{
if(!(stage->flags & SHADERSTAGE_BLENDFUNC))
{
if( stage->rgbGen.type == RGBGEN_IDENTITY && stage->alphaGen.type == ALPHAGEN_IDENTITY)
stage->bundles[0]->texEnv = GL_REPLACE;
else stage->bundles[0]->texEnv = GL_MODULATE;
}
else
{
if((stage->blendFunc.src == GL_DST_COLOR && stage->blendFunc.dst == GL_ZERO) || (stage->blendFunc.src == GL_ZERO && stage->blendFunc.dst == GL_SRC_COLOR))
stage->bundles[0]->texEnv = GL_MODULATE;
else if(stage->blendFunc.src == GL_ONE && stage->blendFunc.dst == GL_ONE)
stage->bundles[0]->texEnv = GL_ADD;
}
}
// if this stage is ignored, make sure we stop cinematics
if( stage->ignore )
{
for( j = 0; j < stage->numBundles; j++ )
{
bundle = stage->bundles[j];
//FIXME: implement
//if( bundle->flags & STAGEBUNDLE_VIDEOMAP )
// CIN_StopCinematic( bundle->cinematicHandle );
}
}
}
// set sort if unset
if( !(shader->flags & SHADER_SORT ))
{
if( shader->shaderType == SHADER_SKY )
shader->sort = SORT_SKY;
else
{
stage = shader->stages[0];
if( !(stage->flags & SHADERSTAGE_BLENDFUNC ))
shader->sort = SORT_OPAQUE;
else
{
if( shader->flags & SHADER_POLYGONOFFSET )
shader->sort = SORT_DECAL;
else if( stage->flags & SHADERSTAGE_ALPHAFUNC )
shader->sort = SORT_SEETHROUGH;
else
{
if((stage->blendFunc.src == GL_SRC_ALPHA && stage->blendFunc.dst == GL_ONE) || (stage->blendFunc.src == GL_ONE && stage->blendFunc.dst == GL_ONE))
shader->sort = SORT_ADDITIVE;
else shader->sort = SORT_BLEND;
}
}
}
}
}
/*
=================
R_MergeShaderStages
=================
*/
static bool R_MergeShaderStages( shaderStage_t *stage1, shaderStage_t *stage2 )
{
if( GL_Support( R_ARB_MULTITEXTURE ))
return false;
if( stage1->numBundles == gl_config.textureunits || stage1->numBundles == MAX_TEXTURE_UNITS )
return false;
if( stage1->flags & SHADERSTAGE_NEXTBUNDLE || stage2->flags & SHADERSTAGE_NEXTBUNDLE )
return false;
if( stage1->flags & (SHADERSTAGE_VERTEXPROGRAM | SHADERSTAGE_FRAGMENTPROGRAM) || stage2->flags & (SHADERSTAGE_VERTEXPROGRAM | SHADERSTAGE_FRAGMENTPROGRAM))
return false;
if( stage2->flags & SHADERSTAGE_ALPHAFUNC )
return false;
if( stage1->flags & SHADERSTAGE_ALPHAFUNC || stage1->depthFunc.func == GL_EQUAL )
{
if( stage2->depthFunc.func != GL_EQUAL )
return false;
}
if(!(stage1->flags & SHADERSTAGE_DEPTHWRITE))
{
if( stage2->flags & SHADERSTAGE_DEPTHWRITE )
return false;
}
if( stage2->rgbGen.type != RGBGEN_IDENTITY || stage2->alphaGen.type != ALPHAGEN_IDENTITY )
return false;
switch( stage1->bundles[0]->texEnv )
{
case GL_REPLACE:
if( stage2->bundles[0]->texEnv == GL_REPLACE )
return true;
if( stage2->bundles[0]->texEnv == GL_MODULATE )
return true;
if( stage2->bundles[0]->texEnv == GL_ADD && GL_Support( R_TEXTURE_ENV_ADD_EXT ))
return true;
break;
case GL_MODULATE:
if( stage2->bundles[0]->texEnv == GL_REPLACE )
return true;
if( stage2->bundles[0]->texEnv == GL_MODULATE )
return true;
break;
case GL_ADD:
if( stage2->bundles[0]->texEnv == GL_ADD && GL_Support( R_TEXTURE_ENV_ADD_EXT ))
return true;
break;
}
return false;
}
/*
=================
R_OptimizeShader
=================
*/
static void R_OptimizeShader( shader_t *shader )
{
shaderStage_t *curStage, *prevStage = NULL;
int i;
// try to merge multiple stages for multitexturing
for( i = 0; i < shader->numStages; i++ )
{
curStage = shader->stages[i];
if( curStage->ignore ) continue;
if( !prevStage )
{
// no previous stage to merge with
prevStage = curStage;
continue;
}
if( !R_MergeShaderStages( prevStage, curStage ))
{
// couldn't merge the stages.
prevStage = curStage;
continue;
}
// merge with previous stage and ignore it
Mem_Copy( prevStage->bundles[prevStage->numBundles++], curStage->bundles[0], sizeof( stageBundle_t ));
curStage->ignore = true;
}
// make sure texEnv is valid (left-over from R_FinishShader)
for( i = 0; i < shader->numStages; i++ )
{
if( shader->stages[i]->ignore ) continue;
if( shader->stages[i]->bundles[0]->flags & STAGEBUNDLE_TEXENVCOMBINE )
continue;
if( shader->stages[i]->bundles[0]->texEnv != GL_REPLACE && shader->stages[i]->bundles[0]->texEnv != GL_MODULATE )
shader->stages[i]->bundles[0]->texEnv = GL_MODULATE;
}
}
/*
=================
R_LoadShader
=================
*/
shader_t *R_LoadShader( shader_t *newShader )
{
shader_t *shader;
uint hashKey;
int i, j;
if( r_numShaders == MAX_SHADERS )
Host_Error( "R_LoadShader: MAX_SHADERS limit exceeded\n" );
r_shaders[r_numShaders++] = shader = Mem_Alloc( r_shaderpool, sizeof( shader_t ));
// make sure the shader is valid and set all the unset parameters
R_FinishShader( newShader );
// try to merge multiple stages for multitexturing
R_OptimizeShader( newShader );
// copy the shader
Mem_Copy( shader, newShader, sizeof( shader_t ));
shader->numStages = 0;
// allocate and copy the stages
for( i = 0; i < newShader->numStages; i++ )
{
if( newShader->stages[i]->ignore )
continue;
shader->stages[shader->numStages] = Mem_Alloc( r_shaderpool, sizeof( shaderStage_t ));
Mem_Copy(shader->stages[shader->numStages], newShader->stages[i], sizeof(shaderStage_t));
// allocate and copy the bundles
for( j = 0; j < shader->stages[shader->numStages]->numBundles; j++ )
{
shader->stages[shader->numStages]->bundles[j] = Mem_Alloc( r_shaderpool, sizeof( stageBundle_t ));
Mem_Copy(shader->stages[shader->numStages]->bundles[j], newShader->stages[i]->bundles[j], sizeof(stageBundle_t));
}
shader->numStages++;
}
// add to hash table
hashKey = Com_HashKey( shader->name, SHADERS_HASHSIZE );
shader->nextHash = r_shadersHash[hashKey];
r_shadersHash[hashKey] = shader;
return shader;
}
/*
=================
R_FindShader
=================
*/
shader_t *R_FindShader( const char *name, shaderType_t shaderType, uint surfaceParm )
{
shader_t *shader;
shaderScript_t *shaderScript;
char *script = NULL;
uint hashKey;
if( !name || !name[0] ) Host_Error( "R_FindShader: NULL shader name\n" );
// see if already loaded
hashKey = Com_HashKey( name, SHADERS_HASHSIZE );
for( shader = r_shadersHash[hashKey]; shader; shader = shader->nextHash )
{
if(!com.stricmp( shader->name, name ))
{
if((shader->shaderType == shaderType) && (shader->surfaceParm == surfaceParm))
return shader;
}
}
// see if there's a script for this shader
for( shaderScript = r_shaderScriptsHash[hashKey]; shaderScript; shaderScript = shaderScript->nextHash )
{
if(!com.stricmp( shaderScript->name, name ))
{
if((shaderScript->shaderType == shaderType && shaderScript->surfaceParm == surfaceParm) || (shaderScript->shaderType == -1))
{
script = shaderScript->script;
break;
}
}
}
// create the shader
if( script ) shader = R_CreateShader( name, shaderType, surfaceParm, script );
else shader = R_CreateDefaultShader( name, shaderType, surfaceParm );
// load it in
return R_LoadShader( shader );
}
void R_SetInternalMap( texture_t *mipTex )
{
// never replace with NULL
if( mipTex ) r_internalMiptex = mipTex;
}
/*
=================
R_RegisterShader
=================
*/
shader_t *R_RegisterShader( const char *name )
{
return R_FindShader( name, SHADER_GENERIC, 0 );
}
/*
=================
R_RegisterShaderSkin
=================
*/
shader_t *R_RegisterShaderSkin( const char *name )
{
return R_FindShader( name, SHADER_STUDIO, 0 );
}
/*
=================
R_RegisterShaderNoMip
=================
*/
shader_t *R_RegisterShaderNoMip( const char *name )
{
return R_FindShader( name, SHADER_NOMIP, 0 );
}
/*
=================
R_CreateBuiltInShaders
=================
*/
static void R_CreateBuiltInShaders( void )
{
shader_t *shader;
// default shader
shader = R_NewShader();
com.strncpy( shader->name, "<default>", sizeof( shader->name ));
shader->shaderNum = r_numShaders;
shader->shaderType = SHADER_BSP;
shader->surfaceParm = 0;
shader->stages[0]->bundles[0]->textures[0] = r_defaultTexture;
shader->stages[0]->bundles[0]->numTextures++;
shader->stages[0]->numBundles++;
shader->numStages++;
r_defaultShader = R_LoadShader( shader );
// lightmap shader
shader = R_NewShader();
com.strncpy( shader->name, "<lightmap>", sizeof( shader->name ));
shader->shaderNum = r_numShaders;
shader->shaderType = SHADER_BSP;
shader->surfaceParm = SURFACEPARM_LIGHTMAP;
shader->flags = SHADER_HASLIGHTMAP;
shader->stages[0]->bundles[0]->texType = TEX_LIGHTMAP;
shader->stages[0]->numBundles++;
shader->numStages++;
r_lightmapShader = R_LoadShader( shader );
}
/*
=================
R_ShaderList_f
=================
*/
void R_ShaderList_f( void )
{
shader_t *shader;
int i, j;
int passes;
Msg( "\n" );
Msg( "-----------------------------------\n" );
for( i = 0; i < r_numShaders; i++ )
{
shader = r_shaders[i];
for( passes = j = 0; j < shader->numStages; j++ )
passes += shader->stages[j]->numBundles;
Msg( "%i/%i ", passes, shader->numStages );
if( shader->flags & SHADER_EXTERNAL )
Msg("E ");
else Msg(" ");
switch( shader->shaderType )
{
case SHADER_SKY:
Msg( "sky " );
break;
case SHADER_BSP:
Msg( "bsp " );
break;
case SHADER_STUDIO:
Msg( "mdl " );
break;
case SHADER_SPRITE:
Msg( "spr " );
break;
case SHADER_NOMIP:
Msg( "pic " );
break;
case SHADER_GENERIC:
Msg( "gen " );
break;
}
if( shader->surfaceParm )
Msg( "%02X ", shader->surfaceParm );
else Msg(" ");
Msg( "%2i ", shader->sort );
Msg( ": %s%s\n", shader->name, (shader->flags & SHADER_DEFAULTED) ? " (DEFAULTED)" : "" );
}
Msg( "-----------------------------------\n" );
Msg( "%i total shaders\n", r_numShaders );
Msg( "\n" );
}
/*
=================
R_InitShaders
=================
*/
void R_InitShaders( void )
{
byte *buffer;
size_t size;
search_t *t;
int i;
MsgDev( D_NOTE, "R_InitShaders()\n" );
r_shaderpool = Mem_AllocPool( "Shader Zone" );
t = FS_Search( "scripts/shaders/*.txt", true );
if( !t ) MsgDev( D_WARN, "no shader files found!\n");
// Load them
for( i = 0; t && i < t->numfilenames; i++ )
{
buffer = FS_LoadFile( t->filenames[i], &size );
if( !buffer )
{
MsgDev( D_ERROR, "Couldn't load '%s'\n", t->filenames[i] );
continue;
}
// parse this file
R_ParseShaderFile( buffer, size );
Mem_Free( buffer );
}
if( t ) Mem_Free( t ); // free search
// create built-in shaders
R_CreateBuiltInShaders();
r_internalMiptex = r_defaultTexture;
}
/*
=================
R_ShutdownShaders
=================
*/
void R_ShutdownShaders( void )
{
shader_t *shader;
shaderStage_t *stage;
stageBundle_t *bundle;
int i, j, k;
for( i = 0; i < r_numShaders; i++ )
{
shader = r_shaders[i];
for( j = 0; j < shader->numStages; j++ )
{
stage = shader->stages[j];
for( k = 0; k < stage->numBundles; k++ )
{
bundle = stage->bundles[k];
//FIXME: implement
//if( bundle->flags & STAGEBUNDLE_VIDEOMAP )
// CIN_StopCinematic( bundle->cinematicHandle );
}
}
}
Mem_FreePool( &r_shaderpool ); // free all data allocated by shaders
memset( r_shaderScriptsHash, 0, sizeof( r_shaderScriptsHash ));
memset( r_shadersHash, 0, sizeof( r_shadersHash ));
memset( r_shaders, 0, sizeof( r_shaders ));
r_numShaders = 0;
}