1674 lines
42 KiB
C
1674 lines
42 KiB
C
//=======================================================================
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// Copyright XashXT Group 2009 ©
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// cl_main.c - client main loop
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//=======================================================================
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#include "common.h"
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#include "client.h"
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#include "byteorder.h"
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#include "net_encode.h"
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#include "input.h"
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#define MAX_TOTAL_CMDS 16
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#define MIN_CMD_RATE 10.0
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#define MAX_CMD_BUFFER 4000
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#define CONNECTION_PROBLEM_TIME 15.0 // 15 seconds
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cvar_t *rcon_client_password;
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cvar_t *rcon_address;
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cvar_t *cl_smooth;
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cvar_t *cl_timeout;
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cvar_t *cl_predict;
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cvar_t *cl_showfps;
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cvar_t *cl_nodelta;
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cvar_t *cl_crosshair;
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cvar_t *cl_cmdbackup;
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cvar_t *cl_idealpitchscale;
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cvar_t *cl_solid_players;
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cvar_t *cl_showmiss;
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cvar_t *cl_cmdrate;
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cvar_t *userinfo;
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//
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// userinfo
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//
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cvar_t *name;
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cvar_t *model;
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cvar_t *topcolor;
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cvar_t *bottomcolor;
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cvar_t *rate;
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cvar_t *cl_lw;
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client_t cl;
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client_static_t cls;
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clgame_static_t clgame;
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//======================================================================
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bool CL_Active( void )
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{
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return ( cls.state == ca_active );
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}
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//======================================================================
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bool CL_IsInGame( void )
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{
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if( host.type == HOST_DEDICATED ) return true; // always active for dedicated servers
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if( CL_GetMaxClients() > 1 ) return true; // always active for multiplayer
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return ( cls.key_dest == key_game ); // active if not menu or console
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}
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bool CL_IsInMenu( void )
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{
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return ( cls.key_dest == key_menu );
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}
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bool CL_IsPlaybackDemo( void )
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{
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return cls.demoplayback;
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}
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void CL_ForceVid( void )
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{
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cl.video_prepped = false;
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host.state = HOST_RESTART;
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}
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void CL_ForceSnd( void )
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{
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cl.audio_prepped = false;
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}
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/*
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===============
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CL_LerpPoint
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Determines the fraction between the last two messages that the objects
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should be put at.
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===============
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*/
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static float CL_LerpPoint( void )
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{
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float f, frac;
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f = cl.mtime[0] - cl.mtime[1];
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if( !f || SV_Active( ))
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{
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cl.time = cl.mtime[0];
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return 1.0f;
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}
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if( f > 0.1f )
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{
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// dropped packet, or start of demo
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cl.mtime[1] = cl.mtime[0] - 0.1f;
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f = 0.1f;
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}
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frac = ( cl.time - cl.mtime[1] ) / f;
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if( frac < 0 )
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{
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if( frac < -0.01f )
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cl.time = cl.mtime[1];
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frac = 0.0f;
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}
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else if( frac > 1.0f )
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{
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if( frac > 1.01f )
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cl.time = cl.mtime[0];
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frac = 1.0f;
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}
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return frac;
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}
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/*
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=================
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CL_ComputePacketLoss
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=================
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*/
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void CL_ComputePacketLoss( void )
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{
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int i, frm;
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frame_t *frame;
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int count = 0;
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int lost = 0;
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if( host.realtime < cls.packet_loss_recalc_time )
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return;
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// recalc every second
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cls.packet_loss_recalc_time = host.realtime + 1.0;
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// compuate packet loss
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for( i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP+1; i <= cls.netchan.incoming_sequence; i++ )
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{
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frm = i;
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frame = &cl.frames[frm & CL_UPDATE_MASK];
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if( frame->receivedtime == -1 )
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lost++;
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count++;
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}
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if( count <= 0 ) cls.packet_loss = 0.0f;
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else cls.packet_loss = ( 100.0f * (float)lost ) / (float)count;
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}
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/*
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=======================================================================
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CLIENT RELIABLE COMMAND COMMUNICATION
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=======================================================================
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*/
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/*
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===================
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Cmd_ForwardToServer
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adds the current command line as a clc_stringcmd to the client message.
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things like godmode, noclip, etc, are commands directed to the server,
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so when they are typed in at the console, they will need to be forwarded.
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===================
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*/
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/*
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==================
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CL_ForwardToServer_f
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==================
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*/
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void CL_ForwardToServer_f( void )
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{
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char *cmd;
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if( cls.demoplayback )
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{
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if( !com.stricmp( Cmd_Argv( 1 ), "pause" ))
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cl.refdef.paused ^= 1;
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return;
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}
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if( cls.state != ca_connected && cls.state != ca_active )
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return; // not connected
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cmd = Cmd_Argv( 0 );
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if( *cmd == '-' || *cmd == '+' )
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{
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Msg( "Unknown command \"%s\"\n", cmd );
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return;
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}
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// don't forward the first argument
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if( Cmd_Argc() > 1 )
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{
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BF_WriteByte( &cls.netchan.message, clc_stringcmd );
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BF_WriteString( &cls.netchan.message, Cmd_Args( ));
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}
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}
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/*
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===================
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Cmd_ForwardToServer
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adds the current command line as a clc_stringcmd to the client message.
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things like godmode, noclip, etc, are commands directed to the server,
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so when they are typed in at the console, they will need to be forwarded.
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===================
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*/
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void Cmd_ForwardToServer( void )
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{
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char *cmd;
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if( cls.demoplayback )
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{
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if( !com.stricmp( Cmd_Argv( 1 ), "pause" ))
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cl.refdef.paused ^= 1;
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return;
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}
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cmd = Cmd_Argv( 0 );
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if( cls.state <= ca_connected || *cmd == '-' || *cmd == '+' )
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{
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Msg( "Unknown command \"%s\"\n", cmd );
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return;
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}
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BF_WriteByte( &cls.netchan.message, clc_stringcmd );
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if( Cmd_Argc() > 1 )
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BF_WriteString( &cls.netchan.message, va( "%s %s", cmd, Cmd_Args( )));
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else BF_WriteString( &cls.netchan.message, cmd );
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}
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/*
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=======================================================================
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CLIENT MOVEMENT COMMUNICATION
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=======================================================================
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*/
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/*
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=================
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CL_CreateCmd
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=================
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*/
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usercmd_t CL_CreateCmd( void )
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{
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usercmd_t cmd;
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static double extramsec = 0;
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client_data_t cdata;
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int ms;
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// send milliseconds of time to apply the move
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// extramsec += ( cl.time - cl.oldtime ) * 1000;
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extramsec += ( host.frametime * 1000 );
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ms = extramsec;
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extramsec -= ms; // fractional part is left for next frame
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if( ms > 250 ) ms = 100; // time was unreasonable
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Mem_Set( &cmd, 0, sizeof( cmd ));
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VectorCopy( cl.frame.clientdata.origin, cdata.origin );
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VectorCopy( cl.refdef.cl_viewangles, cdata.viewangles );
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cdata.iWeaponBits = cl.frame.clientdata.weapons;
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cdata.fov = cl.frame.clientdata.fov;
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clgame.dllFuncs.pfnUpdateClientData( &cdata, cl_time( ));
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// allways dump the first ten messages,
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// because it may contain leftover inputs
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// from the last level
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if( ++cl.movemessages <= 10 )
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return cmd;
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clgame.dllFuncs.pfnCreateMove( &cmd, cl.time - cl.oldtime, ( cls.state == ca_active && !cl.refdef.paused ));
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// random seed for predictable random values
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cl.random_seed = Com_RandomLong( 0, 0x7fffffff ); // full range
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// never let client.dll calc frametime for player
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// because is potential backdoor for cheating
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cmd.msec = ms;
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return cmd;
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}
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void CL_WriteUsercmd( sizebuf_t *msg, int from, int to )
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{
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usercmd_t nullcmd;
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usercmd_t *f, *t;
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ASSERT( from == -1 || ( from >= 0 && from < MULTIPLAYER_BACKUP ) );
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ASSERT( to >= 0 && to < MULTIPLAYER_BACKUP );
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if( from == -1 )
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{
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Mem_Set( &nullcmd, 0, sizeof( nullcmd ));
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f = &nullcmd;
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}
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else
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{
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f = &cl.cmds[from];
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}
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t = &cl.cmds[to];
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// write it into the buffer
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MSG_WriteDeltaUsercmd( msg, f, t );
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}
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/*
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===================
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CL_WritePacket
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Create and send the command packet to the server
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Including both the reliable commands and the usercmds
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During normal gameplay, a client packet will contain something like:
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1 clc_move
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<usercmd[-2]>
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<usercmd[-1]>
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<usercmd[-0]>
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===================
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*/
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void CL_WritePacket( void )
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{
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sizebuf_t buf;
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bool send_command = false;
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byte data[MAX_CMD_BUFFER];
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int i, from, to, key, size;
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int numbackup = 2;
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int numcmds;
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int newcmds;
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int cmdnumber;
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// don't send anything if playing back a demo
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if( cls.demoplayback || cls.state == ca_cinematic )
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return;
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if( cls.state == ca_disconnected || cls.state == ca_connecting )
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return;
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/*
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if( cls.state == ca_connected )
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{
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// just update reliable
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if( cls.netchan.message.iCurBit || host.realtime - cls.netchan.last_sent > 1.0f )
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Netchan_Transmit( &cls.netchan, 0, NULL );
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return;
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}
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*/
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CL_ComputePacketLoss ();
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if( cl_cmdrate->value < MIN_CMD_RATE )
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{
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Cvar_SetValue( "cl_cmdrate", MIN_CMD_RATE );
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}
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BF_Init( &buf, "ClientData", data, sizeof( data ));
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// Determine number of backup commands to send along
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numbackup = bound( 0, cl_cmdbackup->integer, MAX_BACKUP_COMMANDS );
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if( cls.state == ca_connected ) numbackup = 0;
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// Check to see if we can actually send this command
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// In single player, send commands as fast as possible
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// Otherwise, only send when ready and when not choking bandwidth
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if(( cl.maxclients == 1 ) || ( NET_IsLocalAddress( cls.netchan.remote_address ) && !host_limitlocal->integer ))
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send_command = true;
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else if(( host.realtime >= cls.nextcmdtime ) && Netchan_CanPacket( &cls.netchan ))
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send_command = true;
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if( cl.force_send_usercmd )
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{
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send_command = true;
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cl.force_send_usercmd = false;
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}
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if(( cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged ) >= CL_UPDATE_MASK )
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{
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if(( host.realtime - cls.netchan.last_received ) > CONNECTION_PROBLEM_TIME && !cls.demoplayback )
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{
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MsgDev( D_WARN, "^1 Connection Problem^7\n" );
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cl.validsequence = 0;
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}
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}
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if( cl_nodelta->integer )
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{
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cl.validsequence = 0;
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}
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// send a userinfo update if needed
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if( userinfo->modified )
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{
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userinfo->modified = false;
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BF_WriteByte( &cls.netchan.message, clc_userinfo );
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BF_WriteString( &cls.netchan.message, Cvar_Userinfo( ));
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}
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if( send_command )
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{
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int outgoing_sequence;
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if( cl_cmdrate->integer > 0 )
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cls.nextcmdtime = host.realtime + ( 1.0f / cl_cmdrate->value );
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else cls.nextcmdtime = host.realtime; // always able to send right away
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if( cls.lastoutgoingcommand == -1 )
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{
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outgoing_sequence = cls.netchan.outgoing_sequence;
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cls.lastoutgoingcommand = cls.netchan.outgoing_sequence;
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}
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else outgoing_sequence = cls.lastoutgoingcommand + 1;
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// begin a client move command
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BF_WriteByte( &buf, clc_move );
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// save the position for a checksum byte
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key = BF_GetRealBytesWritten( &buf );
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BF_WriteByte( &buf, 0 );
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// write packet lossage percentation
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BF_WriteByte( &buf, cls.packet_loss );
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// say how many backups we'll be sending
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BF_WriteByte( &buf, numbackup );
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// how many real commands have queued up
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newcmds = ( cls.netchan.outgoing_sequence - cls.lastoutgoingcommand );
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// put an upper/lower bound on this
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newcmds = bound( 0, newcmds, MAX_TOTAL_CMDS );
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if( cls.state == ca_connected ) newcmds = 0;
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BF_WriteByte( &buf, newcmds );
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numcmds = newcmds + numbackup;
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from = -1;
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for( i = numcmds - 1; i >= 0; i-- )
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{
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cmdnumber = ( cls.netchan.outgoing_sequence - i ) & CL_UPDATE_MASK;
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to = cmdnumber;
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CL_WriteUsercmd( &buf, from, to );
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from = to;
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if( BF_CheckOverflow( &buf ))
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{
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Host_Error( "CL_Move, overflowed command buffer (%i bytes)\n", MAX_CMD_BUFFER );
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}
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}
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// calculate a checksum over the move commands
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size = BF_GetRealBytesWritten( &buf ) - key - 1;
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buf.pData[key] = CRC_Sequence( buf.pData + key + 1, size, cls.netchan.outgoing_sequence );
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// message we are constructing.
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i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK;
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// determine if we need to ask for a new set of delta's.
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if( cl.validsequence && !( cls.demorecording && cls.demowaiting ))
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{
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cl.delta_sequence = cl.validsequence;
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BF_WriteByte( &buf, clc_delta );
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BF_WriteByte( &buf, cl.validsequence & 0xFF );
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}
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else
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{
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// request delta compression of entities
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cl.delta_sequence = -1;
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}
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if( BF_CheckOverflow( &buf ))
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{
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Host_Error( "CL_Move, overflowed command buffer (%i bytes)\n", MAX_CMD_BUFFER );
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}
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// remember outgoing command that we are sending
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cls.lastoutgoingcommand = cls.netchan.outgoing_sequence;
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// deliver the message (or update reliable)
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Netchan_Transmit( &cls.netchan, BF_GetNumBytesWritten( &buf ), BF_GetData( &buf ));
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}
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else
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{
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// Increment sequence number so we can detect that we've held back packets.
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cls.netchan.outgoing_sequence++;
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}
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// update download/upload slider.
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Netchan_UpdateProgress( &cls.netchan );
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}
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/*
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=================
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CL_SendCmd
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Called every frame to builds and sends a command packet to the server.
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=================
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*/
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void CL_SendCmd( void )
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{
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// we create commands even if a demo is playing,
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cl.refdef.cmd = &cl.cmds[cls.netchan.outgoing_sequence & CL_UPDATE_MASK];
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*cl.refdef.cmd = CL_CreateCmd();
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// clc_move, userinfo etc
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CL_WritePacket();
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}
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/*
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==================
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CL_Quit_f
|
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==================
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*/
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void CL_Quit_f( void )
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{
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CL_Disconnect();
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Sys_Quit();
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}
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|
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/*
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================
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CL_Drop
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Called after an Host_Error was thrown
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================
|
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*/
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void CL_Drop( void )
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{
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if( cls.state == ca_uninitialized )
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return;
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CL_Disconnect();
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}
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|
|
/*
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|
=======================
|
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CL_SendConnectPacket
|
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|
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We have gotten a challenge from the server, so try and
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connect.
|
|
======================
|
|
*/
|
|
void CL_SendConnectPacket( void )
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{
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netadr_t adr;
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int port;
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if( !NET_StringToAdr( cls.servername, &adr ))
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{
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MsgDev( D_INFO, "CL_SendConnectPacket: bad server address\n");
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cls.connect_time = 0;
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return;
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|
}
|
|
|
|
if( adr.port == 0 ) adr.port = BigShort( PORT_SERVER );
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|
port = Cvar_VariableValue( "net_qport" );
|
|
|
|
userinfo->modified = false;
|
|
Netchan_OutOfBandPrint( NS_CLIENT, adr, "connect %i %i %i \"%s\"\n", PROTOCOL_VERSION, port, cls.challenge, Cvar_Userinfo( ));
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_CheckForResend
|
|
|
|
Resend a connect message if the last one has timed out
|
|
=================
|
|
*/
|
|
void CL_CheckForResend( void )
|
|
{
|
|
netadr_t adr;
|
|
|
|
// if the local server is running and we aren't then connect
|
|
if( cls.state == ca_disconnected && SV_Active( ))
|
|
{
|
|
cls.state = ca_connecting;
|
|
com.strncpy( cls.servername, "localhost", sizeof( cls.servername ));
|
|
// we don't need a challenge on the localhost
|
|
CL_SendConnectPacket();
|
|
return;
|
|
}
|
|
|
|
// resend if we haven't gotten a reply yet
|
|
if( cls.demoplayback || cls.state != ca_connecting )
|
|
return;
|
|
|
|
if(( host.realtime - cls.connect_time ) < 3.0f )
|
|
return;
|
|
|
|
if( !NET_StringToAdr( cls.servername, &adr ))
|
|
{
|
|
MsgDev( D_ERROR, "CL_CheckForResend: bad server address\n" );
|
|
cls.state = ca_disconnected;
|
|
return;
|
|
}
|
|
|
|
if( adr.port == 0 ) adr.port = BigShort( PORT_SERVER );
|
|
cls.connect_time = host.realtime; // for retransmit requests
|
|
|
|
MsgDev( D_NOTE, "Connecting to %s...\n", cls.servername );
|
|
Netchan_OutOfBandPrint( NS_CLIENT, adr, "getchallenge\n" );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
CL_Connect_f
|
|
|
|
================
|
|
*/
|
|
void CL_Connect_f( void )
|
|
{
|
|
char *server;
|
|
|
|
if( Cmd_Argc() != 2 )
|
|
{
|
|
Msg( "Usage: connect <server>\n" );
|
|
return;
|
|
}
|
|
|
|
if( Host_ServerState())
|
|
{
|
|
// if running a local server, kill it and reissue
|
|
com.strncpy( host.finalmsg, "Server quit\n", MAX_STRING );
|
|
SV_Shutdown( false );
|
|
}
|
|
|
|
server = Cmd_Argv( 1 );
|
|
NET_Config( true ); // allow remote
|
|
|
|
Msg( "server %s\n", server );
|
|
CL_Disconnect();
|
|
|
|
cls.state = ca_connecting;
|
|
com.strncpy( cls.servername, server, sizeof( cls.servername ));
|
|
cls.connect_time = MAX_HEARTBEAT; // CL_CheckForResend() will fire immediately
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
CL_Rcon_f
|
|
|
|
Send the rest of the command line over as
|
|
an unconnected command.
|
|
=====================
|
|
*/
|
|
void CL_Rcon_f( void )
|
|
{
|
|
char message[1024];
|
|
netadr_t to;
|
|
int i;
|
|
|
|
if( !rcon_client_password->string )
|
|
{
|
|
Msg( "You must set 'rcon_password' before\n" "issuing an rcon command.\n" );
|
|
return;
|
|
}
|
|
|
|
message[0] = (char)255;
|
|
message[1] = (char)255;
|
|
message[2] = (char)255;
|
|
message[3] = (char)255;
|
|
message[4] = 0;
|
|
|
|
NET_Config( true ); // allow remote
|
|
|
|
com.strcat( message, "rcon " );
|
|
com.strcat( message, rcon_client_password->string );
|
|
com.strcat( message, " " );
|
|
|
|
for( i = 1; i < Cmd_Argc(); i++ )
|
|
{
|
|
com.strcat( message, Cmd_Argv( i ));
|
|
com.strcat( message, " " );
|
|
}
|
|
|
|
if( cls.state >= ca_connected )
|
|
{
|
|
to = cls.netchan.remote_address;
|
|
}
|
|
else
|
|
{
|
|
if( !com.strlen( rcon_address->string ))
|
|
{
|
|
Msg( "You must either be connected,\n" "or set the 'rcon_address' cvar\n" "to issue rcon commands\n" );
|
|
return;
|
|
}
|
|
|
|
NET_StringToAdr( rcon_address->string, &to );
|
|
if( to.port == 0 ) to.port = BigShort( PORT_SERVER );
|
|
}
|
|
|
|
NET_SendPacket( NS_CLIENT, com.strlen( message ) + 1, message, to );
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
CL_ClearState
|
|
|
|
=====================
|
|
*/
|
|
void CL_ClearState( void )
|
|
{
|
|
S_StopAllSounds ();
|
|
CL_ClearEffects ();
|
|
CL_FreeEdicts ();
|
|
|
|
if( clgame.hInstance ) clgame.dllFuncs.pfnReset();
|
|
|
|
// wipe the entire cl structure
|
|
Mem_Set( &cl, 0, sizeof( cl ));
|
|
BF_Clear( &cls.netchan.message );
|
|
cl.refdef.movevars = &clgame.movevars;
|
|
|
|
Cvar_SetValue( "scr_download", 0.0f );
|
|
Cvar_SetValue( "scr_loading", 0.0f );
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_SendDisconnectMessage
|
|
|
|
Sends a disconnect message to the server
|
|
=====================
|
|
*/
|
|
void CL_SendDisconnectMessage( void )
|
|
{
|
|
sizebuf_t buf;
|
|
byte data[32];
|
|
|
|
BF_Init( &buf, "LastMessage", data, sizeof( data ));
|
|
BF_WriteByte( &buf, clc_stringcmd );
|
|
BF_WriteString( &buf, "disconnect" );
|
|
|
|
// make sure message will be delivered
|
|
Netchan_Transmit( &cls.netchan, BF_GetNumBytesWritten( &buf ), BF_GetData( &buf ));
|
|
Netchan_Transmit( &cls.netchan, BF_GetNumBytesWritten( &buf ), BF_GetData( &buf ));
|
|
Netchan_Transmit( &cls.netchan, BF_GetNumBytesWritten( &buf ), BF_GetData( &buf ));
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_Disconnect
|
|
|
|
Goes from a connected state to full screen console state
|
|
Sends a disconnect message to the server
|
|
This is also called on Host_Error, so it shouldn't cause any errors
|
|
=====================
|
|
*/
|
|
void CL_Disconnect( void )
|
|
{
|
|
if( cls.state == ca_disconnected )
|
|
return;
|
|
|
|
cls.connect_time = 0;
|
|
CL_Stop_f();
|
|
|
|
// send a disconnect message to the server
|
|
CL_SendDisconnectMessage();
|
|
CL_ClearState ();
|
|
|
|
// clear the network channel, too.
|
|
Netchan_Clear( &cls.netchan );
|
|
|
|
// stop download
|
|
if( cls.download )
|
|
{
|
|
FS_Close( cls.download );
|
|
cls.download = NULL;
|
|
}
|
|
|
|
cls.state = ca_disconnected;
|
|
|
|
// back to menu if developer mode set to "player" or "mapper"
|
|
if( host.developer > 2 ) return;
|
|
UI_SetActiveMenu( true );
|
|
}
|
|
|
|
void CL_Disconnect_f( void )
|
|
{
|
|
Host_Error( "Disconnected from server\n" );
|
|
}
|
|
|
|
void CL_Crashed_f( void )
|
|
{
|
|
// already freed
|
|
if( host.state == HOST_CRASHED ) return;
|
|
if( host.type != HOST_NORMAL ) return;
|
|
if( !cls.initialized ) return;
|
|
|
|
host.state = HOST_CRASHED;
|
|
|
|
CL_Stop_f(); // stop any demos
|
|
|
|
// send a disconnect message to the server
|
|
CL_SendDisconnectMessage();
|
|
|
|
// stop any downloads
|
|
if( cls.download ) FS_Close( cls.download );
|
|
|
|
Host_WriteOpenGLConfig();
|
|
Host_WriteConfig(); // write config
|
|
|
|
if( re ) re->RestoreGamma();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_LocalServers_f
|
|
=================
|
|
*/
|
|
void CL_LocalServers_f( void )
|
|
{
|
|
netadr_t adr;
|
|
|
|
MsgDev( D_INFO, "Scanning for servers on the local network area...\n" );
|
|
NET_Config( true ); // allow remote
|
|
|
|
// send a broadcast packet
|
|
adr.type = NA_BROADCAST;
|
|
adr.port = BigShort( PORT_SERVER );
|
|
|
|
Netchan_OutOfBandPrint( NS_CLIENT, adr, "info %i", PROTOCOL_VERSION );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_Packet_f
|
|
|
|
packet <destination> <contents>
|
|
|
|
Contents allows \n escape character
|
|
====================
|
|
*/
|
|
void CL_Packet_f( void )
|
|
{
|
|
char send[2048];
|
|
char *in, *out;
|
|
int i, l;
|
|
netadr_t adr;
|
|
|
|
if (Cmd_Argc() != 3)
|
|
{
|
|
Msg ("packet <destination> <contents>\n");
|
|
return;
|
|
}
|
|
|
|
NET_Config( true ); // allow remote
|
|
|
|
if( !NET_StringToAdr( Cmd_Argv( 1 ), &adr ))
|
|
{
|
|
Msg( "Bad address\n" );
|
|
return;
|
|
}
|
|
|
|
if( !adr.port ) adr.port = BigShort( PORT_SERVER );
|
|
|
|
in = Cmd_Argv( 2 );
|
|
out = send + 4;
|
|
send[0] = send[1] = send[2] = send[3] = (char)0xff;
|
|
|
|
l = com.strlen (in);
|
|
for (i=0 ; i<l ; i++)
|
|
{
|
|
if (in[i] == '\\' && in[i+1] == 'n')
|
|
{
|
|
*out++ = '\n';
|
|
i++;
|
|
}
|
|
else
|
|
*out++ = in[i];
|
|
}
|
|
*out = 0;
|
|
|
|
NET_SendPacket( NS_CLIENT, out - send, send, adr );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Reconnect_f
|
|
|
|
The server is changing levels
|
|
=================
|
|
*/
|
|
void CL_Reconnect_f( void )
|
|
{
|
|
// if we are downloading, we don't change! This so we don't suddenly stop downloading a map
|
|
if( cls.download || cls.state == ca_disconnected )
|
|
return;
|
|
|
|
S_StopAllSounds ();
|
|
|
|
cls.changelevel = true;
|
|
Cmd_ExecuteString( "hud_changelevel\n" );
|
|
|
|
if( cls.demoplayback ) return;
|
|
|
|
if( cls.state == ca_connected )
|
|
{
|
|
cls.demonum = cls.movienum = -1; // not in the demo loop now
|
|
cls.state = ca_connected;
|
|
|
|
// clear channel and stuff
|
|
Netchan_Clear( &cls.netchan );
|
|
BF_Clear( &cls.netchan.message );
|
|
|
|
BF_WriteByte( &cls.netchan.message, clc_stringcmd );
|
|
BF_WriteString( &cls.netchan.message, "new" );
|
|
return;
|
|
}
|
|
|
|
if( cls.servername[0] )
|
|
{
|
|
if( cls.state >= ca_connected )
|
|
{
|
|
CL_Disconnect();
|
|
cls.connect_time = host.realtime - 1.5;
|
|
}
|
|
else cls.connect_time = MAX_HEARTBEAT; // fire immediately
|
|
|
|
cls.demonum = cls.movienum = -1; // not in the demo loop now
|
|
cls.state = ca_connecting;
|
|
Msg( "reconnecting...\n" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ParseStatusMessage
|
|
|
|
Handle a reply from a info
|
|
=================
|
|
*/
|
|
void CL_ParseStatusMessage( netadr_t from, sizebuf_t *msg )
|
|
{
|
|
char *s;
|
|
|
|
s = BF_ReadString( msg );
|
|
UI_AddServerToList( from, s );
|
|
}
|
|
|
|
//===================================================================
|
|
|
|
/*
|
|
======================
|
|
CL_PrepSound
|
|
|
|
Call before entering a new level, or after changing dlls
|
|
======================
|
|
*/
|
|
void CL_PrepSound( void )
|
|
{
|
|
int i, sndcount;
|
|
|
|
MsgDev( D_NOTE, "CL_PrepSound: %s\n", cl.configstrings[CS_NAME] );
|
|
for( i = 0, sndcount = 0; i < MAX_SOUNDS && cl.configstrings[CS_SOUNDS+i+1][0]; i++ )
|
|
sndcount++; // total num sounds
|
|
|
|
S_BeginRegistration();
|
|
for( i = 0; i < MAX_SOUNDS && cl.configstrings[CS_SOUNDS+1+i][0]; i++ )
|
|
{
|
|
cl.sound_precache[i+1] = S_RegisterSound( cl.configstrings[CS_SOUNDS+1+i] );
|
|
Cvar_SetValue( "scr_loading", scr_loading->value + 5.0f / sndcount );
|
|
if( cl_allow_levelshots->integer || host.developer > 3 ) SCR_UpdateScreen();
|
|
}
|
|
|
|
S_EndRegistration();
|
|
CL_RunBackgroundTrack();
|
|
|
|
cl.audio_prepped = true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_PrepVideo
|
|
|
|
Call before entering a new level, or after changing dlls
|
|
=================
|
|
*/
|
|
void CL_PrepVideo( void )
|
|
{
|
|
string name, mapname;
|
|
int i, mdlcount;
|
|
int map_checksum; // dummy
|
|
|
|
if( !cl.configstrings[CS_MODELS+1][0] )
|
|
return; // no map loaded
|
|
|
|
Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar
|
|
MsgDev( D_NOTE, "CL_PrepVideo: %s\n", cl.configstrings[CS_NAME] );
|
|
|
|
// let the render dll load the map
|
|
com.strncpy( mapname, cl.configstrings[CS_MODELS+1], MAX_STRING );
|
|
CM_BeginRegistration( mapname, true, &map_checksum );
|
|
re->BeginRegistration( mapname );
|
|
cl.worldmodel = CM_ClipHandleToModel( 1 ); // get world pointer
|
|
SCR_RegisterShaders(); // update with new sequence
|
|
SCR_UpdateScreen();
|
|
|
|
for( i = 0, mdlcount = 0; i < MAX_MODELS && cl.configstrings[CS_MODELS+1+i][0]; i++ )
|
|
mdlcount++; // total num models
|
|
|
|
for( i = 0; i < MAX_MODELS && cl.configstrings[CS_MODELS+1+i][0]; i++ )
|
|
{
|
|
com.strncpy( name, cl.configstrings[CS_MODELS+1+i], MAX_STRING );
|
|
re->RegisterModel( name, i+1 );
|
|
CM_RegisterModel( name, i+1 );
|
|
Cvar_SetValue( "scr_loading", scr_loading->value + 45.0f / mdlcount );
|
|
if( cl_allow_levelshots->integer || host.developer > 3 ) SCR_UpdateScreen();
|
|
}
|
|
|
|
for( i = 0; i < MAX_DECALNAMES && cl.configstrings[CS_DECALS+1+i][0]; i++ )
|
|
{
|
|
com.strncpy( name, cl.configstrings[CS_DECALS+1+i], MAX_STRING );
|
|
cl.decal_shaders[i+1] = re->RegisterShader( name, SHADER_DECAL );
|
|
}
|
|
|
|
// setup sky and free unneeded stuff
|
|
re->EndRegistration( cl.refdef.movevars->skyName );
|
|
CM_EndRegistration (); // free unused models
|
|
Cvar_SetValue( "scr_loading", 100.0f ); // all done
|
|
|
|
if( host.decalList )
|
|
{
|
|
// need to reapply all decals after restarting
|
|
for( i = 0; i < host.numdecals; i++ )
|
|
{
|
|
decallist_t *entry = &host.decalList[i];
|
|
cl_entity_t *pEdict = CL_GetEntityByIndex( entry->entityIndex );
|
|
shader_t decalIndex = pfnDecalIndexFromName( entry->name );
|
|
int modelIndex = 0;
|
|
|
|
if( pEdict ) modelIndex = pEdict->curstate.modelindex;
|
|
CL_DecalShoot( decalIndex, entry->entityIndex, modelIndex, entry->position, entry->flags );
|
|
}
|
|
Z_Free( host.decalList );
|
|
}
|
|
|
|
host.decalList = NULL;
|
|
host.numdecals = 0;
|
|
|
|
if( host.developer <= 2 )
|
|
Con_ClearNotify(); // clear any lines of console text
|
|
|
|
SCR_UpdateScreen ();
|
|
CL_RunLightStyles ();
|
|
|
|
// initialize world and clients
|
|
CL_InitWorld ();
|
|
|
|
cl.video_prepped = true;
|
|
cl.force_refdef = true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ConnectionlessPacket
|
|
|
|
Responses to broadcasts, etc
|
|
=================
|
|
*/
|
|
void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
|
|
{
|
|
char *s, *c;
|
|
|
|
BF_Clear( msg );
|
|
BF_ReadLong( msg ); // skip the -1
|
|
|
|
s = BF_ReadStringLine( msg );
|
|
|
|
Cmd_TokenizeString( s );
|
|
c = Cmd_Argv( 0 );
|
|
|
|
MsgDev( D_NOTE, "CL_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), c );
|
|
|
|
// server connection
|
|
if( !com.strcmp( c, "client_connect" ))
|
|
{
|
|
if( cls.state == ca_connected )
|
|
{
|
|
MsgDev( D_INFO, "dup connect received. ignored\n");
|
|
return;
|
|
}
|
|
|
|
Netchan_Setup( NS_CLIENT, &cls.netchan, from, Cvar_VariableValue( "net_qport" ));
|
|
BF_WriteByte( &cls.netchan.message, clc_stringcmd );
|
|
BF_WriteString( &cls.netchan.message, "new" );
|
|
cls.state = ca_connected;
|
|
|
|
cl.validsequence = 0; // haven't gotten a valid frame update yet
|
|
cl.delta_sequence = -1; // we'll request a full delta from the baseline
|
|
cls.lastoutgoingcommand = -1; // we don't have a backed up cmd history yet
|
|
cls.nextcmdtime = host.realtime; // we can send a cmd right away
|
|
|
|
UI_SetActiveMenu( false );
|
|
}
|
|
else if( !com.strcmp( c, "info" ))
|
|
{
|
|
// server responding to a status broadcast
|
|
CL_ParseStatusMessage( from, msg );
|
|
}
|
|
else if( !com.strcmp( c, "cmd" ))
|
|
{
|
|
// remote command from gui front end
|
|
if( !NET_IsLocalAddress( from ))
|
|
{
|
|
Msg( "Command packet from remote host. Ignored.\n" );
|
|
return;
|
|
}
|
|
|
|
ShowWindow( host.hWnd, SW_RESTORE );
|
|
SetForegroundWindow ( host.hWnd );
|
|
s = BF_ReadString( msg );
|
|
Cbuf_AddText( s );
|
|
Cbuf_AddText( "\n" );
|
|
}
|
|
else if( !com.strcmp( c, "print" ))
|
|
{
|
|
// print command from somewhere
|
|
s = BF_ReadString( msg );
|
|
Msg( s );
|
|
}
|
|
else if( !com.strcmp( c, "ping" ))
|
|
{
|
|
// ping from somewhere
|
|
Netchan_OutOfBandPrint( NS_CLIENT, from, "ack" );
|
|
}
|
|
else if( !com.strcmp( c, "challenge" ))
|
|
{
|
|
// challenge from the server we are connecting to
|
|
cls.challenge = com.atoi( Cmd_Argv( 1 ));
|
|
CL_SendConnectPacket();
|
|
return;
|
|
}
|
|
else if( !com.strcmp( c, "echo" ))
|
|
{
|
|
// echo request from server
|
|
Netchan_OutOfBandPrint( NS_CLIENT, from, "%s", Cmd_Argv( 1 ));
|
|
}
|
|
else if( !com.strcmp( c, "disconnect" ))
|
|
{
|
|
// a disconnect message from the server, which will happen if the server
|
|
// dropped the connection but it is still getting packets from us
|
|
CL_Disconnect();
|
|
}
|
|
else MsgDev( D_ERROR, "bad connectionless packet from %s:\n%s\n", NET_AdrToString( from ), s );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ReadNetMessage
|
|
=================
|
|
*/
|
|
void CL_ReadNetMessage( void )
|
|
{
|
|
int curSize;
|
|
|
|
while( NET_GetPacket( NS_CLIENT, &net_from, net_message_buffer, &curSize ))
|
|
{
|
|
if( host.type == HOST_DEDICATED || cls.demoplayback )
|
|
return;
|
|
|
|
BF_Init( &net_message, "ServerData", net_message_buffer, curSize );
|
|
|
|
// check for connectionless packet (0xffffffff) first
|
|
if( BF_GetMaxBytes( &net_message ) >= 4 && *(int *)net_message.pData == -1 )
|
|
{
|
|
CL_ConnectionlessPacket( net_from, &net_message );
|
|
continue;
|
|
}
|
|
|
|
// can't be a valid sequenced packet
|
|
if( cls.state < ca_connected ) continue;
|
|
|
|
if( BF_GetMaxBytes( &net_message ) < 8 )
|
|
{
|
|
MsgDev( D_WARN, "%s: runt packet\n", NET_AdrToString( net_from ));
|
|
continue;
|
|
}
|
|
|
|
// packet from server
|
|
if( !NET_CompareAdr( net_from, cls.netchan.remote_address ))
|
|
{
|
|
MsgDev( D_WARN, "CL_ReadPackets: %s:sequenced packet without connection\n", NET_AdrToString( net_from ));
|
|
continue;
|
|
}
|
|
|
|
if( Netchan_Process( &cls.netchan, &net_message ))
|
|
{
|
|
// the header is different lengths for reliable and unreliable messages
|
|
int headerBytes = BF_GetNumBytesRead( &net_message );
|
|
|
|
CL_ParseServerMessage( &net_message );
|
|
|
|
// we don't know if it is ok to save a demo message until
|
|
// after we have parsed the frame
|
|
if( cls.demorecording && !cls.demowaiting )
|
|
CL_WriteDemoMessage( &net_message, headerBytes );
|
|
}
|
|
}
|
|
|
|
// check for fragmentation/reassembly related packets.
|
|
if( cls.state != ca_disconnected && Netchan_IncomingReady( &cls.netchan ))
|
|
{
|
|
// the header is different lengths for reliable and unreliable messages
|
|
int headerBytes = BF_GetNumBytesRead( &net_message );
|
|
|
|
// process the incoming buffer(s)
|
|
if( Netchan_CopyNormalFragments( &cls.netchan, &net_message ))
|
|
{
|
|
CL_ParseServerMessage( &net_message );
|
|
|
|
// we don't know if it is ok to save a demo message until
|
|
// after we have parsed the frame
|
|
if( cls.demorecording && !cls.demowaiting )
|
|
CL_WriteDemoMessage( &net_message, headerBytes );
|
|
}
|
|
|
|
if( Netchan_CopyFileFragments( &cls.netchan, &net_message ))
|
|
{
|
|
// Remove from resource request stuff.
|
|
// CL_ProcessFile( true, cls.netchan.incomingfilename );
|
|
}
|
|
}
|
|
|
|
Netchan_UpdateProgress( &cls.netchan );
|
|
}
|
|
|
|
void CL_ReadPackets( void )
|
|
{
|
|
if( cls.demoplayback )
|
|
CL_ReadDemoMessage();
|
|
else CL_ReadNetMessage();
|
|
|
|
cl.lerpFrac = CL_LerpPoint();
|
|
|
|
// build list of all solid entities per frame (exclude clients)
|
|
CL_SetSolidEntities ();
|
|
|
|
// singleplayer never has connection timeout
|
|
if( NET_IsLocalAddress( cls.netchan.remote_address ))
|
|
return;
|
|
|
|
// check timeout
|
|
if( cls.state >= ca_connected && !cls.demoplayback )
|
|
{
|
|
if( host.realtime - cls.netchan.last_received > cl_timeout->value )
|
|
{
|
|
if( ++cl.timeoutcount > 5 ) // timeoutcount saves debugger
|
|
{
|
|
Msg( "\nServer connection timed out.\n" );
|
|
CL_Disconnect();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else cl.timeoutcount = 0;
|
|
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
/*
|
|
==============
|
|
CL_Userinfo_f
|
|
==============
|
|
*/
|
|
void CL_Userinfo_f( void )
|
|
{
|
|
Msg( "User info settings:\n" );
|
|
Info_Print( Cvar_Userinfo( ));
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_Physinfo_f
|
|
==============
|
|
*/
|
|
void CL_Physinfo_f( void )
|
|
{
|
|
Msg( "Phys info settings:\n" );
|
|
Info_Print( cl.frame.clientdata.physinfo );
|
|
}
|
|
|
|
int precache_check; // for autodownload of precache items
|
|
int precache_spawncount;
|
|
|
|
// ENV_CNT is map load, ENV_CNT+1 is first cubemap
|
|
#define ENV_CNT MAX_CONFIGSTRINGS
|
|
#define TEXTURE_CNT (ENV_CNT+1)
|
|
|
|
void CL_RequestNextDownload( void )
|
|
{
|
|
string fn;
|
|
uint map_checksum; // for detecting cheater maps
|
|
|
|
if( cls.state != ca_connected )
|
|
return;
|
|
|
|
if( !allow_download->value && precache_check < ENV_CNT )
|
|
precache_check = ENV_CNT;
|
|
|
|
if( precache_check == CS_MODELS )
|
|
{
|
|
// confirm map
|
|
precache_check = CS_MODELS+2; // 0 isn't used
|
|
if(!CL_CheckOrDownloadFile( cl.configstrings[CS_MODELS+1] ))
|
|
return; // started a download map
|
|
}
|
|
|
|
if( precache_check >= CS_MODELS && precache_check < CS_MODELS+MAX_MODELS )
|
|
{
|
|
while( precache_check < CS_MODELS+MAX_MODELS && cl.configstrings[precache_check][0])
|
|
{
|
|
if( cl.configstrings[precache_check][0] == '*' || cl.configstrings[precache_check][0] == '#' )
|
|
{
|
|
precache_check++; // ignore bsp models or built-in models
|
|
continue;
|
|
}
|
|
com.sprintf( fn, "%s", cl.configstrings[precache_check++]);
|
|
if(!CL_CheckOrDownloadFile( fn )) return; // started a download
|
|
}
|
|
precache_check = CS_SOUNDS;
|
|
}
|
|
|
|
if( precache_check >= CS_SOUNDS && precache_check < CS_SOUNDS+MAX_SOUNDS )
|
|
{
|
|
if( precache_check == CS_SOUNDS ) precache_check++; // zero is blank
|
|
while( precache_check < CS_SOUNDS+MAX_SOUNDS && cl.configstrings[precache_check][0])
|
|
{
|
|
// sound pathes from model events
|
|
if( cl.configstrings[precache_check][0] == '*' || cl.configstrings[precache_check][0] == '#' )
|
|
{
|
|
precache_check++;
|
|
continue;
|
|
}
|
|
com.sprintf( fn, "sound/%s", cl.configstrings[precache_check++]);
|
|
if(!CL_CheckOrDownloadFile( fn )) return; // started a download
|
|
}
|
|
precache_check = CS_GENERICS;
|
|
}
|
|
|
|
if( precache_check >= CS_GENERICS && precache_check < CS_GENERICS+MAX_GENERICS )
|
|
{
|
|
if( precache_check == CS_GENERICS ) precache_check++; // zero is blank
|
|
while( precache_check < CS_GENERICS+MAX_GENERICS && cl.configstrings[precache_check][0] )
|
|
{
|
|
// generic recources - pakfiles, wadfiles etc
|
|
if( cl.configstrings[precache_check][0] == '#' )
|
|
{
|
|
precache_check++;
|
|
continue;
|
|
}
|
|
com.sprintf( fn, "%s", cl.configstrings[precache_check++]);
|
|
if(!CL_CheckOrDownloadFile( fn )) return; // started a download
|
|
}
|
|
precache_check = ENV_CNT;
|
|
}
|
|
|
|
if( precache_check == ENV_CNT )
|
|
{
|
|
precache_check = ENV_CNT + 1;
|
|
|
|
CM_BeginRegistration( cl.configstrings[CS_MODELS+1], true, &map_checksum );
|
|
|
|
if( map_checksum != com.atoi( cl.configstrings[CS_MAPCHECKSUM] ))
|
|
{
|
|
Host_Error( "Local map version differs from server: %i != '%s'\n", map_checksum, cl.configstrings[CS_MAPCHECKSUM] );
|
|
return;
|
|
}
|
|
}
|
|
|
|
if( precache_check > ENV_CNT && precache_check < TEXTURE_CNT )
|
|
{
|
|
if( allow_download->value )
|
|
{
|
|
com.sprintf( fn, "env/%s.dds", cl.refdef.movevars->skyName ); // cubemap pack
|
|
if( !CL_CheckOrDownloadFile( fn )) return; // started a download
|
|
}
|
|
precache_check = TEXTURE_CNT;
|
|
}
|
|
|
|
// skip textures: use generic for downloading packs
|
|
if( precache_check == TEXTURE_CNT )
|
|
precache_check = TEXTURE_CNT + 999;
|
|
|
|
CL_PrepSound();
|
|
CL_PrepVideo();
|
|
|
|
if( cls.demoplayback ) return; // not really connected
|
|
BF_WriteByte( &cls.netchan.message, clc_stringcmd );
|
|
BF_WriteString( &cls.netchan.message, va( "begin %i\n", precache_spawncount ));
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Precache_f
|
|
|
|
The server will send this command right
|
|
before allowing the client into the server
|
|
=================
|
|
*/
|
|
void CL_Precache_f( void )
|
|
{
|
|
precache_check = CS_MODELS;
|
|
precache_spawncount = com.atoi( Cmd_Argv( 1 ));
|
|
CL_RequestNextDownload();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_DumpCfgStrings_f
|
|
|
|
Dump all the configstring that used on the client-side
|
|
=================
|
|
*/
|
|
void CL_DumpCfgStrings_f( void )
|
|
{
|
|
int i, numStrings = 0;
|
|
|
|
if( cls.state != ca_active )
|
|
{
|
|
Msg( "No server running\n" );
|
|
return;
|
|
}
|
|
|
|
for( i = 0; i < MAX_CONFIGSTRINGS; i++ )
|
|
{
|
|
if( !cl.configstrings[i][0] ) continue;
|
|
Msg( "%s [%i]\n", cl.configstrings[i], i );
|
|
numStrings++;
|
|
}
|
|
|
|
Msg( "%i total strings used\n", numStrings );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Escape_f
|
|
|
|
Escape to menu from game
|
|
=================
|
|
*/
|
|
void CL_Escape_f( void )
|
|
{
|
|
if( cls.key_dest == key_menu )
|
|
return;
|
|
|
|
if( cls.state == ca_cinematic )
|
|
SCR_StopCinematic();
|
|
else UI_SetActiveMenu( true );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_InitLocal
|
|
=================
|
|
*/
|
|
void CL_InitLocal( void )
|
|
{
|
|
cls.state = ca_disconnected;
|
|
|
|
// register our variables
|
|
cl_predict = Cvar_Get( "cl_predict", "1", CVAR_ARCHIVE, "disables client movement prediction" );
|
|
cl_crosshair = Cvar_Get( "crosshair", "1", CVAR_ARCHIVE, "show weapon chrosshair" );
|
|
cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0, "disable delta-compression for usercommnds" );
|
|
cl_idealpitchscale = Cvar_Get( "cl_idealpitchscale", "0.8", 0, "how much to look up/down slopes and stairs when not using freelook" );
|
|
cl_solid_players = Cvar_Get( "cl_solid_players", "1", 0, "Make all players not solid (can't traceline them)" );
|
|
|
|
cl_showmiss = Cvar_Get( "cl_showmiss", "0", CVAR_ARCHIVE, "client show prediction errors" );
|
|
cl_timeout = Cvar_Get( "cl_timeout", "60", 0, "connect timeout (in-seconds)" );
|
|
|
|
rcon_client_password = Cvar_Get( "rcon_password", "", 0, "remote control client password" );
|
|
rcon_address = Cvar_Get( "rcon_address", "", 0, "remote control address" );
|
|
|
|
// userinfo
|
|
Cvar_Get( "password", "", CVAR_USERINFO, "player password" );
|
|
name = Cvar_Get( "name", SI->username, CVAR_USERINFO|CVAR_ARCHIVE|CVAR_PRINTABLEONLY, "player name" );
|
|
model = Cvar_Get( "model", "player", CVAR_USERINFO|CVAR_ARCHIVE, "player model ('player' it's a single player model)" );
|
|
topcolor = Cvar_Get( "topcolor", "0", CVAR_USERINFO|CVAR_ARCHIVE, "player top color" );
|
|
bottomcolor = Cvar_Get( "bottomcolor", "0", CVAR_USERINFO|CVAR_ARCHIVE, "player bottom color" );
|
|
rate = Cvar_Get( "rate", "25000", CVAR_USERINFO|CVAR_ARCHIVE, "player network rate" );
|
|
userinfo = Cvar_Get( "@userinfo", "0", CVAR_READ_ONLY, "" ); // use ->modified value only
|
|
cl_showfps = Cvar_Get( "cl_showfps", "1", CVAR_ARCHIVE, "show client fps" );
|
|
cl_lw = Cvar_Get( "cl_lw", "1", CVAR_ARCHIVE|CVAR_USERINFO, "enable client weapon predicting" );
|
|
cl_smooth = Cvar_Get ("cl_smooth", "1", 0, "smooth up stair climbing and interpolate position in multiplayer" );
|
|
cl_cmdbackup = Cvar_Get( "cl_cmdbackup", "2", CVAR_ARCHIVE, "how many additional history commands are sent" );
|
|
cl_cmdrate = Cvar_Get( "cl_cmdrate", "30", CVAR_ARCHIVE, "Max number of command packets sent to server per second" );
|
|
Cvar_Get( "hud_scale", "0", CVAR_ARCHIVE|CVAR_LATCH, "scale hud at current resolution" );
|
|
|
|
// register our commands
|
|
Cmd_AddCommand ("cmd", CL_ForwardToServer_f, "send a console commandline to the server" );
|
|
Cmd_AddCommand ("pause", NULL, "pause the game (if the server allows pausing)" );
|
|
Cmd_AddCommand ("localservers", CL_LocalServers_f, "collect info about local servers" );
|
|
|
|
Cmd_AddCommand ("@crashed", CL_Crashed_f, "" ); // internal system command
|
|
Cmd_AddCommand ("userinfo", CL_Userinfo_f, "print current client userinfo" );
|
|
Cmd_AddCommand ("physinfo", CL_Physinfo_f, "print current client physinfo" );
|
|
Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server" );
|
|
Cmd_AddCommand ("record", CL_Record_f, "record a demo" );
|
|
Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "playing a demo" );
|
|
Cmd_AddCommand ("killdemo", CL_DeleteDemo_f, "delete a specified demo file and demoshot" );
|
|
Cmd_AddCommand ("startdemos", CL_StartDemos_f, "start playing back the selected demos sequentially" );
|
|
Cmd_AddCommand ("demos", CL_Demos_f, "restart looping demos defined by the last startdemos command" );
|
|
Cmd_AddCommand ("movie", CL_PlayVideo_f, "playing a movie" );
|
|
Cmd_AddCommand ("stop", CL_Stop_f, "stop playing or recording a demo" );
|
|
Cmd_AddCommand ("info", NULL, "collect info about local servers with specified protocol" );
|
|
Cmd_AddCommand ("escape", CL_Escape_f, "escape from game to menu" );
|
|
Cmd_AddCommand ("cfgstringslist", CL_DumpCfgStrings_f, "dump all configstrings that used on the client" );
|
|
|
|
Cmd_AddCommand ("quit", CL_Quit_f, "quit from game" );
|
|
Cmd_AddCommand ("exit", CL_Quit_f, "quit from game" );
|
|
|
|
Cmd_AddCommand ("screenshot", CL_ScreenShot_f, "takes a screenshot of the next rendered frame" );
|
|
Cmd_AddCommand ("envshot", CL_EnvShot_f, "takes a six-sides cubemap shot with specified name" );
|
|
Cmd_AddCommand ("skyshot", CL_SkyShot_f, "takes a six-sides envmap (skybox) shot with specified name" );
|
|
Cmd_AddCommand ("levelshot", CL_LevelShot_f, "same as \"screenshot\", used for create plaque images" );
|
|
Cmd_AddCommand ("saveshot", CL_SaveShot_f, "used for create save previews with LoadGame menu" );
|
|
Cmd_AddCommand ("demoshot", CL_DemoShot_f, "used for create demo previews with PlayDemo menu" );
|
|
|
|
Cmd_AddCommand ("connect", CL_Connect_f, "connect to a server by hostname" );
|
|
Cmd_AddCommand ("reconnect", CL_Reconnect_f, "reconnect to current level" );
|
|
|
|
Cmd_AddCommand ("rcon", CL_Rcon_f, "sends a command to the server console (rcon_password and rcon_address required)" );
|
|
|
|
// this is dangerous to leave in
|
|
// Cmd_AddCommand ("packet", CL_Packet_f, "send a packet with custom contents" );
|
|
|
|
Cmd_AddCommand ("precache", CL_Precache_f, "precache specified resource (by index)" );
|
|
Cmd_AddCommand ("download", CL_Download_f, "download specified resource (by name)" );
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
==================
|
|
CL_SendCommand
|
|
|
|
==================
|
|
*/
|
|
void CL_SendCommand( void )
|
|
{
|
|
// send intentions now
|
|
CL_SendCmd ();
|
|
|
|
// resend a connection request if necessary
|
|
CL_CheckForResend ();
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_ClientFrame
|
|
|
|
==================
|
|
*/
|
|
void Host_ClientFrame( void )
|
|
{
|
|
// if client is not active, do nothing
|
|
if( !cls.initialized ) return;
|
|
|
|
// decide the simulation time
|
|
cl.oldtime = cl.time;
|
|
cl.time += host.frametime;
|
|
|
|
// menu time (not paused, not clamped)
|
|
gameui.globals->time = host.realtime;
|
|
gameui.globals->frametime = host.realframetime;
|
|
gameui.globals->demoplayback = cls.demoplayback;
|
|
gameui.globals->demorecording = cls.demorecording;
|
|
|
|
// if in the debugger last frame, don't timeout
|
|
if( host.frametime > 5.0f ) cls.netchan.last_received = Sys_DoubleTime();
|
|
|
|
// fetch results from server
|
|
CL_ReadPackets();
|
|
|
|
// send a new command message to the server
|
|
CL_SendCommand();
|
|
|
|
// predict all unacknowledged movements
|
|
CL_PredictMovement();
|
|
|
|
Host_CheckChanges();
|
|
|
|
// allow sound and video DLL change
|
|
if( cls.state == ca_active )
|
|
{
|
|
if( !cl.video_prepped ) CL_PrepVideo();
|
|
if( !cl.audio_prepped ) CL_PrepSound();
|
|
}
|
|
|
|
// update the screen
|
|
SCR_UpdateScreen ();
|
|
|
|
// update audio
|
|
S_RenderFrame( &cl.refdef );
|
|
|
|
// advance local effects for next frame
|
|
CL_RunLightStyles ();
|
|
|
|
SCR_RunCinematic();
|
|
Con_RunConsole();
|
|
|
|
cls.framecount++;
|
|
}
|
|
|
|
|
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//============================================================================
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/*
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====================
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CL_Init
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====================
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*/
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void CL_Init( void )
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{
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if( host.type == HOST_DEDICATED )
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return; // nothing running on the client
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Con_Init();
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CL_InitLocal();
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if( !CL_LoadProgs( "client.dll" ))
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Host_Error( "CL_InitGame: can't initialize client.dll\n" );
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Host_CheckChanges ();
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cls.initialized = true;
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// g-cont. disable for now
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Cvar_SetValue( "cl_lw", 0 );
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Cvar_SetValue( "cl_predict", 0 );
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}
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/*
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===============
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CL_Shutdown
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FIXME: this is a callback from Sys_Quit and Host_Error. It would be better
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to run quit through here before the final handoff to the sys code.
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===============
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*/
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void CL_Shutdown( void )
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{
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// already freed
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if( host.state == HOST_ERROR ) return;
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if( !cls.initialized ) return;
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Host_WriteOpenGLConfig ();
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Host_WriteConfig ();
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CL_UnloadProgs ();
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SCR_Shutdown ();
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cls.initialized = false;
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} |