3125 lines
69 KiB
C
3125 lines
69 KiB
C
//=======================================================================
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// Copyright XashXT Group 2008 ©
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// sv_game.c - server dlls interaction
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//=======================================================================
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#include "common.h"
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#include "server.h"
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#include "byteorder.h"
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#include "matrix_lib.h"
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#include "com_library.h"
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#include "const.h"
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#define EOFS( x ) (int)&(((entvars_t *)0)->x)
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void Sys_FsGetString( file_t *f, char *str )
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{
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char ch;
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while( (ch = FS_Getc( f )) != EOF )
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{
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*str++ = ch;
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if( !ch ) break;
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}
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}
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void Sys_FreeNameFuncGlobals( void )
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{
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int i;
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if( svgame.ordinals ) Mem_Free( svgame.ordinals );
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if( svgame.funcs) Mem_Free( svgame.funcs);
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for( i = 0; i < svgame.num_ordinals; i++ )
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{
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if( svgame.names[i] )
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Mem_Free( svgame.names[i] );
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}
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svgame.num_ordinals = 0;
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svgame.ordinals = NULL;
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svgame.funcs = NULL;
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}
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char *Sys_GetMSVCName( const char *in_name )
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{
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char *pos, *out_name;
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if( in_name[0] == '?' ) // is this a MSVC C++ mangled name?
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{
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if(( pos = com.strstr( in_name, "@@" )) != NULL )
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{
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int len = pos - in_name;
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// strip off the leading '?'
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out_name = com.stralloc( svgame.private, in_name + 1, __FILE__, __LINE__ );
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out_name[len-1] = 0; // terminate string at the "@@"
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return out_name;
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}
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}
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return com.stralloc( svgame.private, in_name, __FILE__, __LINE__ );
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}
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bool Sys_LoadSymbols( const char *filename )
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{
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file_t *f;
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DOS_HEADER dos_header;
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LONG nt_signature;
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PE_HEADER pe_header;
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SECTION_HEADER section_header;
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bool edata_found;
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OPTIONAL_HEADER optional_header;
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long edata_offset;
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long edata_delta;
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EXPORT_DIRECTORY export_directory;
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long name_offset;
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long ordinal_offset;
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long function_offset;
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string function_name;
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dword *p_Names = NULL;
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int i, index;
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for( i = 0; i < svgame.num_ordinals; i++ )
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svgame.names[i] = NULL;
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f = FS_Open( filename, "rb" );
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if( !f )
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{
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s not found\n", filename );
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return false;
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}
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if( FS_Read( f, &dos_header, sizeof(dos_header)) != sizeof( dos_header ))
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{
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s has corrupted EXE header\n", filename );
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FS_Close( f );
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return false;
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}
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if( dos_header.e_magic != DOS_SIGNATURE )
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{
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s does not have a valid dll signature\n", filename );
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FS_Close( f );
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return false;
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}
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if( FS_Seek( f, dos_header.e_lfanew, SEEK_SET ) == -1 )
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{
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s error seeking to new exe header\n", filename );
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FS_Close( f );
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return false;
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}
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if( FS_Read( f, &nt_signature, sizeof( nt_signature )) != sizeof( nt_signature ))
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{
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s has corrupted NT header\n", filename );
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FS_Close( f );
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return false;
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}
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if( nt_signature != NT_SIGNATURE )
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{
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s does not have a valid NT signature\n", filename );
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FS_Close( f );
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return false;
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}
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if( FS_Read( f, &pe_header, sizeof( pe_header )) != sizeof( pe_header ))
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{
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s does not have a valid PE header\n", filename );
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FS_Close( f );
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return false;
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}
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if( !pe_header.SizeOfOptionalHeader )
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{
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s does not have an optional header\n", filename );
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FS_Close( f );
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return false;
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}
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if( FS_Read( f, &optional_header, sizeof( optional_header )) != sizeof( optional_header ))
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{
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s optional header probably corrupted\n", filename );
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FS_Close( f );
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return false;
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}
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edata_found = false;
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for( i = 0; i < pe_header.NumberOfSections; i++ )
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{
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if( FS_Read( f, §ion_header, sizeof( section_header )) != sizeof( section_header ))
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{
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s error during reading section header\n", filename );
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FS_Close( f );
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return false;
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}
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if( !com.strcmp((char *)section_header.Name, ".edata" ))
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{
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edata_found = TRUE;
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break;
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}
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}
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if( edata_found )
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{
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edata_offset = section_header.PointerToRawData;
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edata_delta = section_header.VirtualAddress - section_header.PointerToRawData;
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}
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else
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{
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edata_offset = optional_header.DataDirectory[0].VirtualAddress;
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edata_delta = 0L;
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}
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if( FS_Seek( f, edata_offset, SEEK_SET ) == -1 )
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{
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s does not have a valid exports section\n", filename );
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FS_Close( f );
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return false;
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}
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if( FS_Read( f, &export_directory, sizeof( export_directory )) != sizeof( export_directory ))
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{
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s does not have a valid optional header\n", filename );
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FS_Close( f );
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return false;
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}
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svgame.num_ordinals = export_directory.NumberOfNames; // also number of ordinals
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if( svgame.num_ordinals > MAX_SYSPATH )
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{
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s too many exports\n", filename );
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FS_Close( f );
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return false;
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}
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ordinal_offset = export_directory.AddressOfNameOrdinals - edata_delta;
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if( FS_Seek( f, ordinal_offset, SEEK_SET ) == -1 )
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{
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s does not have a valid ordinals section\n", filename );
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FS_Close( f );
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return false;
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}
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svgame.ordinals = Z_Malloc( svgame.num_ordinals * sizeof( word ));
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if( FS_Read( f, svgame.ordinals, svgame.num_ordinals * sizeof( word )) != (svgame.num_ordinals * sizeof( word )))
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{
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Sys_FreeNameFuncGlobals();
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s error during reading ordinals table\n", filename );
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FS_Close( f );
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return false;
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}
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function_offset = export_directory.AddressOfFunctions - edata_delta;
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if( FS_Seek( f, function_offset, SEEK_SET ) == -1 )
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{
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s does not have a valid export address section\n", filename );
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FS_Close( f );
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return false;
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}
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svgame.funcs = Z_Malloc( svgame.num_ordinals * sizeof( dword ));
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if( FS_Read( f, svgame.funcs, svgame.num_ordinals * sizeof( dword )) != (svgame.num_ordinals * sizeof( dword )))
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{
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Sys_FreeNameFuncGlobals();
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s error during reading export address section\n", filename );
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FS_Close( f );
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return false;
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}
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name_offset = export_directory.AddressOfNames - edata_delta;
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if( FS_Seek( f, name_offset, SEEK_SET ) == -1 )
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{
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Sys_FreeNameFuncGlobals();
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s file does not have a valid names section\n", filename );
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FS_Close( f );
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return false;
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}
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p_Names = Z_Malloc( svgame.num_ordinals * sizeof( dword ));
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if( FS_Read( f, p_Names, svgame.num_ordinals * sizeof( dword )) != (svgame.num_ordinals * sizeof( dword )))
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{
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Sys_FreeNameFuncGlobals();
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if( p_Names ) Mem_Free( p_Names );
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s error during reading names table\n", filename );
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FS_Close( f );
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return false;
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}
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for( i = 0; i < svgame.num_ordinals; i++ )
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{
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name_offset = p_Names[i] - edata_delta;
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if( name_offset != 0 )
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{
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if( FS_Seek( f, name_offset, SEEK_SET ) != -1 )
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{
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Sys_FsGetString( f, function_name );
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svgame.names[i] = Sys_GetMSVCName( function_name );
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}
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else break;
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}
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}
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if( i != svgame.num_ordinals )
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{
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Sys_FreeNameFuncGlobals();
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if( p_Names ) Mem_Free( p_Names );
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MsgDev( D_ERROR, "Sys_LoadSymbols: %s error during loading names section\n", filename );
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FS_Close( f );
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return false;
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}
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FS_Close( f );
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for( i = 0; i < svgame.num_ordinals; i++ )
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{
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if( !com.strcmp( "CreateAPI", svgame.names[i] ))
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{
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void *fn_offset;
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index = svgame.ordinals[i];
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fn_offset = (void *)Com_GetProcAddress( svgame.hInstance, "CreateAPI" );
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svgame.funcBase = (dword)(fn_offset) - svgame.funcs[index];
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break;
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}
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}
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if( p_Names ) Mem_Free( p_Names );
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return true;
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}
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/*
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============
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SV_CalcBBox
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FIXME: get to work
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============
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*/
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void SV_CalcBBox( edict_t *ent, const float *mins, const float *maxs )
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{
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vec3_t rmin, rmax;
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int i, j, k, l;
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float a, *angles;
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vec3_t bounds[2];
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float xvector[2], yvector[2];
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vec3_t base, transformed;
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// find min / max for rotations
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angles = ent->v.angles;
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a = angles[1]/180 * M_PI;
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xvector[0] = cos(a);
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xvector[1] = sin(a);
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yvector[0] = -sin(a);
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yvector[1] = cos(a);
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VectorCopy( mins, bounds[0] );
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VectorCopy( maxs, bounds[1] );
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rmin[0] = rmin[1] = rmin[2] = 9999;
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rmax[0] = rmax[1] = rmax[2] = -9999;
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for( i = 0; i <= 1; i++ )
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{
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base[0] = bounds[i][0];
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for( j = 0; j <= 1; j++ )
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{
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base[1] = bounds[j][1];
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for( k = 0; k <= 1; k++ )
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{
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base[2] = bounds[k][2];
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// transform the point
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transformed[0] = xvector[0] * base[0] + yvector[0] * base[1];
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transformed[1] = xvector[1] * base[0] + yvector[1] * base[1];
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transformed[2] = base[2];
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for( l = 0; l < 3; l++ )
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{
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if( transformed[l] < rmin[l] ) rmin[l] = transformed[l];
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if( transformed[l] > rmax[l] ) rmax[l] = transformed[l];
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}
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}
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}
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}
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VectorCopy( rmin, ent->v.mins );
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VectorCopy( rmax, ent->v.maxs );
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}
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void SV_SetMinMaxSize( edict_t *e, const float *min, const float *max, bool rotate )
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{
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int i;
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for( i = 0; i < 3; i++ )
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if( min[i] > max[i] )
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Host_Error( "SV_SetMinMaxSize: backwards mins/maxs\n" );
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rotate = false; // FIXME
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// set derived values
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if( rotate && e->v.solid == SOLID_BBOX )
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{
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SV_CalcBBox( e, min, max );
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}
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else
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{
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VectorCopy( min, e->v.mins);
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VectorCopy( max, e->v.maxs);
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}
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VectorSubtract( max, min, e->v.size );
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// TODO: fill also mass and density
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SV_LinkEdict (e);
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}
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void SV_CopyTraceResult( TraceResult *out, trace_t trace )
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{
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if( !out ) return;
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out->fAllSolid = trace.allsolid;
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out->fStartSolid = trace.startsolid;
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out->fStartStuck = trace.startstuck;
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out->flFraction = trace.fraction;
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out->iStartContents = trace.startcontents;
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out->iContents = trace.contents;
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out->iHitgroup = trace.hitgroup;
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out->flPlaneDist = trace.plane.dist;
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VectorCopy( trace.endpos, out->vecEndPos );
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VectorCopy( trace.plane.normal, out->vecPlaneNormal );
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out->pTexName = trace.pTexName;
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out->pHit = trace.ent;
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}
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void SV_CopyTraceToGlobal( trace_t *trace )
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{
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svgame.globals->trace_allsolid = trace->allsolid;
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svgame.globals->trace_startsolid = trace->startsolid;
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svgame.globals->trace_startstuck = trace->startstuck;
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svgame.globals->trace_contents = trace->contents;
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svgame.globals->trace_start_contents = trace->startcontents;
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svgame.globals->trace_fraction = trace->fraction;
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svgame.globals->trace_plane_dist = trace->plane.dist;
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svgame.globals->trace_ent = trace->ent;
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VectorCopy( trace->endpos, svgame.globals->trace_endpos );
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VectorCopy( trace->plane.normal, svgame.globals->trace_plane_normal );
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svgame.globals->trace_texture = trace->pTexName;
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svgame.globals->trace_hitgroup = trace->hitgroup;
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}
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static trace_t SV_TraceToss( edict_t *tossent, edict_t *ignore)
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{
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int i;
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float gravity;
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vec3_t move, end;
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vec3_t original_origin;
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vec3_t original_velocity;
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vec3_t original_angles;
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vec3_t original_avelocity;
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trace_t trace;
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VectorCopy( tossent->v.origin, original_origin );
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VectorCopy( tossent->v.velocity, original_velocity );
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VectorCopy( tossent->v.angles, original_angles );
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VectorCopy( tossent->v.avelocity, original_avelocity );
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gravity = tossent->v.gravity * sv_gravity->value * 0.05;
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for( i = 0; i < 200; i++ )
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{
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// LordHavoc: sanity check; never trace more than 10 seconds
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SV_CheckVelocity( tossent );
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tossent->v.velocity[2] -= gravity;
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VectorMA( tossent->v.angles, 0.05, tossent->v.avelocity, tossent->v.angles );
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VectorScale( tossent->v.velocity, 0.05, move );
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VectorAdd( tossent->v.origin, move, end );
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trace = SV_Trace( tossent->v.origin, tossent->v.mins, tossent->v.maxs, end, MOVE_NORMAL, tossent, SV_ContentsMask( tossent ));
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VectorCopy( trace.endpos, tossent->v.origin );
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if( trace.fraction < 1 ) break;
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}
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VectorCopy( original_origin, tossent->v.origin );
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VectorCopy( original_velocity, tossent->v.velocity );
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VectorCopy( original_angles, tossent->v.angles );
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VectorCopy( original_avelocity, tossent->v.avelocity );
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return trace;
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}
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bool SV_CheckForPhysobject( edict_t *ent )
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{
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if( !ent ) return false;
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switch( (int)ent->v.solid )
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{
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case SOLID_BSP:
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switch( (int)ent->v.movetype )
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{
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case MOVETYPE_NONE: // static physobject (no gravity)
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case MOVETYPE_PUSH: // dynamic physobject (no gravity)
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case MOVETYPE_CONVEYOR:
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// return true;
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default: return false;
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}
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break;
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case SOLID_BOX:
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case SOLID_SPHERE:
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case SOLID_CYLINDER:
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case SOLID_MESH:
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switch( (int)ent->v.movetype )
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{
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case MOVETYPE_PHYSIC: // dynamic physobject (with gravity)
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return true;
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default: return false;
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}
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break;
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default: return false;
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}
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}
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void SV_CreatePhysBody( edict_t *ent )
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{
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if( !SV_CheckForPhysobject( ent )) return;
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ent->pvServerData->physbody = pe->CreateBody( ent, SV_GetModelPtr(ent), ent->v.origin, ent->v.m_pmatrix, ent->v.solid, ent->v.movetype );
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pe->SetParameters( ent->pvServerData->physbody, SV_GetModelPtr(ent), 0, ent->v.mass );
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}
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void SV_SetPhysForce( edict_t *ent )
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{
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if( !SV_CheckForPhysobject( ent )) return;
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pe->SetForce( ent->pvServerData->physbody, ent->v.velocity, ent->v.avelocity, ent->v.force, ent->v.torque );
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}
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void SV_SetMassCentre( edict_t *ent )
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{
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if( !SV_CheckForPhysobject( ent )) return;
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pe->SetMassCentre( ent->pvServerData->physbody, ent->v.m_pcentre );
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|
}
|
|
|
|
void SV_SetModel( edict_t *ent, const char *name )
|
|
{
|
|
int i;
|
|
cmodel_t *mod;
|
|
vec3_t angles;
|
|
int mod_type = mod_bad;
|
|
|
|
i = SV_ModelIndex( name );
|
|
if( i == 0 ) return;
|
|
|
|
ent->v.model = MAKE_STRING( sv.configstrings[CS_MODELS+i] );
|
|
ent->v.modelindex = i;
|
|
|
|
mod = pe->RegisterModel( name ); // precache sv.model
|
|
if( !mod ) MsgDev( D_ERROR, "SV_SetModel: %s not found\n", name );
|
|
else mod_type = mod->type;
|
|
|
|
// can be changed from qc-code later
|
|
switch( mod_type )
|
|
{
|
|
case mod_brush:
|
|
case mod_sprite:
|
|
SV_SetMinMaxSize( ent, mod->mins, mod->maxs, false );
|
|
break;
|
|
case mod_studio:
|
|
case mod_bad:
|
|
SV_SetMinMaxSize( ent, vec3_origin, vec3_origin, false );
|
|
break;
|
|
}
|
|
|
|
switch( ent->v.movetype )
|
|
{
|
|
case MOVETYPE_PHYSIC:
|
|
// FIXME: translate angles correctly
|
|
angles[0] = ent->v.angles[0] - 180;
|
|
angles[1] = ent->v.angles[1];
|
|
angles[2] = ent->v.angles[2] - 90;
|
|
break;
|
|
case MOVETYPE_NONE:
|
|
case MOVETYPE_PUSH:
|
|
case MOVETYPE_CONVEYOR:
|
|
VectorClear( angles );
|
|
ent->v.mass = 0.0f;
|
|
break;
|
|
}
|
|
|
|
if( !sv.loadgame )
|
|
{
|
|
Matrix3x3_FromAngles( angles, ent->v.m_pmatrix );
|
|
Matrix3x3_Transpose( ent->v.m_pmatrix, ent->v.m_pmatrix );
|
|
}
|
|
SV_CreatePhysBody( ent );
|
|
}
|
|
|
|
float SV_AngleMod( float ideal, float current, float speed )
|
|
{
|
|
float move;
|
|
|
|
if (current == ideal) // already there?
|
|
return anglemod( current );
|
|
|
|
move = ideal - current;
|
|
if (ideal > current)
|
|
{
|
|
if (move >= 180) move = move - 360;
|
|
}
|
|
else
|
|
{
|
|
if (move <= -180) move = move + 360;
|
|
}
|
|
if (move > 0)
|
|
{
|
|
if (move > speed) move = speed;
|
|
}
|
|
else
|
|
{
|
|
if (move < -speed) move = -speed;
|
|
}
|
|
return anglemod(current + move);
|
|
}
|
|
|
|
void SV_ConfigString( int index, const char *val )
|
|
{
|
|
if(index < 0 || index >= MAX_CONFIGSTRINGS)
|
|
Host_Error ("configstring: bad index %i value %s\n", index, val);
|
|
|
|
if(!*val) val = "";
|
|
|
|
// change the string in sv
|
|
com.strcpy( sv.configstrings[index], val );
|
|
|
|
if( sv.state != ss_loading )
|
|
{
|
|
// send the update to everyone
|
|
MSG_Clear( &sv.multicast );
|
|
MSG_Begin(svc_configstring);
|
|
MSG_WriteShort (&sv.multicast, index);
|
|
MSG_WriteString (&sv.multicast, (char *)val);
|
|
MSG_Send(MSG_ALL_R, vec3_origin, NULL );
|
|
}
|
|
}
|
|
|
|
bool SV_EntitiesIn( bool mode, vec3_t v1, vec3_t v2 )
|
|
{
|
|
int leafnum, cluster;
|
|
int area1, area2;
|
|
byte *mask;
|
|
|
|
leafnum = pe->PointLeafnum (v1);
|
|
cluster = pe->LeafCluster (leafnum);
|
|
area1 = pe->LeafArea (leafnum);
|
|
if( mode == DVIS_PHS ) mask = pe->ClusterPHS( cluster );
|
|
else if( mode == DVIS_PVS ) mask = pe->ClusterPVS( cluster );
|
|
else Host_Error( "SV_EntitiesIn: unsupported mode\n" );
|
|
|
|
leafnum = pe->PointLeafnum (v2);
|
|
cluster = pe->LeafCluster (leafnum);
|
|
area2 = pe->LeafArea (leafnum);
|
|
|
|
if( mask && (!(mask[cluster>>3] & (1<<(cluster&7)))))
|
|
return false;
|
|
else if (!pe->AreasConnected (area1, area2))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void SV_InitEdict( edict_t *pEdict )
|
|
{
|
|
Com_Assert( pEdict == NULL );
|
|
Com_Assert( pEdict->pvPrivateData != NULL );
|
|
// Com_Assert( pEdict->pvServerData != NULL );
|
|
|
|
pEdict->v.pContainingEntity = pEdict; // make cross-links for consistency
|
|
if( !pEdict->pvServerData ) // FIXME
|
|
pEdict->pvServerData = (sv_priv_t *)Mem_Alloc( svgame.mempool, sizeof( sv_priv_t ));
|
|
pEdict->pvPrivateData = NULL; // will be alloced later by pfnAllocPrivateData
|
|
pEdict->serialnumber = NUM_FOR_EDICT( pEdict );
|
|
pEdict->free = false;
|
|
}
|
|
|
|
void SV_FreeEdict( edict_t *pEdict )
|
|
{
|
|
Com_Assert( pEdict == NULL );
|
|
Com_Assert( pEdict->free );
|
|
|
|
// unlink from world
|
|
SV_UnlinkEdict( pEdict );
|
|
pe->RemoveBody( pEdict->pvServerData->physbody );
|
|
|
|
if( pEdict->pvServerData ) Mem_Free( pEdict->pvServerData );
|
|
if( pEdict->pvPrivateData ) Mem_Free( pEdict->pvPrivateData );
|
|
Mem_Set( &pEdict->v, 0, sizeof( entvars_t ));
|
|
|
|
pEdict->pvServerData = NULL;
|
|
pEdict->pvPrivateData = NULL;
|
|
|
|
// mark edict as freed
|
|
pEdict->freetime = sv.time;
|
|
pEdict->v.nextthink = -1;
|
|
pEdict->serialnumber = 0;
|
|
pEdict->free = true;
|
|
}
|
|
|
|
edict_t *SV_AllocEdict( void )
|
|
{
|
|
edict_t *pEdict;
|
|
int i;
|
|
|
|
for( i = svgame.globals->maxClients + 1; i < svgame.globals->numEntities; i++ )
|
|
{
|
|
pEdict = EDICT_NUM( i );
|
|
// the first couple seconds of server time can involve a lot of
|
|
// freeing and allocating, so relax the replacement policy
|
|
if( pEdict->free && ( pEdict->freetime < 2.0f || (sv.time - pEdict->freetime) > 0.5f ))
|
|
{
|
|
SV_InitEdict( pEdict );
|
|
return pEdict;
|
|
}
|
|
}
|
|
|
|
if( i == svgame.globals->maxEntities )
|
|
Host_Error( "SV_AllocEdict: no free edicts\n" );
|
|
|
|
svgame.globals->numEntities++;
|
|
pEdict = EDICT_NUM( i );
|
|
SV_InitEdict( pEdict );
|
|
|
|
return pEdict;
|
|
}
|
|
|
|
edict_t* SV_AllocPrivateData( edict_t *ent, string_t className )
|
|
{
|
|
const char *pszClassName;
|
|
LINK_ENTITY_FUNC SpawnEdict;
|
|
|
|
pszClassName = STRING( className );
|
|
if( !ent ) ent = SV_AllocEdict();
|
|
else if( ent->free ) SV_InitEdict( ent ); // FIXME
|
|
ent->v.classname = className;
|
|
ent->v.pContainingEntity = ent; // re-link
|
|
|
|
// allocate edict private memory (passed by dlls)
|
|
SpawnEdict = (LINK_ENTITY_FUNC)Com_GetProcAddress( svgame.hInstance, pszClassName );
|
|
if( !SpawnEdict )
|
|
{
|
|
// attempt to create custom entity
|
|
if( svgame.dllFuncs.pfnCreate( ent, pszClassName ) == -1 )
|
|
{
|
|
ent->v.flags |= FL_KILLME;
|
|
MsgDev( D_ERROR, "No spawn function for %s\n", pszClassName );
|
|
return ent; // this edict will be removed from map
|
|
}
|
|
}
|
|
else SpawnEdict( &ent->v );
|
|
|
|
Com_Assert( ent->pvServerData == NULL )
|
|
|
|
// also register classname to send for client
|
|
ent->pvServerData->s.classname = SV_ClassIndex( pszClassName );
|
|
|
|
return ent;
|
|
}
|
|
|
|
void SV_FreeEdicts( void )
|
|
{
|
|
int i;
|
|
edict_t *ent;
|
|
|
|
for( i = 0; i < svgame.globals->numEntities; i++ )
|
|
{
|
|
ent = EDICT_NUM( i );
|
|
if( ent->free ) continue;
|
|
SV_FreeEdict( ent );
|
|
}
|
|
|
|
if( !sv.loadgame )
|
|
{
|
|
// leave unchanged, because we wan't load it twice
|
|
StringTable_Clear( svgame.hStringTable );
|
|
svgame.dllFuncs.pfnServerDeactivate();
|
|
}
|
|
|
|
svgame.globals->numEntities = 0;
|
|
svgame.globals->numClients = 0;
|
|
svgame.globals->mapname = 0;
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
Game Builtin Functions
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
=========
|
|
pfnMemAlloc
|
|
|
|
=========
|
|
*/
|
|
static void *pfnMemAlloc( size_t cb, const char *filename, const int fileline )
|
|
{
|
|
return com.malloc( svgame.private, cb, filename, fileline );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnMemFree
|
|
|
|
=========
|
|
*/
|
|
static void pfnMemFree( void *mem, const char *filename, const int fileline )
|
|
{
|
|
com.free( mem, filename, fileline );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnPrecacheModel
|
|
|
|
=========
|
|
*/
|
|
int pfnPrecacheModel( const char *s )
|
|
{
|
|
return SV_ModelIndex( s );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnPrecacheSound
|
|
|
|
=========
|
|
*/
|
|
int pfnPrecacheSound( const char *s )
|
|
{
|
|
return SV_SoundIndex( s );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnSetModel
|
|
|
|
=================
|
|
*/
|
|
void pfnSetModel( edict_t *e, const char *m )
|
|
{
|
|
if( e == EDICT_NUM( 0 ))
|
|
{
|
|
MsgDev( D_WARN, "SV_SetModel: can't modify world entity\n" );
|
|
return;
|
|
}
|
|
|
|
if( e->free )
|
|
{
|
|
MsgDev( D_WARN, "SV_SetModel: can't modify free entity\n" );
|
|
return;
|
|
}
|
|
|
|
if( m[0] <= ' ' )
|
|
{
|
|
MsgDev( D_WARN, "SV_SetModel: null name\n" );
|
|
return;
|
|
}
|
|
SV_SetModel( e, m );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnModelIndex
|
|
|
|
=================
|
|
*/
|
|
int pfnModelIndex( const char *m )
|
|
{
|
|
int index;
|
|
|
|
if( !com.strcmp( m, "" )) return 0;
|
|
index = SV_FindIndex( m, CS_MODELS, MAX_MODELS, false );
|
|
|
|
if( !index ) MsgDev( D_WARN, "SV_ModelIndex: %s not precached\n", m );
|
|
return index;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnModelFrames
|
|
|
|
=================
|
|
*/
|
|
int pfnModelFrames( int modelIndex )
|
|
{
|
|
cmodel_t *mod;
|
|
|
|
// can be returned pointer on a registered model
|
|
mod = pe->RegisterModel( sv.configstrings[CS_MODELS + modelIndex] );
|
|
|
|
if( mod ) return mod->numframes;
|
|
MsgDev( D_WARN, "SV_ModelFrames: %s not found\n", sv.configstrings[CS_MODELS + modelIndex] );
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnSetSize
|
|
|
|
=================
|
|
*/
|
|
void pfnSetSize( edict_t *e, const float *rgflMin, const float *rgflMax )
|
|
{
|
|
if( !e || !e->pvPrivateData )
|
|
{
|
|
MsgDev( D_ERROR, "SV_SetSize: entity not exist\n" );
|
|
return;
|
|
}
|
|
else if( e == EDICT_NUM( 0 ))
|
|
{
|
|
MsgDev( D_ERROR, "SV_SetSize: can't modify world entity\n" );
|
|
return;
|
|
}
|
|
else if( e->free )
|
|
{
|
|
MsgDev( D_ERROR, "SV_SetSize: can't modify free entity\n" );
|
|
return;
|
|
}
|
|
|
|
SV_SetMinMaxSize( e, rgflMin, rgflMax, !VectorIsNull( e->v.angles ));
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnChangeLevel
|
|
|
|
=================
|
|
*/
|
|
void pfnChangeLevel( const char* s1, const char* s2 )
|
|
{
|
|
string changelevel_cmd;
|
|
|
|
com.snprintf( changelevel_cmd, MAX_STRING, "changelevel %s %s\n", s1, s2 );
|
|
Cbuf_ExecuteText( EXEC_APPEND, changelevel_cmd );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnVecToYaw
|
|
|
|
=================
|
|
*/
|
|
float pfnVecToYaw( const float *rgflVector )
|
|
{
|
|
float yaw;
|
|
|
|
if( rgflVector[1] == 0 && rgflVector[0] == 0 )
|
|
{
|
|
yaw = 0;
|
|
}
|
|
else
|
|
{
|
|
yaw = (int)( com.atan2(rgflVector[1], rgflVector[0]) * 180 / M_PI );
|
|
if( yaw < 0 ) yaw += 360;
|
|
}
|
|
return yaw;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnVecToAngles
|
|
|
|
=================
|
|
*/
|
|
void pfnVecToAngles( const float *rgflVectorIn, float *rgflVectorOut )
|
|
{
|
|
float forward;
|
|
float yaw, pitch;
|
|
|
|
if( rgflVectorIn[1] == 0 && rgflVectorIn[0] == 0 )
|
|
{
|
|
yaw = 0;
|
|
if( rgflVectorIn[2] > 0 )
|
|
pitch = 90;
|
|
else pitch = 270;
|
|
}
|
|
else
|
|
{
|
|
if( rgflVectorIn[0] )
|
|
{
|
|
yaw = (int)( com.atan2( rgflVectorIn[1], rgflVectorIn[0] ) * 180 / M_PI );
|
|
if( yaw < 0 ) yaw += 360;
|
|
}
|
|
else if( rgflVectorIn[1] > 0 )
|
|
yaw = 90;
|
|
else yaw = 270;
|
|
|
|
forward = com.sqrt( rgflVectorIn[0] * rgflVectorIn[0] + rgflVectorIn[1] * rgflVectorIn[1] );
|
|
pitch = (int)( com.atan2( rgflVectorIn[2], forward ) * 180 / M_PI );
|
|
if( pitch < 0 ) pitch += 360;
|
|
}
|
|
|
|
if( rgflVectorOut ) VectorSet( rgflVectorOut, pitch, yaw, 0 );
|
|
else MsgDev( D_ERROR, "SV_VecToAngles: no output vector specified\n" );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnMoveToOrigin
|
|
|
|
FIXME: i'm not sure what is does what you want
|
|
=================
|
|
*/
|
|
void pfnMoveToOrigin( edict_t *ent, const float *pflGoal, float dist, int iMoveType )
|
|
{
|
|
vec3_t targetDir;
|
|
float accelXY = 300.0f, accelZ = 600.0f;
|
|
float decay = 9.0f, flInterval = 0.1f; // FIXME
|
|
|
|
VectorCopy( pflGoal, targetDir );
|
|
VectorNormalize( targetDir );
|
|
|
|
decay = exp( log( decay ) / 1.0f * flInterval );
|
|
accelXY *= flInterval;
|
|
accelZ *= flInterval;
|
|
|
|
ent->v.velocity[0] = ( decay * ent->v.velocity[0] + accelXY * targetDir[0] );
|
|
ent->v.velocity[1] = ( decay * ent->v.velocity[1] + accelXY * targetDir[1] );
|
|
ent->v.velocity[2] = ( decay * ent->v.velocity[2] + accelZ * targetDir[2] );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
pfnChangeYaw
|
|
|
|
==============
|
|
*/
|
|
void pfnChangeYaw( edict_t* ent )
|
|
{
|
|
float current;
|
|
|
|
if( ent == EDICT_NUM( 0 ))
|
|
{
|
|
MsgDev( D_WARN, "SV_ChangeYaw: can't modify world entity\n" );
|
|
return;
|
|
}
|
|
if( ent->free )
|
|
{
|
|
MsgDev( D_WARN, "SV_ChangeYaw: can't modify free entity\n" );
|
|
return;
|
|
}
|
|
|
|
current = anglemod( ent->v.angles[YAW] );
|
|
ent->v.angles[YAW] = SV_AngleMod( ent->v.ideal_yaw, current, ent->v.yaw_speed );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
pfnChangePitch
|
|
|
|
==============
|
|
*/
|
|
void pfnChangePitch( edict_t* ent )
|
|
{
|
|
float current;
|
|
|
|
if( ent == EDICT_NUM( 0 ))
|
|
{
|
|
MsgDev( D_WARN, "SV_ChangePitch: can't modify world entity\n" );
|
|
return;
|
|
}
|
|
if( ent->free )
|
|
{
|
|
MsgDev( D_WARN, "SV_ChangePitch: can't modify free entity\n" );
|
|
return;
|
|
}
|
|
|
|
current = anglemod( ent->v.angles[PITCH] );
|
|
ent->v.angles[PITCH] = SV_AngleMod( ent->v.ideal_pitch, current, ent->v.pitch_speed );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnFindEntityByString
|
|
|
|
=========
|
|
*/
|
|
edict_t* pfnFindEntityByString( edict_t *pStartEdict, const char *pszField, const char *pszValue )
|
|
{
|
|
int f, e = 0;
|
|
edict_t *ed;
|
|
const char *t;
|
|
|
|
if( pStartEdict ) e = NUM_FOR_EDICT( pStartEdict );
|
|
if( !pszValue || !*pszValue ) return NULL;
|
|
|
|
// FIXME: make table with hints
|
|
if( !com.strcmp( pszField, "classname" ))
|
|
f = EOFS( classname );
|
|
else if( !com.strcmp( pszField, "globalname" ))
|
|
f = EOFS( globalname );
|
|
else if( !com.strcmp( pszField, "targetname" ))
|
|
f = EOFS( targetname );
|
|
else if( !com.strcmp( pszField, "target" ))
|
|
f = EOFS( target );
|
|
else if( !com.strcmp( pszField, "netname" ))
|
|
f = EOFS( netname );
|
|
else if( !com.strcmp( pszField, "model" ))
|
|
f = EOFS( model );
|
|
else
|
|
{
|
|
// FIXME: make cases for all fileds
|
|
MsgDev( D_ERROR, "field %s unsupported\n", pszField );
|
|
return pStartEdict;
|
|
}
|
|
|
|
for( e++; e < svgame.globals->numEntities; e++ )
|
|
{
|
|
ed = EDICT_NUM( e );
|
|
if( ed->free ) continue;
|
|
|
|
t = STRING( *(string_t *)&((byte *)&ed->v)[f] );
|
|
if( !t ) t = "";
|
|
if( !com.strcmp( t, pszValue ))
|
|
return ed;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
pfnGetEntityIllum
|
|
|
|
==============
|
|
*/
|
|
int pfnGetEntityIllum( edict_t* pEnt )
|
|
{
|
|
if( pEnt == EDICT_NUM( 0 ))
|
|
{
|
|
MsgDev( D_WARN, "SV_GetEntityIllum: can't get light level at world entity\n" );
|
|
return 0;
|
|
}
|
|
if( pEnt->free )
|
|
{
|
|
MsgDev( D_WARN, "SV_GetEntityIllum: can't get light level at free entity\n" );
|
|
return 0;
|
|
}
|
|
return 255; // FIXME: implement
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnFindEntityInSphere
|
|
|
|
return NULL instead of world
|
|
=================
|
|
*/
|
|
edict_t* pfnFindEntityInSphere( edict_t *pStartEdict, const float *org, float rad )
|
|
{
|
|
edict_t *ent;
|
|
float radSquare;
|
|
vec3_t eorg;
|
|
int e = 0;
|
|
|
|
radSquare = rad * rad;
|
|
if( pStartEdict )
|
|
e = NUM_FOR_EDICT( pStartEdict );
|
|
|
|
for( e++; e < svgame.globals->numEntities; e++ )
|
|
{
|
|
ent = EDICT_NUM( e );
|
|
if( ent->free ) continue;
|
|
|
|
VectorSubtract( org, ent->v.origin, eorg );
|
|
VectorMAMAM( 1, eorg, 0.5f, ent->v.mins, 0.5f, ent->v.maxs, eorg );
|
|
|
|
if( DotProduct( eorg, eorg ) < radSquare )
|
|
return ent;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnFindClientInPVS
|
|
|
|
return NULL instead of world
|
|
=================
|
|
*/
|
|
edict_t* pfnFindClientInPVS( edict_t *pEdict )
|
|
{
|
|
edict_t *pClient;
|
|
int i;
|
|
|
|
for( i = 1; i < svgame.globals->maxClients; i++ )
|
|
{
|
|
pClient = EDICT_NUM( i );
|
|
if( pClient->free ) continue;
|
|
if( SV_EntitiesIn( DVIS_PVS, pEdict->v.origin, pClient->v.origin ))
|
|
{
|
|
Msg( "found client %d\n", pClient->serialnumber );
|
|
return pEdict;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnFindClientInPHS
|
|
|
|
return NULL instead of world
|
|
=================
|
|
*/
|
|
edict_t* pfnFindClientInPHS( edict_t *pEdict )
|
|
{
|
|
edict_t *pClient;
|
|
int i;
|
|
|
|
for( i = 1; i < svgame.globals->maxClients; i++ )
|
|
{
|
|
pClient = EDICT_NUM( i );
|
|
if( pClient->free ) continue;
|
|
if( SV_EntitiesIn( DVIS_PHS, pEdict->v.origin, pClient->v.origin ))
|
|
{
|
|
Msg( "found client %d\n", pClient->serialnumber );
|
|
return pEdict;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnEntitiesInPVS
|
|
|
|
=================
|
|
*/
|
|
edict_t* pfnEntitiesInPVS( edict_t *pplayer )
|
|
{
|
|
edict_t *pEdict, *chain;
|
|
int i, numents;
|
|
|
|
chain = NULL;
|
|
numents = svgame.globals->numEntities;
|
|
|
|
for( i = svgame.globals->maxClients; i < numents; i++ )
|
|
{
|
|
pEdict = EDICT_NUM( i );
|
|
if( pEdict->free ) continue;
|
|
if( SV_EntitiesIn( DVIS_PVS, pEdict->v.origin, pplayer->v.origin ))
|
|
{
|
|
Msg( "found entity %d\n", pEdict->serialnumber );
|
|
pEdict->v.chain = chain;
|
|
chain = pEdict;
|
|
}
|
|
}
|
|
return chain;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnEntitiesInPHS
|
|
|
|
=================
|
|
*/
|
|
edict_t* pfnEntitiesInPHS( edict_t *pplayer )
|
|
{
|
|
edict_t *pEdict, *chain;
|
|
int i, numents;
|
|
|
|
chain = NULL;
|
|
numents = svgame.globals->numEntities;
|
|
|
|
for( i = svgame.globals->maxClients; i < numents; i++ )
|
|
{
|
|
pEdict = EDICT_NUM( i );
|
|
if( pEdict->free ) continue;
|
|
if( SV_EntitiesIn( DVIS_PHS, pEdict->v.origin, pplayer->v.origin ))
|
|
{
|
|
Msg( "found entity %d\n", pEdict->serialnumber );
|
|
pEdict->v.chain = chain;
|
|
chain = pEdict;
|
|
}
|
|
}
|
|
return chain;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
pfnMakeVectors
|
|
|
|
==============
|
|
*/
|
|
void pfnMakeVectors( const float *rgflVector )
|
|
{
|
|
AngleVectors( rgflVector, svgame.globals->v_forward, svgame.globals->v_right, svgame.globals->v_up );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
pfnCreateEntity
|
|
|
|
just allocate new one
|
|
==============
|
|
*/
|
|
edict_t* pfnCreateEntity( void )
|
|
{
|
|
return SV_AllocEdict();
|
|
}
|
|
|
|
/*
|
|
==============
|
|
pfnRemoveEntity
|
|
|
|
free edict private mem, unlink physics etc
|
|
==============
|
|
*/
|
|
void pfnRemoveEntity( edict_t* e )
|
|
{
|
|
// never free client or world entity
|
|
if( NUM_FOR_EDICT( e ) < svgame.globals->maxClients )
|
|
{
|
|
MsgDev( D_ERROR, "SV_RemoveEntity: can't delete %s\n", (e == EDICT_NUM( 0 )) ? "world" : "client" );
|
|
return;
|
|
}
|
|
SV_FreeEdict( e );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
pfnCreateNamedEntity
|
|
|
|
==============
|
|
*/
|
|
edict_t* pfnCreateNamedEntity( string_t className )
|
|
{
|
|
return SV_AllocPrivateData( NULL, className );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnMakeStatic
|
|
|
|
disable entity updates to client
|
|
=============
|
|
*/
|
|
void pfnMakeStatic( edict_t *ent )
|
|
{
|
|
ent->pvServerData->s.ed_type = ED_STATIC;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnLinkEntity
|
|
|
|
Xash3D extension
|
|
=============
|
|
*/
|
|
void pfnLinkEntity( edict_t *e )
|
|
{
|
|
SV_LinkEdict( e );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
pfnDropToFloor
|
|
|
|
===============
|
|
*/
|
|
int pfnDropToFloor( edict_t* e )
|
|
{
|
|
vec3_t end;
|
|
trace_t trace;
|
|
|
|
// ignore world silently
|
|
if( e == EDICT_NUM( 0 )) return false;
|
|
if( e->free )
|
|
{
|
|
MsgDev( D_ERROR, "SV_DropToFloor: can't modify free entity\n" );
|
|
return false;
|
|
}
|
|
|
|
VectorCopy( e->v.origin, end );
|
|
end[2] -= 256;
|
|
SV_UnstickEntity( e );
|
|
|
|
trace = SV_Trace( e->v.origin, e->v.mins, e->v.maxs, end, MOVE_NORMAL, e, SV_ContentsMask( e ));
|
|
|
|
if( trace.startsolid )
|
|
{
|
|
vec3_t offset, org;
|
|
|
|
VectorSet( offset, 0.5f * (e->v.mins[0] + e->v.maxs[0]), 0.5f * (e->v.mins[1] + e->v.maxs[1]), e->v.mins[2] );
|
|
VectorAdd( e->v.origin, offset, org );
|
|
trace = SV_Trace( org, vec3_origin, vec3_origin, end, MOVE_NORMAL, e, SV_ContentsMask( e ));
|
|
VectorSubtract( trace.endpos, offset, trace.endpos );
|
|
|
|
if( trace.startsolid )
|
|
{
|
|
MsgDev( D_WARN, "SV_DropToFloor: startsolid at %g %g %g\n", e->v.origin[0], e->v.origin[1], e->v.origin[2] );
|
|
SV_UnstickEntity( e );
|
|
SV_LinkEdict( e );
|
|
e->v.flags |= FL_ONGROUND;
|
|
e->v.groundentity = 0;
|
|
}
|
|
else if( trace.fraction < 1 )
|
|
{
|
|
MsgDev( D_WARN, "SV_DropToFloor: moved to %g %g %g\n", e->v.origin[0], e->v.origin[1], e->v.origin[2] );
|
|
VectorCopy( trace.endpos, e->v.origin );
|
|
SV_UnstickEntity( e );
|
|
SV_LinkEdict( e );
|
|
e->v.flags |= FL_ONGROUND;
|
|
e->v.groundentity = trace.ent;
|
|
// if support is destroyed, keep suspended
|
|
// (gross hack for floating items in various maps)
|
|
e->pvServerData->suspended = true;
|
|
return true;
|
|
}
|
|
|
|
MsgDev( D_WARN, "SV_DropToFloor: startsolid at %g %g %g\n", e->v.origin[0], e->v.origin[1], e->v.origin[2] );
|
|
pfnRemoveEntity( e );
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if( trace.fraction != 1 )
|
|
{
|
|
if( trace.fraction < 1 )
|
|
VectorCopy( trace.endpos, e->v.origin );
|
|
SV_LinkEdict( e );
|
|
e->v.flags |= FL_ONGROUND;
|
|
e->v.groundentity = trace.ent;
|
|
// if support is destroyed, keep suspended
|
|
// (gross hack for floating items in various maps)
|
|
e->pvServerData->suspended = true;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
pfnWalkMove
|
|
|
|
FIXME: tune modes
|
|
===============
|
|
*/
|
|
int pfnWalkMove( edict_t *ent, float yaw, float dist, int iMode )
|
|
{
|
|
vec3_t move;
|
|
|
|
if( ent == NULL || ent == EDICT_NUM( 0 ))
|
|
return false;
|
|
if( ent->free )
|
|
{
|
|
MsgDev( D_WARN, "SV_WlakMove: can't modify free entity\n" );
|
|
return false;
|
|
}
|
|
|
|
if(!(ent->v.flags & FL_FLY|FL_SWIM|FL_ONGROUND))
|
|
return false;
|
|
yaw = yaw * M_PI * 2 / 360;
|
|
|
|
VectorSet( move, com.cos( yaw ) * dist, com.sin( yaw ) * dist, 0.0f );
|
|
return SV_movestep( ent, move, true, iMode, false );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnSetOrigin
|
|
|
|
=================
|
|
*/
|
|
void pfnSetOrigin( edict_t *e, const float *rgflOrigin )
|
|
{
|
|
// ignore world silently
|
|
if( e == EDICT_NUM( 0 )) return;
|
|
if( e->free )
|
|
{
|
|
MsgDev( D_ERROR, "SV_SetOrigin: can't modify free entity\n" );
|
|
return;
|
|
}
|
|
|
|
if( VectorCompare( rgflOrigin, e->v.origin ))
|
|
return; // already there ?
|
|
|
|
VectorCopy( rgflOrigin, e->v.origin );
|
|
pe->SetOrigin( e->pvServerData->physbody, e->v.origin );
|
|
SV_LinkEdict( e );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnSetAngles
|
|
|
|
=================
|
|
*/
|
|
void pfnSetAngles( edict_t *e, const float *rgflAngles )
|
|
{
|
|
if( e == EDICT_NUM( 0 )) return;
|
|
if( e->free )
|
|
{
|
|
MsgDev( D_ERROR, "SV_SetAngles: can't modify free entity\n" );
|
|
return;
|
|
}
|
|
|
|
if( VectorCompare( rgflAngles, e->v.angles ))
|
|
return; // already there ?
|
|
|
|
VectorCopy( rgflAngles, e->v.angles );
|
|
Matrix3x3_FromAngles( e->v.angles, e->v.m_pmatrix );
|
|
Matrix3x3_Transpose( e->v.m_pmatrix, e->v.m_pmatrix );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_StartSound
|
|
|
|
=================
|
|
*/
|
|
void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch )
|
|
{
|
|
int sound_idx;
|
|
vec3_t snd_origin;
|
|
bool reliable = false;
|
|
bool use_phs = false;
|
|
|
|
if( attn < ATTN_NONE || attn > ATTN_IDLE )
|
|
{
|
|
MsgDev( D_ERROR, "SV_StartSound: attenuation must be in range 0-2\n" );
|
|
return;
|
|
}
|
|
if( chan < 0 || chan > 7 )
|
|
{
|
|
MsgDev( D_ERROR, "SV_StartSound: channel must be in range 0-7\n" );
|
|
return;
|
|
}
|
|
if( ent == NULL )
|
|
{
|
|
MsgDev( D_ERROR, "SV_StartSound: edict == NULL\n" );
|
|
return;
|
|
}
|
|
|
|
if( vol != 1.0f ) flags |= SND_VOL;
|
|
if( attn != 1.0f ) flags |= SND_ATTN;
|
|
if( pitch != PITCH_NORM ) flags |= SND_PITCH;
|
|
|
|
switch( ent->v.movetype )
|
|
{
|
|
case MOVETYPE_NONE:
|
|
flags |= SND_POS;
|
|
break;
|
|
default:
|
|
flags |= SND_ENT;
|
|
break;
|
|
}
|
|
|
|
if( flags & SND_POS )
|
|
{
|
|
// use the entity origin unless it is a bmodel or explicitly specified
|
|
if( ent->v.solid == SOLID_BSP || VectorCompare( ent->v.origin, vec3_origin ))
|
|
{
|
|
VectorAverage( ent->v.mins, ent->v.maxs, snd_origin );
|
|
VectorAdd( snd_origin, ent->v.origin, snd_origin );
|
|
reliable = true; // because brush center can be out of PHS (outside from world)
|
|
use_phs = false;
|
|
}
|
|
else
|
|
{
|
|
VectorCopy( ent->v.origin, snd_origin );
|
|
reliable = false;
|
|
use_phs = true;
|
|
}
|
|
}
|
|
// NOTE: bsp origin for moving edicts will be done on client-side
|
|
|
|
// always sending stop sound command
|
|
if( flags & SND_STOP ) reliable = true;
|
|
|
|
// precache_sound can be used twice: cache sounds when loading
|
|
// and return sound index when server is active
|
|
sound_idx = SV_SoundIndex( sample );
|
|
|
|
MSG_Begin( svc_sound );
|
|
MSG_WriteByte( &sv.multicast, flags );
|
|
MSG_WriteWord( &sv.multicast, sound_idx );
|
|
MSG_WriteByte( &sv.multicast, chan );
|
|
|
|
if( flags & SND_VOL ) MSG_WriteByte( &sv.multicast, vol * 255 );
|
|
if( flags & SND_ATTN) MSG_WriteByte( &sv.multicast, attn * 127 );
|
|
if(flags & SND_PITCH) MSG_WriteByte( &sv.multicast, pitch );
|
|
if( flags & SND_ENT ) MSG_WriteWord( &sv.multicast, ent->serialnumber );
|
|
if( flags & SND_POS )
|
|
{
|
|
MSG_WriteCoord32( &sv.multicast, snd_origin[0] );
|
|
MSG_WriteCoord32( &sv.multicast, snd_origin[1] );
|
|
MSG_WriteCoord32( &sv.multicast, snd_origin[2] );
|
|
}
|
|
if( reliable )
|
|
{
|
|
if( use_phs ) MSG_Send( MSG_PHS_R, snd_origin, ent );
|
|
else MSG_Send( MSG_ALL_R, snd_origin, ent );
|
|
}
|
|
else
|
|
{
|
|
if( use_phs ) MSG_Send( MSG_PHS, snd_origin, ent );
|
|
else MSG_Send( MSG_ALL, snd_origin, ent );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnEmitAmbientSound
|
|
|
|
=================
|
|
*/
|
|
void pfnEmitAmbientSound( edict_t *ent, float *pos, const char *samp, float vol, float attn, int flags, int pitch )
|
|
{
|
|
// FIXME: implement
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnTraceLine
|
|
|
|
=================
|
|
*/
|
|
static void pfnTraceLine( const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr )
|
|
{
|
|
trace_t trace;
|
|
int move;
|
|
|
|
move = (fNoMonsters) ? MOVE_NOMONSTERS : MOVE_NORMAL;
|
|
|
|
if( IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2] ))
|
|
Host_Error( "SV_Trace: NAN errors detected ('%f %f %f', '%f %f %f'\n", v1[0], v1[1], v1[2], v2[0], v2[1], v2[2] );
|
|
|
|
trace = SV_Trace( v1, vec3_origin, vec3_origin, v2, move, pentToSkip, SV_ContentsMask( pentToSkip ));
|
|
SV_CopyTraceResult( ptr, trace );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnTraceToss
|
|
|
|
=================
|
|
*/
|
|
static void pfnTraceToss( edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr )
|
|
{
|
|
trace_t trace;
|
|
|
|
if( pent == EDICT_NUM( 0 )) return;
|
|
trace = SV_TraceToss( pent, pentToIgnore );
|
|
SV_CopyTraceResult( ptr, trace );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnTraceHull
|
|
|
|
=================
|
|
*/
|
|
static void pfnTraceHull( const float *v1, const float *mins, const float *maxs, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr )
|
|
{
|
|
trace_t trace;
|
|
int move;
|
|
|
|
move = (fNoMonsters) ? MOVE_NOMONSTERS : MOVE_NORMAL;
|
|
|
|
if( IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2] ))
|
|
Host_Error( "SV_TraceHull: NAN errors detected ('%f %f %f', '%f %f %f'\n", v1[0], v1[1], v1[2], v2[0], v2[1], v2[2] );
|
|
|
|
trace = SV_Trace( v1, mins, mins, v2, move, pentToSkip, SV_ContentsMask( pentToSkip ));
|
|
SV_CopyTraceResult( ptr, trace );
|
|
}
|
|
|
|
static void pfnTraceModel( const float *v1, const float *v2, edict_t *pent, TraceResult *ptr )
|
|
{
|
|
// FIXME: implement
|
|
}
|
|
|
|
static const char *pfnTraceTexture( edict_t *pTextureEntity, const float *v1, const float *v2 )
|
|
{
|
|
trace_t trace;
|
|
|
|
if( IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2] ))
|
|
Host_Error( "SV_TraceTexture: NAN errors detected ('%f %f %f', '%f %f %f'\n", v1[0], v1[1], v1[2], v2[0], v2[1], v2[2] );
|
|
|
|
trace = SV_Trace( v1, vec3_origin, vec3_origin, v2, MOVE_NOMONSTERS, NULL, SV_ContentsMask( pTextureEntity ));
|
|
|
|
return trace.pTexName;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetAimVector
|
|
|
|
FIXME: use speed for reduce aiming accuracy
|
|
=============
|
|
*/
|
|
void pfnGetAimVector( edict_t* ent, float speed, float *rgflReturn )
|
|
{
|
|
edict_t *check, *bestent;
|
|
vec3_t start, dir, end, bestdir;
|
|
float dist, bestdist;
|
|
bool fNoFriendlyFire;
|
|
int i, j;
|
|
trace_t tr;
|
|
|
|
// these vairable defined in server.dll
|
|
fNoFriendlyFire = Cvar_VariableValue( "mp_friendlyfire" );
|
|
VectorCopy( svgame.globals->v_forward, rgflReturn ); // assume failure if it returns early
|
|
|
|
if( ent == EDICT_NUM( 0 )) return;
|
|
if( ent->free )
|
|
{
|
|
MsgDev( D_ERROR, "SV_GetAimVector: can't aiming at free entity\n" );
|
|
return;
|
|
}
|
|
|
|
VectorCopy( ent->v.origin, start );
|
|
start[2] += 20;
|
|
|
|
// try sending a trace straight
|
|
VectorCopy( svgame.globals->v_forward, dir );
|
|
VectorMA( start, 2048, dir, end );
|
|
tr = SV_Trace( start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent, -1 );
|
|
|
|
if( tr.ent && (tr.ent->v.takedamage == DAMAGE_AIM && fNoFriendlyFire || ent->v.team <= 0 || ent->v.team != tr.ent->v.team ))
|
|
{
|
|
VectorCopy( svgame.globals->v_forward, rgflReturn );
|
|
return;
|
|
}
|
|
|
|
// try all possible entities
|
|
VectorCopy( dir, bestdir );
|
|
bestdist = 0.5f;
|
|
bestent = NULL;
|
|
|
|
check = EDICT_NUM( 1 ); // start at first client
|
|
for( i = 1; i < svgame.globals->numEntities; i++, check++ )
|
|
{
|
|
if( check->v.takedamage != DAMAGE_AIM ) continue;
|
|
if( check == ent ) continue;
|
|
if( fNoFriendlyFire && ent->v.team > 0 && ent->v.team == check->v.team )
|
|
continue; // don't aim at teammate
|
|
for( j = 0; j < 3; j++ )
|
|
end[j] = check->v.origin[j] + 0.5 * (check->v.mins[j] + check->v.maxs[j]);
|
|
VectorSubtract( end, start, dir );
|
|
VectorNormalize( dir );
|
|
dist = DotProduct( dir, svgame.globals->v_forward );
|
|
if( dist < bestdist ) continue; // to far to turn
|
|
tr = SV_Trace( start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent, -1 );
|
|
if( tr.ent == check )
|
|
{
|
|
// can shoot at this one
|
|
bestdist = dist;
|
|
bestent = check;
|
|
}
|
|
}
|
|
|
|
if( bestent )
|
|
{
|
|
VectorSubtract( bestent->v.origin, ent->v.origin, dir );
|
|
dist = DotProduct( dir, svgame.globals->v_forward );
|
|
VectorScale( svgame.globals->v_forward, dist, end );
|
|
end[2] = dir[2];
|
|
VectorNormalize( end );
|
|
VectorCopy( end, rgflReturn );
|
|
}
|
|
else VectorCopy( bestdir, rgflReturn );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnServerCommand
|
|
|
|
=========
|
|
*/
|
|
void pfnServerCommand( const char* str )
|
|
{
|
|
Cbuf_AddText( str );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnServerExecute
|
|
|
|
=========
|
|
*/
|
|
void pfnServerExecute( void )
|
|
{
|
|
Cbuf_Execute();
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnClientCommand
|
|
|
|
=========
|
|
*/
|
|
void pfnClientCommand( edict_t* pEdict, char* szFmt, ... )
|
|
{
|
|
sv_client_t *client;
|
|
string buffer;
|
|
va_list args;
|
|
int i;
|
|
|
|
i = NUM_FOR_EDICT( pEdict );
|
|
if( sv.state != ss_active || i < 0 || i >= Host_MaxClients() || svs.clients[i].state != cs_spawned )
|
|
{
|
|
MsgDev( D_ERROR, "SV_ClientCommand: client/server is not active!\n" );
|
|
return;
|
|
}
|
|
|
|
if( pEdict->v.flags & FL_FAKECLIENT )
|
|
return;
|
|
|
|
client = svs.clients + i;
|
|
va_start( args, szFmt );
|
|
com.vsnprintf( buffer, MAX_STRING, szFmt, args );
|
|
va_end( args );
|
|
|
|
|
|
MSG_WriteByte( &client->netchan.message, svc_stufftext );
|
|
MSG_WriteString( &client->netchan.message, buffer );
|
|
MSG_Send( MSG_ONE_R, NULL, client->edict );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnParticleEffect
|
|
|
|
=================
|
|
*/
|
|
void pfnParticleEffect( const float *org, const float *dir, float color, float count )
|
|
{
|
|
// FIXME: implement
|
|
}
|
|
|
|
/*
|
|
===============
|
|
pfnLightStyle
|
|
|
|
===============
|
|
*/
|
|
void pfnLightStyle( int style, char* val )
|
|
{
|
|
if((uint)style >= MAX_LIGHTSTYLES )
|
|
Host_Error( "SV_LightStyle: style: %i >= %d", style, MAX_LIGHTSTYLES );
|
|
SV_ConfigString( CS_LIGHTSTYLES + style, val );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnDecalIndex
|
|
|
|
register decal shader on client
|
|
=================
|
|
*/
|
|
int pfnDecalIndex( const char *m )
|
|
{
|
|
return SV_DecalIndex( m );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPointContents
|
|
|
|
=============
|
|
*/
|
|
static int pfnPointContents( const float *rgflVector )
|
|
{
|
|
return SV_PointContents( rgflVector );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnMessageBegin
|
|
|
|
=============
|
|
*/
|
|
void pfnMessageBegin( int msg_dest, int msg_type, const float *pOrigin, edict_t *ed )
|
|
{
|
|
// some users can send message with engine index
|
|
// reduce number to avoid overflow problems or cheating
|
|
svgame.msg_index = bound( svc_bad, msg_type, svc_nop );
|
|
|
|
if( svgame.msg_index >= 0 && svgame.msg_index < MAX_USER_MESSAGES )
|
|
svgame.msg_name = sv.configstrings[CS_USER_MESSAGES + svgame.msg_index];
|
|
else svgame.msg_name = NULL;
|
|
|
|
MSG_Begin( svgame.msg_index );
|
|
|
|
// save message destination
|
|
if( pOrigin ) VectorCopy( pOrigin, svgame.msg_org );
|
|
else VectorClear( svgame.msg_org );
|
|
|
|
if( svgame.msg_sizes[msg_type] == -1 )
|
|
{
|
|
// variable sized messages sent size as first byte
|
|
svgame.msg_size_index = sv.multicast.cursize;
|
|
MSG_WriteByte( &sv.multicast, 0 ); // reserve space for now
|
|
}
|
|
else svgame.msg_size_index = -1;
|
|
|
|
svgame.msg_realsize = 0;
|
|
svgame.msg_dest = msg_dest;
|
|
svgame.msg_ent = ed;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnMessageEnd
|
|
|
|
=============
|
|
*/
|
|
void pfnMessageEnd( void )
|
|
{
|
|
const char *name = "Unknown";
|
|
|
|
if( svgame.msg_name ) name = svgame.msg_name;
|
|
|
|
if( svgame.msg_sizes[svgame.msg_index] != -1 )
|
|
{
|
|
int expsize = svgame.msg_sizes[svgame.msg_index];
|
|
int realsize = svgame.msg_realsize;
|
|
|
|
// compare bounds
|
|
if( expsize != realsize )
|
|
{
|
|
MsgDev( D_ERROR, "SV_Message: %s expected %i bytes, it written %i\n", name, expsize, realsize );
|
|
MSG_Clear( &sv.multicast );
|
|
return;
|
|
}
|
|
}
|
|
else if( svgame.msg_size_index != -1 )
|
|
{
|
|
// variable sized message
|
|
if( svgame.msg_realsize >= 255 )
|
|
{
|
|
MsgDev( D_ERROR, "SV_Message: %s too long (more than 255 bytes)\n", name );
|
|
MSG_Clear( &sv.multicast );
|
|
return;
|
|
}
|
|
sv.multicast.data[svgame.msg_size_index] = svgame.msg_realsize;
|
|
}
|
|
else
|
|
{
|
|
// this never happen
|
|
MsgDev( D_ERROR, "SV_Message: %s have encountered error\n", name );
|
|
MSG_Clear( &sv.multicast );
|
|
return;
|
|
}
|
|
|
|
svgame.msg_dest = bound( MSG_ONE, svgame.msg_dest, MSG_PVS_R );
|
|
MSG_Send( svgame.msg_dest, svgame.msg_org, svgame.msg_ent );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnWriteByte
|
|
|
|
=============
|
|
*/
|
|
void pfnWriteByte( int iValue )
|
|
{
|
|
if( iValue == -1 ) iValue = 0xFF; // convert char to byte
|
|
_MSG_WriteBits( &sv.multicast, (int)iValue, svgame.msg_name, NET_BYTE, __FILE__, __LINE__ );
|
|
svgame.msg_realsize++;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnWriteChar
|
|
|
|
=============
|
|
*/
|
|
void pfnWriteChar( int iValue )
|
|
{
|
|
_MSG_WriteBits( &sv.multicast, (int)iValue, svgame.msg_name, NET_CHAR, __FILE__, __LINE__ );
|
|
svgame.msg_realsize++;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnWriteShort
|
|
|
|
=============
|
|
*/
|
|
void pfnWriteShort( int iValue )
|
|
{
|
|
_MSG_WriteBits( &sv.multicast, (int)iValue, svgame.msg_name, NET_SHORT, __FILE__, __LINE__ );
|
|
svgame.msg_realsize += 2;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnWriteLong
|
|
|
|
=============
|
|
*/
|
|
void pfnWriteLong( int iValue )
|
|
{
|
|
_MSG_WriteBits( &sv.multicast, (int)iValue, svgame.msg_name, NET_LONG, __FILE__, __LINE__ );
|
|
svgame.msg_realsize += 4;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnWriteAngle
|
|
|
|
=============
|
|
*/
|
|
void pfnWriteAngle( float flValue )
|
|
{
|
|
MSG_WriteAngle16( &sv.multicast, flValue );
|
|
svgame.msg_realsize += 2;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnWriteCoord
|
|
|
|
=============
|
|
*/
|
|
void pfnWriteCoord( float flValue )
|
|
{
|
|
union { float f; int l; } dat;
|
|
dat.f = flValue;
|
|
_MSG_WriteBits( &sv.multicast, dat.l, svgame.msg_name, NET_FLOAT, __FILE__, __LINE__ );
|
|
svgame.msg_realsize += 4;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnWriteFloat
|
|
|
|
=============
|
|
*/
|
|
void pfnWriteFloat( float flValue )
|
|
{
|
|
MSG_WriteFloat( &sv.multicast, flValue );
|
|
svgame.msg_realsize += 4;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnWriteString
|
|
|
|
=============
|
|
*/
|
|
void pfnWriteString( const char *sz )
|
|
{
|
|
int cur_size = sv.multicast.cursize;
|
|
int total_size;
|
|
|
|
MSG_WriteString( &sv.multicast, sz );
|
|
total_size = sv.multicast.cursize - cur_size;
|
|
|
|
// some messages with constant string length can be marked as known sized
|
|
svgame.msg_realsize += total_size;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnWriteEntity
|
|
|
|
=============
|
|
*/
|
|
void pfnWriteEntity( int iValue )
|
|
{
|
|
if( iValue < 0 || iValue > svgame.globals->numEntities )
|
|
Host_Error( "MSG_WriteEntity: invalid entnumber %d\n", iValue );
|
|
MSG_WriteShort( &sv.multicast, iValue );
|
|
svgame.msg_realsize += 2;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCVarGetFloat
|
|
|
|
=============
|
|
*/
|
|
float pfnCVarGetFloat( const char *szVarName )
|
|
{
|
|
return Cvar_VariableValue( szVarName );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCVarGetString
|
|
|
|
=============
|
|
*/
|
|
const char* pfnCVarGetString( const char *szVarName )
|
|
{
|
|
return Cvar_VariableString( szVarName );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCVarSetFloat
|
|
|
|
=============
|
|
*/
|
|
void pfnCVarSetFloat( const char *szVarName, float flValue )
|
|
{
|
|
Cvar_SetValue( szVarName, flValue );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCVarSetString
|
|
|
|
=============
|
|
*/
|
|
void pfnCVarSetString( const char *szVarName, const char *szValue )
|
|
{
|
|
Cvar_Set( szVarName, szValue );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPvAllocEntPrivateData
|
|
|
|
=============
|
|
*/
|
|
void *pfnPvAllocEntPrivateData( edict_t *pEdict, long cb )
|
|
{
|
|
Com_Assert( pEdict == NULL );
|
|
|
|
// to avoid multiple alloc
|
|
pEdict->pvPrivateData = (void *)Mem_Realloc( svgame.private, pEdict->pvPrivateData, cb );
|
|
|
|
return pEdict->pvPrivateData;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnFreeEntPrivateData
|
|
|
|
=============
|
|
*/
|
|
void pfnFreeEntPrivateData( edict_t *pEdict )
|
|
{
|
|
if( pEdict->pvPrivateData )
|
|
Mem_Free( pEdict->pvPrivateData );
|
|
pEdict->pvPrivateData = NULL; // freed
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_AllocString
|
|
|
|
=============
|
|
*/
|
|
string_t SV_AllocString( const char *szValue )
|
|
{
|
|
return StringTable_SetString( svgame.hStringTable, szValue );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_GetString
|
|
|
|
=============
|
|
*/
|
|
const char *SV_GetString( string_t iString )
|
|
{
|
|
return StringTable_GetString( svgame.hStringTable, iString );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPEntityOfEntOffset
|
|
|
|
=============
|
|
*/
|
|
edict_t* pfnPEntityOfEntOffset( int iEntOffset )
|
|
{
|
|
return (&((edict_t*)svgame.vp)[iEntOffset]);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnEntOffsetOfPEntity
|
|
|
|
=============
|
|
*/
|
|
int pfnEntOffsetOfPEntity( const edict_t *pEdict )
|
|
{
|
|
return ((byte *)pEdict - (byte *)svgame.vp);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnIndexOfEdict
|
|
|
|
=============
|
|
*/
|
|
int pfnIndexOfEdict( const edict_t *pEdict )
|
|
{
|
|
return NUM_FOR_EDICT( pEdict );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPEntityOfEntIndex
|
|
|
|
=============
|
|
*/
|
|
edict_t* pfnPEntityOfEntIndex( int iEntIndex )
|
|
{
|
|
return EDICT_NUM( iEntIndex );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnFindEntityByVars
|
|
|
|
slow linear brute force
|
|
=============
|
|
*/
|
|
edict_t* pfnFindEntityByVars( entvars_t* pvars )
|
|
{
|
|
edict_t *e = EDICT_NUM( 0 );
|
|
int i;
|
|
|
|
Msg("FindEntity by VARS()\n" );
|
|
|
|
// HACKHACK
|
|
if( pvars ) return pvars->pContainingEntity;
|
|
|
|
for( i = 0; i < svgame.globals->numEntities; i++, e++ )
|
|
{
|
|
if( e->free ) continue;
|
|
if( !memcmp( &e->v, pvars, sizeof( entvars_t )))
|
|
return e;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetModelPtr
|
|
|
|
returns pointer to a studiomodel
|
|
=============
|
|
*/
|
|
static void *pfnGetModelPtr( edict_t* pEdict )
|
|
{
|
|
cmodel_t *mod;
|
|
|
|
mod = pe->RegisterModel( sv.configstrings[CS_MODELS + pEdict->v.modelindex] );
|
|
|
|
if( !mod ) return NULL;
|
|
return mod->extradata;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnRegUserMsg
|
|
|
|
=============
|
|
*/
|
|
int pfnRegUserMsg( const char *pszName, int iSize )
|
|
{
|
|
// register message first
|
|
int msg_index;
|
|
string msg_name;
|
|
|
|
// scan name for reserved symbol
|
|
if( com.strchr( pszName, '@' ))
|
|
{
|
|
MsgDev( D_ERROR, "SV_RegisterUserMessage: invalid name %s\n", pszName );
|
|
return svc_bad; // force error
|
|
}
|
|
|
|
// build message name, fmt: MsgName@size
|
|
com.snprintf( msg_name, MAX_STRING, "%s@%i", pszName, iSize );
|
|
msg_index = SV_UserMessageIndex( msg_name );
|
|
svgame.msg_sizes[msg_index] = iSize;
|
|
|
|
return msg_index;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnAnimationAutomove
|
|
|
|
=============
|
|
*/
|
|
void pfnAnimationAutomove( const edict_t* pEdict, float flTime )
|
|
{
|
|
// FIXME: implement
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetBonePosition
|
|
|
|
=============
|
|
*/
|
|
void pfnGetBonePosition( const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles )
|
|
{
|
|
// FIXME: implement
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnFunctionFromName
|
|
|
|
=============
|
|
*/
|
|
dword pfnFunctionFromName( const char *pName )
|
|
{
|
|
int i, index;
|
|
|
|
for( i = 0; i < svgame.num_ordinals; i++ )
|
|
{
|
|
if( !com.strcmp( pName, svgame.names[i] ))
|
|
{
|
|
index = svgame.ordinals[i];
|
|
return svgame.funcs[index] + svgame.funcBase;
|
|
}
|
|
}
|
|
|
|
// couldn't find the function name to return address
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnNameForFunction
|
|
|
|
=============
|
|
*/
|
|
const char *pfnNameForFunction( dword function )
|
|
{
|
|
int i, index;
|
|
|
|
for( i = 0; i < svgame.num_ordinals; i++ )
|
|
{
|
|
index = svgame.ordinals[i];
|
|
|
|
if((function - svgame.funcBase) == svgame.funcs[index] )
|
|
return svgame.names[i];
|
|
}
|
|
|
|
// couldn't find the function address to return name
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnServerPrint
|
|
|
|
=============
|
|
*/
|
|
void pfnServerPrint( const char *szMsg )
|
|
{
|
|
if( sv.state == ss_loading )
|
|
{
|
|
// while loading in-progress we can sending message
|
|
com.print( szMsg ); // only for local client
|
|
}
|
|
else SV_BroadcastPrintf( PRINT_HIGH, "%s", szMsg );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnAreaPortal
|
|
|
|
changes area portal state
|
|
=============
|
|
*/
|
|
void pfnAreaPortal( edict_t *pEdict, bool enable )
|
|
{
|
|
if( pEdict == EDICT_NUM( 0 )) return;
|
|
if( pEdict->free )
|
|
{
|
|
MsgDev( D_ERROR, "SV_AreaPortal: can't modify free entity\n" );
|
|
return;
|
|
}
|
|
pe->SetAreaPortalState( pEdict->serialnumber, pEdict->pvServerData->areanum, pEdict->pvServerData->areanum2, enable );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnClassifyEdict
|
|
|
|
classify edict for render and network usage
|
|
=============
|
|
*/
|
|
void pfnClassifyEdict( edict_t *pEdict, int class )
|
|
{
|
|
if( !pEdict || pEdict->free )
|
|
{
|
|
MsgDev( D_ERROR, "SV_ClassifyEdict: can't modify free entity\n" );
|
|
return;
|
|
}
|
|
|
|
if( !pEdict->pvServerData ) return;
|
|
|
|
pEdict->pvServerData->s.ed_type = class;
|
|
MsgDev( D_NOTE, "%s: <%s>\n", STRING( pEdict->v.classname ), ed_name[class] );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCmd_Args
|
|
|
|
=============
|
|
*/
|
|
const char *pfnCmd_Args( void )
|
|
{
|
|
return Cmd_Args();
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCmd_Argv
|
|
|
|
=============
|
|
*/
|
|
const char *pfnCmd_Argv( int argc )
|
|
{
|
|
if( argc >= 0 && argc < Cmd_Argc())
|
|
return Cmd_Argv( argc );
|
|
return "";
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCmd_Argc
|
|
|
|
=============
|
|
*/
|
|
int pfnCmd_Argc( void )
|
|
{
|
|
return Cmd_Argc();
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetAttachment
|
|
|
|
=============
|
|
*/
|
|
void pfnGetAttachment( const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles )
|
|
{
|
|
// FIXME: implement
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCRC_Init
|
|
|
|
=============
|
|
*/
|
|
void pfnCRC_Init( word *pulCRC )
|
|
{
|
|
CRC_Init( pulCRC );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCRC_ProcessBuffer
|
|
|
|
=============
|
|
*/
|
|
void pfnCRC_ProcessBuffer( word *pulCRC, void *p, int len )
|
|
{
|
|
byte *start = (byte *)p;
|
|
|
|
while( len-- ) CRC_ProcessByte( pulCRC, *start++ );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCRC_Final
|
|
|
|
=============
|
|
*/
|
|
word pfnCRC_Final( word pulCRC )
|
|
{
|
|
return pulCRC ^ 0x0000;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCrosshairAngle
|
|
|
|
=============
|
|
*/
|
|
void pfnCrosshairAngle( const edict_t *pClient, float pitch, float yaw )
|
|
{
|
|
MSG_Begin( svc_crosshairangle );
|
|
MSG_WriteAngle32( &sv.multicast, pitch );
|
|
MSG_WriteAngle32( &sv.multicast, yaw );
|
|
MSG_Send( MSG_ONE_R, vec3_origin, pClient );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCompareFileTime
|
|
|
|
=============
|
|
*/
|
|
int pfnCompareFileTime( const char *filename1, const char *filename2, int *iCompare )
|
|
{
|
|
int time1 = FS_FileTime( filename1 );
|
|
int time2 = FS_FileTime( filename2 );
|
|
|
|
if( iCompare )
|
|
{
|
|
if( time1 > time2 )
|
|
*iCompare = 1;
|
|
else if( time1 < time2 )
|
|
*iCompare = -1;
|
|
else *iCompare = 0;
|
|
}
|
|
return (time1 != time2);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnStaticDecal
|
|
|
|
=============
|
|
*/
|
|
void pfnStaticDecal( const float *origin, int decalIndex, int entityIndex, int modelIndex )
|
|
{
|
|
// FIXME: implement
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPrecacheGeneric
|
|
|
|
can be used for precache scripts
|
|
=============
|
|
*/
|
|
int pfnPrecacheGeneric( const char* s )
|
|
{
|
|
// FIXME: implement
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnIsDedicatedServer
|
|
|
|
=============
|
|
*/
|
|
int pfnIsDedicatedServer( void )
|
|
{
|
|
return (host.type == HOST_DEDICATED);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnIsMapValid
|
|
|
|
vaild map must contain one info_player_deatchmatch
|
|
=============
|
|
*/
|
|
int pfnIsMapValid( char *filename )
|
|
{
|
|
file_t *f;
|
|
string entfilename;
|
|
int ver = -1, lumpofs = 0, lumplen = 0;
|
|
script_t *ents = NULL;
|
|
byte buf[MAX_SYSPATH]; // 1 kb
|
|
bool result = false;
|
|
|
|
f = FS_Open( va( "maps/%s.bsp", filename ), "rb" );
|
|
|
|
if( f )
|
|
{
|
|
string dm_entity;
|
|
|
|
Mem_Set( buf, 0, MAX_SYSPATH );
|
|
FS_Read( f, buf, MAX_SYSPATH );
|
|
|
|
if( !memcmp( buf, "IBSP", 4 ) || !memcmp( buf, "RBSP", 4 ) || !memcmp( buf, "FBSP", 4 ))
|
|
{
|
|
dheader_t *header = (dheader_t *)buf;
|
|
ver = LittleLong(((int *)buf)[1]);
|
|
|
|
switch( ver )
|
|
{
|
|
case Q3IDBSP_VERSION: // quake3 arena
|
|
case RTCWBSP_VERSION: // return to castle wolfenstein
|
|
case RFIDBSP_VERSION: // raven or qfusion bsp
|
|
lumpofs = LittleLong( header->lumps[LUMP_ENTITIES].fileofs );
|
|
lumplen = LittleLong( header->lumps[LUMP_ENTITIES].filelen );
|
|
break;
|
|
default:
|
|
FS_Close( f );
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FS_Close( f );
|
|
return false;
|
|
}
|
|
|
|
com.strncpy( entfilename, va( "maps/%s.ent", filename ), sizeof( entfilename ));
|
|
ents = Com_OpenScript( entfilename, NULL, 0 );
|
|
|
|
if( !ents && lumplen >= 10 )
|
|
{
|
|
char *entities = NULL;
|
|
|
|
FS_Seek( f, lumpofs, SEEK_SET );
|
|
entities = (char *)Z_Malloc( lumplen + 1 );
|
|
FS_Read( f, entities, lumplen );
|
|
ents = Com_OpenScript( "ents", entities, lumplen + 1 );
|
|
Mem_Free( entities ); // no reason to keep it
|
|
}
|
|
|
|
if( ents )
|
|
{
|
|
// if there are entities to parse, a missing message key just
|
|
// means there is no title, so clear the message string now
|
|
token_t token;
|
|
|
|
dm_entity[0] = 0;
|
|
while( Com_ReadToken( ents, SC_ALLOW_NEWLINES|SC_PARSE_GENERIC, &token ))
|
|
{
|
|
if( !com.strcmp( token.string, "{" )) continue;
|
|
else if( !com.strcmp( token.string, "}" )) break;
|
|
else if( !com.strcmp( token.string, "classname" ))
|
|
{
|
|
// check classname for deathmath entity
|
|
Com_ReadString( ents, false, dm_entity );
|
|
if( !com.stricmp( GI->dm_entity, dm_entity ))
|
|
{
|
|
// FIXME: use count of spawnpoints as returned result ?
|
|
result = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
Com_CloseScript( ents );
|
|
}
|
|
if( f ) FS_Close( f );
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnInfo_RemoveKey
|
|
|
|
=============
|
|
*/
|
|
void pfnInfo_RemoveKey( char *s, char *key )
|
|
{
|
|
Info_RemoveKey( s, key );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnInfoKeyValue
|
|
|
|
=============
|
|
*/
|
|
char *pfnInfoKeyValue( char *infobuffer, char *key )
|
|
{
|
|
return Info_ValueForKey( infobuffer, key );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetKeyValue
|
|
|
|
=============
|
|
*/
|
|
void pfnSetKeyValue( char *infobuffer, char *key, char *value )
|
|
{
|
|
Info_SetValueForKey( infobuffer, key, value );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetInfoKeyBuffer
|
|
|
|
=============
|
|
*/
|
|
char *pfnGetInfoKeyBuffer( edict_t *e )
|
|
{
|
|
int index;
|
|
|
|
index = NUM_FOR_EDICT( e );
|
|
if( index > 0 && index < svgame.globals->numClients )
|
|
return e->pvServerData->client->userinfo;
|
|
return Cvar_Serverinfo(); // otherwise return ServerInfo
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetClientKeyValue
|
|
|
|
=============
|
|
*/
|
|
void pfnSetClientKeyValue( int clientIndex, char *infobuffer, char *key, char *value )
|
|
{
|
|
if( clientIndex > 0 && clientIndex < svgame.globals->numClients )
|
|
{
|
|
sv_client_t *client = svs.clients + clientIndex;
|
|
Info_SetValueForKey( client->userinfo, key, value );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPrecacheEvent
|
|
|
|
returns unique hash-value
|
|
=============
|
|
*/
|
|
word pfnPrecacheEvent( int type, const char *psz )
|
|
{
|
|
// FIXME: implement
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPlaybackEvent
|
|
|
|
=============
|
|
*/
|
|
static void pfnPlaybackEvent( int flags, const edict_t *pInvoker, word eventindex, float delay, event_args_t *args )
|
|
{
|
|
// FIXME: implement
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCanSkipPlayer
|
|
|
|
=============
|
|
*/
|
|
int pfnCanSkipPlayer( const edict_t *player )
|
|
{
|
|
// FIXME: implement
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetSkybox
|
|
|
|
=============
|
|
*/
|
|
void pfnSetSkybox( const char *name )
|
|
{
|
|
SV_ConfigString( CS_SKYNAME, name );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPlayMusic
|
|
|
|
=============
|
|
*/
|
|
void pfnPlayMusic( const char *trackname, int flags )
|
|
{
|
|
SV_ConfigString( CS_BACKGROUND_TRACK, trackname );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnDropClient
|
|
|
|
=============
|
|
*/
|
|
void pfnDropClient( int clientIndex )
|
|
{
|
|
if( clientIndex < 0 || clientIndex >= svgame.globals->maxClients )
|
|
{
|
|
MsgDev( D_ERROR, "SV_DropClient: not a client\n" );
|
|
return;
|
|
}
|
|
if( svs.clients[clientIndex].state != cs_spawned )
|
|
{
|
|
MsgDev( D_ERROR, "SV_DropClient: that client slot is not connected\n" );
|
|
return;
|
|
}
|
|
SV_DropClient( svs.clients + clientIndex );
|
|
}
|
|
|
|
// engine callbacks
|
|
static enginefuncs_t gEngfuncs =
|
|
{
|
|
sizeof( enginefuncs_t ),
|
|
pfnMemAlloc,
|
|
pfnMemCopy,
|
|
pfnMemFree,
|
|
pfnPrecacheModel,
|
|
pfnPrecacheSound,
|
|
pfnSetModel,
|
|
pfnModelIndex,
|
|
pfnModelFrames,
|
|
pfnSetSize,
|
|
pfnChangeLevel,
|
|
pfnVecToYaw,
|
|
pfnVecToAngles,
|
|
pfnMoveToOrigin,
|
|
pfnChangeYaw,
|
|
pfnChangePitch,
|
|
pfnFindEntityByString,
|
|
pfnGetEntityIllum,
|
|
pfnFindEntityInSphere,
|
|
pfnFindClientInPVS,
|
|
pfnFindClientInPHS,
|
|
pfnEntitiesInPVS,
|
|
pfnEntitiesInPHS,
|
|
pfnMakeVectors,
|
|
AngleVectors,
|
|
pfnCreateEntity,
|
|
pfnRemoveEntity,
|
|
pfnCreateNamedEntity,
|
|
pfnMakeStatic,
|
|
pfnLinkEntity,
|
|
pfnDropToFloor,
|
|
pfnWalkMove,
|
|
pfnSetOrigin,
|
|
pfnSetAngles,
|
|
SV_StartSound,
|
|
pfnEmitAmbientSound,
|
|
pfnTraceLine,
|
|
pfnTraceToss,
|
|
pfnTraceHull,
|
|
pfnTraceModel,
|
|
pfnTraceTexture,
|
|
pfnGetAimVector,
|
|
pfnServerCommand,
|
|
pfnServerExecute,
|
|
pfnClientCommand,
|
|
pfnParticleEffect,
|
|
pfnLightStyle,
|
|
pfnDecalIndex,
|
|
pfnPointContents,
|
|
pfnMessageBegin,
|
|
pfnMessageEnd,
|
|
pfnWriteByte,
|
|
pfnWriteChar,
|
|
pfnWriteShort,
|
|
pfnWriteLong,
|
|
pfnWriteAngle,
|
|
pfnWriteCoord,
|
|
pfnWriteFloat,
|
|
pfnWriteString,
|
|
pfnWriteEntity,
|
|
pfnCVarRegister,
|
|
pfnCVarGetFloat,
|
|
pfnCVarGetString,
|
|
pfnCVarSetFloat,
|
|
pfnCVarSetString,
|
|
pfnAlertMessage,
|
|
pfnPvAllocEntPrivateData,
|
|
pfnFreeEntPrivateData,
|
|
SV_AllocString,
|
|
SV_GetString,
|
|
pfnPEntityOfEntOffset,
|
|
pfnEntOffsetOfPEntity,
|
|
pfnIndexOfEdict,
|
|
pfnPEntityOfEntIndex,
|
|
pfnFindEntityByVars,
|
|
pfnGetModelPtr,
|
|
pfnRegUserMsg,
|
|
pfnAnimationAutomove,
|
|
pfnGetBonePosition,
|
|
pfnFunctionFromName,
|
|
pfnNameForFunction,
|
|
pfnServerPrint,
|
|
pfnAreaPortal,
|
|
pfnClassifyEdict,
|
|
pfnCmd_Args,
|
|
pfnCmd_Argv,
|
|
pfnCmd_Argc,
|
|
pfnGetAttachment,
|
|
pfnCRC_Init,
|
|
pfnCRC_ProcessBuffer,
|
|
pfnCRC_Final,
|
|
pfnRandomLong,
|
|
pfnRandomFloat,
|
|
pfnCrosshairAngle,
|
|
pfnLoadFile,
|
|
pfnFOpen,
|
|
pfnFClose,
|
|
pfnFWrite,
|
|
pfnFRead,
|
|
pfnFGets,
|
|
pfnFSeek,
|
|
pfnFTell,
|
|
pfnFileExists,
|
|
pfnCompareFileTime,
|
|
pfnGetGameDir,
|
|
pfnStaticDecal,
|
|
pfnPrecacheGeneric,
|
|
pfnIsDedicatedServer,
|
|
pfnIsMapValid,
|
|
pfnInfo_RemoveKey,
|
|
pfnInfoKeyValue,
|
|
pfnSetKeyValue,
|
|
pfnGetInfoKeyBuffer,
|
|
pfnSetClientKeyValue,
|
|
pfnPrecacheEvent,
|
|
pfnPlaybackEvent,
|
|
pfnCanSkipPlayer,
|
|
pfnSetSkybox,
|
|
pfnPlayMusic,
|
|
pfnDropClient,
|
|
Host_Error
|
|
};
|
|
|
|
/*
|
|
====================
|
|
SV_ParseEdict
|
|
|
|
Parses an edict out of the given string, returning the new position
|
|
ed should be a properly initialized empty edict.
|
|
====================
|
|
*/
|
|
bool SV_ParseEdict( script_t *script, edict_t *ent )
|
|
{
|
|
KeyValueData pkvd[256]; // per one entity
|
|
int i, numpairs = 0;
|
|
const char *classname = NULL;
|
|
token_t token;
|
|
|
|
// go through all the dictionary pairs
|
|
while( 1 )
|
|
{
|
|
string keyname;
|
|
|
|
// parse key
|
|
if( !Com_ReadToken( script, SC_ALLOW_NEWLINES, &token ))
|
|
Host_Error( "SV_ParseEdict: EOF without closing brace\n" );
|
|
if( token.string[0] == '}' ) break; // end of desc
|
|
com.strncpy( keyname, token.string, sizeof( keyname ) - 1 );
|
|
|
|
// parse value
|
|
if( !Com_ReadToken( script, SC_ALLOW_PATHNAMES2, &token ))
|
|
Host_Error( "SV_ParseEdict: EOF without closing brace\n" );
|
|
|
|
if( token.string[0] == '}' )
|
|
Host_Error( "SV_ParseEdict: closing brace without data\n" );
|
|
|
|
// keynames with a leading underscore are used for utility comments,
|
|
// and are immediately discarded by engine
|
|
if( keyname[0] == '_' ) continue;
|
|
|
|
// create keyvalue strings
|
|
pkvd[numpairs].szClassName = (char *)classname; // unknown at this moment
|
|
pkvd[numpairs].szKeyName = com.stralloc( svgame.temppool, keyname, __FILE__, __LINE__ );
|
|
pkvd[numpairs].szValue = com.stralloc( svgame.temppool, token.string, __FILE__, __LINE__ );
|
|
pkvd[numpairs].fHandled = false;
|
|
|
|
if( !com.strcmp( keyname, "classname" ) && classname == NULL )
|
|
classname = pkvd[numpairs].szValue;
|
|
if( ++numpairs >= 256 ) break;
|
|
}
|
|
|
|
ent = SV_AllocPrivateData( ent, MAKE_STRING( classname ));
|
|
|
|
if( ent->v.flags & FL_KILLME )
|
|
return false;
|
|
|
|
for( i = 0; i < numpairs; i++ )
|
|
{
|
|
if( pkvd[i].fHandled ) continue;
|
|
pkvd[i].szClassName = (char *)classname;
|
|
svgame.dllFuncs.pfnKeyValue( ent, &pkvd[i] );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_LoadFromFile
|
|
|
|
The entities are directly placed in the array, rather than allocated with
|
|
ED_Alloc, because otherwise an error loading the map would have entity
|
|
number references out of order.
|
|
|
|
Creates a server's entity / program execution context by
|
|
parsing textual entity definitions out of an ent file.
|
|
================
|
|
*/
|
|
void SV_LoadFromFile( script_t *entities )
|
|
{
|
|
token_t token;
|
|
int inhibited, spawned, died;
|
|
bool create_world = true;
|
|
edict_t *ent;
|
|
|
|
inhibited = 0;
|
|
spawned = 0;
|
|
died = 0;
|
|
|
|
// parse ents
|
|
while( Com_ReadToken( entities, SC_ALLOW_NEWLINES, &token ))
|
|
{
|
|
if( token.string[0] != '{' )
|
|
Host_Error( "SV_LoadFromFile: found %s when expecting {\n", token.string );
|
|
|
|
if( create_world )
|
|
{
|
|
create_world = false;
|
|
ent = EDICT_NUM( 0 );
|
|
SV_InitEdict( ent );
|
|
}
|
|
else ent = SV_AllocEdict();
|
|
|
|
if( !SV_ParseEdict( entities, ent ))
|
|
continue;
|
|
|
|
if( svgame.dllFuncs.pfnSpawn( ent ) == -1 )
|
|
died++;
|
|
else spawned++;
|
|
}
|
|
MsgDev( D_INFO, "%i entities inhibited\n", inhibited );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SpawnEntities
|
|
|
|
Creates a server's entity / program execution context by
|
|
parsing textual entity definitions out of an ent file.
|
|
==============
|
|
*/
|
|
void SV_SpawnEntities( const char *mapname, script_t *entities )
|
|
{
|
|
edict_t *ent;
|
|
int i;
|
|
|
|
MsgDev( D_NOTE, "SV_SpawnEntities()\n" );
|
|
|
|
ent = EDICT_NUM( 0 );
|
|
SV_InitEdict( ent );
|
|
ent->v.model = MAKE_STRING( sv.configstrings[CS_MODELS] );
|
|
ent->v.modelindex = 1; // world model
|
|
ent->v.solid = SOLID_BSP;
|
|
ent->v.movetype = MOVETYPE_PUSH;
|
|
ent->free = false;
|
|
|
|
SV_ConfigString( CS_GRAVITY, sv_gravity->string );
|
|
SV_ConfigString( CS_MAXVELOCITY, sv_maxvelocity->string );
|
|
SV_ConfigString( CS_ROLLSPEED, sv_rollspeed->string );
|
|
SV_ConfigString( CS_ROLLANGLE, sv_rollangle->string );
|
|
SV_ConfigString( CS_MAXSPEED, sv_maxspeed->string );
|
|
SV_ConfigString( CS_STEPHEIGHT, sv_stepheight->string );
|
|
SV_ConfigString( CS_AIRACCELERATE, sv_airaccelerate->string );
|
|
SV_ConfigString( CS_ACCELERATE, sv_accelerate->string );
|
|
SV_ConfigString( CS_FRICTION, sv_friction->string );
|
|
SV_ConfigString( CS_MAXCLIENTS, va( "%i", Host_MaxClients( )));
|
|
SV_ConfigString( CS_MAXEDICTS, Cvar_VariableString( "host_maxedicts" ));
|
|
|
|
svgame.globals->mapname = MAKE_STRING( sv.name );
|
|
svgame.globals->time = sv.time;
|
|
|
|
// spawn the rest of the entities on the map
|
|
SV_LoadFromFile( entities );
|
|
|
|
// set client fields on player ents
|
|
for( i = 0; i < svgame.globals->maxClients; i++ )
|
|
{
|
|
// setup all clients
|
|
ent = EDICT_NUM( i + 1 );
|
|
SV_InitEdict( ent );
|
|
ent->pvServerData->client = svs.clients + i;
|
|
ent->pvServerData->client->edict = ent;
|
|
svgame.globals->numClients++;
|
|
}
|
|
MsgDev( D_INFO, "Total %i entities spawned\n", svgame.globals->numEntities );
|
|
}
|
|
|
|
void SV_UnloadProgs( void )
|
|
{
|
|
sv.loadgame = false;
|
|
SV_FreeEdicts();
|
|
|
|
svgame.dllFuncs.pfnGameShutdown();
|
|
|
|
Sys_FreeNameFuncGlobals();
|
|
Com_FreeLibrary( svgame.hInstance );
|
|
Mem_FreePool( &svgame.mempool );
|
|
Mem_FreePool( &svgame.private );
|
|
Mem_FreePool( &svgame.temppool );
|
|
svgame.hInstance = NULL;
|
|
}
|
|
|
|
void SV_LoadProgs( const char *name )
|
|
{
|
|
static SERVERAPI GetEntityAPI;
|
|
static globalvars_t gpGlobals;
|
|
string libpath;
|
|
edict_t *e;
|
|
int i;
|
|
|
|
if( svgame.hInstance ) SV_UnloadProgs();
|
|
|
|
// fill it in
|
|
svgame.globals = &gpGlobals;
|
|
Com_BuildPath( name, libpath );
|
|
svgame.mempool = Mem_AllocPool( "Server Edicts Zone" );
|
|
svgame.private = Mem_AllocPool( "Server Private Zone" );
|
|
svgame.temppool = Mem_AllocPool( "Server Temp Strings" );
|
|
svgame.hInstance = Com_LoadLibrary( libpath );
|
|
|
|
if( !svgame.hInstance )
|
|
{
|
|
Host_Error( "SV_LoadProgs: can't initialize server.dll\n" );
|
|
return;
|
|
}
|
|
|
|
GetEntityAPI = (SERVERAPI)Com_GetProcAddress( svgame.hInstance, "CreateAPI" );
|
|
if( !GetEntityAPI )
|
|
{
|
|
Host_Error( "SV_LoadProgs: failed to get address of CreateAPI proc\n" );
|
|
return;
|
|
}
|
|
|
|
if( !Sys_LoadSymbols( libpath ))
|
|
{
|
|
Host_Error( "SV_LoadProgs: can't loading export symbols\n" );
|
|
return;
|
|
}
|
|
|
|
if( !GetEntityAPI( &svgame.dllFuncs, &gEngfuncs, svgame.globals ))
|
|
{
|
|
Host_Error( "SV_LoadProgs: couldn't get entity API\n" );
|
|
return;
|
|
}
|
|
|
|
// 65535 unique strings should be enough ...
|
|
svgame.hStringTable = StringTable_Create( "Server", 0x10000 );
|
|
svgame.globals->maxEntities = host.max_edicts;
|
|
svgame.globals->maxClients = Host_MaxClients();
|
|
svgame.edicts = Mem_Alloc( svgame.mempool, sizeof( edict_t ) * svgame.globals->maxEntities );
|
|
svgame.globals->numEntities = svgame.globals->maxClients + 1; // clients + world
|
|
svgame.globals->numClients = 0;
|
|
for( i = 0, e = svgame.edicts; i < svgame.globals->maxEntities; i++, e++ )
|
|
e->free = true; // mark all edicts as freed
|
|
|
|
// all done, initialize game
|
|
svgame.dllFuncs.pfnGameInit();
|
|
} |