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Xash3DArchive/change.log

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build ????
Engine: add 'allow_levelshots' cvar (disabled by default) to switch between custom levelshots and normal 'loading' screen
Client: remove fmod.dll implementation
Engine: implement variable-sized fonts
Sound: added support for stereo wavs plays (menu sounds)
Render: enable custom game icons (game.ico in mod folder)
Engine: move menu code into new user dll called GameUI.dll (based on original q2e 0.40 menu code)
build 1254
SoundLib: ogg loop points (LOOP_START comment)
Client: recalc fov y for more matched with original HL
Bshift: fix env_laser entity
Client: fix fadeout for break model pieces
Gfx: replace default.bmp font with fixed alpha-channel (thx LokiMb)
Render: fix invisible beams behind glass
Render: fix glow-sprites drawing through walls (see also r_cullflares cvar)
FS: implement filter wadlumps by wadname (e.g. gfx.wad/backtile)
Render: implement kRenderTransColor
Engine: completely moving particle code into the client.dll
Client: implement tracers for sparks, garg streaks and bullets
build 1249
ImageLib: added support for 4-bits and monochrome uncompressed BMPs.
ImageLib: fix data align for NPOT textures in menu (e.g. slider.bmp).
StdLib: skip empty symbols in numerical string for atoi and atof.
Render: implement LoadSprite for custom client sprites (e.g. hud)
Sound: fixed bug with background music looping
Fonts: implement Half-Life creditfonts
Client: move client.dll to valve folder