32 lines
1.4 KiB
Plaintext
32 lines
1.4 KiB
Plaintext
build ????
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Engine: add 'allow_levelshots' cvar (disabled by default) to switch between custom levelshots and normal 'loading' screen
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Client: remove fmod.dll implementation
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Engine: implement variable-sized fonts
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Sound: added support for stereo wavs plays (menu sounds)
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Render: enable custom game icons (game.ico in mod folder)
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Engine: move menu code into new user dll called GameUI.dll (based on original q2e 0.40 menu code)
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build 1254
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SoundLib: ogg loop points (LOOP_START comment)
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Client: recalc fov y for more matched with original HL
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Bshift: fix env_laser entity
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Client: fix fadeout for break model pieces
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Gfx: replace default.bmp font with fixed alpha-channel (thx LokiMb)
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Render: fix invisible beams behind glass
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Render: fix glow-sprites drawing through walls (see also r_cullflares cvar)
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FS: implement filter wadlumps by wadname (e.g. gfx.wad/backtile)
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Render: implement kRenderTransColor
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Engine: completely moving particle code into the client.dll
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Client: implement tracers for sparks, garg streaks and bullets
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build 1249
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ImageLib: added support for 4-bits and monochrome uncompressed BMPs.
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ImageLib: fix data align for NPOT textures in menu (e.g. slider.bmp).
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StdLib: skip empty symbols in numerical string for atoi and atof.
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Render: implement LoadSprite for custom client sprites (e.g. hud)
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Sound: fixed bug with background music looping
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Fonts: implement Half-Life creditfonts
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Client: move client.dll to valve folder |