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Xash3DArchive/engine/common/console.c

1456 lines
33 KiB
C

//=======================================================================
// Copyright XashXT Group 2007 ©
// con_main.c - client console
//=======================================================================
#include "common.h"
#include "client.h"
#include "keydefs.h"
#include "byteorder.h"
cvar_t *con_notifytime;
cvar_t *scr_conspeed;
cvar_t *con_fontsize;
#define CON_TIMES 5 // need for 4 lines
#define COLOR_DEFAULT '7'
#define CON_HISTORY 32
#define CON_TEXTSIZE (MAX_MSGLEN * 4) // 128 kb buffer
// console color typeing
rgba_t g_color_table[8] =
{
{ 0, 0, 0, 255}, // black
{255, 0, 0, 255}, // red
{ 0, 255, 0, 255}, // green
{255, 255, 0, 255}, // yellow
{ 0, 0, 255, 255}, // blue
{ 0, 255, 255, 255}, // cyan
{255, 0, 255, 255}, // magenta
{240, 180, 24, 255}, // default color (can be changed by user)
};
typedef struct
{
string buffer;
int cursor;
int scroll;
int widthInChars;
} field_t;
typedef struct
{
bool initialized;
short text[CON_TEXTSIZE];
int current; // line where next message will be printed
int display; // bottom of console displays this line
int x; // offset in current line for next print
int linewidth; // characters across screen
int totallines; // total lines in console scrollback
float displayFrac; // aproaches finalFrac at scr_conspeed
float finalFrac; // 0.0 to 1.0 lines of console to display
int vislines; // in scanlines
double times[CON_TIMES]; // host.realtime the line was generated for transparent notify lines
rgba_t color;
// console images
shader_t background; // console background
// conchars
cl_font_t chars; // fonts.wad/font1.fnt
int charHeight;
byte charWidths[256];
// console input
field_t input;
// console history
field_t historyLines[CON_HISTORY];
int historyLine; // the line being displayed from history buffer will be <= nextHistoryLine
int nextHistoryLine; // the last line in the history buffer, not masked
// console auto-complete
field_t *completionField;
char *completionString;
string shortestMatch;
int matchCount;
} console_t;
int g_console_field_width = 78;
static console_t con;
void Field_CharEvent( field_t *edit, int ch );
/*
================
Con_Clear_f
================
*/
void Con_Clear_f( void )
{
int i;
for( i = 0; i < CON_TEXTSIZE; i++ )
con.text[i] = ( ColorIndex( COLOR_DEFAULT ) << 8 ) | ' ';
con.display = con.current; // go to end
}
/*
================
Con_ClearNotify
================
*/
void Con_ClearNotify( void )
{
int i;
for( i = 0; i < CON_TIMES; i++ )
con.times[i] = 0.0;
}
/*
================
Con_ClearField
================
*/
void Con_ClearField( field_t *edit )
{
Mem_Set( edit->buffer, 0, MAX_STRING );
edit->cursor = 0;
edit->scroll = 0;
}
/*
================
Con_ClearTyping
================
*/
void Con_ClearTyping( void )
{
Con_ClearField( &con.input );
con.input.widthInChars = g_console_field_width;
}
/*
================
Con_ToggleConsole_f
================
*/
void Con_ToggleConsole_f( void )
{
if( !host.developer ) return; // disabled
// show console only in game or by special call from menu
if( cls.state != ca_active || cls.key_dest == key_menu )
return;
Con_ClearTyping();
Con_ClearNotify();
if( cls.key_dest == key_console )
{
UI_SetActiveMenu( false );
cls.key_dest = key_game;
}
else
{
UI_SetActiveMenu( false );
cls.key_dest = key_console;
}
}
/*
================
Con_CheckResize
If the line width has changed, reformat the buffer.
================
*/
void Con_CheckResize( void )
{
int i, j, width, oldwidth, oldtotallines, numlines, numchars;
short tbuf[CON_TEXTSIZE];
width = ( scr_width->integer / 8 ) - 2;
if( width == con.linewidth )
return;
if( re == NULL )
{
// video hasn't been initialized yet
width = g_console_field_width;
con.linewidth = width;
con.totallines = CON_TEXTSIZE / con.linewidth;
for( i = 0; i < CON_TEXTSIZE; i++ )
con.text[i] = ( ColorIndex( COLOR_DEFAULT ) << 8 ) | ' ';
}
else
{
oldwidth = con.linewidth;
con.linewidth = g_console_field_width;
oldtotallines = con.totallines;
con.totallines = CON_TEXTSIZE / con.linewidth;
numlines = oldtotallines;
if( con.totallines < numlines )
numlines = con.totallines;
numchars = oldwidth;
if( con.linewidth < numchars )
numchars = con.linewidth;
Mem_Copy( tbuf, con.text, CON_TEXTSIZE * sizeof( short ));
for( i = 0; i < CON_TEXTSIZE; i++ )
con.text[i] = ( ColorIndex( COLOR_DEFAULT ) << 8 ) | ' ';
for( i = 0; i < numlines; i++ )
{
for( j = 0; j < numchars; j++ )
{
con.text[(con.totallines - 1 - i) * con.linewidth + j] = tbuf[((con.current - i + oldtotallines) % oldtotallines) * oldwidth + j];
}
}
Con_ClearNotify ();
}
con.current = con.totallines - 1;
con.display = con.current;
}
/*
================
Con_PageUp
================
*/
void Con_PageUp( void )
{
con.display -= 2;
if( con.current - con.display >= con.totallines )
con.display = con.current - con.totallines + 1;
}
/*
================
Con_PageDown
================
*/
void Con_PageDown( void )
{
con.display += 2;
if( con.display > con.current)
con.display = con.current;
}
/*
================
Con_Top
================
*/
void Con_Top( void )
{
con.display = con.totallines;
if( con.current - con.display >= con.totallines )
con.display = con.current - con.totallines + 1;
}
/*
================
Con_Bottom
================
*/
void Con_Bottom( void )
{
con.display = con.current;
}
/*
================
Con_Visible
================
*/
bool Con_Visible( void )
{
return (con.finalFrac != 0.0f);
}
/*
================
Con_LoadConchars
================
*/
static void Con_LoadConchars( void )
{
int fontWidth, fontHeight;
// make sure fontnum in-range
if( con_fontsize->integer < 0 ) Cvar_SetValue( "con_fontsize", 0 );
if( con_fontsize->integer > 2 ) Cvar_SetValue( "con_fontsize", 2 );
if( !re ) return;
// loading conchars
con.chars.hFontTexture = re->RegisterShader( va( "fonts/font%i", con_fontsize->integer ), SHADER_NOMIP );
if( !con_fontsize->modified ) return; // font not changed
re->GetParms( &fontWidth, &fontHeight, NULL, 0, con.chars.hFontTexture );
// setup creditsfont
if( FS_FileExists( va( "fonts/font%i.fnt", con_fontsize->integer ) ))
{
byte *buffer;
size_t length;
qfont_t *src;
// half-life font with variable chars witdh
buffer = FS_LoadFile( va( "fonts/font%i", con_fontsize->integer ), &length );
if( buffer && length >= sizeof( qfont_t ))
{
int i;
src = (qfont_t *)buffer;
con.charHeight = LittleLong( src->rowheight );
// build rectangles
for( i = 0; i < 256; i++ )
{
con.chars.fontRc[i].left = LittleShort( src->fontinfo[i].startoffset ) % fontWidth;
con.chars.fontRc[i].right = con.chars.fontRc[i].left + LittleShort( src->fontinfo[i].charwidth );
con.chars.fontRc[i].top = LittleShort( src->fontinfo[i].startoffset ) / fontWidth;
con.chars.fontRc[i].bottom = con.chars.fontRc[i].top + LittleLong( src->rowheight );
con.charWidths[i] = LittleLong( src->fontinfo[i].charwidth );
}
con.chars.valid = true;
}
if( buffer ) Mem_Free( buffer );
}
}
static int Con_DrawGenericChar( int x, int y, int number, rgba_t color )
{
int width, height;
float s1, t1, s2, t2;
wrect_t *rc;
number &= 255;
if( !con.chars.valid )
return 0;
if( number < 32 ) return 0;
if( y < -con.charHeight )
return 0;
rc = &con.chars.fontRc[number];
re->SetColor( color );
re->GetParms( &width, &height, NULL, 0, con.chars.hFontTexture );
// calc rectangle
s1 = (float)rc->left / width;
t1 = (float)rc->top / height;
s2 = (float)rc->right / width;
t2 = (float)rc->bottom / height;
width = rc->right - rc->left;
height = rc->bottom - rc->top;
re->DrawStretchPic( x, y, width, height, s1, t1, s2, t2, con.chars.hFontTexture );
re->SetColor( NULL ); // don't forget reset color
return con.charWidths[number];
}
static int Con_DrawCharacter( int x, int y, int number, rgba_t color )
{
re->SetParms( con.chars.hFontTexture, kRenderTransTexture, 0 );
return Con_DrawGenericChar( x, y, number, color );
}
void Con_DrawStringLen( const char *pText, int *length, int *height )
{
if( height ) *height = con.charHeight;
if( !length ) return;
*length = 0;
while( *pText && *pText != '\n' )
{
byte c = *pText;
// skip color strings they are not drawing
if( IsColorString( pText ))
{
pText += 2;
continue;
}
*length += con.charWidths[c];
pText++;
}
}
/*
==================
Con_DrawString
Draws a multi-colored string, optionally forcing
to a fixed color.
==================
*/
int Con_DrawGenericString( int x, int y, const char *string, rgba_t setColor, bool forceColor, int hideChar )
{
rgba_t color;
int drawLen = 0;
int numDraws = 0;
const char *s;
// draw the colored text
s = string;
*(uint *)color = *(uint *)setColor;
while ( *s )
{
if( IsColorString( s ))
{
if( !forceColor )
{
Mem_Copy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ));
color[3] = setColor[3];
}
s += 2;
numDraws++;
continue;
}
// hide char for overstrike mode
if( hideChar == numDraws )
drawLen += con.charWidths[*s];
else drawLen += Con_DrawCharacter( x + drawLen, y, *s, color );
numDraws++;
s++;
}
re->SetColor( NULL );
return drawLen;
}
int Con_DrawString( int x, int y, const char *string, rgba_t setColor )
{
return Con_DrawGenericString( x, y, string, setColor, false, -1 );
}
/*
================
Con_Init
================
*/
void Con_Init( void )
{
int i;
// must be init before startup video subsystem
scr_width = Cvar_Get( "width", "640", 0, "screen width" );
scr_height = Cvar_Get( "height", "480", 0, "screen height" );
scr_conspeed = Cvar_Get( "scr_conspeed", "600", 0, "console moving speed" );
con_notifytime = Cvar_Get( "con_notifytime", "3", 0, "notify time to live" );
con_fontsize = Cvar_Get( "con_fontsize", "1", CVAR_ARCHIVE|CVAR_LATCH, "console font number (0, 1 or 2)" );
Con_CheckResize();
Con_ClearField( &con.input );
con.input.widthInChars = g_console_field_width;
for( i = 0; i < CON_HISTORY; i++ )
{
Con_ClearField( &con.historyLines[i] );
con.historyLines[i].widthInChars = g_console_field_width;
}
Cmd_AddCommand( "toggleconsole", Con_ToggleConsole_f, "opens or closes the console" );
Cmd_AddCommand( "clear", Con_Clear_f, "clear console history" );
MsgDev( D_NOTE, "Console initialized.\n" );
con.initialized = true;
}
/*
===============
Con_Linefeed
===============
*/
void Con_Linefeed( bool skipnotify )
{
int i;
// mark time for transparent overlay
if( con.current >= 0 )
{
if( skipnotify ) con.times[con.current % CON_TIMES] = 0;
else con.times[con.current % CON_TIMES] = host.realtime;
}
con.x = 0;
if( con.display == con.current ) con.display++;
con.current++;
for( i = 0; i < con.linewidth; i++ )
con.text[(con.current % con.totallines) * con.linewidth+i] = ( ColorIndex( COLOR_DEFAULT ) << 8 ) | ' ';
}
/*
================
Con_Print
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be logged to disk
If no console is visible, the text will appear at the top of the game window
================
*/
void Con_Print( const char *txt )
{
int y, c, l, color;
bool skipnotify = false;
int prev;
// client not running
if( host.type == HOST_DEDICATED ) return;
if( !con.initialized ) return;
if(!com.strncmp( txt, "[skipnotify]", 12 ))
{
skipnotify = true;
txt += 12;
}
color = ColorIndex( COLOR_DEFAULT );
while(( c = *txt ) != 0 )
{
if( IsColorString( txt ))
{
color = ColorIndex(*(txt+1));
txt += 2;
continue;
}
// count word length
for( l = 0; l < con.linewidth; l++ )
{
if( txt[l] <= ' ') break;
}
// word wrap
if( l != con.linewidth && ( con.x + l >= con.linewidth ))
Con_Linefeed( skipnotify);
txt++;
switch( c )
{
case '\n':
Con_Linefeed( skipnotify );
break;
case '\r':
con.x = 0;
break;
default: // display character and advance
y = con.current % con.totallines;
con.text[y*con.linewidth+con.x] = (color << 8) | c;
con.x++;
if( con.x >= con.linewidth )
{
Con_Linefeed( skipnotify );
con.x = 0;
}
break;
}
}
// mark time for transparent overlay
if( con.current >= 0 )
{
if( skipnotify )
{
prev = con.current % CON_TIMES - 1;
if( prev < 0 ) prev = CON_TIMES - 1;
con.times[prev] = 0;
}
else con.times[con.current % CON_TIMES] = host.realtime;
}
}
/*
=============================================================================
EDIT FIELDS
=============================================================================
*/
/*
===============
Cmd_CheckName
compare first argument with string
===============
*/
static bool Cmd_CheckName( const char *name )
{
if( !com.stricmp( Cmd_Argv( 0 ), name ))
return true;
if( !com.stricmp( Cmd_Argv( 0 ), va( "\\%s", name )))
return true;
return false;
}
/*
===============
pfnFindMatches
===============
*/
static void pfnFindMatches( const char *s, const char *unused1, const char *unused2, void *unused3 )
{
int i;
if( *s == '@' ) return; // never show system cvars or cmds
if( com.strnicmp( s, con.completionString, com.strlen( con.completionString )))
return;
con.matchCount++;
if( con.matchCount == 1 )
{
com.strncpy( con.shortestMatch, s, sizeof( con.shortestMatch ));
return;
}
// cut shortestMatch to the amount common with s
for( i = 0; s[i]; i++ )
{
if( com.tolower( con.shortestMatch[i] ) != com.tolower( s[i] ))
con.shortestMatch[i] = 0;
}
}
/*
===============
pfnPrintMatches
===============
*/
static void pfnPrintMatches( const char *s, const char *unused1, const char *m, void *unused2 )
{
if( !com.strnicmp( s, con.shortestMatch, com.strlen( con.shortestMatch )))
{
if( m && *m ) Msg( " %s ^3\"%s\"\n", s, m );
else Msg( " %s\n", s ); // variable or command without description
}
}
static void ConcatRemaining( const char *src, const char *start )
{
char *arg;
int i;
arg = com.strstr( src, start );
if( !arg )
{
for( i = 1; i < Cmd_Argc(); i++ )
{
com.strncat( con.completionField->buffer, " ", sizeof( con.completionField->buffer ));
arg = Cmd_Argv( i );
while( *arg )
{
if( *arg == ' ' )
{
com.strncat( con.completionField->buffer, "\"", sizeof( con.completionField->buffer ));
break;
}
arg++;
}
com.strncat( con.completionField->buffer, Cmd_Argv( i ), sizeof( con.completionField->buffer ));
if( *arg == ' ' ) com.strncat( con.completionField->buffer, "\"", sizeof( con.completionField->buffer ));
}
return;
}
arg += com.strlen( start );
com.strncat( con.completionField->buffer, arg, sizeof( con.completionField->buffer ));
}
/*
===============
Con_CompleteCommand
perform Tab expansion
===============
*/
void Con_CompleteCommand( field_t *field )
{
field_t temp;
string filename;
autocomplete_list_t *list;
con.completionField = field;
// only look at the first token for completion purposes
Cmd_TokenizeString( con.completionField->buffer );
con.completionString = Cmd_Argv( 0 );
if( con.completionString[0] == '\\' || con.completionString[0] == '/' )
con.completionString++;
con.matchCount = 0;
con.shortestMatch[0] = 0;
if( !com.strlen( con.completionString ))
return;
Cmd_LookupCmds( NULL, NULL, pfnFindMatches );
Cvar_LookupVars( 0, NULL, NULL, pfnFindMatches );
if( con.matchCount == 0 ) return; // no matches
Mem_Copy( &temp, con.completionField, sizeof( field_t ));
if( Cmd_Argc() == 2 )
{
bool result = false;
// autocomplete second arg
for( list = cmd_list; list->name; list++ )
{
if( Cmd_CheckName( list->name ))
{
result = list->func( Cmd_Argv(1), filename, MAX_STRING );
break;
}
}
if( result )
{
com.sprintf( con.completionField->buffer, "%s %s", Cmd_Argv( 0 ), filename );
con.completionField->cursor = com.strlen( con.completionField->buffer );
return;
}
}
if( con.matchCount == 1 )
{
com.sprintf( con.completionField->buffer, "\\%s", con.shortestMatch );
if( Cmd_Argc() == 1 )
com.strncat( con.completionField->buffer, " ", sizeof( con.completionField->buffer ));
else ConcatRemaining( temp.buffer, con.completionString );
con.completionField->cursor = com.strlen( con.completionField->buffer );
return;
}
// multiple matches, complete to shortest
com.sprintf( con.completionField->buffer, "\\%s", con.shortestMatch );
con.completionField->cursor = com.strlen( con.completionField->buffer );
ConcatRemaining( temp.buffer, con.completionString );
Msg( "]%s\n", con.completionField->buffer );
// run through again, printing matches
Cmd_LookupCmds( NULL, NULL, pfnPrintMatches );
Cvar_LookupVars( 0, NULL, NULL, pfnPrintMatches );
}
/*
================
Field_Paste
================
*/
void Field_Paste( field_t *edit )
{
char *cbd;
int i, pasteLen;
cbd = Sys_GetClipboardData();
if( !cbd ) return;
// send as if typed, so insert / overstrike works properly
pasteLen = com.strlen( cbd );
for( i = 0; i < pasteLen; i++ )
Field_CharEvent( edit, cbd[i] );
Mem_Free( cbd );
}
/*
=================
Field_KeyDownEvent
Performs the basic line editing functions for the console,
in-game talk, and menu fields
Key events are used for non-printable characters, others are gotten from char events.
=================
*/
void Field_KeyDownEvent( field_t *edit, int key )
{
int len;
// shift-insert is paste
if((( key == K_INS ) || ( key == K_KP_INS )) && Key_IsDown( K_SHIFT ))
{
Field_Paste( edit );
return;
}
len = com.strlen( edit->buffer );
if ( key == K_DEL )
{
if ( edit->cursor < len )
{
memmove( edit->buffer + edit->cursor, edit->buffer + edit->cursor + 1, len - edit->cursor );
}
return;
}
if ( key == K_BACKSPACE )
{
if ( edit->cursor > 0 )
{
memmove( edit->buffer + edit->cursor - 1, edit->buffer + edit->cursor, len - edit->cursor + 1 );
edit->cursor--;
if ( edit->scroll ) edit->scroll--;
}
return;
}
if ( key == K_RIGHTARROW )
{
if ( edit->cursor < len ) edit->cursor++;
if ( edit->cursor >= edit->scroll + edit->widthInChars && edit->cursor <= len )
edit->scroll++;
return;
}
if ( key == K_LEFTARROW )
{
if ( edit->cursor > 0 ) edit->cursor--;
if ( edit->cursor < edit->scroll ) edit->scroll--;
return;
}
if ( key == K_HOME || ( com.tolower(key) == 'a' && Key_IsDown( K_CTRL )))
{
edit->cursor = 0;
return;
}
if ( key == K_END || ( com.tolower(key) == 'e' && Key_IsDown( K_CTRL )))
{
edit->cursor = len;
return;
}
if ( key == K_INS )
{
host.key_overstrike = !host.key_overstrike;
return;
}
}
/*
==================
Field_CharEvent
==================
*/
void Field_CharEvent( field_t *edit, int ch )
{
int len;
if( ch == 'v' - 'a' + 1 )
{
// ctrl-v is paste
Field_Paste( edit );
return;
}
if( ch == 'c' - 'a' + 1 )
{
// ctrl-c clears the field
Con_ClearField( edit );
return;
}
len = com.strlen( edit->buffer );
if( ch == 'a' - 'a' + 1 )
{
// ctrl-a is home
edit->cursor = 0;
edit->scroll = 0;
return;
}
if( ch == 'e' - 'a' + 1 )
{
// ctrl-e is end
edit->cursor = len;
edit->scroll = edit->cursor - edit->widthInChars;
return;
}
// ignore any other non printable chars
if ( ch < 32 ) return;
if ( host.key_overstrike )
{
if ( edit->cursor == MAX_STRING - 1 ) return;
edit->buffer[edit->cursor] = ch;
edit->cursor++;
}
else
{
// insert mode
if ( len == MAX_STRING - 1 ) return; // all full
memmove( edit->buffer + edit->cursor + 1, edit->buffer + edit->cursor, len + 1 - edit->cursor );
edit->buffer[edit->cursor] = ch;
edit->cursor++;
}
if( edit->cursor >= edit->widthInChars ) edit->scroll++;
if( edit->cursor == len + 1) edit->buffer[edit->cursor] = 0;
}
/*
=============================================================================
CONSOLE LINE EDITING
==============================================================================
*/
/*
====================
Key_Console
Handles history and console scrollback
====================
*/
void Key_Console( int key )
{
// ctrl-L clears screen
if( key == 'l' && Key_IsDown( K_CTRL ))
{
Cbuf_AddText( "clear\n" );
return;
}
// enter finishes the line
if ( key == K_ENTER || key == K_KP_ENTER )
{
// if not in the game explicitly prepent a slash if needed
if( cls.state != ca_active && con.input.buffer[0] != '\\' && con.input.buffer[0] != '/' )
{
char temp[MAX_SYSPATH];
com.strncpy( temp, con.input.buffer, sizeof( temp ));
com.sprintf( con.input.buffer, "\\%s", temp );
con.input.cursor++;
}
// backslash text are commands, else chat
if( con.input.buffer[0] == '\\' || con.input.buffer[0] == '/' )
Cbuf_AddText( con.input.buffer + 1 ); // skip backslash
else Cbuf_AddText( con.input.buffer ); // valid command
Cbuf_AddText( "\n" );
// echo to console
Msg( ">%s\n", con.input.buffer );
// copy line to history buffer
con.historyLines[con.nextHistoryLine % CON_HISTORY] = con.input;
con.nextHistoryLine++;
con.historyLine = con.nextHistoryLine;
Con_ClearField( &con.input );
con.input.widthInChars = g_console_field_width;
if( cls.state == ca_disconnected )
{
// force an update, because the command may take some time
SCR_UpdateScreen ();
}
return;
}
// command completion
if( key == K_TAB )
{
Con_CompleteCommand( &con.input );
return;
}
// command history (ctrl-p ctrl-n for unix style)
if(( key == K_MWHEELUP && Key_IsDown( K_SHIFT )) || ( key == K_UPARROW ) || ( key == K_KP_UPARROW ) || (( com.tolower(key) == 'p' ) && Key_IsDown( K_CTRL )))
{
if( con.nextHistoryLine - con.historyLine < CON_HISTORY && con.historyLine > 0 )
{
con.historyLine--;
}
con.input = con.historyLines[con.historyLine % CON_HISTORY];
return;
}
if(( key == K_MWHEELDOWN && Key_IsDown( K_SHIFT )) || ( key == K_DOWNARROW ) || ( key == K_KP_DOWNARROW ) || (( com.tolower(key) == 'n' ) && Key_IsDown( K_CTRL )))
{
if( con.historyLine == con.nextHistoryLine ) return;
con.historyLine++;
con.input = con.historyLines[con.historyLine % CON_HISTORY];
return;
}
// console scrolling
if( key == K_PGUP )
{
Con_PageUp();
return;
}
if( key == K_PGDN )
{
Con_PageDown();
return;
}
if( key == K_MWHEELUP )
{
Con_PageUp();
if( Key_IsDown( K_CTRL ))
{
Con_PageUp();
Con_PageUp();
}
return;
}
if( key == K_MWHEELDOWN )
{
Con_PageDown();
if( Key_IsDown( K_CTRL ))
{
Con_PageDown();
Con_PageDown();
}
return;
}
// ctrl-home = top of console
if( key == K_HOME && Key_IsDown( K_CTRL ))
{
Con_Top();
return;
}
// ctrl-end = bottom of console
if( key == K_END && Key_IsDown( K_CTRL ))
{
Con_Bottom();
return;
}
// pass to the normal editline routine
Field_KeyDownEvent( &con.input, key );
}
/*
==============================================================================
DRAWING
==============================================================================
*/
/*
================
Con_DrawInput
The input line scrolls horizontally if typing goes beyond the right edge
================
*/
void Con_DrawInput( void )
{
int len;
int drawLen, hideChar = -1;
int prestep, curPos;
int x, y, cursorChar;
char str[MAX_SYSPATH];
byte *colorDefault;
// don't draw anything (always draw if not active)
if( cls.key_dest != key_console ) return;
x = QCHAR_WIDTH; // room for ']'
y = con.vislines - ( con.charHeight * 2 );
drawLen = con.input.widthInChars;
len = com.strlen( con.input.buffer ) + 1;
colorDefault = g_color_table[ColorIndex( COLOR_DEFAULT )];
// guarantee that cursor will be visible
if( len <= drawLen )
{
prestep = 0;
}
else
{
if( con.input.scroll + drawLen > len )
{
con.input.scroll = len - drawLen;
if( con.input.scroll < 0 )
con.input.scroll = 0;
}
prestep = con.input.scroll;
}
if( prestep + drawLen > len )
drawLen = len - prestep;
// extract <drawLen> characters from the field at <prestep>
if( drawLen >= MAX_SYSPATH ) Host_Error("drawLen >= MAX_SYSPATH\n" );
Mem_Copy( str, con.input.buffer + prestep, drawLen );
str[drawLen] = 0;
// save char for overstrike
cursorChar = str[con.input.cursor - prestep];
if( host.key_overstrike && cursorChar && !((int)( host.realtime * 4 ) & 1 ))
hideChar = con.input.cursor - prestep; // skip this char
// draw it
Con_DrawGenericString( x, y, str, colorDefault, false, hideChar );
Con_DrawCharacter( QCHAR_WIDTH >> 1, y, ']', colorDefault );
// draw the cursor
if((int)( host.realtime * 4 ) & 1 ) return; // off blink
// calc cursor position
str[con.input.cursor - prestep] = 0;
Con_DrawStringLen( str, &curPos, NULL );
if( host.key_overstrike && cursorChar )
{
// overstrike cursor
re->SetParms( con.chars.hFontTexture, kRenderTransInverse, 0 );
Con_DrawGenericChar( x + curPos, y, cursorChar, colorDefault );
}
else Con_DrawCharacter( x + curPos, y, '_', colorDefault );
}
/*
================
Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
*/
void Con_DrawNotify( void )
{
int i, x, v = 0;
int currentColor;
int start;
short *text;
float time;
if( !host.developer ) return;
currentColor = 7;
re->SetColor( g_color_table[currentColor] );
for( i = con.current - CON_TIMES + 1; i <= con.current; i++ )
{
if( i < 0 ) continue;
time = con.times[i % CON_TIMES];
if( time == 0.0 ) continue;
time = host.realtime - time;
if( time > con_notifytime->value ) continue;
text = con.text + (i % con.totallines) * con.linewidth;
start = con.charWidths[' ']; // offset one space at left screen side
for( x = 0; x < con.linewidth; x++ )
{
if((( text[x] >> 8 ) & 7 ) != currentColor )
currentColor = ( text[x] >> 8 ) & 7;
start += Con_DrawCharacter( start, v, text[x] & 0xFF, g_color_table[currentColor] );
}
v += con.charHeight;
}
re->SetColor( NULL );
}
/*
================
Con_DrawConsole
Draws the console with the solid background
================
*/
void Con_DrawSolidConsole( float frac )
{
int i, x, y;
int rows;
short *text;
int row;
int lines, start;
int currentColor;
string curbuild;
lines = scr_height->integer * frac;
if( lines <= 0 ) return;
if( lines > scr_height->integer )
lines = scr_height->integer;
// draw the background
y = frac * scr_height->integer;
if( y >= 1 )
{
re->SetParms( con.background, kRenderNormal, 0 );
re->DrawStretchPic( 0, y - scr_height->integer, scr_width->integer, scr_height->integer, 0, 0, 1, 1, con.background );
}
else y = 0;
if( host.developer )
{
// draw current version
rgba_t color = { 255, 255, 255, 255 };
int stringLen, width = 0, charH;
com.snprintf( curbuild, MAX_STRING, "Xash3D %g (build %i)", SI->version, com_buildnum( ));
Con_DrawStringLen( curbuild, &stringLen, &charH );
start = scr_width->integer - stringLen;
stringLen = com.cstrlen( curbuild );
for( i = 0; i < stringLen; i++ )
width += Con_DrawCharacter( start + width, lines - charH, curbuild[i], color );
}
// draw the text
con.vislines = lines;
rows = ( lines - QCHAR_WIDTH ) / QCHAR_WIDTH; // rows of text to draw
y = lines - ( con.charHeight * 3 );
// draw from the bottom up
if( con.display != con.current )
{
start = con.charWidths[' ']; // offset one space at left screen side
// draw red arrows to show the buffer is backscrolled
for( x = 0; x < con.linewidth; x += 4 )
Con_DrawCharacter(( x + 1 ) * start, y, '^', g_color_table[1] );
y -= con.charHeight;
rows--;
}
row = con.display;
if( con.x == 0 ) row--;
currentColor = 7;
re->SetColor( g_color_table[currentColor] );
for( i = 0; i < rows; i++, y -= con.charHeight, row-- )
{
if( row < 0 ) break;
if( con.current - row >= con.totallines )
{
// past scrollback wrap point
continue;
}
text = con.text + ( row % con.totallines ) * con.linewidth;
start = con.charWidths[' ']; // offset one space at left screen side
for( x = 0; x < con.linewidth; x++ )
{
if((( text[x] >> 8 ) & 7 ) != currentColor )
currentColor = ( text[x] >> 8 ) & 7;
start += Con_DrawCharacter( start, y, text[x] & 0xFF, g_color_table[currentColor] );
}
}
// draw the input prompt, user text, and cursor if desired
Con_DrawInput();
re->SetColor( NULL );
}
/*
==================
Con_DrawConsole
==================
*/
void Con_DrawConsole( void )
{
// never draw console whel changelevel in-progress
if( cls.changelevel ) return;
// check for console width changes from a vid mode change
Con_CheckResize ();
if( cls.state == ca_connecting || cls.state == ca_connected )
{
if( !cl_allow_levelshots->integer )
{
con.displayFrac = con.finalFrac = 1.0f;
}
else
{
if( host.developer >= 4 )
{
con.displayFrac = 0.5f; // keep console open
}
else
{
con.finalFrac = 0.0f;
Con_RunConsole();
if( host.developer >= 2 )
Con_DrawNotify(); // draw notify lines
}
}
}
// if disconnected, render console full screen
switch( cls.state )
{
case ca_uninitialized:
break;
case ca_disconnected:
if( cls.key_dest != key_menu && host.developer )
{
Con_DrawSolidConsole( 1.0f );
cls.key_dest = key_console;
}
break;
case ca_connected:
case ca_connecting:
// force to show console always for -dev 3 and higher
if( con.displayFrac ) Con_DrawSolidConsole( con.displayFrac );
break;
case ca_active:
case ca_cinematic:
if( con.displayFrac ) Con_DrawSolidConsole( con.displayFrac );
else if( cls.state == ca_active && cls.key_dest == key_game )
Con_DrawNotify(); // draw notify lines
break;
}
}
/*
==================
Con_RunConsole
Scroll it up or down
==================
*/
void Con_RunConsole( void )
{
// decide on the destination height of the console
if( host.developer && cls.key_dest == key_console )
{
if( cls.state == ca_disconnected )
con.finalFrac = 1.0f;// full screen
else con.finalFrac = 0.5f; // half screen
}
else con.finalFrac = 0; // none visible
// whel level is loading frametime may be is wrong
if( cls.state == ca_connecting || cls.state == ca_connected )
host.realframetime = ( MAX_FPS / host_maxfps->value ) * MIN_FRAMETIME;
if( con.finalFrac < con.displayFrac )
{
con.displayFrac -= scr_conspeed->value * 0.002 * host.realframetime;
if( con.finalFrac > con.displayFrac )
con.displayFrac = con.finalFrac;
}
else if( con.finalFrac > con.displayFrac )
{
con.displayFrac += scr_conspeed->value * 0.002 * host.realframetime;
if( con.finalFrac < con.displayFrac )
con.displayFrac = con.finalFrac;
}
}
/*
==============================================================================
CONSOLE INTERFACE
==============================================================================
*/
void Con_CharEvent( int key )
{
Field_CharEvent( &con.input, key );
}
void Con_VidInit( void )
{
g_console_field_width = ( scr_width->integer / 8 ) - 2;
con.input.widthInChars = g_console_field_width;
if( !re ) return;
// loading console image
if( host.developer )
con.background = re->RegisterShader( "cached/conback", SHADER_NOMIP );
else con.background = re->RegisterShader( "cached/loading", SHADER_NOMIP );
Con_LoadConchars();
}
/*
=========
Cmd_AutoComplete
NOTE: input string must be equal or longer than MAX_STRING
=========
*/
void Cmd_AutoComplete( char *complete_string )
{
field_t input;
if( !complete_string || !*complete_string )
return;
// setup input
com.strncpy( input.buffer, complete_string, sizeof( input.buffer ));
input.cursor = input.scroll = 0;
Con_CompleteCommand( &input );
// setup output
if( input.buffer[0] == '\\' || input.buffer[0] == '/' )
com.strncpy( complete_string, input.buffer + 1, sizeof( input.buffer ));
else com.strncpy( complete_string, input.buffer, sizeof( input.buffer ));
}
void Con_Close( void )
{
Con_ClearField( &con.input );
Con_ClearNotify();
con.finalFrac = 0; // none visible
con.displayFrac = 0;
}
/*
=========
Con_DefaultColor
called from GameUI
=========
*/
void Con_DefaultColor( int r, int g, int b )
{
r = bound( 0, r, 255 );
g = bound( 0, g, 255 );
b = bound( 0, b, 255 );
MakeRGBA( g_color_table[7], r, g, b, 255 );
}