370 lines
8.7 KiB
Plaintext
370 lines
8.7 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="engine" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=engine - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "engine.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "engine.mak" CFG="engine - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "engine - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "engine - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "engine - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Release"
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# PROP BASE Intermediate_Dir ".\Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\temp\engine\!release"
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# PROP Intermediate_Dir "..\temp\engine\!release"
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# PROP Ignore_Export_Lib 1
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "./" /I "common" /I "server" /I "client" /I "uimenu" /I "../public" /I "../common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /opt:nowin98
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# ADD LINK32 user32.lib msvcrt.lib /nologo /subsystem:windows /dll /pdb:none /machine:I386 /nodefaultlib:"libc.lib" /opt:nowin98
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# SUBTRACT LINK32 /debug /nodefaultlib
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# Begin Custom Build
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TargetDir=\Xash3D\src_main\temp\engine\!release
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InputPath=\Xash3D\src_main\temp\engine\!release\engine.dll
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SOURCE="$(InputPath)"
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"D:\Xash3D\bin\engine.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(TargetDir)\engine.dll "D:\Xash3D\bin\engine.dll"
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# End Custom Build
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Debug"
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# PROP BASE Intermediate_Dir ".\Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\temp\engine\!debug"
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# PROP Intermediate_Dir "..\temp\engine\!debug"
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# PROP Ignore_Export_Lib 1
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "common" /I "server" /I "client" /I "uimenu" /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 user32.lib msvcrtd.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /pdbtype:sept
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# SUBTRACT LINK32 /incremental:no /map /nodefaultlib
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# Begin Custom Build
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TargetDir=\Xash3D\src_main\temp\engine\!debug
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InputPath=\Xash3D\src_main\temp\engine\!debug\engine.dll
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SOURCE="$(InputPath)"
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"D:\Xash3D\bin\engine.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(TargetDir)\engine.dll "D:\Xash3D\bin\engine.dll"
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# End Custom Build
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!ENDIF
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# Begin Target
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# Name "engine - Win32 Release"
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# Name "engine - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=.\common\cinematic.c
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# End Source File
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# Begin Source File
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SOURCE=.\client\cl_cmds.c
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# End Source File
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# Begin Source File
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SOURCE=.\client\cl_demo.c
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# End Source File
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# Begin Source File
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SOURCE=.\client\cl_effects.c
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# End Source File
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# Begin Source File
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SOURCE=.\client\cl_frame.c
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# End Source File
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# Begin Source File
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SOURCE=.\client\cl_game.c
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# End Source File
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# Begin Source File
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SOURCE=.\client\cl_input.c
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# End Source File
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# Begin Source File
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SOURCE=.\client\cl_main.c
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# End Source File
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# Begin Source File
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SOURCE=.\client\cl_parse.c
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# End Source File
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# Begin Source File
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SOURCE=.\client\cl_phys.c
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# End Source File
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# Begin Source File
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SOURCE=.\client\cl_scrn.c
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# End Source File
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# Begin Source File
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SOURCE=.\client\cl_view.c
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# End Source File
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# Begin Source File
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SOURCE=.\common\com_library.c
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# End Source File
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# Begin Source File
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SOURCE=.\common\con_keys.c
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# End Source File
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# Begin Source File
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SOURCE=.\common\con_main.c
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# End Source File
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# Begin Source File
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SOURCE=.\common\con_utils.c
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# End Source File
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# Begin Source File
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SOURCE=.\common\engfuncs.c
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# End Source File
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# Begin Source File
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SOURCE=.\engine.c
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# End Source File
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# Begin Source File
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SOURCE=.\host.c
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# End Source File
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# Begin Source File
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SOURCE=.\common\infostring.c
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# End Source File
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# Begin Source File
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SOURCE=.\common\input.c
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# End Source File
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# Begin Source File
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SOURCE=.\common\net_chan.c
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# End Source File
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# Begin Source File
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SOURCE=.\common\net_huff.c
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# End Source File
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# Begin Source File
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SOURCE=.\common\net_msg.c
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# End Source File
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# Begin Source File
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SOURCE=.\server\sv_client.c
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# End Source File
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# Begin Source File
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SOURCE=.\server\sv_cmds.c
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# End Source File
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# Begin Source File
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SOURCE=.\server\sv_frame.c
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# End Source File
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# Begin Source File
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SOURCE=.\server\sv_game.c
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# End Source File
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# Begin Source File
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SOURCE=.\server\sv_init.c
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# End Source File
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# Begin Source File
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SOURCE=.\server\sv_main.c
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# End Source File
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# Begin Source File
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SOURCE=.\server\sv_move.c
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# End Source File
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# Begin Source File
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SOURCE=.\server\sv_phys.c
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# End Source File
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# Begin Source File
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SOURCE=.\server\sv_save.c
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# End Source File
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# Begin Source File
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SOURCE=.\server\sv_world.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_advanced.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_audio.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_controls.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_credits.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_defaults.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_demos.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_gameoptions.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_gotosite.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_ingame.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_loadgame.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_main.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_menu.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_mods.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_multiplayer.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_network.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_options.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_performance.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_playersetup.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_qmenu.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_quit.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_savegame.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_singleplayer.c
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_video.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# Begin Source File
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SOURCE=.\client\client.h
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# End Source File
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# Begin Source File
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SOURCE=.\common.h
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# End Source File
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# Begin Source File
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SOURCE=.\common\net_msg.h
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# End Source File
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# Begin Source File
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SOURCE=.\server\server.h
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# End Source File
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# Begin Source File
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SOURCE=.\uimenu\ui_local.h
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# End Source File
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# End Group
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# End Target
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# End Project
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