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Xash3DArchive/engine/client/cl_demo.c

362 lines
7.5 KiB
C

//=======================================================================
// Copyright XashXT Group 2007 ©
// cl_demo.c - demo record & playback
//=======================================================================
#include "common.h"
#include "client.h"
#include "byteorder.h"
/*
====================
CL_WriteDemoMessage
Dumps the current net message, prefixed by the length
====================
*/
void CL_WriteDemoMessage( sizebuf_t *msg, int head_size )
{
int len, swlen;
if( !cls.demofile ) return;
if( cl_paused->value ) return;
// the first eight bytes are just packet sequencing stuff
len = msg->cursize - head_size;
swlen = LittleLong( len );
if( !swlen ) return; // ignore null messages
FS_Write( cls.demofile, &swlen, 4);
FS_Write( cls.demofile, msg->data + head_size, len );
}
void CL_WriteDemoHeader( const char *name )
{
char buf_data[MAX_MSGLEN];
entity_state_t *state, nullstate;
sizebuf_t buf;
int i, len;
MsgDev( D_INFO, "recording to %s.\n", name );
cls.demofile = FS_Open( name, "wb" );
if( !cls.demofile )
{
MsgDev(D_ERROR, "CL_Record: unable to create %s\n", name );
return;
}
cls.demorecording = true;
// don't start saving messages until a non-delta compressed message is received
cls.demowaiting = true;
// write out messages to hold the startup information
MSG_Init( &buf, buf_data, sizeof( buf_data ));
// send the serverdata
MSG_WriteByte( &buf, svc_serverdata );
MSG_WriteLong( &buf, PROTOCOL_VERSION );
MSG_WriteLong( &buf, cl.servercount );
MSG_WriteShort( &buf, cl.playernum );
MSG_WriteString( &buf, cl.configstrings[CS_NAME] );
MSG_WriteString( &buf, clgame.maptitle );
// configstrings
for( i = 0; i < MAX_CONFIGSTRINGS; i++ )
{
if( cl.configstrings[i][0] )
{
if( buf.cursize + com.strlen(cl.configstrings[i]) + 32 > buf.maxsize )
{
// write it out
len = LittleLong( buf.cursize );
FS_Write( cls.demofile, &len, 4 );
FS_Write( cls.demofile, buf.data, buf.cursize );
buf.cursize = 0;
}
MSG_WriteByte( &buf, svc_configstring );
MSG_WriteShort( &buf, i);
MSG_WriteString( &buf, cl.configstrings[i] );
}
}
// baselines
Mem_Set( &nullstate, 0, sizeof( nullstate ));
for( i = 0; i < clgame.globals->numEntities; i++ )
{
state = &cl.entity_baselines[i];
if( !state->number ) continue;
if( buf.cursize + 64 > buf.maxsize )
{
// write it out
len = LittleLong( buf.cursize );
FS_Write( cls.demofile, &len, 4 );
FS_Write( cls.demofile, buf.data, buf.cursize );
buf.cursize = 0;
}
MSG_WriteByte( &buf, svc_spawnbaseline );
MSG_WriteDeltaEntity( &nullstate, state, &buf, true, true );
}
MSG_WriteByte( &buf, svc_stufftext );
MSG_WriteString( &buf, "precache\n" );
MSG_WriteByte( &buf, svc_stufftext );
MSG_WriteString( &buf, "cmd fullupdate\n" );
MSG_WriteByte( &buf, svc_setview );
MSG_WriteWord( &buf, cl.playernum + 1 ); // reset view to client
// write it to the demo file
len = LittleLong( buf.cursize );
FS_Write( cls.demofile, &len, 4 );
FS_Write( cls.demofile, buf.data, buf.cursize );
// force client.dll update
Cmd_ExecuteString( "cmd fullupdate\n" );
}
/*
=================
CL_DrawDemoRecording
=================
*/
void CL_DrawDemoRecording( void )
{
char string[1024];
fs_offset_t pos;
if(!(host.developer && cls.demorecording))
return;
pos = FS_Tell( cls.demofile );
com.sprintf( string, "RECORDING %s: %ik", cls.demoname, pos / 1024 );
SCR_DrawBigStringColor( 320 - com.strlen( string ) * 8, 80, string, g_color_table[7] );
}
/*
=======================================================================
CLIENT SIDE DEMO PLAYBACK
=======================================================================
*/
/*
==================
CL_NextDemo
Called when a demo or cinematic finishes
If the "nextdemo" cvar is set, that command will be issued
==================
*/
void CL_NextDemo( void )
{
string v;
com.strncpy( v, Cvar_VariableString( "playdemo" ), sizeof(v));
MsgDev(D_INFO, "CL_NextDemo: %s\n", v );
if(!v[0]) return;
Cvar_Set( "nextdemo","" );
Cbuf_AddText(va("%s\n", v));
Cbuf_Execute();
}
/*
=================
CL_DemoCompleted
=================
*/
void CL_DemoCompleted( void )
{
CL_StopPlayback();
CL_NextDemo();
}
/*
=================
CL_ReadDemoMessage
reads demo data and write it to client
=================
*/
void CL_ReadDemoMessage( void )
{
sizebuf_t buf;
char bufData[MAX_MSGLEN];
int r;
if( !cls.demofile )
{
CL_DemoCompleted();
return;
}
if( cl_paused->value ) return;
// don't need another message yet
if( cl.time < cl.frame.servertime )
return;
// init the message
MSG_Init( &buf, bufData, sizeof( bufData ));
// get the length
r = FS_Read( cls.demofile, &buf.cursize, 4 );
if( r != 4 )
{
CL_DemoCompleted();
return;
}
buf.cursize = LittleLong( buf.cursize );
if( buf.cursize == -1 )
{
CL_DemoCompleted();
return;
}
if( buf.cursize > buf.maxsize )
{
Host_Error( "CL_ReadDemoMessage: demoMsglen > MAX_MSGLEN\n" );
return;
}
r = FS_Read( cls.demofile, buf.data, buf.cursize );
if( r != buf.cursize )
{
MsgDev( D_ERROR, "CL_ReadDemoMessage: demo file was truncated( %d )\n", cls.state );
CL_DemoCompleted();
return;
}
cls.connect_time = cls.realtime;
buf.readcount = 0;
CL_ParseServerMessage( &buf );
}
/*
==============
CL_StopPlayback
Called when a demo file runs out, or the user starts a game
==============
*/
void CL_StopPlayback( void )
{
if( !cls.demoplayback ) return;
// release demofile
FS_Close( cls.demofile );
cls.demoplayback = false;
cls.demofile = NULL;
// let game known about movie state
cls.state = ca_disconnected;
}
void CL_StopRecord( void )
{
int len = -1;
if (!cls.demorecording) return;
// finish up
FS_Write( cls.demofile, &len, 4 );
FS_Close( cls.demofile );
cls.demofile = NULL;
cls.demorecording = false;
}
/*
====================
CL_Record_f
record <demoname>
Begins recording a demo from the current position
====================
*/
void CL_Record_f( void )
{
string name;
if( Cmd_Argc() != 2 )
{
Msg ("record <demoname>\n");
return;
}
if( cls.demorecording )
{
Msg("CL_Record: already recording.\n");
return;
}
if( cls.state != ca_active )
{
Msg ("You must be in a level to record.\n");
return;
}
// open the demo file
com.sprintf (name, "demos/%s.dem", Cmd_Argv(1));
CL_WriteDemoHeader( name );
}
/*
====================
CL_PlayDemo_f
playdemo <demoname>
====================
*/
void CL_PlayDemo_f( void )
{
string filename;
if(Cmd_Argc() != 2)
{
Msg( "playdemo <demoname>\n" );
return;
}
// shutdown any game or cinematic server
CL_Disconnect();
Cbuf_ExecuteText(EXEC_APPEND, "killserver\n");
com.snprintf( filename, MAX_STRING, "demos/%s.dem", Cmd_Argv(1));
if(!FS_FileExists( filename ))
{
Msg("Can't loading %s\n", filename );
return;
}
cls.demofile = FS_Open( filename, "rb" );
com.strncpy( cls.demoname, Cmd_Argv(1), sizeof(cls.demoname));
Con_Close();
cls.state = ca_connected;
cls.demoplayback = true;
com.strncpy( cls.servername, Cmd_Argv(1), sizeof( cls.servername ));
// begin a playback demo
}
/*
====================
CL_Stop_f
stop any client activity
====================
*/
void CL_Stop_f( void )
{
// stop all
CL_StopRecord();
CL_StopPlayback();
SCR_StopCinematic();
}