1470 lines
29 KiB
C
1470 lines
29 KiB
C
//=======================================================================
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// Copyright XashXT Group 2008 ©
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// cl_game.c - client dlls interaction
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//=======================================================================
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#include "common.h"
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#include "client.h"
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#include "byteorder.h"
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#include "matrix_lib.h"
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#include "com_library.h"
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#include "const.h"
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#include "triangle_api.h"
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#include "effects_api.h"
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/*
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====================
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CL_GetClientEntity
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Render callback for studio models
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====================
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*/
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edict_t *CL_GetEdictByIndex( int index )
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{
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if( index < 0 || index > clgame.globals->numEntities )
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{
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if( index == VMODEL_ENTINDEX ) return &cl.viewent;
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if( index == WMODEL_ENTINDEX ) return NULL;
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MsgDev( D_ERROR, "CL_GetEntityByIndex: invalid entindex %i\n", index );
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return NULL;
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}
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if( EDICT_NUM( index )->free )
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return NULL;
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return EDICT_NUM( index );
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}
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/*
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====================
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CL_GetServerTime
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don't clamped time that come from server
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====================
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*/
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int CL_GetServerTime( void )
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{
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return cl.frame.servertime;
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}
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/*
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====================
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StudioEvent
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Event callback for studio models
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====================
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*/
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void CL_StudioEvent( dstudioevent_t *event, edict_t *pEdict )
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{
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clgame.dllFuncs.pfnStudioEvent( event, pEdict );
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}
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/*
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====================
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Studio_FxTransform
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apply fxtransforms for each studio bone
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====================
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*/
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void CL_StudioFxTransform( edict_t *ent, float transform[4][4] )
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{
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clgame.dllFuncs.pfnStudioFxTransform( ent, transform );
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}
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static trace_t CL_TraceToss( edict_t *tossent, edict_t *ignore)
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{
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int i;
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float gravity;
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vec3_t move, end;
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vec3_t original_origin;
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vec3_t original_velocity;
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vec3_t original_angles;
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vec3_t original_avelocity;
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trace_t trace;
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VectorCopy( tossent->v.origin, original_origin );
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VectorCopy( tossent->v.velocity, original_velocity );
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VectorCopy( tossent->v.angles, original_angles );
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VectorCopy( tossent->v.avelocity, original_avelocity );
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gravity = tossent->v.gravity * clgame.movevars.gravity * 0.05;
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for( i = 0; i < 200; i++ )
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{
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// LordHavoc: sanity check; never trace more than 10 seconds
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CL_CheckVelocity( tossent );
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tossent->v.velocity[2] -= gravity;
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VectorMA( tossent->v.angles, 0.05, tossent->v.avelocity, tossent->v.angles );
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VectorScale( tossent->v.velocity, 0.05, move );
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VectorAdd( tossent->v.origin, move, end );
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trace = CL_Trace( tossent->v.origin, tossent->v.mins, tossent->v.maxs, end, MOVE_NORMAL, tossent, CL_ContentsMask( tossent ));
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VectorCopy( trace.endpos, tossent->v.origin );
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if( trace.fraction < 1 ) break;
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}
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VectorCopy( original_origin, tossent->v.origin );
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VectorCopy( original_velocity, tossent->v.velocity );
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VectorCopy( original_angles, tossent->v.angles );
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VectorCopy( original_avelocity, tossent->v.avelocity );
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return trace;
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}
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/*
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====================
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CL_RenderTrace
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simplified version of CL_Trace for renderer purposes
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====================
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*/
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bool CL_RenderTrace( const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end )
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{
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return (CL_Trace( start, mins, maxs, end, MOVE_NORMAL, NULL, MASK_SOLID ).fraction == 1) ? true : false;
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}
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/*
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====================
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CL_GetLocalPlayer
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Render callback for studio models
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====================
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*/
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edict_t *CL_GetLocalPlayer( void )
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{
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return EDICT_NUM( cl.playernum + 1 );
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}
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/*
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====================
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CL_GetMaxlients
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Render callback for studio models
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====================
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*/
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int CL_GetMaxClients( void )
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{
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return com.atoi( cl.configstrings[CS_MAXCLIENTS] );
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}
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/*
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================
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CL_FadeAlpha
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================
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*/
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void CL_FadeAlpha( float starttime, float endtime, rgba_t color )
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{
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float time, fade_time;
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if( starttime == 0 )
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{
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MakeRGBA( color, 255, 255, 255, 255 );
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return;
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}
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time = (cls.realtime * 0.001f) - starttime;
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if( time >= endtime )
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{
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MakeRGBA( color, 255, 255, 255, 0 );
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return;
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}
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// fade time is 1/4 of endtime
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fade_time = endtime / 4;
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fade_time = bound( 0.3f, fade_time, 10.0f );
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color[0] = color[1] = color[2] = 255;
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// fade out
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if(( endtime - time ) < fade_time )
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color[3] = bound( 0, ((endtime - time) * 1.0f / fade_time) * 255, 255 );
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else color[3] = 255;
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}
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void CL_DrawHUD( int state )
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{
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if( state == CL_ACTIVE && !cl.video_prepped )
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state = CL_LOADING;
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if( state == CL_ACTIVE && cl_paused->integer )
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state = CL_PAUSED;
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clgame.dllFuncs.pfnRedraw( cl.time * 0.001f, state );
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if( state == CL_ACTIVE )
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{
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clgame.dllFuncs.pfnFrame( cl.time * 0.001f );
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}
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}
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void CL_CopyTraceResult( TraceResult *out, trace_t trace )
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{
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if( !out ) return;
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out->fAllSolid = trace.allsolid;
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out->fStartSolid = trace.startsolid;
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out->fStartStuck = trace.startstuck;
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out->flFraction = trace.fraction;
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out->iStartContents = trace.startcontents;
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out->iContents = trace.contents;
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out->iHitgroup = trace.hitgroup;
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out->flPlaneDist = trace.plane.dist;
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VectorCopy( trace.endpos, out->vecEndPos );
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VectorCopy( trace.plane.normal, out->vecPlaneNormal );
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out->pTexName = trace.pTexName;
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out->pHit = trace.ent;
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}
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static void CL_CreateUserMessage( int lastnum, const char *szMsgName, int svc_num, int iSize, pfnUserMsgHook pfn )
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{
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user_message_t *msg;
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if( lastnum == clgame.numMessages )
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{
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if( clgame.numMessages == MAX_USER_MESSAGES )
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{
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MsgDev( D_ERROR, "CL_CreateUserMessage: user messages limit is out\n" );
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return;
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}
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clgame.numMessages++;
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}
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msg = clgame.msg[lastnum];
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// clear existing or allocate new one
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if( msg ) Mem_Set( msg, 0, sizeof( *msg ));
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else msg = clgame.msg[lastnum] = Mem_Alloc( cls.mempool, sizeof( *msg ));
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com.strncpy( msg->name, szMsgName, CS_SIZE );
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msg->number = svc_num;
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msg->size = iSize;
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msg->func = pfn;
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}
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void CL_LinkUserMessage( char *pszName, const int svc_num )
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{
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user_message_t *msg;
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char *end;
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char msgName[CS_SIZE];
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int i, msgSize;
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if( !pszName || !*pszName ) return; // ignore blank names
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com.strncpy( msgName, pszName, CS_SIZE );
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end = com.strchr( msgName, '@' );
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if( !end )
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{
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MsgDev( D_ERROR, "CL_LinkUserMessage: can't register message %s\n", msgName );
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return;
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}
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msgSize = com.atoi( end + 1 );
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msgName[end-msgName] = '\0'; // remove size description from MsgName
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// search message by name to link with
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for( i = 0; i < clgame.numMessages; i++ )
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{
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msg = clgame.msg[i];
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if( !msg ) continue;
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if( !com.strcmp( msg->name, msgName ))
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{
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msg->number = svc_num;
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msg->size = msgSize;
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return;
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}
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}
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// create an empty message
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CL_CreateUserMessage( i, msgName, svc_num, msgSize, NULL );
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}
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void CL_SortUserMessages( void )
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{
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// FIXME: implement
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}
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void CL_ParseUserMessage( sizebuf_t *net_buffer, int svc_num )
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{
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user_message_t *msg;
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int i, iSize;
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byte *pbuf;
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// NOTE: any user message parse on engine, not in client.dll
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if( svc_num >= clgame.numMessages )
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{
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// unregister message can't be parsed
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Host_Error( "CL_ParseUserMessage: illegible server message %d\n", svc_num );
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return;
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}
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// search for svc_num
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for( i = 0; i < clgame.numMessages; i++ )
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{
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msg = clgame.msg[i];
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if( !msg ) continue;
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if( msg->number == svc_num )
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break;
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}
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if( i == clgame.numMessages || !msg )
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{
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// unregistered message ?
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Host_Error( "CL_ParseUserMessage: illegible server message %d\n", svc_num );
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return;
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}
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iSize = msg->size;
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pbuf = NULL;
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// message with variable sizes receive an actual size as first byte
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if( iSize == -1 ) iSize = MSG_ReadByte( net_buffer );
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if( iSize > 0 ) pbuf = Mem_Alloc( clgame.private, iSize );
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// parse user message into buffer
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MSG_ReadData( net_buffer, pbuf, iSize );
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if( msg->func ) msg->func( msg->name, iSize, pbuf );
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else MsgDev( D_WARN, "CL_ParseUserMessage: %s not hooked\n", msg->name );
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if( pbuf ) Mem_Free( pbuf );
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}
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void CL_InitEdict( edict_t *pEdict )
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{
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Com_Assert( pEdict == NULL );
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Com_Assert( pEdict->pvPrivateData != NULL );
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Com_Assert( pEdict->pvClientData != NULL );
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pEdict->v.pContainingEntity = pEdict; // make cross-links for consistency
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pEdict->pvClientData = (cl_priv_t *)Mem_Alloc( cls.mempool, sizeof( cl_priv_t ));
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pEdict->pvPrivateData = NULL;
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pEdict->serialnumber = NUM_FOR_EDICT( pEdict ); // merged on first update
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pEdict->free = false;
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}
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void CL_FreeEdict( edict_t *pEdict )
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{
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Com_Assert( pEdict == NULL );
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Com_Assert( pEdict->free );
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// unlink from world
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// CL_UnlinkEdict( pEdict );
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if( pEdict->pvClientData ) Mem_Free( pEdict->pvClientData );
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if( pEdict->pvPrivateData ) Mem_Free( pEdict->pvPrivateData );
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Mem_Set( pEdict, 0, sizeof( *pEdict ));
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// mark edict as freed
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pEdict->freetime = cl.time * 0.001f;
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pEdict->v.nextthink = -1;
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pEdict->free = true;
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}
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edict_t *CL_AllocEdict( void )
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{
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edict_t *pEdict;
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int i;
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for( i = 0; i < clgame.globals->numEntities; i++ )
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{
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pEdict = EDICT_NUM( i );
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// the first couple seconds of client time can involve a lot of
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// freeing and allocating, so relax the replacement policy
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if( pEdict->free && ( pEdict->freetime < 2.0f || ((cl.time * 0.001f) - pEdict->freetime) > 0.5f ))
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{
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CL_InitEdict( pEdict );
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return pEdict;
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}
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}
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if( i == clgame.globals->maxEntities )
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Host_Error( "CL_AllocEdict: no free edicts\n" );
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clgame.globals->numEntities++;
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pEdict = EDICT_NUM( i );
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CL_InitEdict( pEdict );
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return pEdict;
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}
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void CL_InitEdicts( void )
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{
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edict_t *e;
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int i;
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clgame.globals->maxEntities = com.atoi( cl.configstrings[CS_MAXEDICTS] );
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clgame.globals->maxClients = com.atoi( cl.configstrings[CS_MAXCLIENTS] );
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clgame.edicts = Mem_Realloc( cls.mempool, clgame.edicts, sizeof( edict_t ) * clgame.globals->maxEntities );
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for( i = 0, e = EDICT_NUM( 0 ); i < clgame.globals->maxEntities; i++, e++ )
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e->free = true; // mark all edicts as freed
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clgame.globals->mapname = MAKE_STRING( cl.configstrings[CS_NAME] );
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clgame.globals->deathmatch = Cvar_VariableInteger( "deathmatch" );
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clgame.globals->coop = Cvar_VariableInteger( "coop" );
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clgame.globals->teamplay = Cvar_VariableInteger( "teamplay" );
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clgame.globals->serverflags = 0; // FIXME: make CS_SERVERFLAGS
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}
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void CL_FreeEdicts( void )
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{
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int i;
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edict_t *ent;
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for( i = 0; i < clgame.globals->numEntities; i++ )
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{
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ent = EDICT_NUM( i );
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if( ent->free ) continue;
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CL_FreeEdict( ent );
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}
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// clear globals
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StringTable_Clear( clgame.hStringTable );
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clgame.globals->numEntities = 0;
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}
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/*
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===============================================================================
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CGame Builtin Functions
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===============================================================================
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*/
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/*
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=========
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pfnMemAlloc
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=========
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*/
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static void *pfnMemAlloc( size_t cb, const char *filename, const int fileline )
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{
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return com.malloc( clgame.private, cb, filename, fileline );
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}
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/*
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=========
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pfnMemFree
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=========
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*/
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static void pfnMemFree( void *mem, const char *filename, const int fileline )
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{
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com.free( mem, filename, fileline );
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}
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/*
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=============
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pfnLoadShader
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=============
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*/
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shader_t pfnLoadShader( const char *szShaderName, int fShaderNoMip )
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{
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if( !re ) return 0; // render not initialized
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if( !szShaderName || !*szShaderName )
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{
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MsgDev( D_ERROR, "CL_LoadShader: invalid shadername (%s)\n", fShaderNoMip ? "nomip" : "generic" );
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return -1;
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}
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if( fShaderNoMip )
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return re->RegisterShader( szShaderName, SHADER_NOMIP );
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return re->RegisterShader( szShaderName, SHADER_GENERIC );
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}
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/*
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=============
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pfnFillRGBA
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=============
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*/
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void pfnFillRGBA( int x, int y, int width, int height, byte r, byte g, byte b, byte alpha )
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{
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rgba_t color;
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if( !re ) return;
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MakeRGBA( color, r, g, b, alpha );
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re->SetColor( color );
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re->DrawFill( x, y, width, height );
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re->SetColor( NULL );
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}
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/*
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=============
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pfnDrawImageExt
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=============
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*/
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void pfnDrawImageExt( HSPRITE shader, float x, float y, float w, float h, float s1, float t1, float s2, float t2 )
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{
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if( !re ) return;
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re->DrawStretchPic( x, y, w, h, s1, t1, s2, t2, shader );
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re->SetColor( NULL );
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}
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/*
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=============
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pfnSetColor
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=============
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*/
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void pfnSetColor( byte r, byte g, byte b, byte a )
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{
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rgba_t color;
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if( !re ) return; // render not initialized
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MakeRGBA( color, r, g, b, a );
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re->SetColor( color );
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}
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/*
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=============
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pfnCvarSetString
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=============
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*/
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void pfnCvarSetString( const char *szName, const char *szValue )
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{
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Cvar_Set( szName, szValue );
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}
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/*
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=============
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pfnCvarSetValue
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=============
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*/
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void pfnCvarSetValue( const char *szName, float flValue )
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{
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Cvar_SetValue( szName, flValue );
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}
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/*
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=============
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pfnGetCvarFloat
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|
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=============
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*/
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float pfnGetCvarFloat( const char *szName )
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{
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return Cvar_VariableValue( szName );
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}
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|
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/*
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=============
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pfnGetCvarString
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|
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=============
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*/
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char* pfnGetCvarString( const char *szName )
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{
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return Cvar_VariableString( szName );
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}
|
|
|
|
/*
|
|
=============
|
|
pfnGetCvarString
|
|
|
|
=============
|
|
*/
|
|
void pfnAddCommand( const char *cmd_name, xcommand_t func, const char *cmd_desc )
|
|
{
|
|
// NOTE: if( func == NULL ) cmd will be forwarded to a server
|
|
Cmd_AddCommand( cmd_name, func, cmd_desc );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnHookUserMsg
|
|
|
|
=============
|
|
*/
|
|
void pfnHookUserMsg( const char *szMsgName, pfnUserMsgHook pfn )
|
|
{
|
|
user_message_t *msg;
|
|
int i;
|
|
|
|
// ignore blank names
|
|
if( !szMsgName || !*szMsgName ) return;
|
|
|
|
// second call can change msgFunc
|
|
for( i = 0; i < clgame.numMessages; i++ )
|
|
{
|
|
msg = clgame.msg[i];
|
|
if( !msg ) continue;
|
|
|
|
if( !com.strcmp( szMsgName, msg->name ))
|
|
{
|
|
if( msg->func != pfn )
|
|
msg->func = pfn;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// allocate a new one
|
|
CL_CreateUserMessage( i, szMsgName, 0, 0, pfn );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnServerCmd
|
|
|
|
=============
|
|
*/
|
|
void pfnServerCmd( const char *szCmdString )
|
|
{
|
|
// server command adding in cmds queue
|
|
Cbuf_AddText( va( "cmd %s", szCmdString ));
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnClientCmd
|
|
|
|
=============
|
|
*/
|
|
void pfnClientCmd( const char *szCmdString )
|
|
{
|
|
// client command executes immediately
|
|
Cmd_ExecuteString( szCmdString );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetKeyDest
|
|
|
|
=============
|
|
*/
|
|
void pfnSetKeyDest( int key_dest )
|
|
{
|
|
switch( key_dest )
|
|
{
|
|
case key_game:
|
|
cls.key_dest = key_game;
|
|
break;
|
|
case key_hudmenu:
|
|
cls.key_dest = key_hudmenu;
|
|
break;
|
|
case key_menu:
|
|
cls.key_dest = key_menu;
|
|
break;
|
|
case key_message:
|
|
cls.key_dest = key_message;
|
|
break;
|
|
default:
|
|
MsgDev( D_ERROR, "CL_SetKeyDest: wrong destination %i!\n", key_dest );
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetPlayerInfo
|
|
|
|
=============
|
|
*/
|
|
void pfnGetPlayerInfo( int player_num, hud_player_info_t *pinfo )
|
|
{
|
|
// FIXME: implement
|
|
static hud_player_info_t null_info;
|
|
|
|
Mem_Copy( pinfo, &null_info, sizeof( null_info ));
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnTextMessageGet
|
|
|
|
=============
|
|
*/
|
|
client_textmessage_t *pfnTextMessageGet( const char *pName )
|
|
{
|
|
// FIXME: implement or move to client.dll
|
|
static client_textmessage_t null_msg;
|
|
|
|
return &null_msg;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCmdArgc
|
|
|
|
=============
|
|
*/
|
|
int pfnCmdArgc( void )
|
|
{
|
|
return Cmd_Argc();
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCmdArgv
|
|
|
|
=============
|
|
*/
|
|
char *pfnCmdArgv( int argc )
|
|
{
|
|
if( argc >= 0 && argc < Cmd_Argc())
|
|
return Cmd_Argv( argc );
|
|
return "";
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPlaySoundByName
|
|
|
|
=============
|
|
*/
|
|
void pfnPlaySoundByName( const char *szSound, float volume, int pitch, const float *org )
|
|
{
|
|
S_StartLocalSound( szSound, volume, pitch, org );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPlaySoundByIndex
|
|
|
|
=============
|
|
*/
|
|
void pfnPlaySoundByIndex( int iSound, float volume, int pitch, const float *org )
|
|
{
|
|
// make sure what we in-bounds
|
|
iSound = bound( 0, iSound, MAX_SOUNDS );
|
|
|
|
if( cl.sound_precache[iSound] == 0 )
|
|
{
|
|
MsgDev( D_ERROR, "CL_PlaySoundByIndex: invalid sound handle %i\n", iSound );
|
|
return;
|
|
}
|
|
S_StartSound( org, cl.refdef.viewentity, CHAN_AUTO, cl.sound_precache[iSound], volume, ATTN_NORM, pitch, 0 );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnDrawCenterPrint
|
|
|
|
called each frame
|
|
=============
|
|
*/
|
|
void pfnDrawCenterPrint( void )
|
|
{
|
|
char *start;
|
|
int l, x, y, w;
|
|
rgba_t color;
|
|
|
|
if( !clgame.centerPrintTime ) return;
|
|
CL_FadeAlpha( clgame.centerPrintTime, scr_centertime->value, color );
|
|
|
|
if( *( int *)color == 0xFFFFFFFF )
|
|
{
|
|
clgame.centerPrintTime = 0;
|
|
return;
|
|
}
|
|
|
|
re->SetColor( color );
|
|
start = clgame.centerPrint;
|
|
y = clgame.centerPrintY - clgame.centerPrintLines * BIGCHAR_HEIGHT / 2;
|
|
|
|
while( 1 )
|
|
{
|
|
char linebuffer[1024];
|
|
|
|
for ( l = 0; l < 50; l++ )
|
|
{
|
|
if ( !start[l] || start[l] == '\n' )
|
|
break;
|
|
linebuffer[l] = start[l];
|
|
}
|
|
linebuffer[l] = 0;
|
|
|
|
w = clgame.centerPrintCharWidth * com.cstrlen( linebuffer );
|
|
x = ( SCREEN_WIDTH - w )>>1;
|
|
|
|
SCR_DrawStringExt( x, y, clgame.centerPrintCharWidth, BIGCHAR_HEIGHT, linebuffer, color, false );
|
|
|
|
y += clgame.centerPrintCharWidth * 1.5;
|
|
while( *start && ( *start != '\n' )) start++;
|
|
if( !*start ) break;
|
|
start++;
|
|
}
|
|
if( re ) re->SetColor( NULL );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCenterPrint
|
|
|
|
called once from message
|
|
=============
|
|
*/
|
|
void pfnCenterPrint( const char *text, int y, int charWidth )
|
|
{
|
|
char *s;
|
|
|
|
com.strncpy( clgame.centerPrint, text, sizeof( clgame.centerPrint ));
|
|
clgame.centerPrintTime = cls.realtime * 0.001f;
|
|
clgame.centerPrintY = y;
|
|
clgame.centerPrintCharWidth = charWidth;
|
|
|
|
// count the number of lines for centering
|
|
clgame.centerPrintLines = 1;
|
|
s = clgame.centerPrint;
|
|
while( *s )
|
|
{
|
|
if( *s == '\n' )
|
|
clgame.centerPrintLines++;
|
|
s++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnDrawString
|
|
|
|
=============
|
|
*/
|
|
void pfnDrawString( int x, int y, int width, int height, const char *text )
|
|
{
|
|
if( !text || !*text )
|
|
{
|
|
MsgDev( D_ERROR, "SCR_DrawStringExt: passed null string!\n" );
|
|
return;
|
|
}
|
|
|
|
SCR_DrawStringExt( x, y, width, height, text, g_color_table[7], false );
|
|
if( re ) re->SetColor( NULL );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetImageSize
|
|
|
|
=============
|
|
*/
|
|
void pfnGetDrawParms( int *w, int *h, int *f, int frame, shader_t shader )
|
|
{
|
|
if( re ) re->GetParms( w, h, f, frame, shader );
|
|
else
|
|
{
|
|
if( w ) *w = 0;
|
|
if( h ) *h = 0;
|
|
if( f ) *f = 1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetDrawParms
|
|
|
|
=============
|
|
*/
|
|
void pfnSetDrawParms( shader_t handle, kRenderMode_t rendermode, int frame )
|
|
{
|
|
if( re ) re->SetParms( handle, rendermode, frame );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetViewAngles
|
|
|
|
return interpolated angles from previous frame
|
|
=============
|
|
*/
|
|
void pfnGetViewAngles( float *angles )
|
|
{
|
|
if( angles == NULL ) return;
|
|
VectorCopy( cl.refdef.viewangles, angles );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnIsSpectateOnly
|
|
|
|
=============
|
|
*/
|
|
int pfnIsSpectateOnly( void )
|
|
{
|
|
// FIXME: implement
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetClientTime
|
|
|
|
=============
|
|
*/
|
|
float pfnGetClientTime( void )
|
|
{
|
|
return cl.time * 0.001f;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_GetLerpFrac
|
|
|
|
=============
|
|
*/
|
|
float CL_GetLerpFrac( void )
|
|
{
|
|
return cl.lerpFrac;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetMaxClients
|
|
|
|
=============
|
|
*/
|
|
int pfnGetMaxClients( void )
|
|
{
|
|
return com.atoi( cl.configstrings[CS_MAXCLIENTS] );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetViewModel
|
|
|
|
can return NULL
|
|
=============
|
|
*/
|
|
edict_t* pfnGetViewModel( void )
|
|
{
|
|
return &cl.viewent;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetModelPtr
|
|
|
|
returns pointer to a studiomodel
|
|
=============
|
|
*/
|
|
static void *pfnGetModelPtr( edict_t* pEdict )
|
|
{
|
|
cmodel_t *mod;
|
|
|
|
mod = cl.models[pEdict->v.modelindex];
|
|
|
|
if( !mod ) return NULL;
|
|
return mod->extradata;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnMakeLevelShot
|
|
|
|
force to make levelshot
|
|
=============
|
|
*/
|
|
void pfnMakeLevelShot( void )
|
|
{
|
|
if( cls.scrshot_request != scrshot_plaque )
|
|
return;
|
|
|
|
// make levelshot at nextframe()
|
|
Cbuf_AddText( "wait 1\nlevelshot\n" );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPointContents
|
|
|
|
=============
|
|
*/
|
|
static int pfnPointContents( const float *rgflVector )
|
|
{
|
|
return CL_PointContents( rgflVector );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnTraceLine
|
|
|
|
=============
|
|
*/
|
|
static void pfnTraceLine( const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr )
|
|
{
|
|
trace_t trace;
|
|
int move;
|
|
|
|
move = (fNoMonsters) ? MOVE_NOMONSTERS : MOVE_NORMAL;
|
|
|
|
if( IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2] ))
|
|
Host_Error( "CL_Trace: NAN errors detected ('%f %f %f', '%f %f %f'\n", v1[0], v1[1], v1[2], v2[0], v2[1], v2[2] );
|
|
|
|
trace = CL_Trace( v1, vec3_origin, vec3_origin, v2, move, pentToSkip, CL_ContentsMask( pentToSkip ));
|
|
CL_CopyTraceResult( ptr, trace );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnTraceToss
|
|
|
|
=================
|
|
*/
|
|
static void pfnTraceToss( edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr )
|
|
{
|
|
trace_t trace;
|
|
|
|
if( pent == EDICT_NUM( 0 )) return;
|
|
trace = CL_TraceToss( pent, pentToIgnore );
|
|
CL_CopyTraceResult( ptr, trace );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnTraceHull
|
|
|
|
=================
|
|
*/
|
|
static void pfnTraceHull( const float *v1, const float *mins, const float *maxs, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr )
|
|
{
|
|
trace_t trace;
|
|
int move;
|
|
|
|
move = (fNoMonsters) ? MOVE_NOMONSTERS : MOVE_NORMAL;
|
|
|
|
if( IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2] ))
|
|
Host_Error( "CL_TraceHull: NAN errors detected ('%f %f %f', '%f %f %f'\n", v1[0], v1[1], v1[2], v2[0], v2[1], v2[2] );
|
|
|
|
trace = CL_Trace( v1, mins, mins, v2, move, pentToSkip, CL_ContentsMask( pentToSkip ));
|
|
CL_CopyTraceResult( ptr, trace );
|
|
}
|
|
|
|
static void pfnTraceModel( const float *v1, const float *v2, edict_t *pent, TraceResult *ptr )
|
|
{
|
|
// FIXME: implement
|
|
}
|
|
|
|
static const char *pfnTraceTexture( edict_t *pTextureEntity, const float *v1, const float *v2 )
|
|
{
|
|
trace_t trace;
|
|
|
|
if( IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2] ))
|
|
Host_Error( "CL_TraceTexture: NAN errors detected ('%f %f %f', '%f %f %f'\n", v1[0], v1[1], v1[2], v2[0], v2[1], v2[2] );
|
|
|
|
trace = CL_Trace( v1, vec3_origin, vec3_origin, v2, MOVE_NOMONSTERS, NULL, CL_ContentsMask( pTextureEntity ));
|
|
|
|
return trace.pTexName;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPrecacheEvent
|
|
|
|
=============
|
|
*/
|
|
static word pfnPrecacheEvent( int type, const char* psz )
|
|
{
|
|
// FIXME: implement
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnHookEvent
|
|
|
|
=============
|
|
*/
|
|
static void pfnHookEvent( const char *name, pfnEventHook pfn )
|
|
{
|
|
// FIXME: implement
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPlaybackEvent
|
|
|
|
=============
|
|
*/
|
|
static void pfnPlaybackEvent( int flags, const edict_t *pInvoker, word eventindex, float delay, event_args_t *args )
|
|
{
|
|
// FIXME: implement
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnKillEvent
|
|
|
|
=============
|
|
*/
|
|
static void pfnKillEvent( word eventindex )
|
|
{
|
|
// FIXME: implement
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_AllocString
|
|
|
|
=============
|
|
*/
|
|
string_t CL_AllocString( const char *szValue )
|
|
{
|
|
return StringTable_SetString( clgame.hStringTable, szValue );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_GetString
|
|
|
|
=============
|
|
*/
|
|
const char *CL_GetString( string_t iString )
|
|
{
|
|
return StringTable_GetString( clgame.hStringTable, iString );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_LoadLibrary
|
|
|
|
=============
|
|
*/
|
|
static void *CL_LoadLibrary( const char *name )
|
|
{
|
|
string libpath;
|
|
|
|
Com_BuildPath( name, libpath );
|
|
return Com_LoadLibrary( libpath );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_GetProcAddress
|
|
|
|
=============
|
|
*/
|
|
static void *CL_GetProcAddress( void *hInstance, const char *name )
|
|
{
|
|
if( !hInstance ) return NULL;
|
|
return Com_GetProcAddress( hInstance, name );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_FreeLibrary
|
|
|
|
=============
|
|
*/
|
|
static void CL_FreeLibrary( void *hInstance )
|
|
{
|
|
Com_FreeLibrary( hInstance );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnFindExplosionPlane
|
|
|
|
=================
|
|
*/
|
|
static void pfnFindExplosionPlane( const float *origin, float radius, float *result )
|
|
{
|
|
static vec3_t planes[6] = {{0, 0, 1}, {0, 1, 0}, {1, 0, 0}, {0, 0, -1}, {0, -1, 0}, {-1, 0, 0}};
|
|
float best = 1.0f;
|
|
vec3_t point, dir;
|
|
trace_t trace;
|
|
int i;
|
|
|
|
if( !result ) return;
|
|
VectorClear( dir );
|
|
|
|
for( i = 0; i < 6; i++ )
|
|
{
|
|
VectorMA( origin, radius, planes[i], point );
|
|
|
|
trace = CL_Trace( origin, vec3_origin, vec3_origin, point, MOVE_WORLDONLY, NULL, MASK_SOLID );
|
|
if( trace.allsolid || trace.fraction == 1.0 )
|
|
continue;
|
|
|
|
if( trace.fraction < best )
|
|
{
|
|
best = trace.fraction;
|
|
VectorCopy( trace.plane.normal, dir );
|
|
}
|
|
}
|
|
VectorCopy( dir, result );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnDecalIndexFromName
|
|
|
|
=================
|
|
*/
|
|
static int pfnDecalIndexFromName( const char *szDecalName )
|
|
{
|
|
int i;
|
|
|
|
// look through the loaded sprite name list for SpriteName
|
|
for( i = 0; i < MAX_DECALS && cl.configstrings[CS_DECALS+i+1][0]; i++ )
|
|
{
|
|
if( !strcmp( szDecalName, cl.configstrings[CS_DECALS+i+1] ))
|
|
return cl.decal_shaders[i+1];
|
|
}
|
|
return 0; // invalid sprite
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnDecalIndex
|
|
|
|
=================
|
|
*/
|
|
static int pfnDecalIndex( int id )
|
|
{
|
|
id = bound( 0, id, MAX_DECALS - 1 );
|
|
return cl.decal_shaders[id];
|
|
}
|
|
|
|
/*
|
|
=================
|
|
TriApi implementation
|
|
|
|
=================
|
|
*/
|
|
void TriRenderMode( kRenderMode_t mode )
|
|
{
|
|
}
|
|
|
|
void TriBind( shader_t shader )
|
|
{
|
|
}
|
|
|
|
void TriBegin( TRI_DRAW mode )
|
|
{
|
|
}
|
|
|
|
void TriEnd( void )
|
|
{
|
|
}
|
|
|
|
void TriEnable( int cap )
|
|
{
|
|
}
|
|
|
|
void TriDisable( int cap )
|
|
{
|
|
}
|
|
|
|
void TriVertex2f( float x, float y )
|
|
{
|
|
}
|
|
|
|
void TriVertex3f( float x, float y, float z )
|
|
{
|
|
}
|
|
|
|
void TriVertex2fv( const float *v )
|
|
{
|
|
}
|
|
|
|
void TriVertex3fv( const float *v )
|
|
{
|
|
}
|
|
|
|
void TriColor3f( float r, float g, float b )
|
|
{
|
|
}
|
|
|
|
void TriColor4f( float r, float g, float b, float a )
|
|
{
|
|
}
|
|
|
|
void TriColor4ub( byte r, byte g, byte b, byte a )
|
|
{
|
|
}
|
|
|
|
void TriTexCoord2f( float u, float v )
|
|
{
|
|
}
|
|
|
|
void TriTexCoord2fv( const float *v )
|
|
{
|
|
}
|
|
|
|
void TriCullFace( TRI_CULL mode )
|
|
{
|
|
}
|
|
|
|
void TriScreenToWorld( float *screen, float *world )
|
|
{
|
|
}
|
|
|
|
int TriWorldToScreen( float *world, float *screen )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void TriFog( float flFogColor[3], float flStart, float flEnd, int bOn )
|
|
{
|
|
}
|
|
|
|
static triapi_t gTriApi =
|
|
{
|
|
sizeof( triapi_t ),
|
|
TriRenderMode,
|
|
TriBind,
|
|
TriBegin,
|
|
TriEnd,
|
|
TriEnable,
|
|
TriDisable,
|
|
TriVertex2f,
|
|
TriVertex3f,
|
|
TriVertex2fv,
|
|
TriVertex3fv,
|
|
TriColor3f,
|
|
TriColor4f,
|
|
TriColor4ub,
|
|
TriTexCoord2f,
|
|
TriTexCoord2fv,
|
|
TriCullFace,
|
|
TriScreenToWorld,
|
|
TriWorldToScreen,
|
|
TriFog
|
|
};
|
|
|
|
static efxapi_t gEfxApi =
|
|
{
|
|
sizeof( efxapi_t ),
|
|
pfnAddParticle,
|
|
pfnAddDecal,
|
|
pfnAddDLight,
|
|
pfnFindExplosionPlane,
|
|
pfnDecalIndexFromName,
|
|
pfnDecalIndex,
|
|
};
|
|
|
|
// engine callbacks
|
|
static cl_enginefuncs_t gEngfuncs =
|
|
{
|
|
sizeof( cl_enginefuncs_t ),
|
|
pfnMemAlloc,
|
|
pfnMemCopy,
|
|
pfnMemFree,
|
|
pfnLoadShader,
|
|
pfnFillRGBA,
|
|
pfnDrawImageExt,
|
|
pfnSetColor,
|
|
pfnCVarRegister,
|
|
pfnCvarSetString,
|
|
pfnCvarSetValue,
|
|
pfnGetCvarFloat,
|
|
pfnGetCvarString,
|
|
pfnAddCommand,
|
|
pfnHookUserMsg,
|
|
pfnServerCmd,
|
|
pfnClientCmd,
|
|
pfnSetKeyDest,
|
|
pfnGetPlayerInfo,
|
|
pfnTextMessageGet,
|
|
pfnCmdArgc,
|
|
pfnCmdArgv,
|
|
pfnAlertMessage,
|
|
pfnPlaySoundByName,
|
|
pfnPlaySoundByIndex,
|
|
AngleVectors,
|
|
pfnDrawCenterPrint,
|
|
pfnCenterPrint,
|
|
pfnDrawString,
|
|
pfnGetDrawParms,
|
|
pfnSetDrawParms,
|
|
pfnGetViewAngles,
|
|
CL_GetEdictByIndex,
|
|
CL_GetLocalPlayer,
|
|
pfnIsSpectateOnly,
|
|
pfnGetClientTime,
|
|
CL_GetLerpFrac,
|
|
pfnGetMaxClients,
|
|
pfnGetViewModel,
|
|
pfnGetModelPtr,
|
|
pfnMakeLevelShot,
|
|
pfnPointContents,
|
|
pfnTraceLine,
|
|
pfnTraceToss,
|
|
pfnTraceHull,
|
|
pfnTraceModel,
|
|
pfnTraceTexture,
|
|
pfnPrecacheEvent,
|
|
pfnHookEvent,
|
|
pfnPlaybackEvent,
|
|
pfnKillEvent,
|
|
CL_AllocString,
|
|
CL_GetString,
|
|
pfnRandomLong,
|
|
pfnRandomFloat,
|
|
pfnLoadFile,
|
|
pfnFileExists,
|
|
pfnGetGameDir,
|
|
CL_LoadLibrary,
|
|
CL_GetProcAddress,
|
|
CL_FreeLibrary,
|
|
Host_Error,
|
|
&gTriApi,
|
|
&gEfxApi
|
|
};
|
|
|
|
void CL_UnloadProgs( void )
|
|
{
|
|
// initialize game
|
|
clgame.dllFuncs.pfnShutdown();
|
|
|
|
StringTable_Delete( clgame.hStringTable );
|
|
Com_FreeLibrary( clgame.hInstance );
|
|
Mem_FreePool( &cls.mempool );
|
|
Mem_FreePool( &clgame.private );
|
|
}
|
|
|
|
bool CL_LoadProgs( const char *name )
|
|
{
|
|
static CLIENTAPI GetClientAPI;
|
|
static cl_globalvars_t gpGlobals;
|
|
string libpath;
|
|
|
|
if( clgame.hInstance ) CL_UnloadProgs();
|
|
|
|
// fill it in
|
|
clgame.globals = &gpGlobals;
|
|
Com_BuildPath( name, libpath );
|
|
cls.mempool = Mem_AllocPool( "Client Edicts Zone" );
|
|
clgame.private = Mem_AllocPool( "Client Private Zone" );
|
|
|
|
clgame.hInstance = Com_LoadLibrary( libpath );
|
|
if( !clgame.hInstance ) return false;
|
|
|
|
GetClientAPI = (CLIENTAPI)Com_GetProcAddress( clgame.hInstance, "CreateAPI" );
|
|
|
|
if( !GetClientAPI )
|
|
{
|
|
MsgDev( D_ERROR, "CL_LoadProgs: failed to get address of CreateAPI proc\n" );
|
|
return false;
|
|
}
|
|
|
|
if( !GetClientAPI( &clgame.dllFuncs, &gEngfuncs, clgame.globals ))
|
|
{
|
|
MsgDev( D_ERROR, "CL_LoadProgs: can't init client API\n" );
|
|
return false;
|
|
}
|
|
|
|
// 65535 unique strings should be enough ...
|
|
clgame.hStringTable = StringTable_Create( "Client", 0x10000 );
|
|
|
|
// register svc_bad message
|
|
pfnHookUserMsg( "bad", NULL );
|
|
CL_LinkUserMessage( "bad@0", svc_bad );
|
|
|
|
clgame.movevars.gravity = com.atof( DEFAULT_GRAVITY );
|
|
clgame.movevars.maxvelocity = com.atof( DEFAULT_MAXVELOCITY );
|
|
clgame.movevars.rollangle = com.atof( DEFAULT_ROLLANGLE );
|
|
clgame.movevars.rollspeed = com.atof( DEFAULT_ROLLSPEED );
|
|
clgame.movevars.maxspeed = com.atof( DEFAULT_MAXSPEED );
|
|
clgame.movevars.stepheight = com.atof( DEFAULT_STEPHEIGHT );
|
|
clgame.movevars.accelerate = com.atof( DEFAULT_ACCEL );
|
|
clgame.movevars.airaccelerate = com.atof( DEFAULT_AIRACCEL );
|
|
clgame.movevars.friction = com.atof( DEFAULT_FRICTION );
|
|
|
|
// initialize game
|
|
clgame.dllFuncs.pfnInit();
|
|
|
|
return true;
|
|
} |