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Xash3DArchive/engine/client/cl_cmds.c

194 lines
3.6 KiB
C

//=======================================================================
// Copyright XashXT Group 2007 ©
// cl_cmds.c - client console commnds
//=======================================================================
#include "common.h"
#include "client.h"
/*
================
SCR_Loading_f
================
*/
void SCR_Loading_f (void)
{
S_StopAllSounds();
}
void CL_SetFont_f( void )
{
if(Cmd_Argc() < 2)
{
Msg( "Usage: setfont <fontname>\n" );
return;
}
Cvar_Set("cl_font", Cmd_Argv(1));
}
/*
===============
CL_Download_f
Request a download from the server
===============
*/
void CL_Download_f( void )
{
if( Cmd_Argc() != 2 )
{
Msg( "Usage: download <filename>\n" );
return;
}
CL_CheckOrDownloadFile(Cmd_Argv(1));
}
/*
==================
CL_ScreenshotGetName
==================
*/
void CL_ScreenshotGetName( int lastnum, char *filename )
{
int a, b, c, d;
if(!filename) return;
if(lastnum < 0 || lastnum > 9999)
{
// bound
com.sprintf( filename, "scrshots/%s/shot9999.tga", cl.configstrings[CS_NAME] );
return;
}
a = lastnum / 1000;
lastnum -= a * 1000;
b = lastnum / 100;
lastnum -= b * 100;
c = lastnum / 10;
lastnum -= c * 10;
d = lastnum;
com.sprintf( filename, "scrshots/%s/shot%i%i%i%i.tga", cl.configstrings[CS_NAME], a, b, c, d );
}
/*
==============================================================================
SCREEN SHOTS
==============================================================================
*/
/*
==================
CL_ScreenShot_f
normal screenshot
==================
*/
void CL_ScreenShot_f( void )
{
int i;
string checkname;
// scan for a free filename
for (i = 0; i <= 9999; i++ )
{
CL_ScreenshotGetName( i, checkname );
if(!FS_FileExists( checkname )) break;
}
Con_ClearNotify();
re->ScrShot( checkname, false );
}
/*
==================
CL_LevelShot_f
splash logo while map is loading
==================
*/
void CL_LevelShot_f( void )
{
string checkname;
// check for exist
com.sprintf( checkname, "gfx/background/%s.tga", cl.configstrings[CS_NAME] );
if(!FS_FileExists( checkname )) re->ScrShot( checkname, true );
else Msg("levelshot for this map already created\nFirst remove old image if you wants do it again\n" );
}
/*
=================
CL_SetSky_f
Set a specific sky and rotation speed
=================
*/
void CL_SetSky_f( void )
{
float rotate;
vec3_t axis;
if(Cmd_Argc() < 2)
{
Msg("Usage: sky <basename> <rotate> <axis x y z>\n");
return;
}
if(Cmd_Argc() > 2) rotate = com.atof(Cmd_Argv(2));
else rotate = 0;
if(Cmd_Argc() == 6)
{
VectorSet(axis, com.atof(Cmd_Argv(3)), com.atof(Cmd_Argv(4)), com.atof(Cmd_Argv(5)));
}
else
{
VectorSet(axis, 0, 0, 1 );
}
re->SetSky(Cmd_Argv(1), rotate, axis);
}
/*
================
SCR_TimeRefresh_f
================
*/
void SCR_TimeRefresh_f( void )
{
int i;
int start, stop;
float time;
if ( cls.state != ca_active )
return;
start = Sys_Milliseconds();
if( Cmd_Argc() == 2 )
{
// run without page flipping
re->BeginFrame();
for( i = 0; i < 128; i++ )
{
cl.refdef.viewangles[1] = i/128.0 * 360.0f;
re->RenderFrame (&cl.refdef);
}
re->EndFrame();
}
else
{
for( i = 0; i < 128; i++ )
{
cl.refdef.viewangles[1] = i/128.0 * 360.0f;
re->BeginFrame();
re->RenderFrame(&cl.refdef);
re->EndFrame();
}
}
stop = Sys_Milliseconds();
time = (stop - start) / 1000.0f;
Msg( "%f seconds (%f fps)\n", time, 128 / time );
}