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Xash3DArchive/render/r_skin.c

216 lines
4.7 KiB
C

/*
Copyright (C) 2002-2007 Victor Luchits
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "r_local.h"
#define SkinFile_CopyString( str ) com.stralloc( r_skinsPool, str, __FILE__, __LINE__ )
typedef struct
{
char *meshname;
ref_shader_t *shader;
} mesh_shader_pair_t;
typedef struct skinfile_s
{
char *name;
mesh_shader_pair_t *pairs;
int numpairs;
} skinfile_t;
static skinfile_t r_skinfiles[MAX_SKINFILES];
static byte *r_skinsPool;
/*
================
R_InitSkinFiles
================
*/
void R_InitSkinFiles( void )
{
r_skinsPool = Mem_AllocPool( "Skins" );
Mem_Set( r_skinfiles, 0, sizeof( r_skinfiles ));
}
/*
================
SkinFile_FreeSkinFile
================
*/
static void SkinFile_FreeSkinFile( skinfile_t *skinfile )
{
int i;
for( i = 0; i < skinfile->numpairs; i++ )
Mem_Free( skinfile->pairs[i].meshname );
Mem_Free( skinfile->pairs );
Mem_Free( skinfile->name );
Mem_Set( skinfile, 0, sizeof( skinfile_t ));
}
/*
================
R_FindShaderForSkinFile
================
*/
ref_shader_t *R_FindShaderForSkinFile( const skinfile_t *skinfile, const char *meshname )
{
int i;
mesh_shader_pair_t *pair;
if( !skinfile || !skinfile->numpairs )
return NULL;
for( i = 0, pair = skinfile->pairs; i < skinfile->numpairs; i++, pair++ )
{
if( !com.stricmp( pair->meshname, meshname ) )
return pair->shader;
}
return NULL;
}
/*
================
SkinFile_ParseBuffer
================
*/
static int SkinFile_ParseBuffer( char *buffer, mesh_shader_pair_t *pairs )
{
int numpairs;
string skinname;
string meshname;
script_t *script;
token_t tok;
script = Com_OpenScript( "skinfile", buffer, com.strlen( buffer ));
numpairs = 0;
while( 1 )
{
if( !Com_ReadToken( script, SC_ALLOW_NEWLINES, &tok )) // skip tag
break;
if( !com.strcmp( tok.string, "," ))
{
if( !Com_ReadToken( script, SC_ALLOW_PATHNAMES, &tok ))
continue; // tag without shadername
com.strncpy( skinname, tok.string, sizeof( skinname ));
FS_StripExtension( skinname );
}
else
{
com.strncpy( meshname, tok.string, sizeof( meshname ));
continue; // waiting for ','
}
if( pairs )
{
pairs[numpairs].meshname = SkinFile_CopyString( meshname );
pairs[numpairs].shader = R_LoadShader( skinname, SHADER_ALIAS, false, 0, SHADER_INVALID );
}
numpairs++;
}
Com_CloseScript( script );
return numpairs;
}
/*
================
R_RegisterSkinFile
================
*/
skinfile_t *R_RegisterSkinFile( const char *name )
{
string filename;
int i;
char *buffer;
skinfile_t *skinfile;
com.strncpy( filename, name, sizeof( filename ) );
FS_DefaultExtension( filename, ".skin" );
for( i = 0, skinfile = r_skinfiles; i < MAX_SKINFILES; i++, skinfile++ )
{
if( !skinfile->name )
break;
if( !com.stricmp( skinfile->name, filename ) )
return skinfile;
}
if( i == MAX_SKINFILES )
{
MsgDev( D_ERROR, "R_SkinFile_Load: Skin files limit exceeded\n" );
return NULL;
}
if((buffer = FS_LoadFile( filename, NULL )) == NULL )
{
MsgDev( D_WARN, "R_SkinFile_Load: Failed to load %s\n", name );
return NULL;
}
skinfile = &r_skinfiles[i];
skinfile->name = SkinFile_CopyString( filename );
skinfile->numpairs = SkinFile_ParseBuffer( buffer, NULL );
if( skinfile->numpairs )
{
skinfile->pairs = Mem_Alloc( r_skinsPool, skinfile->numpairs * sizeof( mesh_shader_pair_t ) );
SkinFile_ParseBuffer( buffer, skinfile->pairs );
}
else
{
MsgDev( D_WARN, "R_SkinFile_Load: no mesh/shader pairs in %s\n", name );
}
Mem_Free( buffer );
return skinfile;
}
/*
================
R_ShutdownSkinFiles
================
*/
void R_ShutdownSkinFiles( void )
{
int i;
skinfile_t *skinfile;
if( !r_skinsPool )
return;
for( i = 0, skinfile = r_skinfiles; i < MAX_SKINFILES; i++, skinfile++ )
{
if( !skinfile->name )
break;
if( skinfile->numpairs )
SkinFile_FreeSkinFile( skinfile );
Mem_Free( skinfile->name );
}
Mem_FreePool( &r_skinsPool );
}