280 lines
5.4 KiB
C
280 lines
5.4 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// sys_win.h
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#include <windows.h>
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#include "engine.h"
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extern HWND cl_hwnd;
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//engine builddate
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char *buildstring = __TIME__ " " __DATE__;
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stdinout_api_t std;
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/*
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===============================================================================
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SYSTEM IO
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===============================================================================
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*/
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void Sys_Error( char *msg, ... )
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{
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va_list argptr;
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char fmt[MAX_INPUTLINE];
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static bool inupdate;
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va_start (argptr, msg);
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vsprintf (fmt, msg, argptr);
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va_end (argptr);
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Com_Error (ERR_FATAL, "%s", fmt);
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}
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void Sys_Quit (void)
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{
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std.exit();
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}
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void Sys_Print(const char *pMsg)
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{
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std.print((char *)pMsg );
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}
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/*
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================
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Sys_ConsoleInput
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================
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*/
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char *Sys_ConsoleInput( void )
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{
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return std.input();
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}
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/*
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================
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Sys_Init
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move to launcher.dll
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================
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*/
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void Sys_Init (void)
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{
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OSVERSIONINFO vinfo;
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vinfo.dwOSVersionInfoSize = sizeof(vinfo);
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timeBeginPeriod( 1 );
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if (!GetVersionEx (&vinfo)) Sys_Error ("Couldn't get OS info");
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if (vinfo.dwMajorVersion < 4) Sys_Error ("%s requires windows version 4 or greater", GI.title);
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srand(time(NULL));
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}
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/*
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================
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Sys_Milliseconds
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================
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*/
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int Sys_Milliseconds ( void )
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{
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int sys_curtime;
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static int sys_timeBase;
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static bool init = false;
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if (!init)
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{
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sys_timeBase = timeGetTime();
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init = true;
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}
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sys_curtime = timeGetTime() - sys_timeBase;
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return sys_curtime;
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}
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/*
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================
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Sys_SendKeyEvents
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Send Key_Event calls
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================
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*/
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void Sys_SendKeyEvents (void)
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{
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MSG msg;
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rand();
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while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
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{
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if (!GetMessage (&msg, NULL, 0, 0)) Sys_Quit ();
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host.sv_timer = msg.time;
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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}
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// grab frame time
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host.cl_timer = timeGetTime(); // FIXME: should this be at start?
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}
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/*
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================
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Sys_GetClipboardData
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================
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*/
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char *Sys_GetClipboardData( void )
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{
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char *data = NULL;
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char *cliptext;
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if ( OpenClipboard( NULL ) != 0 )
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{
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HANDLE hClipboardData;
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if ( ( hClipboardData = GetClipboardData( CF_TEXT ) ) != 0 )
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{
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if ( ( cliptext = GlobalLock( hClipboardData ) ) != 0 )
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{
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data = Z_Malloc( GlobalSize( hClipboardData ) + 1 );
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strcpy( data, cliptext );
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GlobalUnlock( hClipboardData );
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}
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}
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CloseClipboard();
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}
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return data;
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}
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/*
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==============================================================================
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WINDOWS CRAP
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==============================================================================
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*/
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/*
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=================
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Sys_AppActivate
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=================
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*/
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void Sys_AppActivate (void)
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{
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ShowWindow ( cl_hwnd, SW_RESTORE);
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SetForegroundWindow ( cl_hwnd );
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}
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/*
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========================================================================
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GAME DLL
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========================================================================
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*/
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/*
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=================
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Sys_UnloadGame
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=================
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*/
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void Sys_UnloadGame( void *hinstance )
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{
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if(!hinstance) return;
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FreeLibrary(hinstance);
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hinstance = NULL;
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}
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/*
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=================
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Sys_LoadGame
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Loads the game dll
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=================
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*/
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void *Sys_LoadGame (const char* procname, void *hinstance, void *parms)
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{
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void *(*GetGameAPI) (void *);
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char basepath[MAX_SYSPATH];
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search_t *gamedll;
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int i;
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Sys_UnloadGame( hinstance );
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//find server.dll
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gamedll = FS_Search( "bin/*.dll" );
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if(!gamedll)
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{
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Com_Error (ERR_DROP, "Can't find game.dll\n");
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return NULL;
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}
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// now run through the search paths
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for( i = 0; i < gamedll->numfilenames; i++ )
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{
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sprintf(basepath, "%s/%s", GI.gamedir, gamedll->filenames[i]);
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hinstance = LoadLibrary ( basepath );
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if (!hinstance)
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{
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sprintf(basepath, "%s/%s", GI.basedir, gamedll->filenames[i]);
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hinstance = LoadLibrary ( basepath );
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}
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if (hinstance)
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{
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if (( GetGameAPI = (void *)GetProcAddress( hinstance, procname )) == 0 )
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Sys_UnloadGame( hinstance );
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else break;
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}
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else MsgWarn("Can't loading %s\n", gamedll->filenames[i] );
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}
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GetGameAPI = (void *)GetProcAddress (hinstance, procname );
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if (!GetGameAPI)
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{
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Sys_UnloadGame( hinstance );
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return NULL;
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}
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return GetGameAPI (parms);
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}
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//=======================================================================
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/*
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==================
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DllMain
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==================
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*/
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launcher_exp_t DLLEXPORT *CreateAPI( stdinout_api_t histd )
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{
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static launcher_exp_t Host;
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std = histd;
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Host.Init = Host_Init;
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Host.Main = Host_Main;
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Host.Free = Host_Free;
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return &Host;
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} |