1517 lines
37 KiB
C
1517 lines
37 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_main.c -- client main loop
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#include "common.h"
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#include "client.h"
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cvar_t *freelook;
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cvar_t *rcon_client_password;
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cvar_t *rcon_address;
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cvar_t *cl_footsteps;
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cvar_t *cl_timeout;
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cvar_t *cl_predict;
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cvar_t *cl_showfps;
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cvar_t *cl_maxfps;
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cvar_t *cl_gun;
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cvar_t *cl_add_particles;
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cvar_t *cl_add_lights;
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cvar_t *cl_add_entities;
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cvar_t *cl_add_blend;
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cvar_t *cl_shownet;
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cvar_t *cl_showmiss;
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cvar_t *cl_showclamp;
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cvar_t *cl_mouselook;
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cvar_t *cl_paused;
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cvar_t *lookspring;
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cvar_t *lookstrafe;
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cvar_t *m_pitch;
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cvar_t *m_yaw;
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cvar_t *m_forward;
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cvar_t *m_side;
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cvar_t *cl_lightlevel;
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//
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// userinfo
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//
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cvar_t *info_password;
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cvar_t *info_spectator;
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cvar_t *name;
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cvar_t *skin;
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cvar_t *rate;
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cvar_t *fov;
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cvar_t *hand;
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cvar_t *cl_vwep;
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client_static_t cls;
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client_t cl;
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entity_state_t cl_parse_entities[MAX_PARSE_ENTITIES];
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extern cvar_t *allow_download;
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extern cvar_t *allow_download_players;
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extern cvar_t *allow_download_models;
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extern cvar_t *allow_download_sounds;
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extern cvar_t *allow_download_maps;
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//======================================================================
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//======================================================================
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/*
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===================
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Cmd_ForwardToServer
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adds the current command line as a clc_stringcmd to the client message.
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things like godmode, noclip, etc, are commands directed to the server,
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so when they are typed in at the console, they will need to be forwarded.
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===================
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*/
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void Cmd_ForwardToServer (void)
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{
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char *cmd;
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if( cls.demoplayback ) return; // not really connected
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cmd = Cmd_Argv(0);
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if (cls.state <= ca_connected || *cmd == '-' || *cmd == '+')
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{
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Msg ("Unknown command \"%s\"\n", cmd);
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return;
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}
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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SZ_Print (&cls.netchan.message, cmd);
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if (Cmd_Argc() > 1)
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{
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SZ_Print (&cls.netchan.message, " ");
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SZ_Print (&cls.netchan.message, Cmd_Args());
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}
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}
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/*
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==================
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CL_ForwardToServer_f
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==================
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*/
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void CL_ForwardToServer_f (void)
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{
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if( cls.demoplayback ) return; // not really connected
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if (cls.state != ca_connected && cls.state != ca_active)
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{
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Msg("Can't \"%s\", not connected\n", Cmd_Argv(0));
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return;
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}
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// don't forward the first argument
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if (Cmd_Argc() > 1)
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{
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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SZ_Print (&cls.netchan.message, Cmd_Args());
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}
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}
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/*
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==================
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CL_Pause_f
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==================
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*/
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void CL_Pause_f (void)
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{
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if(!Host_ServerState() && !cls.demoplayback )
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return; // but allow pause in demos
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// never pause in multiplayer
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if( Cvar_VariableValue ("maxclients") > 1 )
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{
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Cvar_SetValue ("paused", 0);
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return;
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}
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Cvar_SetValue( "paused", !cl_paused->value );
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}
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/*
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==================
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CL_Quit_f
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==================
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*/
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void CL_Quit_f (void)
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{
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CL_Disconnect();
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Sys_Quit();
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}
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/*
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================
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CL_Drop
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Called after an Host_Error was thrown
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================
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*/
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void CL_Drop (void)
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{
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if (cls.state == ca_uninitialized) return;
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if (cls.state == ca_disconnected) return;
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CL_Disconnect();
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}
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/*
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=======================
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CL_SendConnectPacket
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We have gotten a challenge from the server, so try and
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connect.
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======================
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*/
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void CL_SendConnectPacket (void)
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{
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netadr_t adr;
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int port;
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if(!NET_StringToAdr (cls.servername, &adr))
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{
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MsgDev( D_INFO, "CL_SendConnectPacket: bad server address\n");
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cls.connect_time = 0;
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return;
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}
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if(adr.port == 0) adr.port = BigShort (PORT_SERVER);
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port = Cvar_VariableValue ("net_qport");
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userinfo_modified = false;
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Netchan_OutOfBandPrint(NS_CLIENT, adr, "connect %i %i %i \"%s\"\n", PROTOCOL_VERSION, port, cls.challenge, Cvar_Userinfo() );
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}
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/*
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=================
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CL_CheckForResend
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Resend a connect message if the last one has timed out
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=================
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*/
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void CL_CheckForResend (void)
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{
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netadr_t adr;
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// if the local server is running and we aren't
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// then connect
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if (cls.state == ca_disconnected && Host_ServerState())
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{
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cls.state = ca_connecting;
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com.strncpy (cls.servername, "localhost", sizeof(cls.servername)-1);
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// we don't need a challenge on the localhost
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CL_SendConnectPacket ();
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return;
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}
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// resend if we haven't gotten a reply yet
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if(cls.demoplayback || cls.state != ca_connecting)
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return;
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if(cls.realtime - cls.connect_time < 3000) return;
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if(!NET_StringToAdr (cls.servername, &adr))
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{
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MsgDev(D_INFO, "CL_CheckForResend: bad server address\n");
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cls.state = ca_disconnected;
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return;
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}
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if (adr.port == 0) adr.port = BigShort (PORT_SERVER);
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cls.connect_time = cls.realtime; // for retransmit requests
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Msg ("Connecting to %s...\n", cls.servername);
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Netchan_OutOfBandPrint (NS_CLIENT, adr, "getchallenge\n");
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}
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/*
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================
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CL_Connect_f
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================
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*/
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void CL_Connect_f (void)
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{
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char *server;
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if (Cmd_Argc() != 2)
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{
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Msg ("usage: connect <server>\n");
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return;
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}
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if(Host_ServerState())
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{
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// if running a local server, kill it and reissue
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com.strncpy( host.finalmsg, "Server quit\n", MAX_STRING );
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SV_Shutdown( false );
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}
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else CL_Disconnect();
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server = Cmd_Argv (1);
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CL_Disconnect();
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cls.state = ca_connecting;
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strncpy (cls.servername, server, sizeof(cls.servername)-1);
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cls.connect_time = MAX_HEARTBEAT; // CL_CheckForResend() will fire immediately
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}
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/*
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=====================
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CL_Rcon_f
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Send the rest of the command line over as
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an unconnected command.
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=====================
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*/
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void CL_Rcon_f (void)
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{
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char message[1024];
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int i;
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netadr_t to;
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if (!rcon_client_password->string)
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{
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Msg ("You must set 'rcon_password' before\n"
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"issuing an rcon command.\n");
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return;
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}
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message[0] = (char)255;
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message[1] = (char)255;
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message[2] = (char)255;
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message[3] = (char)255;
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message[4] = 0;
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strcat (message, "rcon ");
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strcat (message, rcon_client_password->string);
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strcat (message, " ");
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for (i=1 ; i<Cmd_Argc() ; i++)
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{
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strcat (message, Cmd_Argv(i));
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strcat (message, " ");
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}
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if (cls.state >= ca_connected)
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to = cls.netchan.remote_address;
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else
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{
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if (!strlen(rcon_address->string))
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{
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Msg ("You must either be connected,\n"
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"or set the 'rcon_address' cvar\n"
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"to issue rcon commands\n");
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return;
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}
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NET_StringToAdr (rcon_address->string, &to);
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if (to.port == 0)
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to.port = BigShort (PORT_SERVER);
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}
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NET_SendPacket (NS_CLIENT, strlen(message)+1, message, to);
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}
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/*
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=====================
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CL_ClearState
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=====================
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*/
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void CL_ClearState (void)
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{
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S_StopAllSounds ();
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CL_ClearEffects ();
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CL_FreeEdicts();
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// wipe the entire cl structure
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memset (&cl, 0, sizeof(cl));
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SZ_Clear (&cls.netchan.message);
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}
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/*
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=====================
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CL_Disconnect
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Goes from a connected state to full screen console state
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Sends a disconnect message to the server
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This is also called on Host_Error, so it shouldn't cause any errors
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=====================
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*/
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void CL_Disconnect( void )
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{
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byte final[32];
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if (cls.state == ca_disconnected)
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return;
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||
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VectorClear (cl.refdef.blend);
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UI_HideMenu();
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||
|
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cls.connect_time = 0;
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SCR_StopCinematic();
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CL_Stop_f();
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// send a disconnect message to the server
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final[0] = clc_stringcmd;
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com.strcpy ((char *)final+1, "disconnect");
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Netchan_Transmit(&cls.netchan, strlen(final), final);
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Netchan_Transmit(&cls.netchan, strlen(final), final);
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Netchan_Transmit(&cls.netchan, strlen(final), final);
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CL_ClearState ();
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||
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||
// stop download
|
||
if (cls.download)
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||
{
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||
FS_Close(cls.download);
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||
cls.download = NULL;
|
||
}
|
||
|
||
cls.state = ca_disconnected;
|
||
}
|
||
|
||
void CL_Disconnect_f (void)
|
||
{
|
||
Host_Error("Disconnected from server\n");
|
||
}
|
||
|
||
|
||
/*
|
||
====================
|
||
CL_Packet_f
|
||
|
||
packet <destination> <contents>
|
||
|
||
Contents allows \n escape character
|
||
====================
|
||
*/
|
||
void CL_Packet_f (void)
|
||
{
|
||
char send[2048];
|
||
int i, l;
|
||
char *in, *out;
|
||
netadr_t adr;
|
||
|
||
if (Cmd_Argc() != 3)
|
||
{
|
||
Msg ("packet <destination> <contents>\n");
|
||
return;
|
||
}
|
||
|
||
if (!NET_StringToAdr (Cmd_Argv(1), &adr))
|
||
{
|
||
Msg ("Bad address\n");
|
||
return;
|
||
}
|
||
if (!adr.port)
|
||
adr.port = BigShort (PORT_SERVER);
|
||
|
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in = Cmd_Argv(2);
|
||
out = send+4;
|
||
send[0] = send[1] = send[2] = send[3] = (char)0xff;
|
||
|
||
l = strlen (in);
|
||
for (i=0 ; i<l ; i++)
|
||
{
|
||
if (in[i] == '\\' && in[i+1] == 'n')
|
||
{
|
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*out++ = '\n';
|
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i++;
|
||
}
|
||
else
|
||
*out++ = in[i];
|
||
}
|
||
*out = 0;
|
||
|
||
NET_SendPacket (NS_CLIENT, out-send, send, adr);
|
||
}
|
||
|
||
/*
|
||
=================
|
||
CL_Changing_f
|
||
|
||
Just sent as a hint to the client that they should
|
||
drop to full console
|
||
=================
|
||
*/
|
||
void CL_Changing_f (void)
|
||
{
|
||
//ZOID
|
||
//if we are downloading, we don't change! This so we don't suddenly stop downloading a map
|
||
if (cls.download) return;
|
||
|
||
S_StopAllSounds();
|
||
cls.state = ca_connected; // not active anymore, but not disconnected
|
||
Msg("\nChanging map...\n");
|
||
}
|
||
|
||
|
||
/*
|
||
=================
|
||
CL_Reconnect_f
|
||
|
||
The server is changing levels
|
||
=================
|
||
*/
|
||
void CL_Reconnect_f (void)
|
||
{
|
||
//ZOID
|
||
//if we are downloading, we don't change! This so we don't suddenly stop downloading a map
|
||
if (cls.download) return;
|
||
|
||
S_StopAllSounds ();
|
||
if (cls.state == ca_connected)
|
||
{
|
||
Msg ("reconnecting...\n");
|
||
cls.state = ca_connected;
|
||
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
|
||
MSG_WriteString (&cls.netchan.message, "new");
|
||
return;
|
||
}
|
||
|
||
if (*cls.servername)
|
||
{
|
||
if (cls.state >= ca_connected)
|
||
{
|
||
CL_Disconnect();
|
||
cls.connect_time = cls.realtime - 1500;
|
||
}
|
||
else cls.connect_time = MAX_HEARTBEAT; // fire immediately
|
||
|
||
cls.state = ca_connecting;
|
||
Msg ("reconnecting...\n");
|
||
}
|
||
}
|
||
|
||
/*
|
||
===================
|
||
CL_StatusLocal_f
|
||
===================
|
||
*/
|
||
void CL_GetServerList_f( void )
|
||
{
|
||
netadr_t adr;
|
||
|
||
// send a broadcast packet
|
||
MsgDev( D_INFO, "status pinging broadcast...\n" );
|
||
cls.pingtime = cls.realtime;
|
||
|
||
adr.type = NA_BROADCAST;
|
||
adr.port = BigShort( PORT_SERVER );
|
||
Netchan_OutOfBandPrint( NS_CLIENT, adr, "status" );
|
||
}
|
||
|
||
/*
|
||
=============
|
||
CL_FreeServerInfo
|
||
=============
|
||
*/
|
||
static void CL_FreeServerInfo( serverinfo_t *server )
|
||
{
|
||
if( server->mapname ) Mem_Free( server->mapname );
|
||
if( server->hostname ) Mem_Free( server->hostname );
|
||
if( server->shortname ) Mem_Free( server->shortname );
|
||
if( server->gamename ) Mem_Free( server->gamename );
|
||
if( server->netaddress ) Mem_Free( server->netaddress );
|
||
if( server->playerstr ) Mem_Free( server->playerstr );
|
||
if( server->pingstring ) Mem_Free( server->pingstring);
|
||
memset( server, 0, sizeof(serverinfo_t));
|
||
}
|
||
|
||
/*
|
||
=============
|
||
CL_FreeServerList
|
||
=============
|
||
*/
|
||
static void CL_FreeServerList_f( void )
|
||
{
|
||
int i;
|
||
|
||
for( i = 0; i < cls.numservers; i++ )
|
||
CL_FreeServerInfo( &cls.serverlist[i] );
|
||
cls.numservers = 0;
|
||
}
|
||
|
||
/*
|
||
=============
|
||
CL_DupeCheckServerList
|
||
|
||
Checks for duplicates and returns true if there is one...
|
||
Since status has higher priority than info, if there is already an instance and
|
||
it's not status, and the current one is status, the old one is removed.
|
||
=============
|
||
*/
|
||
static bool CL_DupeCheckServerList( char *adr, bool status )
|
||
{
|
||
int i;
|
||
|
||
for( i = 0; i < cls.numservers; i++ )
|
||
{
|
||
if(!cls.serverlist[i].netaddress && !cls.serverlist[i].hostname )
|
||
{
|
||
CL_FreeServerInfo( &cls.serverlist[i] );
|
||
continue;
|
||
}
|
||
if( cls.serverlist[i].netaddress && !com.strcmp( cls.serverlist[i].netaddress, adr ))
|
||
{
|
||
if( cls.serverlist[i].statusPacket && status )
|
||
{
|
||
return true;
|
||
}
|
||
else if( status )
|
||
{
|
||
CL_FreeServerInfo( &cls.serverlist[i] );
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
/*
|
||
=============
|
||
CL_ParseServerStatus
|
||
|
||
Parses a status packet from a server
|
||
FIXME: check against a list of sent status requests so it's not attempting to parse things it shouldn't
|
||
=============
|
||
*/
|
||
bool CL_ParseServerStatus( char *adr, char *info )
|
||
{
|
||
serverinfo_t *server;
|
||
char *token;
|
||
char shortName[32];
|
||
|
||
if( !info || !info[0] )return false;
|
||
if( !adr || !adr[0] ) return false;
|
||
if( !com.strchr( info, '\\')) return false;
|
||
|
||
if( cls.numservers >= MAX_SERVERS )
|
||
return true;
|
||
if( CL_DupeCheckServerList( adr, true ))
|
||
return true;
|
||
|
||
server = &cls.serverlist[cls.numservers];
|
||
CL_FreeServerInfo( server );
|
||
cls.numservers++;
|
||
|
||
// add net address
|
||
server->netaddress = copystring( adr );
|
||
server->mapname = copystring(Info_ValueForKey( info, "mapname"));
|
||
server->maxplayers = com.atoi(Info_ValueForKey( info, "maxclients"));
|
||
server->gamename = copystring(Info_ValueForKey( info, "gamename"));
|
||
server->hostname = copystring(Info_ValueForKey( info, "hostname"));
|
||
if( server->hostname )
|
||
{
|
||
com.strncpy( shortName, server->hostname, sizeof(shortName));
|
||
server->shortname = copystring( shortName );
|
||
}
|
||
|
||
// Check the player count
|
||
server->numplayers = com.atoi(Info_ValueForKey( info, "curplayers"));
|
||
if( server->numplayers <= 0 )
|
||
{
|
||
server->numplayers = 0;
|
||
|
||
token = strtok( info, "\n" );
|
||
if( token )
|
||
{
|
||
token = strtok( NULL, "\n" );
|
||
while( token )
|
||
{
|
||
server->numplayers++;
|
||
token = strtok( NULL, "\n" );
|
||
}
|
||
}
|
||
}
|
||
|
||
// check if it's valid
|
||
if( !server->mapname[0] && !server->maxplayers && !server->gamename[0] && !server->hostname[0] )
|
||
{
|
||
CL_FreeServerInfo( server );
|
||
return false;
|
||
}
|
||
|
||
server->playerstr = copystring( va("%i/%i", server->numplayers, server->maxplayers ));
|
||
|
||
// add the ping
|
||
server->ping = cls.realtime - cls.pingtime;
|
||
server->pingstring = copystring( va("%ims", server->ping ));
|
||
server->statusPacket = true;
|
||
|
||
// print information
|
||
MsgDev( D_NOTE, "%s %s ", server->hostname, server->mapname );
|
||
MsgDev( D_NOTE, "%i/%i %ims\n", server->numplayers, server->maxplayers, server->ping );
|
||
|
||
return true;
|
||
}
|
||
|
||
/*
|
||
=================
|
||
CL_ParseStatusMessage
|
||
|
||
Handle a reply from a ping
|
||
=================
|
||
*/
|
||
void CL_ParseStatusMessage (void)
|
||
{
|
||
char *s;
|
||
|
||
s = MSG_ReadString(&net_message);
|
||
|
||
Msg ("%s\n", s);
|
||
CL_ParseServerStatus( NET_AdrToString(net_from), s );
|
||
}
|
||
|
||
/*
|
||
=================
|
||
CL_ConnectionlessPacket
|
||
|
||
Responses to broadcasts, etc
|
||
=================
|
||
*/
|
||
void CL_ConnectionlessPacket( void )
|
||
{
|
||
char *s, *c;
|
||
|
||
MSG_BeginReading (&net_message);
|
||
MSG_ReadLong (&net_message); // skip the -1
|
||
|
||
s = MSG_ReadStringLine (&net_message);
|
||
|
||
Cmd_TokenizeString(s);
|
||
c = Cmd_Argv(0);
|
||
|
||
MsgDev(D_INFO, "%s: %s\n", NET_AdrToString (net_from), c);
|
||
|
||
// server connection
|
||
if (!strcmp(c, "client_connect"))
|
||
{
|
||
if (cls.state == ca_connected)
|
||
{
|
||
Msg ("Dup connect received. Ignored.\n");
|
||
return;
|
||
}
|
||
Netchan_Setup (NS_CLIENT, &cls.netchan, net_from, Cvar_VariableValue ("net_qport"));
|
||
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
|
||
MSG_WriteString (&cls.netchan.message, "new");
|
||
cls.state = ca_connected;
|
||
return;
|
||
}
|
||
|
||
// server responding to a status broadcast
|
||
if (!strcmp(c, "info"))
|
||
{
|
||
CL_ParseStatusMessage ();
|
||
return;
|
||
}
|
||
|
||
// remote command from gui front end
|
||
if (!strcmp(c, "cmd"))
|
||
{
|
||
if(!NET_IsLocalAddress(net_from))
|
||
{
|
||
Msg ("Command packet from remote host. Ignored.\n");
|
||
return;
|
||
}
|
||
ShowWindow( host.hWnd, SW_RESTORE);
|
||
SetForegroundWindow ( host.hWnd );
|
||
s = MSG_ReadString (&net_message);
|
||
Cbuf_AddText(s);
|
||
Cbuf_AddText("\n");
|
||
return;
|
||
}
|
||
// print command from somewhere
|
||
if (!strcmp(c, "print"))
|
||
{
|
||
// print command from somewhere
|
||
s = MSG_ReadString (&net_message);
|
||
if(!CL_ParseServerStatus( NET_AdrToString(net_from), s ))
|
||
Msg( s );
|
||
return;
|
||
}
|
||
|
||
// ping from somewhere
|
||
if (!strcmp(c, "ping"))
|
||
{
|
||
Netchan_OutOfBandPrint (NS_CLIENT, net_from, "ack");
|
||
return;
|
||
}
|
||
|
||
// challenge from the server we are connecting to
|
||
if (!strcmp(c, "challenge"))
|
||
{
|
||
cls.challenge = atoi(Cmd_Argv(1));
|
||
CL_SendConnectPacket ();
|
||
return;
|
||
}
|
||
|
||
// echo request from server
|
||
if (!strcmp(c, "echo"))
|
||
{
|
||
Netchan_OutOfBandPrint (NS_CLIENT, net_from, "%s", Cmd_Argv(1) );
|
||
return;
|
||
}
|
||
Msg ("Unknown command.\n");
|
||
}
|
||
|
||
|
||
/*
|
||
=================
|
||
CL_DumpPackets
|
||
|
||
A vain attempt to help bad TCP stacks that cause problems
|
||
when they overflow
|
||
=================
|
||
*/
|
||
void CL_DumpPackets (void)
|
||
{
|
||
while (NET_GetPacket (NS_CLIENT, &net_from, &net_message))
|
||
{
|
||
Msg ("dumnping a packet\n");
|
||
}
|
||
}
|
||
|
||
void CL_ReadNetMessage( void )
|
||
{
|
||
while (NET_GetPacket (NS_CLIENT, &net_from, &net_message))
|
||
{
|
||
// remote command packet
|
||
if(*(int *)net_message.data == -1)
|
||
{
|
||
CL_ConnectionlessPacket();
|
||
continue;
|
||
}
|
||
|
||
if( cls.state == ca_disconnected || cls.state == ca_connecting )
|
||
continue; // dump it if not connected
|
||
|
||
if( net_message.cursize < 8 )
|
||
{
|
||
Msg( "%s: Runt packet\n", NET_AdrToString(net_from));
|
||
continue;
|
||
}
|
||
|
||
// packet from server
|
||
if (!NET_CompareAdr (net_from, cls.netchan.remote_address))
|
||
{
|
||
MsgDev( D_WARN, "CL_ReadPackets: %s:sequenced packet without connection\n",NET_AdrToString(net_from));
|
||
continue;
|
||
}
|
||
if(!Netchan_Process(&cls.netchan, &net_message))
|
||
continue; // wasn't accepted for some reason
|
||
CL_ParseServerMessage( &net_message );
|
||
}
|
||
}
|
||
|
||
/*
|
||
=================
|
||
CL_ReadPackets
|
||
=================
|
||
*/
|
||
void CL_PacketEvent( netadr_t from, sizebuf_t *msg )
|
||
{
|
||
}
|
||
|
||
void CL_ReadPackets (void)
|
||
{
|
||
if( cls.demoplayback )
|
||
CL_ReadDemoMessage();
|
||
else CL_ReadNetMessage();
|
||
|
||
if(NET_IsLocalAddress( cls.netchan.remote_address ))
|
||
return;
|
||
|
||
// check timeout
|
||
if( cls.state >= ca_connected && !cls.demoplayback )
|
||
{
|
||
if( cls.realtime - cls.netchan.last_received > cl_timeout->integer * 1000 )
|
||
{
|
||
cl.timeoutcount++;
|
||
if( cl.timeoutcount > 5 ) // timeoutcount saves debugger
|
||
{
|
||
Msg ("\nServer connection timed out.\n");
|
||
CL_Disconnect();
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
else cl.timeoutcount = 0;
|
||
|
||
}
|
||
|
||
|
||
//=============================================================================
|
||
/*
|
||
==============
|
||
CL_Userinfo_f
|
||
==============
|
||
*/
|
||
void CL_Userinfo_f (void)
|
||
{
|
||
Msg ("User info settings:\n");
|
||
Info_Print (Cvar_Userinfo());
|
||
}
|
||
|
||
int precache_check; // for autodownload of precache items
|
||
int precache_spawncount;
|
||
int precache_tex;
|
||
int precache_model_skin;
|
||
|
||
byte *precache_model; // used for skin checking in alias models
|
||
|
||
#define PLAYER_MULT 5
|
||
|
||
// ENV_CNT is map load, ENV_CNT+1 is first env map
|
||
#define ENV_CNT (CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT)
|
||
#define TEXTURE_CNT (ENV_CNT+13)
|
||
|
||
static const char *env_suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
|
||
|
||
void CL_RequestNextDownload (void)
|
||
{
|
||
uint map_checksum; // for detecting cheater maps
|
||
char fn[MAX_OSPATH];
|
||
studiohdr_t *pheader;
|
||
|
||
if(cls.state != ca_connected)
|
||
return;
|
||
|
||
if (!allow_download->value && precache_check < ENV_CNT)
|
||
precache_check = ENV_CNT;
|
||
|
||
//ZOID
|
||
if (precache_check == CS_MODELS)
|
||
{
|
||
// confirm map
|
||
precache_check = CS_MODELS+2; // 0 isn't used
|
||
if (allow_download_maps->value)
|
||
if (!CL_CheckOrDownloadFile(cl.configstrings[CS_MODELS+1]))
|
||
return; // started a download
|
||
}
|
||
if (precache_check >= CS_MODELS && precache_check < CS_MODELS+MAX_MODELS)
|
||
{
|
||
if (allow_download_models->value)
|
||
{
|
||
while (precache_check < CS_MODELS+MAX_MODELS &&
|
||
cl.configstrings[precache_check][0]) {
|
||
if (cl.configstrings[precache_check][0] == '*' ||
|
||
cl.configstrings[precache_check][0] == '#') {
|
||
precache_check++;
|
||
continue;
|
||
}
|
||
if (precache_model_skin == 0) {
|
||
if (!CL_CheckOrDownloadFile(cl.configstrings[precache_check])) {
|
||
precache_model_skin = 1;
|
||
return; // started a download
|
||
}
|
||
precache_model_skin = 1;
|
||
}
|
||
|
||
// checking for skins in the model
|
||
if (!precache_model) {
|
||
|
||
precache_model = FS_LoadFile (cl.configstrings[precache_check], NULL);
|
||
if (!precache_model)
|
||
{
|
||
precache_model_skin = 0;
|
||
precache_check++;
|
||
continue; // couldn't load it
|
||
}
|
||
if (LittleLong(*(uint *)precache_model) != IDSTUDIOHEADER)
|
||
{
|
||
// not an studio model
|
||
precache_model = 0;
|
||
precache_model_skin = 0;
|
||
precache_check++;
|
||
continue;
|
||
}
|
||
pheader = (studiohdr_t *)precache_model;
|
||
if (LittleLong (pheader->version) != STUDIO_VERSION)
|
||
{
|
||
precache_check++;
|
||
precache_model_skin = 0;
|
||
continue; // couldn't load it
|
||
}
|
||
}
|
||
|
||
pheader = (studiohdr_t *)precache_model;
|
||
|
||
if (precache_model)
|
||
{
|
||
precache_model = 0;
|
||
}
|
||
precache_model_skin = 0;
|
||
precache_check++;
|
||
}
|
||
}
|
||
precache_check = CS_SOUNDS;
|
||
}
|
||
if (precache_check >= CS_SOUNDS && precache_check < CS_SOUNDS+MAX_SOUNDS)
|
||
{
|
||
if (allow_download_sounds->value)
|
||
{
|
||
if (precache_check == CS_SOUNDS) precache_check++; // zero is blank
|
||
while (precache_check < CS_SOUNDS+MAX_SOUNDS && cl.configstrings[precache_check][0])
|
||
{
|
||
if (cl.configstrings[precache_check][0] == '*')
|
||
{
|
||
precache_check++;
|
||
continue;
|
||
}
|
||
com.sprintf(fn, "sound/%s", cl.configstrings[precache_check++]);
|
||
if (!CL_CheckOrDownloadFile(fn)) return; // started a download
|
||
}
|
||
}
|
||
precache_check = CS_IMAGES;
|
||
}
|
||
if (precache_check >= CS_IMAGES && precache_check < CS_IMAGES+MAX_IMAGES)
|
||
{
|
||
if (precache_check == CS_IMAGES) precache_check++; // zero is blank
|
||
while (precache_check < CS_IMAGES+MAX_IMAGES && cl.configstrings[precache_check][0])
|
||
{
|
||
com.sprintf(fn, "pics/%s.pcx", cl.configstrings[precache_check++]);
|
||
if (!CL_CheckOrDownloadFile(fn)) return; // started a download
|
||
}
|
||
precache_check = CS_PLAYERSKINS;
|
||
}
|
||
// skins are special, since a player has three things to download:
|
||
// model, weapon model and skin
|
||
// so precache_check is now *3
|
||
if (precache_check >= CS_PLAYERSKINS && precache_check < CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT)
|
||
{
|
||
if (allow_download_players->value)
|
||
{
|
||
while (precache_check < CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT)
|
||
{
|
||
int i, n;
|
||
char model[MAX_QPATH], skin[MAX_QPATH], *p;
|
||
|
||
i = (precache_check - CS_PLAYERSKINS)/PLAYER_MULT;
|
||
n = (precache_check - CS_PLAYERSKINS)%PLAYER_MULT;
|
||
|
||
if (!cl.configstrings[CS_PLAYERSKINS+i][0]) {
|
||
precache_check = CS_PLAYERSKINS + (i + 1) * PLAYER_MULT;
|
||
continue;
|
||
}
|
||
|
||
if ((p = strchr(cl.configstrings[CS_PLAYERSKINS+i], '\\')) != NULL)
|
||
p++;
|
||
else p = cl.configstrings[CS_PLAYERSKINS+i];
|
||
strcpy(model, p);
|
||
p = strchr(model, '/');
|
||
if (!p)
|
||
p = strchr(model, '\\');
|
||
if (p)
|
||
{
|
||
*p++ = 0;
|
||
strcpy(skin, p);
|
||
}
|
||
else *skin = 0;
|
||
|
||
switch (n)
|
||
{
|
||
case 0: // model
|
||
com.sprintf(fn, "models/players/%s/player.mdl", model);
|
||
if (!CL_CheckOrDownloadFile(fn))
|
||
{
|
||
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 1;
|
||
return; // started a download
|
||
}
|
||
n++;
|
||
/*FALL THROUGH*/
|
||
|
||
case 1: // weapon model
|
||
com.sprintf(fn, "weapons/%s.mdl", model);
|
||
if (!CL_CheckOrDownloadFile(fn))
|
||
{
|
||
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 2;
|
||
return; // started a download
|
||
}
|
||
n++;
|
||
/*FALL THROUGH*/
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
// precache phase completed
|
||
precache_check = ENV_CNT;
|
||
}
|
||
|
||
if (precache_check == ENV_CNT)
|
||
{
|
||
precache_check = ENV_CNT + 1;
|
||
|
||
pe->BeginRegistration( cl.configstrings[CS_MODELS+1], true, &map_checksum );
|
||
if( map_checksum != com.atoi(cl.configstrings[CS_MAPCHECKSUM]))
|
||
{
|
||
Host_Error("Local map version differs from server: %i != '%s'\n", map_checksum, cl.configstrings[CS_MAPCHECKSUM]);
|
||
return;
|
||
}
|
||
}
|
||
|
||
if (precache_check > ENV_CNT && precache_check < TEXTURE_CNT)
|
||
{
|
||
if (allow_download->value && allow_download_maps->value)
|
||
{
|
||
while (precache_check < TEXTURE_CNT)
|
||
{
|
||
int n = precache_check++ - ENV_CNT - 1;
|
||
|
||
if (n & 1) com.sprintf(fn, "gfx/env/%s.dds", cl.configstrings[CS_SKY] ); // cubemap pack
|
||
else com.sprintf(fn, "gfx/env/%s%s.tga", cl.configstrings[CS_SKY], env_suf[n/2]);
|
||
if (!CL_CheckOrDownloadFile(fn)) return; // started a download
|
||
}
|
||
}
|
||
precache_check = TEXTURE_CNT;
|
||
}
|
||
|
||
if (precache_check == TEXTURE_CNT)
|
||
{
|
||
precache_check = TEXTURE_CNT+1;
|
||
precache_tex = 0;
|
||
}
|
||
|
||
// confirm existance of textures, download any that don't exist
|
||
if (precache_check == TEXTURE_CNT+1)
|
||
{
|
||
if (allow_download->value && allow_download_maps->value)
|
||
{
|
||
while( precache_tex < pe->NumTextures())
|
||
{
|
||
char fn[MAX_OSPATH];
|
||
|
||
com.sprintf(fn, "textures/%s.tga", pe->GetTextureName( precache_tex++ ));
|
||
if(!CL_CheckOrDownloadFile(fn)) return; // started a download
|
||
}
|
||
}
|
||
precache_check = TEXTURE_CNT+999;
|
||
}
|
||
|
||
//ZOID
|
||
CL_RegisterSounds();
|
||
CL_PrepRefresh();
|
||
|
||
if( cls.demoplayback ) return; // not really connected
|
||
MSG_WriteByte( &cls.netchan.message, clc_stringcmd );
|
||
MSG_WriteString( &cls.netchan.message, va("begin %i\n", precache_spawncount));
|
||
}
|
||
|
||
/*
|
||
=================
|
||
CL_Precache_f
|
||
|
||
The server will send this command right
|
||
before allowing the client into the server
|
||
=================
|
||
*/
|
||
void CL_Precache_f (void)
|
||
{
|
||
precache_check = CS_MODELS;
|
||
precache_spawncount = com.atoi(Cmd_Argv(1));
|
||
precache_model = 0;
|
||
precache_model_skin = 0;
|
||
|
||
CL_RequestNextDownload();
|
||
}
|
||
|
||
|
||
/*
|
||
=================
|
||
CL_InitLocal
|
||
=================
|
||
*/
|
||
void CL_InitLocal (void)
|
||
{
|
||
cls.state = ca_disconnected;
|
||
cls.realtime = Sys_Milliseconds();
|
||
CL_InitInput();
|
||
|
||
// register our variables
|
||
cl_add_blend = Cvar_Get ("cl_blend", "1", 0, "disables client blends" );
|
||
cl_add_lights = Cvar_Get ("cl_lights", "1", 0, "disables dynamic lights" );
|
||
cl_add_particles = Cvar_Get ("cl_particles", "1", 0, "disables particles engine" );
|
||
cl_add_entities = Cvar_Get ("cl_entities", "1", 0, "disables client entities" );
|
||
cl_gun = Cvar_Get ("cl_gun", "1", 0, "hide firstperson viewmodel" );
|
||
cl_footsteps = Cvar_Get ("cl_footsteps", "1", 0, "disables player footsteps" );
|
||
cl_predict = Cvar_Get ("cl_predict", "1", CVAR_ARCHIVE, "disables client movement prediction" );
|
||
// cl_minfps = Cvar_Get ("cl_minfps", "5", 0);
|
||
cl_maxfps = Cvar_Get ("cl_maxfps", "1000", 0, "maximum client fps" );
|
||
|
||
cl_upspeed = Cvar_Get ("cl_upspeed", "200", 0, "client upspeed limit" );
|
||
cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", 0, "client forward speed limit" );
|
||
cl_sidespeed = Cvar_Get ("cl_sidespeed", "200", 0, "client side-speed limit" );
|
||
cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", 0, "client yaw speed" );
|
||
cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", 0, "client pitch speed" );
|
||
cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", 0, "client anglespeed" );
|
||
|
||
cl_run = Cvar_Get ("cl_run", "0", CVAR_ARCHIVE, "keep client for always run mode" );
|
||
cl_mouselook = Cvar_Get( "cl_mouselook", "1", CVAR_ARCHIVE, "enables mouse look" );
|
||
lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE, "allow look spring" );
|
||
lookstrafe = Cvar_Get ("lookstrafe", "0", CVAR_ARCHIVE, "allow look strafe" );
|
||
|
||
m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE, "mouse pitch value" );
|
||
m_yaw = Cvar_Get ("m_yaw", "0.022", 0, "mouse yaw value" );
|
||
m_forward = Cvar_Get ("m_forward", "1", 0, "mouse forward speed" );
|
||
m_side = Cvar_Get ("m_side", "1", 0, "mouse side speed" );
|
||
|
||
cl_shownet = Cvar_Get ("cl_shownet", "0", 0, "client show network packets" );
|
||
cl_showmiss = Cvar_Get ("cl_showmiss", "0", 0, "client show network errors" );
|
||
cl_showclamp = Cvar_Get ("showclamp", "0", 0, "show client clamping" );
|
||
cl_timeout = Cvar_Get ("cl_timeout", "120", 0, "connect timeout (in-seconds)" );
|
||
|
||
rcon_client_password = Cvar_Get ("rcon_password", "", 0, "remote control client password" );
|
||
rcon_address = Cvar_Get ("rcon_address", "", 0, "remote control address" );
|
||
|
||
cl_lightlevel = Cvar_Get ("r_lightlevel", "0", 0, "no description" );
|
||
|
||
//
|
||
// userinfo
|
||
//
|
||
info_password = Cvar_Get ("password", "", CVAR_USERINFO, "player password" );
|
||
info_spectator = Cvar_Get ("spectator", "0", CVAR_USERINFO, "spectator mode" );
|
||
name = Cvar_Get ("name", "unnamed", CVAR_USERINFO | CVAR_ARCHIVE, "player name" );
|
||
skin = Cvar_Get ("skin", "male/grunt", CVAR_USERINFO | CVAR_ARCHIVE, "playerskin" );
|
||
rate = Cvar_Get ("rate", "25000", CVAR_USERINFO | CVAR_ARCHIVE, "player network rate" ); // FIXME
|
||
hand = Cvar_Get ("hand", "0", CVAR_USERINFO | CVAR_ARCHIVE, "viewmodel handedness" );
|
||
fov = Cvar_Get ("fov", "90", CVAR_USERINFO | CVAR_ARCHIVE, "client fov" );
|
||
cl_vwep = Cvar_Get ("cl_vwep", "1", CVAR_ARCHIVE, "no description" );
|
||
cl_showfps = Cvar_Get ("cl_showfps", "1", CVAR_ARCHIVE, "show client fps" );
|
||
|
||
// register our commands
|
||
Cmd_AddCommand ("cmd", CL_ForwardToServer_f, "send a console commandline to the server" );
|
||
Cmd_AddCommand ("pause", CL_Pause_f, "pause the game (if the server allows pausing)" );
|
||
Cmd_AddCommand ("getserverlist", CL_GetServerList_f, "get info about local servers" );
|
||
Cmd_AddCommand ("freeserverlist", CL_FreeServerList_f, "clear info about local servers" );
|
||
|
||
Cmd_AddCommand ("userinfo", CL_Userinfo_f, "print current client userinfo" );
|
||
Cmd_AddCommand ("changing", CL_Changing_f, "sent by server to tell client to wait for level change" );
|
||
Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server" );
|
||
Cmd_AddCommand ("record", CL_Record_f, "record a demo" );
|
||
Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "playing a demo" );
|
||
Cmd_AddCommand ("stop", CL_Stop_f, "stop playing or recording a demo" );
|
||
|
||
Cmd_AddCommand ("quit", CL_Quit_f, "quit from game" );
|
||
Cmd_AddCommand ("exit", CL_Quit_f, "quit from game" );
|
||
|
||
Cmd_AddCommand ("screenshot", CL_ScreenShot_f, "takes a screenshot of the next rendered frame" );
|
||
Cmd_AddCommand ("levelshot", CL_LevelShot_f, "same as \"screenshot\", used for create plaque images" );
|
||
|
||
Cmd_AddCommand ("connect", CL_Connect_f, "connect to a server by hostname" );
|
||
Cmd_AddCommand ("reconnect", CL_Reconnect_f, "reconnect to current level" );
|
||
|
||
Cmd_AddCommand ("rcon", CL_Rcon_f, "sends a command to the server console (rcon_password and rcon_address required)" );
|
||
|
||
// this is dangerous to leave in
|
||
// Cmd_AddCommand ("packet", CL_Packet_f, "send a packet with custom contents" );
|
||
|
||
Cmd_AddCommand ("precache", CL_Precache_f, "precache specified resource (by index)" );
|
||
Cmd_AddCommand ("download", CL_Download_f, "download specified resource (by name)" );
|
||
|
||
//
|
||
// forward to server commands
|
||
//
|
||
// the only thing this does is allow command completion
|
||
// to work -- all unknown commands are automatically
|
||
// forwarded to the server
|
||
Cmd_AddCommand ("wave", NULL, NULL );
|
||
Cmd_AddCommand ("inven", NULL, NULL );
|
||
Cmd_AddCommand ("kill", NULL, NULL );
|
||
Cmd_AddCommand ("use", NULL, NULL );
|
||
Cmd_AddCommand ("drop", NULL, NULL );
|
||
Cmd_AddCommand ("say", NULL, NULL );
|
||
Cmd_AddCommand ("say_team", NULL, NULL );
|
||
Cmd_AddCommand ("info", NULL, NULL );
|
||
Cmd_AddCommand ("prog", NULL, NULL );
|
||
Cmd_AddCommand ("give", NULL, NULL );
|
||
Cmd_AddCommand ("god", NULL, NULL );
|
||
Cmd_AddCommand ("notarget", NULL, NULL );
|
||
Cmd_AddCommand ("noclip", NULL, NULL );
|
||
Cmd_AddCommand ("invuse", NULL, NULL );
|
||
Cmd_AddCommand ("invprev", NULL, NULL );
|
||
Cmd_AddCommand ("invnext", NULL, NULL );
|
||
Cmd_AddCommand ("invdrop", NULL, NULL );
|
||
Cmd_AddCommand ("weapnext", NULL, NULL );
|
||
Cmd_AddCommand ("weapprev", NULL, NULL );
|
||
}
|
||
|
||
|
||
|
||
/*
|
||
===============
|
||
CL_WriteConfiguration
|
||
|
||
Writes key bindings and archived cvars to config.cfg
|
||
===============
|
||
*/
|
||
void CL_WriteConfiguration (void)
|
||
{
|
||
file_t *f;
|
||
|
||
if (cls.state == ca_uninitialized) return;
|
||
|
||
f = FS_Open("scripts/config/keys.rc", "w");
|
||
if(f)
|
||
{
|
||
FS_Printf (f, "//=======================================================================\n");
|
||
FS_Printf (f, "//\t\t\tCopyright XashXT Group 2007 <20>\n");
|
||
FS_Printf (f, "//\t\t\tkeys.rc - current key bindings\n");
|
||
FS_Printf (f, "//=======================================================================\n");
|
||
Key_WriteBindings(f);
|
||
FS_Close (f);
|
||
}
|
||
else MsgDev( D_ERROR, "Couldn't write keys.rc.\n");
|
||
|
||
f = FS_Open("scripts/config/vars.rc", "w");
|
||
if(f)
|
||
{
|
||
FS_Printf (f, "//=======================================================================\n");
|
||
FS_Printf (f, "//\t\t\tCopyright XashXT Group 2007 <20>\n");
|
||
FS_Printf (f, "//\t\t\tvars.rc - archive of cvars\n");
|
||
FS_Printf (f, "//=======================================================================\n");
|
||
Cmd_WriteVariables(f);
|
||
FS_Close (f);
|
||
}
|
||
else MsgDev( D_ERROR, "Couldn't write vars.rc.\n");
|
||
}
|
||
|
||
|
||
/*
|
||
==================
|
||
CL_FixCvarCheats
|
||
|
||
==================
|
||
*/
|
||
|
||
typedef struct
|
||
{
|
||
char *name;
|
||
char *value;
|
||
cvar_t *var;
|
||
} cheatvar_t;
|
||
|
||
cheatvar_t cheatvars[] = {
|
||
{"timescale", "1"},
|
||
{"r_drawworld", "1"},
|
||
{"cl_testlights", "0"},
|
||
{"r_fullbright", "0"},
|
||
{"r_drawflat", "0"},
|
||
{"paused", "0"},
|
||
{"sw_draworder", "0"},
|
||
{"gl_lightmap", "0"},
|
||
{"gl_saturatelighting", "0"},
|
||
{NULL, NULL}
|
||
};
|
||
|
||
int numcheatvars;
|
||
|
||
void CL_FixCvarCheats (void)
|
||
{
|
||
int i;
|
||
cheatvar_t *var;
|
||
|
||
if ( !strcmp(cl.configstrings[CS_MAXCLIENTS], "1")
|
||
|| !cl.configstrings[CS_MAXCLIENTS][0] )
|
||
return; // single player can cheat
|
||
|
||
// find all the cvars if we haven't done it yet
|
||
if (!numcheatvars)
|
||
{
|
||
while (cheatvars[numcheatvars].name)
|
||
{
|
||
cheatvars[numcheatvars].var = Cvar_Get (cheatvars[numcheatvars].name,
|
||
cheatvars[numcheatvars].value, 0, "no description" );
|
||
numcheatvars++;
|
||
}
|
||
}
|
||
|
||
// make sure they are all set to the proper values
|
||
for (i=0, var = cheatvars ; i<numcheatvars ; i++, var++)
|
||
{
|
||
if ( strcmp (var->var->string, var->value) )
|
||
{
|
||
Cvar_Set (var->name, var->value);
|
||
}
|
||
}
|
||
}
|
||
|
||
//============================================================================
|
||
|
||
/*
|
||
==================
|
||
CL_SendCommand
|
||
|
||
==================
|
||
*/
|
||
void CL_SendCommand (void)
|
||
{
|
||
// get new key events
|
||
Sys_SendKeyEvents ();
|
||
|
||
// process console commands
|
||
Cbuf_Execute ();
|
||
|
||
// fix any cheating cvars
|
||
CL_FixCvarCheats ();
|
||
|
||
// send intentions now
|
||
CL_SendCmd ();
|
||
|
||
// resend a connection request if necessary
|
||
CL_CheckForResend ();
|
||
}
|
||
|
||
/*
|
||
==================
|
||
CL_Frame
|
||
|
||
==================
|
||
*/
|
||
void CL_Frame( dword time )
|
||
{
|
||
static dword extratime;
|
||
|
||
if( host.type == HOST_DEDICATED )
|
||
return;
|
||
|
||
extratime += time;
|
||
|
||
if( cls.state == ca_connected && extratime < HOST_FRAMETIME )
|
||
return; // don't flood packets out while connecting
|
||
if( extratime < 1000 / cl_maxfps->value)
|
||
return; // framerate is too high
|
||
|
||
// decide the simulation time
|
||
cl.time += extratime;
|
||
cls.realtime = Sys_Milliseconds();
|
||
cls.frametime = extratime * 0.001;
|
||
extratime = 0;
|
||
|
||
if( cls.frametime > (1.0 / 5)) cls.frametime = (1.0 / 5);
|
||
|
||
// if in the debugger last frame, don't timeout
|
||
if( time > 5000 ) cls.netchan.last_received = Sys_Milliseconds();
|
||
|
||
// setup the VM frame
|
||
CL_VM_Begin();
|
||
|
||
// fetch results from server
|
||
CL_ReadPackets();
|
||
|
||
// send a new command message to the server
|
||
CL_SendCommand();
|
||
|
||
// predict all unacknowledged movements
|
||
CL_PredictMovement ();
|
||
|
||
// allow rendering DLL change
|
||
if(!cl.refresh_prepped && cls.state == ca_active)
|
||
CL_PrepRefresh();
|
||
|
||
// update the screen
|
||
SCR_UpdateScreen();
|
||
|
||
// update audio
|
||
S_Update( cl.playernum + 1, cl.refdef.vieworg, vec3_origin, cl.v_forward, cl.v_up );
|
||
|
||
// advance local effects for next frame
|
||
CL_RunDLights ();
|
||
CL_RunLightStyles ();
|
||
|
||
SCR_RunCinematic();
|
||
Con_RunConsole();
|
||
|
||
// end the client VM frame
|
||
CL_VM_End();
|
||
|
||
cls.framecount++;
|
||
}
|
||
|
||
|
||
//============================================================================
|
||
|
||
/*
|
||
====================
|
||
CL_Init
|
||
====================
|
||
*/
|
||
void CL_Init( void )
|
||
{
|
||
if( host.type == HOST_DEDICATED )
|
||
return; // nothing running on the client
|
||
|
||
// all archived variables will now be loaded
|
||
scr_loading = Cvar_Get("scr_loading", "0", 0, "loading bar progress" );
|
||
cl_paused = Cvar_Get( "paused", "0", 0, "game paused" );
|
||
|
||
Con_Init();
|
||
VID_Init();
|
||
V_Init();
|
||
CL_InitClientProgs();
|
||
|
||
net_message.data = net_message_buffer;
|
||
net_message.maxsize = sizeof(net_message_buffer);
|
||
|
||
UI_Init();
|
||
SCR_Init();
|
||
CL_InitLocal();
|
||
}
|
||
|
||
|
||
/*
|
||
===============
|
||
CL_Shutdown
|
||
|
||
FIXME: this is a callback from Sys_Quit and Host_Error. It would be better
|
||
to run quit through here before the final handoff to the sys code.
|
||
===============
|
||
*/
|
||
void CL_Shutdown(void)
|
||
{
|
||
// already freed
|
||
if( host.state == HOST_ERROR )
|
||
return;
|
||
if( host.type == HOST_DEDICATED )
|
||
return;
|
||
|
||
CL_WriteConfiguration();
|
||
CL_FreeClientProgs();
|
||
UI_Shutdown();
|
||
S_Shutdown();
|
||
CL_ShutdownInput();
|
||
}
|
||
|
||
|