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Xash3DArchive/engine/client/gl_image.c

4564 lines
114 KiB
C

/*
gl_image.c - texture uploading and processing
Copyright (C) 2010 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "client.h"
#include "gl_local.h"
#include "studio.h"
#define TEXTURES_HASH_SIZE 64
static rgbdata_t *R_LoadImage( char **buffer, const char *name, const byte *buf, size_t size, int *samples, texFlags_t *flags );
static int r_textureMinFilter = GL_LINEAR_MIPMAP_LINEAR;
static int r_textureMagFilter = GL_LINEAR;
static gltexture_t r_textures[MAX_TEXTURES];
static gltexture_t *r_texturesHashTable[TEXTURES_HASH_SIZE];
static int r_numTextures;
static byte *scaledImage = NULL; // pointer to a scaled image
static byte data2D[BLOCK_SIZE_MAX*BLOCK_SIZE_MAX*4]; // intermediate texbuffer
static rgbdata_t r_image; // generic pixelbuffer used for internal textures
// internal tables
static vec3_t r_luminanceTable[256]; // RGB to luminance
static byte r_particleTexture[8][8] =
{
{0,0,0,0,0,0,0,0},
{0,0,0,1,1,0,0,0},
{0,0,0,1,1,0,0,0},
{0,1,1,1,1,1,1,0},
{0,1,1,1,1,1,1,0},
{0,0,0,1,1,0,0,0},
{0,0,0,1,1,0,0,0},
{0,0,0,0,0,0,0,0},
};
const char *GL_Target( GLenum target )
{
switch( target )
{
case GL_TEXTURE_1D:
return "1D";
case GL_TEXTURE_2D:
return "2D";
case GL_TEXTURE_3D:
return "3D";
case GL_TEXTURE_CUBE_MAP_ARB:
return "Cube";
case GL_TEXTURE_RECTANGLE_EXT:
return "Rect";
}
return "??";
}
/*
=================
GL_Bind
=================
*/
void GL_Bind( GLint tmu, GLenum texnum )
{
gltexture_t *texture;
// missed texture ?
if( texnum <= 0 ) texnum = tr.defaultTexture;
ASSERT( texnum > 0 && texnum < MAX_TEXTURES );
if( tmu != GL_KEEP_UNIT )
GL_SelectTexture( tmu );
else tmu = glState.activeTMU;
texture = &r_textures[texnum];
if( glState.currentTextureTargets[tmu] != texture->target )
{
if( glState.currentTextureTargets[tmu] != GL_NONE )
pglDisable( glState.currentTextureTargets[tmu] );
glState.currentTextureTargets[tmu] = texture->target;
pglEnable( glState.currentTextureTargets[tmu] );
}
if( glState.currentTextures[tmu] == texture->texnum )
return;
pglBindTexture( texture->target, texture->texnum );
glState.currentTextures[tmu] = texture->texnum;
}
/*
=================
R_GetTexture
=================
*/
gltexture_t *R_GetTexture( GLenum texnum )
{
ASSERT( texnum >= 0 && texnum < MAX_TEXTURES );
return &r_textures[texnum];
}
/*
=================
GL_SetTextureType
Just for debug (r_showtextures uses it)
=================
*/
void GL_SetTextureType( GLenum texnum, GLenum type )
{
if( texnum <= 0 ) return;
ASSERT( texnum >= 0 && texnum < MAX_TEXTURES );
r_textures[texnum].texType = type;
}
/*
=================
GL_TexFilter
=================
*/
void GL_TexFilter( gltexture_t *tex, qboolean update )
{
qboolean allowNearest;
vec4_t zeroClampBorder = { 0.0f, 0.0f, 0.0f, 1.0f };
vec4_t alphaZeroClampBorder = { 0.0f, 0.0f, 0.0f, 0.0f };
switch( tex->texType )
{
case TEX_NOMIP:
case TEX_CUBEMAP:
case TEX_LIGHTMAP:
allowNearest = false;
break;
default:
allowNearest = true;
break;
}
// set texture filter
if( tex->flags & TF_DEPTHMAP )
{
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
if( !( tex->flags & TF_NOCOMPARE ))
{
pglTexParameteri( tex->target, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL );
pglTexParameteri( tex->target, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB );
}
if( tex->flags & TF_LUMINANCE )
pglTexParameteri( tex->target, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE );
else pglTexParameteri( tex->target, GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY );
if( GL_Support( GL_ANISOTROPY_EXT ))
pglTexParameterf( tex->target, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f );
}
else if( tex->flags & TF_NOMIPMAP )
{
if( tex->flags & TF_NEAREST )
{
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
}
else
{
if( r_textureMagFilter == GL_NEAREST && allowNearest )
{
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, r_textureMagFilter );
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, r_textureMagFilter );
}
else
{
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
}
}
}
else
{
if( tex->flags & TF_NEAREST )
{
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST );
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
}
else
{
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, r_textureMinFilter );
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, r_textureMagFilter );
}
// set texture anisotropy if available
if( GL_Support( GL_ANISOTROPY_EXT ) && !( tex->flags & TF_ALPHACONTRAST ))
pglTexParameterf( tex->target, GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_texture_anisotropy->value );
// set texture LOD bias if available
if( GL_Support( GL_TEXTURE_LODBIAS ))
pglTexParameterf( tex->target, GL_TEXTURE_LOD_BIAS_EXT, gl_texture_lodbias->value );
}
if( update ) return;
if( tex->flags & ( TF_BORDER|TF_ALPHA_BORDER ) && !GL_Support( GL_CLAMP_TEXBORDER_EXT ))
{
// border is not support, use clamp instead
tex->flags &= ~(TF_BORDER||TF_ALPHA_BORDER);
tex->flags |= TF_CLAMP;
}
// set texture wrap
if( tex->flags & TF_CLAMP )
{
if( GL_Support( GL_CLAMPTOEDGE_EXT ))
{
pglTexParameteri( tex->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
if( tex->target != GL_TEXTURE_1D )
pglTexParameteri( tex->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
if( tex->target == GL_TEXTURE_3D || tex->target == GL_TEXTURE_CUBE_MAP_ARB )
pglTexParameteri( tex->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
}
else
{
pglTexParameteri( tex->target, GL_TEXTURE_WRAP_S, GL_CLAMP );
if( tex->target != GL_TEXTURE_1D )
pglTexParameteri( tex->target, GL_TEXTURE_WRAP_T, GL_CLAMP );
if( tex->target == GL_TEXTURE_3D || tex->target == GL_TEXTURE_CUBE_MAP_ARB )
pglTexParameteri( tex->target, GL_TEXTURE_WRAP_R, GL_CLAMP );
}
}
else if( tex->flags & ( TF_BORDER|TF_ALPHA_BORDER ))
{
pglTexParameteri( tex->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER );
if( tex->target != GL_TEXTURE_1D )
pglTexParameteri( tex->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER );
if( tex->target == GL_TEXTURE_3D || tex->target == GL_TEXTURE_CUBE_MAP_ARB )
pglTexParameteri( tex->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_BORDER );
if( tex->flags & TF_BORDER )
pglTexParameterfv( tex->target, GL_TEXTURE_BORDER_COLOR, zeroClampBorder );
else if( tex->flags & TF_ALPHA_BORDER )
pglTexParameterfv( tex->target, GL_TEXTURE_BORDER_COLOR, alphaZeroClampBorder );
}
else
{
pglTexParameteri( tex->target, GL_TEXTURE_WRAP_S, GL_REPEAT );
if( tex->target != GL_TEXTURE_1D )
pglTexParameteri( tex->target, GL_TEXTURE_WRAP_T, GL_REPEAT );
if( tex->target == GL_TEXTURE_3D || tex->target == GL_TEXTURE_CUBE_MAP_ARB )
pglTexParameteri( tex->target, GL_TEXTURE_WRAP_R, GL_REPEAT );
}
}
/*
=================
R_SetTextureParameters
=================
*/
void R_SetTextureParameters( void )
{
gltexture_t *texture;
int i;
if( !Q_stricmp( gl_texturemode->string, "GL_NEAREST" ))
{
r_textureMinFilter = GL_NEAREST;
r_textureMagFilter = GL_NEAREST;
}
else if( !Q_stricmp( gl_texturemode->string, "GL_LINEAR" ))
{
r_textureMinFilter = GL_LINEAR;
r_textureMagFilter = GL_LINEAR;
}
else if( !Q_stricmp( gl_texturemode->string, "GL_NEAREST_MIPMAP_NEAREST" ))
{
r_textureMinFilter = GL_NEAREST_MIPMAP_NEAREST;
r_textureMagFilter = GL_NEAREST;
}
else if( !Q_stricmp( gl_texturemode->string, "GL_LINEAR_MIPMAP_NEAREST" ))
{
r_textureMinFilter = GL_LINEAR_MIPMAP_NEAREST;
r_textureMagFilter = GL_LINEAR;
}
else if( !Q_stricmp( gl_texturemode->string, "GL_NEAREST_MIPMAP_LINEAR" ))
{
r_textureMinFilter = GL_NEAREST_MIPMAP_LINEAR;
r_textureMagFilter = GL_NEAREST;
}
else if( !Q_stricmp( gl_texturemode->string, "GL_LINEAR_MIPMAP_LINEAR" ))
{
r_textureMinFilter = GL_LINEAR_MIPMAP_LINEAR;
r_textureMagFilter = GL_LINEAR;
}
else
{
MsgDev( D_ERROR, "gl_texturemode invalid mode %s, defaulting to GL_LINEAR_MIPMAP_LINEAR\n", gl_texturemode->string );
Cvar_Set( "gl_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
r_textureMinFilter = GL_LINEAR_MIPMAP_LINEAR;
r_textureMagFilter = GL_LINEAR;
}
gl_texturemode->modified = false;
if( GL_Support( GL_ANISOTROPY_EXT ))
{
if( gl_texture_anisotropy->value > glConfig.max_texture_anisotropy )
Cvar_SetFloat( "gl_anisotropy", glConfig.max_texture_anisotropy );
else if( gl_texture_anisotropy->value < 1.0f )
Cvar_SetFloat( "gl_anisotropy", 1.0f );
}
gl_texture_anisotropy->modified = false;
if( GL_Support( GL_TEXTURE_LODBIAS ))
{
if( gl_texture_lodbias->value > glConfig.max_texture_lodbias )
Cvar_SetFloat( "gl_texture_lodbias", glConfig.max_texture_lodbias );
else if( gl_texture_lodbias->value < -glConfig.max_texture_lodbias )
Cvar_SetFloat( "gl_texture_lodbias", -glConfig.max_texture_lodbias );
}
gl_texture_lodbias->modified = false;
// change all the existing mipmapped texture objects
for( i = 0, texture = r_textures; i < r_numTextures; i++, texture++ )
{
if( !texture->texnum ) continue; // free slot
GL_Bind( GL_TEXTURE0, i );
GL_TexFilter( texture, true );
}
}
/*
===============
R_TextureList_f
===============
*/
void R_TextureList_f( void )
{
gltexture_t *image;
int i, texCount, bytes = 0;
Msg( "\n" );
Msg(" -w-- -h-- -size- -fmt- type -filter -wrap-- -name--------\n" );
for( i = texCount = 0, image = r_textures; i < r_numTextures; i++, image++ )
{
if( !image->texnum ) continue;
bytes += image->size;
texCount++;
Msg( "%4i: ", i );
Msg( "%4i %4i ", image->width, image->height );
Msg( "%5ik ", image->size >> 10 );
switch( image->format )
{
case GL_COMPRESSED_RGBA_ARB:
Msg( "CRGBA " );
break;
case GL_COMPRESSED_RGB_ARB:
Msg( "CRGB " );
break;
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
Msg( "CLA " );
break;
case GL_COMPRESSED_LUMINANCE_ARB:
Msg( "CL " );
break;
case GL_COMPRESSED_ALPHA_ARB:
Msg( "CA " );
break;
case GL_COMPRESSED_INTENSITY_ARB:
Msg( "CI " );
break;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
Msg( "DXT1c " );
break;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
Msg( "DXT1a " );
break;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
Msg( "DXT3 " );
break;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
Msg( "DXT5 " );
break;
case GL_RGBA:
Msg( "RGBA " );
break;
case GL_RGBA8:
Msg( "RGBA8 " );
break;
case GL_RGBA4:
Msg( "RGBA4 " );
break;
case GL_RGB:
Msg( "RGB " );
break;
case GL_RGB8:
Msg( "RGB8 " );
break;
case GL_RGB5:
Msg( "RGB5 " );
break;
case GL_LUMINANCE4_ALPHA4:
Msg( "L4A4 " );
break;
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE8_ALPHA8:
Msg( "L8A8 " );
break;
case GL_LUMINANCE4:
Msg( "L4 " );
break;
case GL_LUMINANCE:
case GL_LUMINANCE8:
Msg( "L8 " );
break;
case GL_ALPHA8:
Msg( "A8 " );
break;
case GL_INTENSITY8:
Msg( "I8 " );
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
Msg( "DEPTH24" );
break;
case GL_DEPTH_COMPONENT32F:
Msg( "DEPTH32" );
break;
case GL_LUMINANCE16F_ARB:
Msg( "L16F " );
break;
case GL_LUMINANCE32F_ARB:
Msg( "L32F " );
break;
case GL_LUMINANCE_ALPHA16F_ARB:
Msg( "LA16F " );
break;
case GL_LUMINANCE_ALPHA32F_ARB:
Msg( "LA32F " );
break;
case GL_RGB16F_ARB:
Msg( "RGB16F" );
break;
case GL_RGB32F_ARB:
Msg( "RGB32F" );
break;
case GL_RGBA16F_ARB:
Msg( "RGBA16F" );
break;
case GL_RGBA32F_ARB:
Msg( "RGBA32F" );
break;
default:
Msg( "????? " );
break;
}
switch( image->target )
{
case GL_TEXTURE_1D:
Msg( " 1D " );
break;
case GL_TEXTURE_2D:
Msg( " 2D " );
break;
case GL_TEXTURE_3D:
Msg( " 3D " );
break;
case GL_TEXTURE_CUBE_MAP_ARB:
Msg( "CUBE " );
break;
case GL_TEXTURE_RECTANGLE_EXT:
Msg( "RECT " );
break;
default:
Msg( "???? " );
break;
}
if( image->flags & TF_NORMALMAP )
Msg( "normal " );
else if( image->flags & TF_NOMIPMAP )
Msg( "linear " );
if( image->flags & TF_NEAREST )
Msg( "nearest" );
else Msg( "default" );
if( image->flags & TF_CLAMP )
Msg( " clamp " );
else if( image->flags & TF_BORDER )
Msg( " border " );
else if( image->flags & TF_ALPHA_BORDER )
Msg( " aborder" );
else Msg( " repeat " );
Msg( " %s\n", image->name );
}
Msg( "---------------------------------------------------------\n" );
Msg( "%i total textures\n", texCount );
Msg( "%s total memory used\n", Q_memprint( bytes ));
Msg( "\n" );
}
/*
================
GL_CalcTextureSamples
================
*/
int GL_CalcTextureSamples( int flags )
{
if( flags & IMAGE_HAS_COLOR )
return (flags & IMAGE_HAS_ALPHA) ? 4 : 3;
return (flags & IMAGE_HAS_ALPHA) ? 2 : 1;
}
/*
================
GL_ImageFlagsFromSamples
================
*/
int GL_ImageFlagsFromSamples( int samples )
{
switch( samples )
{
case 2: return IMAGE_HAS_ALPHA;
case 3: return IMAGE_HAS_COLOR;
case 4: return (IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA);
}
return 0;
}
/*
================
GL_CalcImageSamples
================
*/
int GL_CalcImageSamples( int s1, int s2 )
{
int samples;
if( s1 == 1 ) samples = s2;
else if( s1 == 2 )
{
if( s2 == 3 || s2 == 4 )
samples = 4;
else samples = 2;
}
else if( s1 == 3 )
{
if( s2 == 2 || s2 == 4 )
samples = 4;
else samples = 3;
}
else samples = s1;
return samples;
}
/*
================
GL_RoundImageDimensions
================
*/
void GL_RoundImageDimensions( word *width, word *height, texFlags_t flags, qboolean force )
{
int scaledWidth, scaledHeight;
scaledWidth = *width;
scaledHeight = *height;
if( flags & ( TF_TEXTURE_1D|TF_TEXTURE_3D )) return;
if( force || !GL_Support( GL_ARB_TEXTURE_NPOT_EXT ))
{
// find nearest power of two, rounding down if desired
scaledWidth = NearestPOW( scaledWidth, gl_round_down->integer );
scaledHeight = NearestPOW( scaledHeight, gl_round_down->integer );
}
if( flags & TF_SKYSIDE )
{
// let people sample down the sky textures for speed
scaledWidth >>= gl_skymip->integer;
scaledHeight >>= gl_skymip->integer;
}
else if(!( flags & TF_NOPICMIP ))
{
// let people sample down the world textures for speed
scaledWidth >>= gl_picmip->integer;
scaledHeight >>= gl_picmip->integer;
}
if( flags & TF_CUBEMAP )
{
while( scaledWidth > glConfig.max_cubemap_size || scaledHeight > glConfig.max_cubemap_size )
{
scaledWidth >>= 1;
scaledHeight >>= 1;
}
}
else
{
if( flags & TF_TEXTURE_RECTANGLE )
{
while( scaledWidth > glConfig.max_2d_rectangle_size || scaledHeight > glConfig.max_2d_rectangle_size )
{
scaledWidth >>= 1;
scaledHeight >>= 1;
}
}
else
{
while( scaledWidth > glConfig.max_2d_texture_size || scaledHeight > glConfig.max_2d_texture_size )
{
scaledWidth >>= 1;
scaledHeight >>= 1;
}
}
}
if( scaledWidth < 1 ) scaledWidth = 1;
if( scaledHeight < 1 ) scaledHeight = 1;
*width = scaledWidth;
*height = scaledHeight;
}
/*
===============
GL_TextureFormat
===============
*/
static GLenum GL_TextureFormat( gltexture_t *tex, int *samples )
{
qboolean compress;
GLenum format;
// check if it should be compressed
if( !gl_compress_textures->integer || ( tex->flags & TF_UNCOMPRESSED ))
compress = false;
else compress = GL_Support( GL_TEXTURE_COMPRESSION_EXT );
// set texture format
if( tex->flags & TF_DEPTHMAP )
{
if( tex->flags & TF_FLOAT && GL_Support( GL_ARB_DEPTH_FLOAT_EXT ))
format = GL_DEPTH_COMPONENT32F;
else format = GL_DEPTH_COMPONENT24;
tex->flags &= ~TF_INTENSITY;
}
else if( tex->flags & TF_FLOAT && GL_Support( GL_ARB_TEXTURE_FLOAT_EXT ))
{
int bits = glw_state.desktopBitsPixel;
switch( *samples )
{
case 1:
switch( bits )
{
case 16: format = GL_LUMINANCE16F_ARB; break;
default: format = GL_LUMINANCE32F_ARB; break;
}
break;
case 2:
switch( bits )
{
case 16: format = GL_LUMINANCE_ALPHA16F_ARB; break;
default: format = GL_LUMINANCE_ALPHA32F_ARB; break;
}
break;
case 3:
switch( bits )
{
case 16: format = GL_RGB16F_ARB; break;
default: format = GL_RGB32F_ARB; break;
}
break;
case 4:
default:
switch( bits )
{
case 16: format = GL_RGBA16F_ARB; break;
default: format = GL_RGBA32F_ARB; break;
}
break;
}
}
else if( compress )
{
switch( *samples )
{
case 1: format = GL_COMPRESSED_LUMINANCE_ARB; break;
case 2: format = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
case 3: format = GL_COMPRESSED_RGB_ARB; break;
case 4:
default: format = GL_COMPRESSED_RGBA_ARB; break;
}
if( tex->flags & TF_INTENSITY )
format = GL_COMPRESSED_INTENSITY_ARB;
tex->flags &= ~TF_INTENSITY;
}
else
{
int bits = glw_state.desktopBitsPixel;
switch( *samples )
{
case 1: format = GL_LUMINANCE8; break;
case 2: format = GL_LUMINANCE8_ALPHA8; break;
case 3:
if( gl_luminance_textures->integer && !( tex->flags & TF_UNCOMPRESSED ))
{
switch( bits )
{
case 16: format = GL_LUMINANCE4; break;
case 32: format = GL_LUMINANCE8; break;
default: format = GL_LUMINANCE; break;
}
*samples = 1; // merge for right calc statistics
}
else
{
switch( bits )
{
case 16: format = GL_RGB5; break;
case 32: format = GL_RGB8; break;
default: format = GL_RGB; break;
}
}
break;
case 4:
default:
if( gl_luminance_textures->integer && !( tex->flags & TF_UNCOMPRESSED ))
{
switch( bits )
{
case 16: format = GL_LUMINANCE4_ALPHA4; break;
case 32: format = GL_LUMINANCE8_ALPHA8; break;
default: format = GL_LUMINANCE_ALPHA; break;
}
*samples = 2; // merge for right calc statistics
}
else
{
switch( bits )
{
case 16: format = GL_RGBA4; break;
case 32: format = GL_RGBA8; break;
default: format = GL_RGBA; break;
}
}
break;
}
if( tex->flags & TF_INTENSITY )
format = GL_INTENSITY8;
tex->flags &= ~TF_INTENSITY;
}
return format;
}
/*
=================
GL_ResampleTexture
Assume input buffer is RGBA
=================
*/
byte *GL_ResampleTexture( const byte *source, int inWidth, int inHeight, int outWidth, int outHeight, qboolean isNormalMap )
{
uint frac, fracStep;
uint *in = (uint *)source;
uint p1[0x1000], p2[0x1000];
byte *pix1, *pix2, *pix3, *pix4;
uint *out, *inRow1, *inRow2;
vec3_t normal;
int i, x, y;
if( !source ) return NULL;
scaledImage = Mem_Realloc( r_temppool, scaledImage, outWidth * outHeight * 4 );
fracStep = inWidth * 0x10000 / outWidth;
out = (uint *)scaledImage;
frac = fracStep >> 2;
for( i = 0; i < outWidth; i++ )
{
p1[i] = 4 * (frac >> 16);
frac += fracStep;
}
frac = (fracStep >> 2) * 3;
for( i = 0; i < outWidth; i++ )
{
p2[i] = 4 * (frac >> 16);
frac += fracStep;
}
if( isNormalMap )
{
for( y = 0; y < outHeight; y++, out += outWidth )
{
inRow1 = in + inWidth * (int)(((float)y + 0.25f) * inHeight/outHeight);
inRow2 = in + inWidth * (int)(((float)y + 0.75f) * inHeight/outHeight);
for( x = 0; x < outWidth; x++ )
{
pix1 = (byte *)inRow1 + p1[x];
pix2 = (byte *)inRow1 + p2[x];
pix3 = (byte *)inRow2 + p1[x];
pix4 = (byte *)inRow2 + p2[x];
normal[0] = (pix1[0] * (1.0f/127.0f) - 1.0f) + (pix2[0] * (1.0f/127.0f) - 1.0f) + (pix3[0] * (1.0f/127.0f) - 1.0f) + (pix4[0] * (1.0f/127.0f) - 1.0f);
normal[1] = (pix1[1] * (1.0f/127.0f) - 1.0f) + (pix2[1] * (1.0f/127.0f) - 1.0f) + (pix3[1] * (1.0f/127.0f) - 1.0f) + (pix4[1] * (1.0f/127.0f) - 1.0f);
normal[2] = (pix1[2] * (1.0f/127.0f) - 1.0f) + (pix2[2] * (1.0f/127.0f) - 1.0f) + (pix3[2] * (1.0f/127.0f) - 1.0f) + (pix4[2] * (1.0f/127.0f) - 1.0f);
if( !VectorNormalizeLength( normal ))
VectorSet( normal, 0.0f, 0.0f, 1.0f );
((byte *)(out+x))[0] = (byte)(128 + 127 * normal[0]);
((byte *)(out+x))[1] = (byte)(128 + 127 * normal[1]);
((byte *)(out+x))[2] = (byte)(128 + 127 * normal[2]);
((byte *)(out+x))[3] = 255;
}
}
}
else
{
for( y = 0; y < outHeight; y++, out += outWidth )
{
inRow1 = in + inWidth * (int)(((float)y + 0.25f) * inHeight/outHeight);
inRow2 = in + inWidth * (int)(((float)y + 0.75f) * inHeight/outHeight);
for( x = 0; x < outWidth; x++ )
{
pix1 = (byte *)inRow1 + p1[x];
pix2 = (byte *)inRow1 + p2[x];
pix3 = (byte *)inRow2 + p1[x];
pix4 = (byte *)inRow2 + p2[x];
((byte *)(out+x))[0] = (pix1[0] + pix2[0] + pix3[0] + pix4[0]) >> 2;
((byte *)(out+x))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1]) >> 2;
((byte *)(out+x))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2]) >> 2;
((byte *)(out+x))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3]) >> 2;
}
}
}
return scaledImage;
}
/*
=================
GL_ApplyGamma
Assume input buffer is RGBA
=================
*/
byte *GL_ApplyGamma( const byte *source, int pixels, qboolean isNormalMap )
{
byte *in = (byte *)source;
byte *out = (byte *)source;
int i;
if( !isNormalMap )
{
for( i = 0; i < pixels; i++, in += 4 )
{
in[0] = TextureToGamma( in[0] );
in[1] = TextureToGamma( in[1] );
in[2] = TextureToGamma( in[2] );
}
}
return out;
}
/*
=================
GL_BuildMipMap
Operates in place, quartering the size of the texture
=================
*/
static void GL_BuildMipMap( byte *in, int width, int height, qboolean isNormalMap )
{
byte *out = in;
vec3_t normal;
int x, y;
width <<= 2;
height >>= 1;
if( isNormalMap )
{
for( y = 0; y < height; y++, in += width )
{
for( x = 0; x < width; x += 8, in += 8, out += 4 )
{
normal[0] = (in[0] * (1.0f/127.0f) - 1.0f) + (in[4] * (1.0f/127.0f) - 1.0f) + (in[width+0] * (1.0f/127.0f) - 1.0f) + (in[width+4] * (1.0f/127.0f) - 1.0f);
normal[1] = (in[1] * (1.0f/127.0f) - 1.0f) + (in[5] * (1.0f/127.0f) - 1.0f) + (in[width+1] * (1.0f/127.0f) - 1.0f) + (in[width+5] * (1.0f/127.0f) - 1.0f);
normal[2] = (in[2] * (1.0f/127.0f) - 1.0f) + (in[6] * (1.0f/127.0f) - 1.0f) + (in[width+2] * (1.0f/127.0f) - 1.0f) + (in[width+6] * (1.0f/127.0f) - 1.0f);
if( !VectorNormalizeLength( normal ))
VectorSet( normal, 0.0f, 0.0f, 1.0f );
out[0] = (byte)(128 + 127 * normal[0]);
out[1] = (byte)(128 + 127 * normal[1]);
out[2] = (byte)(128 + 127 * normal[2]);
out[3] = 255;
}
}
}
else
{
for( y = 0; y < height; y++, in += width )
{
for( x = 0; x < width; x += 8, in += 8, out += 4 )
{
out[0] = (in[0] + in[4] + in[width+0] + in[width+4]) >> 2;
out[1] = (in[1] + in[5] + in[width+1] + in[width+5]) >> 2;
out[2] = (in[2] + in[6] + in[width+2] + in[width+6]) >> 2;
out[3] = (in[3] + in[7] + in[width+3] + in[width+7]) >> 2;
}
}
}
}
/*
===============
GL_GenerateMipmaps
sgis generate mipmap
===============
*/
void GL_GenerateMipmaps( byte *buffer, rgbdata_t *pic, gltexture_t *tex, GLenum glTarget, GLenum inFormat, int side, qboolean subImage )
{
int mipLevel;
int dataType = GL_UNSIGNED_BYTE;
int w, h;
// not needs
if( tex->flags & TF_NOMIPMAP )
return;
if( GL_Support( GL_SGIS_MIPMAPS_EXT ) && !( tex->flags & ( TF_NORMALMAP|TF_ALPHACONTRAST )))
{
pglHint( GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST );
pglTexParameteri( glTarget, GL_GENERATE_MIPMAP_SGIS, GL_TRUE );
pglGetError(); // clear error queue on mips generate
return;
}
// screen texture?
if( !buffer ) return;
mipLevel = 0;
w = tex->width;
h = tex->height;
// software mipmap generator
while( w > 1 || h > 1 )
{
// build the mipmap
if( tex->flags & TF_ALPHACONTRAST ) Q_memset( buffer, pic->width >> mipLevel, w * h * 4 );
else GL_BuildMipMap( buffer, w, h, ( tex->flags & TF_NORMALMAP ));
w = (w+1)>>1;
h = (h+1)>>1;
mipLevel++;
if( subImage ) pglTexSubImage2D( tex->target + side, mipLevel, 0, 0, w, h, inFormat, dataType, buffer );
else pglTexImage2D( tex->target + side, mipLevel, tex->format, w, h, 0, inFormat, dataType, buffer );
if( pglGetError( )) break; // can't create mip levels
}
}
/*
=================
GL_MakeLuminance
Converts the given image to luminance
=================
*/
void GL_MakeLuminance( rgbdata_t *in )
{
byte luminance;
float r, g, b;
int x, y;
for( y = 0; y < in->height; y++ )
{
for( x = 0; x < in->width; x++ )
{
r = r_luminanceTable[in->buffer[4*(y*in->width+x)+0]][0];
g = r_luminanceTable[in->buffer[4*(y*in->width+x)+1]][1];
b = r_luminanceTable[in->buffer[4*(y*in->width+x)+2]][2];
luminance = (byte)(r + g + b);
in->buffer[4*(y*in->width+x)+0] = luminance;
in->buffer[4*(y*in->width+x)+1] = luminance;
in->buffer[4*(y*in->width+x)+2] = luminance;
}
}
}
static void GL_TextureImage( GLenum inFormat, GLenum outFormat, GLenum glTarget, GLint side, GLint level, GLint width, GLint height, GLint depth, qboolean subImage, size_t size, const void *data )
{
GLint dataType = GL_UNSIGNED_BYTE;
if( glTarget == GL_TEXTURE_1D )
{
if( subImage ) pglTexSubImage1D( glTarget, level, 0, width, inFormat, dataType, data );
else pglTexImage1D( glTarget, level, outFormat, width, 0, inFormat, dataType, data );
}
else if( glTarget == GL_TEXTURE_CUBE_MAP_ARB )
{
if( subImage ) pglTexSubImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + side, level, 0, 0, width, height, inFormat, dataType, data );
else pglTexImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + side, level, outFormat, width, height, 0, inFormat, dataType, data );
}
else if( glTarget == GL_TEXTURE_3D )
{
if( subImage ) pglTexSubImage3D( glTarget, level, 0, 0, 0, width, height, depth, inFormat, dataType, data );
else pglTexImage3D( glTarget, level, outFormat, width, height, depth, 0, inFormat, dataType, data );
}
else
{
if( subImage ) pglTexSubImage2D( glTarget, level, 0, 0, width, height, inFormat, dataType, data );
else pglTexImage2D( glTarget, level, outFormat, width, height, 0, inFormat, dataType, data );
}
}
static void GL_TextureImageDXT( GLenum format, GLenum glTarget, GLint side, GLint level, GLint width, GLint height, GLint depth, qboolean subImage, size_t size, const void *data )
{
if( glTarget == GL_TEXTURE_1D )
{
if( subImage ) pglCompressedTexSubImage1DARB( glTarget, level, 0, width, format, size, data );
else pglCompressedTexImage1DARB( glTarget, level, format, width, 0, size, data );
}
else if( glTarget == GL_TEXTURE_CUBE_MAP_ARB )
{
if( subImage ) pglCompressedTexSubImage2DARB( GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + side, level, 0, 0, width, height, format, size, data );
else pglCompressedTexImage2DARB( GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + side, level, format, width, height, 0, size, data );
}
else if( glTarget == GL_TEXTURE_3D )
{
if( subImage ) pglCompressedTexSubImage3DARB( glTarget, level, 0, 0, 0, width, height, depth, format, size, data );
else pglCompressedTexImage3DARB( glTarget, level, format, width, height, depth, 0, size, data );
}
else // 2D or RECT
{
if( subImage ) pglCompressedTexSubImage2DARB( glTarget, level, 0, 0, width, height, format, size, data );
else pglCompressedTexImage2DARB( glTarget, level, format, width, height, 0, size, data );
}
}
/*
===============
GL_UploadTextureDXT
upload compressed texture into video memory
===============
*/
static void GL_UploadTextureDXT( rgbdata_t *pic, gltexture_t *tex, qboolean subImage, imgfilter_t *filter )
{
byte *buf;
const byte *bufend;
GLenum inFormat, glTarget;
uint width, height, depth;
int texsize = 0, samples;
uint i, j, s, numSides;
int numMips, err;
ASSERT( pic != NULL && tex != NULL );
tex->srcWidth = tex->width = pic->width;
tex->srcHeight = tex->height = pic->height;
s = tex->srcWidth * tex->srcHeight;
tex->fogParams[0] = pic->fogParams[0];
tex->fogParams[1] = pic->fogParams[1];
tex->fogParams[2] = pic->fogParams[2];
tex->fogParams[3] = pic->fogParams[3];
// NOTE: normalmaps must be power of two or software mip generator will stop working
GL_RoundImageDimensions( &tex->width, &tex->height, tex->flags, ( tex->flags & TF_NORMALMAP ));
if( s&3 )
{
// will be resample, just tell me for debug targets
MsgDev( D_NOTE, "GL_Upload: %s s&3 [%d x %d]\n", tex->name, tex->srcWidth, tex->srcHeight );
}
// clear all the unsupported flags
tex->flags &= ~TF_KEEP_8BIT;
tex->flags &= ~TF_KEEP_RGBDATA;
tex->flags |= TF_NOPICMIP;
samples = GL_CalcTextureSamples( pic->flags );
if( pic->flags & IMAGE_HAS_ALPHA )
tex->flags |= TF_HAS_ALPHA;
if( !pic->numMips ) tex->flags |= TF_NOMIPMAP; // disable mipmapping by user request
// determine format
inFormat = PFDesc[pic->type].glFormat;
if( ImageDXT( pic->type ))
tex->format = inFormat;
else tex->format = GL_TextureFormat( tex, &samples );
if( !( tex->flags & TF_HAS_ALPHA ) && inFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT )
tex->format = inFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; // OpenGL hint
// determine target
tex->target = glTarget = GL_TEXTURE_2D;
numMips = (pic->numMips > 0) ? pic->numMips : 1;
numSides = 1;
if( pic->flags & IMAGE_CUBEMAP )
{
if( GL_Support( GL_TEXTURECUBEMAP_EXT ))
{
numSides = 6;
tex->target = glTarget = GL_TEXTURE_CUBE_MAP_ARB;
tex->flags |= TF_CUBEMAP;
if( !GL_Support( GL_ARB_SEAMLESS_CUBEMAP ) && ( tex->flags & ( TF_BORDER|TF_ALPHA_BORDER )))
{
// don't use border for cubemaps (but allow for seamless cubemaps)
tex->flags &= ~(TF_BORDER|TF_ALPHA_BORDER);
tex->flags |= TF_CLAMP;
}
}
else
{
MsgDev( D_WARN, "GL_UploadTexture: cubemaps isn't supported, %s ignored\n", tex->name );
tex->flags &= ~TF_CUBEMAP;
}
}
else if( tex->flags & TF_TEXTURE_1D || pic->height <= 1 )
{
// determine target
tex->target = glTarget = GL_TEXTURE_1D;
}
else if( tex->flags & TF_TEXTURE_RECTANGLE )
{
if( glConfig.max_2d_rectangle_size )
tex->target = glTarget = glConfig.texRectangle;
// or leave as GL_TEXTURE_2D
}
else if( tex->flags & TF_TEXTURE_3D )
{
// determine target
tex->target = glTarget = GL_TEXTURE_3D;
}
pglBindTexture( tex->target, tex->texnum );
buf = pic->buffer;
bufend = pic->buffer + pic->size;
tex->size = pic->size;
// uploading texture into video memory
for( i = 0; i < numSides; i++ )
{
if( buf != NULL && buf >= bufend )
Host_Error( "GL_UploadTextureDXT: %s image buffer overflow\n", tex->name );
width = pic->width;
height = pic->height;
depth = pic->depth;
for( j = 0; j < numMips; j++ )
{
texsize = Image_DXTGetLinearSize( pic->type, width, height, depth );
if( ImageDXT( pic->type ))
GL_TextureImageDXT( inFormat, glTarget, i, j, width, height, depth, subImage, texsize, buf );
else GL_TextureImage( inFormat, tex->format, glTarget, i, j, width, height, depth, subImage, texsize, buf );
width = (width+1)>>1, height = (height+1)>>1;
buf += texsize; // move pointer
// catch possible errors
if(( err = pglGetError()) != GL_NO_ERROR )
MsgDev( D_ERROR, "GL_UploadTexture: error %x while uploading %s [%s]\n", err, tex->name, GL_Target( glTarget ));
}
}
}
/*
===============
GL_UploadTexture
upload texture into video memory
===============
*/
static void GL_UploadTexture( rgbdata_t *pic, gltexture_t *tex, qboolean subImage, imgfilter_t *filter )
{
byte *buf, *data;
const byte *bufend;
GLenum outFormat, inFormat, glTarget;
uint i, s, numSides, offset = 0, err;
int texsize = 0, img_flags = 0, samples;
GLint dataType = GL_UNSIGNED_BYTE;
ASSERT( pic != NULL && tex != NULL );
if( pic->flags & IMAGE_DDS_FORMAT )
{
// special case for DDS textures
GL_UploadTextureDXT( pic, tex, subImage, filter );
return;
}
tex->srcWidth = tex->width = pic->width;
tex->srcHeight = tex->height = pic->height;
s = tex->srcWidth * tex->srcHeight;
tex->fogParams[0] = pic->fogParams[0];
tex->fogParams[1] = pic->fogParams[1];
tex->fogParams[2] = pic->fogParams[2];
tex->fogParams[3] = pic->fogParams[3];
// NOTE: normalmaps must be power of two or software mip generator will stop working
GL_RoundImageDimensions( &tex->width, &tex->height, tex->flags, ( tex->flags & TF_NORMALMAP ));
if( s&3 )
{
// will be resample, just tell me for debug targets
MsgDev( D_NOTE, "GL_Upload: %s s&3 [%d x %d]\n", tex->name, tex->srcWidth, tex->srcHeight );
}
// copy flag about luma pixels
if( pic->flags & IMAGE_HAS_LUMA )
tex->flags |= TF_HAS_LUMA;
// create luma texture from quake texture
if( tex->flags & TF_MAKELUMA )
{
img_flags |= IMAGE_MAKE_LUMA;
tex->flags &= ~TF_MAKELUMA;
}
if( !subImage && tex->flags & TF_KEEP_8BIT )
tex->original = FS_CopyImage( pic ); // because current pic will be expanded to rgba
if( !subImage && tex->flags & TF_KEEP_RGBDATA )
tex->original = pic; // no need to copy
// we need to expand image into RGBA buffer
if( pic->type == PF_INDEXED_24 || pic->type == PF_INDEXED_32 )
img_flags |= IMAGE_FORCE_RGBA;
// processing image before uploading (force to rgba, make luma etc)
if( pic->buffer ) Image_Process( &pic, 0, 0, 0.0f, img_flags, filter );
if( tex->flags & TF_LUMINANCE )
{
if( !( tex->flags & TF_DEPTHMAP ))
{
GL_MakeLuminance( pic );
tex->flags &= ~TF_LUMINANCE;
}
pic->flags &= ~IMAGE_HAS_COLOR;
}
samples = GL_CalcTextureSamples( pic->flags );
if( pic->flags & IMAGE_HAS_ALPHA )
tex->flags |= TF_HAS_ALPHA;
// determine format
inFormat = PFDesc[pic->type].glFormat;
outFormat = GL_TextureFormat( tex, &samples );
tex->format = outFormat;
// determine target
tex->target = glTarget = GL_TEXTURE_2D;
numSides = 1;
if( tex->flags & TF_FLOATDATA )
dataType = GL_FLOAT;
if( tex->flags & TF_DEPTHMAP )
inFormat = GL_DEPTH_COMPONENT;
if( pic->flags & IMAGE_CUBEMAP )
{
if( GL_Support( GL_TEXTURECUBEMAP_EXT ))
{
numSides = 6;
tex->target = glTarget = GL_TEXTURE_CUBE_MAP_ARB;
tex->flags |= TF_CUBEMAP;
if( !GL_Support( GL_ARB_SEAMLESS_CUBEMAP ) && ( tex->flags & ( TF_BORDER|TF_ALPHA_BORDER )))
{
// don't use border for cubemaps
tex->flags &= ~(TF_BORDER|TF_ALPHA_BORDER);
tex->flags |= TF_CLAMP;
}
}
else
{
MsgDev( D_WARN, "GL_UploadTexture: cubemaps isn't supported, %s ignored\n", tex->name );
tex->flags &= ~TF_CUBEMAP;
}
}
else if( tex->flags & TF_TEXTURE_1D )
{
// determine target
tex->target = glTarget = GL_TEXTURE_1D;
}
else if( tex->flags & TF_TEXTURE_RECTANGLE )
{
if( glConfig.max_2d_rectangle_size )
tex->target = glTarget = glConfig.texRectangle;
// or leave as GL_TEXTURE_2D
}
else if( tex->flags & TF_TEXTURE_3D )
{
// determine target
tex->target = glTarget = GL_TEXTURE_3D;
}
pglBindTexture( tex->target, tex->texnum );
buf = pic->buffer;
bufend = pic->buffer + pic->size;
offset = pic->width * pic->height * PFDesc[pic->type].bpp;
// NOTE: probably this code relies when gl_compressed_textures is enabled
texsize = tex->width * tex->height * samples;
// determine some texTypes
if( tex->flags & TF_NOPICMIP )
tex->texType = TEX_NOMIP;
else if( tex->flags & TF_CUBEMAP )
tex->texType = TEX_CUBEMAP;
else if(( tex->flags & TF_DECAL ) == TF_DECAL )
tex->texType = TEX_DECAL;
// uploading texture into video memory
for( i = 0; i < numSides; i++ )
{
if( buf != NULL && buf >= bufend )
Host_Error( "GL_UploadTexture: %s image buffer overflow\n", tex->name );
// copy or resample the texture
if(( tex->width == tex->srcWidth && tex->height == tex->srcHeight ) || ( tex->flags & ( TF_TEXTURE_1D|TF_TEXTURE_3D )))
{
data = buf;
}
else
{
data = GL_ResampleTexture( buf, tex->srcWidth, tex->srcHeight, tex->width, tex->height, ( tex->flags & TF_NORMALMAP ));
}
if( !glConfig.deviceSupportsGamma )
{
if(!( tex->flags & TF_NOMIPMAP ) && !( tex->flags & TF_SKYSIDE ) && !( tex->flags & TF_TEXTURE_3D ))
data = GL_ApplyGamma( data, tex->width * tex->height, ( tex->flags & TF_NORMALMAP ));
}
if( glTarget == GL_TEXTURE_1D )
{
if( subImage ) pglTexSubImage1D( tex->target, 0, 0, tex->width, inFormat, dataType, data );
else pglTexImage1D( tex->target, 0, outFormat, tex->width, 0, inFormat, dataType, data );
}
else if( glTarget == GL_TEXTURE_CUBE_MAP_ARB )
{
if( GL_Support( GL_SGIS_MIPMAPS_EXT ) && !( tex->flags & TF_NORMALMAP ))
GL_GenerateMipmaps( data, pic, tex, glTarget, inFormat, i, subImage );
if( subImage ) pglTexSubImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + i, 0, 0, 0, tex->width, tex->height, inFormat, dataType, data );
else pglTexImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + i, 0, outFormat, tex->width, tex->height, 0, inFormat, dataType, data );
if( !GL_Support( GL_SGIS_MIPMAPS_EXT ) || ( tex->flags & TF_NORMALMAP ))
GL_GenerateMipmaps( data, pic, tex, glTarget, inFormat, i, subImage );
}
else if( glTarget == GL_TEXTURE_3D )
{
if( subImage ) pglTexSubImage3D( tex->target, 0, 0, 0, 0, tex->width, tex->height, pic->depth, inFormat, dataType, data );
else pglTexImage3D( tex->target, 0, outFormat, tex->width, tex->height, pic->depth, 0, inFormat, dataType, data );
}
else
{
if( GL_Support( GL_SGIS_MIPMAPS_EXT ) && !( tex->flags & ( TF_NORMALMAP|TF_ALPHACONTRAST )))
GL_GenerateMipmaps( data, pic, tex, glTarget, inFormat, i, subImage );
if( subImage ) pglTexSubImage2D( tex->target, 0, 0, 0, tex->width, tex->height, inFormat, dataType, data );
else pglTexImage2D( tex->target, 0, outFormat, tex->width, tex->height, 0, inFormat, dataType, data );
if( !GL_Support( GL_SGIS_MIPMAPS_EXT ) || ( tex->flags & ( TF_NORMALMAP|TF_ALPHACONTRAST )))
GL_GenerateMipmaps( data, pic, tex, glTarget, inFormat, i, subImage );
}
if( numSides > 1 && buf != NULL )
buf += offset;
tex->size += texsize;
// catch possible errors
err = pglGetError();
if( err != GL_NO_ERROR )
MsgDev( D_ERROR, "GL_UploadTexture: error %x while uploading %s [%s]\n", err, tex->name, GL_Target( glTarget ));
}
}
/*
================
GL_LoadTexture
================
*/
int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags, imgfilter_t *filter )
{
gltexture_t *tex;
rgbdata_t *pic;
uint i, hash;
uint picFlags = 0;
if( !name || !name[0] || !glw_state.initialized )
return 0;
if( Q_strlen( name ) >= sizeof( r_textures->name ))
{
MsgDev( D_ERROR, "GL_LoadTexture: too long name %s\n", name );
return 0;
}
// see if already loaded
hash = Com_HashKey( name, TEXTURES_HASH_SIZE );
for( tex = r_texturesHashTable[hash]; tex != NULL; tex = tex->nextHash )
{
if( !Q_stricmp( tex->name, name ))
{
// prolonge registration
tex->cacheframe = world.load_sequence;
return (tex - r_textures);
}
}
if( flags & TF_NOFLIP_TGA )
picFlags |= IL_DONTFLIP_TGA;
if( flags & TF_KEEP_8BIT )
picFlags |= IL_KEEP_8BIT;
// set some image flags
Image_SetForceFlags( picFlags );
if( flags & TF_IMAGE_PROGRAM )
{
char buffer[256], token[256];
char *script;
int samples;
// create quoted string on a spec symbols
if( name[0] == '#' || name[0] == '{' )
Q_snprintf( buffer, sizeof( buffer ), "\"%s\"", name );
else Q_strncpy( buffer, name, sizeof( buffer ));
script = &buffer[0];
if(( script = COM_ParseFile( script, token )) == NULL )
return 0;
// parse image program
pic = R_LoadImage( &script, token, buf, size, &samples, &flags );
if( !pic ) return 0; // couldn't loading image
// recalc image samples here
pic->flags &= ~(IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA);
pic->flags |= GL_ImageFlagsFromSamples( samples );
}
else
{
// HACKHACK: get rid of black vertical line on a 'BlackMesa map'
if( !Q_strcmp( name, "#lab1_map1.mip" ) || !Q_strcmp( name, "#lab1_map2.mip" ))
flags |= TF_NEAREST;
pic = FS_LoadImage( name, buf, size );
if( !pic ) return 0; // couldn't loading image
}
// force upload texture as RGB or RGBA (detail textures requires this)
if( flags & TF_FORCE_COLOR ) pic->flags |= IMAGE_HAS_COLOR;
// find a free texture slot
if( r_numTextures == MAX_TEXTURES )
Host_Error( "GL_LoadTexture: MAX_TEXTURES limit exceeds\n" );
// find a free texture_t slot
for( i = 0, tex = r_textures; i < r_numTextures; i++, tex++ )
if( !tex->name[0] ) break;
if( i == r_numTextures )
{
if( r_numTextures == MAX_TEXTURES )
Host_Error( "GL_LoadTexture: MAX_TEXTURES limit exceeds\n" );
r_numTextures++;
}
tex = &r_textures[i];
Q_strncpy( tex->name, name, sizeof( tex->name ));
tex->flags = flags;
if( flags & TF_SKYSIDE )
tex->texnum = tr.skyboxbasenum++;
else tex->texnum = i; // texnum is used for fast acess into r_textures array too
GL_UploadTexture( pic, tex, false, filter );
GL_TexFilter( tex, false ); // update texture filter, wrap etc
if(!( flags & ( TF_KEEP_8BIT|TF_KEEP_RGBDATA )))
FS_FreeImage( pic ); // release source texture
// add to hash table
hash = Com_HashKey( tex->name, TEXTURES_HASH_SIZE );
tex->nextHash = r_texturesHashTable[hash];
r_texturesHashTable[hash] = tex;
// NOTE: always return texnum as index in array or engine will stop work !!!
return i;
}
/*
================
GL_LoadTextureInternal
================
*/
int GL_LoadTextureInternal( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update )
{
gltexture_t *tex;
uint i, hash;
if( !name || !name[0] || !glw_state.initialized )
return 0;
if( Q_strlen( name ) >= sizeof( r_textures->name ))
{
MsgDev( D_ERROR, "GL_LoadTexture: too long name %s\n", name );
return 0;
}
// see if already loaded
hash = Com_HashKey( name, TEXTURES_HASH_SIZE );
for( tex = r_texturesHashTable[hash]; tex != NULL; tex = tex->nextHash )
{
if( !Q_stricmp( tex->name, name ))
{
// prolonge registration
tex->cacheframe = world.load_sequence;
if( update ) break;
return (tex - r_textures);
}
}
if( !pic ) return 0; // couldn't loading image
if( update && !tex )
{
Host_Error( "Couldn't find texture %s for update\n", name );
}
// force upload texture as RGB or RGBA (detail textures requires this)
if( flags & TF_FORCE_COLOR ) pic->flags |= IMAGE_HAS_COLOR;
// find a free texture slot
if( r_numTextures == MAX_TEXTURES )
Host_Error( "GL_LoadTexture: MAX_TEXTURES limit exceeds\n" );
if( !update )
{
// find a free texture_t slot
for( i = 0, tex = r_textures; i < r_numTextures; i++, tex++ )
if( !tex->name[0] ) break;
if( i == r_numTextures )
{
if( r_numTextures == MAX_TEXTURES )
Host_Error( "GL_LoadTexture: MAX_TEXTURES limit exceeds\n" );
r_numTextures++;
}
tex = &r_textures[i];
hash = Com_HashKey( name, TEXTURES_HASH_SIZE );
Q_strncpy( tex->name, name, sizeof( tex->name ));
tex->texnum = i; // texnum is used for fast acess into r_textures array too
tex->flags = flags;
}
else
{
tex->flags |= flags;
}
GL_UploadTexture( pic, tex, update, NULL );
GL_TexFilter( tex, update ); // update texture filter, wrap etc
if( !update )
{
// add to hash table
hash = Com_HashKey( tex->name, TEXTURES_HASH_SIZE );
tex->nextHash = r_texturesHashTable[hash];
r_texturesHashTable[hash] = tex;
}
return (tex - r_textures);
}
/*
================
GL_CreateTexture
creates an empty 32-bit texture (just reserve slot)
================
*/
int GL_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags )
{
rgbdata_t r_empty;
int texture;
Q_memset( &r_empty, 0, sizeof( r_empty ));
r_empty.width = width;
r_empty.height = height;
r_empty.type = PF_RGBA_32;
r_empty.size = r_empty.width * r_empty.height * 4;
r_empty.flags = IMAGE_HAS_COLOR | (( flags & TF_HAS_ALPHA ) ? IMAGE_HAS_ALPHA : 0 );
r_empty.buffer = (byte *)buffer;
if( flags & TF_TEXTURE_1D )
{
r_empty.height = 1;
r_empty.size = r_empty.width * 4;
}
else if( flags & TF_TEXTURE_3D )
{
if( !GL_Support( GL_TEXTURE_3D_EXT ))
return 0;
r_empty.depth = r_empty.width;
r_empty.size = r_empty.width * r_empty.height * r_empty.depth * 4;
}
else if( flags & TF_CUBEMAP )
{
flags &= ~TF_CUBEMAP; // will be set later
r_empty.flags |= IMAGE_CUBEMAP;
r_empty.size *= 6;
}
texture = GL_LoadTextureInternal( name, &r_empty, flags, false );
if( flags & TF_DEPTHMAP )
GL_SetTextureType( texture, TEX_DEPTHMAP );
else GL_SetTextureType( texture, TEX_CUSTOM );
return texture;
}
/*
================
GL_ProcessTexture
================
*/
void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor )
{
gltexture_t *image;
rgbdata_t *pic;
int flags = 0;
if( texnum <= 0 ) return; // missed image
ASSERT( texnum > 0 && texnum < MAX_TEXTURES );
image = &r_textures[texnum];
// select mode
if( gamma != -1.0f )
{
flags = IMAGE_LIGHTGAMMA;
}
else if( topColor != -1 && bottomColor != -1 )
{
flags = IMAGE_REMAP;
}
else
{
MsgDev( D_ERROR, "GL_ProcessTexture: bad operation for %s\n", image->name );
return;
}
if(!( image->flags & (TF_KEEP_RGBDATA|TF_KEEP_8BIT)) || !image->original )
{
MsgDev( D_ERROR, "GL_ProcessTexture: no input data for %s\n", image->name );
return;
}
if( ImageDXT( image->original->type ))
{
MsgDev( D_ERROR, "GL_ProcessTexture: can't process compressed texture %s\n", image->name );
return;
}
// all the operations makes over the image copy not an original
pic = FS_CopyImage( image->original );
Image_Process( &pic, topColor, bottomColor, gamma, flags, NULL );
GL_UploadTexture( pic, image, true, NULL );
GL_TexFilter( image, true ); // update texture filter, wrap etc
FS_FreeImage( pic );
}
/*
================
GL_LoadTexture
================
*/
int GL_FindTexture( const char *name )
{
gltexture_t *tex;
uint hash;
if( !name || !name[0] || !glw_state.initialized )
return 0;
if( Q_strlen( name ) >= sizeof( r_textures->name ))
{
MsgDev( D_ERROR, "GL_FindTexture: too long name %s\n", name );
return 0;
}
// see if already loaded
hash = Com_HashKey( name, TEXTURES_HASH_SIZE );
for( tex = r_texturesHashTable[hash]; tex != NULL; tex = tex->nextHash )
{
if( !Q_stricmp( tex->name, name ))
{
// prolonge registration
tex->cacheframe = world.load_sequence;
return (tex - r_textures);
}
}
return 0;
}
/*
================
GL_FreeImage
Frees image by name
================
*/
void GL_FreeImage( const char *name )
{
gltexture_t *tex;
uint hash;
if( !name || !name[0] || !glw_state.initialized )
return;
if( Q_strlen( name ) >= sizeof( r_textures->name ))
{
MsgDev( D_ERROR, "GL_FreeImage: too long name %s\n", name, sizeof( r_textures->name ));
return;
}
// see if already loaded
hash = Com_HashKey( name, TEXTURES_HASH_SIZE );
for( tex = r_texturesHashTable[hash]; tex != NULL; tex = tex->nextHash )
{
if( !Q_stricmp( tex->name, name ))
{
R_FreeImage( tex );
return;
}
}
}
/*
================
GL_FreeTexture
================
*/
void GL_FreeTexture( GLenum texnum )
{
// number 0 it's already freed
if( texnum <= 0 || !glw_state.initialized )
return;
ASSERT( texnum > 0 && texnum < MAX_TEXTURES );
R_FreeImage( &r_textures[texnum] );
}
/*
=======================================================================
IMAGE PROGRAM FUNCTIONS
=======================================================================
*/
/*
=================
R_ForceImageToRGBA
Unpack any image to RGBA buffer
=================
*/
_inline static rgbdata_t *R_ForceImageToRGBA( rgbdata_t *pic )
{
// don't need additional checks - image lib do it himself
Image_Process( &pic, 0, 0, 0, IMAGE_FORCE_RGBA, NULL );
return pic;
}
/*
=================
R_AddImages
Adds the given images together
=================
*/
static rgbdata_t *R_AddImages( rgbdata_t *in1, rgbdata_t *in2 )
{
rgbdata_t *out;
int width, height;
int r, g, b, a;
int x, y;
// make sure what we processing RGBA images
in1 = R_ForceImageToRGBA( in1 );
in2 = R_ForceImageToRGBA( in2 );
width = in1->width, height = in1->height;
out = in1;
for( y = 0; y < height; y++ )
{
for( x = 0; x < width; x++ )
{
r = in1->buffer[4*(y*width+x)+0] + in2->buffer[4*(y*width+x)+0];
g = in1->buffer[4*(y*width+x)+1] + in2->buffer[4*(y*width+x)+1];
b = in1->buffer[4*(y*width+x)+2] + in2->buffer[4*(y*width+x)+2];
a = in1->buffer[4*(y*width+x)+3] + in2->buffer[4*(y*width+x)+3];
out->buffer[4*(y*width+x)+0] = bound( 0, r, 255 );
out->buffer[4*(y*width+x)+1] = bound( 0, g, 255 );
out->buffer[4*(y*width+x)+2] = bound( 0, b, 255 );
out->buffer[4*(y*width+x)+3] = bound( 0, a, 255 );
}
}
FS_FreeImage( in2 );
return out;
}
/*
=================
R_MultiplyImages
Multiplies the given images
=================
*/
static rgbdata_t *R_MultiplyImages( rgbdata_t *in1, rgbdata_t *in2 )
{
rgbdata_t *out;
int width, height;
int r, g, b, a;
int x, y;
// make sure what we processing RGBA images
in1 = R_ForceImageToRGBA( in1 );
in2 = R_ForceImageToRGBA( in2 );
width = in1->width, height = in1->height;
out = in1;
for( y = 0; y < height; y++ )
{
for( x = 0; x < width; x++ )
{
r = in1->buffer[4*(y*width+x)+0] * (in2->buffer[4*(y*width+x)+0] * (1.0f/255));
g = in1->buffer[4*(y*width+x)+1] * (in2->buffer[4*(y*width+x)+1] * (1.0f/255));
b = in1->buffer[4*(y*width+x)+2] * (in2->buffer[4*(y*width+x)+2] * (1.0f/255));
a = in1->buffer[4*(y*width+x)+3] * (in2->buffer[4*(y*width+x)+3] * (1.0f/255));
out->buffer[4*(y*width+x)+0] = bound( 0, r, 255 );
out->buffer[4*(y*width+x)+1] = bound( 0, g, 255 );
out->buffer[4*(y*width+x)+2] = bound( 0, b, 255 );
out->buffer[4*(y*width+x)+3] = bound( 0, a, 255 );
}
}
FS_FreeImage( in2 );
return out;
}
/*
=================
R_BiasImage
Biases the given image
=================
*/
static rgbdata_t *R_BiasImage( rgbdata_t *in, const vec4_t bias )
{
rgbdata_t *out;
int width, height;
int r, g, b, a;
int x, y;
// make sure what we processing RGBA image
in = R_ForceImageToRGBA( in );
width = in->width, height = in->height;
out = in;
for( y = 0; y < height; y++ )
{
for( x = 0; x < width; x++ )
{
r = in->buffer[4*(y*width+x)+0] + (255 * bias[0]);
g = in->buffer[4*(y*width+x)+1] + (255 * bias[1]);
b = in->buffer[4*(y*width+x)+2] + (255 * bias[2]);
a = in->buffer[4*(y*width+x)+3] + (255 * bias[3]);
out->buffer[4*(y*width+x)+0] = bound( 0, r, 255 );
out->buffer[4*(y*width+x)+1] = bound( 0, g, 255 );
out->buffer[4*(y*width+x)+2] = bound( 0, b, 255 );
out->buffer[4*(y*width+x)+3] = bound( 0, a, 255 );
}
}
return out;
}
/*
=================
R_ScaleImage
Scales the given image
=================
*/
static rgbdata_t *R_ScaleImage( rgbdata_t *in, const vec4_t scale )
{
rgbdata_t *out;
int width, height;
int r, g, b, a;
int x, y;
// make sure what we processing RGBA image
in = R_ForceImageToRGBA( in );
width = in->width, height = in->height;
out = in;
for( y = 0; y < height; y++ )
{
for( x = 0; x < width; x++ )
{
r = in->buffer[4*(y*width+x)+0] * scale[0];
g = in->buffer[4*(y*width+x)+1] * scale[1];
b = in->buffer[4*(y*width+x)+2] * scale[2];
a = in->buffer[4*(y*width+x)+3] * scale[3];
out->buffer[4*(y*width+x)+0] = bound( 0, r, 255 );
out->buffer[4*(y*width+x)+1] = bound( 0, g, 255 );
out->buffer[4*(y*width+x)+2] = bound( 0, b, 255 );
out->buffer[4*(y*width+x)+3] = bound( 0, a, 255 );
}
}
return out;
}
/*
=================
R_InvertColor
Inverts the color channels of the given image
=================
*/
static rgbdata_t *R_InvertColor( rgbdata_t *in )
{
rgbdata_t *out;
int width, height;
int x, y;
// make sure what we processing RGBA image
in = R_ForceImageToRGBA( in );
width = in->width, height = in->height;
out = in;
for( y = 0; y < height; y++ )
{
for( x = 0; x < width; x++ )
{
out->buffer[4*(y*width+x)+0] = 255 - in->buffer[4*(y*width+x)+0];
out->buffer[4*(y*width+x)+1] = 255 - in->buffer[4*(y*width+x)+1];
out->buffer[4*(y*width+x)+2] = 255 - in->buffer[4*(y*width+x)+2];
}
}
return out;
}
/*
=================
R_InvertAlpha
Inverts the alpha channel of the given image
=================
*/
static rgbdata_t *R_InvertAlpha( rgbdata_t *in )
{
rgbdata_t *out;
int width, height;
int x, y;
// make sure what we processing RGBA image
in = R_ForceImageToRGBA( in );
width = in->width, height = in->height;
out = in;
for( y = 0; y < height; y++ )
{
for( x = 0; x < width; x++ )
out->buffer[4*(y*width+x)+3] = 255 - in->buffer[4*(y*width+x)+3];
}
return out;
}
/*
=================
R_MakeIntensity
Converts the given image to intensity
=================
*/
static rgbdata_t *R_MakeIntensity( rgbdata_t *in )
{
rgbdata_t *out;
int width, height;
byte intensity;
float r, g, b;
int x, y;
// make sure what we processing RGBA image
in = R_ForceImageToRGBA( in );
width = in->width, height = in->height;
out = in;
for( y = 0; y < height; y++ )
{
for( x = 0; x < width; x++ )
{
r = r_luminanceTable[in->buffer[4*(y*width+x)+0]][0];
g = r_luminanceTable[in->buffer[4*(y*width+x)+1]][1];
b = r_luminanceTable[in->buffer[4*(y*width+x)+2]][2];
intensity = (byte)(r + g + b);
out->buffer[4*(y*width+x)+0] = intensity;
out->buffer[4*(y*width+x)+1] = intensity;
out->buffer[4*(y*width+x)+2] = intensity;
out->buffer[4*(y*width+x)+3] = intensity;
}
}
return out;
}
/*
=================
R_MakeLuminance
Converts the given image to luminance
=================
*/
static rgbdata_t *R_MakeLuminance( rgbdata_t *in )
{
rgbdata_t *out;
int width, height;
byte luminance;
float r, g, b;
int x, y;
// make sure what we processing RGBA image
in = R_ForceImageToRGBA( in );
width = in->width, height = in->height;
out = in;
for( y = 0; y < height; y++ )
{
for( x = 0; x < width; x++ )
{
r = r_luminanceTable[in->buffer[4*(y*width+x)+0]][0];
g = r_luminanceTable[in->buffer[4*(y*width+x)+1]][1];
b = r_luminanceTable[in->buffer[4*(y*width+x)+2]][2];
luminance = (byte)(r + g + b);
out->buffer[4*(y*width+x)+0] = luminance;
out->buffer[4*(y*width+x)+1] = luminance;
out->buffer[4*(y*width+x)+2] = luminance;
out->buffer[4*(y*width+x)+3] = 255;
}
}
return out;
}
/*
=================
R_MakeLuma
Converts the given image to glow (LUMA)
=================
*/
static rgbdata_t *R_MakeLuma( rgbdata_t *in )
{
Image_Process( &in, 0, 0, 0, IMAGE_MAKE_LUMA|IMAGE_FORCE_RGBA, NULL );
return in;
}
/*
=================
R_MakeImageBlock
Scissor the specifed rectangle from image
=================
*/
static rgbdata_t *R_MakeImageBlock( rgbdata_t *in, int block[4] )
{
byte *fin, *fout, *out;
int i, x, y, xl, yl, xh, yh, w, h;
int linedelta;
// make sure what we processing RGBA image
in = R_ForceImageToRGBA( in );
xl = block[0];
yl = block[1];
w = block[2];
h = block[3];
xh = xl + w;
yh = yl + h;
out = fout = Mem_Alloc( r_temppool, w * h * 4 );
fin = in->buffer + (yl * in->width + xl) * 4;
linedelta = (in->width - w) * 4;
// cut block from source
for( y = yl; y < yh; y++ )
{
for( x = xl; x < xh; x++ )
for( i = 0; i < 4; i++ )
*out++ = *fin++;
fin += linedelta;
}
// update image size
in->width = w, in->height = h;
in->size = in->width * in->height * 4;
// copy result back
in->buffer = Mem_Realloc( host.imagepool, in->buffer, in->size );
Q_memcpy( in->buffer, fout, in->size );
Mem_Free( fout ); // purge temp buffer
return in;
}
/*
=================
R_MakeAlpha
Converts the given image to alpha
=================
*/
static rgbdata_t *R_MakeAlpha( rgbdata_t *in )
{
rgbdata_t *out;
int width, height;
byte alpha;
float r, g, b;
int x, y;
// make sure what we processing RGBA image
in = R_ForceImageToRGBA( in );
width = in->width, height = in->height;
out = in;
for( y = 0; y < height; y++ )
{
for( x = 0; x < width; x++ )
{
r = r_luminanceTable[in->buffer[4*(y*width+x)+0]][0];
g = r_luminanceTable[in->buffer[4*(y*width+x)+1]][1];
b = r_luminanceTable[in->buffer[4*(y*width+x)+2]][2];
alpha = (byte)(r + g + b);
out->buffer[4*(y*width+x)+0] = 255;
out->buffer[4*(y*width+x)+1] = 255;
out->buffer[4*(y*width+x)+2] = 255;
out->buffer[4*(y*width+x)+3] = alpha;
}
}
return out;
}
/*
=================
R_HeightMap
Converts the given height map to a normal map
=================
*/
static rgbdata_t *R_HeightMap( rgbdata_t *in, float bumpScale )
{
byte *out;
int width, height;
vec3_t normal;
float r, g, b;
float c, cx, cy;
int x, y;
// make sure what we processing RGBA image
in = R_ForceImageToRGBA( in );
width = in->width, height = in->height;
out = Mem_Alloc( r_temppool, width * height * 4 );
if( !bumpScale ) bumpScale = 1.0f;
for( y = 0; y < height; y++ )
{
for( x = 0; x < width; x++ )
{
r = r_luminanceTable[in->buffer[4*(y*width+x)+0]][0];
g = r_luminanceTable[in->buffer[4*(y*width+x)+1]][1];
b = r_luminanceTable[in->buffer[4*(y*width+x)+2]][2];
c = (r + g + b) * (1.0f/255);
r = r_luminanceTable[in->buffer[4*(y*width+((x+1)%width))+0]][0];
g = r_luminanceTable[in->buffer[4*(y*width+((x+1)%width))+1]][1];
b = r_luminanceTable[in->buffer[4*(y*width+((x+1)%width))+2]][2];
cx = (r + g + b) * (1.0f/255);
r = r_luminanceTable[in->buffer[4*(((y+1)%height)*width+x)+0]][0];
g = r_luminanceTable[in->buffer[4*(((y+1)%height)*width+x)+1]][1];
b = r_luminanceTable[in->buffer[4*(((y+1)%height)*width+x)+2]][2];
cy = (r + g + b) * (1.0f/255);
normal[0] = (c - cx) * bumpScale;
normal[1] = (c - cy) * bumpScale;
normal[2] = 1.0f;
if( !VectorNormalizeLength( normal ))
VectorSet( normal, 0.0f, 0.0f, 1.0f );
out[4*(y*width+x)+0] = (byte)(128 + 127 * normal[0]);
out[4*(y*width+x)+1] = (byte)(128 + 127 * normal[1]);
out[4*(y*width+x)+2] = (byte)(128 + 127 * normal[2]);
out[4*(y*width+x)+3] = 255;
}
}
// copy result back
Q_memcpy( in->buffer, out, width * height * 4 );
Mem_Free( out );
return in;
}
/*
=================
R_AddNormals
Adds the given normal maps together
=================
*/
static rgbdata_t *R_AddNormals( rgbdata_t *in1, rgbdata_t *in2 )
{
byte *out;
int width, height;
vec3_t normal;
int x, y;
// make sure what we processing RGBA images
in1 = R_ForceImageToRGBA( in1 );
in2 = R_ForceImageToRGBA( in2 );
width = in1->width, height = in1->height;
out = Mem_Alloc( r_temppool, in1->size );
for( y = 0; y < height; y++ )
{
for( x = 0; x < width; x++ )
{
normal[0] = (in1->buffer[4*(y*width+x)+0] * (1.0f/127) - 1.0f) + (in2->buffer[4*(y*width+x)+0] * (1.0f/127) - 1.0f);
normal[1] = (in1->buffer[4*(y*width+x)+1] * (1.0f/127) - 1.0f) + (in2->buffer[4*(y*width+x)+1] * (1.0f/127) - 1.0f);
normal[2] = (in1->buffer[4*(y*width+x)+2] * (1.0f/127) - 1.0f) + (in2->buffer[4*(y*width+x)+2] * (1.0f/127) - 1.0f);
if( !VectorNormalizeLength( normal ))
VectorSet( normal, 0.0f, 0.0f, 1.0f );
out[4*(y*width+x)+0] = (byte)(128 + 127 * normal[0]);
out[4*(y*width+x)+1] = (byte)(128 + 127 * normal[1]);
out[4*(y*width+x)+2] = (byte)(128 + 127 * normal[2]);
out[4*(y*width+x)+3] = 255;
}
}
// copy result back
Q_memcpy( in1->buffer, out, width * height * 4 );
FS_FreeImage( in2 );
Mem_Free( out );
return in1;
}
/*
=================
R_SmoothNormals
Smoothes the given normal map
=================
*/
static rgbdata_t *R_SmoothNormals( rgbdata_t *in )
{
byte *out;
int width, height;
uint frac, fracStep;
uint p1[0x1000], p2[0x1000];
byte *pix1, *pix2, *pix3, *pix4;
uint *inRow1, *inRow2;
vec3_t normal;
int i, x, y;
// make sure what we processing RGBA image
in = R_ForceImageToRGBA( in );
width = in->width, height = in->height;
out = Mem_Alloc( r_temppool, in->size );
fracStep = 0x10000;
frac = fracStep>>2;
for( i = 0; i < width; i++ )
{
p1[i] = 4 * (frac>>16);
frac += fracStep;
}
frac = (fracStep>>2) * 3;
for( i = 0; i < width; i++ )
{
p2[i] = 4 * (frac>>16);
frac += fracStep;
}
for( y = 0; y < height; y++ )
{
inRow1 = (uint *)in->buffer + width * (int)((float)y + 0.25f);
inRow2 = (uint *)in->buffer + width * (int)((float)y + 0.75f);
for( x = 0; x < width; x++ )
{
pix1 = (byte *)inRow1 + p1[x];
pix2 = (byte *)inRow1 + p2[x];
pix3 = (byte *)inRow2 + p1[x];
pix4 = (byte *)inRow2 + p2[x];
normal[0] = (pix1[0] * (1.0f/127) - 1.0f) + (pix2[0] * (1.0f/127) - 1.0f) + (pix3[0] * (1.0f/127) - 1.0f) + (pix4[0] * (1.0f/127) - 1.0f);
normal[1] = (pix1[1] * (1.0f/127) - 1.0f) + (pix2[1] * (1.0f/127) - 1.0f) + (pix3[1] * (1.0f/127) - 1.0f) + (pix4[1] * (1.0f/127) - 1.0f);
normal[2] = (pix1[2] * (1.0f/127) - 1.0f) + (pix2[2] * (1.0f/127) - 1.0f) + (pix3[2] * (1.0f/127) - 1.0f) + (pix4[2] * (1.0f/127) - 1.0f);
if( !VectorNormalizeLength( normal ))
VectorSet( normal, 0.0f, 0.0f, 1.0f );
out[4*(y*width+x)+0] = (byte)(128 + 127 * normal[0]);
out[4*(y*width+x)+1] = (byte)(128 + 127 * normal[1]);
out[4*(y*width+x)+2] = (byte)(128 + 127 * normal[2]);
out[4*(y*width+x)+3] = 255;
}
}
// copy result back
Q_memcpy( in->buffer, out, width * height * 4 );
Mem_Free( out );
return in;
}
/*
================
R_IncludeDepthmap
Write depthmap into alpha-channel the given normal map
================
*/
static rgbdata_t *R_IncludeDepthmap( rgbdata_t *in1, rgbdata_t *in2 )
{
int i;
byte *pic1, *pic2;
// make sure what we processing RGBA images
in1 = R_ForceImageToRGBA( in1 );
in2 = R_ForceImageToRGBA( in2 );
pic1 = in1->buffer;
pic2 = in2->buffer;
for( i = (in1->width * in1->height) - 1; i > 0; i--, pic1 += 4, pic2 += 4 )
{
if( in2->flags & IMAGE_HAS_COLOR )
pic1[3] = ((int)pic2[0] + (int)pic2[1] + (int)pic2[2]) / 3;
else if( in2->flags & IMAGE_HAS_ALPHA )
pic1[3] = pic2[3];
else pic1[3] = pic2[0];
}
in1->flags |= (IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA);
FS_FreeImage( in2 );
return in1;
}
/*
================
R_ClearPixels
clear specified area: color or alpha
================
*/
static rgbdata_t *R_ClearPixels( rgbdata_t *in, qboolean clearAlpha )
{
byte *pic;
int i;
// make sure what we processing RGBA images
in = R_ForceImageToRGBA( in );
pic = in->buffer;
if( clearAlpha )
{
for( i = 0; ( i < in->width * in->height ) && ( in->flags & IMAGE_HAS_ALPHA ); i++ )
pic[(i<<2)+3] = 0xFF;
}
else
{
// clear color or greyscale image otherwise
for( i = 0; i < in->width * in->height; i++ )
pic[(i<<2)+0] = pic[(i<<2)+1] = pic[(i<<2)+2] = 0xFF;
}
return in;
}
/*
================
R_MovePixels
move alpha-channel into color or back
================
*/
static rgbdata_t *R_MovePixels( rgbdata_t *in, qboolean alphaToColor )
{
byte *pic;
int i;
// make sure what we processing RGBA images
in = R_ForceImageToRGBA( in );
pic = in->buffer;
if( alphaToColor )
{
for( i = 0; ( i < in->width * in->height ) && ( in->flags & IMAGE_HAS_ALPHA ); i++ )
{
pic[(i<<2)+0] = pic[(i<<2)+1] = pic[(i<<2)+2] = pic[(i<<2)+3]; // move from alpha to color
pic[(i<<2)+3] = 0xFF; // clear alpha channel
}
}
else
{
// clear color or greyscale image otherwise
for( i = 0; i < in->width * in->height; i++ )
{
// convert to grayscale
pic[(i<<2)+3] = (pic[(i<<2)+0] * 0.32f) + (pic[(i<<2)+0] * 0.59f) + (pic[(i<<2)+0] * 0.09f);
pic[(i<<2)+0] = pic[(i<<2)+1] = pic[(i<<2)+2] = 0x00; // clear RGB channels
}
}
return in;
}
/*
==============================================================================
EXTENDED IMAGE INTERFACE
==============================================================================
*/
/*
=================
R_ParseAdd
=================
*/
static rgbdata_t *R_ParseAdd( char **script, int *samples, texFlags_t *flags )
{
char token[256];
rgbdata_t *pic1, *pic2;
int samples1, samples2;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead for 'add'\n", token );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'add'\n" );
return NULL;
}
pic1 = R_LoadImage( script, token, NULL, 0, &samples1, flags );
if( !pic1 ) return NULL;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "," ))
{
MsgDev( D_WARN, "expected ',', found '%s' instead for 'add'\n", token );
FS_FreeImage( pic1 );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'add'\n" );
FS_FreeImage( pic1 );
return NULL;
}
pic2 = R_LoadImage( script, token, NULL, 0, &samples2, flags );
if( !pic2 )
{
FS_FreeImage( pic1 );
return NULL;
}
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead for 'add'\n", token );
FS_FreeImage( pic1 );
FS_FreeImage( pic2 );
return NULL;
}
if( pic1->width != pic2->width || pic1->height != pic2->height )
{
MsgDev( D_WARN, "images for 'add' have mismatched dimensions [%ix%i] != [%ix%i]\n",
pic1->width, pic1->height, pic2->width, pic2->height );
FS_FreeImage( pic1 );
FS_FreeImage( pic2 );
return NULL;
}
*samples = GL_CalcImageSamples( samples1, samples2 );
if( *samples != 1 )
{
*flags &= ~TF_INTENSITY;
*flags &= ~TF_LUMINANCE;
}
return R_AddImages( pic1, pic2 );
}
/*
=================
R_ParseMultiply
=================
*/
static rgbdata_t *R_ParseMultiply( char **script, int *samples, texFlags_t *flags )
{
char token[256];
rgbdata_t *pic1, *pic2;
int samples1, samples2;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead for 'multiply'\n", token );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'multiply'\n" );
return NULL;
}
pic1 = R_LoadImage( script, token, NULL, 0, &samples1, flags );
if( !pic1 ) return NULL;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "," ))
{
MsgDev( D_WARN, "expected ',', found '%s' instead for 'multiply'\n", token );
FS_FreeImage( pic1 );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'multiply'\n" );
FS_FreeImage( pic1 );
return NULL;
}
pic2 = R_LoadImage( script, token, NULL, 0, &samples2, flags );
if( !pic2 )
{
FS_FreeImage( pic1 );
return NULL;
}
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead for 'multiply'\n", token );
FS_FreeImage( pic1 );
FS_FreeImage( pic2 );
return NULL;
}
if( pic1->width != pic2->width || pic1->height != pic2->height )
{
MsgDev( D_WARN, "images for 'multiply' have mismatched dimensions [%ix%i] != [%ix%i]\n",
pic1->width, pic1->height, pic2->width, pic2->height );
FS_FreeImage( pic1 );
FS_FreeImage( pic2 );
return NULL;
}
*samples = GL_CalcImageSamples( samples1, samples2 );
if( *samples != 1 )
{
*flags &= ~TF_INTENSITY;
*flags &= ~TF_LUMINANCE;
}
return R_MultiplyImages( pic1, pic2 );
}
/*
=================
R_ParseBias
=================
*/
static rgbdata_t *R_ParseBias( char **script, int *samples, texFlags_t *flags )
{
char token[256];
rgbdata_t *pic;
vec4_t bias;
int i;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead for 'bias'\n", token );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'bias'\n" );
return NULL;
}
pic = R_LoadImage( script, token, NULL, 0, samples, flags );
if( !pic ) return NULL;
for( i = 0; i < 4; i++ )
{
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "," ))
{
MsgDev( D_WARN, "expected ',', found '%s' instead for 'bias'\n", token );
FS_FreeImage( pic );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'bias'\n" );
FS_FreeImage( pic );
return NULL;
}
bias[i] = Q_atof( token );
}
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead for 'bias'\n", token );
FS_FreeImage( pic );
return NULL;
}
if( *samples < 3 ) *samples += 2;
*flags &= ~TF_INTENSITY;
*flags &= ~TF_LUMINANCE;
return R_BiasImage( pic, bias );
}
/*
=================
R_ParseScale
=================
*/
static rgbdata_t *R_ParseScale( char **script, int *samples, texFlags_t *flags )
{
char token[256];
rgbdata_t *pic;
vec4_t scale;
int i;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead for 'scale'\n", token );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'scale'\n" );
return NULL;
}
pic = R_LoadImage( script, token, NULL, 0, samples, flags );
if( !pic ) return NULL;
for( i = 0; i < 4; i++ )
{
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "," ))
{
MsgDev( D_WARN, "expected ',', found '%s' instead for 'scale'\n", token );
FS_FreeImage( pic );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'scale'\n" );
FS_FreeImage( pic );
return NULL;
}
scale[i] = Q_atof( token );
}
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead for 'scale'\n", token );
FS_FreeImage( pic );
return NULL;
}
if( *samples < 3 ) *samples += 2;
*flags &= ~TF_INTENSITY;
*flags &= ~TF_LUMINANCE;
return R_ScaleImage( pic, scale );
}
/*
=================
R_ParseInvertColor
=================
*/
static rgbdata_t *R_ParseInvertColor( char **script, int *samples, texFlags_t *flags )
{
char token[256];
rgbdata_t *pic;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead for 'invertColor'\n", token );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'invertColor'\n" );
return NULL;
}
pic = R_LoadImage( script, token, NULL, 0, samples, flags );
if( !pic ) return NULL;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead for 'invertColor'\n", token );
FS_FreeImage( pic );
return NULL;
}
return R_InvertColor( pic );
}
/*
=================
R_ParseInvertAlpha
=================
*/
static rgbdata_t *R_ParseInvertAlpha( char **script, int *samples, texFlags_t *flags )
{
char token[256];
rgbdata_t *pic;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead for 'invertAlpha'\n", token );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'invertAlpha'\n" );
return NULL;
}
pic = R_LoadImage( script, token, NULL, 0, samples, flags );
if( !pic ) return NULL;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead for 'invertAlpha'\n", token );
FS_FreeImage( pic );
return NULL;
}
return R_InvertAlpha( pic );
}
/*
=================
R_ParseMakeIntensity
=================
*/
static rgbdata_t *R_ParseMakeIntensity( char **script, int *samples, texFlags_t *flags )
{
char token[256];
rgbdata_t *pic;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead for 'makeIntensity'\n", token );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'makeIntensity'\n" );
return NULL;
}
pic = R_LoadImage( script, token, NULL, 0, samples, flags );
if( !pic ) return NULL;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead for 'makeIntensity'\n", token );
FS_FreeImage( pic );
return NULL;
}
*samples = 1;
*flags |= TF_INTENSITY;
*flags &= ~TF_LUMINANCE;
*flags &= ~TF_NORMALMAP;
return R_MakeIntensity( pic );
}
/*
=================
R_ParseMakeLuminance
=================
*/
static rgbdata_t *R_ParseMakeLuminance( char **script, int *samples, texFlags_t *flags )
{
char token[256];
rgbdata_t *pic;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead for 'makeLuminance'\n", token );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'makeLuminance'\n" );
return NULL;
}
pic = R_LoadImage( script, token, NULL, 0, samples, flags );
if( !pic ) return NULL;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead for 'makeLuminance'\n", token );
FS_FreeImage( pic );
return NULL;
}
*samples = 1;
*flags |= TF_LUMINANCE;
*flags &= ~TF_INTENSITY;
*flags &= ~TF_NORMALMAP;
return R_MakeIntensity( pic );
}
/*
=================
R_ParseMakeAlpha
=================
*/
static rgbdata_t *R_ParseMakeAlpha( char **script, int *samples, texFlags_t *flags )
{
char token[256];
rgbdata_t *pic;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead for 'makeAlpha'\n", token );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'makeAlpha'\n" );
return NULL;
}
pic = R_LoadImage( script, token, NULL, 0, samples, flags );
if( !pic ) return NULL;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead for 'makeAlpha'\n", token );
FS_FreeImage( pic );
return NULL;
}
*samples = 1;
*flags &= ~TF_INTENSITY;
*flags |= TF_HAS_ALPHA;
*flags &= ~TF_NORMALMAP;
return R_MakeAlpha( pic );
}
/*
=================
R_ParseMakeLuma
=================
*/
static rgbdata_t *R_ParseMakeLuma( char **script, int *samples, texFlags_t *flags )
{
char token[256];
rgbdata_t *pic;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead for 'makeLuma'\n", token );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'makeLuma'\n" );
return NULL;
}
pic = R_LoadImage( script, token, NULL, 0, samples, flags );
if( !pic ) return NULL;
if( !( pic->flags & IMAGE_HAS_LUMA ))
{
MsgDev( D_WARN, "%s doesn't contain a luma-pixels for 'makeLuma'\n", token );
FS_FreeImage( pic );
return NULL;
}
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead for 'makeLuma'\n", token );
FS_FreeImage( pic );
return NULL;
}
*samples = 3;
return R_MakeLuma( pic );
}
/*
=================
R_ParseStudioSkin
=================
*/
static rgbdata_t *R_ParseStudioSkin( char **script, const byte *buf, size_t size, int *samples, texFlags_t *flags )
{
char token[256];
string model_path;
string modelT_path;
string skinname;
rgbdata_t *pic;
studiohdr_t hdr;
file_t *f;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead for 'Studio'\n", token );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'Studio'\n" );
return NULL;
}
// NOTE: studio skin show as 'models/props/flame1.mdl/flame2a.bmp'
FS_ExtractFilePath( token, model_path );
FS_StripExtension( model_path );
Q_snprintf( modelT_path, MAX_STRING, "%sT.mdl", model_path );
FS_DefaultExtension( model_path, ".mdl" );
FS_FileBase( token, skinname );
// load it in
if( buf && size )
{
pic = R_LoadImage( script, va( "#%s.mdl", skinname ), buf, size, samples, flags );
if( !pic ) return NULL;
goto studio_done;
}
FS_DefaultExtension( skinname, ".bmp" );
f = FS_Open( model_path, "rb", false );
if( !f )
{
MsgDev( D_WARN, "'Studio' can't find studiomodel %s\n", model_path );
return NULL;
}
if( FS_Read( f, &hdr, sizeof( hdr )) != sizeof( hdr ))
{
MsgDev( D_WARN, "'Studio' %s probably corrupted\n", model_path );
FS_Close( f );
return NULL;
}
if( hdr.numtextures == 0 )
{
// textures are keep seperate
FS_Close( f );
f = FS_Open( modelT_path, "rb", false );
if( !f )
{
MsgDev( D_WARN, "'Studio' can't find studiotextures %s\n", modelT_path );
return NULL;
}
if( FS_Read( f, &hdr, sizeof( hdr )) != sizeof( hdr ))
{
MsgDev( D_WARN, "'Studio' %s probably corrupted\n", modelT_path );
FS_Close( f );
return NULL;
}
}
if( hdr.textureindex > 0 && hdr.numtextures <= MAXSTUDIOSKINS )
{
// all ok, can load model into memory
mstudiotexture_t *ptexture, *tex;
size_t mdl_size, tex_size;
byte *pin;
int i;
FS_Seek( f, 0, SEEK_END );
mdl_size = FS_Tell( f );
FS_Seek( f, 0, SEEK_SET );
pin = Mem_Alloc( r_temppool, mdl_size );
if( FS_Read( f, pin, mdl_size ) != mdl_size )
{
MsgDev( D_WARN, "'Studio' %s probably corrupted\n", model_path );
Mem_Free( pin );
FS_Close( f );
return NULL;
}
ptexture = (mstudiotexture_t *)(pin + hdr.textureindex);
// find specified texture
for( i = 0; i < hdr.numtextures; i++ )
{
if( !Q_stricmp( ptexture[i].name, skinname ))
break; // found
}
if( i == hdr.numtextures )
{
MsgDev( D_WARN, "'Studio' %s doesn't have skin %s\n", model_path, skinname );
Mem_Free( pin );
FS_Close( f );
return NULL;
}
tex = ptexture + i;
// NOTE: replace index with pointer to start of imagebuffer, ImageLib expected it
tex->index = (int)pin + tex->index;
tex_size = sizeof( mstudiotexture_t ) + tex->width * tex->height + 768;
// load studio texture and bind it
FS_FileBase( skinname, skinname );
// load it in
pic = R_LoadImage( script, va( "#%s.mdl", tex->name ), (byte *)tex, tex_size, samples, flags );
// shutdown operations
Mem_Free( pin );
FS_Close( f );
if( !pic ) return NULL;
}
else
{
MsgDev( D_WARN, "'Studio' %s has invalid skin count\n", model_path );
FS_Close( f );
return NULL;
}
studio_done:
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead for 'Studio'\n", token );
FS_FreeImage( pic );
return NULL;
}
return pic;
}
/*
=================
R_ParseSpriteFrame
=================
*/
static rgbdata_t *R_ParseSpriteFrame( char **script, const byte *buf, size_t size, int *samples, texFlags_t *flags )
{
char token[256];
rgbdata_t *pic;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead for 'Sprite'\n", token );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'Sprite'\n" );
return NULL;
}
pic = R_LoadImage( script, va( "#%s.spr", token ), buf, size, samples, flags );
if( !pic ) return NULL;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead for 'Sprite'\n", token );
FS_FreeImage( pic );
return NULL;
}
return pic;
}
/*
=================
R_ParseScrapBlock
=================
*/
static rgbdata_t *R_ParseScrapBlock( char **script, int *samples, texFlags_t *flags )
{
int i, block[4];
char token[256];
rgbdata_t *pic;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead for 'scrapBlock'\n", token );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'scrapBlock'\n" );
return NULL;
}
pic = R_LoadImage( script, token, NULL, 0, samples, flags );
if( !pic ) return NULL;
for( i = 0; i < 4; i++ )
{
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "," ))
{
MsgDev( D_WARN, "expected ',', found '%s' instead for 'rect'\n", token );
FS_FreeImage( pic );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'block'\n" );
FS_FreeImage( pic );
return NULL;
}
block[i] = Q_atoi( token );
#if 0
if( block[i] < 0 )
{
MsgDev( D_WARN, "invalid argument %i for 'block'\n", i + 1 );
FS_FreeImage( pic );
return NULL;
}
if((( i + 1 ) & 1 ) && block[i] > pic->width )
{
MsgDev( D_WARN, "invalid argument %i for 'block'\n", i + 1 );
FS_FreeImage( pic );
return NULL;
}
if((( i + 1 ) & 2 ) && block[i] > pic->height )
{
MsgDev( D_WARN, "invalid argument %i for 'block'\n", i + 1 );
FS_FreeImage( pic );
return NULL;
}
#endif
}
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead for 'bias'\n", token );
FS_FreeImage( pic );
return NULL;
}
// check bounds silently
if( block[0] < 0 || block[0] > pic->width ) block[0] = 0;
if( block[1] < 0 || block[1] > pic->height ) block[1] = 0;
if( block[2] < 0 || block[2] > pic->width ) block[2] = pic->width;
if( block[3] < 0 || block[3] > pic->height ) block[3] = pic->height;
if(( block[0] + block[2] > pic->width ) || ( block[1] + block[3] > pic->height ))
{
MsgDev( D_WARN, "'ScrapBlock' image size out of bounds\n" );
FS_FreeImage( pic );
return NULL;
}
return R_MakeImageBlock( pic, block );
}
/*
=================
R_ParseHeightMap
=================
*/
static rgbdata_t *R_ParseHeightMap( char **script, const byte *buf, size_t size, int *samples, texFlags_t *flags )
{
char token[256];
rgbdata_t *pic;
float scale;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead for 'heightMap'\n", token );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'heightMap'\n" );
return NULL;
}
pic = R_LoadImage( script, token, buf, size, samples, flags );
if( !pic ) return NULL;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "," ))
{
MsgDev( D_WARN, "expected ',', found '%s' instead for 'heightMap'\n", token );
FS_FreeImage( pic );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'heightMap'\n" );
FS_FreeImage( pic );
return NULL;
}
scale = Q_atof( token );
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead for 'heightMap'\n", token );
FS_FreeImage( pic );
return NULL;
}
*samples = 3;
*flags &= ~TF_INTENSITY;
*flags &= ~TF_LUMINANCE;
*flags |= TF_NORMALMAP;
return R_HeightMap( pic, scale );
}
/*
=================
R_ParseAddNormals
=================
*/
static rgbdata_t *R_ParseAddNormals( char **script, int *samples, texFlags_t *flags )
{
char token[256];
rgbdata_t *pic1, *pic2;
int samples1, samples2;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead for 'addNormals'\n", token );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'addNormals'\n" );
return NULL;
}
pic1 = R_LoadImage( script, token, NULL, 0, &samples1, flags );
if( !pic1 ) return NULL;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "," ))
{
MsgDev( D_WARN, "expected ',', found '%s' instead for 'addNormals'\n", token );
FS_FreeImage( pic1 );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'addNormals'\n" );
FS_FreeImage( pic1 );
return NULL;
}
pic2 = R_LoadImage( script, token, NULL, 0, &samples2, flags );
if( !pic2 )
{
FS_FreeImage( pic1 );
return NULL;
}
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead for 'addNormals'\n", token );
FS_FreeImage( pic1 );
FS_FreeImage( pic2 );
return NULL;
}
if( pic1->width != pic2->width || pic1->height != pic2->height )
{
MsgDev( D_WARN, "images for 'addNormals' have mismatched dimensions [%ix%i] != [%ix%i]\n",
pic1->width, pic1->height, pic2->width, pic2->height );
FS_FreeImage( pic1 );
FS_FreeImage( pic2 );
return NULL;
}
*samples = 3;
*flags &= ~TF_INTENSITY;
*flags &= ~TF_LUMINANCE;
*flags |= TF_NORMALMAP;
return R_AddNormals( pic1, pic2 );
}
/*
=================
R_ParseSmoothNormals
=================
*/
static rgbdata_t *R_ParseSmoothNormals( char **script, int *samples, texFlags_t *flags )
{
char token[256];
rgbdata_t *pic;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead for 'smoothNormals'\n", token );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'smoothNormals'\n" );
return NULL;
}
pic = R_LoadImage( script, token, NULL, 0, samples, flags );
if( !pic ) return NULL;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead for 'smoothNormals'\n", token );
FS_FreeImage( pic );
return NULL;
}
*samples = 3;
*flags &= ~TF_INTENSITY;
*flags &= ~TF_LUMINANCE;
*flags |= TF_NORMALMAP;
return R_SmoothNormals( pic );
}
/*
=================
R_ParseDepthmap
=================
*/
static rgbdata_t *R_ParseDepthmap( char **script, const byte *buf, size_t size, int *samples, texFlags_t *flags )
{
char token[256];
rgbdata_t *pic1, *pic2;
int samples1, samples2;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead for 'mergeDepthmap'\n", token );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'mergeDepthmap'\n" );
return NULL;
}
pic1 = R_LoadImage( script, token, buf, size, &samples1, flags );
if( !pic1 ) return NULL;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "," ))
{
MsgDev( D_WARN, "expected ',', found '%s' instead for 'mergeDepthmap'\n", token );
FS_FreeImage( pic1 );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'mergeDepthmap'\n" );
FS_FreeImage( pic1 );
return NULL;
}
*samples = 3;
pic2 = R_LoadImage( script, token, buf, size, &samples2, flags );
if( !pic2 ) return pic1; // don't free normalmap
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead for 'mergeDepthmap'\n", token );
FS_FreeImage( pic1 );
FS_FreeImage( pic2 );
return NULL;
}
if( pic1->width != pic2->width || pic1->height != pic2->height )
{
MsgDev( D_WARN, "images for 'mergeDepthmap' have mismatched dimensions [%ix%i] != [%ix%i]\n",
pic1->width, pic1->height, pic2->width, pic2->height );
FS_FreeImage( pic2 );
return pic1; // don't free normalmap
}
*samples = 4;
*flags &= ~TF_INTENSITY;
return R_IncludeDepthmap( pic1, pic2 );
}
/*
=================
R_ParseClearPixels
=================
*/
static rgbdata_t *R_ParseClearPixels( char **script, int *samples, texFlags_t *flags )
{
char token[256];
qboolean clearAlpha;
rgbdata_t *pic;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead for 'clearPixels'\n", token );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'clearPixels'\n" );
return NULL;
}
pic = R_LoadImage( script, token, NULL, 0, samples, flags );
if( !pic ) return NULL;
*script = COM_ParseFile( *script, token );
if( !Q_stricmp( token, "alpha" ))
{
*script = COM_ParseFile( *script, token );
clearAlpha = true;
}
else if( !Q_stricmp( token, "color" ))
{
*script = COM_ParseFile( *script, token );
clearAlpha = false;
}
else if( !Q_stricmp( token, ")" ))
{
clearAlpha = false; // clear color as default
}
else *script = COM_ParseFile( *script, token ); // skip unknown token
if( Q_stricmp( token, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead for 'clearPixels'\n", token );
FS_FreeImage( pic );
return NULL;
}
*samples = clearAlpha ? 3 : 1;
if( clearAlpha ) *flags &= ~TF_HAS_ALPHA;
*flags &= ~TF_INTENSITY;
return R_ClearPixels( pic, clearAlpha );
}
/*
=================
R_ParseMovePixels
=================
*/
static rgbdata_t *R_ParseMovePixels( char **script, int *samples, texFlags_t *flags )
{
char token[256];
qboolean alphaToColor;
rgbdata_t *pic;
*script = COM_ParseFile( *script, token );
if( Q_stricmp( token, "(" ))
{
MsgDev( D_WARN, "expected '(', found '%s' instead for 'movePixels'\n", token );
return NULL;
}
if(( *script = COM_ParseFile( *script, token )) == NULL )
{
MsgDev( D_WARN, "missing parameters for 'movePixels'\n" );
return NULL;
}
pic = R_LoadImage( script, token, NULL, 0, samples, flags );
if( !pic ) return NULL;
*script = COM_ParseFile( *script, token );
if( !Q_stricmp( token, "AlphaToColor" ))
{
*script = COM_ParseFile( *script, token );
alphaToColor = true;
}
else if( !Q_stricmp( token, "ColorToAlpha" ))
{
*script = COM_ParseFile( *script, token );
alphaToColor = false;
}
else if( !Q_stricmp( token, ")" ))
{
alphaToColor = true; // move alpha to color as default
}
else *script = COM_ParseFile( *script, token ); // skip unknown token
if( Q_stricmp( token, ")" ))
{
MsgDev( D_WARN, "expected ')', found '%s' instead for 'movePixels'\n", token );
FS_FreeImage( pic );
return NULL;
}
*samples = alphaToColor ? 3 : 1;
if( alphaToColor ) *flags &= ~TF_HAS_ALPHA;
*flags &= ~TF_INTENSITY;
return R_MovePixels( pic, alphaToColor );
}
/*
=================
R_LoadImage
=================
*/
static rgbdata_t *R_LoadImage( char **script, const char *name, const byte *buf, size_t size, int *samples, texFlags_t *flags )
{
if( !Q_stricmp( name, "add" ))
return R_ParseAdd( script, samples, flags );
else if( !Q_stricmp( name, "multiply" ))
return R_ParseMultiply( script, samples, flags );
else if( !Q_stricmp( name, "bias" ))
return R_ParseBias( script, samples, flags );
else if( !Q_stricmp( name, "scale"))
return R_ParseScale( script, samples, flags );
else if( !Q_stricmp( name, "invertColor" ))
return R_ParseInvertColor( script, samples, flags );
else if( !Q_stricmp( name, "invertAlpha" ))
return R_ParseInvertAlpha( script, samples, flags );
else if( !Q_stricmp( name, "makeIntensity" ))
return R_ParseMakeIntensity( script, samples, flags );
else if( !Q_stricmp( name, "makeLuminance" ))
return R_ParseMakeLuminance( script, samples, flags);
else if( !Q_stricmp( name, "makeAlpha" ))
return R_ParseMakeAlpha( script, samples, flags );
else if( !Q_stricmp( name, "makeLuma" ))
return R_ParseMakeLuma( script, samples, flags );
else if( !Q_stricmp( name, "heightMap" ))
return R_ParseHeightMap( script, buf, size, samples, flags );
else if( !Q_stricmp( name, "ScrapBlock" ))
return R_ParseScrapBlock( script, samples, flags );
else if( !Q_stricmp( name, "addNormals" ))
return R_ParseAddNormals( script, samples, flags );
else if( !Q_stricmp( name, "smoothNormals" ))
return R_ParseSmoothNormals( script, samples, flags );
else if( !Q_stricmp( name, "mergeDepthmap" ))
return R_ParseDepthmap( script, buf, size, samples, flags );
else if( !Q_stricmp( name, "clearPixels" ))
return R_ParseClearPixels( script, samples, flags );
else if( !Q_stricmp( name, "movePixels" ))
return R_ParseMovePixels( script, samples, flags );
else if( !Q_stricmp( name, "Studio" ))
return R_ParseStudioSkin( script, buf, size, samples, flags );
else if( !Q_stricmp( name, "Sprite" ))
return R_ParseSpriteFrame( script, buf, size, samples, flags );
else
{
// loading form disk
rgbdata_t *image = FS_LoadImage( name, buf, size );
// we can't decompress DXT texture
if( image && ImageDXT( image->type ))
{
FS_FreeImage( image );
return NULL;
}
if( image ) *samples = GL_CalcTextureSamples( image->flags );
return image;
}
return NULL;
}
/*
================
R_FreeImage
================
*/
void R_FreeImage( gltexture_t *image )
{
uint hash;
gltexture_t *cur;
gltexture_t **prev;
ASSERT( image != NULL );
if( !image->name[0] )
{
if( image->texnum != 0 )
MsgDev( D_ERROR, "trying to free unnamed texture with texnum %i\n", image->texnum );
return;
}
// remove from hash table
hash = Com_HashKey( image->name, TEXTURES_HASH_SIZE );
prev = &r_texturesHashTable[hash];
while( 1 )
{
cur = *prev;
if( !cur ) break;
if( cur == image )
{
*prev = cur->nextHash;
break;
}
prev = &cur->nextHash;
}
// release source
if( image->flags & (TF_KEEP_RGBDATA|TF_KEEP_8BIT) && image->original )
FS_FreeImage( image->original );
pglDeleteTextures( 1, &image->texnum );
Q_memset( image, 0, sizeof( *image ));
}
/*
==============================================================================
INTERNAL TEXTURES
==============================================================================
*/
/*
==================
R_InitDefaultTexture
==================
*/
static rgbdata_t *R_InitDefaultTexture( texFlags_t *flags )
{
int x, y;
// also use this for bad textures, but without alpha
r_image.width = r_image.height = 16;
r_image.buffer = data2D;
r_image.flags = IMAGE_HAS_COLOR;
r_image.type = PF_RGBA_32;
r_image.size = r_image.width * r_image.height * 4;
*flags = 0;
// emo-texture from quake1
for( y = 0; y < 16; y++ )
{
for( x = 0; x < 16; x++ )
{
if(( y < 8 ) ^ ( x < 8 ))
((uint *)&data2D)[y*16+x] = 0xFFFF00FF;
else ((uint *)&data2D)[y*16+x] = 0xFF000000;
}
}
return &r_image;
}
/*
==================
R_InitParticleTexture
==================
*/
static rgbdata_t *R_InitParticleTexture( texFlags_t *flags )
{
int x, y;
int dx2, dy, d;
// particle texture
r_image.width = r_image.height = 16;
r_image.buffer = data2D;
r_image.flags = (IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA);
r_image.type = PF_RGBA_32;
r_image.size = r_image.width * r_image.height * 4;
*flags = TF_NOPICMIP|TF_NOMIPMAP;
for( x = 0; x < 16; x++ )
{
dx2 = x - 8;
dx2 = dx2 * dx2;
for( y = 0; y < 16; y++ )
{
dy = y - 8;
d = 255 - 35 * sqrt( dx2 + dy * dy );
data2D[( y*16 + x ) * 4 + 3] = bound( 0, d, 255 );
}
}
return &r_image;
}
/*
==================
R_InitParticleTexture2
==================
*/
static rgbdata_t *R_InitParticleTexture2( texFlags_t *flags )
{
int x, y;
// particle texture
r_image.width = r_image.height = 8;
r_image.buffer = data2D;
r_image.flags = (IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA);
r_image.type = PF_RGBA_32;
r_image.size = r_image.width * r_image.height * 4;
*flags = TF_NOPICMIP|TF_NOMIPMAP;
for( x = 0; x < 8; x++ )
{
for( y = 0; y < 8; y++ )
{
data2D[(y * 8 + x) * 4 + 0] = 255;
data2D[(y * 8 + x) * 4 + 1] = 255;
data2D[(y * 8 + x) * 4 + 2] = 255;
data2D[(y * 8 + x) * 4 + 3] = r_particleTexture[x][y] * 255;
}
}
return &r_image;
}
/*
==================
R_InitSkyTexture
==================
*/
static rgbdata_t *R_InitSkyTexture( texFlags_t *flags )
{
int i;
// skybox texture
for( i = 0; i < 256; i++ )
((uint *)&data2D)[i] = 0xFFFFDEB5;
*flags = TF_NOPICMIP|TF_UNCOMPRESSED;
r_image.buffer = data2D;
r_image.width = r_image.height = 16;
r_image.size = r_image.width * r_image.height * 4;
r_image.flags = IMAGE_HAS_COLOR;
r_image.type = PF_RGBA_32;
return &r_image;
}
/*
==================
R_InitCinematicTexture
==================
*/
static rgbdata_t *R_InitCinematicTexture( texFlags_t *flags )
{
r_image.buffer = data2D;
r_image.type = PF_RGBA_32;
r_image.flags = IMAGE_HAS_COLOR;
r_image.width = r_image.height = 256;
r_image.size = r_image.width * r_image.height * 4;
*flags = TF_NOMIPMAP|TF_NOPICMIP|TF_UNCOMPRESSED|TF_CLAMP;
return &r_image;
}
/*
==================
R_InitSolidColorTexture
==================
*/
static rgbdata_t *R_InitSolidColorTexture( texFlags_t *flags, int color )
{
// solid color texture
r_image.width = r_image.height = 1;
r_image.buffer = data2D;
r_image.flags = IMAGE_HAS_COLOR;
r_image.type = PF_RGB_24;
r_image.size = r_image.width * r_image.height * 3;
*flags = TF_NOPICMIP|TF_UNCOMPRESSED;
data2D[0] = data2D[1] = data2D[2] = color;
return &r_image;
}
/*
==================
R_InitWhiteTexture
==================
*/
static rgbdata_t *R_InitWhiteTexture( texFlags_t *flags )
{
return R_InitSolidColorTexture( flags, 255 );
}
/*
==================
R_InitGrayTexture
==================
*/
static rgbdata_t *R_InitGrayTexture( texFlags_t *flags )
{
return R_InitSolidColorTexture( flags, 127 );
}
/*
==================
R_InitBlackTexture
==================
*/
static rgbdata_t *R_InitBlackTexture( texFlags_t *flags )
{
return R_InitSolidColorTexture( flags, 0 );
}
/*
==================
R_InitBlankBumpTexture
==================
*/
static rgbdata_t *R_InitBlankBumpTexture( texFlags_t *flags )
{
int i;
// default normalmap texture
for( i = 0; i < 256; i++ )
{
data2D[i*4+0] = 127;
data2D[i*4+1] = 127;
data2D[i*4+2] = 255;
}
*flags = TF_NORMALMAP|TF_UNCOMPRESSED;
r_image.buffer = data2D;
r_image.width = r_image.height = 16;
r_image.size = r_image.width * r_image.height * 4;
r_image.flags = IMAGE_HAS_COLOR;
r_image.type = PF_RGBA_32;
return &r_image;
}
/*
==================
R_InitBlankDeluxeTexture
==================
*/
static rgbdata_t *R_InitBlankDeluxeTexture( texFlags_t *flags )
{
int i;
// default normalmap texture
for( i = 0; i < 256; i++ )
{
data2D[i*4+0] = 127;
data2D[i*4+1] = 127;
data2D[i*4+2] = 0; // light from ceiling
}
*flags = TF_NORMALMAP|TF_UNCOMPRESSED;
r_image.buffer = data2D;
r_image.width = r_image.height = 16;
r_image.size = r_image.width * r_image.height * 4;
r_image.flags = IMAGE_HAS_COLOR;
r_image.type = PF_RGBA_32;
return &r_image;
}
/*
==================
R_InitAttenuationTexture
==================
*/
static rgbdata_t *R_InitAttenTextureGamma( texFlags_t *flags, float gamma )
{
int i;
// 1d attenuation texture
r_image.width = 256;
r_image.height = 1;
r_image.buffer = data2D;
r_image.flags = IMAGE_HAS_COLOR;
r_image.type = PF_RGBA_32;
r_image.size = r_image.width * r_image.height * 4;
for( i = 0; i < r_image.width; i++ )
{
float atten = 255 - bound( 0, 255 * pow((i + 0.5f) / r_image.width, gamma ) + 0.5f, 255 );
// clear attenuation at ends to prevent light go outside
if( i == (r_image.width - 1) || i == 0 )
atten = 0.0f;
data2D[(i * 4) + 0] = (byte)atten;
data2D[(i * 4) + 1] = (byte)atten;
data2D[(i * 4) + 2] = (byte)atten;
data2D[(i * 4) + 3] = (byte)atten;
}
*flags = TF_UNCOMPRESSED|TF_NOMIPMAP|TF_CLAMP|TF_TEXTURE_1D;
return &r_image;
}
static rgbdata_t *R_InitAttenuationTexture( texFlags_t *flags )
{
return R_InitAttenTextureGamma( flags, 1.5f );
}
static rgbdata_t *R_InitAttenuationTexture2( texFlags_t *flags )
{
return R_InitAttenTextureGamma( flags, 0.5f );
}
static rgbdata_t *R_InitAttenuationTexture3( texFlags_t *flags )
{
return R_InitAttenTextureGamma( flags, 3.5f );
}
static rgbdata_t *R_InitAttenuationTextureNoAtten( texFlags_t *flags )
{
// 1d attenuation texture
r_image.width = 256;
r_image.height = 1;
r_image.buffer = data2D;
r_image.flags = IMAGE_HAS_COLOR;
r_image.type = PF_RGBA_32;
r_image.size = r_image.width * r_image.height * 4;
Q_memset( data2D, 0xFF, r_image.size );
*flags = TF_UNCOMPRESSED|TF_NOMIPMAP|TF_CLAMP|TF_TEXTURE_1D;
return &r_image;
}
/*
==================
R_InitAttenuationTexture3D
==================
*/
static rgbdata_t *R_InitAttenTexture3D( texFlags_t *flags )
{
vec3_t v = { 0, 0, 0 };
int x, y, z, d, size, size2, halfsize;
float intensity;
if( !GL_Support( GL_TEXTURE_3D_EXT ))
return NULL;
// 3d attenuation texture
r_image.width = 32;
r_image.height = 32;
r_image.depth = 32;
r_image.buffer = data2D;
r_image.flags = IMAGE_HAS_COLOR;
r_image.type = PF_RGBA_32;
r_image.size = r_image.width * r_image.height * r_image.depth * 4;
size = 32;
halfsize = size / 2;
intensity = halfsize * halfsize;
size2 = size * size;
for( x = 0; x < r_image.width; x++ )
{
for( y = 0; y < r_image.height; y++ )
{
for( z = 0; z < r_image.depth; z++ )
{
v[0] = (( x + 0.5f ) * ( 2.0f / (float)size ) - 1.0f );
v[1] = (( y + 0.5f ) * ( 2.0f / (float)size ) - 1.0f );
if( r_image.depth > 1 ) v[2] = (( z + 0.5f ) * ( 2.0f / (float)size ) - 1.0f );
intensity = 1.0f - sqrt( DotProduct( v, v ) );
if( intensity > 0 ) intensity = intensity * intensity * 215.5f;
d = bound( 0, intensity, 255 );
data2D[((z * size + y) * size + x) * 4 + 0] = d;
data2D[((z * size + y) * size + x) * 4 + 1] = d;
data2D[((z * size + y) * size + x) * 4 + 2] = d;
}
}
}
*flags = TF_UNCOMPRESSED|TF_NOMIPMAP|TF_CLAMP|TF_TEXTURE_3D;
return &r_image;
}
static rgbdata_t *R_InitDlightTexture( texFlags_t *flags )
{
// solid color texture
r_image.width = BLOCK_SIZE_DEFAULT;
r_image.height = BLOCK_SIZE_DEFAULT;
r_image.flags = IMAGE_HAS_COLOR;
r_image.type = PF_RGBA_32;
r_image.size = r_image.width * r_image.height * 4;
r_image.buffer = data2D;
Q_memset( data2D, 0x00, r_image.size );
*flags = TF_NOPICMIP|TF_UNCOMPRESSED|TF_NOMIPMAP;
return &r_image;
}
static rgbdata_t *R_InitDlightTexture2( texFlags_t *flags )
{
// solid color texture
r_image.width = BLOCK_SIZE_MAX;
r_image.height = BLOCK_SIZE_MAX;
r_image.flags = IMAGE_HAS_COLOR;
r_image.type = PF_RGBA_32;
r_image.size = r_image.width * r_image.height * 4;
r_image.buffer = data2D;
Q_memset( data2D, 0x00, r_image.size );
*flags = TF_NOPICMIP|TF_UNCOMPRESSED|TF_NOMIPMAP;
return &r_image;
}
/*
==================
R_InitNormalizeCubemap
==================
*/
static rgbdata_t *R_InitNormalizeCubemap( texFlags_t *flags )
{
int i, x, y, size = 32;
byte *dataCM = data2D;
float s, t;
vec3_t normal;
if( !GL_Support( GL_TEXTURECUBEMAP_EXT ))
return NULL;
// normal cube map texture
for( i = 0; i < 6; i++ )
{
for( y = 0; y < size; y++ )
{
for( x = 0; x < size; x++ )
{
s = (((float)x + 0.5f) * (2.0f / size )) - 1.0f;
t = (((float)y + 0.5f) * (2.0f / size )) - 1.0f;
switch( i )
{
case 0: VectorSet( normal, 1.0f, -t, -s ); break;
case 1: VectorSet( normal, -1.0f, -t, s ); break;
case 2: VectorSet( normal, s, 1.0f, t ); break;
case 3: VectorSet( normal, s, -1.0f, -t ); break;
case 4: VectorSet( normal, s, -t, 1.0f ); break;
case 5: VectorSet( normal, -s, -t, -1.0f); break;
}
VectorNormalize( normal );
dataCM[4*(y*size+x)+0] = (byte)(128 + 127 * normal[0]);
dataCM[4*(y*size+x)+1] = (byte)(128 + 127 * normal[1]);
dataCM[4*(y*size+x)+2] = (byte)(128 + 127 * normal[2]);
dataCM[4*(y*size+x)+3] = 255;
}
}
dataCM += (size*size*4); // move pointer
}
*flags = (TF_NOPICMIP|TF_NOMIPMAP|TF_UNCOMPRESSED|TF_CUBEMAP|TF_CLAMP);
r_image.width = r_image.height = size;
r_image.size = r_image.width * r_image.height * 4 * 6;
r_image.flags |= (IMAGE_CUBEMAP|IMAGE_HAS_COLOR); // yes it's cubemap
r_image.buffer = data2D;
r_image.type = PF_RGBA_32;
return &r_image;
}
/*
==================
R_InitDlightCubemap
==================
*/
static rgbdata_t *R_InitDlightCubemap( texFlags_t *flags )
{
int i, x, y, size = 4;
byte *dataCM = data2D;
int dx2, dy, d;
if( !GL_Support( GL_TEXTURECUBEMAP_EXT ))
return NULL;
// normal cube map texture
for( i = 0; i < 6; i++ )
{
for( x = 0; x < size; x++ )
{
dx2 = x - size / 2;
dx2 = dx2 * dx2;
for( y = 0; y < size; y++ )
{
dy = y - size / 2;
d = 255 - 35 * sqrt( dx2 + dy * dy );
dataCM[( y * size + x ) * 4 + 0] = bound( 0, d, 255 );
dataCM[( y * size + x ) * 4 + 1] = bound( 0, d, 255 );
dataCM[( y * size + x ) * 4 + 2] = bound( 0, d, 255 );
}
}
dataCM += (size * size * 4); // move pointer
}
*flags = (TF_NOPICMIP|TF_NOMIPMAP|TF_UNCOMPRESSED|TF_CUBEMAP|TF_CLAMP);
r_image.width = r_image.height = size;
r_image.size = r_image.width * r_image.height * 4 * 6;
r_image.flags |= (IMAGE_CUBEMAP|IMAGE_HAS_COLOR); // yes it's cubemap
r_image.buffer = data2D;
r_image.type = PF_RGBA_32;
return &r_image;
}
/*
==================
R_InitGrayCubemap
==================
*/
static rgbdata_t *R_InitGrayCubemap( texFlags_t *flags )
{
int size = 4;
byte *dataCM = data2D;
if( !GL_Support( GL_TEXTURECUBEMAP_EXT ))
return NULL;
// gray cubemap - just stub for pointlights
Q_memset( dataCM, 0x7F, size * size * 6 * 4 );
*flags = (TF_NOPICMIP|TF_NOMIPMAP|TF_UNCOMPRESSED|TF_CUBEMAP|TF_CLAMP);
r_image.width = r_image.height = size;
r_image.size = r_image.width * r_image.height * 4 * 6;
r_image.flags |= (IMAGE_CUBEMAP|IMAGE_HAS_COLOR); // yes it's cubemap
r_image.buffer = data2D;
r_image.type = PF_RGBA_32;
return &r_image;
}
/*
==================
R_InitWhiteCubemap
==================
*/
static rgbdata_t *R_InitWhiteCubemap( texFlags_t *flags )
{
int size = 4;
byte *dataCM = data2D;
if( !GL_Support( GL_TEXTURECUBEMAP_EXT ))
return NULL;
// white cubemap - just stub for pointlights
Q_memset( dataCM, 0xFF, size * size * 6 * 4 );
*flags = (TF_NOPICMIP|TF_NOMIPMAP|TF_UNCOMPRESSED|TF_CUBEMAP|TF_CLAMP);
r_image.width = r_image.height = size;
r_image.size = r_image.width * r_image.height * 4 * 6;
r_image.flags |= (IMAGE_CUBEMAP|IMAGE_HAS_COLOR); // yes it's cubemap
r_image.buffer = data2D;
r_image.type = PF_RGBA_32;
return &r_image;
}
/*
==================
R_InitAlphaContrast
==================
*/
static rgbdata_t *R_InitAlphaContrast( texFlags_t *flags )
{
int size = 64;
byte *data = data2D;
*flags = (TF_NOPICMIP|TF_UNCOMPRESSED|TF_ALPHACONTRAST|TF_INTENSITY);
r_image.width = r_image.height = 64;
r_image.size = r_image.width * r_image.height * 4;
Q_memset( data, size, r_image.size );
r_image.buffer = data2D;
r_image.type = PF_RGBA_32;
return &r_image;
}
/*
==================
R_InitVSDCTCubemap
==================
*/
static rgbdata_t *R_InitVSDCTCubemap( texFlags_t *flags )
{
// maps to a 2x3 texture rectangle with normalized coordinates
// +-
// XX
// YY
// ZZ
// stores abs(dir.xy), offset.xy/2.5
byte data[4*6] =
{
0xFF, 0x00, 0x33, 0x33, // +X: <1, 0>, <0.5, 0.5>
0xFF, 0x00, 0x99, 0x33, // -X: <1, 0>, <1.5, 0.5>
0x00, 0xFF, 0x33, 0x99, // +Y: <0, 1>, <0.5, 1.5>
0x00, 0xFF, 0x99, 0x99, // -Y: <0, 1>, <1.5, 1.5>
0x00, 0x00, 0x33, 0xFF, // +Z: <0, 0>, <0.5, 2.5>
0x00, 0x00, 0x99, 0xFF, // -Z: <0, 0>, <1.5, 2.5>
};
*flags = (TF_NOPICMIP|TF_UNCOMPRESSED|TF_NEAREST|TF_CUBEMAP|TF_CLAMP);
r_image.width = r_image.height = 1;
r_image.size = r_image.width * r_image.height * 4 * 6;
r_image.flags |= (IMAGE_CUBEMAP|IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA); // yes it's cubemap
r_image.buffer = data;
r_image.type = PF_RGBA_32;
return &r_image;
}
/*
==================
R_InitBuiltinTextures
==================
*/
static void R_InitBuiltinTextures( void )
{
rgbdata_t *pic;
texFlags_t flags;
const struct
{
char *name;
int *texnum;
rgbdata_t *(*init)( texFlags_t *flags );
int texType;
}
textures[] =
{
{ "*default", &tr.defaultTexture, R_InitDefaultTexture, TEX_SYSTEM },
{ "*white", &tr.whiteTexture, R_InitWhiteTexture, TEX_SYSTEM },
{ "*gray", &tr.grayTexture, R_InitGrayTexture, TEX_SYSTEM },
{ "*black", &tr.blackTexture, R_InitBlackTexture, TEX_SYSTEM },
{ "*particle", &tr.particleTexture, R_InitParticleTexture, TEX_SYSTEM },
{ "*particle2", &tr.particleTexture2, R_InitParticleTexture2, TEX_SYSTEM },
{ "*cintexture", &tr.cinTexture, R_InitCinematicTexture, TEX_NOMIP }, // force linear filter
{ "*dlight", &tr.dlightTexture, R_InitDlightTexture, TEX_LIGHTMAP },
{ "*dlight2", &tr.dlightTexture2, R_InitDlightTexture2, TEX_LIGHTMAP },
{ "*atten", &tr.attenuationTexture, R_InitAttenuationTexture, TEX_SYSTEM },
{ "*atten2", &tr.attenuationTexture2, R_InitAttenuationTexture2, TEX_SYSTEM },
{ "*atten3", &tr.attenuationTexture3, R_InitAttenuationTexture3, TEX_SYSTEM },
{ "*attnno", &tr.attenuationStubTexture, R_InitAttenuationTextureNoAtten, TEX_SYSTEM },
{ "*normalize", &tr.normalizeTexture, R_InitNormalizeCubemap, TEX_CUBEMAP },
{ "*blankbump", &tr.blankbumpTexture, R_InitBlankBumpTexture, TEX_SYSTEM },
{ "*blankdeluxe", &tr.blankdeluxeTexture, R_InitBlankDeluxeTexture, TEX_SYSTEM },
{ "*lightCube", &tr.dlightCubeTexture, R_InitDlightCubemap, TEX_CUBEMAP },
{ "*grayCube", &tr.grayCubeTexture, R_InitGrayCubemap, TEX_CUBEMAP },
{ "*whiteCube", &tr.whiteCubeTexture, R_InitWhiteCubemap, TEX_CUBEMAP },
{ "*atten3D", &tr.attenuationTexture3D, R_InitAttenTexture3D, TEX_SYSTEM },
{ "*sky", &tr.skyTexture, R_InitSkyTexture, TEX_SYSTEM },
{ "*alphaContrast", &tr.acontTexture, R_InitAlphaContrast, TEX_SYSTEM },
{ "*vsdct", &tr.vsdctCubeTexture, R_InitVSDCTCubemap, TEX_SYSTEM },
{ NULL, NULL, NULL }
};
size_t i, num_builtin_textures = sizeof( textures ) / sizeof( textures[0] ) - 1;
for( i = 0; i < num_builtin_textures; i++ )
{
Q_memset( &r_image, 0, sizeof( rgbdata_t ));
Q_memset( data2D, 0xFF, sizeof( data2D ));
pic = textures[i].init( &flags );
if( pic == NULL ) continue;
*textures[i].texnum = GL_LoadTextureInternal( textures[i].name, pic, flags, false );
GL_SetTextureType( *textures[i].texnum, textures[i].texType );
}
}
/*
===============
R_InitImages
===============
*/
void R_InitImages( void )
{
uint i, hash;
float f;
r_numTextures = 0;
scaledImage = NULL;
Q_memset( r_textures, 0, sizeof( r_textures ));
Q_memset( r_texturesHashTable, 0, sizeof( r_texturesHashTable ));
// create unused 0-entry
Q_strncpy( r_textures->name, "*unused*", sizeof( r_textures->name ));
hash = Com_HashKey( r_textures->name, TEXTURES_HASH_SIZE );
r_textures->nextHash = r_texturesHashTable[hash];
r_texturesHashTable[hash] = r_textures;
r_numTextures = 1;
// build luminance table
for( i = 0; i < 256; i++ )
{
f = (float)i;
r_luminanceTable[i][0] = f * 0.299f;
r_luminanceTable[i][1] = f * 0.587f;
r_luminanceTable[i][2] = f * 0.114f;
}
// set texture parameters
R_SetTextureParameters();
R_InitBuiltinTextures();
R_ParseTexFilters( "scripts/texfilter.txt" );
}
/*
===============
R_ShutdownImages
===============
*/
void R_ShutdownImages( void )
{
gltexture_t *image;
int i;
if( !glw_state.initialized ) return;
for( i = ( MAX_TEXTURE_UNITS - 1); i >= 0; i-- )
{
if( i >= GL_MaxTextureUnits( ))
continue;
GL_SelectTexture( i );
pglBindTexture( GL_TEXTURE_2D, 0 );
if( GL_Support( GL_TEXTURECUBEMAP_EXT ))
pglBindTexture( GL_TEXTURE_CUBE_MAP_ARB, 0 );
}
for( i = 0, image = r_textures; i < r_numTextures; i++, image++ )
{
if( !image->texnum ) continue;
GL_FreeTexture( i );
}
Q_memset( tr.lightmapTextures, 0, sizeof( tr.lightmapTextures ));
Q_memset( r_texturesHashTable, 0, sizeof( r_texturesHashTable ));
Q_memset( r_textures, 0, sizeof( r_textures ));
r_numTextures = 0;
}