This repository has been archived on 2022-06-27. You can view files and clone it, but cannot push or open issues or pull requests.
Xash3DArchive/engine/server/sv_custom.c

367 lines
8.6 KiB
C

/*
sv_custom.c - downloading custom resources
Copyright (C) 2010 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "server.h"
#define RES_CHECK_CONSISTENCY (1<<7) // check consistency for this resource
//=======================================================================
//
// UNDER CONSTRUCTION
//
//=======================================================================
typedef struct
{
char *filename;
int num_items;
file_t *file; // pointer to wadfile
} cachewad_t;
int CustomDecal_Init( cachewad_t *wad, byte *data, int size, int playernum )
{
// TODO: implement
return 0;
}
void *CustomDecal_Validate( byte *data, int size )
{
// TODO: implement
return NULL;
}
int SV_CreateCustomization( customization_t *pListHead, resource_t *pResource, int playernumber, int flags, customization_t **pCust, int *nLumps )
{
customization_t *pRes;
cachewad_t *pldecal;
qboolean found_problem;
found_problem = false;
ASSERT( pResource != NULL );
if( pCust != NULL ) *pCust = NULL;
pRes = Z_Malloc( sizeof( customization_t ));
pRes->resource = *pResource;
if( pResource->nDownloadSize <= 0 )
{
found_problem = true;
}
else
{
pRes->bInUse = true;
if(( flags & FCUST_FROMHPAK ) && !HPAK_GetDataPointer( "custom.hpk", pResource, (byte **)&(pRes->pBuffer), NULL ))
{
found_problem = true;
}
else
{
pRes->pBuffer = FS_LoadFile( pResource->szFileName, NULL, false );
if(!( pRes->resource.ucFlags & RES_CUSTOM ) || pRes->resource.type != t_decal )
{
// break, except we're not in a loop
}
else
{
pRes->resource.playernum = playernumber;
if( !CustomDecal_Validate( pRes->pBuffer, pResource->nDownloadSize ))
{
found_problem = true;
}
else if( flags & RES_CUSTOM )
{
}
else
{
pRes->pInfo = Z_Malloc( sizeof( cachewad_t ));
pldecal = pRes->pInfo;
if( pResource->nDownloadSize < 1024 || pResource->nDownloadSize > 16384 )
{
found_problem = true;
}
else if( !CustomDecal_Init( pldecal, pRes->pBuffer, pResource->nDownloadSize, playernumber ))
{
found_problem = true;
}
else if( pldecal->num_items <= 0 )
{
found_problem = true;
}
else
{
if( nLumps ) *nLumps = pldecal->num_items;
pRes->bTranslated = 1;
pRes->nUserData1 = 0;
pRes->nUserData2 = pldecal->num_items;
if( flags & FCUST_WIPEDATA )
{
Mem_Free( pldecal->filename );
FS_Close( pldecal->file );
Mem_Free( pldecal );
pRes->pInfo = NULL;
}
}
}
}
}
}
if( !found_problem )
{
if( pCust ) *pCust = pRes;
pRes->pNext = pListHead->pNext;
pListHead->pNext = pRes;
}
else
{
if( pRes->pBuffer ) Mem_Free( pRes->pBuffer );
if( pRes->pInfo ) Mem_Free( pRes->pInfo );
Mem_Free( pRes );
}
return !found_problem;
}
void SV_CreateCustomizationList( sv_client_t *cl )
{
resource_t *pRes;
customization_t *pCust, *pNewCust;
int duplicated, lump_count;
cl->customization.pNext = NULL;
for( pRes = cl->resource1.pNext; pRes != &cl->resource1; pRes = pRes->pNext )
{
duplicated = false;
for( pCust = cl->customization.pNext; pCust != NULL; pCust = pCust->pNext )
{
if( !Q_memcmp( pCust->resource.rgucMD5_hash, pRes->rgucMD5_hash, 16 ))
{
duplicated = true;
break;
}
}
if( duplicated )
{
MsgDev( D_WARN, "CreateCustomizationList: duplicate resource detected.\n" );
continue;
}
// create it.
lump_count = 0;
if( !SV_CreateCustomization( &cl->customization, pRes, -1, 3, &pNewCust, &lump_count ))
{
MsgDev( D_WARN, "CreateCustomizationList: ignoring custom decal.\n" );
continue;
}
pNewCust->nUserData2 = lump_count;
svgame.dllFuncs.pfnPlayerCustomization( cl->edict, pNewCust );
}
}
void SV_ClearCustomizationList( customization_t *pHead )
{
customization_t *pNext, *pCur;
cachewad_t *wad;
if( !pHead || !pHead->pNext )
return;
pCur = pHead->pNext;
do
{
pNext = pCur->pNext;
if( pCur->bInUse && pCur->pBuffer )
Mem_Free( pCur->pBuffer );
if( pCur->bInUse && pCur->pInfo )
{
if( pCur->resource.type == t_decal )
{
wad = (cachewad_t *)pCur->pInfo;
Mem_Free( wad->filename );
FS_Close( wad->file );
}
Mem_Free( pCur->pInfo );
}
Mem_Free( pCur );
pCur = pNext;
} while( pCur != NULL );
pCur->pNext = NULL;
}
qboolean SV_FileInConsistencyList( resource_t *resource, sv_consistency_t **out )
{
int i = 0;
while( 1 )
{
if( !sv.consistency_files[i].name )
return false; // end of consistency res
if( !Q_stricmp( sv.consistency_files[i].name, resource->szFileName ))
break;
i++;
}
// get pointer on a matched record
if( out ) *out = &sv.consistency_files[i];
return true;
}
int SV_TransferConsistencyInfo( void )
{
sv_consistency_t *check;
string filepath;
vec3_t mins, maxs;
int i, total = 0;
resource_t *res;
for( i = 0; i < sv.num_resources; i++ )
{
res = &sv.resources[i];
if( res->ucFlags & RES_CHECK_CONSISTENCY )
continue; // already checked?
if( !SV_FileInConsistencyList( res, &check ))
continue;
res->ucFlags |= RES_CHECK_CONSISTENCY;
if( res->type == t_sound )
Q_snprintf( filepath, sizeof( filepath ), "sound/%s", res->szFileName );
else Q_strncpy( filepath, res->szFileName, sizeof( filepath ));
MD5_HashFile( res->rgucMD5_hash, filepath, NULL );
if( res->type == t_model )
{
switch( check->force_state )
{
case force_exactfile:
// only MD5 hash compare
break;
case force_model_samebounds:
if( !Mod_GetStudioBounds( filepath, mins, maxs ))
Host_Error( "Mod_GetStudioBounds: couldn't get bounds for %s\n", filepath );
res->rguc_reserved[0x00] = check->force_state;
Q_memcpy( &res->rguc_reserved[0x01], mins, sizeof( mins ));
Q_memcpy( &res->rguc_reserved[0x0D], maxs, sizeof( maxs ));
break;
case force_model_specifybounds:
res->rguc_reserved[0x00] = check->force_state;
Q_memcpy( &res->rguc_reserved[0x01], check->mins, sizeof( check->mins ));
Q_memcpy( &res->rguc_reserved[0x0D], check->maxs, sizeof( check->maxs ));
break;
}
}
total++;
}
return total;
}
void SV_SendConsistencyList( sizebuf_t *msg )
{
resource_t *res;
int resIndex;
int lastIndex;
int i;
if( mp_consistency->integer && ( sv.num_consistency_resources > 0 ) && !svs.currentPlayer->hltv_proxy )
{
lastIndex = 0;
BF_WriteOneBit( msg, 1 );
for( i = 0; i < sv.num_resources; i++ )
{
res = &sv.resources[i];
if(!( res->ucFlags & RES_CHECK_CONSISTENCY ))
continue;
resIndex = (i - lastIndex);
BF_WriteOneBit( msg, 1 );
BF_WriteSBitLong( msg, resIndex, MAX_MODEL_BITS );
lastIndex = i;
}
}
// write end of the list
BF_WriteOneBit( msg, 0 );
}
void SV_SendResources( sizebuf_t *msg )
{
byte nullrguc[32];
int i;
Q_memset( nullrguc, 0, sizeof( nullrguc ));
BF_WriteByte( msg, svc_customization );
BF_WriteLong( msg, svs.spawncount );
// g-cont. This is more than HL limit but unmatched with GoldSrc protocol
BF_WriteSBitLong( msg, sv.num_resources, MAX_MODEL_BITS );
for( i = 0; i < sv.num_resources; i++ )
{
BF_WriteSBitLong( msg, sv.resources[i].type, 4 );
BF_WriteString( msg, sv.resources[i].szFileName );
BF_WriteSBitLong( msg, sv.resources[i].nIndex, MAX_MODEL_BITS );
BF_WriteSBitLong( msg, sv.resources[i].nDownloadSize, 24 ); // prevent to download a very big files?
BF_WriteSBitLong( msg, sv.resources[i].ucFlags, 3 ); // g-cont. why only first three flags?
if( sv.resources[i].ucFlags & RES_CUSTOM )
{
BF_WriteBits( msg, sv.resources[i].rgucMD5_hash, sizeof( sv.resources[i].rgucMD5_hash ));
}
if( Q_memcmp( nullrguc, sv.resources[i].rguc_reserved, sizeof( nullrguc )))
{
BF_WriteOneBit( msg, 1 );
BF_WriteBits( msg, sv.resources[i].rguc_reserved, sizeof( sv.resources[i].rguc_reserved ));
}
else
{
BF_WriteOneBit( msg, 0 );
}
}
SV_SendConsistencyList( msg );
}