664 lines
19 KiB
C
664 lines
19 KiB
C
//=======================================================================
|
|
// Copyright XashXT Group 2007 ©
|
|
// cl_input.c - movement commands
|
|
//=======================================================================
|
|
|
|
#include "common.h"
|
|
#include "client.h"
|
|
|
|
typedef struct
|
|
{
|
|
int down[2]; // key nums holding it down
|
|
int state;
|
|
} kbutton_t;
|
|
|
|
cvar_t *cl_run;
|
|
cvar_t *cl_upspeed;
|
|
cvar_t *cl_yawspeed;
|
|
cvar_t *cl_sidespeed;
|
|
cvar_t *cl_pitchspeed;
|
|
cvar_t *cl_forwardspeed;
|
|
cvar_t *cl_anglespeedkey;
|
|
cvar_t *cl_nodelta;
|
|
cvar_t *v_centermove;
|
|
cvar_t *v_centerspeed;
|
|
cvar_t *cl_mouseaccel;
|
|
cvar_t *cl_sensitivity;
|
|
cvar_t *ui_sensitivity;
|
|
cvar_t *m_filter; // mouse filtering
|
|
|
|
kbutton_t in_left, in_right, in_forward, in_back;
|
|
kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
|
|
kbutton_t in_strafe, in_speed, in_use, in_attack, in_attack2;
|
|
kbutton_t in_up, in_down, in_reload;
|
|
|
|
/*
|
|
============================================================
|
|
|
|
MOUSE EVENTS
|
|
|
|
============================================================
|
|
*/
|
|
/*
|
|
=================
|
|
CL_MouseEvent
|
|
=================
|
|
*/
|
|
void CL_MouseEvent( int mx, int my )
|
|
{
|
|
cl.mouse_x[cl.mouse_step] += mx;
|
|
cl.mouse_y[cl.mouse_step] += my;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_MouseMove
|
|
=================
|
|
*/
|
|
void CL_MouseMove( usercmd_t *cmd )
|
|
{
|
|
float mx, my, rate;
|
|
float accel_sensitivity;
|
|
|
|
// allow mouse smoothing
|
|
if( m_filter->integer )
|
|
{
|
|
mx = (cl.mouse_x[0] + cl.mouse_x[1]) * 0.5;
|
|
my = (cl.mouse_y[0] + cl.mouse_y[1]) * 0.5;
|
|
}
|
|
else
|
|
{
|
|
mx = cl.mouse_x[cl.mouse_step];
|
|
my = cl.mouse_y[cl.mouse_step];
|
|
}
|
|
cl.mouse_step ^= 1;
|
|
cl.mouse_x[cl.mouse_step] = 0;
|
|
cl.mouse_y[cl.mouse_step] = 0;
|
|
|
|
rate = com.sqrt( mx * mx + my * my ) / 0.5f;
|
|
|
|
if( cls.key_dest != key_menu )
|
|
{
|
|
if( cl.frame.ps.health <= 0 ) return;
|
|
if( cl.mouse_sens == 0.0f ) cl.mouse_sens = 1.0f;
|
|
accel_sensitivity = cl_sensitivity->value + rate * cl_mouseaccel->value;
|
|
accel_sensitivity *= cl.mouse_sens; // scale by fov
|
|
mx *= accel_sensitivity;
|
|
my *= accel_sensitivity;
|
|
|
|
if( !mx && !my ) return;
|
|
|
|
// add mouse X/Y movement to cmd
|
|
if( cl_mouselook->value ) cl.viewangles[YAW] -= m_yaw->value * mx;
|
|
else if( in_strafe.state & 1 ) cmd->sidemove = cmd->sidemove + m_side->value * mx;
|
|
|
|
|
|
if( cl_mouselook->value ) cl.viewangles[PITCH] += m_pitch->value * my;
|
|
else if( in_strafe.state & 1 ) cmd->forwardmove = cmd->forwardmove - m_forward->value * my;
|
|
}
|
|
else
|
|
{
|
|
accel_sensitivity = ui_sensitivity->value + rate * cl_mouseaccel->value;
|
|
cls.mouse_x = mx * accel_sensitivity;
|
|
cls.mouse_y = my * accel_sensitivity;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
KEY BUTTONS
|
|
|
|
Continuous button event tracking is complicated by the fact that two different
|
|
input sources (say, mouse button 1 and the control key) can both press the
|
|
same button, but the button should only be released when both of the
|
|
pressing key have been released.
|
|
|
|
When a key event issues a button command (+forward, +attack, etc), it appends
|
|
its key number as a parameter to the command so it can be matched up with
|
|
the release.
|
|
|
|
state bit 0 is the current state of the key
|
|
state bit 1 is edge triggered on the up to down transition
|
|
state bit 2 is edge triggered on the down to up transition
|
|
|
|
|
|
CL_KeyEvent( int key, bool down, uint time );
|
|
|
|
+mlook src time
|
|
===============================================================================
|
|
*/
|
|
void IN_KeyDown( kbutton_t *b )
|
|
{
|
|
int k;
|
|
char *c;
|
|
|
|
c = Cmd_Argv(1);
|
|
if (c[0]) k = com.atoi(c);
|
|
else k = -1; // typed manually at the console for continuous down
|
|
|
|
if (k == b->down[0] || k == b->down[1])
|
|
return; // repeating key
|
|
|
|
if( !b->down[0] ) b->down[0] = k;
|
|
else if( !b->down[1] ) b->down[1] = k;
|
|
else
|
|
{
|
|
MsgDev( D_ERROR, "IN_KeyDown: three keys down for a button!\n" );
|
|
return;
|
|
}
|
|
|
|
if( b->state & 1 ) return; // still down
|
|
b->state |= 1 + 2; // down + impulse down
|
|
}
|
|
|
|
void IN_KeyUp( kbutton_t *b )
|
|
{
|
|
int k;
|
|
char *c;
|
|
|
|
c = Cmd_Argv( 1 );
|
|
if( c[0] ) k = com.atoi( c );
|
|
else
|
|
{
|
|
// typed manually at the console, assume for unsticking, so clear all
|
|
b->down[0] = b->down[1] = 0;
|
|
b->state = 4; // impulse up
|
|
return;
|
|
}
|
|
if( b->down[0] == k ) b->down[0] = 0;
|
|
else if( b->down[1] == k ) b->down[1] = 0;
|
|
else return; // key up without coresponding down (menu pass through)
|
|
|
|
if( b->down[0] || b->down[1] )
|
|
return; // some other key is still holding it down
|
|
|
|
if(!(b->state & 1)) return; // still up (this should not happen)
|
|
|
|
b->state &= ~1; // now up
|
|
b->state |= 4; // impulse up
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CL_KeyState
|
|
|
|
Returns 0.25 if a key was pressed and released during the frame,
|
|
0.5 if it was pressed and held
|
|
0 if held then released, and
|
|
1.0 if held for the entire time
|
|
===============
|
|
*/
|
|
float CL_KeyState( kbutton_t *key )
|
|
{
|
|
float val;
|
|
bool impulsedown, impulseup, down;
|
|
|
|
impulsedown = key->state & 2;
|
|
impulseup = key->state & 4;
|
|
down = key->state & 1;
|
|
val = 0.0f;
|
|
|
|
if( impulsedown && !impulseup )
|
|
{
|
|
if( down ) val = 0.5; // pressed and held this frame
|
|
else val = 0; // I_Error ();
|
|
}
|
|
if( impulseup && !impulsedown )
|
|
{
|
|
if( down ) val = 0; // I_Error ();
|
|
else val = 0; // released this frame
|
|
}
|
|
if( !impulsedown && !impulseup )
|
|
{
|
|
if( down ) val = 1.0; // held the entire frame
|
|
else val = 0; // up the entire frame
|
|
}
|
|
if( impulsedown && impulseup )
|
|
{
|
|
if( down ) val = 0.75; // released and re-pressed this frame
|
|
else val = 0.25; // pressed and released this frame
|
|
}
|
|
|
|
key->state &= 1; // clear impulses
|
|
|
|
return val;
|
|
}
|
|
|
|
void IN_UpDown(void) {IN_KeyDown(&in_up);}
|
|
void IN_UpUp(void) {IN_KeyUp(&in_up);}
|
|
void IN_DownDown(void) {IN_KeyDown(&in_down);}
|
|
void IN_DownUp(void) {IN_KeyUp(&in_down);}
|
|
void IN_LeftDown(void) {IN_KeyDown(&in_left);}
|
|
void IN_LeftUp(void) {IN_KeyUp(&in_left);}
|
|
void IN_RightDown(void) {IN_KeyDown(&in_right);}
|
|
void IN_RightUp(void) {IN_KeyUp(&in_right);}
|
|
void IN_ForwardDown(void) {IN_KeyDown(&in_forward);}
|
|
void IN_ForwardUp(void) {IN_KeyUp(&in_forward);}
|
|
void IN_BackDown(void) {IN_KeyDown(&in_back);}
|
|
void IN_BackUp(void) {IN_KeyUp(&in_back);}
|
|
void IN_LookupDown(void) {IN_KeyDown(&in_lookup);}
|
|
void IN_LookupUp(void) {IN_KeyUp(&in_lookup);}
|
|
void IN_LookdownDown(void) {IN_KeyDown(&in_lookdown);}
|
|
void IN_LookdownUp(void) {IN_KeyUp(&in_lookdown);}
|
|
void IN_MoveleftDown(void) {IN_KeyDown(&in_moveleft);}
|
|
void IN_MoveleftUp(void) {IN_KeyUp(&in_moveleft);}
|
|
void IN_MoverightDown(void) {IN_KeyDown(&in_moveright);}
|
|
void IN_MoverightUp(void) {IN_KeyUp(&in_moveright);}
|
|
void IN_SpeedDown(void) {IN_KeyDown(&in_speed);}
|
|
void IN_SpeedUp(void) {IN_KeyUp(&in_speed);}
|
|
void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);}
|
|
void IN_StrafeUp(void) {IN_KeyUp(&in_strafe);}
|
|
void IN_AttackDown(void) {IN_KeyDown(&in_attack);}
|
|
void IN_AttackUp(void) {IN_KeyUp(&in_attack); }
|
|
void IN_Attack2Down(void) {IN_KeyDown(&in_attack2);}
|
|
void IN_Attack2Up(void) {IN_KeyUp(&in_attack2);}
|
|
void IN_UseDown (void) {IN_KeyDown(&in_use);}
|
|
void IN_UseUp (void) {IN_KeyUp(&in_use);}
|
|
void IN_ReloadDown(void) {IN_KeyDown(&in_reload);}
|
|
void IN_ReloadUp(void) {IN_KeyUp(&in_reload);}
|
|
void IN_MLookDown( void ){Cvar_SetValue( "cl_mouselook", 1 );}
|
|
void IN_MLookUp( void ){ IN_CenterView(); Cvar_SetValue( "cl_mouselook", 0 );}
|
|
void IN_CenterView (void){ cl.viewangles[PITCH] = -cl.frame.ps.delta_angles[PITCH]; }
|
|
|
|
|
|
//==========================================================================
|
|
/*
|
|
================
|
|
CL_AdjustAngles
|
|
|
|
Moves the local angle positions
|
|
================
|
|
*/
|
|
void CL_AdjustAngles( void )
|
|
{
|
|
float speed;
|
|
|
|
if( cl.frame.ps.health <= 0 ) return;
|
|
|
|
if( in_speed.state & 1 )
|
|
speed = host.frametime * cl_anglespeedkey->value;
|
|
else speed = host.frametime;
|
|
|
|
if(!(in_strafe.state & 1))
|
|
{
|
|
cl.viewangles[YAW] -= speed * cl_yawspeed->value * CL_KeyState( &in_right );
|
|
cl.viewangles[YAW] += speed * cl_yawspeed->value * CL_KeyState( &in_left );
|
|
}
|
|
|
|
cl.viewangles[PITCH] -= speed * cl_pitchspeed->value * CL_KeyState( &in_lookup );
|
|
cl.viewangles[PITCH] += speed * cl_pitchspeed->value * CL_KeyState( &in_lookdown );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_BaseMove
|
|
|
|
Send the intended movement message to the server
|
|
================
|
|
*/
|
|
void CL_BaseMove( usercmd_t *cmd )
|
|
{
|
|
CL_AdjustAngles ();
|
|
|
|
memset( cmd, 0, sizeof( *cmd ));
|
|
|
|
VectorCopy (cl.viewangles, cmd->angles);
|
|
if( in_strafe.state & 1 )
|
|
{
|
|
cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right);
|
|
cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left);
|
|
}
|
|
|
|
cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright);
|
|
cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft);
|
|
|
|
cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up);
|
|
cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down);
|
|
|
|
cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward);
|
|
cmd->forwardmove -= cl_forwardspeed->value * CL_KeyState (&in_back);
|
|
|
|
// adjust for speed key / running
|
|
if( in_speed.state & 1 ^ cl_run->integer )
|
|
{
|
|
cmd->forwardmove *= 2;
|
|
cmd->sidemove *= 2;
|
|
cmd->upmove *= 2;
|
|
}
|
|
}
|
|
|
|
void CL_ClampPitch (void)
|
|
{
|
|
float pitch;
|
|
|
|
pitch = cl.frame.ps.delta_angles[PITCH];
|
|
if( pitch > 180 ) pitch -= 360;
|
|
|
|
if( cl.viewangles[PITCH] + pitch < -360 ) cl.viewangles[PITCH] += 360; // wrapped
|
|
if( cl.viewangles[PITCH] + pitch > 360 ) cl.viewangles[PITCH] -= 360; // wrapped
|
|
if( cl.viewangles[PITCH] + pitch > 89 ) cl.viewangles[PITCH] = 89 - pitch;
|
|
if( cl.viewangles[PITCH] + pitch < -89 ) cl.viewangles[PITCH] = -89 - pitch;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_ButtonBits
|
|
==============
|
|
*/
|
|
int CL_ButtonBits( int bResetState )
|
|
{
|
|
int bits = 0;
|
|
|
|
if( in_attack.state & 3 )
|
|
bits |= IN_ATTACK;
|
|
|
|
if( in_attack2.state & 3 )
|
|
bits |= IN_ATTACK2;
|
|
|
|
if( in_use.state & 3 )
|
|
bits |= IN_USE;
|
|
|
|
if (in_speed.state & 3)
|
|
bits |= IN_RUN;
|
|
|
|
if( in_reload.state & 3)
|
|
bits |= IN_RELOAD;
|
|
|
|
if( bResetState )
|
|
{
|
|
in_attack.state &= ~2;
|
|
in_attack2.state &= ~2;
|
|
in_use.state &= ~2;
|
|
in_speed.state &= ~2;
|
|
in_reload.state &= ~2;
|
|
}
|
|
return bits;
|
|
}
|
|
|
|
/*
|
|
============
|
|
CL_ResetButtonBits
|
|
|
|
============
|
|
*/
|
|
void CL_ResetButtonBits( int bits )
|
|
{
|
|
int bitsNew = CL_ButtonBits( 0 ) ^ bits;
|
|
|
|
// has the attack button been changed
|
|
if( bitsNew & IN_ATTACK )
|
|
{
|
|
// was it pressed? or let go?
|
|
if( bits & IN_ATTACK )
|
|
{
|
|
IN_KeyDown( &in_attack );
|
|
}
|
|
else
|
|
{
|
|
// totally clear state
|
|
in_attack.state &= ~7;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_FinishMove
|
|
==============
|
|
*/
|
|
void CL_FinishMove( usercmd_t *cmd )
|
|
{
|
|
int i;
|
|
|
|
// so server can get ping times
|
|
cmd->time = cl.mtime[0];
|
|
CL_ClampPitch();
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
cmd->angles[i] = cl.viewangles[i];
|
|
|
|
// HACKHACK: client lightlevel
|
|
cmd->lightlevel = (byte)cl_lightlevel->value;
|
|
if( cls.key_dest == key_game )
|
|
cmd->buttons = CL_ButtonBits( 1 );
|
|
|
|
// process commands with user dll's
|
|
cl.data.fov = cl.frame.ps.fov;
|
|
cl.data.iKeyBits = CL_ButtonBits( 0 );
|
|
|
|
cl.data.iWeaponBits = cl.frame.ps.weapons;
|
|
cl.data.mouse_sensitivity = cl.mouse_sens;
|
|
VectorCopy( cl.viewangles, cl.data.angles );
|
|
VectorCopy( cl.refdef.origin, cl.data.origin );
|
|
|
|
cls.dllFuncs.pfnUpdateClientData( &cl.data, ( cl.time * 0.001f ));
|
|
|
|
CL_ResetButtonBits( cl.data.iKeyBits );
|
|
cl.refdef.fov_x = cl.data.fov;
|
|
cl.mouse_sens = cl.data.mouse_sensitivity;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_CreateCmd
|
|
=================
|
|
*/
|
|
usercmd_t CL_CreateCmd( void )
|
|
{
|
|
usercmd_t cmd;
|
|
|
|
// get basic movement from mouse
|
|
CL_BaseMove( &cmd );
|
|
CL_MouseMove( &cmd );
|
|
CL_FinishMove( &cmd );
|
|
|
|
return cmd;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_SendCmd
|
|
|
|
Called every frame to builds and sends a command packet to the server.
|
|
=================
|
|
*/
|
|
void CL_SendCmd( void )
|
|
{
|
|
sizebuf_t buf;
|
|
byte data[128];
|
|
int i;
|
|
usercmd_t *cmd, *oldcmd;
|
|
usercmd_t nullcmd;
|
|
int checksumIndex;
|
|
|
|
// build a command even if not connected
|
|
|
|
// save this command off for prediction
|
|
i = cls.netchan.outgoing_sequence & (CMD_BACKUP-1);
|
|
cmd = &cl.cmds[i];
|
|
*cmd = CL_CreateCmd ();
|
|
|
|
if( cls.state == ca_disconnected || cls.state == ca_connecting )
|
|
return;
|
|
|
|
// ignore commands for demo mode
|
|
if( cls.state == ca_cinematic || cls.demoplayback )
|
|
return;
|
|
|
|
if( cls.state == ca_connected )
|
|
{
|
|
if( cls.netchan.message.cursize || host.realtime - cls.netchan.last_sent > 1.0 )
|
|
Netchan_Transmit( &cls.netchan, 0, NULL );
|
|
return;
|
|
}
|
|
|
|
// send a userinfo update if needed
|
|
if( userinfo_modified )
|
|
{
|
|
userinfo_modified = false;
|
|
MSG_WriteByte (&cls.netchan.message, clc_userinfo);
|
|
MSG_WriteString (&cls.netchan.message, Cvar_Userinfo());
|
|
}
|
|
|
|
// begin a client move command
|
|
MSG_Init( &buf, data, sizeof( data ));
|
|
MSG_WriteByte( &buf, clc_move );
|
|
|
|
// save the position for a checksum byte
|
|
checksumIndex = buf.cursize;
|
|
MSG_WriteByte( &buf, 0 );
|
|
|
|
// let the server know what the last frame we
|
|
// got was, so the next message can be delta compressed
|
|
if (cl_nodelta->value || !cl.frame.valid || cls.demowaiting)
|
|
{
|
|
MSG_WriteLong (&buf, -1); // no compression
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteLong (&buf, cl.frame.serverframe);
|
|
}
|
|
|
|
// send this and the previous cmds in the message, so
|
|
// if the last packet was dropped, it can be recovered
|
|
i = (cls.netchan.outgoing_sequence-2) & (CMD_BACKUP-1);
|
|
cmd = &cl.cmds[i];
|
|
memset (&nullcmd, 0, sizeof(nullcmd));
|
|
MSG_WriteDeltaUsercmd (&buf, &nullcmd, cmd);
|
|
oldcmd = cmd;
|
|
|
|
i = (cls.netchan.outgoing_sequence-1) & (CMD_BACKUP-1);
|
|
cmd = &cl.cmds[i];
|
|
MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd);
|
|
oldcmd = cmd;
|
|
|
|
i = (cls.netchan.outgoing_sequence) & (CMD_BACKUP-1);
|
|
cmd = &cl.cmds[i];
|
|
MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd);
|
|
|
|
// calculate a checksum over the move commands
|
|
buf.data[checksumIndex] = CRC_Sequence( buf.data + checksumIndex + 1, buf.cursize - checksumIndex - 1, cls.netchan.outgoing_sequence);
|
|
|
|
// deliver the message
|
|
Netchan_Transmit( &cls.netchan, buf.cursize, buf.data );
|
|
}
|
|
|
|
/*
|
|
============
|
|
CL_InitInput
|
|
============
|
|
*/
|
|
void CL_InitInput( void )
|
|
{
|
|
// mouse variables
|
|
m_filter = Cvar_Get("m_filter", "0", 0, "enable mouse filter" );
|
|
cl_sensitivity = Cvar_Get( "cl_sensitivity", "3", CVAR_ARCHIVE, "mouse in-game sensitivity" );
|
|
ui_sensitivity = Cvar_Get( "ui_sensitivity", "0.5", CVAR_ARCHIVE, "mouse in-menu sensitivity" );
|
|
cl_mouseaccel = Cvar_Get( "cl_mouseaccelerate", "0", CVAR_ARCHIVE, "mouse accelerate factor" );
|
|
|
|
// centering
|
|
v_centermove = Cvar_Get ("v_centermove", "0.15", 0, "client center moving" );
|
|
v_centerspeed = Cvar_Get ("v_centerspeed", "500", 0, "client center speed" );
|
|
cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0, "disable delta-compression for usercommnds" );
|
|
|
|
Cmd_AddCommand ("centerview", IN_CenterView, "gradually recenter view (stop looking up/down)" );
|
|
|
|
// input commands
|
|
Cmd_AddCommand ("+moveup",IN_UpDown, "swim upward");
|
|
Cmd_AddCommand ("-moveup",IN_UpUp, "stop swimming upward");
|
|
Cmd_AddCommand ("+movedown",IN_DownDown, "swim downward");
|
|
Cmd_AddCommand ("-movedown",IN_DownUp, "stop swimming downward");
|
|
Cmd_AddCommand ("+left",IN_LeftDown, "turn left");
|
|
Cmd_AddCommand ("-left",IN_LeftUp, "stop turning left");
|
|
Cmd_AddCommand ("+right",IN_RightDown, "turn right");
|
|
Cmd_AddCommand ("-right",IN_RightUp, "stop turning right");
|
|
Cmd_AddCommand ("+forward",IN_ForwardDown, "move forward");
|
|
Cmd_AddCommand ("-forward",IN_ForwardUp, "stop moving forward");
|
|
Cmd_AddCommand ("+back",IN_BackDown, "move backward");
|
|
Cmd_AddCommand ("-back",IN_BackUp, "stop moving backward");
|
|
Cmd_AddCommand ("+lookup", IN_LookupDown, "look upward");
|
|
Cmd_AddCommand ("-lookup", IN_LookupUp, "stop looking upward");
|
|
Cmd_AddCommand ("+lookdown", IN_LookdownDown, "look downward");
|
|
Cmd_AddCommand ("-lookdown", IN_LookdownUp, "stop looking downward");
|
|
Cmd_AddCommand ("+strafe", IN_StrafeDown, "activate strafing mode (move instead of turn)\n");
|
|
Cmd_AddCommand ("-strafe", IN_StrafeUp, "deactivate strafing mode");
|
|
Cmd_AddCommand ("+moveleft", IN_MoveleftDown, "strafe left");
|
|
Cmd_AddCommand ("-moveleft", IN_MoveleftUp, "stop strafing left");
|
|
Cmd_AddCommand ("+moveright", IN_MoverightDown, "strafe right");
|
|
Cmd_AddCommand ("-moveright", IN_MoverightUp, "stop strafing right");
|
|
Cmd_AddCommand ("+speed", IN_SpeedDown, "activate run mode (faster movement and turning)");
|
|
Cmd_AddCommand ("-speed", IN_SpeedUp, "deactivate run mode");
|
|
Cmd_AddCommand ("+attack", IN_AttackDown, "begin firing");
|
|
Cmd_AddCommand ("-attack", IN_AttackUp, "stop firing");
|
|
Cmd_AddCommand ("+attack2", IN_Attack2Down, "begin alternate firing");
|
|
Cmd_AddCommand ("-attack2", IN_Attack2Up, "stop alternate firing");
|
|
Cmd_AddCommand ("+use", IN_UseDown, "use item (doors, monsters, inventory, etc" );
|
|
Cmd_AddCommand ("-use", IN_UseUp, "stop using item" );
|
|
Cmd_AddCommand ("+reload", IN_ReloadDown, "reload current weapon" );
|
|
Cmd_AddCommand ("-reload", IN_ReloadUp, "continue reload weapon" );
|
|
Cmd_AddCommand ("+mlook", IN_MLookDown, "activate mouse looking mode, do not recenter view" );
|
|
Cmd_AddCommand ("-mlook", IN_MLookUp, "deactivate mouse looking mode" );
|
|
}
|
|
|
|
/*
|
|
============
|
|
CL_InitServerCommands
|
|
============
|
|
*/
|
|
void CL_InitServerCommands( void )
|
|
{
|
|
Cmd_AddCommand ("impulse", NULL, "send impulse to a client" );
|
|
Cmd_AddCommand ("noclip", NULL, "enable or disable no clipping mode" );
|
|
Cmd_AddCommand ("fullupdate", NULL, "re-init HUD on start demo recording" );
|
|
Cmd_AddCommand ("give", NULL, "give specified item or weapon" );
|
|
Cmd_AddCommand ("intermission", NULL, "go to intermission" );
|
|
Cmd_AddCommand ("god", NULL, "classic cheat" );
|
|
}
|
|
|
|
/*
|
|
============
|
|
CL_ShutdownInput
|
|
============
|
|
*/
|
|
void CL_ShutdownInput( void )
|
|
{
|
|
Cmd_RemoveCommand ("centerview" );
|
|
|
|
// input commands
|
|
Cmd_RemoveCommand ("+moveup" );
|
|
Cmd_RemoveCommand ("-moveup" );
|
|
Cmd_RemoveCommand ("+movedown" );
|
|
Cmd_RemoveCommand ("-movedown" );
|
|
Cmd_RemoveCommand ("+left" );
|
|
Cmd_RemoveCommand ("-left" );
|
|
Cmd_RemoveCommand ("+right" );
|
|
Cmd_RemoveCommand ("-right" );
|
|
Cmd_RemoveCommand ("+forward" );
|
|
Cmd_RemoveCommand ("-forward" );
|
|
Cmd_RemoveCommand ("+back" );
|
|
Cmd_RemoveCommand ("-back" );
|
|
Cmd_RemoveCommand ("+lookup" );
|
|
Cmd_RemoveCommand ("-lookup" );
|
|
Cmd_RemoveCommand ("+lookdown" );
|
|
Cmd_RemoveCommand ("-lookdown" );
|
|
Cmd_RemoveCommand ("+strafe" );
|
|
Cmd_RemoveCommand ("-strafe" );
|
|
Cmd_RemoveCommand ("+moveleft" );
|
|
Cmd_RemoveCommand ("-moveleft" );
|
|
Cmd_RemoveCommand ("+moveright" );
|
|
Cmd_RemoveCommand ("-moveright" );
|
|
Cmd_RemoveCommand ("+speed" );
|
|
Cmd_RemoveCommand ("-speed" );
|
|
Cmd_RemoveCommand ("+attack" );
|
|
Cmd_RemoveCommand ("-attack" );
|
|
Cmd_RemoveCommand ("+attack2" );
|
|
Cmd_RemoveCommand ("-attack2" );
|
|
Cmd_RemoveCommand ("+reload" );
|
|
Cmd_RemoveCommand ("-reload" );
|
|
Cmd_RemoveCommand ("+use" );
|
|
Cmd_RemoveCommand ("-use" );
|
|
Cmd_RemoveCommand ("+mlook" );
|
|
Cmd_RemoveCommand ("-mlook" );
|
|
} |