168 lines
3.4 KiB
C++
168 lines
3.4 KiB
C++
/*
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vgui_int.c - vgui dll interaction
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Copyright (C) 2011 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "client.h"
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#include "const.h"
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#include "vgui_draw.h"
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#include "vgui_main.h"
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#include <tlhelp32.h>
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CEnginePanel *rootpanel = NULL;
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CEngineSurface *surface = NULL;
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CEngineApp *pApp = NULL;
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SurfaceBase* CEnginePanel::getSurfaceBase( void )
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{
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return surface;
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}
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App* CEnginePanel::getApp( void )
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{
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return pApp;
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}
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void CEngineApp :: setCursorPos( int x, int y )
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{
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POINT pt;
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pt.x = x;
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pt.y = y;
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ClientToScreen( (HWND)host.hWnd, &pt );
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::SetCursorPos( pt.x, pt.y );
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}
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void CEngineApp :: getCursorPos( int &x,int &y )
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{
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POINT pt;
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// find mouse movement
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::GetCursorPos( &pt );
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ScreenToClient((HWND)host.hWnd, &pt );
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x = pt.x;
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y = pt.y;
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}
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void VGui_RunFrame( void )
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{
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PROCESSENTRY32 pe32;
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HANDLE hSnapshot;
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host.force_draw_version = false;
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if(( hSnapshot = CreateToolhelp32Snapshot( TH32CS_SNAPPROCESS, 0 )) == INVALID_HANDLE_VALUE )
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return;
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pe32.dwSize = sizeof( PROCESSENTRY32 );
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if( !Process32First( hSnapshot, &pe32 ))
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{
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CloseHandle( hSnapshot );
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return;
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}
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do
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{
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if( Q_stristr( pe32.szExeFile, "fraps.exe" ))
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{
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host.force_draw_version = true;
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break;
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}
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} while( Process32Next( hSnapshot, &pe32 ));
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CloseHandle( hSnapshot );
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}
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void VGui_Startup( void )
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{
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if( rootpanel )
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{
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rootpanel->setSize( menu.globals->scrWidth, menu.globals->scrHeight );
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return;
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}
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rootpanel = new CEnginePanel;
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rootpanel->setPaintBorderEnabled( false );
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rootpanel->setPaintBackgroundEnabled( false );
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rootpanel->setVisible( true );
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rootpanel->setCursor( new Cursor( Cursor::dc_none ));
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pApp = new CEngineApp;
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pApp->start();
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pApp->setMinimumTickMillisInterval( 0 );
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surface = new CEngineSurface( rootpanel );
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rootpanel->setSurfaceBaseTraverse( surface );
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ASSERT( rootpanel->getApp() != NULL );
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ASSERT( rootpanel->getSurfaceBase() != NULL );
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VGUI_DrawInit ();
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}
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void VGui_Shutdown( void )
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{
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if( pApp ) pApp->stop();
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delete rootpanel;
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delete surface;
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delete pApp;
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rootpanel = NULL;
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surface = NULL;
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pApp = NULL;
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}
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void VGui_Paint( void )
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{
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RECT rect;
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if( cls.state != ca_active || !rootpanel )
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return;
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// setup the base panel to cover the screen
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Panel *pVPanel = surface->getEmbeddedPanel();
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if( !pVPanel ) return;
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host.input_enabled = rootpanel->isVisible();
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GetClientRect( host.hWnd, &rect );
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EnableScissor( true );
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if( cls.key_dest == key_game )
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{
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pApp->externalTick ();
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}
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pVPanel->setBounds( 0, 0, rect.right, rect.bottom );
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pVPanel->repaint();
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// paint everything
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pVPanel->paintTraverse();
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EnableScissor( false );
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}
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void VGui_ViewportPaintBackground( int extents[4] )
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{
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// Msg( "Vgui_ViewportPaintBackground( %i, %i, %i, %i )\n", extents[0], extents[1], extents[2], extents[3] );
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}
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void *VGui_GetPanel( void )
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{
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return (void *)rootpanel;
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} |