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Xash3DArchive/engine/client/vgui/vgui_int.cpp

168 lines
3.4 KiB
C++

/*
vgui_int.c - vgui dll interaction
Copyright (C) 2011 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "client.h"
#include "const.h"
#include "vgui_draw.h"
#include "vgui_main.h"
#include <tlhelp32.h>
CEnginePanel *rootpanel = NULL;
CEngineSurface *surface = NULL;
CEngineApp *pApp = NULL;
SurfaceBase* CEnginePanel::getSurfaceBase( void )
{
return surface;
}
App* CEnginePanel::getApp( void )
{
return pApp;
}
void CEngineApp :: setCursorPos( int x, int y )
{
POINT pt;
pt.x = x;
pt.y = y;
ClientToScreen( (HWND)host.hWnd, &pt );
::SetCursorPos( pt.x, pt.y );
}
void CEngineApp :: getCursorPos( int &x,int &y )
{
POINT pt;
// find mouse movement
::GetCursorPos( &pt );
ScreenToClient((HWND)host.hWnd, &pt );
x = pt.x;
y = pt.y;
}
void VGui_RunFrame( void )
{
PROCESSENTRY32 pe32;
HANDLE hSnapshot;
host.force_draw_version = false;
if(( hSnapshot = CreateToolhelp32Snapshot( TH32CS_SNAPPROCESS, 0 )) == INVALID_HANDLE_VALUE )
return;
pe32.dwSize = sizeof( PROCESSENTRY32 );
if( !Process32First( hSnapshot, &pe32 ))
{
CloseHandle( hSnapshot );
return;
}
do
{
if( Q_stristr( pe32.szExeFile, "fraps.exe" ))
{
host.force_draw_version = true;
break;
}
} while( Process32Next( hSnapshot, &pe32 ));
CloseHandle( hSnapshot );
}
void VGui_Startup( void )
{
if( rootpanel )
{
rootpanel->setSize( menu.globals->scrWidth, menu.globals->scrHeight );
return;
}
rootpanel = new CEnginePanel;
rootpanel->setPaintBorderEnabled( false );
rootpanel->setPaintBackgroundEnabled( false );
rootpanel->setVisible( true );
rootpanel->setCursor( new Cursor( Cursor::dc_none ));
pApp = new CEngineApp;
pApp->start();
pApp->setMinimumTickMillisInterval( 0 );
surface = new CEngineSurface( rootpanel );
rootpanel->setSurfaceBaseTraverse( surface );
ASSERT( rootpanel->getApp() != NULL );
ASSERT( rootpanel->getSurfaceBase() != NULL );
VGUI_DrawInit ();
}
void VGui_Shutdown( void )
{
if( pApp ) pApp->stop();
delete rootpanel;
delete surface;
delete pApp;
rootpanel = NULL;
surface = NULL;
pApp = NULL;
}
void VGui_Paint( void )
{
RECT rect;
if( cls.state != ca_active || !rootpanel )
return;
// setup the base panel to cover the screen
Panel *pVPanel = surface->getEmbeddedPanel();
if( !pVPanel ) return;
host.input_enabled = rootpanel->isVisible();
GetClientRect( host.hWnd, &rect );
EnableScissor( true );
if( cls.key_dest == key_game )
{
pApp->externalTick ();
}
pVPanel->setBounds( 0, 0, rect.right, rect.bottom );
pVPanel->repaint();
// paint everything
pVPanel->paintTraverse();
EnableScissor( false );
}
void VGui_ViewportPaintBackground( int extents[4] )
{
// Msg( "Vgui_ViewportPaintBackground( %i, %i, %i, %i )\n", extents[0], extents[1], extents[2], extents[3] );
}
void *VGui_GetPanel( void )
{
return (void *)rootpanel;
}