486 lines
9.9 KiB
C
486 lines
9.9 KiB
C
|
|
#include "g_local.h"
|
|
|
|
game_locals_t game;
|
|
level_locals_t level;
|
|
game_import_t gi;
|
|
game_export_t globals;
|
|
spawn_temp_t st;
|
|
|
|
byte *zone_level;
|
|
byte *zone_game;
|
|
|
|
int sm_meat_index;
|
|
int snd_fry;
|
|
int meansOfDeath;
|
|
|
|
edict_t *g_edicts;
|
|
|
|
cvar_t *deathmatch;
|
|
cvar_t *coop;
|
|
cvar_t *dmflags;
|
|
cvar_t *skill;
|
|
cvar_t *fraglimit;
|
|
cvar_t *timelimit;
|
|
cvar_t *password;
|
|
cvar_t *spectator_password;
|
|
cvar_t *needpass;
|
|
cvar_t *maxclients;
|
|
cvar_t *maxspectators;
|
|
cvar_t *maxentities;
|
|
cvar_t *g_select_empty;
|
|
cvar_t *dedicated;
|
|
|
|
cvar_t *filterban;
|
|
|
|
cvar_t *sv_maxvelocity;
|
|
cvar_t *sv_gravity;
|
|
|
|
cvar_t *sv_rollspeed;
|
|
cvar_t *sv_rollangle;
|
|
cvar_t *gun_x;
|
|
cvar_t *gun_y;
|
|
cvar_t *gun_z;
|
|
|
|
cvar_t *run_pitch;
|
|
cvar_t *run_roll;
|
|
cvar_t *bob_up;
|
|
cvar_t *bob_pitch;
|
|
cvar_t *bob_roll;
|
|
|
|
cvar_t *sv_cheats;
|
|
|
|
cvar_t *flood_msgs;
|
|
cvar_t *flood_persecond;
|
|
cvar_t *flood_waitdelay;
|
|
cvar_t *r_motionblur;
|
|
|
|
cvar_t *sv_maplist;
|
|
|
|
cvar_t *actorchicken;
|
|
cvar_t *actorjump;
|
|
cvar_t *actorscram;
|
|
cvar_t *alert_sounds;
|
|
cvar_t *allow_download;
|
|
cvar_t *bounce_bounce;
|
|
cvar_t *bounce_minv;
|
|
cvar_t *cd_loopcount;
|
|
cvar_t *cl_gun;
|
|
cvar_t *corpse_fade;
|
|
cvar_t *corpse_fadetime;
|
|
cvar_t *crosshair;
|
|
cvar_t *developer;
|
|
cvar_t *footstep_sounds;
|
|
cvar_t *fov;
|
|
cvar_t *gl_clear;
|
|
cvar_t *gl_driver;
|
|
cvar_t *hand;
|
|
cvar_t *jetpack_weenie;
|
|
cvar_t *joy_pitchsensitivity;
|
|
cvar_t *joy_yawsensitivity;
|
|
cvar_t *jump_kick;
|
|
cvar_t *lazarus_cd_loop;
|
|
cvar_t *lazarus_cl_gun;
|
|
cvar_t *lazarus_crosshair;
|
|
cvar_t *lazarus_gl_clear;
|
|
cvar_t *lazarus_joyp;
|
|
cvar_t *lazarus_joyy;
|
|
cvar_t *lazarus_pitch;
|
|
cvar_t *lazarus_yaw;
|
|
cvar_t *m_pitch;
|
|
cvar_t *m_yaw;
|
|
cvar_t *monsterjump;
|
|
cvar_t *player_vampire;
|
|
cvar_t *readout;
|
|
cvar_t *rocket_strafe;
|
|
cvar_t *rotate_distance;
|
|
cvar_t *s_primary;
|
|
cvar_t *shift_distance;
|
|
cvar_t *sv_maxgibs;
|
|
cvar_t *turn_rider;
|
|
cvar_t *zoomrate;
|
|
cvar_t *zoomsnap;
|
|
|
|
void SpawnEntities (char *mapname, char *entities, char *spawnpoint);
|
|
void ClientThink (edict_t *ent, usercmd_t *cmd);
|
|
bool ClientConnect (edict_t *ent, char *userinfo);
|
|
void ClientUserinfoChanged (edict_t *ent, char *userinfo);
|
|
void ClientDisconnect (edict_t *ent);
|
|
void ClientBegin (edict_t *ent);
|
|
void RunEntity (edict_t *ent);
|
|
void WriteLump (dsavehdr_t *hdr, file_t *f, int lumpnum, bool autosave);
|
|
void ReadLump (byte *base, lump_t *l, int lumpnum);
|
|
void InitGame (void);
|
|
void G_RunFrame (void);
|
|
|
|
//===================================================================
|
|
|
|
void ShutdownGame (void)
|
|
{
|
|
gi.dprintf ("==== ShutdownGame ====\n");
|
|
if(!deathmatch->value && !coop->value)
|
|
{
|
|
gi.cvar_forceset("m_pitch", va("%f",lazarus_pitch->value));
|
|
gi.cvar_forceset("cd_loopcount", va("%d",lazarus_cd_loop->value));
|
|
gi.cvar_forceset("gl_clear", va("%d", lazarus_gl_clear->value));
|
|
}
|
|
|
|
//free main memory pools
|
|
Mem_FreePool(&zone_level);
|
|
Mem_FreePool(&zone_game);
|
|
}
|
|
|
|
|
|
game_import_t RealFunc;
|
|
int max_modelindex;
|
|
int max_soundindex;
|
|
|
|
|
|
int Debug_Modelindex (char *name)
|
|
{
|
|
int modelnum;
|
|
modelnum = RealFunc.modelindex(name);
|
|
if(modelnum > max_modelindex)
|
|
{
|
|
gi.dprintf("Model %03d %s\n",modelnum,name);
|
|
max_modelindex = modelnum;
|
|
}
|
|
return modelnum;
|
|
}
|
|
|
|
int Debug_Soundindex (char *name)
|
|
{
|
|
int soundnum;
|
|
soundnum = RealFunc.soundindex(name);
|
|
if(soundnum > max_soundindex)
|
|
{
|
|
gi.dprintf("Sound %03d %s\n",soundnum,name);
|
|
max_soundindex = soundnum;
|
|
}
|
|
return soundnum;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GetGameAPI
|
|
|
|
Returns a pointer to the structure with all entry points
|
|
and global variables
|
|
=================
|
|
*/
|
|
game_export_t DLLEXPORT *ServerAPI (game_import_t *import)
|
|
{
|
|
gi = *import;
|
|
|
|
globals.apiversion = GAME_API_VERSION;
|
|
globals.Init = InitGame;
|
|
globals.Shutdown = ShutdownGame;
|
|
globals.SpawnEntities = SpawnEntities;
|
|
|
|
globals.WriteLump = WriteLump;
|
|
globals.ReadLump = ReadLump;
|
|
|
|
globals.ClientThink = ClientThink;
|
|
globals.ClientConnect = ClientConnect;
|
|
globals.ClientUserinfoChanged = ClientUserinfoChanged;
|
|
globals.ClientDisconnect = ClientDisconnect;
|
|
globals.ClientBegin = ClientBegin;
|
|
globals.ClientCommand = ClientCommand;
|
|
|
|
globals.RunFrame = G_RunFrame;
|
|
|
|
globals.ServerCommand = ServerCommand;
|
|
|
|
globals.edict_size = sizeof(edict_t);
|
|
|
|
gl_driver = gi.cvar ("gl_driver", "", 0);
|
|
|
|
developer = gi.cvar("developer", "0", CVAR_SERVERINFO);
|
|
readout = gi.cvar("readout", "0", CVAR_SERVERINFO);
|
|
if(readout->value)
|
|
{
|
|
max_modelindex = 0;
|
|
max_soundindex = 0;
|
|
RealFunc.modelindex = gi.modelindex;
|
|
gi.modelindex = Debug_Modelindex;
|
|
RealFunc.soundindex = gi.soundindex;
|
|
gi.soundindex = Debug_Soundindex;
|
|
}
|
|
|
|
return &globals;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
ClientEndServerFrames
|
|
=================
|
|
*/
|
|
void ClientEndServerFrames (void)
|
|
{
|
|
int i;
|
|
edict_t *ent;
|
|
|
|
// calc the player views now that all pushing
|
|
// and damage has been added
|
|
for (i=0 ; i<maxclients->value ; i++)
|
|
{
|
|
ent = g_edicts + 1 + i;
|
|
if (!ent->inuse || !ent->client)
|
|
continue;
|
|
ClientEndServerFrame (ent);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CreateTargetChangeLevel
|
|
|
|
Returns the created target changelevel
|
|
=================
|
|
*/
|
|
edict_t *CreateTargetChangeLevel(char *map)
|
|
{
|
|
edict_t *ent;
|
|
|
|
ent = G_Spawn ();
|
|
ent->classname = "target_changelevel";
|
|
sprintf(level.nextmap, "%s", map);
|
|
ent->map = level.nextmap;
|
|
return ent;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
EndDMLevel
|
|
|
|
The timelimit or fraglimit has been exceeded
|
|
=================
|
|
*/
|
|
void EndDMLevel (void)
|
|
{
|
|
edict_t *ent;
|
|
char *s, *t, *f;
|
|
static const char *seps = " ,\n\r";
|
|
|
|
// stay on same level flag
|
|
if ((int)dmflags->value & DF_SAME_LEVEL)
|
|
{
|
|
BeginIntermission (CreateTargetChangeLevel (level.mapname) );
|
|
return;
|
|
}
|
|
|
|
// see if it's in the map list
|
|
if (*sv_maplist->string) {
|
|
s = strdup(sv_maplist->string);
|
|
f = NULL;
|
|
t = strtok(s, seps);
|
|
while (t != NULL) {
|
|
if (strcasecmp(t, level.mapname) == 0) {
|
|
// it's in the list, go to the next one
|
|
t = strtok(NULL, seps);
|
|
if (t == NULL) { // end of list, go to first one
|
|
if (f == NULL) // there isn't a first one, same level
|
|
BeginIntermission (CreateTargetChangeLevel (level.mapname) );
|
|
else
|
|
BeginIntermission (CreateTargetChangeLevel (f) );
|
|
} else
|
|
BeginIntermission (CreateTargetChangeLevel (t) );
|
|
free(s);
|
|
return;
|
|
}
|
|
if (!f)
|
|
f = t;
|
|
t = strtok(NULL, seps);
|
|
}
|
|
free(s);
|
|
}
|
|
|
|
if (level.nextmap[0]) // go to a specific map
|
|
BeginIntermission (CreateTargetChangeLevel (level.nextmap) );
|
|
else { // search for a changelevel
|
|
ent = G_Find (NULL, FOFS(classname), "target_changelevel");
|
|
if (!ent)
|
|
{ // the map designer didn't include a changelevel,
|
|
// so create a fake ent that goes back to the same level
|
|
BeginIntermission (CreateTargetChangeLevel (level.mapname) );
|
|
return;
|
|
}
|
|
BeginIntermission (ent);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CheckNeedPass
|
|
=================
|
|
*/
|
|
void CheckNeedPass (void)
|
|
{
|
|
int need;
|
|
|
|
// if password or spectator_password has changed, update needpass
|
|
// as needed
|
|
if (password->modified || spectator_password->modified)
|
|
{
|
|
password->modified = spectator_password->modified = false;
|
|
|
|
need = 0;
|
|
|
|
if (*password->string && strcasecmp(password->string, "none"))
|
|
need |= 1;
|
|
if (*spectator_password->string && strcasecmp(spectator_password->string, "none"))
|
|
need |= 2;
|
|
|
|
gi.cvar_set("needpass", va("%d", need));
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CheckDMRules
|
|
=================
|
|
*/
|
|
void CheckDMRules (void)
|
|
{
|
|
int i;
|
|
gclient_t *cl;
|
|
|
|
if (level.intermissiontime)
|
|
return;
|
|
|
|
if (!deathmatch->value)
|
|
return;
|
|
|
|
if (timelimit->value)
|
|
{
|
|
if (level.time >= timelimit->value*60)
|
|
{
|
|
gi.bprintf (PRINT_HIGH, "Timelimit hit.\n");
|
|
EndDMLevel ();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (fraglimit->value)
|
|
{
|
|
for (i=0 ; i<maxclients->value ; i++)
|
|
{
|
|
cl = game.clients + i;
|
|
if (!g_edicts[i+1].inuse)
|
|
continue;
|
|
|
|
if (cl->resp.score >= fraglimit->value)
|
|
{
|
|
gi.bprintf (PRINT_HIGH, "Fraglimit hit.\n");
|
|
EndDMLevel ();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
ExitLevel
|
|
=============
|
|
*/
|
|
void ExitLevel (void)
|
|
{
|
|
int i;
|
|
edict_t *ent;
|
|
char command [256];
|
|
|
|
sprintf (command, "gamemap \"%s\"\n", level.changemap);
|
|
gi.AddCommandString (command);
|
|
level.changemap = NULL;
|
|
level.exitintermission = 0;
|
|
level.intermissiontime = 0;
|
|
ClientEndServerFrames ();
|
|
|
|
// clear some things before going to next level
|
|
for (i=0 ; i<maxclients->value ; i++)
|
|
{
|
|
ent = g_edicts + 1 + i;
|
|
if (!ent->inuse)
|
|
continue;
|
|
if (ent->health > ent->client->pers.max_health)
|
|
ent->health = ent->client->pers.max_health;
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_RunFrame
|
|
|
|
Advances the world by 0.1 seconds
|
|
================
|
|
*/
|
|
void G_RunFrame (void)
|
|
{
|
|
int i;
|
|
edict_t *ent;
|
|
|
|
if(level.freeze)
|
|
{
|
|
level.freezeframes++;
|
|
if(level.freezeframes >= 300)
|
|
level.freeze = false;
|
|
} else
|
|
level.framenum++;
|
|
|
|
level.time = level.framenum*FRAMETIME;
|
|
|
|
// exit intermissions
|
|
if (level.exitintermission)
|
|
{
|
|
ExitLevel ();
|
|
return;
|
|
}
|
|
|
|
//
|
|
// treat each object in turn
|
|
// even the world gets a chance to think
|
|
//
|
|
ent = &g_edicts[0];
|
|
for (i=0 ; i<globals.num_edicts ; i++, ent++)
|
|
{
|
|
if (!ent->inuse)
|
|
continue;
|
|
|
|
level.current_entity = ent;
|
|
|
|
VectorCopy (ent->s.origin, ent->s.old_origin);
|
|
|
|
// if the ground entity moved, make sure we are still on it
|
|
if ((ent->groundentity) && (ent->groundentity->linkcount != ent->groundentity_linkcount))
|
|
{
|
|
ent->groundentity = NULL;
|
|
if ( !(ent->flags & (FL_SWIM|FL_FLY)) && (ent->svflags & SVF_MONSTER) )
|
|
{
|
|
M_CheckGround (ent);
|
|
}
|
|
}
|
|
|
|
if (i > 0 && i <= maxclients->value)
|
|
{
|
|
ClientBeginServerFrame (ent);
|
|
continue;
|
|
}
|
|
|
|
G_RunEntity (ent);
|
|
}
|
|
|
|
// see if it is time to end a deathmatch
|
|
CheckDMRules ();
|
|
|
|
// see if needpass needs updated
|
|
CheckNeedPass ();
|
|
|
|
// build the playerstate_t structures for all players
|
|
ClientEndServerFrames ();
|
|
}
|
|
|