754 lines
15 KiB
C
754 lines
15 KiB
C
#include "g_local.h"
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void SP_info_player_start (edict_t *ent);
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void SP_info_player_deathmatch (edict_t *ent);
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void SP_info_player_coop (edict_t *ent);
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void SP_info_player_intermission (edict_t *ent);
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void SP_worldspawn (edict_t *ent);
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void SP_misc_explobox (edict_t *self);
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spawn_t spawns[] =
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{
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{"info_player_start", SP_info_player_start},
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{"info_player_deathmatch", SP_info_player_deathmatch},
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{"info_player_coop", SP_info_player_coop},
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{"info_player_intermission", SP_info_player_intermission},
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{"misc_explobox", SP_misc_explobox},
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{"worldspawn", SP_worldspawn},
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{NULL, NULL}
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};
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/*
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===============
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ED_CallSpawn
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Finds the spawn function for the entity and calls it
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===============
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*/
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void ED_CallSpawn (edict_t *ent)
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{
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spawn_t *s;
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gitem_t *item;
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int i;
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// Lazarus: if this fails, edict is freed.
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if (!ent->classname)
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{
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gi.dprintf ("ED_CallSpawn: NULL classname\n");
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G_FreeEdict(ent);
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return;
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}
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// check item spawn functions
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for (i=0,item=itemlist ; i<game.num_items ; i++,item++)
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{
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if (!item->classname)
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continue;
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if (!strcmp(item->classname, ent->classname))
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{ // found it
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SpawnItem (ent, item);
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return;
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}
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}
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// check normal spawn functions
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for (s=spawns ; s->name ; s++)
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{
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if (!strcmp(s->name, ent->classname))
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{ // found it
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s->spawn (ent);
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return;
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}
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}
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gi.dprintf ("%s doesn't have a spawn function\n", ent->classname);
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G_FreeEdict(ent);
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}
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/*
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=============
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ED_NewString
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=============
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*/
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char *ED_NewString (char *string)
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{
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char *newb, *new_p;
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int i,l;
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l = strlen(string) + 1;
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newb = TagMalloc (l, TAG_LEVEL);
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new_p = newb;
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for (i=0 ; i< l ; i++)
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{
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if (string[i] == '\\' && i < l-1)
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{
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i++;
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if (string[i] == 'n')
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*new_p++ = '\n';
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else
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*new_p++ = '\\';
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}
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else
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*new_p++ = string[i];
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}
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return newb;
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}
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/*
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===============
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ED_ParseField
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Takes a key/value pair and sets the binary values
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in an edict
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===============
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*/
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void ED_ParseField (char *key, char *value, edict_t *ent)
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{
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field_t *f;
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byte *b;
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float v;
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vec3_t vec;
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for (f=fields ; f->name ; f++)
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{
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if (!(f->flags & FFL_NOSPAWN) && !strcasecmp(f->name, key))
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{ // found it
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if (f->flags & FFL_SPAWNTEMP)
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b = (byte *)&st;
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else
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b = (byte *)ent;
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switch (f->type)
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{
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case F_LSTRING:
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*(char **)(b+f->ofs) = ED_NewString (value);
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break;
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case F_VECTOR:
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sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
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((float *)(b+f->ofs))[0] = vec[0];
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((float *)(b+f->ofs))[1] = vec[1];
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((float *)(b+f->ofs))[2] = vec[2];
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break;
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case F_INT:
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*(int *)(b+f->ofs) = atoi(value);
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break;
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case F_FLOAT:
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*(float *)(b+f->ofs) = atof(value);
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break;
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case F_ANGLEHACK:
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v = atof(value);
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((float *)(b+f->ofs))[0] = 0;
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((float *)(b+f->ofs))[1] = v;
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((float *)(b+f->ofs))[2] = 0;
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break;
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case F_IGNORE:
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break;
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}
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return;
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}
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}
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gi.dprintf ("%s is not a field\n", key);
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}
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/*
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====================
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ED_ParseEdict
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Parses an edict out of the given string, returning the new position
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ed should be a properly initialized empty edict.
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====================
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*/
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char *ED_ParseEdict (char *data, edict_t *ent)
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{
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bool init;
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char keyname[256];
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char *com_token;
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init = false;
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memset (&st, 0, sizeof(st));
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// go through all the dictionary pairs
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while (1)
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{
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// parse key
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com_token = COM_Parse (&data);
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if (com_token[0] == '}') break;
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if (!data) gi.error ("ED_ParseEntity: EOF without closing brace");
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strncpy (keyname, com_token, sizeof(keyname)-1);
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// parse value
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com_token = COM_Parse (&data);
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if (!data) gi.error ("ED_ParseEntity: EOF without closing brace");
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if (com_token[0] == '}')
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gi.error ("ED_ParseEntity: closing brace without data");
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init = true;
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// keynames with a leading underscore are used for utility comments,
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// and are immediately discarded by quake
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if (keyname[0] == '_') continue;
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ED_ParseField (keyname, com_token, ent);
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}
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if (!init) memset (ent, 0, sizeof(*ent));
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return data;
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}
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/*
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================
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G_FindTeams
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Chain together all entities with a matching team field.
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All but the first will have the FL_TEAMSLAVE flag set.
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All but the last will have the teamchain field set to the next one
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================
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*/
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void G_FindTeams (void)
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{
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edict_t *e, *e2, *chain;
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int i, j;
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int c, c2;
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c = 0;
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c2 = 0;
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for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
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{
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if (!e->inuse)
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continue;
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if (!e->team)
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continue;
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if (e->flags & FL_TEAMSLAVE)
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continue;
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// Lazarus: some entities may have psuedo-teams that shouldn't be handled here
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if (e->class_id == ENTITY_TARGET_CHANGE)
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continue;
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if (e->class_id == ENTITY_TARGET_CLONE)
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continue;
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chain = e;
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e->teammaster = e;
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c++;
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c2++;
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for (j=i+1, e2=e+1 ; j < globals.num_edicts ; j++,e2++)
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{
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if (!e2->inuse)
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continue;
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if (!e2->team)
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continue;
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if (e2->flags & FL_TEAMSLAVE)
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continue;
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if (!strcmp(e->team, e2->team))
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{
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c2++;
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chain->teamchain = e2;
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e2->teammaster = e;
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chain = e2;
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e2->flags |= FL_TEAMSLAVE;
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}
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}
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}
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if(level.time < 2)
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gi.dprintf ("%i teams with %i entities\n", c, c2);
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}
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/*
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==============
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SpawnEntities
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Creates a server's entity / program execution context by
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parsing textual entity definitions out of an ent file.
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==============
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*/
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void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
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{
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edict_t *ent;
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int inhibit;
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char *com_token;
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int i;
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float skill_level;
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extern int max_modelindex;
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extern int max_soundindex;
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if(developer->value)
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gi.dprintf("====== SpawnEntities ========\n");
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skill_level = floor (skill->value);
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if (skill_level < 0)
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skill_level = 0;
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if (skill_level > 3)
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skill_level = 3;
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if (skill->value != skill_level)
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gi.cvar_forceset("skill", va("%f", skill_level));
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SaveClientData ();
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FreeTags (TAG_LEVEL);
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memset (&level, 0, sizeof(level));
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memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0]));
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// Lazarus: these are used to track model and sound indices
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// in g_main.c:
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max_modelindex = 0;
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max_soundindex = 0;
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strncpy (level.mapname, mapname, sizeof(level.mapname)-1);
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strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1);
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// set client fields on player ents
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for (i=0 ; i<game.maxclients ; i++)
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g_edicts[i+1].client = game.clients + i;
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ent = NULL;
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inhibit = 0;
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// parse ents
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while (1)
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{
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// parse the opening brace
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com_token = COM_Parse (&entities);
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if (!entities)
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break;
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if (com_token[0] != '{')
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gi.error ("ED_LoadFromFile: found %s when expecting {",com_token);
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if (!ent)
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ent = g_edicts;
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else
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ent = G_Spawn ();
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entities = ED_ParseEdict (entities, ent);
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// yet another map hack
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if (!strcasecmp(level.mapname, "command") && !strcasecmp(ent->classname, "trigger_once") && !strcasecmp(ent->model, "*27"))
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ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
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// remove things (except the world) from different skill levels or deathmatch
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if (ent != g_edicts)
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{
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if (deathmatch->value)
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{
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if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH )
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{
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G_FreeEdict (ent);
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inhibit++;
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continue;
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}
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}
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else
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{
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if (((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
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((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
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(((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
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)
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{
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G_FreeEdict (ent);
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inhibit++;
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continue;
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}
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}
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ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_DEATHMATCH);
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}
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ED_CallSpawn (ent);
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ent->s.renderfx |= RF_IR_VISIBLE; //PGM
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}
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gi.dprintf ("%i entities inhibited\n", inhibit);
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G_FindTeams ();
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// Get origin offsets (mainly for brush models w/o origin brushes)
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for (i=1, ent=g_edicts+i ; i < globals.num_edicts ; i++,ent++)
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{
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VectorAdd(ent->absmin,ent->absmax,ent->origin_offset);
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VectorScale(ent->origin_offset,0.5,ent->origin_offset);
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VectorSubtract(ent->origin_offset,ent->s.origin,ent->origin_offset);
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}
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}
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//===================================================================
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#if 0
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// cursor positioning
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xl <value>
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xr <value>
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yb <value>
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yt <value>
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xv <value>
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yv <value>
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// drawing
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statpic <name>
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pic <stat>
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num <fieldwidth> <stat>
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string <stat>
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// control
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if <stat>
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ifeq <stat> <value>
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ifbit <stat> <value>
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endif
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#endif
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char *single_statusbar =
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"yb -24 "
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// health
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"xv 0 "
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"hnum "
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"xv 50 "
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"pic 0 "
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// ammo
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"if 2 "
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"{ xv 100 "
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"anum "
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"xv 150 "
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"pic 2 "
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"} "
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// armor
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"if 4 "
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"{ xv 200 "
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"rnum "
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"xv 250 "
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"pic 4 "
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"} "
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// selected item
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"if 6 "
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"{ xv 296 "
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"pic 6 "
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"} "
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"yb -50 "
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// picked up item
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"if 7 "
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"{ xv 0 "
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"pic 7 "
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"xv 26 "
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"yb -42 "
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"stat_string 8 "
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"yb -50 "
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"} "
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// timer (was xv 262)
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"if 9 "
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"{ xv 230 "
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"num 4 10 "
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"xv 296 "
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"pic 9 "
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"} "
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// help / weapon icon
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"if 11 "
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"{ xv 148 "
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"pic 11 "
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"} "
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// vehicle speed
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"if 22 "
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"{ yb -90 "
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"xv 128 "
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"pic 22 "
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"} "
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// zoom
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"if 23 "
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"{ yv 0 "
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"xv 0 "
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"pic 23 "
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"} "
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;
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char *dm_statusbar =
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"yb -24 "
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// health
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"xv 0 "
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"hnum "
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"xv 50 "
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"pic 0 "
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// ammo
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"if 2 "
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"{ xv 100 "
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"anum "
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"xv 150 "
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"pic 2 "
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"} "
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// armor
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"if 4 "
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"{ xv 200 "
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"rnum "
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"xv 250 "
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"pic 4 "
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"} "
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// selected item
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"if 6 "
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"{ xv 296 "
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"pic 6 "
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"} "
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"yb -50 "
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// picked up item
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"if 7 "
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"{ xv 0 "
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"pic 7 "
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"xv 26 "
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"yb -42 "
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"stat_string 8 "
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"yb -50 "
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"} "
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// timer
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"if 9 "
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"{ xv 230 "
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"num 4 10 "
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"xv 296 "
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"pic 9 "
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"} "
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// help / weapon icon
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"if 11 "
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"{ xv 148 "
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"pic 11 "
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"} "
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// frags
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"xr -50 "
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"yt 2 "
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"num 3 14 "
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// spectator
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"if 17 "
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"{ xv 0 "
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"yb -58 "
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"string2 \"SPECTATOR MODE\" "
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"} "
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// chase camera
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"if 16 "
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"{ xv 0 "
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"yb -68 "
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"string \"Chasing\" "
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"xv 64 "
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"stat_string 16 "
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"} "
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// vehicle speed
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"if 22 "
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"{ yb -90 "
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"xv 128 "
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"pic 22 "
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"} "
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;
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/*QUAKED worldspawn (0 0 0) ?
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Only used for the world.
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"skyname" environment map name
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"skyaxis" vector axis for rotating sky
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"skyrotate" speed of rotation in degrees/second
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"sounds" music cd track number
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"gravity" 800 is default gravity
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"message" text to print at user logon
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*/
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//void SetChromakey();
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void SP_worldspawn (edict_t *ent)
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{
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ent->class_id = ENTITY_WORLDSPAWN;
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ent->movetype = MOVETYPE_PUSH;
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ent->solid = SOLID_BSP;
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ent->inuse = true; // since the world doesn't use G_Spawn()
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ent->s.modelindex = 1; // world model is always index 1
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//---------------
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// reserve some spots for dead player bodies for coop / deathmatch
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InitBodyQue ();
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// set configstrings for items
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SetItemNames ();
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if (st.nextmap)
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strcpy (level.nextmap, st.nextmap);
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// make some data visible to the server
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if (ent->message && ent->message[0])
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{
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gi.configstring (CS_NAME, ent->message);
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strncpy (level.level_name, ent->message, sizeof(level.level_name));
|
|
}
|
|
else
|
|
strncpy (level.level_name, level.mapname, sizeof(level.level_name));
|
|
|
|
if (st.sky && st.sky[0])
|
|
gi.configstring (CS_SKY, st.sky);
|
|
else
|
|
gi.configstring (CS_SKY, "sky");
|
|
|
|
gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) );
|
|
|
|
gi.configstring (CS_SKYAXIS, va("%f %f %f",
|
|
st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) );
|
|
|
|
gi.configstring (CS_CDTRACK, va("%i", ent->sounds) );
|
|
|
|
gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) );
|
|
|
|
// status bar program
|
|
if (deathmatch->value)
|
|
gi.configstring (CS_STATUSBAR, dm_statusbar);
|
|
else
|
|
gi.configstring (CS_STATUSBAR, single_statusbar);
|
|
|
|
//---------------
|
|
|
|
// help icon for statusbar
|
|
gi.imageindex ("i_help");
|
|
level.pic_health = gi.imageindex ("i_health");
|
|
gi.imageindex ("help");
|
|
gi.imageindex ("field_3");
|
|
|
|
if (!st.gravity)
|
|
gi.cvar_set("sv_gravity", "800");
|
|
else
|
|
gi.cvar_set("sv_gravity", st.gravity);
|
|
|
|
snd_fry = gi.soundindex ("player/fry.wav"); // standing in lava / slime
|
|
|
|
PrecacheItem (FindItem ("Blaster"));
|
|
|
|
gi.soundindex ("player/lava1.wav");
|
|
gi.soundindex ("player/lava2.wav");
|
|
|
|
gi.soundindex ("misc/pc_up.wav");
|
|
gi.soundindex ("misc/talk1.wav");
|
|
|
|
gi.soundindex ("misc/udeath.wav");
|
|
|
|
// gibs
|
|
gi.soundindex ("items/respawn1.wav");
|
|
|
|
// sexed sounds
|
|
gi.soundindex ("*death1.wav");
|
|
gi.soundindex ("*death2.wav");
|
|
gi.soundindex ("*death3.wav");
|
|
gi.soundindex ("*death4.wav");
|
|
gi.soundindex ("*fall1.wav");
|
|
gi.soundindex ("*fall2.wav");
|
|
gi.soundindex ("*gurp1.wav"); // drowning damage
|
|
gi.soundindex ("*gurp2.wav");
|
|
gi.soundindex ("*jump1.wav"); // player jump
|
|
gi.soundindex ("*pain25_1.wav");
|
|
gi.soundindex ("*pain25_2.wav");
|
|
gi.soundindex ("*pain50_1.wav");
|
|
gi.soundindex ("*pain50_2.wav");
|
|
gi.soundindex ("*pain75_1.wav");
|
|
gi.soundindex ("*pain75_2.wav");
|
|
gi.soundindex ("*pain100_1.wav");
|
|
gi.soundindex ("*pain100_2.wav");
|
|
|
|
gi.modelindex ("#w_blaster.md2");
|
|
|
|
gi.soundindex ("player/gasp1.wav"); // gasping for air
|
|
gi.soundindex ("player/gasp2.wav"); // head breaking surface, not gasping
|
|
|
|
gi.soundindex ("player/watr_in.wav"); // feet hitting water
|
|
gi.soundindex ("player/watr_out.wav"); // feet leaving water
|
|
|
|
gi.soundindex ("player/watr_un.wav"); // head going underwater
|
|
|
|
gi.soundindex ("player/u_breath1.wav");
|
|
gi.soundindex ("player/u_breath2.wav");
|
|
|
|
gi.soundindex ("items/pkup.wav"); // bonus item pickup
|
|
gi.soundindex ("world/land.wav"); // landing thud
|
|
gi.soundindex ("misc/h2ohit1.wav"); // landing splash
|
|
|
|
gi.soundindex ("items/damage.wav");
|
|
gi.soundindex ("items/protect.wav");
|
|
gi.soundindex ("items/protect4.wav");
|
|
gi.soundindex ("weapons/noammo.wav");
|
|
|
|
gi.soundindex ("infantry/inflies1.wav");
|
|
|
|
sm_meat_index = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2");
|
|
gi.modelindex ("models/objects/gibs/arm/tris.md2");
|
|
gi.modelindex ("models/objects/gibs/bone/tris.md2");
|
|
gi.modelindex ("models/objects/gibs/bone2/tris.md2");
|
|
gi.modelindex ("models/objects/gibs/chest/tris.md2");
|
|
gi.modelindex ("models/objects/gibs/skull/tris.md2");
|
|
gi.modelindex ("models/objects/gibs/head2/tris.md2");
|
|
|
|
gi.soundindex ("mud/mud_in2.wav");
|
|
gi.soundindex ("mud/mud_out1.wav");
|
|
gi.soundindex ("mud/mud_un1.wav");
|
|
gi.soundindex ("mud/wade_mud1.wav");
|
|
gi.soundindex ("mud/wade_mud2.wav");
|
|
|
|
// FMOD 3D sound attenuation:
|
|
if(ent->attenuation <= 0.)
|
|
ent->attenuation = 1.0;
|
|
|
|
// FMOD 3D sound Doppler shift:
|
|
if(st.shift > 0)
|
|
ent->moveinfo.distance = st.shift;
|
|
else if(st.shift < 0)
|
|
ent->moveinfo.distance = 0.0;
|
|
else
|
|
ent->moveinfo.distance = 1.0;
|
|
|
|
// cvar overrides for effects flags:
|
|
if(alert_sounds->value)
|
|
world->effects |= FX_WORLDSPAWN_ALERTSOUNDS;
|
|
if(corpse_fade->value)
|
|
world->effects |= FX_WORLDSPAWN_CORPSEFADE;
|
|
if(jump_kick->value)
|
|
world->effects |= FX_WORLDSPAWN_JUMPKICK;
|
|
}
|
|
|
|
int nohud = 0;
|
|
|
|
void Hud_On()
|
|
{
|
|
if (deathmatch->value) gi.configstring (CS_STATUSBAR, dm_statusbar);
|
|
else gi.configstring (CS_STATUSBAR, single_statusbar);
|
|
nohud = 0;
|
|
}
|
|
|
|
void Hud_Off()
|
|
{
|
|
gi.configstring (CS_STATUSBAR, NULL);
|
|
nohud = 1;
|
|
}
|
|
|
|
void Cmd_ToggleHud ()
|
|
{
|
|
if (deathmatch->value) return;
|
|
if (nohud) Hud_On();
|
|
else Hud_Off();
|
|
}
|