49 lines
1.5 KiB
Plaintext
49 lines
1.5 KiB
Plaintext
// +-----+
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// |Progs|
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// +-----+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
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// | Scratch Http://www.admdev.com/scratch |
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// +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-+
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// | This file contains all a list of QuakeC files to compile into the final |
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// | output file (progs.dat by default) |
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// +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-+
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server.dat // Output File
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defs.c // Definitions
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main.c // Main subroutines
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damage.c
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player.c
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client.c // Client subroutines
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dummys.c // Null spawn functions
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ents/internal.c // Entity Management
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ents/lights.c // Light Entities
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ents/ambient.c // Ambient Sounds
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ents/ccam.c // Chasecam Effect
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//TRIGGERS
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ents/triggers/triggers.c // Ambient Sounds
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ents/triggers/trigger_generic.c
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ents/triggers/trigger_once.c
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ents/triggers/trigger_sequence.c
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ents/triggers/trigger_message.c
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ents/triggers/trigger_counter.c
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ents/triggers/trigger_setviewpoint.c
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ents/triggers/trigger_teleport.c
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ents/triggers/trigger_hurt.c
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ents/triggers/trigger_push.c
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ents/triggers/trigger_changelevel.c
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ents/triggers/trigger_setskill.c
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ents/triggers/trigger_secret.c
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//FUNCS
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ents/funcs/funcs.c
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ents/funcs/func_mover.c
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ents/funcs/func_door.c
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ents/funcs/func_button.c
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ents/funcs/func_path_corner.c
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ents/funcs/func_train.c
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//ITEMS
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ents/items/items.c
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impulses.c // Should ALWAYS remain at bottom. |