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Xash3DArchive/engine/uimenu/uimenu.h

121 lines
2.7 KiB
C

//=======================================================================
// Copyright XashXT Group 2007 ©
// uimenu.h - Xash menu system definition
//=======================================================================
#ifndef UIMENU_H
#define UIMENU_H
#include "common.h"
#include "screen.h"
#include "client.h"
#include "ui_edict.h"
#define MAXMENUITEMS 64
// menu types
#define MTYPE_SLIDER 0
#define MTYPE_LIST 1
#define MTYPE_ACTION 2
#define MTYPE_SPINCONTROL 3
#define MTYPE_SEPARATOR 4
#define MTYPE_FIELD 5
// menu flags
#define QMF_LEFT_JUSTIFY 0x00000001
#define QMF_GRAYED 0x00000002
#define QMF_NUMBERSONLY 0x00000004
typedef struct _tag_menuframework
{
int x, y;
int cursor;
int nitems;
int nslots;
void *items[64];
const char *statusbar;
void (*cursordraw)( struct _tag_menuframework *m );
} menuframework_s;
typedef struct
{
const char *name;
menuframework_s *parent;
int type;
int x, y;
int cursor_offset;
int localdata[4];
uint flags;
const char *statusbar;
void (*callback)( void *self );
void (*statusbarfunc)( void *self );
void (*ownerdraw)( void *self );
void (*cursordraw)( void *self );
} menucommon_s;
typedef struct
{
menucommon_s generic;
field_t field;
} menufield_s;
typedef struct
{
menucommon_s generic;
float minvalue;
float maxvalue;
float curvalue;
float range;
} menuslider_s;
typedef struct
{
menucommon_s generic;
int curvalue;
const char **itemnames;
} menulist_s;
typedef struct
{
menucommon_s generic;
} menuaction_s;
typedef struct
{
menucommon_s generic;
} menuseparator_s;
bool Field_Key( menufield_s *field, int key );
void Menu_AddItem( menuframework_s *menu, void *item );
void Menu_AdjustCursor( menuframework_s *menu, int dir );
void Menu_Center( menuframework_s *menu );
void Menu_Draw( menuframework_s *menu );
void *Menu_ItemAtCursor( menuframework_s *m );
bool Menu_SelectItem( menuframework_s *s );
void Menu_SetStatusBar( menuframework_s *s, const char *string );
void Menu_SlideItem( menuframework_s *s, int dir );
int Menu_TallySlots( menuframework_s *menu );
void M_FindKeysForCommand(char *command, int *keys);
void Menu_DrawString( int, int, const char * );
void Menu_DrawStringDark( int, int, const char * );
void Menu_DrawStringR2L( int, int, const char * );
void Menu_DrawStringR2LDark( int, int, const char * );
// progs menu
#define UI_MAX_EDICTS (1 << 12) // should be enough for a menu
extern bool ui_active;
extern const int vm_ui_numbuiltins;
extern prvm_builtin_t vm_ui_builtins[];
void UI_Init( void );
void UI_KeyEvent( int key );
void UI_ShowMenu( void );
void UI_HideMenu( void );
void UI_Shutdown( void );
void UI_Draw( void );
#endif//UIMENU_H