346 lines
7.6 KiB
C
346 lines
7.6 KiB
C
//=======================================================================
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// Copyright XashXT Group 2007 ©
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// host.c - dedicated and shared host
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//=======================================================================
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#include <setjmp.h>
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#include <windows.h>
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#include <dsound.h>
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#include "engine.h"
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common_exp_t *Com; // fundamental callbacks
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physic_exp_t *Phys;
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host_parm_t host; // host parms
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stdlib_api_t std;
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byte *zonepool;
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int ActiveApp;
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bool Minimized;
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char *buildstring = __TIME__ " " __DATE__;
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void Key_Init (void);
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void SCR_EndLoadingPlaque (void);
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HINSTANCE global_hInstance;
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dll_info_t common_dll = { "common.dll", NULL, "CreateAPI", NULL, NULL, true, COMMON_API_VERSION, sizeof(common_exp_t) };
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dll_info_t physic_dll = { "physic.dll", NULL, "CreateAPI", NULL, NULL, true, PHYSIC_API_VERSION, sizeof(physic_exp_t) };
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cvar_t *timescale;
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cvar_t *fixedtime;
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stdlib_api_t Host_GetStdio( bool crash_on_error )
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{
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static stdlib_api_t io;
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io.api_size = sizeof(stdlib_api_t);
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io.print = Con_Print;
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io.printf = Con_Printf;
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io.dprintf = Con_DPrintf;
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io.wprintf = Con_DWarnf;
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io.exit = Sys_Quit;
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io.input = Sys_ConsoleInput;
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io.sleep = Sys_Sleep;
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if(crash_on_error) io.error = Sys_Error;
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else io.error = Host_Error;
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io.LoadLibrary = Sys_LoadLibrary;
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io.FreeLibrary = Sys_FreeLibrary;
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io.GetProcAddress = std.GetProcAddress;
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return io;
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}
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void Host_InitCommon( char *funcname, int argc, char **argv )
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{
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common_t CreateCom;
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stdlib_api_t io = Host_GetStdio( true );
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Sys_LoadLibrary( &common_dll );
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CreateCom = (void *)common_dll.main;
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Com = CreateCom( &io );
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Com->Init( argc, argv );
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// TODO: init basedir here
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Com->LoadGameInfo("gameinfo.txt");
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zonepool = Mem_AllocPool("Zone Engine");
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}
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void Host_FreeCommon( void )
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{
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if(common_dll.link)
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{
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Mem_FreePool( &zonepool );
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Com->Shutdown();
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}
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Sys_FreeLibrary( &common_dll );
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}
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void Host_InitPhysic( void )
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{
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static physic_imp_t pi;
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physic_t CreatePhys;
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pi.Fs = Com->Fs;
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pi.VFs = Com->VFs;
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pi.Mem = Com->Mem;
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pi.Script = Com->Script;
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pi.Compile = Com->Compile;
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pi.Stdio = Host_GetStdio( false );
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Sys_LoadLibrary( &physic_dll );
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CreatePhys = (void *)physic_dll.main;
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Phys = CreatePhys( &pi );
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Phys->Init();
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}
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void Host_FreePhysic( void )
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{
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if(physic_dll.link)
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{
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Phys->Shutdown();
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}
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Sys_FreeLibrary( &physic_dll );
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}
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/*
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================
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Host_AbortCurrentFrame
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aborts the current host frame and goes on with the next one
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================
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*/
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void Host_AbortCurrentFrame( void )
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{
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longjmp(host.abortframe, 1);
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}
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/*
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=================
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Host_Init
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=================
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*/
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void Host_Init (char *funcname, int argc, char **argv)
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{
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char *s;
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host.state = HOST_INIT; //initialzation started
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global_hInstance = (HINSTANCE)GetModuleHandle( NULL );
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if(!strcmp(funcname, "host_dedicated")) host.type = HOST_DEDICATED;
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else if(!strcmp(funcname, "host_shared")) host.type = HOST_NORMAL;
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else host.type = HOST_OFFLINE; // launcher can loading engine for some reasons
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COM_InitArgv (argc, argv); // init host.debug & host.developer here
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Host_InitCommon( funcname, argc, argv );
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Cbuf_Init ();
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Cmd_Init ();
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Cvar_Init ();
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Key_Init ();
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PRVM_Init();
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// we need to add the early commands twice, because
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// a basedir or cddir needs to be set before execing
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// config files, but we want other parms to override
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// the settings of the config files
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Cbuf_AddEarlyCommands (false);
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Cbuf_Execute ();
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Cbuf_AddText ("exec default.cfg\n");
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Cbuf_AddText ("exec config.cfg\n");
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Cbuf_AddEarlyCommands (true);
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Cbuf_Execute ();
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// init commands and vars
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Cmd_AddCommand ("error", Host_Error_f);
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host_speeds = Cvar_Get ("host_speeds", "0", 0);
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developer = Cvar_Get ("developer", "0", 0);
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timescale = Cvar_Get ("timescale", "1", 0);
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fixedtime = Cvar_Get ("fixedtime", "0", 0);
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if(host.type == HOST_DEDICATED) dedicated = Cvar_Get ("dedicated", "1", CVAR_NOSET);
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else dedicated = Cvar_Get ("dedicated", "0", CVAR_NOSET);
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s = va("%4.2f %s %s %s", VERSION, "x86", __DATE__, BUILDSTRING);
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Cvar_Get ("version", s, CVAR_SERVERINFO|CVAR_NOSET);
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if (dedicated->value) Cmd_AddCommand ("quit", Sys_Quit);
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NET_Init();
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Netchan_Init();
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Host_InitPhysic();
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SV_Init();
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CL_Init();
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// add + commands from command line
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if (!Cbuf_AddLateCommands ())
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{
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// if the user didn't give any commands, run default action
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if (!dedicated->value) Cbuf_AddText ("d1\n");
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else Cbuf_AddText ("dedicated_start\n");
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Cbuf_Execute ();
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}
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else
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{ // the user asked for something explicit
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// so drop the loading plaque
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SCR_EndLoadingPlaque ();
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}
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Sys_DoubleTime(); // initialize timer
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}
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/*
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=================
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Host_Frame
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=================
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*/
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void Host_Frame (double time)
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{
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char *s;
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static double time_before, time_between, time_after;
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if (setjmp(host.abortframe)) return;
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rand(); // keep the random time dependent
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do
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{
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s = Sys_ConsoleInput ();
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if(s) Cbuf_AddText (va("%s\n",s));
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} while (s);
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Cbuf_Execute ();
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if (host_speeds->value) time_before = Sys_DoubleTime();
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SV_Frame (time);
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if (host_speeds->value) time_between = Sys_DoubleTime();
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CL_Frame (time);
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if (host_speeds->value) time_after = Sys_DoubleTime();
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if (host_speeds->value)
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{
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double all, sv, gm, cl, rf;
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all = time_after - time_before;
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sv = time_between - time_before;
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cl = time_after - time_between;
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gm = time_after_game - time_before_game;
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rf = time_after_ref - time_before_ref;
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sv -= gm;
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cl -= rf;
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Msg ("all:%.3f sv:%.3f gm:%.3f cl:%.3f rf:%.3f\n", all, sv, gm, cl, rf);
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}
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host.framecount++;
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}
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/*
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=================
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Host_Main
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=================
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*/
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void Host_Main( void )
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{
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MSG msg;
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static double time, oldtime, newtime;
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oldtime = host.realtime;
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// main window message loop
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while (host.type != HOST_OFFLINE)
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{
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// if at a full screen console, don't update unless needed
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if (Minimized || host.type == HOST_DEDICATED )
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{
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Sys_Sleep (1);
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}
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while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
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{
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if(!GetMessage (&msg, NULL, 0, 0))
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host.type = HOST_OFFLINE;
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host.sv_timer = msg.time;
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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}
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do
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{
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newtime = Sys_DoubleTime();
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time = newtime - oldtime;
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} while (time < 0.001);
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Host_Frame (time); // engine frame
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oldtime = newtime;
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}
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host.state = HOST_SHUTDOWN;
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}
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/*
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=================
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Host_Shutdown
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=================
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*/
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void Host_Free (void)
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{
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if(host.state != HOST_ERROR)
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{
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host.state = HOST_SHUTDOWN;
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SV_Shutdown ("Server shutdown\n", false);
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CL_Shutdown ();
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}
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NET_Shutdown();
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Host_FreeCommon();
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Host_FreePhysic();
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}
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/*
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=================
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Host_Error
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=================
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*/
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void Host_Error( const char *error, ... )
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{
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static char hosterror1[MAX_INPUTLINE];
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static char hosterror2[MAX_INPUTLINE];
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static bool recursive = false;
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va_list argptr;
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va_start( argptr, error );
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vsprintf( hosterror1, error, argptr );
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va_end( argptr );
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if (host.framecount < 3 || host.state == HOST_SHUTDOWN)
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Sys_Error ("%s", hosterror1 );
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else Msg("Host_Error: %s", hosterror1);
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if(recursive)
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{
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Msg("Host_Error: recursive %s", hosterror2);
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Sys_Error ("%s", hosterror1);
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}
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recursive = true;
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strncpy(hosterror2, hosterror1, sizeof(hosterror2));
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SV_Shutdown (va("Server crashed: %s", hosterror1), false);
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CL_Drop(); // drop clients
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recursive = false;
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Host_AbortCurrentFrame();
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host.state = HOST_ERROR;
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}
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void Host_Error_f( void )
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{
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Host_Error( "%s\n", Cmd_Argv(1));
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} |