This repository has been archived on 2022-06-27. You can view files and clone it, but cannot push or open issues or pull requests.
Xash3DArchive/engine/common/console.c
2022-06-27 01:15:20 +03:00

2027 lines
45 KiB
C

/*
console.c - developer console
Copyright (C) 2007 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "client.h"
#include "keydefs.h"
#include "protocol.h" // get the protocol version
#include "con_nprint.h"
#include "gl_local.h"
#include "qfont.h"
convar_t *con_notifytime;
convar_t *scr_conspeed;
convar_t *con_fontsize;
#define CON_TIMES 5 // need for 4 lines
#define COLOR_DEFAULT '7'
#define CON_HISTORY 64
#define MAX_DBG_NOTIFY 128
#define CON_MAXCMDS 4096 // auto-complete intermediate list
#define CON_NUMFONTS 3 // maxfonts
#define CON_TEXTSIZE 131072 // 128 kb buffer
// console color typeing
rgba_t g_color_table[8] =
{
{ 0, 0, 0, 255}, // black
{255, 0, 0, 255}, // red
{ 0, 255, 0, 255}, // green
{255, 255, 0, 255}, // yellow
{ 0, 0, 255, 255}, // blue
{ 0, 255, 255, 255}, // cyan
{255, 0, 255, 255}, // magenta
{240, 180, 24, 255}, // default color (can be changed by user)
};
typedef struct
{
string buffer;
int cursor;
int scroll;
int widthInChars;
} field_t;
typedef struct
{
string szNotify;
float expire;
rgba_t color;
int key_dest;
} notify_t;
typedef struct
{
qboolean initialized;
short text[CON_TEXTSIZE];
int current; // line where next message will be printed
int display; // bottom of console displays this line
int x; // offset in current line for next print
int linewidth; // characters across screen
int totallines; // total lines in console scrollback
float displayFrac; // aproaches finalFrac at scr_conspeed
float finalFrac; // 0.0 to 1.0 lines of console to display
int vislines; // in scanlines
double times[CON_TIMES]; // host.realtime the line was generated for transparent notify lines
rgba_t color;
// console images
int background; // console background
// conchars
cl_font_t chars[CON_NUMFONTS];// fonts.wad/font1.fnt
cl_font_t *curFont, *lastUsedFont;
// console input
field_t input;
// chatfiled
field_t chat;
string chat_cmd; // can be overrieded by user
// console history
field_t historyLines[CON_HISTORY];
int historyLine; // the line being displayed from history buffer will be <= nextHistoryLine
int nextHistoryLine; // the last line in the history buffer, not masked
notify_t notify[MAX_DBG_NOTIFY]; // for Con_NXPrintf
qboolean draw_notify; // true if we have NXPrint message
// console auto-complete
string shortestMatch;
field_t *completionField; // con.input or dedicated server fake field-line
char *completionString;
char *cmds[CON_MAXCMDS];
int matchCount;
} console_t;
static console_t con;
void Field_CharEvent( field_t *edit, int ch );
/*
================
Con_Clear_f
================
*/
void Con_Clear_f( void )
{
int i;
for( i = 0; i < CON_TEXTSIZE; i++ )
con.text[i] = ( ColorIndex( COLOR_DEFAULT ) << 8 ) | ' ';
con.display = con.current; // go to end
}
/*
================
Con_SetColor_f
================
*/
void Con_SetColor_f( void )
{
vec3_t color;
switch( Cmd_Argc() )
{
case 1:
Msg( "\"con_color\" is %i %i %i\n", g_color_table[7][0], g_color_table[7][1], g_color_table[7][2] );
break;
case 2:
VectorSet( color, g_color_table[7][0], g_color_table[7][1], g_color_table[7][2] );
Q_atov( color, Cmd_Argv( 1 ), 3 );
Con_DefaultColor( color[0], color[1], color[2] );
break;
default:
Msg( "Usage: con_color \"r g b\"\n" );
break;
}
}
/*
================
Con_ClearNotify
================
*/
void Con_ClearNotify( void )
{
int i;
for( i = 0; i < CON_TIMES; i++ )
con.times[i] = 0;
}
/*
================
Con_ClearField
================
*/
void Con_ClearField( field_t *edit )
{
Q_memset( edit->buffer, 0, MAX_STRING );
edit->cursor = 0;
edit->scroll = 0;
}
/*
================
Con_ClearTyping
================
*/
void Con_ClearTyping( void )
{
int i;
Con_ClearField( &con.input );
con.input.widthInChars = con.linewidth;
// free the old autocomplete list
for( i = 0; i < con.matchCount; i++ )
{
if( con.cmds[i] != NULL )
{
Mem_Free( con.cmds[i] );
con.cmds[i] = NULL;
}
}
con.matchCount = 0;
}
/*
============
Con_StringLength
skipped color prefixes
============
*/
int Con_StringLength( const char *string )
{
int len;
const char *p;
if( !string ) return 0;
len = 0;
p = string;
while( *p )
{
if( IsColorString( p ))
{
p += 2;
continue;
}
p++;
len++;
}
return len;
}
/*
================
Con_MessageMode_f
================
*/
void Con_MessageMode_f( void )
{
if( Cmd_Argc() == 2 )
Q_strncpy( con.chat_cmd, Cmd_Argv( 1 ), sizeof( con.chat_cmd ));
else Q_strncpy( con.chat_cmd, "say", sizeof( con.chat_cmd ));
Key_SetKeyDest( key_message );
}
/*
================
Con_MessageMode2_f
================
*/
void Con_MessageMode2_f( void )
{
Q_strncpy( con.chat_cmd, "say_team", sizeof( con.chat_cmd ));
Key_SetKeyDest( key_message );
}
/*
================
Con_ToggleConsole_f
================
*/
void Con_ToggleConsole_f( void )
{
if( !host.developer ) return; // disabled
if( UI_CreditsActive( )) return; // diabled by final credits
// show console only in game or by special call from menu
if( cls.state != ca_active || cls.key_dest == key_menu )
return;
Con_ClearTyping();
Con_ClearNotify();
if( cls.key_dest == key_console )
{
if( Cvar_VariableInteger( "sv_background" ))
UI_SetActiveMenu( true );
else UI_SetActiveMenu( false );
}
else
{
UI_SetActiveMenu( false );
Key_SetKeyDest( key_console );
}
}
/*
================
Con_CheckResize
If the line width has changed, reformat the buffer.
================
*/
void Con_CheckResize( void )
{
int i, j, width, numlines, numchars;
int oldwidth, oldtotallines;
short tbuf[CON_TEXTSIZE];
int charWidth = 8;
if( con.curFont && con.curFont->hFontTexture )
charWidth = con.curFont->charWidths['M'];
width = ( scr_width->integer / charWidth ) - 2;
// NOTE: Con_CheckResize is totally wrong :-(
// g-cont. i've just used fixed width on all resolutions
width = 90;
if( width == con.linewidth )
return;
if( !glw_state.initialized )
{
// video hasn't been initialized yet
con.linewidth = width;
con.totallines = CON_TEXTSIZE / con.linewidth;
for( i = 0; i < CON_TEXTSIZE; i++ )
con.text[i] = ( ColorIndex( COLOR_DEFAULT ) << 8 ) | ' ';
}
else
{
oldwidth = con.linewidth;
con.linewidth = width;
oldtotallines = con.totallines;
con.totallines = CON_TEXTSIZE / con.linewidth;
numlines = oldtotallines;
if( con.totallines < numlines )
numlines = con.totallines;
numchars = oldwidth;
if( con.linewidth < numchars )
numchars = con.linewidth;
Q_memcpy( tbuf, con.text, CON_TEXTSIZE * sizeof( short ));
for( i = 0; i < CON_TEXTSIZE; i++ )
con.text[i] = ( ColorIndex( COLOR_DEFAULT ) << 8 ) | ' ';
for( i = 0; i < numlines; i++ )
{
for( j = 0; j < numchars; j++ )
{
con.text[(con.totallines - 1 - i) * con.linewidth + j] =
tbuf[((con.current - i + oldtotallines) % oldtotallines) * oldwidth + j + con.x];
}
}
Con_ClearNotify ();
}
con.current = con.totallines - 1;
con.display = con.current;
con.input.widthInChars = con.linewidth;
for( i = 0; i < CON_HISTORY; i++ )
con.historyLines[i].widthInChars = con.linewidth;
}
/*
================
Con_PageUp
================
*/
void Con_PageUp( void )
{
con.display -= 2;
if( con.current - con.display >= con.totallines )
con.display = con.current - con.totallines + 1;
}
/*
================
Con_PageDown
================
*/
void Con_PageDown( void )
{
con.display += 2;
if( con.display > con.current )
con.display = con.current;
}
/*
================
Con_Top
================
*/
void Con_Top( void )
{
con.display = con.totallines;
if( con.current - con.display >= con.totallines )
con.display = con.current - con.totallines + 1;
}
/*
================
Con_Bottom
================
*/
void Con_Bottom( void )
{
con.display = con.current;
}
/*
================
Con_Visible
================
*/
qboolean Con_Visible( void )
{
return (con.displayFrac != 0.0f);
}
/*
================
Con_LoadConsoleFont
================
*/
static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font )
{
int fontWidth;
ASSERT( font != NULL );
if( font->valid ) return; // already loaded
// loading conchars
font->hFontTexture = GL_LoadTexture( va( "fonts/font%i", fontNumber ), NULL, 0, TF_FONT|TF_NEAREST );
R_GetTextureParms( &fontWidth, NULL, font->hFontTexture );
// setup creditsfont
if( FS_FileExists( va( "fonts/font%i.fnt", fontNumber ), false ))
{
byte *buffer;
size_t length;
qfont_t *src;
// half-life font with variable chars witdh
buffer = FS_LoadFile( va( "fonts/font%i", fontNumber ), &length, false );
if( buffer && length >= sizeof( qfont_t ))
{
int i;
src = (qfont_t *)buffer;
font->charHeight = src->rowheight;
// build rectangles
for( i = 0; i < 256; i++ )
{
font->fontRc[i].left = (word)src->fontinfo[i].startoffset % fontWidth;
font->fontRc[i].right = font->fontRc[i].left + src->fontinfo[i].charwidth;
font->fontRc[i].top = (word)src->fontinfo[i].startoffset / fontWidth;
font->fontRc[i].bottom = font->fontRc[i].top + src->rowheight;
font->charWidths[i] = src->fontinfo[i].charwidth;
}
font->valid = true;
}
if( buffer ) Mem_Free( buffer );
}
}
/*
================
Con_LoadConchars
================
*/
static void Con_LoadConchars( void )
{
int i, fontSize;
// load all the console fonts
for( i = 0; i < 3; i++ )
Con_LoadConsoleFont( i, con.chars + i );
// select properly fontsize
if( scr_width->integer <= 640 )
fontSize = 0;
else if( scr_width->integer >= 1280 )
fontSize = 2;
else fontSize = 1;
// sets the current font
con.lastUsedFont = con.curFont = &con.chars[fontSize];
}
static int Con_DrawGenericChar( int x, int y, int number, rgba_t color )
{
int width, height;
float s1, t1, s2, t2;
wrect_t *rc;
number &= 255;
if( !con.curFont || !con.curFont->valid )
return 0;
if( number < 32 ) return 0;
if( y < -con.curFont->charHeight )
return 0;
rc = &con.curFont->fontRc[number];
pglColor4ubv( color );
R_GetTextureParms( &width, &height, con.curFont->hFontTexture );
// calc rectangle
s1 = (float)rc->left / width;
t1 = (float)rc->top / height;
s2 = (float)rc->right / width;
t2 = (float)rc->bottom / height;
width = rc->right - rc->left;
height = rc->bottom - rc->top;
TextAdjustSize( &x, &y, &width, &height );
R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, con.curFont->hFontTexture );
pglColor4ub( 255, 255, 255, 255 ); // don't forget reset color
return con.curFont->charWidths[number];
}
void Con_SetFont( int fontNum )
{
fontNum = bound( 0, fontNum, 2 );
con.curFont = &con.chars[fontNum];
}
void Con_RestoreFont( void )
{
con.curFont = con.lastUsedFont;
}
int Con_DrawCharacter( int x, int y, int number, rgba_t color )
{
GL_SetRenderMode( kRenderTransTexture );
return Con_DrawGenericChar( x, y, number, color );
}
void Con_DrawCharacterLen( int number, int *width, int *height )
{
if( width && con.curFont ) *width = con.curFont->charWidths[number];
if( height && con.curFont ) *height = con.curFont->charHeight;
}
void Con_DrawStringLen( const char *pText, int *length, int *height )
{
int curLength = 0;
if( !con.curFont ) return;
if( height ) *height = con.curFont->charHeight;
if( !length ) return;
*length = 0;
while( *pText )
{
byte c = *pText;
if( *pText == '\n' )
{
pText++;
curLength = 0;
}
// skip color strings they are not drawing
if( IsColorString( pText ))
{
pText += 2;
continue;
}
curLength += con.curFont->charWidths[c];
pText++;
if( curLength > *length )
*length = curLength;
}
}
/*
==================
Con_DrawString
Draws a multi-colored string, optionally forcing
to a fixed color.
==================
*/
int Con_DrawGenericString( int x, int y, const char *string, rgba_t setColor, qboolean forceColor, int hideChar )
{
rgba_t color;
int drawLen = 0;
int numDraws = 0;
const char *s;
if( !con.curFont ) return 0; // no font set
// draw the colored text
s = string;
*(uint *)color = *(uint *)setColor;
while ( *s )
{
if( *s == '\n' )
{
s++;
drawLen = 0; // begin new row
y += con.curFont->charHeight;
}
if( IsColorString( s ))
{
if( !forceColor )
{
Q_memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ));
color[3] = setColor[3];
}
s += 2;
numDraws++;
continue;
}
// hide char for overstrike mode
if( hideChar == numDraws )
drawLen += con.curFont->charWidths[*s];
else drawLen += Con_DrawCharacter( x + drawLen, y, *s, color );
numDraws++;
s++;
}
pglColor4ub( 255, 255, 255, 255 );
return drawLen;
}
int Con_DrawString( int x, int y, const char *string, rgba_t setColor )
{
return Con_DrawGenericString( x, y, string, setColor, false, -1 );
}
/*
================
Con_Init
================
*/
void Con_Init( void )
{
int i;
// must be init before startup video subsystem
scr_width = Cvar_Get( "width", "640", 0, "screen width" );
scr_height = Cvar_Get( "height", "480", 0, "screen height" );
scr_conspeed = Cvar_Get( "scr_conspeed", "600", 0, "console moving speed" );
con_notifytime = Cvar_Get( "con_notifytime", "3", 0, "notify time to live" );
con_fontsize = Cvar_Get( "con_fontsize", "1", CVAR_ARCHIVE, "console font number (0, 1 or 2)" );
Con_CheckResize();
Con_ClearField( &con.input );
con.input.widthInChars = con.linewidth;
Con_ClearField( &con.chat );
con.chat.widthInChars = con.linewidth;
for( i = 0; i < CON_HISTORY; i++ )
{
Con_ClearField( &con.historyLines[i] );
con.historyLines[i].widthInChars = con.linewidth;
}
Cmd_AddCommand( "toggleconsole", Con_ToggleConsole_f, "opens or closes the console" );
Cmd_AddCommand( "con_color", Con_SetColor_f, "set a custom console color" );
Cmd_AddCommand( "clear", Con_Clear_f, "clear console history" );
Cmd_AddCommand( "messagemode", Con_MessageMode_f, "enable message mode \"say\"" );
Cmd_AddCommand( "messagemode2", Con_MessageMode2_f, "enable message mode \"say_team\"" );
MsgDev( D_NOTE, "Console initialized.\n" );
con.initialized = true;
}
/*
===============
Con_Linefeed
===============
*/
void Con_Linefeed( void )
{
int i;
// mark time for transparent overlay
if( con.current >= 0 )
con.times[con.current % CON_TIMES] = host.realtime;
con.x = 0;
if( con.display == con.current )
con.display++;
con.current++;
for( i = 0; i < con.linewidth; i++ )
con.text[(con.current % con.totallines) * con.linewidth+i] = ( ColorIndex( COLOR_DEFAULT ) << 8 ) | ' ';
}
/*
================
Con_Print
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be logged to disk
If no console is visible, the text will appear at the top of the game window
================
*/
void Con_Print( const char *txt )
{
int y, c, l, color;
// client not running
if( host.type == HOST_DEDICATED ) return;
if( !con.initialized ) return;
color = ColorIndex( COLOR_DEFAULT );
while(( c = *txt ) != 0 )
{
if( IsColorString( txt ))
{
color = ColorIndex( *( txt + 1 ));
txt += 2;
continue;
}
// count word length
for( l = 0; l < con.linewidth; l++ )
{
if( txt[l] <= ' ')
break;
}
// word wrap
if( l != con.linewidth && ( con.x + l >= con.linewidth ))
Con_Linefeed();
txt++;
switch( c )
{
case '\n':
Con_Linefeed();
break;
case '\r':
con.x = 0;
break;
default: // display character and advance
y = con.current % con.totallines;
con.text[y*con.linewidth+con.x] = (color << 8) | c;
con.x++;
if( con.x >= con.linewidth )
{
Con_Linefeed();
con.x = 0;
}
break;
}
}
}
/*
================
Con_NPrint
Draw a single debug line with specified height
================
*/
void Con_NPrintf( int idx, char *fmt, ... )
{
va_list args;
if( idx < 0 || idx >= MAX_DBG_NOTIFY )
return;
Q_memset( con.notify[idx].szNotify, 0, MAX_STRING );
va_start( args, fmt );
Q_vsnprintf( con.notify[idx].szNotify, MAX_STRING, fmt, args );
va_end( args );
// reset values
con.notify[idx].key_dest = key_game;
con.notify[idx].expire = host.realtime + 4.0f;
MakeRGBA( con.notify[idx].color, 255, 255, 255, 255 );
con.draw_notify = true;
}
/*
================
Con_NXPrint
Draw a single debug line with specified height, color and time to live
================
*/
void Con_NXPrintf( con_nprint_t *info, char *fmt, ... )
{
va_list args;
if( !info ) return;
if( info->index < 0 || info->index >= MAX_DBG_NOTIFY )
return;
Q_memset( con.notify[info->index].szNotify, 0, MAX_STRING );
va_start( args, fmt );
Q_vsnprintf( con.notify[info->index].szNotify, MAX_STRING, fmt, args );
va_end( args );
// setup values
con.notify[info->index].key_dest = key_game;
con.notify[info->index].expire = host.realtime + info->time_to_live;
MakeRGBA( con.notify[info->index].color, (byte)(info->color[0] * 255), (byte)(info->color[1] * 255), (byte)(info->color[2] * 255), 255 );
con.draw_notify = true;
}
/*
================
UI_NPrint
Draw a single debug line with specified height (menu version)
================
*/
void UI_NPrintf( int idx, char *fmt, ... )
{
va_list args;
if( idx < 0 || idx >= MAX_DBG_NOTIFY )
return;
Q_memset( con.notify[idx].szNotify, 0, MAX_STRING );
va_start( args, fmt );
Q_vsnprintf( con.notify[idx].szNotify, MAX_STRING, fmt, args );
va_end( args );
// reset values
con.notify[idx].key_dest = key_menu;
con.notify[idx].expire = host.realtime + 4.0f;
MakeRGBA( con.notify[idx].color, 255, 255, 255, 255 );
con.draw_notify = true;
}
/*
================
UI_NXPrint
Draw a single debug line with specified height, color and time to live (menu version)
================
*/
void UI_NXPrintf( con_nprint_t *info, char *fmt, ... )
{
va_list args;
if( !info ) return;
if( info->index < 0 || info->index >= MAX_DBG_NOTIFY )
return;
Q_memset( con.notify[info->index].szNotify, 0, MAX_STRING );
va_start( args, fmt );
Q_vsnprintf( con.notify[info->index].szNotify, MAX_STRING, fmt, args );
va_end( args );
// setup values
con.notify[info->index].key_dest = key_menu;
con.notify[info->index].expire = host.realtime + info->time_to_live;
MakeRGBA( con.notify[info->index].color, (byte)(info->color[0] * 255), (byte)(info->color[1] * 255), (byte)(info->color[2] * 255), 255 );
con.draw_notify = true;
}
/*
=============================================================================
EDIT FIELDS
=============================================================================
*/
/*
===============
Cmd_CheckName
compare first argument with string
===============
*/
static qboolean Cmd_CheckName( const char *name )
{
if( !Q_stricmp( Cmd_Argv( 0 ), name ))
return true;
if( !Q_stricmp( Cmd_Argv( 0 ), va( "\\%s", name )))
return true;
return false;
}
/*
===============
Con_AddCommandToList
===============
*/
static void Con_AddCommandToList( const char *s, const char *unused1, const char *unused2, void *unused3 )
{
if( *s == '@' ) return; // never show system cvars or cmds
if( con.matchCount >= CON_MAXCMDS ) return; // list is full
if( Q_strnicmp( s, con.completionString, Q_strlen( con.completionString )))
return; // no match
con.cmds[con.matchCount++] = copystring( s );
}
/*
=================
Con_SortCmds
=================
*/
static int Con_SortCmds( const char **arg1, const char **arg2 )
{
return Q_stricmp( *arg1, *arg2 );
}
/*
===============
pfnPrintMatches
===============
*/
static void Con_PrintMatches( const char *s, const char *unused1, const char *m, void *unused2 )
{
if( !Q_strnicmp( s, con.shortestMatch, Q_strlen( con.shortestMatch )))
{
if( m && *m ) Msg( " %s ^3\"%s\"\n", s, m );
else Msg( " %s\n", s ); // variable or command without description
}
}
static void ConcatRemaining( const char *src, const char *start )
{
char *arg;
int i;
arg = Q_strstr( src, start );
if( !arg )
{
for( i = 1; i < Cmd_Argc(); i++ )
{
Q_strncat( con.completionField->buffer, " ", sizeof( con.completionField->buffer ));
arg = Cmd_Argv( i );
while( *arg )
{
if( *arg == ' ' )
{
Q_strncat( con.completionField->buffer, "\"", sizeof( con.completionField->buffer ));
break;
}
arg++;
}
Q_strncat( con.completionField->buffer, Cmd_Argv( i ), sizeof( con.completionField->buffer ));
if( *arg == ' ' ) Q_strncat( con.completionField->buffer, "\"", sizeof( con.completionField->buffer ));
}
return;
}
arg += Q_strlen( start );
Q_strncat( con.completionField->buffer, arg, sizeof( con.completionField->buffer ));
}
/*
===============
Con_CompleteCommand
perform Tab expansion
===============
*/
void Con_CompleteCommand( field_t *field )
{
field_t temp;
string filename;
autocomplete_list_t *list;
int i;
// setup the completion field
con.completionField = field;
// only look at the first token for completion purposes
Cmd_TokenizeString( con.completionField->buffer );
con.completionString = Cmd_Argv( 0 );
// skip backslash
while( *con.completionString && ( *con.completionString == '\\' || *con.completionString == '/' ))
con.completionString++;
if( !Q_strlen( con.completionString ))
return;
// free the old autocomplete list
for( i = 0; i < con.matchCount; i++ )
{
if( con.cmds[i] != NULL )
{
Mem_Free( con.cmds[i] );
con.cmds[i] = NULL;
}
}
con.matchCount = 0;
con.shortestMatch[0] = 0;
// find matching commands and variables
Cmd_LookupCmds( NULL, NULL, Con_AddCommandToList );
Cvar_LookupVars( 0, NULL, NULL, Con_AddCommandToList );
if( !con.matchCount ) return; // no matches
Q_memcpy( &temp, con.completionField, sizeof( field_t ));
if( Cmd_Argc() == 2 )
{
qboolean result = false;
// autocomplete second arg
for( list = cmd_list; list->name; list++ )
{
if( Cmd_CheckName( list->name ))
{
result = list->func( Cmd_Argv( 1 ), filename, MAX_STRING );
break;
}
}
if( result )
{
Q_sprintf( con.completionField->buffer, "%s %s", Cmd_Argv( 0 ), filename );
con.completionField->cursor = Q_strlen( con.completionField->buffer );
return;
}
}
if( con.matchCount == 1 )
{
Q_sprintf( con.completionField->buffer, "\\%s", con.cmds[0] );
if( Cmd_Argc() == 1 ) Q_strncat( con.completionField->buffer, " ", sizeof( con.completionField->buffer ));
else ConcatRemaining( temp.buffer, con.completionString );
con.completionField->cursor = Q_strlen( con.completionField->buffer );
}
else
{
char *first, *last;
int len = 0;
qsort( con.cmds, con.matchCount, sizeof( char* ), Con_SortCmds );
// find the number of matching characters between the first and
// the last element in the list and copy it
first = con.cmds[0];
last = con.cmds[con.matchCount-1];
while( *first && *last && Q_tolower( *first ) == Q_tolower( *last ))
{
first++;
last++;
con.shortestMatch[len] = con.cmds[0][len];
len++;
}
con.shortestMatch[len] = 0;
// multiple matches, complete to shortest
Q_sprintf( con.completionField->buffer, "\\%s", con.shortestMatch );
con.completionField->cursor = Q_strlen( con.completionField->buffer );
ConcatRemaining( temp.buffer, con.completionString );
Msg( "]%s\n", con.completionField->buffer );
// run through again, printing matches
Cmd_LookupCmds( NULL, NULL, Con_PrintMatches );
Cvar_LookupVars( 0, NULL, NULL, Con_PrintMatches );
}
}
/*
================
Field_Paste
================
*/
void Field_Paste( field_t *edit )
{
char *cbd;
int i, pasteLen;
cbd = Sys_GetClipboardData();
if( !cbd ) return;
// send as if typed, so insert / overstrike works properly
pasteLen = Q_strlen( cbd );
for( i = 0; i < pasteLen; i++ )
Field_CharEvent( edit, cbd[i] );
Mem_Free( cbd );
}
/*
=================
Field_KeyDownEvent
Performs the basic line editing functions for the console,
in-game talk, and menu fields
Key events are used for non-printable characters, others are gotten from char events.
=================
*/
void Field_KeyDownEvent( field_t *edit, int key )
{
int len;
// shift-insert is paste
if((( key == K_INS ) || ( key == K_KP_INS )) && Key_IsDown( K_SHIFT ))
{
Field_Paste( edit );
return;
}
len = Q_strlen( edit->buffer );
if( key == K_DEL )
{
if( edit->cursor < len )
memmove( edit->buffer + edit->cursor, edit->buffer + edit->cursor + 1, len - edit->cursor );
return;
}
if( key == K_BACKSPACE )
{
if( edit->cursor > 0 )
{
memmove( edit->buffer + edit->cursor - 1, edit->buffer + edit->cursor, len - edit->cursor + 1 );
edit->cursor--;
if( edit->scroll ) edit->scroll--;
}
return;
}
if( key == K_RIGHTARROW )
{
if( edit->cursor < len ) edit->cursor++;
if( edit->cursor >= edit->scroll + edit->widthInChars && edit->cursor <= len )
edit->scroll++;
return;
}
if( key == K_LEFTARROW )
{
if( edit->cursor > 0 ) edit->cursor--;
if( edit->cursor < edit->scroll ) edit->scroll--;
return;
}
if( key == K_HOME || ( Q_tolower(key) == 'a' && Key_IsDown( K_CTRL )))
{
edit->cursor = 0;
return;
}
if( key == K_END || ( Q_tolower(key) == 'e' && Key_IsDown( K_CTRL )))
{
edit->cursor = len;
return;
}
if( key == K_INS )
{
host.key_overstrike = !host.key_overstrike;
return;
}
}
/*
==================
Field_CharEvent
==================
*/
void Field_CharEvent( field_t *edit, int ch )
{
int len;
if( ch == 'v' - 'a' + 1 )
{
// ctrl-v is paste
Field_Paste( edit );
return;
}
if( ch == 'c' - 'a' + 1 )
{
// ctrl-c clears the field
Con_ClearField( edit );
return;
}
len = Q_strlen( edit->buffer );
if( ch == 'a' - 'a' + 1 )
{
// ctrl-a is home
edit->cursor = 0;
edit->scroll = 0;
return;
}
if( ch == 'e' - 'a' + 1 )
{
// ctrl-e is end
edit->cursor = len;
edit->scroll = edit->cursor - edit->widthInChars;
return;
}
// ignore any other non printable chars
if( ch < 32 ) return;
if( host.key_overstrike )
{
if ( edit->cursor == MAX_STRING - 1 ) return;
edit->buffer[edit->cursor] = ch;
edit->cursor++;
}
else
{
// insert mode
if ( len == MAX_STRING - 1 ) return; // all full
memmove( edit->buffer + edit->cursor + 1, edit->buffer + edit->cursor, len + 1 - edit->cursor );
edit->buffer[edit->cursor] = ch;
edit->cursor++;
}
if( edit->cursor >= edit->widthInChars ) edit->scroll++;
if( edit->cursor == len + 1) edit->buffer[edit->cursor] = 0;
}
/*
==================
Field_DrawInputLine
==================
*/
void Field_DrawInputLine( int x, int y, field_t *edit )
{
int len, cursorChar;
int drawLen, hideChar = -1;
int prestep, curPos;
char str[MAX_SYSPATH];
byte *colorDefault;
drawLen = edit->widthInChars;
len = Q_strlen( edit->buffer ) + 1;
colorDefault = g_color_table[ColorIndex( COLOR_DEFAULT )];
// guarantee that cursor will be visible
if( len <= drawLen )
{
prestep = 0;
}
else
{
if( edit->scroll + drawLen > len )
{
edit->scroll = len - drawLen;
if( edit->scroll < 0 ) edit->scroll = 0;
}
prestep = edit->scroll;
}
if( prestep + drawLen > len )
drawLen = len - prestep;
// extract <drawLen> characters from the field at <prestep>
ASSERT( drawLen < MAX_SYSPATH );
Q_memcpy( str, edit->buffer + prestep, drawLen );
str[drawLen] = 0;
// save char for overstrike
cursorChar = str[edit->cursor - prestep];
if( host.key_overstrike && cursorChar && !((int)( host.realtime * 4 ) & 1 ))
hideChar = edit->cursor - prestep; // skip this char
// draw it
Con_DrawGenericString( x, y, str, colorDefault, false, hideChar );
// draw the cursor
if((int)( host.realtime * 4 ) & 1 ) return; // off blink
// calc cursor position
str[edit->cursor - prestep] = 0;
Con_DrawStringLen( str, &curPos, NULL );
if( host.key_overstrike && cursorChar )
{
// overstrike cursor
pglEnable( GL_BLEND );
pglDisable( GL_ALPHA_TEST );
pglBlendFunc( GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA );
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
Con_DrawGenericChar( x + curPos, y, cursorChar, colorDefault );
}
else Con_DrawCharacter( x + curPos, y, '_', colorDefault );
}
/*
=============================================================================
CONSOLE LINE EDITING
==============================================================================
*/
/*
====================
Key_Console
Handles history and console scrollback
====================
*/
void Key_Console( int key )
{
// ctrl-L clears screen
if( key == 'l' && Key_IsDown( K_CTRL ))
{
Cbuf_AddText( "clear\n" );
return;
}
// enter finishes the line
if ( key == K_ENTER || key == K_KP_ENTER )
{
// if not in the game explicitly prepent a slash if needed
if( cls.state != ca_active && con.input.buffer[0] != '\\' && con.input.buffer[0] != '/' )
{
char temp[MAX_SYSPATH];
Q_strncpy( temp, con.input.buffer, sizeof( temp ));
Q_sprintf( con.input.buffer, "\\%s", temp );
con.input.cursor++;
}
// backslash text are commands, else chat
if( con.input.buffer[0] == '\\' || con.input.buffer[0] == '/' )
Cbuf_AddText( con.input.buffer + 1 ); // skip backslash
else Cbuf_AddText( con.input.buffer ); // valid command
Cbuf_AddText( "\n" );
// echo to console
Msg( ">%s\n", con.input.buffer );
// copy line to history buffer
con.historyLines[con.nextHistoryLine % CON_HISTORY] = con.input;
con.nextHistoryLine++;
con.historyLine = con.nextHistoryLine;
Con_ClearField( &con.input );
con.input.widthInChars = con.linewidth;
if( cls.state == ca_disconnected )
{
// force an update, because the command may take some time
SCR_UpdateScreen ();
}
return;
}
// command completion
if( key == K_TAB )
{
Con_CompleteCommand( &con.input );
return;
}
// command history (ctrl-p ctrl-n for unix style)
if(( key == K_MWHEELUP && Key_IsDown( K_SHIFT )) || ( key == K_UPARROW ) || (( Q_tolower(key) == 'p' ) && Key_IsDown( K_CTRL )))
{
if( con.nextHistoryLine - con.historyLine < CON_HISTORY && con.historyLine > 0 )
{
con.historyLine--;
}
con.input = con.historyLines[con.historyLine % CON_HISTORY];
return;
}
if(( key == K_MWHEELDOWN && Key_IsDown( K_SHIFT )) || ( key == K_DOWNARROW ) || (( Q_tolower(key) == 'n' ) && Key_IsDown( K_CTRL )))
{
if( con.historyLine == con.nextHistoryLine ) return;
con.historyLine++;
con.input = con.historyLines[con.historyLine % CON_HISTORY];
return;
}
// console scrolling
if( key == K_PGUP )
{
Con_PageUp();
return;
}
if( key == K_PGDN )
{
Con_PageDown();
return;
}
if( key == K_MWHEELUP )
{
Con_PageUp();
if( Key_IsDown( K_CTRL ))
{
Con_PageUp();
Con_PageUp();
}
return;
}
if( key == K_MWHEELDOWN )
{
Con_PageDown();
if( Key_IsDown( K_CTRL ))
{
Con_PageDown();
Con_PageDown();
}
return;
}
// ctrl-home = top of console
if( key == K_HOME && Key_IsDown( K_CTRL ))
{
Con_Top();
return;
}
// ctrl-end = bottom of console
if( key == K_END && Key_IsDown( K_CTRL ))
{
Con_Bottom();
return;
}
// pass to the normal editline routine
Field_KeyDownEvent( &con.input, key );
}
/*
================
Key_Message
In game talk message
================
*/
void Key_Message( int key )
{
char buffer[MAX_SYSPATH];
if( key == K_ESCAPE )
{
Key_SetKeyDest( key_game );
Con_ClearField( &con.chat );
return;
}
if( key == K_ENTER || key == K_KP_ENTER )
{
if( con.chat.buffer[0] && cls.state == ca_active )
{
Q_snprintf( buffer, sizeof( buffer ), "%s \"%s\"\n", con.chat_cmd, con.chat.buffer );
Cbuf_AddText( buffer );
}
Key_SetKeyDest( key_game );
Con_ClearField( &con.chat );
return;
}
Field_KeyDownEvent( &con.chat, key );
}
/*
==============================================================================
DRAWING
==============================================================================
*/
/*
================
Con_DrawInput
The input line scrolls horizontally if typing goes beyond the right edge
================
*/
void Con_DrawInput( void )
{
byte *colorDefault;
int x, y;
// don't draw anything (always draw if not active)
if( cls.key_dest != key_console ) return;
if( !con.curFont ) return;
x = QCHAR_WIDTH; // room for ']'
y = con.vislines - ( con.curFont->charHeight * 2 );
colorDefault = g_color_table[ColorIndex( COLOR_DEFAULT )];
Con_DrawCharacter( QCHAR_WIDTH >> 1, y, ']', colorDefault );
Field_DrawInputLine( x, y, &con.input );
}
/*
================
Con_DrawDebugLines
Custom debug messages
================
*/
int Con_DrawDebugLines( void )
{
int i, count = 0;
int y = 20;
for( i = 0; i < MAX_DBG_NOTIFY; i++ )
{
if( host.realtime < con.notify[i].expire && con.notify[i].key_dest == cls.key_dest )
{
int x, len;
int fontTall;
Con_DrawStringLen( con.notify[i].szNotify, &len, &fontTall );
x = scr_width->integer - 10 - len;
fontTall += 1;
if( y + fontTall > (int)scr_height->integer - 20 )
return count;
count++;
y = 20 + fontTall * i;
Con_DrawString( x, y, con.notify[i].szNotify, con.notify[i].color );
}
}
return count;
}
/*
================
Con_DrawDebug
Draws the debug messages (not passed to console history)
================
*/
void Con_DrawDebug( void )
{
if( !host.developer || Cvar_VariableInteger( "sv_background" ))
return;
if( con.draw_notify && !Con_Visible( ))
{
if( Con_DrawDebugLines() == 0 )
con.draw_notify = false;
}
}
/*
================
Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
*/
void Con_DrawNotify( void )
{
int i, x, v = 0;
int start, currentColor;
short *text;
float time;
if( !con.curFont ) return;
if( host.developer && !Cvar_VariableInteger( "sv_background" ))
{
currentColor = 7;
pglColor4ubv( g_color_table[currentColor] );
for( i = con.current - CON_TIMES + 1; i <= con.current; i++ )
{
if( i < 0 ) continue;
time = con.times[i % CON_TIMES];
if( time == 0 ) continue;
time = host.realtime - time;
if( time > con_notifytime->value )
continue; // expired
text = con.text + (i % con.totallines) * con.linewidth;
start = con.curFont->charWidths[' ']; // offset one space at left screen side
for( x = 0; x < con.linewidth; x++ )
{
if((( text[x] >> 8 ) & 7 ) != currentColor )
currentColor = ( text[x] >> 8 ) & 7;
start += Con_DrawCharacter( start, v, text[x] & 0xFF, g_color_table[currentColor] );
}
v += con.curFont->charHeight;
}
}
if( cls.key_dest == key_message )
{
string buf;
int len;
currentColor = 7;
pglColor4ubv( g_color_table[currentColor] );
start = con.curFont->charWidths[' ']; // offset one space at left screen side
// update chatline position from client.dll
if( clgame.dllFuncs.pfnChatInputPosition )
clgame.dllFuncs.pfnChatInputPosition( &start, &v );
Q_snprintf( buf, sizeof( buf ), "%s: ", con.chat_cmd );
Con_DrawStringLen( buf, &len, NULL );
Con_DrawString( start, v, buf, g_color_table[7] );
Field_DrawInputLine( start + len, v, &con.chat );
}
pglColor4ub( 255, 255, 255, 255 );
}
/*
================
Con_DrawConsole
Draws the console with the solid background
================
*/
void Con_DrawSolidConsole( float frac )
{
int i, x, y;
int rows;
short *text;
int row;
int lines, start;
int currentColor;
string curbuild;
lines = scr_height->integer * frac;
if( lines <= 0 ) return;
if( lines > scr_height->integer )
lines = scr_height->integer;
// draw the background
y = frac * scr_height->integer;
if( y >= 1 )
{
GL_SetRenderMode( kRenderNormal );
R_DrawStretchPic( 0, y - scr_height->integer, scr_width->integer, scr_height->integer, 0, 0, 1, 1, con.background );
}
else y = 0;
if( !con.curFont ) return; // nothing to draw
if( host.developer )
{
// draw current version
byte *color = g_color_table[7];
int stringLen, width = 0, charH;
Q_snprintf( curbuild, MAX_STRING, "Xash3D %i/%g (hw build %i)", PROTOCOL_VERSION, XASH_VERSION, Q_buildnum( ));
Con_DrawStringLen( curbuild, &stringLen, &charH );
start = scr_width->integer - stringLen;
stringLen = Con_StringLength( curbuild );
for( i = 0; i < stringLen; i++ )
width += Con_DrawCharacter( start + width, 0, curbuild[i], color );
}
// draw the text
con.vislines = lines;
rows = ( lines - QCHAR_WIDTH ) / QCHAR_WIDTH; // rows of text to draw
y = lines - ( con.curFont->charHeight * 3 );
// draw from the bottom up
if( con.display != con.current )
{
start = con.curFont->charWidths[' ']; // offset one space at left screen side
// draw red arrows to show the buffer is backscrolled
for( x = 0; x < con.linewidth; x += 4 )
Con_DrawCharacter(( x + 1 ) * start, y, '^', g_color_table[1] );
y -= con.curFont->charHeight;
rows--;
}
row = con.display;
if( con.x == 0 ) row--;
currentColor = 7;
pglColor4ubv( g_color_table[currentColor] );
for( i = 0; i < rows; i++, y -= con.curFont->charHeight, row-- )
{
if( row < 0 ) break;
if( con.current - row >= con.totallines )
{
// past scrollback wrap point
continue;
}
text = con.text + ( row % con.totallines ) * con.linewidth;
start = con.curFont->charWidths[' ']; // offset one space at left screen side
for( x = 0; x < con.linewidth; x++ )
{
if((( text[x] >> 8 ) & 7 ) != currentColor )
currentColor = ( text[x] >> 8 ) & 7;
start += Con_DrawCharacter( start, y, text[x] & 0xFF, g_color_table[currentColor] );
}
}
// draw the input prompt, user text, and cursor if desired
Con_DrawInput();
pglColor4ub( 255, 255, 255, 255 );
}
/*
==================
Con_DrawConsole
==================
*/
void Con_DrawConsole( void )
{
// never draw console whel changelevel in-progress
if( cls.changelevel ) return;
// check for console width changes from a vid mode change
Con_CheckResize ();
if( cls.state == ca_connecting || cls.state == ca_connected )
{
if( !cl_allow_levelshots->integer )
{
if( Cvar_VariableInteger( "sv_background" ) && cls.key_dest != key_console )
con.displayFrac = con.finalFrac = 0.0f;
else con.displayFrac = con.finalFrac = 1.0f;
}
else
{
if( host.developer >= 4 )
{
con.displayFrac = 0.5f; // keep console open
}
else
{
con.finalFrac = 0.0f;
Con_RunConsole();
if( host.developer >= 2 )
Con_DrawNotify(); // draw notify lines
}
}
}
// if disconnected, render console full screen
switch( cls.state )
{
case ca_uninitialized:
break;
case ca_disconnected:
if( cls.key_dest != key_menu && host.developer )
{
Con_DrawSolidConsole( 1.0f );
Key_SetKeyDest( key_console );
}
break;
case ca_connected:
case ca_connecting:
// force to show console always for -dev 3 and higher
if( con.displayFrac ) Con_DrawSolidConsole( con.displayFrac );
break;
case ca_active:
case ca_cinematic:
if( Cvar_VariableInteger( "sv_background" ))
{
if( cls.key_dest == key_console )
Con_DrawSolidConsole( 1.0f );
}
else
{
if( con.displayFrac )
Con_DrawSolidConsole( con.displayFrac );
else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message ))
Con_DrawNotify(); // draw notify lines
}
break;
}
}
/*
==================
Con_DrawVersion
Used by menu
==================
*/
void Con_DrawVersion( void )
{
// draws the current build
byte *color = g_color_table[7];
int i, stringLen, width = 0, charH;
int start, height = scr_height->integer;
qboolean draw_version = false;
string curbuild;
switch( cls.scrshot_action )
{
case scrshot_normal:
case scrshot_snapshot:
draw_version = true;
break;
}
if( !host.force_draw_version )
{
if(( cls.key_dest != key_menu && !draw_version ) || gl_overview->integer == 2 )
return;
}
if( host.force_draw_version || draw_version )
Q_snprintf( curbuild, MAX_STRING, "Xash3D v%i/%g (build %i)", PROTOCOL_VERSION, XASH_VERSION, Q_buildnum( ));
else Q_snprintf( curbuild, MAX_STRING, "v%i/%g (build %i)", PROTOCOL_VERSION, XASH_VERSION, Q_buildnum( ));
Con_DrawStringLen( curbuild, &stringLen, &charH );
start = scr_width->integer - stringLen * 1.05f;
stringLen = Con_StringLength( curbuild );
height -= charH * 1.05f;
for( i = 0; i < stringLen; i++ )
width += Con_DrawCharacter( start + width, height, curbuild[i], color );
}
/*
==================
Con_RunConsole
Scroll it up or down
==================
*/
void Con_RunConsole( void )
{
// decide on the destination height of the console
if( host.developer && cls.key_dest == key_console )
{
if( cls.state == ca_disconnected )
con.finalFrac = 1.0f;// full screen
else con.finalFrac = 0.5f; // half screen
}
else con.finalFrac = 0; // none visible
// when level is loading frametime may be is wrong
if( cls.state == ca_connecting || cls.state == ca_connected )
host.realframetime = ( MAX_FPS / host_maxfps->value ) * MIN_FRAMETIME;
if( con.finalFrac < con.displayFrac )
{
con.displayFrac -= scr_conspeed->value * 0.002 * host.realframetime;
if( con.finalFrac > con.displayFrac )
con.displayFrac = con.finalFrac;
}
else if( con.finalFrac > con.displayFrac )
{
con.displayFrac += scr_conspeed->value * 0.002 * host.realframetime;
if( con.finalFrac < con.displayFrac )
con.displayFrac = con.finalFrac;
}
}
/*
==============================================================================
CONSOLE INTERFACE
==============================================================================
*/
/*
================
Con_CharEvent
Console input
================
*/
void Con_CharEvent( int key )
{
// distribute the key down event to the apropriate handler
if( cls.key_dest == key_console )
{
Field_CharEvent( &con.input, key );
}
else if( cls.key_dest == key_message )
{
Field_CharEvent( &con.chat, key );
}
}
void Con_VidInit( void )
{
Con_CheckResize();
// loading console image
if( host.developer )
{
if( scr_width->integer < 640 )
{
if( FS_FileExists( "cached/conback400", false ))
con.background = GL_LoadTexture( "cached/conback400", NULL, 0, TF_IMAGE );
else con.background = GL_LoadTexture( "cached/conback", NULL, 0, TF_IMAGE );
}
else
{
if( FS_FileExists( "cached/conback640", false ))
con.background = GL_LoadTexture( "cached/conback640", NULL, 0, TF_IMAGE );
else con.background = GL_LoadTexture( "cached/conback", NULL, 0, TF_IMAGE );
}
}
else
{
if( scr_width->integer < 640 )
{
if( FS_FileExists( "cached/loading400", false ))
con.background = GL_LoadTexture( "cached/loading400", NULL, 0, TF_IMAGE );
else con.background = GL_LoadTexture( "cached/loading", NULL, 0, TF_IMAGE );
}
else
{
if( FS_FileExists( "cached/loading640", false ))
con.background = GL_LoadTexture( "cached/loading640", NULL, 0, TF_IMAGE );
else con.background = GL_LoadTexture( "cached/loading", NULL, 0, TF_IMAGE );
}
}
// missed console image will be replaced as white (GoldSrc rules)
if( con.background == tr.defaultTexture || con.background == 0 )
con.background = tr.whiteTexture;
Con_LoadConchars();
}
/*
=========
Cmd_AutoComplete
NOTE: input string must be equal or longer than MAX_STRING
=========
*/
void Cmd_AutoComplete( char *complete_string )
{
field_t input;
if( !complete_string || !*complete_string )
return;
// setup input
Q_strncpy( input.buffer, complete_string, sizeof( input.buffer ));
input.cursor = input.scroll = 0;
Con_CompleteCommand( &input );
// setup output
if( input.buffer[0] == '\\' || input.buffer[0] == '/' )
Q_strncpy( complete_string, input.buffer + 1, sizeof( input.buffer ));
else Q_strncpy( complete_string, input.buffer, sizeof( input.buffer ));
}
void Con_Close( void )
{
Con_ClearField( &con.input );
Con_ClearNotify();
con.finalFrac = 0; // none visible
con.displayFrac = 0;
}
/*
=========
Con_DefaultColor
called from MainUI
=========
*/
void Con_DefaultColor( int r, int g, int b )
{
r = bound( 0, r, 255 );
g = bound( 0, g, 255 );
b = bound( 0, b, 255 );
MakeRGBA( g_color_table[7], r, g, b, 255 );
}