2691 lines
56 KiB
C
2691 lines
56 KiB
C
//=======================================================================
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// Copyright XashXT Group 2008 ©
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// cl_game.c - client dlls interaction
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//=======================================================================
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#include "common.h"
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#include "client.h"
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#include "byteorder.h"
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#include "matrix_lib.h"
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#include "const.h"
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#include "triangle_api.h"
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#include "effects_api.h"
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#include "pm_defs.h"
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/*
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====================
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CL_GetClientEntity
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Render callback for studio models
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====================
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*/
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edict_t *CL_GetEdictByIndex( int index )
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{
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if( index == MAX_EDICTS - 1 )
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return &clgame.playermodel;
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if( index < 0 || index > clgame.globals->numEntities )
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{
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if( index == VIEWENT_INDEX ) return &clgame.viewent;
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if( index == NULLENT_INDEX ) return NULL;
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if( index < 0 || index > GI->max_edicts )
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MsgDev( D_ERROR, "CL_GetEntityByIndex: invalid entindex %i\n", index );
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return NULL;
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}
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if( EDICT_NUM( index )->free )
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return NULL;
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return EDICT_NUM( index );
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}
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/*
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====================
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CL_GetEntityMouth
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get pointer to mouth state
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====================
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*/
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mouth_t *CL_GetEntityMouth( edict_t *ent )
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{
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if( !CL_IsValidEdict( ent ))
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return NULL;
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return &ent->pvClientData->mouth;
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}
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/*
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=============
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CL_AllocString
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=============
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*/
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string_t CL_AllocString( const char *szValue )
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{
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if( sys_sharedstrings->integer )
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{
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const char *newString;
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newString = com.stralloc( clgame.stringspool, szValue, __FILE__, __LINE__ );
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return newString - clgame.globals->pStringBase;
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}
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return StringTable_SetString( clgame.hStringTable, szValue );
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}
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/*
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=============
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CL_GetString
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=============
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*/
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const char *CL_GetString( string_t iString )
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{
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if( sys_sharedstrings->integer )
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return (clgame.globals->pStringBase + iString);
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return StringTable_GetString( clgame.hStringTable, iString );
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}
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/*
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====================
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CL_GetServerTime
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don't clamped time that come from server
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====================
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*/
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int CL_GetServerTime( void )
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{
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return cl.frame.servertime;
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}
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/*
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====================
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StudioEvent
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Event callback for studio models
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====================
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*/
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void CL_StudioEvent( dstudioevent_t *event, edict_t *pEdict )
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{
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clgame.dllFuncs.pfnStudioEvent( event, pEdict );
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}
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/*
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====================
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Studio_FxTransform
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apply fxtransforms for each studio bone
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====================
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*/
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void CL_StudioFxTransform( edict_t *ent, float transform[4][4] )
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{
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clgame.dllFuncs.pfnStudioFxTransform( ent, transform );
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}
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bool CL_GetAttachment( int entityIndex, int number, vec3_t origin, vec3_t angles )
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{
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edict_t *ed = CL_GetEdictByIndex( entityIndex );
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if( !ed || ed->free || !ed->pvClientData )
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return false;
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number = bound( 1, number, MAXSTUDIOATTACHMENTS );
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if( origin ) VectorAdd( ed->v.origin, ed->pvClientData->origin[number-1], origin );
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if( angles ) VectorCopy( ed->pvClientData->angles[number-1], angles );
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return true;
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}
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bool CL_SetAttachment( int entityIndex, int number, vec3_t origin, vec3_t angles )
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{
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edict_t *ed = CL_GetEdictByIndex( entityIndex );
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if( !ed || ed->free || !ed->pvClientData )
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return false;
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number = bound( 0, number, MAXSTUDIOATTACHMENTS );
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if( origin ) VectorCopy( origin, ed->pvClientData->origin[number] );
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if( angles ) VectorCopy( angles, ed->pvClientData->angles[number] );
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return true;
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}
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byte CL_GetMouthOpen( int entityIndex )
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{
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edict_t *ed;
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if( entityIndex <= 0 || entityIndex >= clgame.globals->numEntities )
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return 0;
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ed = CL_GetEdictByIndex( entityIndex );
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if( !ed || ed->free || !ed->pvClientData )
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return 0;
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return ed->pvClientData->mouth.mouthopen;
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}
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lerpframe_t *CL_GetLerpFrame( int entityIndex )
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{
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edict_t *pEnt = CL_GetEdictByIndex( entityIndex );
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if( !pEnt || !pEnt->pvClientData )
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return NULL;
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return &pEnt->pvClientData->frame;
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}
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/*
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=============
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CL_GetLerpFrac
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=============
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*/
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float CL_GetLerpFrac( void )
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{
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return cl.lerpFrac;
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}
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/*
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================
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CL_FadeAlpha
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================
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*/
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void CL_FadeAlpha( int starttime, int endtime, rgba_t color )
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{
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int time, fade_time;
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if( starttime == 0 )
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{
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MakeRGBA( color, 255, 255, 255, 255 );
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return;
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}
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time = cls.realtime - starttime;
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if( time >= endtime )
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{
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MakeRGBA( color, 255, 255, 255, 0 );
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return;
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}
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// fade time is 1/4 of endtime
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fade_time = endtime / 4;
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fade_time = bound( 300, fade_time, 10000 );
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color[0] = color[1] = color[2] = 255;
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// fade out
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if(( endtime - time ) < fade_time )
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color[3] = bound( 0, ((endtime - time) * 1.0f / fade_time) * 255, 255 );
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else color[3] = 255;
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}
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/*
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=============
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CL_DrawCenterPrint
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called each frame
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=============
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*/
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void CL_DrawCenterPrint( void )
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{
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char *start;
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int l, x, y, w;
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rgba_t color;
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if( !re || !clgame.ds.centerPrintTime ) return;
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CL_FadeAlpha( clgame.ds.centerPrintTime, scr_centertime->value * 1000, color );
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if( *(int *)color == 0x00FFFFFF )
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{
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// faded out
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clgame.ds.centerPrintTime = 0;
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return;
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}
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re->SetColor( color );
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start = clgame.ds.centerPrint;
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y = clgame.ds.centerPrintY - clgame.ds.centerPrintLines * BIGCHAR_HEIGHT / 2;
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while( 1 )
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{
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char linebuffer[1024];
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for( l = 0; l < 50; l++ )
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{
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if( !start[l] || start[l] == '\n' )
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break;
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linebuffer[l] = start[l];
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}
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linebuffer[l] = 0;
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w = clgame.ds.centerPrintCharWidth * com.cstrlen( linebuffer );
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x = (SCREEN_WIDTH - w)>>1;
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SCR_DrawStringExt( x, y, clgame.ds.centerPrintCharWidth, SMALLCHAR_HEIGHT, linebuffer, color, false );
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y += clgame.ds.centerPrintCharWidth * 1.5;
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while( *start && ( *start != '\n' )) start++;
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if( !*start ) break;
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start++;
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}
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re->SetColor( NULL );
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}
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/*
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=============
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CL_CenterPrint
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print centerscreen message
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=============
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*/
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void CL_CenterPrint( const char *text, int y, int charWidth )
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{
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char *s;
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com.strncpy( clgame.ds.centerPrint, text, sizeof( clgame.ds.centerPrint ));
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clgame.ds.centerPrintTime = cls.realtime;
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clgame.ds.centerPrintCharWidth = charWidth;
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clgame.ds.centerPrintY = y;
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// count the number of lines for centering
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clgame.ds.centerPrintLines = 1;
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s = clgame.ds.centerPrint;
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while( *s )
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{
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if( *s == '\n' )
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clgame.ds.centerPrintLines++;
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s++;
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}
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}
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/*
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====================
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SPR_AdjustSize
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draw hudsprite routine
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====================
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*/
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static void SPR_AdjustSize( float *x, float *y, float *w, float *h )
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{
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float xscale, yscale;
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if( !x && !y && !w && !h ) return;
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// scale for screen sizes
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xscale = clgame.scrInfo.iRealWidth / (float)clgame.scrInfo.iWidth;
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yscale = clgame.scrInfo.iRealHeight / (float)clgame.scrInfo.iHeight;
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if( x ) *x *= xscale;
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if( y ) *y *= yscale;
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if( w ) *w *= xscale;
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if( h ) *h *= yscale;
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}
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static bool SPR_Scissor( float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 )
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{
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float dudx, dvdy;
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// clip sub rect to sprite
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if(( width == 0 ) || ( height == 0 ))
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return false;
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if( *x + *width <= clgame.ds.scissor_x )
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return false;
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if( *x >= clgame.ds.scissor_x + clgame.ds.scissor_width )
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return false;
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if( *y + *height <= clgame.ds.scissor_y )
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return false;
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if( *y >= clgame.ds.scissor_y + clgame.ds.scissor_height )
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return false;
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dudx = (*u1 - *u0) / *width;
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dvdy = (*v1 - *v0) / *height;
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if( *x < clgame.ds.scissor_x )
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{
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*u0 += (clgame.ds.scissor_x - *x) * dudx;
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*width -= clgame.ds.scissor_x - *x;
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*x = clgame.ds.scissor_x;
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}
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if( *x + *width > clgame.ds.scissor_x + clgame.ds.scissor_width )
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{
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*u1 -= (*x + *width - (clgame.ds.scissor_x + clgame.ds.scissor_width)) * dudx;
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*width = clgame.ds.scissor_x + clgame.ds.scissor_width - *x;
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}
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if( *y < clgame.ds.scissor_y )
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{
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*v0 += (clgame.ds.scissor_y - *y) * dvdy;
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*height -= clgame.ds.scissor_y - *y;
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*y = clgame.ds.scissor_y;
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}
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if( *y + *height > clgame.ds.scissor_y + clgame.ds.scissor_height )
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{
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*v1 -= (*y + *height - (clgame.ds.scissor_y + clgame.ds.scissor_height)) * dvdy;
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*height = clgame.ds.scissor_y + clgame.ds.scissor_height - *y;
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}
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return true;
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}
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/*
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====================
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SPR_DrawGeneric
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draw hudsprite routine
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====================
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*/
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static void SPR_DrawGeneric( int frame, float x, float y, float width, float height, const wrect_t *prc )
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{
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float s1, s2, t1, t2;
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if( !re ) return;
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if( width == -1 && height == -1 )
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{
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int w, h;
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// undoc feature: get drawsizes from image
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re->GetParms( &w, &h, NULL, frame, clgame.ds.hSprite );
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width = w;
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height = h;
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}
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if( prc )
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{
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// calc user-defined rectangle
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s1 = (float)prc->left / width;
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t1 = (float)prc->top / height;
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s2 = (float)prc->right / width;
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t2 = (float)prc->bottom / height;
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width = prc->right - prc->left;
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height = prc->bottom - prc->top;
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}
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else
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{
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s1 = t1 = 0.0f;
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s2 = t2 = 1.0f;
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}
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// pass scissor test if supposed
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if( clgame.ds.scissor_test && !SPR_Scissor( &x, &y, &width, &height, &s1, &t1, &s2, &t2 ))
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return;
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// scale for screen sizes
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SPR_AdjustSize( &x, &y, &width, &height );
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re->DrawStretchPic( x, y, width, height, s1, t1, s2, t2, clgame.ds.hSprite );
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re->SetColor( NULL );
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}
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/*
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====================
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CL_InitTitles
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parse all messages that declared in titles.txt
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and hold them into permament memory pool
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====================
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*/
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static void CL_InitTitles( const char *filename )
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{
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size_t fileSize;
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byte *pMemFile;
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// clear out any old data that's sitting around.
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if( clgame.titles ) Mem_Free( clgame.titles );
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clgame.titles = NULL;
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clgame.numTitles = 0;
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pMemFile = FS_LoadFile( filename, &fileSize );
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if( !pMemFile ) return;
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CL_TextMessageParse( pMemFile, fileSize );
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Mem_Free( pMemFile );
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}
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/*
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====================
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CL_GetLocalPlayer
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Render callback for studio models
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====================
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*/
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edict_t *CL_GetLocalPlayer( void )
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{
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if( cls.state == ca_active )
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{
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edict_t *player = EDICT_NUM( cl.playernum + 1 );
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if( CL_IsValidEdict( player )) return player;
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Host_Error( "CL_GetLocalPlayer: invalid edict\n" );
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}
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return NULL;
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}
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/*
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====================
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CL_GetMaxlients
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Render callback for studio models
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====================
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*/
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int CL_GetMaxClients( void )
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{
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return clgame.globals->maxClients;
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}
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void CL_DrawCrosshair( void )
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{
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int x, y, width, height;
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edict_t *pPlayer;
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if( !re || clgame.ds.hCrosshair <= 0 || cl.refdef.crosshairangle[2] || !cl_crosshair->integer )
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return;
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pPlayer = CL_GetLocalPlayer();
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if( pPlayer->v.health <= 0.0f || pPlayer->v.flags & FL_FROZEN )
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return;
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// camera on
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if( pPlayer->serialnumber != cl.refdef.viewentity )
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return;
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// get crosshair dimension
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width = clgame.ds.rcCrosshair.right - clgame.ds.rcCrosshair.left;
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height = clgame.ds.rcCrosshair.bottom - clgame.ds.rcCrosshair.top;
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x = clgame.scrInfo.iWidth / 2;
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y = clgame.scrInfo.iHeight / 2;
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// g-cont - cl.refdef.crosshairangle is the autoaim angle.
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// if we're not using autoaim, just draw in the middle of the screen
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if( !VectorIsNull( cl.refdef.crosshairangle ))
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{
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vec3_t angles;
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vec3_t forward;
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vec3_t point, screen;
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VectorAdd( cl.refdef.viewangles, cl.refdef.crosshairangle, angles );
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AngleVectors( angles, forward, NULL, NULL );
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VectorAdd( cl.refdef.vieworg, forward, point );
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re->WorldToScreen( point, screen );
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x += 0.5f * screen[0] * clgame.scrInfo.iRealWidth + 0.5f;
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y += 0.5f * screen[1] * clgame.scrInfo.iRealHeight + 0.5f;
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}
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clgame.ds.hSprite = clgame.ds.hCrosshair;
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re->SetColor( clgame.ds.rgbaCrosshair );
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re->SetParms( clgame.ds.hSprite, kRenderTransAlpha, 0 );
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SPR_DrawGeneric( 0, x - 0.5f * width, y - 0.5f * height, -1, -1, &clgame.ds.rcCrosshair );
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}
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void CL_DrawHUD( int state )
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{
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if( state == CL_ACTIVE && !cl.video_prepped )
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state = CL_LOADING;
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if( state == CL_ACTIVE && cl.refdef.paused )
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state = CL_PAUSED;
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clgame.dllFuncs.pfnRedraw( cl.time * 0.001f, state );
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if( state == CL_ACTIVE || state == CL_PAUSED )
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{
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CL_DrawCrosshair ();
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CL_DrawCenterPrint ();
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}
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}
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static void CL_CreateUserMessage( int lastnum, const char *szMsgName, int svc_num, int iSize, pfnUserMsgHook pfn )
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{
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user_message_t *msg;
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if( lastnum == clgame.numMessages )
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{
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if( clgame.numMessages == MAX_USER_MESSAGES )
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{
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MsgDev( D_ERROR, "CL_CreateUserMessage: user messages limit is out\n" );
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return;
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}
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clgame.numMessages++;
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}
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msg = clgame.msg[lastnum];
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// clear existing or allocate new one
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if( msg ) Mem_Set( msg, 0, sizeof( *msg ));
|
|
else msg = clgame.msg[lastnum] = Mem_Alloc( cls.mempool, sizeof( *msg ));
|
|
|
|
com.strncpy( msg->name, szMsgName, CS_SIZE );
|
|
msg->number = svc_num;
|
|
msg->size = iSize;
|
|
msg->func = pfn;
|
|
}
|
|
|
|
void CL_LinkUserMessage( char *pszName, const int svc_num )
|
|
{
|
|
user_message_t *msg;
|
|
char *end;
|
|
char msgName[CS_SIZE];
|
|
int i, msgSize;
|
|
|
|
if( !pszName || !*pszName ) return; // ignore blank names
|
|
|
|
com.strncpy( msgName, pszName, CS_SIZE );
|
|
end = com.strchr( msgName, '@' );
|
|
if( !end )
|
|
{
|
|
MsgDev( D_ERROR, "CL_LinkUserMessage: can't register message %s\n", msgName );
|
|
return;
|
|
}
|
|
|
|
msgSize = com.atoi( end + 1 );
|
|
msgName[end-msgName] = '\0'; // remove size description from MsgName
|
|
|
|
// search message by name to link with
|
|
for( i = 0; i < clgame.numMessages; i++ )
|
|
{
|
|
msg = clgame.msg[i];
|
|
if( !msg ) continue;
|
|
|
|
if( !com.strcmp( msg->name, msgName ))
|
|
{
|
|
msg->number = svc_num;
|
|
msg->size = msgSize;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// create an empty message
|
|
CL_CreateUserMessage( i, msgName, svc_num, msgSize, NULL );
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
CL_MsgNumbers
|
|
=======================
|
|
*/
|
|
static int CL_MsgNumbers( const void *a, const void *b )
|
|
{
|
|
user_message_t *msga, *msgb;
|
|
|
|
msga = (user_message_t *)a;
|
|
msgb = (user_message_t *)b;
|
|
|
|
if( msga == NULL )
|
|
{
|
|
if ( msgb == NULL ) return 0;
|
|
else return -1;
|
|
}
|
|
else if ( msgb == NULL ) return 1;
|
|
|
|
if( msga->number < msgb->number )
|
|
return -1;
|
|
return 1;
|
|
}
|
|
|
|
void CL_SortUserMessages( void )
|
|
{
|
|
// qsort( clgame.msg, clgame.numMessages, sizeof( user_message_t ), CL_MsgNumbers );
|
|
}
|
|
|
|
void CL_ParseUserMessage( sizebuf_t *net_buffer, int svc_num )
|
|
{
|
|
user_message_t *msg;
|
|
int i, iSize;
|
|
byte *pbuf;
|
|
|
|
// NOTE: any user message parse on engine, not in client.dll
|
|
if( svc_num >= clgame.numMessages )
|
|
{
|
|
// unregister message can't be parsed
|
|
Host_Error( "CL_ParseUserMessage: illegible server message %d\n", svc_num );
|
|
return;
|
|
}
|
|
|
|
// search for svc_num
|
|
for( i = 0; i < clgame.numMessages; i++ )
|
|
{
|
|
msg = clgame.msg[i];
|
|
if( !msg ) continue;
|
|
if( msg->number == svc_num )
|
|
break;
|
|
}
|
|
|
|
if( i == clgame.numMessages || !msg )
|
|
{
|
|
// unregistered message ?
|
|
Host_Error( "CL_ParseUserMessage: illegible server message %d\n", svc_num );
|
|
return;
|
|
}
|
|
|
|
iSize = msg->size;
|
|
pbuf = NULL;
|
|
|
|
// message with variable sizes receive an actual size as first byte
|
|
if( iSize == -1 ) iSize = MSG_ReadByte( net_buffer );
|
|
if( iSize > 0 ) pbuf = Mem_Alloc( clgame.private, iSize );
|
|
|
|
// parse user message into buffer
|
|
MSG_ReadData( net_buffer, pbuf, iSize );
|
|
|
|
if( msg->func ) msg->func( msg->name, iSize, pbuf );
|
|
else MsgDev( D_WARN, "CL_ParseUserMessage: %s not hooked\n", msg->name );
|
|
if( pbuf ) Mem_Free( pbuf );
|
|
}
|
|
|
|
static void CL_RegisterEvent( int lastnum, const char *szEvName, pfnEventHook func )
|
|
{
|
|
user_event_t *ev;
|
|
|
|
if( lastnum == MAX_EVENTS )
|
|
{
|
|
MsgDev( D_ERROR, "CL_RegisterEvent: MAX_EVENTS hit!!!\n" );
|
|
return;
|
|
}
|
|
|
|
ev = clgame.events[lastnum];
|
|
|
|
// clear existing or allocate new one
|
|
if( ev ) Mem_Set( ev, 0, sizeof( *ev ));
|
|
else ev = clgame.events[lastnum] = Mem_Alloc( cls.mempool, sizeof( *ev ));
|
|
|
|
com.strncpy( ev->name, szEvName, CS_SIZE );
|
|
ev->func = func;
|
|
// ev->index will be set later
|
|
}
|
|
|
|
void CL_SetEventIndex( const char *szEvName, int ev_index )
|
|
{
|
|
user_event_t *ev;
|
|
int i;
|
|
|
|
if( !szEvName || !*szEvName ) return; // ignore blank names
|
|
|
|
// search event by name to link with
|
|
for( i = 0; i < MAX_EVENTS; i++ )
|
|
{
|
|
ev = clgame.events[i];
|
|
if( !ev ) break;
|
|
|
|
if( !com.strcmp( ev->name, szEvName ))
|
|
{
|
|
ev->index = ev_index;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CL_InitEdict( edict_t *pEdict )
|
|
{
|
|
Com_Assert( pEdict == NULL );
|
|
Com_Assert( pEdict->pvPrivateData != NULL );
|
|
Com_Assert( pEdict->pvClientData != NULL );
|
|
|
|
pEdict->v.pContainingEntity = pEdict; // make cross-links for consistency
|
|
pEdict->pvClientData = (cl_priv_t *)Mem_Alloc( cls.mempool, sizeof( cl_priv_t ));
|
|
pEdict->pvPrivateData = NULL;
|
|
pEdict->serialnumber = NUM_FOR_EDICT( pEdict ); // merged on first update
|
|
pEdict->free = false;
|
|
}
|
|
|
|
void CL_FreeEdict( edict_t *pEdict )
|
|
{
|
|
Com_Assert( pEdict == NULL );
|
|
Com_Assert( pEdict->free );
|
|
|
|
clgame.dllFuncs.pfnOnFreeEntPrivateData( pEdict );
|
|
|
|
// unlink from world
|
|
CL_UnlinkEdict( pEdict );
|
|
|
|
if( pEdict->pvClientData ) Mem_Free( pEdict->pvClientData );
|
|
if( pEdict->pvPrivateData ) Mem_Free( pEdict->pvPrivateData );
|
|
Mem_Set( pEdict, 0, sizeof( *pEdict ));
|
|
|
|
// mark edict as freed
|
|
pEdict->freetime = cl.time * 0.001f;
|
|
pEdict->v.nextthink = -1;
|
|
pEdict->free = true;
|
|
}
|
|
|
|
edict_t *CL_AllocEdict( void )
|
|
{
|
|
edict_t *pEdict;
|
|
int i;
|
|
|
|
for( i = clgame.globals->maxClients + 1; i < clgame.globals->numEntities; i++ )
|
|
{
|
|
pEdict = EDICT_NUM( i );
|
|
// the first couple seconds of client time can involve a lot of
|
|
// freeing and allocating, so relax the replacement policy
|
|
if( pEdict->free && ( pEdict->freetime < 2.0f || ((cl.time * 0.001f) - pEdict->freetime) > 0.5f ))
|
|
{
|
|
CL_InitEdict( pEdict );
|
|
return pEdict;
|
|
}
|
|
}
|
|
|
|
if( i == clgame.globals->maxEntities )
|
|
Host_Error( "CL_AllocEdict: no free edicts\n" );
|
|
|
|
clgame.globals->numEntities++;
|
|
pEdict = EDICT_NUM( i );
|
|
CL_InitEdict( pEdict );
|
|
|
|
return pEdict;
|
|
}
|
|
|
|
void CL_InitWorld( void )
|
|
{
|
|
edict_t *ent;
|
|
int i;
|
|
|
|
ent = EDICT_NUM( 0 );
|
|
if( ent->free ) CL_InitEdict( ent );
|
|
ent->v.classname = MAKE_STRING( "worldspawn" );
|
|
ent->v.model = MAKE_STRING( cl.configstrings[CS_MODELS+1] );
|
|
ent->v.modelindex = 1; // world model
|
|
ent->v.solid = SOLID_BSP;
|
|
ent->v.movetype = MOVETYPE_PUSH;
|
|
clgame.globals->numEntities = 1;
|
|
|
|
clgame.globals->coop = Cvar_VariableInteger( "coop" );
|
|
clgame.globals->teamplay = Cvar_VariableInteger( "teamplay" );
|
|
clgame.globals->deathmatch = Cvar_VariableInteger( "deathmatch" );
|
|
clgame.globals->serverflags = com.atoi( cl.configstrings[CS_SERVERFLAGS] );
|
|
|
|
for( i = 0; i < clgame.globals->maxClients; i++ )
|
|
{
|
|
// setup all clients
|
|
ent = EDICT_NUM( i + 1 );
|
|
CL_InitEdict( ent );
|
|
}
|
|
|
|
// clear viewmodel prevstate
|
|
Mem_Set( &clgame.viewent.pvClientData->frame, 0, sizeof( lerpframe_t ));
|
|
}
|
|
|
|
void CL_InitEdicts( void )
|
|
{
|
|
edict_t *e;
|
|
int i;
|
|
|
|
Com_Assert( clgame.edicts != NULL );
|
|
Com_Assert( clgame.baselines != NULL );
|
|
|
|
CL_UPDATE_BACKUP = ( clgame.globals->maxClients == 1 ) ? SINGLEPLAYER_BACKUP : MULTIPLAYER_BACKUP;
|
|
cl.frames = Mem_Alloc( clgame.mempool, sizeof( frame_t ) * CL_UPDATE_BACKUP );
|
|
|
|
clgame.edicts = Mem_Alloc( clgame.mempool, sizeof( edict_t ) * clgame.globals->maxEntities );
|
|
clgame.baselines = Mem_Alloc( clgame.mempool, sizeof( entity_state_t ) * clgame.globals->maxEntities );
|
|
for( i = 0, e = clgame.edicts; i < clgame.globals->maxEntities; i++, e++ )
|
|
e->free = true; // mark all edicts as freed
|
|
}
|
|
|
|
void CL_FreeEdicts( void )
|
|
{
|
|
int i;
|
|
edict_t *ent;
|
|
|
|
if( clgame.edicts )
|
|
{
|
|
for( i = 0; i < clgame.globals->maxEntities; i++ )
|
|
{
|
|
ent = EDICT_NUM( i );
|
|
if( ent->free ) continue;
|
|
CL_FreeEdict( ent );
|
|
}
|
|
Mem_Free( clgame.edicts );
|
|
}
|
|
|
|
if( cl.frames ) Mem_Free( cl.frames );
|
|
if( clgame.baselines ) Mem_Free( clgame.baselines );
|
|
|
|
// clear globals
|
|
|
|
if( sys_sharedstrings->integer )
|
|
Mem_EmptyPool( clgame.stringspool );
|
|
else StringTable_Clear( clgame.hStringTable );
|
|
|
|
clgame.globals->numEntities = 0;
|
|
clgame.baselines = NULL;
|
|
clgame.edicts = NULL;
|
|
cl.frames = NULL;
|
|
}
|
|
|
|
bool CL_IsValidEdict( const edict_t *e )
|
|
{
|
|
if( !e ) return false;
|
|
if( e->free ) return false;
|
|
if( e == EDICT_NUM( 0 )) return false; // world is the read-only entity
|
|
if( !e->pvServerData ) return false;
|
|
// edict without pvPrivateData is valid edict
|
|
// server.dll know how allocate it
|
|
return true;
|
|
}
|
|
|
|
const char *CL_ClassName( const edict_t *e )
|
|
{
|
|
if( !e ) return "(null)";
|
|
if( e->free ) return "freed";
|
|
return STRING( e->v.classname );
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
CGame Builtin Functions
|
|
|
|
===============================================================================
|
|
*/
|
|
/*
|
|
=========
|
|
pfnSPR_Load
|
|
|
|
=========
|
|
*/
|
|
static HSPRITE pfnSPR_Load( const char *szPicName )
|
|
{
|
|
if( !re ) return 0; // render not initialized
|
|
if( !szPicName || !*szPicName )
|
|
{
|
|
MsgDev( D_ERROR, "CL_SpriteLoad: invalid spritename\n" );
|
|
return -1;
|
|
}
|
|
|
|
return re->RegisterShader( szPicName, SHADER_NOMIP ); // replace with SHADER_GENERIC ?
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_Load
|
|
|
|
=========
|
|
*/
|
|
static int pfnSPR_Frames( HSPRITE hPic )
|
|
{
|
|
int numFrames;
|
|
|
|
if( !re ) return 1;
|
|
re->GetParms( NULL, NULL, &numFrames, 0, hPic );
|
|
|
|
return numFrames;
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_Load
|
|
|
|
=========
|
|
*/
|
|
static int pfnSPR_Height( HSPRITE hPic, int frame )
|
|
{
|
|
int sprHeight;
|
|
|
|
if( !re ) return 0;
|
|
re->GetParms( NULL, &sprHeight, NULL, frame, hPic );
|
|
|
|
return sprHeight;
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_Load
|
|
|
|
=========
|
|
*/
|
|
static int pfnSPR_Width( HSPRITE hPic, int frame )
|
|
{
|
|
int sprWidth;
|
|
|
|
if( !re ) return 0;
|
|
re->GetParms( &sprWidth, NULL, NULL, frame, hPic );
|
|
|
|
return sprWidth;
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_Load
|
|
|
|
=========
|
|
*/
|
|
static void pfnSPR_Set( HSPRITE hPic, int r, int g, int b, int a )
|
|
{
|
|
rgba_t color;
|
|
|
|
if( !re ) return; // render not initialized
|
|
|
|
clgame.ds.hSprite = hPic;
|
|
MakeRGBA( color, r, g, b, a );
|
|
re->SetColor( color );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_Draw
|
|
|
|
=========
|
|
*/
|
|
static void pfnSPR_Draw( int frame, int x, int y, int width, int height, const wrect_t *prc )
|
|
{
|
|
if( !re ) return; // render not initialized
|
|
|
|
re->SetParms( clgame.ds.hSprite, kRenderNormal, frame );
|
|
SPR_DrawGeneric( frame, x, y, width, height, prc );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_DrawTrans
|
|
|
|
=========
|
|
*/
|
|
static void pfnSPR_DrawTrans( int frame, int x, int y, int width, int height, const wrect_t *prc )
|
|
{
|
|
if( !re ) return; // render not initialized
|
|
|
|
re->SetParms( clgame.ds.hSprite, kRenderTransColor, frame );
|
|
SPR_DrawGeneric( frame, x, y, width, height, prc );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_DrawHoles
|
|
|
|
=========
|
|
*/
|
|
static void pfnSPR_DrawHoles( int frame, int x, int y, int width, int height, const wrect_t *prc )
|
|
{
|
|
if( !re ) return; // render not initialized
|
|
|
|
re->SetParms( clgame.ds.hSprite, kRenderTransAlpha, frame );
|
|
SPR_DrawGeneric( frame, x, y, width, height, prc );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_DrawAdditive
|
|
|
|
=========
|
|
*/
|
|
static void pfnSPR_DrawAdditive( int frame, int x, int y, int width, int height, const wrect_t *prc )
|
|
{
|
|
if( !re ) return; // render not initialized
|
|
|
|
re->SetParms( clgame.ds.hSprite, kRenderTransAdd, frame );
|
|
SPR_DrawGeneric( frame, x, y, width, height, prc );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_EnableScissor
|
|
|
|
=========
|
|
*/
|
|
static void pfnSPR_EnableScissor( int x, int y, int width, int height )
|
|
{
|
|
// check bounds
|
|
x = bound( 0, x, clgame.scrInfo.iWidth );
|
|
y = bound( 0, y, clgame.scrInfo.iHeight );
|
|
width = bound( 0, width, clgame.scrInfo.iWidth - x );
|
|
height = bound( 0, height, clgame.scrInfo.iHeight - y );
|
|
|
|
clgame.ds.scissor_x = x;
|
|
clgame.ds.scissor_width = width;
|
|
clgame.ds.scissor_y = y;
|
|
clgame.ds.scissor_height = height;
|
|
clgame.ds.scissor_test = true;
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_DisableScissor
|
|
|
|
=========
|
|
*/
|
|
static void pfnSPR_DisableScissor( void )
|
|
{
|
|
clgame.ds.scissor_x = 0;
|
|
clgame.ds.scissor_width = 0;
|
|
clgame.ds.scissor_y = 0;
|
|
clgame.ds.scissor_height = 0;
|
|
clgame.ds.scissor_test = false;
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_GetList
|
|
|
|
for parsing half-life scripts - hud.txt etc
|
|
=========
|
|
*/
|
|
static client_sprite_t *pfnSPR_GetList( char *psz, int *piCount )
|
|
{
|
|
client_sprite_t *pList;
|
|
int index, iTemp;
|
|
int numSprites;
|
|
script_t *script;
|
|
token_t token;
|
|
|
|
if( piCount ) *piCount = 0;
|
|
|
|
script = Com_OpenScript( psz, NULL, 0 );
|
|
if( !script ) return NULL;
|
|
|
|
Com_ReadUlong( script, false, &numSprites );
|
|
|
|
// name, res, pic, x, y, w, h
|
|
pList = Mem_Alloc( clgame.mempool, sizeof( *pList ) * numSprites );
|
|
|
|
for( index = 0; index < numSprites; index++ )
|
|
{
|
|
if( !Com_ReadToken( script, SC_ALLOW_NEWLINES, &token ))
|
|
break;
|
|
|
|
com.strncpy( pList[index].szName, token.string, sizeof( pList[index].szName ));
|
|
|
|
// read resolution
|
|
Com_ReadUlong( script, false, &iTemp );
|
|
pList[index].iRes = iTemp;
|
|
|
|
// read spritename
|
|
Com_ReadToken( script, false, &token );
|
|
com.strncpy( pList[index].szSprite, token.string, sizeof( pList[index].szSprite ));
|
|
|
|
// parse rectangle
|
|
Com_ReadUlong( script, false, &iTemp );
|
|
pList[index].rc.left = iTemp;
|
|
|
|
Com_ReadUlong( script, false, &iTemp );
|
|
pList[index].rc.top = iTemp;
|
|
|
|
Com_ReadUlong( script, false, &iTemp );
|
|
pList[index].rc.right = pList[index].rc.left + iTemp;
|
|
|
|
Com_ReadUlong( script, false, &iTemp );
|
|
pList[index].rc.bottom = pList[index].rc.top + iTemp;
|
|
|
|
if( piCount ) (*piCount)++;
|
|
}
|
|
|
|
if( index < numSprites )
|
|
MsgDev( D_WARN, "SPR_GetList: unexpected end of %s\n", psz );
|
|
|
|
Com_CloseScript( script );
|
|
|
|
return pList;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnFillRGBA
|
|
|
|
=============
|
|
*/
|
|
static void pfnFillRGBA( int x, int y, int width, int height, int r, int g, int b, int a )
|
|
{
|
|
rgba_t color;
|
|
|
|
if( !re ) return;
|
|
|
|
MakeRGBA( color, r, g, b, a );
|
|
re->SetColor( color );
|
|
|
|
SPR_AdjustSize( (float *)&x, (float *)&y, (float *)&width, (float *)&height );
|
|
re->DrawStretchPic( x, y, width, height, 0, 0, 1, 1, cls.fillShader );
|
|
re->SetColor( NULL );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetScreenInfo
|
|
|
|
get actual screen info
|
|
=============
|
|
*/
|
|
static int pfnGetScreenInfo( SCREENINFO *pscrinfo )
|
|
{
|
|
int i;
|
|
|
|
// setup screen info
|
|
clgame.scrInfo.iRealWidth = scr_width->integer;
|
|
clgame.scrInfo.iRealHeight = scr_height->integer;
|
|
|
|
if( pscrinfo && pscrinfo->iFlags & SCRINFO_VIRTUALSPACE )
|
|
{
|
|
// virtual screen space 640x480
|
|
// see cl_screen.c from Quake3 code for more details
|
|
clgame.scrInfo.iWidth = SCREEN_WIDTH;
|
|
clgame.scrInfo.iHeight = SCREEN_HEIGHT;
|
|
clgame.scrInfo.iFlags |= SCRINFO_VIRTUALSPACE;
|
|
}
|
|
else
|
|
{
|
|
clgame.scrInfo.iWidth = scr_width->integer;
|
|
clgame.scrInfo.iHeight = scr_height->integer;
|
|
clgame.scrInfo.iFlags &= ~SCRINFO_VIRTUALSPACE;
|
|
}
|
|
|
|
// TODO: build real table of fonts widthInChars
|
|
// TODO: load half-life credits font from wad
|
|
for( i = 0; i < 256; i++ )
|
|
clgame.scrInfo.charWidths[i] = SMALLCHAR_WIDTH;
|
|
clgame.scrInfo.iCharHeight = SMALLCHAR_HEIGHT;
|
|
|
|
if( !pscrinfo ) return 0;
|
|
*pscrinfo = clgame.scrInfo; // copy screeninfo out
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetCrosshair
|
|
|
|
setup auto-aim crosshair
|
|
=============
|
|
*/
|
|
static void pfnSetCrosshair( HSPRITE hspr, wrect_t rc, int r, int g, int b )
|
|
{
|
|
clgame.ds.rgbaCrosshair[0] = (byte)r;
|
|
clgame.ds.rgbaCrosshair[1] = (byte)g;
|
|
clgame.ds.rgbaCrosshair[2] = (byte)b;
|
|
clgame.ds.rgbaCrosshair[3] = (byte)0xFF;
|
|
clgame.ds.hCrosshair = hspr;
|
|
clgame.ds.rcCrosshair = rc;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnAddCommand
|
|
|
|
=============
|
|
*/
|
|
static void pfnAddCommand( const char *cmd_name, xcommand_t func, const char *cmd_desc )
|
|
{
|
|
if( !cmd_name || !*cmd_name ) return;
|
|
if( !cmd_desc ) cmd_desc = ""; // hidden for makehelep system
|
|
|
|
// NOTE: if( func == NULL ) cmd will be forwarded to a server
|
|
Cmd_AddCommand( cmd_name, func, cmd_desc );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnHookUserMsg
|
|
|
|
=============
|
|
*/
|
|
static void pfnHookUserMsg( const char *szMsgName, pfnUserMsgHook pfn )
|
|
{
|
|
user_message_t *msg;
|
|
int i;
|
|
|
|
// ignore blank names
|
|
if( !szMsgName || !*szMsgName ) return;
|
|
|
|
// second call can change msgFunc
|
|
for( i = 0; i < clgame.numMessages; i++ )
|
|
{
|
|
msg = clgame.msg[i];
|
|
if( !msg ) continue;
|
|
|
|
if( !com.strcmp( szMsgName, msg->name ))
|
|
{
|
|
if( msg->func != pfn )
|
|
msg->func = pfn;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// allocate a new one
|
|
CL_CreateUserMessage( i, szMsgName, 0, 0, pfn );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnServerCmd
|
|
|
|
=============
|
|
*/
|
|
static void pfnServerCmd( const char *szCmdString )
|
|
{
|
|
// server command adding in cmds queue
|
|
Cbuf_AddText( va( "cmd %s", szCmdString ));
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnClientCmd
|
|
|
|
=============
|
|
*/
|
|
static void pfnClientCmd( const char *szCmdString )
|
|
{
|
|
// client command executes immediately
|
|
Cbuf_AddText( szCmdString );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetPlayerInfo
|
|
|
|
=============
|
|
*/
|
|
static void pfnGetPlayerInfo( int ent_num, hud_player_info_t *pinfo )
|
|
{
|
|
player_info_t *player;
|
|
|
|
ent_num -= 1; // player list if offset by 1 from ents
|
|
|
|
if( ent_num >= clgame.globals->maxClients || ent_num < 0 || !cl.players[ent_num].name[0] )
|
|
{
|
|
Mem_Set( pinfo, 0, sizeof( *pinfo ));
|
|
return;
|
|
}
|
|
|
|
player = &cl.players[ent_num];
|
|
pinfo->thisplayer = ( ent_num == cl.playernum ) ? true : false;
|
|
|
|
pinfo->name = player->name;
|
|
pinfo->model = player->model;
|
|
|
|
pinfo->ping = com.atoi( Info_ValueForKey( player->userinfo, "ping" ));
|
|
pinfo->spectator = com.atoi( Info_ValueForKey( player->userinfo, "spectator" ));
|
|
pinfo->packetloss = com.atoi( Info_ValueForKey( player->userinfo, "loss" ));
|
|
pinfo->topcolor = com.atoi( Info_ValueForKey( player->userinfo, "topcolor" ));
|
|
pinfo->bottomcolor = com.atoi( Info_ValueForKey( player->userinfo, "bottomcolor" ));
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPlaySoundByName
|
|
|
|
=============
|
|
*/
|
|
static void pfnPlaySoundByName( const char *szSound, float volume, int pitch, const float *org )
|
|
{
|
|
S_StartLocalSound( szSound, volume, pitch, org );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPlaySoundByIndex
|
|
|
|
=============
|
|
*/
|
|
static void pfnPlaySoundByIndex( int iSound, float volume, int pitch, const float *org )
|
|
{
|
|
// make sure what we in-bounds
|
|
iSound = bound( 0, iSound, MAX_SOUNDS );
|
|
|
|
if( cl.sound_precache[iSound] == 0 )
|
|
{
|
|
MsgDev( D_ERROR, "CL_PlaySoundByIndex: invalid sound handle %i\n", iSound );
|
|
return;
|
|
}
|
|
S_StartSound( org, cl.refdef.viewentity, CHAN_AUTO, cl.sound_precache[iSound], volume, ATTN_NORM, pitch, 0 );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnTextMessageGet
|
|
|
|
returns specified message from titles.txt
|
|
=============
|
|
*/
|
|
static client_textmessage_t *pfnTextMessageGet( const char *pName )
|
|
{
|
|
int i;
|
|
|
|
// find desired message
|
|
for( i = 0; i < clgame.numTitles; i++ )
|
|
{
|
|
if( !com.strcmp( pName, clgame.titles[i].pName ))
|
|
return clgame.titles + i;
|
|
}
|
|
return NULL; // found nothing
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnDrawCharacter
|
|
|
|
returns drawed chachter width (in real screen pixels)
|
|
=============
|
|
*/
|
|
static int pfnDrawCharacter( int x, int y, int number, int r, int g, int b )
|
|
{
|
|
float size, frow, fcol;
|
|
float ax, ay, aw, ah;
|
|
int fontWidth, fontHeight;
|
|
rgba_t color;
|
|
|
|
number &= 255;
|
|
|
|
if( !re ) return 0;
|
|
if( number <= ' ' ) return 0;
|
|
if( y < -clgame.scrInfo.iCharHeight )
|
|
return 0;
|
|
|
|
ax = x;
|
|
ay = y;
|
|
aw = clgame.scrInfo.charWidths[number];
|
|
ah = clgame.scrInfo.iCharHeight;
|
|
SPR_AdjustSize( &ax, &ay, &aw, &ah );
|
|
re->GetParms( &fontWidth, &fontHeight, NULL, 0, clgame.ds.hHudFont );
|
|
|
|
MakeRGBA( color, r, g, b, 255 );
|
|
re->SetColor( color );
|
|
|
|
frow = (number >> 4)*0.0625f + (0.5f / (float)fontWidth);
|
|
fcol = (number & 15)*0.0625f + (0.5f / (float)fontHeight);
|
|
size = 0.0625f - (1.0f / (float)fontWidth);
|
|
|
|
re->DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + size, frow + size, clgame.ds.hHudFont );
|
|
re->SetColor( NULL ); // don't forget reset color
|
|
|
|
return clgame.scrInfo.charWidths[number];
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnDrawConsoleString
|
|
|
|
drawing string like a console string
|
|
=============
|
|
*/
|
|
static int pfnDrawConsoleString( int x, int y, char *string )
|
|
{
|
|
if( !string || !*string ) return 0; // silent ignore
|
|
SCR_DrawSmallStringExt( x, y, string, NULL, false );
|
|
return com.cstrlen( string ) * SMALLCHAR_WIDTH; // not includes color prexfixes
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnDrawSetTextColor
|
|
|
|
set color for anything
|
|
=============
|
|
*/
|
|
static void pfnDrawSetTextColor( float r, float g, float b )
|
|
{
|
|
rgba_t color;
|
|
|
|
// bound color and convert to byte
|
|
color[0] = (byte)bound( 0, r * 255, 255 );
|
|
color[1] = (byte)bound( 0, g * 255, 255 );
|
|
color[2] = (byte)bound( 0, b * 255, 255 );
|
|
color[3] = (byte)0xFF;
|
|
if( re ) re->SetColor( color );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnDrawConsoleStringLen
|
|
|
|
returns width and height (in real pixels)
|
|
for specified string
|
|
=============
|
|
*/
|
|
static void pfnDrawConsoleStringLen( const char *string, int *length, int *height )
|
|
{
|
|
// console used fixed font size
|
|
if( length ) *length = com.cstrlen( string ) * SMALLCHAR_WIDTH;
|
|
if( height ) *height = SMALLCHAR_HEIGHT;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnConsolePrint
|
|
|
|
prints dirctly into console (can skip notify)
|
|
=============
|
|
*/
|
|
static void pfnConsolePrint( const char *string )
|
|
{
|
|
if( !string || !*string ) return;
|
|
if( *string != 1 ) Con_Print( string ); // show notify
|
|
else Con_Print( va( "[skipnotify]%s", string + 1 )); // skip notify
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCenterPrint
|
|
|
|
holds and fade message at center of screen
|
|
like trigger_multiple message in q1
|
|
=============
|
|
*/
|
|
static void pfnCenterPrint( const char *string )
|
|
{
|
|
if( !string || !*string ) return; // someone stupid joke
|
|
CL_CenterPrint( string, 160, SMALLCHAR_WIDTH );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnMemAlloc
|
|
|
|
=========
|
|
*/
|
|
static void *pfnMemAlloc( size_t cb, const char *filename, const int fileline )
|
|
{
|
|
return com.malloc( clgame.private, cb, filename, fileline );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnMemFree
|
|
|
|
=========
|
|
*/
|
|
static void pfnMemFree( void *mem, const char *filename, const int fileline )
|
|
{
|
|
com.free( mem, filename, fileline );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetViewAngles
|
|
|
|
return interpolated angles from previous frame
|
|
=============
|
|
*/
|
|
static void pfnGetViewAngles( float *angles )
|
|
{
|
|
if( angles == NULL ) return;
|
|
VectorCopy( cl.refdef.cl_viewangles, angles );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetViewAngles
|
|
|
|
return interpolated angles from previous frame
|
|
=============
|
|
*/
|
|
static void pfnSetViewAngles( float *angles )
|
|
{
|
|
if( angles == NULL ) return;
|
|
VectorCopy( angles, cl.refdef.cl_viewangles );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnDelCommand
|
|
|
|
=============
|
|
*/
|
|
static void pfnDelCommand( const char *cmd_name )
|
|
{
|
|
if( !cmd_name || !*cmd_name ) return;
|
|
|
|
Cmd_RemoveCommand( cmd_name );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPhysInfo_ValueForKey
|
|
|
|
=============
|
|
*/
|
|
static const char* pfnPhysInfo_ValueForKey( const char *key )
|
|
{
|
|
return Info_ValueForKey( cl.physinfo, key );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnServerInfo_ValueForKey
|
|
|
|
=============
|
|
*/
|
|
static const char* pfnServerInfo_ValueForKey( const char *key )
|
|
{
|
|
return Info_ValueForKey( cl.serverinfo, key );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetClientMaxspeed
|
|
|
|
value that come from server
|
|
=============
|
|
*/
|
|
static float pfnGetClientMaxspeed( void )
|
|
{
|
|
edict_t *player = CL_GetLocalPlayer ();
|
|
|
|
if( !player ) return 0;
|
|
return player->v.maxspeed;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetModelPtr
|
|
|
|
returns pointer to a studiomodel
|
|
=============
|
|
*/
|
|
static void *pfnGetModelPtr( edict_t *pEdict )
|
|
{
|
|
if( !pEdict || pEdict->free )
|
|
return NULL;
|
|
|
|
return Mod_Extradata( pEdict->v.modelindex );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetBonePosition
|
|
|
|
=============
|
|
*/
|
|
static void pfnGetBonePosition( const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles )
|
|
{
|
|
if( !CL_IsValidEdict( pEdict ))
|
|
{
|
|
MsgDev( D_WARN, "CL_GetBonePos: invalid entity %s\n", CL_ClassName( pEdict ));
|
|
return;
|
|
}
|
|
|
|
CM_GetBonePosition( (edict_t *)pEdict, iBone, rgflOrigin, rgflAngles );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetViewModel
|
|
|
|
can return NULL
|
|
=============
|
|
*/
|
|
static edict_t* pfnGetViewModel( void )
|
|
{
|
|
return &clgame.viewent;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetClientTime
|
|
|
|
=============
|
|
*/
|
|
static float pfnGetClientTime( void )
|
|
{
|
|
return cl.time * 0.001f;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnIsSpectateOnly
|
|
|
|
=============
|
|
*/
|
|
static int pfnIsSpectateOnly( void )
|
|
{
|
|
return com.atoi( Info_ValueForKey( Cvar_Userinfo(), "spectator" )) ? true : false;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetAttachment
|
|
|
|
=============
|
|
*/
|
|
static bool pfnGetAttachment( const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles )
|
|
{
|
|
if( !pEdict )
|
|
{
|
|
if( rgflOrigin ) VectorClear( rgflOrigin );
|
|
if( rgflAngles ) VectorClear( rgflAngles );
|
|
return false;
|
|
}
|
|
return CL_GetAttachment( pEdict->serialnumber, iAttachment, rgflOrigin, rgflAngles );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPointContents
|
|
|
|
=============
|
|
*/
|
|
static int pfnPointContents( const float *rgflVector )
|
|
{
|
|
return CL_PointContents( rgflVector );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnWaterEntity
|
|
|
|
=============
|
|
*/
|
|
static edict_t *pfnWaterEntity( const float *rgflPos )
|
|
{
|
|
edict_t *player, *pWater;
|
|
|
|
if( !rgflPos ) return NULL;
|
|
player = CL_GetLocalPlayer ();
|
|
if( !player ) return NULL;
|
|
|
|
pWater = CL_Move( rgflPos, vec3_origin, vec3_origin, rgflPos, MOVE_NOMONSTERS, player ).pHit;
|
|
|
|
if( CL_IsValidEdict( pWater ))
|
|
{
|
|
int mod_type = CM_GetModelType( pWater->v.modelindex );
|
|
int cont = pWater->v.skin;
|
|
|
|
// make sure what is a really water entity
|
|
if(( mod_type == mod_brush || mod_type == mod_world ) && (cont <= CONTENTS_WATER && cont >= CONTENTS_LAVA ))
|
|
return pWater;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnTraceLine
|
|
|
|
=============
|
|
*/
|
|
static void pfnTraceLine( const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr )
|
|
{
|
|
trace_t result;
|
|
|
|
if( VectorIsNAN( v1 ) || VectorIsNAN( v2 ))
|
|
Host_Error( "TraceLine: NAN errors detected '%f %f %f', '%f %f %f'\n", v1[0], v1[1], v1[2], v2[0], v2[1], v2[2] );
|
|
result = CL_Move( v1, vec3_origin, vec3_origin, v2, fNoMonsters, pentToSkip );
|
|
if( ptr ) Mem_Copy( ptr, &result, sizeof( *ptr ));
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnTraceToss
|
|
|
|
=================
|
|
*/
|
|
static void pfnTraceToss( edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr )
|
|
{
|
|
trace_t result;
|
|
|
|
if( !CL_IsValidEdict( pent ))
|
|
{
|
|
MsgDev( D_WARN, "CL_MoveToss: invalid entity %s\n", CL_ClassName( pent ));
|
|
return;
|
|
}
|
|
|
|
result = CL_MoveToss( pent, pentToIgnore );
|
|
if( ptr ) Mem_Copy( ptr, &result, sizeof( *ptr ));
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnTraceHull
|
|
|
|
=================
|
|
*/
|
|
static void pfnTraceHull( const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr )
|
|
{
|
|
trace_t result;
|
|
float *mins, *maxs;
|
|
|
|
hullNumber = bound( 0, hullNumber, 3 );
|
|
mins = GI->client_mins[hullNumber];
|
|
maxs = GI->client_maxs[hullNumber];
|
|
|
|
if( VectorIsNAN( v1 ) || VectorIsNAN( v2 ))
|
|
Host_Error( "TraceHull: NAN errors detected '%f %f %f', '%f %f %f'\n", v1[0], v1[1], v1[2], v2[0], v2[1], v2[2] );
|
|
result = CL_Move( v1, mins, maxs, v2, fNoMonsters, pentToSkip );
|
|
if( ptr ) Mem_Copy( ptr, &result, sizeof( *ptr ));
|
|
}
|
|
|
|
static void pfnTraceModel( const float *v1, const float *v2, edict_t *pent, TraceResult *ptr )
|
|
{
|
|
trace_t result;
|
|
|
|
if( !CL_IsValidEdict( pent ))
|
|
{
|
|
MsgDev( D_WARN, "CL_TraceModel: invalid entity %s\n", CL_ClassName( pent ));
|
|
return;
|
|
}
|
|
|
|
if( VectorIsNAN( v1 ) || VectorIsNAN( v2 ))
|
|
Host_Error( "TraceModel: NAN errors detected '%f %f %f', '%f %f %f'\n", v1[0], v1[1], v1[2], v2[0], v2[1], v2[2] );
|
|
result = CL_ClipMoveToEntity( pent, v1, pent->v.mins, pent->v.maxs, v2, MASK_SOLID, 0 );
|
|
if( ptr ) Mem_Copy( ptr, &result, sizeof( *ptr ));
|
|
}
|
|
|
|
static const char *pfnTraceTexture( edict_t *pTextureEntity, const float *v1, const float *v2 )
|
|
{
|
|
if( VectorIsNAN( v1 ) || VectorIsNAN( v2 ))
|
|
Host_Error( "TraceTexture: NAN errors detected '%f %f %f', '%f %f %f'\n", v1[0], v1[1], v1[2], v2[0], v2[1], v2[2] );
|
|
if( !pTextureEntity || pTextureEntity->free ) return NULL;
|
|
return CL_ClipMoveToEntity( pTextureEntity, v1, vec3_origin, vec3_origin, v2, MASK_SOLID, 0 ).pTexName;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPrecacheEvent
|
|
|
|
=============
|
|
*/
|
|
static word pfnPrecacheEvent( int type, const char* psz )
|
|
{
|
|
return CL_PrecacheEvent( psz );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPlaybackEvent
|
|
|
|
=============
|
|
*/
|
|
static void pfnPlaybackEvent( int flags, const edict_t *pInvoker, word eventindex, float delay, event_args_t *args )
|
|
{
|
|
event_args_t dummy;
|
|
int invokerIndex = 0;
|
|
|
|
// first check event for out of bounds
|
|
if( eventindex < 1 || eventindex > MAX_EVENTS )
|
|
{
|
|
MsgDev( D_ERROR, "CL_PlaybackEvent: invalid eventindex %i\n", eventindex );
|
|
return;
|
|
}
|
|
// check event for precached
|
|
if( !CL_PrecacheEvent( cl.configstrings[CS_EVENTS+eventindex] ))
|
|
{
|
|
MsgDev( D_ERROR, "CL_PlaybackEvent: event %i was not precached\n", eventindex );
|
|
return;
|
|
}
|
|
|
|
flags |= FEV_CLIENT; // it's a client event
|
|
flags &= ~(FEV_NOTHOST|FEV_HOSTONLY|FEV_GLOBAL);
|
|
|
|
if( delay < 0.0f )
|
|
delay = 0.0f; // fixup negative delays
|
|
|
|
if( CL_IsValidEdict( pInvoker ))
|
|
invokerIndex = NUM_FOR_EDICT( pInvoker );
|
|
|
|
if( args == NULL )
|
|
{
|
|
Mem_Set( &dummy, 0, sizeof( dummy ));
|
|
args = &dummy;
|
|
}
|
|
|
|
if( flags & FEV_RELIABLE )
|
|
{
|
|
args->ducking = 0;
|
|
VectorClear( args->velocity );
|
|
}
|
|
else if( invokerIndex )
|
|
{
|
|
// get up some info from invoker
|
|
if( VectorIsNull( args->origin ))
|
|
VectorCopy( pInvoker->v.origin, args->origin );
|
|
if( VectorIsNull( args->angles ))
|
|
VectorCopy( pInvoker->v.angles, args->angles );
|
|
VectorCopy( pInvoker->v.velocity, args->velocity );
|
|
args->ducking = (pInvoker->v.flags & FL_DUCKING) ? true : false;
|
|
}
|
|
|
|
CL_QueueEvent( flags, eventindex, delay, args );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnWeaponAnim
|
|
|
|
just set viewmodel anim
|
|
=============
|
|
*/
|
|
static void pfnWeaponAnim( int iAnim, int body, float framerate )
|
|
{
|
|
edict_t *viewmodel = &clgame.viewent;
|
|
|
|
viewmodel->v.animtime = clgame.globals->time; // start immediately
|
|
viewmodel->v.framerate = framerate;
|
|
viewmodel->v.sequence = iAnim;
|
|
viewmodel->v.frame = 0.0f;
|
|
viewmodel->v.scale = 1.0f;
|
|
viewmodel->v.body = body;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnHookEvent
|
|
|
|
=============
|
|
*/
|
|
static void pfnHookEvent( const char *name, pfnEventHook pfn )
|
|
{
|
|
word event_index = CL_PrecacheEvent( name );
|
|
user_event_t *ev;
|
|
int i;
|
|
|
|
// ignore blank names
|
|
if( !name || !*name ) return;
|
|
|
|
// second call can change EventFunc
|
|
for( i = 0; i < MAX_EVENTS; i++ )
|
|
{
|
|
ev = clgame.events[i];
|
|
if( !ev ) break;
|
|
|
|
if( !com.strcmp( name, ev->name ))
|
|
{
|
|
if( ev->func != pfn )
|
|
ev->func = pfn;
|
|
return;
|
|
}
|
|
}
|
|
|
|
CL_RegisterEvent( i, name, pfn );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnKillEvent
|
|
|
|
=============
|
|
*/
|
|
static void pfnKillEvents( int entnum, const char *eventname )
|
|
{
|
|
int i;
|
|
event_state_t *es;
|
|
event_info_t *ei;
|
|
int eventIndex = CL_PrecacheEvent( eventname );
|
|
|
|
if( eventIndex < 0 || eventIndex >= MAX_EVENTS )
|
|
return;
|
|
if( entnum < 0 || entnum > clgame.globals->maxEntities )
|
|
return;
|
|
|
|
es = &cl.events;
|
|
|
|
// find all events with specified index and kill it
|
|
for( i = 0; i < MAX_EVENT_QUEUE; i++ )
|
|
{
|
|
ei = &es->ei[i];
|
|
|
|
if( ei->index != eventIndex || ei->entity_index != entnum )
|
|
continue;
|
|
CL_ResetEvent( ei );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPlaySound
|
|
|
|
=============
|
|
*/
|
|
void pfnPlaySound( edict_t *ent, float *org, int chan, const char *samp, float vol, float attn, int flags, int pitch )
|
|
{
|
|
int entindex = 0;
|
|
|
|
if( CL_IsValidEdict( ent )) entindex = ent->serialnumber;
|
|
S_StartSound( org, entindex, chan, S_RegisterSound( samp ), vol, attn, pitch, flags );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnStopSound
|
|
|
|
=============
|
|
*/
|
|
void pfnStopSound( int ent, int channel, const char *sample )
|
|
{
|
|
S_StartSound( vec3_origin, ent, channel, S_RegisterSound( sample ), 0, 0, PITCH_NORM, SND_STOP );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnFindModelIndex
|
|
|
|
=============
|
|
*/
|
|
int pfnFindModelIndex( const char *model )
|
|
{
|
|
int i;
|
|
|
|
if( !model || !*model ) return 0;
|
|
for( i = 1; i < MAX_MODELS; i++ )
|
|
{
|
|
if( !com.strcmp( model, cl.configstrings[CS_MODELS+i] ))
|
|
return i;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnIsLocal
|
|
|
|
=============
|
|
*/
|
|
int pfnIsLocal( int playernum )
|
|
{
|
|
if( playernum == cl.playernum )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnLocalPlayerViewheight
|
|
|
|
=============
|
|
*/
|
|
void pfnLocalPlayerViewheight( float *view_ofs )
|
|
{
|
|
// predicted or smoothed
|
|
if( view_ofs ) VectorCopy( cl.predicted_viewofs, view_ofs );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnStopAllSounds
|
|
|
|
=============
|
|
*/
|
|
void pfnStopAllSounds( edict_t *ent, int entchannel )
|
|
{
|
|
if( !CL_IsValidEdict( ent )) return;
|
|
S_StopSound( ent->serialnumber, entchannel );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetModelType
|
|
|
|
=============
|
|
*/
|
|
modtype_t pfnGetModelType( model_t modelIndex )
|
|
{
|
|
if( !pe ) return mod_bad;
|
|
return pe->Mod_GetType( modelIndex );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetModFrames
|
|
|
|
=============
|
|
*/
|
|
int pfnGetModFrames( model_t modelIndex )
|
|
{
|
|
int numFrames = 1;
|
|
|
|
if( pe ) pe->Mod_GetFrames( modelIndex, &numFrames );
|
|
return numFrames;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetModBounds
|
|
|
|
=============
|
|
*/
|
|
void pfnGetModBounds( model_t modelIndex, float *mins, float *maxs )
|
|
{
|
|
Mod_GetBounds( modelIndex, mins, maxs );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
VGui_GetPanel
|
|
|
|
=============
|
|
*/
|
|
void *VGui_GetPanel( void )
|
|
{
|
|
// UNDONE: wait for version 0.75
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
VGui_ViewportPaintBackground
|
|
|
|
=============
|
|
*/
|
|
void VGui_ViewportPaintBackground( int extents[4] )
|
|
{
|
|
// UNDONE: wait for version 0.75
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnIsInGame
|
|
|
|
=============
|
|
*/
|
|
int pfnIsInGame( void )
|
|
{
|
|
return ( cls.key_dest == key_game ) ? true : false;
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
EffectsAPI Builtin Functions
|
|
|
|
===============================================================================
|
|
*/
|
|
/*
|
|
=================
|
|
pfnDecalIndexFromName
|
|
|
|
=================
|
|
*/
|
|
static int pfnDecalIndexFromName( const char *szDecalName )
|
|
{
|
|
int i;
|
|
|
|
// look through the loaded sprite name list for SpriteName
|
|
for( i = 0; i < MAX_DECALS && cl.configstrings[CS_DECALS+i+1][0]; i++ )
|
|
{
|
|
if( !com.stricmp( szDecalName, cl.configstrings[CS_DECALS+i+1] ))
|
|
return cl.decal_shaders[i+1];
|
|
}
|
|
return 0; // invalid sprite
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnDecalIndex
|
|
|
|
=================
|
|
*/
|
|
static int pfnDecalIndex( int id )
|
|
{
|
|
id = bound( 0, id, MAX_DECALS - 1 );
|
|
return cl.decal_shaders[id];
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnCullBox
|
|
|
|
=================
|
|
*/
|
|
static int pfnCullBox( const vec3_t mins, const vec3_t maxs )
|
|
{
|
|
if( !re ) return false;
|
|
return re->CullBox( mins, maxs );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnEnvShot
|
|
|
|
=================
|
|
*/
|
|
static void pfnEnvShot( const float *vieworg, const char *name, int skyshot )
|
|
{
|
|
static vec3_t viewPoint;
|
|
|
|
if( !name )
|
|
{
|
|
MsgDev( D_ERROR, "R_%sShot: bad name\n", skyshot ? "Sky" : "Env" );
|
|
return;
|
|
}
|
|
|
|
if( cls.scrshot_action != scrshot_inactive )
|
|
{
|
|
if( cls.scrshot_action != scrshot_skyshot && cls.scrshot_action != scrshot_envshot )
|
|
MsgDev( D_ERROR, "R_%sShot: subsystem is busy, try later.\n", skyshot ? "Sky" : "Env" );
|
|
return;
|
|
}
|
|
|
|
cls.envshot_vieworg = NULL; // use client view
|
|
com.strncpy( cls.shotname, name, sizeof( cls.shotname ));
|
|
|
|
if( vieworg )
|
|
{
|
|
// make sure what viewpoint don't temporare
|
|
VectorCopy( vieworg, viewPoint );
|
|
cls.envshot_vieworg = viewPoint;
|
|
}
|
|
|
|
// make request for envshot
|
|
if( skyshot ) cls.scrshot_action = scrshot_skyshot;
|
|
else cls.scrshot_action = scrshot_envshot;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
TriApi implementation
|
|
|
|
=================
|
|
*/
|
|
/*
|
|
=================
|
|
Tri_DrawTriangles
|
|
|
|
callback from renderer
|
|
=================
|
|
*/
|
|
void Tri_DrawTriangles( int fTrans )
|
|
{
|
|
clgame.dllFuncs.pfnDrawTriangles( fTrans );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriLoadShader
|
|
|
|
=============
|
|
*/
|
|
shader_t TriLoadShader( const char *szShaderName, int fShaderNoMip )
|
|
{
|
|
if( !re ) return 0; // render not initialized
|
|
if( !szShaderName || !*szShaderName )
|
|
{
|
|
MsgDev( D_ERROR, "Tri_LoadShader: invalid shadername (%s)\n", fShaderNoMip ? "nomip" : "generic" );
|
|
return -1;
|
|
}
|
|
if( fShaderNoMip )
|
|
return re->RegisterShader( szShaderName, SHADER_NOMIP );
|
|
return re->RegisterShader( szShaderName, SHADER_GENERIC );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriRenderMode
|
|
|
|
=============
|
|
*/
|
|
void TriRenderMode( kRenderMode_t mode )
|
|
{
|
|
if( !re ) return;
|
|
re->RenderMode( mode );
|
|
}
|
|
|
|
shader_t TriGetSpriteFrame( int spriteIndex, int spriteFrame )
|
|
{
|
|
if( !re ) return 0;
|
|
return re->GetSpriteTexture( spriteIndex, spriteFrame );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriBind
|
|
|
|
bind current shader
|
|
=============
|
|
*/
|
|
void TriBind( shader_t shader, int frame )
|
|
{
|
|
if( !re ) return;
|
|
re->Bind( shader, frame );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriBegin
|
|
|
|
begin triangle sequence
|
|
=============
|
|
*/
|
|
void TriBegin( TRI_DRAW mode )
|
|
{
|
|
if( re ) re->Begin( mode );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriEnd
|
|
|
|
draw triangle sequence
|
|
=============
|
|
*/
|
|
void TriEnd( void )
|
|
{
|
|
if( re ) re->End();
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriEnable
|
|
|
|
=============
|
|
*/
|
|
void TriEnable( int cap )
|
|
{
|
|
if( !re ) return;
|
|
re->Enable( cap );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriDisable
|
|
|
|
=============
|
|
*/
|
|
void TriDisable( int cap )
|
|
{
|
|
if( !re ) return;
|
|
re->Disable( cap );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriVertex3f
|
|
|
|
=============
|
|
*/
|
|
void TriVertex3f( float x, float y, float z )
|
|
{
|
|
if( !re ) return;
|
|
re->Vertex3f( x, y, z );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriVertex3fv
|
|
|
|
=============
|
|
*/
|
|
void TriVertex3fv( const float *v )
|
|
{
|
|
if( !re || !v ) return;
|
|
re->Vertex3f( v[0], v[1], v[2] );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriNormal3f
|
|
|
|
=============
|
|
*/
|
|
void TriNormal3f( float x, float y, float z )
|
|
{
|
|
if( !re ) return;
|
|
re->Normal3f( x, y, z );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriNormal3fv
|
|
|
|
=============
|
|
*/
|
|
void TriNormal3fv( const float *v )
|
|
{
|
|
if( !re || !v ) return;
|
|
re->Normal3f( v[0], v[1], v[2] );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriColor4f
|
|
|
|
=============
|
|
*/
|
|
void TriColor4f( float r, float g, float b, float a )
|
|
{
|
|
rgba_t rgba;
|
|
|
|
if( !re ) return;
|
|
rgba[0] = (byte)bound( 0, (r * 255.0f), 255 );
|
|
rgba[1] = (byte)bound( 0, (g * 255.0f), 255 );
|
|
rgba[2] = (byte)bound( 0, (b * 255.0f), 255 );
|
|
rgba[3] = (byte)bound( 0, (a * 255.0f), 255 );
|
|
re->Color4ub( rgba[0], rgba[1], rgba[2], rgba[3] );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriColor4ub
|
|
|
|
=============
|
|
*/
|
|
void TriColor4ub( byte r, byte g, byte b, byte a )
|
|
{
|
|
if( !re ) return;
|
|
re->Color4ub( r, g, b, a );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriTexCoord2f
|
|
|
|
=============
|
|
*/
|
|
void TriTexCoord2f( float u, float v )
|
|
{
|
|
if( !re ) return;
|
|
re->TexCoord2f( u, v );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriCullFace
|
|
|
|
=============
|
|
*/
|
|
void TriCullFace( TRI_CULL mode )
|
|
{
|
|
if( !re ) return;
|
|
re->CullFace( mode );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriScreenToWorld
|
|
|
|
convert screen coordinates (x,y) into world (x, y, z)
|
|
=============
|
|
*/
|
|
void TriScreenToWorld( float *screen, float *world )
|
|
{
|
|
if( !re ) return;
|
|
re->ScreenToWorld( screen, world );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriWorldToScreen
|
|
|
|
convert world coordinates (x,y,z) into screen (x, y)
|
|
=============
|
|
*/
|
|
int TriWorldToScreen( float *world, float *screen )
|
|
{
|
|
int retval = 0;
|
|
|
|
if( !re || !world || !screen )
|
|
return retval;
|
|
|
|
retval = re->WorldToScreen( world, screen );
|
|
|
|
screen[0] = 0.5f * screen[0] * (float)cl.refdef.viewport[2];
|
|
screen[1] = -0.5f * screen[1] * (float)cl.refdef.viewport[3];
|
|
screen[0] += 0.5f * (float)cl.refdef.viewport[2];
|
|
screen[1] += 0.5f * (float)cl.refdef.viewport[3];
|
|
|
|
return retval;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriFog
|
|
|
|
enables global fog on the level
|
|
=============
|
|
*/
|
|
void TriFog( float flFogColor[3], float flStart, float flEnd, int bOn )
|
|
{
|
|
if( re ) re->Fog( flFogColor, flStart, flEnd, bOn );
|
|
}
|
|
|
|
static triapi_t gTriApi =
|
|
{
|
|
sizeof( triapi_t ),
|
|
TriLoadShader,
|
|
TriGetSpriteFrame,
|
|
TriRenderMode,
|
|
TriBegin,
|
|
TriEnd,
|
|
TriEnable,
|
|
TriDisable,
|
|
TriVertex3f,
|
|
TriVertex3fv,
|
|
TriNormal3f,
|
|
TriNormal3fv,
|
|
TriColor4f,
|
|
TriColor4ub,
|
|
TriTexCoord2f,
|
|
TriBind,
|
|
TriCullFace,
|
|
TriScreenToWorld,
|
|
TriWorldToScreen,
|
|
TriFog
|
|
};
|
|
|
|
static efxapi_t gEfxApi =
|
|
{
|
|
sizeof( efxapi_t ),
|
|
CL_AllocParticle,
|
|
CL_BlobExplosion,
|
|
CL_EntityParticles,
|
|
CL_LavaSplash,
|
|
CL_ParticleExplosion,
|
|
CL_ParticleExplosion2,
|
|
CL_RocketTrail,
|
|
CL_ParticleEffect,
|
|
CL_TeleportSplash,
|
|
CL_GetPaletteColor,
|
|
pfnDecalIndex,
|
|
pfnDecalIndexFromName,
|
|
CL_SpawnDecal,
|
|
CL_AddDLight,
|
|
CL_AddSLight,
|
|
CL_LightForPoint,
|
|
CM_BoxVisible,
|
|
pfnCullBox,
|
|
CL_AddEntity,
|
|
CL_AddTempEntity,
|
|
pfnEnvShot,
|
|
};
|
|
|
|
static event_api_t gEventApi =
|
|
{
|
|
sizeof( event_api_t ),
|
|
pfnPrecacheEvent,
|
|
pfnPlaybackEvent,
|
|
pfnWeaponAnim,
|
|
pfnRandomFloat,
|
|
pfnRandomLong,
|
|
pfnHookEvent,
|
|
pfnKillEvents,
|
|
pfnPlaySound,
|
|
pfnStopSound,
|
|
pfnFindModelIndex,
|
|
pfnIsLocal,
|
|
pfnLocalPlayerViewheight,
|
|
pfnStopAllSounds,
|
|
pfnGetModelType,
|
|
pfnGetModFrames,
|
|
pfnGetModBounds,
|
|
};
|
|
|
|
// engine callbacks
|
|
static cl_enginefuncs_t gEngfuncs =
|
|
{
|
|
sizeof( cl_enginefuncs_t ),
|
|
pfnSPR_Load,
|
|
pfnSPR_Frames,
|
|
pfnSPR_Height,
|
|
pfnSPR_Width,
|
|
pfnSPR_Set,
|
|
pfnSPR_Draw,
|
|
pfnSPR_DrawHoles,
|
|
pfnSPR_DrawTrans,
|
|
pfnSPR_DrawAdditive,
|
|
pfnSPR_EnableScissor,
|
|
pfnSPR_DisableScissor,
|
|
pfnSPR_GetList,
|
|
pfnFillRGBA,
|
|
pfnGetScreenInfo,
|
|
pfnSetCrosshair,
|
|
pfnCVarRegister,
|
|
pfnCVarGetValue,
|
|
pfnCVarGetString,
|
|
pfnAddCommand,
|
|
pfnHookUserMsg,
|
|
pfnServerCmd,
|
|
pfnClientCmd,
|
|
pfnGetPlayerInfo,
|
|
pfnPlaySoundByName,
|
|
pfnPlaySoundByIndex,
|
|
AngleVectors,
|
|
pfnTextMessageGet,
|
|
pfnDrawCharacter,
|
|
pfnDrawConsoleString,
|
|
pfnDrawSetTextColor,
|
|
pfnDrawConsoleStringLen,
|
|
pfnConsolePrint,
|
|
pfnCenterPrint,
|
|
pfnMemAlloc,
|
|
pfnMemFree,
|
|
pfnGetViewAngles,
|
|
pfnSetViewAngles,
|
|
pfnCVarSetString,
|
|
pfnCVarSetValue,
|
|
pfnCmd_Argc,
|
|
pfnCmd_Argv,
|
|
pfnCmd_Args,
|
|
CL_GetLerpFrac,
|
|
pfnDelCommand,
|
|
pfnAlertMessage,
|
|
pfnPhysInfo_ValueForKey,
|
|
pfnServerInfo_ValueForKey,
|
|
pfnGetClientMaxspeed,
|
|
pfnGetModelPtr,
|
|
pfnGetBonePosition,
|
|
CL_AllocString,
|
|
CL_GetString,
|
|
CL_GetLocalPlayer,
|
|
pfnGetViewModel,
|
|
CL_GetEdictByIndex,
|
|
pfnGetClientTime,
|
|
pfnIsSpectateOnly,
|
|
pfnGetAttachment,
|
|
pfnPointContents,
|
|
pfnWaterEntity,
|
|
pfnTraceLine,
|
|
pfnTraceToss,
|
|
pfnTraceHull,
|
|
pfnTraceModel,
|
|
pfnTraceTexture,
|
|
pfnFOpen,
|
|
pfnFRead,
|
|
pfnFWrite,
|
|
pfnFClose,
|
|
pfnFGets,
|
|
pfnFSeek,
|
|
pfnFTell,
|
|
pfnLoadLibrary,
|
|
pfnGetProcAddress,
|
|
pfnFreeLibrary,
|
|
Host_Error,
|
|
pfnFileExists,
|
|
pfnGetGameDir,
|
|
VGui_GetPanel,
|
|
VGui_ViewportPaintBackground,
|
|
pfnLoadFile,
|
|
pfnParseToken,
|
|
pfnFreeFile,
|
|
&gTriApi,
|
|
&gEfxApi,
|
|
&gEventApi,
|
|
pfnIsInGame
|
|
};
|
|
|
|
void CL_UnloadProgs( void )
|
|
{
|
|
CL_FreeEdicts();
|
|
CL_FreeEdict( &clgame.viewent );
|
|
CL_FreeEdict( &clgame.playermodel );
|
|
|
|
// deinitialize game
|
|
clgame.dllFuncs.pfnShutdown();
|
|
|
|
if( sys_sharedstrings->integer )
|
|
Mem_FreePool( &clgame.stringspool );
|
|
else StringTable_Delete( clgame.hStringTable );
|
|
|
|
FS_FreeLibrary( clgame.hInstance );
|
|
Mem_FreePool( &cls.mempool );
|
|
Mem_FreePool( &clgame.mempool );
|
|
Mem_FreePool( &clgame.private );
|
|
Mem_Set( &clgame, 0, sizeof( clgame ));
|
|
}
|
|
|
|
bool CL_LoadProgs( const char *name )
|
|
{
|
|
static CLIENTAPI GetClientAPI;
|
|
static cl_globalvars_t gpGlobals;
|
|
static playermove_t gpMove;
|
|
|
|
if( clgame.hInstance ) CL_UnloadProgs();
|
|
|
|
// setup globals
|
|
clgame.globals = &gpGlobals;
|
|
cl.refdef.movevars = &clgame.movevars;
|
|
clgame.globals->pViewParms = &cl.refdef;
|
|
|
|
// initialize TriAPI
|
|
clgame.pmove = &gpMove;
|
|
|
|
cls.mempool = Mem_AllocPool( "Client Static Pool" );
|
|
clgame.mempool = Mem_AllocPool( "Client Edicts Zone" );
|
|
clgame.private = Mem_AllocPool( "Client Private Zone" );
|
|
clgame.baselines = NULL;
|
|
clgame.edicts = NULL;
|
|
|
|
clgame.hInstance = FS_LoadLibrary( name, false );
|
|
if( !clgame.hInstance ) return false;
|
|
|
|
GetClientAPI = (CLIENTAPI)FS_GetProcAddress( clgame.hInstance, "CreateAPI" );
|
|
|
|
if( !GetClientAPI )
|
|
{
|
|
FS_FreeLibrary( clgame.hInstance );
|
|
MsgDev( D_NOTE, "CL_LoadProgs: failed to get address of CreateAPI proc\n" );
|
|
clgame.hInstance = NULL;
|
|
return false;
|
|
}
|
|
|
|
if( !GetClientAPI( &clgame.dllFuncs, &gEngfuncs, clgame.globals ))
|
|
{
|
|
FS_FreeLibrary( clgame.hInstance );
|
|
MsgDev( D_NOTE, "CL_LoadProgs: can't init client API\n" );
|
|
clgame.hInstance = NULL;
|
|
return false;
|
|
}
|
|
|
|
clgame.globals->pStringBase = ""; // setup string base
|
|
|
|
if( sys_sharedstrings->integer )
|
|
{
|
|
// just use Half-Life system - base pointer and malloc
|
|
clgame.stringspool = Mem_AllocPool( "Client Strings" );
|
|
}
|
|
else
|
|
{
|
|
// 65535 unique strings should be enough ...
|
|
clgame.hStringTable = StringTable_Create( "Client", 0x10000 );
|
|
}
|
|
|
|
clgame.globals->maxEntities = GI->max_edicts; // merge during loading
|
|
|
|
// register svc_bad message
|
|
pfnHookUserMsg( "bad", NULL );
|
|
CL_LinkUserMessage( "bad@0", svc_bad );
|
|
|
|
CL_InitEdict( &clgame.viewent );
|
|
clgame.viewent.serialnumber = VIEWENT_INDEX;
|
|
|
|
CL_InitEdict( &clgame.playermodel );
|
|
clgame.playermodel.serialnumber = MAX_EDICTS - 1;
|
|
|
|
CL_InitTitles( "scripts/titles.txt" );
|
|
|
|
// initialize game
|
|
clgame.dllFuncs.pfnInit();
|
|
|
|
// initialize pm_shared
|
|
CL_InitClientMove();
|
|
|
|
return true;
|
|
} |