1209 lines
26 KiB
C
1209 lines
26 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "engine.h"
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#define STEPSIZE 18
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// all of the locals will be zeroed before each
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// pmove, just to make damn sure we don't have
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// any differences when running on client or server
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typedef struct
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{
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vec3_t origin; // full float precision
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vec3_t velocity; // full float precision
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vec3_t forward, right, up;
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float frametime;
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csurface_t *groundsurface;
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cplane_t groundplane;
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int groundcontents;
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vec3_t previous_origin;
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bool ladder;
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} pml_t;
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pmove_t *pm;
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pml_t pml;
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// movement parameters
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float pm_stopspeed = 100;
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float pm_maxspeed = 300;
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float pm_duckspeed = 100;
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float pm_accelerate = 10;
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float pm_airaccelerate = 0;
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float pm_wateraccelerate = 10;
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float pm_friction = 6;
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float pm_waterfriction = 1;
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float pm_waterspeed = 400;
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/*
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walking up a step should kill some velocity
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*/
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/*
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==================
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PM_ClipVelocity
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Slide off of the impacting object
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returns the blocked flags (1 = floor, 2 = step / wall)
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==================
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*/
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void PM_ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
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{
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float backoff;
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float change;
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int i;
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backoff = DotProduct (in, normal) * overbounce;
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for (i=0 ; i<3 ; i++)
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{
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change = normal[i]*backoff;
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out[i] = in[i] - change;
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if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
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out[i] = 0;
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}
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}
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/*
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==================
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PM_StepSlideMove
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Each intersection will try to step over the obstruction instead of
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sliding along it.
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Returns a new origin, velocity, and contact entity
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Does not modify any world state?
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==================
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*/
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#define MIN_STEP_NORMAL 0.7 // can't step up onto very steep slopes
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#define MAX_CLIP_PLANES 5
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void PM_StepSlideMove_ (void)
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{
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int bumpcount, numbumps;
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vec3_t dir;
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float d;
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int numplanes;
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vec3_t planes[MAX_CLIP_PLANES];
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vec3_t primal_velocity;
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int i, j;
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trace_t trace;
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vec3_t end;
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float time_left;
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numbumps = 4;
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VectorCopy (pml.velocity, primal_velocity);
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numplanes = 0;
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time_left = pml.frametime;
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for (bumpcount=0 ; bumpcount<numbumps ; bumpcount++)
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{
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for (i=0 ; i<3 ; i++)
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end[i] = pml.origin[i] + time_left * pml.velocity[i];
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trace = pm->trace (pml.origin, pm->mins, pm->maxs, end);
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if (trace.allsolid)
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{ // entity is trapped in another solid
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pml.velocity[2] = 0; // don't build up falling damage
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return;
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}
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if (trace.fraction > 0)
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{ // actually covered some distance
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VectorCopy (trace.endpos, pml.origin);
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numplanes = 0;
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}
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if (trace.fraction == 1)
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break; // moved the entire distance
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// save entity for contact
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if (pm->numtouch < MAXTOUCH && trace.ent)
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{
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pm->touchents[pm->numtouch] = trace.ent;
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pm->numtouch++;
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}
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time_left -= time_left * trace.fraction;
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// slide along this plane
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if (numplanes >= MAX_CLIP_PLANES)
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{ // this shouldn't really happen
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VectorCopy (vec3_origin, pml.velocity);
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break;
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}
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VectorCopy (trace.plane.normal, planes[numplanes]);
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numplanes++;
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// modify original_velocity so it parallels all of the clip planes
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for (i=0 ; i<numplanes ; i++)
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{
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PM_ClipVelocity (pml.velocity, planes[i], pml.velocity, 1.01);
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for (j=0 ; j<numplanes ; j++)
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{
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if (j != i)
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{
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if (DotProduct (pml.velocity, planes[j]) < 0)
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break; // not ok
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}
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}
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if (j == numplanes) break;
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}
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if (i != numplanes)
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{
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// go along this plane
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}
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else
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{ // go along the crease
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if (numplanes != 2)
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{
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VectorCopy (vec3_origin, pml.velocity);
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break;
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}
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CrossProduct (planes[0], planes[1], dir);
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d = DotProduct (dir, pml.velocity);
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VectorScale (dir, d, pml.velocity);
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}
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// if velocity is against the original velocity, stop dead
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// to avoid tiny occilations in sloping corners
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if (DotProduct (pml.velocity, primal_velocity) <= 0)
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{
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VectorCopy (vec3_origin, pml.velocity);
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break;
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}
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}
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if (pm->s.pm_time)
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{
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VectorCopy (primal_velocity, pml.velocity);
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}
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}
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/*
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==================
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PM_StepSlideMove
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==================
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*/
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void PM_StepSlideMove (void)
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{
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vec3_t start_o, start_v;
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vec3_t down_o, down_v;
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trace_t trace;
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float down_dist, up_dist;
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vec3_t up, down;
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VectorCopy (pml.origin, start_o);
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VectorCopy (pml.velocity, start_v);
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PM_StepSlideMove_ ();
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VectorCopy (pml.origin, down_o);
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VectorCopy (pml.velocity, down_v);
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VectorCopy (start_o, up);
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up[2] += STEPSIZE;
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trace = pm->trace (up, pm->mins, pm->maxs, up);
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if (trace.allsolid)
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return; // can't step up
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// try sliding above
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VectorCopy (up, pml.origin);
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VectorCopy (start_v, pml.velocity);
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PM_StepSlideMove_ ();
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// push down the final amount
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VectorCopy (pml.origin, down);
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down[2] -= STEPSIZE;
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trace = pm->trace (pml.origin, pm->mins, pm->maxs, down);
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if (!trace.allsolid)
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{
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VectorCopy (trace.endpos, pml.origin);
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}
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VectorCopy(pml.origin, up);
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// decide which one went farther
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down_dist = (down_o[0] - start_o[0])*(down_o[0] - start_o[0]) + (down_o[1] - start_o[1])*(down_o[1] - start_o[1]);
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up_dist = (up[0] - start_o[0])*(up[0] - start_o[0]) + (up[1] - start_o[1])*(up[1] - start_o[1]);
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if (down_dist > up_dist || trace.plane.normal[2] < MIN_STEP_NORMAL)
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{
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VectorCopy (down_o, pml.origin);
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VectorCopy (down_v, pml.velocity);
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return;
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}
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// Special case
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// if we were walking along a plane, then we need to copy the Z over
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pml.velocity[2] = down_v[2];
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}
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/*
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==================
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PM_Friction
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Handles both ground friction and water friction
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==================
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*/
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void PM_Friction (void)
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{
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float *vel;
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float speed, newspeed, control;
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float friction;
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float drop;
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vel = pml.velocity;
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speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1] + vel[2]*vel[2]);
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if (speed < 1)
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{
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vel[0] = 0;
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vel[1] = 0;
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return;
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}
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drop = 0;
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// apply ground friction
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if ((pm->groundentity && pml.groundsurface && !(pml.groundsurface->flags & SURF_SLICK) ) || (pml.ladder) )
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{
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friction = pm_friction;
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control = speed < pm_stopspeed ? pm_stopspeed : speed;
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drop += control*friction*pml.frametime;
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}
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// apply water friction
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if (pm->waterlevel && !pml.ladder)
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drop += speed*pm_waterfriction*pm->waterlevel*pml.frametime;
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// scale the velocity
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newspeed = speed - drop;
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if (newspeed < 0)
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{
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newspeed = 0;
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}
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newspeed /= speed;
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vel[0] = vel[0] * newspeed;
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vel[1] = vel[1] * newspeed;
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vel[2] = vel[2] * newspeed;
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}
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/*
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==============
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PM_Accelerate
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Handles user intended acceleration
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==============
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*/
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void PM_Accelerate (vec3_t wishdir, float wishspeed, float accel)
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{
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int i;
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float addspeed, accelspeed, currentspeed;
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currentspeed = DotProduct (pml.velocity, wishdir);
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addspeed = wishspeed - currentspeed;
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if (addspeed <= 0)
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return;
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accelspeed = accel*pml.frametime*wishspeed;
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if (accelspeed > addspeed)
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accelspeed = addspeed;
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for (i=0 ; i<3 ; i++)
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pml.velocity[i] += accelspeed*wishdir[i];
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}
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void PM_AirAccelerate (vec3_t wishdir, float wishspeed, float accel)
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{
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int i;
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float addspeed, accelspeed, currentspeed, wishspd = wishspeed;
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if (wishspd > 30)
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wishspd = 30;
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currentspeed = DotProduct (pml.velocity, wishdir);
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addspeed = wishspd - currentspeed;
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if (addspeed <= 0)
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return;
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accelspeed = accel * wishspeed * pml.frametime;
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if (accelspeed > addspeed)
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accelspeed = addspeed;
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for (i=0 ; i<3 ; i++)
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pml.velocity[i] += accelspeed*wishdir[i];
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}
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/*
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=============
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PM_AddCurrents
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=============
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*/
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void PM_AddCurrents (vec3_t wishvel)
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{
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vec3_t v;
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float s;
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// account for ladders
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if (pml.ladder && fabs(pml.velocity[2]) <= 200)
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{
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if ((pm->viewangles[PITCH] <= -15) && (pm->cmd.forwardmove > 0))
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wishvel[2] = 200;
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else if ((pm->viewangles[PITCH] >= 15) && (pm->cmd.forwardmove > 0))
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wishvel[2] = -200;
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else if (pm->cmd.upmove > 0)
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wishvel[2] = 200;
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else if (pm->cmd.upmove < 0)
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wishvel[2] = -200;
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else wishvel[2] = 0;
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// limit horizontal speed when on a ladder
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if (wishvel[0] < -25)
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wishvel[0] = -25;
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else if (wishvel[0] > 25)
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wishvel[0] = 25;
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if (wishvel[1] < -25)
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wishvel[1] = -25;
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else if (wishvel[1] > 25)
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wishvel[1] = 25;
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}
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//
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// add water currents
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//
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if (pm->watertype & MASK_CURRENT)
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{
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VectorClear (v);
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if (pm->watertype & CONTENTS_CURRENT_0)
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v[0] += 1;
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if (pm->watertype & CONTENTS_CURRENT_90)
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v[1] += 1;
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if (pm->watertype & CONTENTS_CURRENT_180)
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v[0] -= 1;
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if (pm->watertype & CONTENTS_CURRENT_270)
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v[1] -= 1;
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if (pm->watertype & CONTENTS_CURRENT_UP)
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v[2] += 1;
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if (pm->watertype & CONTENTS_CURRENT_DOWN)
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v[2] -= 1;
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s = pm_waterspeed;
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if ((pm->waterlevel == 1) && (pm->groundentity))
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s /= 2;
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VectorMA (wishvel, s, v, wishvel);
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}
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//
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// add conveyor belt velocities
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//
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if (pm->groundentity)
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{
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VectorClear (v);
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if (pml.groundcontents & CONTENTS_CURRENT_0)
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v[0] += 1;
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if (pml.groundcontents & CONTENTS_CURRENT_90)
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v[1] += 1;
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if (pml.groundcontents & CONTENTS_CURRENT_180)
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v[0] -= 1;
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if (pml.groundcontents & CONTENTS_CURRENT_270)
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v[1] -= 1;
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if (pml.groundcontents & CONTENTS_CURRENT_UP)
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v[2] += 1;
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if (pml.groundcontents & CONTENTS_CURRENT_DOWN)
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v[2] -= 1;
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VectorMA (wishvel, 100 /* pm->groundentity->speed */, v, wishvel);
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}
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}
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/*
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===================
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PM_WaterMove
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===================
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*/
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void PM_WaterMove (void)
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{
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int i;
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vec3_t wishvel;
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float wishspeed;
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vec3_t wishdir;
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// user intentions
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for (i=0 ; i<3 ; i++)
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wishvel[i] = pml.forward[i]*pm->cmd.forwardmove + pml.right[i]*pm->cmd.sidemove;
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if (!pm->cmd.forwardmove && !pm->cmd.sidemove && !pm->cmd.upmove)
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wishvel[2] -= 60; // drift towards bottom
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else
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wishvel[2] += pm->cmd.upmove;
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PM_AddCurrents (wishvel);
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VectorCopy (wishvel, wishdir);
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wishspeed = VectorNormalize(wishdir);
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if (wishspeed > pm_maxspeed)
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{
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VectorScale (wishvel, pm_maxspeed/wishspeed, wishvel);
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wishspeed = pm_maxspeed;
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}
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wishspeed *= 0.5;
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PM_Accelerate (wishdir, wishspeed, pm_wateraccelerate);
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PM_StepSlideMove ();
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}
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/*
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===================
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PM_AirMove
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===================
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*/
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void PM_AirMove (void)
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{
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int i;
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vec3_t wishvel;
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float fmove, smove;
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vec3_t wishdir;
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float wishspeed;
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float maxspeed;
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fmove = pm->cmd.forwardmove;
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smove = pm->cmd.sidemove;
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for (i = 0; i < 2; i++)
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wishvel[i] = pml.forward[i]*fmove + pml.right[i]*smove;
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wishvel[2] = 0;
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PM_AddCurrents (wishvel);
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VectorCopy (wishvel, wishdir);
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wishspeed = VectorNormalize(wishdir);
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// clamp to server defined max speed
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maxspeed = (pm->s.pm_flags & PMF_DUCKED) ? pm_duckspeed : pm_maxspeed;
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if (wishspeed > maxspeed)
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{
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VectorScale (wishvel, maxspeed/wishspeed, wishvel);
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wishspeed = maxspeed;
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}
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if ( pml.ladder )
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{
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PM_Accelerate (wishdir, wishspeed, pm_accelerate);
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if (!wishvel[2])
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{
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if (pml.velocity[2] > 0)
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{
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pml.velocity[2] -= pm->s.gravity * pml.frametime;
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if (pml.velocity[2] < 0)
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pml.velocity[2] = 0;
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}
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else
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{
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pml.velocity[2] += pm->s.gravity * pml.frametime;
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if (pml.velocity[2] > 0)
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pml.velocity[2] = 0;
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}
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}
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PM_StepSlideMove ();
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}
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else if ( pm->groundentity )
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{ // walking on ground
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pml.velocity[2] = 0; //!!! this is before the accel
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PM_Accelerate (wishdir, wishspeed, pm_accelerate);
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if(pm->s.gravity > 0) pml.velocity[2] = 0;
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else pml.velocity[2] -= pm->s.gravity * pml.frametime;
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if (!pml.velocity[0] && !pml.velocity[1]) return;
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PM_StepSlideMove ();
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}
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else
|
|
{ // not on ground, so little effect on velocity
|
|
if (pm_airaccelerate) PM_AirAccelerate (wishdir, wishspeed, pm_accelerate);
|
|
else PM_Accelerate (wishdir, wishspeed, 1);
|
|
|
|
// add gravity
|
|
pml.velocity[2] -= pm->s.gravity * pml.frametime;
|
|
PM_StepSlideMove ();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=============
|
|
PM_CatagorizePosition
|
|
=============
|
|
*/
|
|
void PM_CatagorizePosition (void)
|
|
{
|
|
vec3_t point;
|
|
int cont;
|
|
trace_t trace;
|
|
int sample1;
|
|
int sample2;
|
|
|
|
// if the player hull point one unit down is solid, the player
|
|
// is on ground
|
|
|
|
// see if standing on something solid
|
|
point[0] = pml.origin[0];
|
|
point[1] = pml.origin[1];
|
|
point[2] = pml.origin[2] - 0.25;
|
|
|
|
if (pml.velocity[2] > 180)
|
|
{
|
|
pm->s.pm_flags &= ~PMF_ON_GROUND;
|
|
pm->groundentity = NULL;
|
|
}
|
|
else
|
|
{
|
|
trace = pm->trace (pml.origin, pm->mins, pm->maxs, point);
|
|
pml.groundplane = trace.plane;
|
|
pml.groundsurface = trace.surface;
|
|
pml.groundcontents = trace.contents;
|
|
|
|
if (!trace.ent || (trace.plane.normal[2] < 0.7 && !trace.startsolid) )
|
|
{
|
|
pm->groundentity = NULL;
|
|
pm->s.pm_flags &= ~PMF_ON_GROUND;
|
|
}
|
|
else
|
|
{
|
|
pm->groundentity = trace.ent;
|
|
|
|
// hitting solid ground will end a waterjump
|
|
if (pm->s.pm_flags & PMF_TIME_WATERJUMP)
|
|
{
|
|
pm->s.pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND | PMF_TIME_TELEPORT);
|
|
pm->s.pm_time = 0;
|
|
}
|
|
|
|
if (! (pm->s.pm_flags & PMF_ON_GROUND) )
|
|
{
|
|
// just hit the ground
|
|
pm->s.pm_flags |= PMF_ON_GROUND;
|
|
// don't do landing time if we were just going down a slope
|
|
if (pml.velocity[2] < -200)
|
|
{
|
|
pm->s.pm_flags |= PMF_TIME_LAND;
|
|
// don't allow another jump for a little while
|
|
if (pml.velocity[2] < -400) pm->s.pm_time = 25;
|
|
else pm->s.pm_time = 18;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pm->numtouch < MAXTOUCH && trace.ent)
|
|
{
|
|
pm->touchents[pm->numtouch] = trace.ent;
|
|
pm->numtouch++;
|
|
}
|
|
}
|
|
|
|
// get waterlevel, accounting for ducking
|
|
pm->waterlevel = 0;
|
|
pm->watertype = 0;
|
|
|
|
sample2 = pm->viewheight - pm->mins[2];
|
|
sample1 = sample2 / 2;
|
|
|
|
point[2] = pml.origin[2] + pm->mins[2] + 1;
|
|
cont = pm->pointcontents (point);
|
|
|
|
if (cont & MASK_WATER)
|
|
{
|
|
pm->watertype = cont;
|
|
pm->waterlevel = 1;
|
|
point[2] = pml.origin[2] + pm->mins[2] + sample1;
|
|
cont = pm->pointcontents (point);
|
|
if (cont & MASK_WATER)
|
|
{
|
|
pm->waterlevel = 2;
|
|
point[2] = pml.origin[2] + pm->mins[2] + sample2;
|
|
cont = pm->pointcontents (point);
|
|
if (cont & MASK_WATER) pm->waterlevel = 3;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
PM_CheckJump
|
|
=============
|
|
*/
|
|
void PM_CheckJump (void)
|
|
{
|
|
if (pm->s.pm_flags & PMF_TIME_LAND)
|
|
{
|
|
// hasn't been long enough since landing to jump again
|
|
return;
|
|
}
|
|
|
|
if (pm->cmd.upmove < 10)
|
|
{
|
|
// not holding jump
|
|
pm->s.pm_flags &= ~PMF_JUMP_HELD;
|
|
return;
|
|
}
|
|
|
|
// must wait for jump to be released
|
|
if (pm->s.pm_flags & PMF_JUMP_HELD) return;
|
|
if (pm->s.pm_type == PM_DEAD) return;
|
|
|
|
if (pm->waterlevel >= 2)
|
|
{
|
|
// swimming, not jumping
|
|
pm->groundentity = NULL;
|
|
|
|
if (pml.velocity[2] <= -300) return;
|
|
|
|
if (pm->watertype == CONTENTS_WATER)
|
|
pml.velocity[2] = 100;
|
|
else if (pm->watertype == CONTENTS_SLIME)
|
|
pml.velocity[2] = 80;
|
|
else pml.velocity[2] = 50;
|
|
return;
|
|
}
|
|
|
|
if (pm->groundentity == NULL)
|
|
return; // in air, so no effect
|
|
|
|
pm->s.pm_flags |= PMF_JUMP_HELD;
|
|
|
|
pm->groundentity = NULL;
|
|
pml.velocity[2] += 270;
|
|
if (pml.velocity[2] < 270)
|
|
pml.velocity[2] = 270;
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
PM_CheckSpecialMovement
|
|
=============
|
|
*/
|
|
void PM_CheckSpecialMovement (void)
|
|
{
|
|
vec3_t spot;
|
|
int cont;
|
|
vec3_t flatforward;
|
|
trace_t trace;
|
|
|
|
if (pm->s.pm_time) return;
|
|
|
|
pml.ladder = false;
|
|
|
|
// check for ladder
|
|
flatforward[0] = pml.forward[0];
|
|
flatforward[1] = pml.forward[1];
|
|
flatforward[2] = 0;
|
|
VectorNormalize (flatforward);
|
|
|
|
VectorMA (pml.origin, 1, flatforward, spot);
|
|
trace = pm->trace (pml.origin, pm->mins, pm->maxs, spot);
|
|
if ((trace.fraction < 1) && (trace.contents & CONTENTS_LADDER))
|
|
pml.ladder = true;
|
|
|
|
// check for water jump
|
|
if (pm->waterlevel != 2) return;
|
|
|
|
VectorMA (pml.origin, 30, flatforward, spot);
|
|
spot[2] += 4;
|
|
cont = pm->pointcontents (spot);
|
|
if (!(cont & CONTENTS_SOLID)) return;
|
|
|
|
spot[2] += 16;
|
|
cont = pm->pointcontents (spot);
|
|
if (cont) return;
|
|
|
|
// jump out of water
|
|
VectorScale (flatforward, 50, pml.velocity);
|
|
pml.velocity[2] = 350;
|
|
|
|
pm->s.pm_flags |= PMF_TIME_WATERJUMP;
|
|
pm->s.pm_time = 255;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
PM_FlyMove
|
|
===============
|
|
*/
|
|
void PM_FlyMove (bool doclip)
|
|
{
|
|
float speed, drop, friction, control, newspeed;
|
|
float currentspeed, addspeed, accelspeed;
|
|
int i;
|
|
vec3_t wishvel;
|
|
float fmove, smove;
|
|
vec3_t wishdir;
|
|
float wishspeed;
|
|
vec3_t end;
|
|
trace_t trace;
|
|
|
|
pm->viewheight = 22;
|
|
|
|
// friction
|
|
speed = VectorLength (pml.velocity);
|
|
if (speed < 1)
|
|
{
|
|
VectorCopy (vec3_origin, pml.velocity);
|
|
}
|
|
else
|
|
{
|
|
drop = 0;
|
|
|
|
friction = pm_friction*1.5; // extra friction
|
|
control = speed < pm_stopspeed ? pm_stopspeed : speed;
|
|
drop += control*friction*pml.frametime;
|
|
|
|
// scale the velocity
|
|
newspeed = speed - drop;
|
|
if (newspeed < 0)
|
|
newspeed = 0;
|
|
newspeed /= speed;
|
|
|
|
VectorScale (pml.velocity, newspeed, pml.velocity);
|
|
}
|
|
|
|
// accelerate
|
|
fmove = pm->cmd.forwardmove;
|
|
smove = pm->cmd.sidemove;
|
|
|
|
VectorNormalize (pml.forward);
|
|
VectorNormalize (pml.right);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
wishvel[i] = pml.forward[i]*fmove + pml.right[i]*smove;
|
|
wishvel[2] += pm->cmd.upmove;
|
|
|
|
VectorCopy (wishvel, wishdir);
|
|
wishspeed = VectorNormalize(wishdir);
|
|
|
|
// clamp to server defined max speed
|
|
if (wishspeed > pm_maxspeed)
|
|
{
|
|
VectorScale (wishvel, pm_maxspeed/wishspeed, wishvel);
|
|
wishspeed = pm_maxspeed;
|
|
}
|
|
|
|
|
|
currentspeed = DotProduct(pml.velocity, wishdir);
|
|
addspeed = wishspeed - currentspeed;
|
|
if (addspeed <= 0) return;
|
|
accelspeed = pm_accelerate*pml.frametime*wishspeed;
|
|
if (accelspeed > addspeed) accelspeed = addspeed;
|
|
|
|
for (i = 0; i < 3; i++) pml.velocity[i] += accelspeed*wishdir[i];
|
|
|
|
if (doclip)
|
|
{
|
|
for (i=0 ; i<3 ; i++) end[i] = pml.origin[i] + pml.frametime * pml.velocity[i];
|
|
trace = pm->trace (pml.origin, pm->mins, pm->maxs, end);
|
|
VectorCopy (trace.endpos, pml.origin);
|
|
}
|
|
else
|
|
{
|
|
// move
|
|
VectorMA (pml.origin, pml.frametime, pml.velocity, pml.origin);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
PM_CheckDuck
|
|
|
|
Sets mins, maxs, and pm->viewheight
|
|
==============
|
|
*/
|
|
void PM_CheckDuck (void)
|
|
{
|
|
trace_t trace;
|
|
|
|
pm->mins[0] = -16;
|
|
pm->mins[1] = -16;
|
|
|
|
pm->maxs[0] = 16;
|
|
pm->maxs[1] = 16;
|
|
|
|
if (pm->s.pm_type == PM_GIB)
|
|
{
|
|
pm->mins[2] = 0;
|
|
pm->maxs[2] = 16;
|
|
pm->viewheight = 8;
|
|
return;
|
|
}
|
|
|
|
pm->mins[2] = -24;
|
|
|
|
if (pm->s.pm_type == PM_DEAD)
|
|
{
|
|
pm->s.pm_flags |= PMF_DUCKED;
|
|
}
|
|
else if (pm->cmd.upmove < 0 && (pm->s.pm_flags & PMF_ON_GROUND) )
|
|
{
|
|
// duck
|
|
pm->s.pm_flags |= PMF_DUCKED;
|
|
}
|
|
else
|
|
{
|
|
// stand up if possible
|
|
if (pm->s.pm_flags & PMF_DUCKED)
|
|
{
|
|
// try to stand up
|
|
pm->maxs[2] = 32;
|
|
trace = pm->trace (pml.origin, pm->mins, pm->maxs, pml.origin);
|
|
if (!trace.allsolid) pm->s.pm_flags &= ~PMF_DUCKED;
|
|
}
|
|
}
|
|
|
|
if (pm->s.pm_flags & PMF_DUCKED)
|
|
{
|
|
pm->maxs[2] = 4;
|
|
pm->viewheight = -2;
|
|
}
|
|
else
|
|
{
|
|
pm->maxs[2] = 32;
|
|
pm->viewheight = 22;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
PM_DeadMove
|
|
==============
|
|
*/
|
|
void PM_DeadMove (void)
|
|
{
|
|
float forward;
|
|
|
|
if (!pm->groundentity) return;
|
|
|
|
// extra friction
|
|
forward = VectorLength (pml.velocity);
|
|
forward -= 20;
|
|
if (forward <= 0)
|
|
{
|
|
VectorClear (pml.velocity);
|
|
}
|
|
else
|
|
{
|
|
VectorNormalize (pml.velocity);
|
|
VectorScale (pml.velocity, forward, pml.velocity);
|
|
}
|
|
}
|
|
|
|
|
|
bool PM_GoodPosition (void)
|
|
{
|
|
trace_t trace;
|
|
vec3_t origin, end;
|
|
int i;
|
|
|
|
if (pm->s.pm_type == PM_SPECTATOR) return true;
|
|
|
|
for (i = 0; i < 3; i++) origin[i] = end[i] = pm->s.origin[i] * CL_COORD_FRAC;
|
|
trace = pm->trace (origin, pm->mins, pm->maxs, end);
|
|
|
|
return !trace.allsolid;
|
|
}
|
|
|
|
/*
|
|
================
|
|
PM_SnapPosition
|
|
|
|
On exit, the origin will have a value that is pre-quantized to the CL_COORD_FRAC
|
|
precision of the network channel and in a valid position.
|
|
================
|
|
*/
|
|
void PM_SnapPosition (void)
|
|
{
|
|
int sign[3];
|
|
int i, j, bits;
|
|
short base[3];
|
|
// try all single bits first
|
|
static int jitterbits[8] = {0,4,1,2,3,5,6,7};
|
|
|
|
// snap velocity to eigths
|
|
for (i = 0; i < 3; i++) pm->s.velocity[i] = (int)(pml.velocity[i]*SV_COORD_FRAC);
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (pml.origin[i] >= 0) sign[i] = 1;
|
|
else sign[i] = -1;
|
|
pm->s.origin[i] = (int)(pml.origin[i]*SV_COORD_FRAC);
|
|
if (pm->s.origin[i] * CL_COORD_FRAC == pml.origin[i]) sign[i] = 0;
|
|
}
|
|
VectorCopy (pm->s.origin, base);
|
|
|
|
// try all combinations
|
|
for (j = 0; j < 8; j++)
|
|
{
|
|
bits = jitterbits[j];
|
|
VectorCopy (base, pm->s.origin);
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (bits & (1<<i) ) pm->s.origin[i] += sign[i];
|
|
}
|
|
if (PM_GoodPosition()) return;
|
|
}
|
|
|
|
// go back to the last position
|
|
VectorCopy (pml.previous_origin, pm->s.origin);
|
|
}
|
|
|
|
/*
|
|
================
|
|
PM_InitialSnapPosition
|
|
|
|
================
|
|
*/
|
|
void PM_InitialSnapPosition(void)
|
|
{
|
|
int x, y, z;
|
|
short base[3];
|
|
static int offset[3] = { 0, -1, 1 };
|
|
|
|
VectorCopy (pm->s.origin, base);
|
|
|
|
for ( z = 0; z < 3; z++ )
|
|
{
|
|
pm->s.origin[2] = base[2] + offset[ z ];
|
|
for ( y = 0; y < 3; y++ )
|
|
{
|
|
pm->s.origin[1] = base[1] + offset[ y ];
|
|
for ( x = 0; x < 3; x++ )
|
|
{
|
|
pm->s.origin[0] = base[0] + offset[ x ];
|
|
if (PM_GoodPosition ())
|
|
{
|
|
pml.origin[0] = pm->s.origin[0]*CL_COORD_FRAC;
|
|
pml.origin[1] = pm->s.origin[1]*CL_COORD_FRAC;
|
|
pml.origin[2] = pm->s.origin[2]*CL_COORD_FRAC;
|
|
VectorCopy (pm->s.origin, pml.previous_origin);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
MsgWarn ("PM_InitialSnapPosition: bad position\n");
|
|
}
|
|
|
|
/*
|
|
================
|
|
PM_ClampAngles
|
|
|
|
================
|
|
*/
|
|
void PM_ClampAngles (void)
|
|
{
|
|
short temp;
|
|
int i;
|
|
|
|
if (pm->s.pm_flags & PMF_TIME_TELEPORT)
|
|
{
|
|
pm->viewangles[YAW] = SHORT2ANGLE(pm->cmd.angles[YAW] + pm->s.delta_angles[YAW]);
|
|
pm->viewangles[PITCH] = 0;
|
|
pm->viewangles[ROLL] = 0;
|
|
}
|
|
else
|
|
{
|
|
// circularly clamp the angles with deltas
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
temp = pm->cmd.angles[i] + pm->s.delta_angles[i];
|
|
pm->viewangles[i] = SHORT2ANGLE(temp);
|
|
}
|
|
|
|
// don't let the player look up or down more than 90 degrees
|
|
if (pm->viewangles[PITCH] > 89 && pm->viewangles[PITCH] < 180)
|
|
pm->viewangles[PITCH] = 89;
|
|
else if (pm->viewangles[PITCH] < 271 && pm->viewangles[PITCH] >= 180)
|
|
pm->viewangles[PITCH] = 271;
|
|
}
|
|
AngleVectors (pm->viewangles, pml.forward, pml.right, pml.up);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Pmove
|
|
|
|
Can be called by either the server or the client
|
|
================
|
|
*/
|
|
void Pmove (pmove_t *pmove)
|
|
{
|
|
pm = pmove;
|
|
|
|
// clear results
|
|
pm->numtouch = 0;
|
|
VectorClear (pm->viewangles);
|
|
pm->viewheight = 0;
|
|
pm->groundentity = 0;
|
|
pm->watertype = 0;
|
|
pm->waterlevel = 0;
|
|
|
|
// clear all pmove local vars
|
|
memset (&pml, 0, sizeof(pml));
|
|
|
|
// convert origin and velocity to float values
|
|
pml.origin[0] = pm->s.origin[0]*CL_COORD_FRAC;
|
|
pml.origin[1] = pm->s.origin[1]*CL_COORD_FRAC;
|
|
pml.origin[2] = pm->s.origin[2]*CL_COORD_FRAC;
|
|
|
|
pml.velocity[0] = pm->s.velocity[0]*CL_COORD_FRAC;
|
|
pml.velocity[1] = pm->s.velocity[1]*CL_COORD_FRAC;
|
|
pml.velocity[2] = pm->s.velocity[2]*CL_COORD_FRAC;
|
|
|
|
// save old org in case we get stuck
|
|
VectorCopy (pm->s.origin, pml.previous_origin);
|
|
|
|
pml.frametime = pm->cmd.msec * 0.001;
|
|
|
|
PM_ClampAngles ();
|
|
|
|
if (pm->s.pm_type == PM_SPECTATOR)
|
|
{
|
|
PM_FlyMove (false);
|
|
PM_SnapPosition ();
|
|
return;
|
|
}
|
|
|
|
if (pm->s.pm_type >= PM_DEAD)
|
|
{
|
|
pm->cmd.forwardmove = 0;
|
|
pm->cmd.sidemove = 0;
|
|
pm->cmd.upmove = 0;
|
|
}
|
|
|
|
if (pm->s.pm_type == PM_FREEZE) return; // no movement at all
|
|
|
|
// set mins, maxs, and viewheight
|
|
PM_CheckDuck ();
|
|
|
|
if (pm->snapinitial) PM_InitialSnapPosition ();
|
|
|
|
// set groundentity, watertype, and waterlevel
|
|
PM_CatagorizePosition ();
|
|
|
|
if (pm->s.pm_type == PM_DEAD) PM_DeadMove ();
|
|
|
|
PM_CheckSpecialMovement ();
|
|
|
|
// drop timing counter
|
|
if (pm->s.pm_time)
|
|
{
|
|
int msec;
|
|
|
|
msec = pm->cmd.msec >> 3;
|
|
if (!msec) msec = 1;
|
|
|
|
if ( msec >= pm->s.pm_time)
|
|
{
|
|
pm->s.pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND | PMF_TIME_TELEPORT);
|
|
pm->s.pm_time = 0;
|
|
}
|
|
else pm->s.pm_time -= msec;
|
|
}
|
|
|
|
if (pm->s.pm_flags & PMF_TIME_TELEPORT)
|
|
{
|
|
// teleport pause stays exactly in place
|
|
}
|
|
else if (pm->s.pm_flags & PMF_TIME_WATERJUMP)
|
|
{ // waterjump has no control, but falls
|
|
pml.velocity[2] -= pm->s.gravity * pml.frametime;
|
|
if (pml.velocity[2] < 0)
|
|
{ // cancel as soon as we are falling down again
|
|
pm->s.pm_flags &= ~(PMF_TIME_WATERJUMP | PMF_TIME_LAND | PMF_TIME_TELEPORT);
|
|
pm->s.pm_time = 0;
|
|
}
|
|
|
|
PM_StepSlideMove ();
|
|
}
|
|
else
|
|
{
|
|
PM_CheckJump ();
|
|
PM_Friction ();
|
|
|
|
if (pm->waterlevel >= 2) PM_WaterMove ();
|
|
else
|
|
{
|
|
vec3_t angles;
|
|
|
|
VectorCopy(pm->viewangles, angles);
|
|
if (angles[PITCH] > 180)
|
|
angles[PITCH] = angles[PITCH] - 360;
|
|
angles[PITCH] /= 3;
|
|
|
|
AngleVectors (angles, pml.forward, pml.right, pml.up);
|
|
PM_AirMove ();
|
|
}
|
|
}
|
|
|
|
// set groundentity, watertype, and waterlevel for final spot
|
|
PM_CatagorizePosition ();
|
|
PM_SnapPosition ();
|
|
}
|
|
|