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Xash3DArchive/public/engine_api.h

311 lines
11 KiB
C

//=======================================================================
// Copyright XashXT Group 2008 ©
// engine_api.h - xash engine api
//=======================================================================
#ifndef ENGINE_API_H
#define ENGINE_API_H
//
// engine constant limits, touching networking protocol modify with precaution
//
#define MAX_DLIGHTS 128 // dynamic lights (per one frame)
#define MAX_LIGHTSTYLES 256 // can be blindly increased
#define MAX_CLASSNAMES 512 // maxcount of various edicts classnames
#define MAX_SOUNDS 512 // openal software limit
#define MAX_MODELS 4096 // total count of brush & studio various models per one map
#define MAX_PARTICLES 32768 // pre one frame
#define MAX_EDICTS 65535 // absolute limit that never be reached, (do not edit!)
#define MAX_VERTS_ON_POLY 10 // decal vertices
// engine edict types
typedef enum
{
ED_SPAWNED = 0, // this entity requris to set own type with SV_ClassifyEdict
ED_WORLDSPAWN, // this is a worldspawn
ED_STATIC, // this is a logic without model or entity with static model
ED_AMBIENT, // this is entity emitted ambient sounds only
ED_NORMAL, // normal entity with model (and\or) sound
ED_BSPBRUSH, // brush entity (a part of level)
ED_CLIENT, // this is a client entity
ED_MONSTER, // monster or bot (generic npc with AI)
ED_TEMPENTITY, // this edict will be removed on server when "lifetime" exceeds
ED_BEAM, // laser beam (needs to recalculate pvs and frustum)
ED_MOVER, // func_train, func_door and another bsp or mdl movers
ED_VIEWMODEL, // client or bot viewmodel (for spectating)
ED_ITEM, // holdable items
ED_RAGDOLL, // dead body with simulated ragdolls
ED_RIGIDBODY, // simulated physic
ED_TRIGGER, // just for sorting on a server
ED_PORTAL, // realtime display, portal or mirror brush or model
ED_MISSILE, // greande, rocket e.t.c
ED_DECAL, // render will be merge real coords and normal
ED_VEHICLE, // controllable vehicle
ED_MAXTYPES,
} edtype_t;
// edict movetype
typedef enum
{
MOVETYPE_NONE, // never moves
MOVETYPE_NOCLIP, // origin and angles change with no interaction
MOVETYPE_PUSH, // no clip to world, push on box contact
MOVETYPE_WALK, // gravity
MOVETYPE_STEP, // gravity, special edge handling
MOVETYPE_FLY,
MOVETYPE_TOSS, // gravity
MOVETYPE_BOUNCE,
MOVETYPE_FOLLOW, // attached models
MOVETYPE_CONVEYOR,
MOVETYPE_PUSHABLE,
MOVETYPE_PHYSIC, // phys simulation
} movetype_t;
// edict collision modes
typedef enum
{
SOLID_NOT = 0, // no interaction with other objects
SOLID_TRIGGER, // only touch when inside, after moving
SOLID_BBOX, // touch on edge
SOLID_BSP, // bsp clip, touch on edge
SOLID_BOX, // physbox
SOLID_SPHERE, // sphere
SOLID_CYLINDER, // cylinder e.g. barrel
SOLID_MESH, // custom convex hull
} solid_t;
// model_state_t communication (a part of network protocol)
typedef struct model_state_s
{
int index; // server & client shared modelindex
int colormap; // change base color for some textures or sprite frames
float scale; // model or sprite scale, affects to physics too
float frame; // % playback position in animation sequences (0..255)
float animtime; // auto-animating time
float framerate; // custom framerate, specified by QC
int sequence; // animation sequence (0 - 255)
int gaitsequence; // client\nps\bot gaitsequence
int skin; // skin for studiomodels
int body; // sub-model selection for studiomodels
float blending[16]; // studio animation blending
float controller[16]; // studio bone controllers
} model_state_t;
// entity_state_t communication (a part of network protocol)
typedef struct entity_state_s
{
// engine specific
uint number; // edict index
edtype_t ed_type; // edict type
string_t classname; // edict classname
int soundindex; // looped ambient sound
// physics information
vec3_t origin;
vec3_t angles; // entity angles, not viewangles
vec3_t velocity; // player velocity
vec3_t infotarget; // portal camera, etc
model_state_t model; // general entity model
solid_t solidtype; // entity solidtype
movetype_t movetype; // entity movetype
int gravity; // gravity multiplier
int aiment; // attahced entity (not a physic attach, only rendering)
int solid; // using for symmetric bboxes
vec3_t mins; // not symmetric entity bbox
vec3_t maxs;
// render information
uint effects; // effect flags like q1 and hl1
int renderfx; // render effects same as hl1
float renderamt; // alpha value or like somewhat
vec3_t rendercolor; // hl1 legacy stuff, working, but not needed
int rendermode; // hl1 legacy stuff, working, but not needed
// client specific
int pm_type; // client movetype
int pm_flags; // ducked, jump_held, etc
vec3_t delta_angles; // add to command angles to get view direction
vec3_t punch_angles; // add to view direction to get render angles
vec3_t viewangles; // already calculated view angles on server-side
vec3_t viewoffset; // viewoffset over ground
int maxspeed; // sv_maxspeed will be duplicate on all clients
float health; // client health (other parms can be send by custom messages)
float fov; // horizontal field of view
model_state_t pmodel; // weaponmodel info
} entity_state_t;
// usercmd_t communication (a part of network protocol)
typedef struct usercmd_s
{
int msec;
int angles[3];
int forwardmove;
int sidemove;
int upmove;
int buttons;
int impulse;
int lightlevel;
} usercmd_t;
/*
==============================================================================
ENGINE TRACE FORMAT
==============================================================================
*/
#define SIDE_FRONT 0
#define SIDE_BACK 1
#define SIDE_ON 2
#define SIDE_CROSS -2
#define PLANE_X 0 // 0 - 2 are axial planes
#define PLANE_Y 1 // 3 needs alternate calc
#define PLANE_Z 2
typedef struct cplane_s
{
vec3_t normal;
float dist;
byte type; // for fast side tests
byte signbits; // signx + (signy<<1) + (signz<<1)
byte pad[2]; // padding bytes
} cplane_t;
typedef struct cmesh_s
{
vec3_t *verts;
int *indices;
uint numverts;
uint numtris;
} cmesh_t;
typedef struct cmodel_s
{
string name; // model name
byte *mempool; // private mempool
int registration_sequence;
vec3_t mins, maxs; // model boundbox
int type; // model type
int firstface; // used to create collision tree
int numfaces;
int firstbrush; // used to create collision brush
int numbrushes;
int numframes; // sprite framecount
int numbodies; // physmesh numbody
cmesh_t *col[256]; // max bodies
byte *extradata; // server studio uses this
// g-cont: stupid pushmodel stuff
vec3_t normalmins; // bounding box at angles '0 0 0'
vec3_t normalmaxs;
vec3_t yawmins; // bounding box if yaw angle is not 0, but pitch and roll are
vec3_t yawmaxs;
vec3_t rotatedmins; // bounding box if pitch or roll are used
vec3_t rotatedmaxs;
// custom traces for various model types
void (*TraceBox)( const vec3_t, const vec3_t, const vec3_t, const vec3_t, struct cmodel_s*, struct trace_s*, int );
int (*PointContents)( const vec3_t point, struct cmodel_s *model );
bool (*AmbientLevel)( const vec3_t point, float *volumes, struct cmodel_s *model );
} cmodel_t;
typedef struct csurface_s
{
string name;
int surfaceflags;
int contentflags;
int value;
vec3_t mins;
vec3_t maxs;
// patches support
int numtriangles;
int numvertices;
int *indices;
float *vertices;
int markframe;
} csurface_t;
typedef struct trace_s
{
bool allsolid; // if true, plane is not valid
bool startsolid; // if true, the initial point was in a solid area
bool startstuck; // trace started from solid entity
float fraction; // time completed, 1.0 = didn't hit anything
float realfraction; // like fraction but is not nudged away from the surface
vec3_t endpos; // final position
cplane_t plane; // surface normal at impact
csurface_t *surface; // surface hit
int contents; // contents on other side of surface hit
int startcontents;
int contentsmask;
int surfaceflags;
int hitgroup; // hit a studiomodel hitgroup #
int flags; // misc trace flags
edict_t *ent; // not set by CM_*() functions
} trace_t;
_inline void PlaneClassify( cplane_t *p )
{
// for optimized plane comparisons
if( p->normal[0] == 1 || p->normal[0] == -1 )
p->type = PLANE_X;
else if( p->normal[1] == 1 || p->normal[1] == -1 )
p->type = PLANE_Y;
else if( p->normal[2] == 1 || p->normal[2] == -1 )
p->type = PLANE_Z;
else p->type = 3; // needs alternate calc
// for BoxOnPlaneSide
p->signbits = 0;
if( p->normal[0] < 0 ) p->signbits |= 1;
if( p->normal[1] < 0 ) p->signbits |= 2;
if( p->normal[2] < 0 ) p->signbits |= 4;
}
/*
==============
BoxOnPlaneSide (engine fast version)
Returns SIDE_FRONT, SIDE_BACK, or SIDE_ON
==============
*/
_inline int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, cplane_t *p )
{
if (p->type < 3) return ((emaxs[p->type] >= p->dist) | ((emins[p->type] < p->dist) << 1));
switch( p->signbits )
{
default:
case 0: return (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) < p->dist) << 1));
case 1: return (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) < p->dist) << 1));
case 2: return (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) < p->dist) << 1));
case 3: return (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) < p->dist) << 1));
case 4: return (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) < p->dist) << 1));
case 5: return (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) < p->dist) << 1));
case 6: return (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) < p->dist) << 1));
case 7: return (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) < p->dist) << 1));
}
}
/*
==============================================================================
Generic LAUNCH.DLL INTERFACE
==============================================================================
*/
typedef struct launch_exp_s
{
// interface validator
size_t api_size; // must matched with sizeof(launch_api_t)
void ( *Init ) ( int argc, char **argv ); // init host
void ( *Main ) ( void ); // host frame
void ( *Free ) ( void ); // close host
void (*CPrint) ( const char *msg ); // host print
void (*MSG_Init)( sizebuf_t *buf, byte *data, size_t len ); // MSG init network buffer
} launch_exp_t;
#endif//ENGINE_API_H