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Xash3DArchive/client/client.dsp

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# Microsoft Developer Studio Project File - Name="client" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=client - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "client.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "client.mak" CFG="client - Win32 Release"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "client - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "client - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
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# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# SUBTRACT LINK32 /map
# Begin Custom Build
TargetDir=\Xash3D\src_main\temp\client\!release
InputPath=\Xash3D\src_main\temp\client\!release\client.dll
SOURCE="$(InputPath)"
"D:\Xash3D\valve\bin\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\client.dll "D:\Xash3D\valve\bin\client.dll"
# End Custom Build
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# SUBTRACT CPP /YX
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# SUBTRACT LINK32 /map
# Begin Custom Build
TargetDir=\Xash3D\src_main\temp\client\!debug
InputPath=\Xash3D\src_main\temp\client\!debug\client.dll
SOURCE="$(InputPath)"
"D:\Xash3D\valve\bin\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\client.dll "D:\Xash3D\valve\bin\client.dll"
# End Custom Build
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