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Xash3DArchive/common/cdll_int.h

236 lines
9.2 KiB
C

//=======================================================================
// Copyright XashXT Group 2008 ©
// cdll_int.h - client dll interface declarations
//=======================================================================
#ifndef CDLL_INT_H
#define CDLL_INT_H
typedef int HSPRITE; // handle to a graphic
typedef int (*pfnUserMsgHook)( const char *pszName, int iSize, void *pbuf );
#include "wrect.h"
#include "cvardef.h"
#define SCRINFO_SCREENFLASH 1
#define SCRINFO_STRETCHED 2
typedef struct
{
int iSize;
int iWidth;
int iHeight;
int iFlags;
int iCharHeight;
byte charWidths[256];
} SCREENINFO;
typedef struct client_data_s
{
// fields that cannot be modified (ie. have no effect if changed)
vec3_t origin;
// fields that can be changed by the cldll
vec3_t viewangles;
int iWeaponBits;
float fov; // field of view
} client_data_t;
typedef struct client_sprite_s
{
char szName[64];
char szSprite[64];
HSPRITE hSprite;
int iRes;
wrect_t rc;
} client_sprite_t;
typedef struct client_textmessage_s
{
int effect;
byte r1, g1, b1, a1; // 2 colors for effects
byte r2, g2, b2, a2;
float x;
float y;
float fadein;
float fadeout;
float holdtime;
float fxtime;
const char *pName;
const char *pMessage;
} client_textmessage_t;
// hud_player_info_t formed from player_info_t
typedef struct hud_player_info_s
{
char *name;
short ping;
byte thisplayer; // TRUE if this is the calling player
byte spectator;
byte packetloss;
const char *model;
short topcolor;
short bottomcolor;
} hud_player_info_t;
typedef struct cl_enginefuncs_s
{
// sprite handlers
HSPRITE (*pfnSPR_Load)( const char *szPicName );
int (*pfnSPR_Frames)( HSPRITE hPic );
int (*pfnSPR_Height)( HSPRITE hPic, int frame );
int (*pfnSPR_Width)( HSPRITE hPic, int frame );
void (*pfnSPR_Set)( HSPRITE hPic, int r, int g, int b );
void (*pfnSPR_Draw)( int frame, int x, int y, const wrect_t *prc );
void (*pfnSPR_DrawHoles)( int frame, int x, int y, const wrect_t *prc );
void (*pfnSPR_DrawAdditive)( int frame, int x, int y, const wrect_t *prc );
void (*pfnSPR_EnableScissor)( int x, int y, int width, int height );
void (*pfnSPR_DisableScissor)( void );
client_sprite_t *(*pfnSPR_GetList)( char *psz, int *piCount );
// screen handlers
void (*pfnFillRGBA)( int x, int y, int width, int height, int r, int g, int b, int a );
int (*pfnGetScreenInfo)( SCREENINFO *pscrinfo );
void (*pfnSetCrosshair)( HSPRITE hspr, wrect_t rc, int r, int g, int b );
// cvar handlers
cvar_t* (*pfnRegisterVariable)( const char *szName, const char *szValue, int flags );
float (*pfnGetCvarFloat)( const char *szName );
char* (*pfnGetCvarString)( const char *szName );
// command handlers
void (*pfnAddCommand)( const char *cmd_name, void (*function)(void) );
void (*pfnHookUserMsg)( const char *szMsgName, pfnUserMsgHook pfn );
void (*pfnServerCmd)( const char *szCmdString );
void (*pfnClientCmd)( const char *szCmdString );
void (*pfnGetPlayerInfo)( int player_num, hud_player_info_t *pinfo );
// sound handlers
void (*pfnPlaySoundByName)( const char *szSound, float volume );
void (*pfnPlaySoundByIndex)( int iSound, float volume );
// vector helpers
void (*pfnAngleVectors)( const float *rgflVector, float *forward, float *right, float *up );
// text message system
client_textmessage_t *(*pfnTextMessageGet)( const char *pName );
int (*pfnDrawCharacter)( int x, int y, int number, int r, int g, int b );
int (*pfnDrawConsoleString)( int x, int y, char *string );
void (*pfnDrawSetTextColor)( float r, float g, float b );
void (*pfnDrawConsoleStringLen)( const char *string, int *length, int *height );
void (*pfnConsolePrint)( const char *string );
void (*pfnCenterPrint)( const char *string );
// added for user input processing
int (*GetWindowCenterX)( void );
int (*GetWindowCenterY)( void );
void (*pfnGetViewAngles)( float *rgflAngles );
void (*pfnSetViewAngles)( float *rgflAngles );
int (*GetMaxClients)( void );
void (*pfnCvarSetValue)( const char *szName, float flValue );
int (*pfnCmdArgc)( void );
const char* (*pfnCmdArgv)( int argc );
void (*Con_Printf)( char *fmt, ... );
void (*Con_DPrintf)( char *fmt, ... );
void (*Con_NPrintf)( int pos, char *fmt, ... );
void (*Con_NXPrintf)( struct con_nprint_s *info, char *fmt, ... );
const char* (*pfnPhysInfo_ValueForKey)( const char *key );
const char* (*pfnServerInfo_ValueForKey)( const char *key );
float (*pfnGetClientMaxspeed)( void );
int (*CheckParm)( char *parm, char **ppnext );
void (*Key_Event)( int key, int down );
void (*GetMousePosition)( int *mx, int *my );
int (*IsNoClipping)( void );
// entity handlers
struct cl_entity_s *(*pfnGetLocalPlayer)( void );
struct cl_entity_s *(*pfnGetViewModel)( void );
struct cl_entity_s *(*pfnGetEntityByIndex)( int idx ); // matched with entity serialnumber
float (*pfnGetClientTime)( void );
void (*pfnFadeClientVolume)( float fadePercent, float fadeOutSeconds, float holdTime, float fadeInSeconds ); // was V_CalcShake
struct model_s* (*pfnGetModelPtr)( int modelIndex ); // was V_ApplyShake
int (*PM_PointContents)( const float *rgflPos, int *truecontents );
struct cl_entity_s *(*pfnWaterEntity)( const float *rgflPos );
struct pmtrace_s *(*PM_TraceLine)( float *start, float *end, int flags, int usehull, int ignore_pe );
struct model_s *(*CL_LoadModel)( const char *modelname, int *index );
int (*CL_CreateVisibleEntity)( int type, struct cl_entity_s *ent, HSPRITE customShader );
void (*pfnHostError)( const char *szFmt, ... ); // was GetSpritePointer
void (*pfnPlaySoundByNameAtLocation)( char *szSound, float volume, float *origin );
word (*pfnPrecacheEvent)( int type, const char* psz );
void (*pfnPlaybackEvent)( int flags, const struct edict_s *pInvoker, word eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
void (*pfnWeaponAnim)( int iAnim, int body );
float (*pfnRandomFloat)( float flLow, float flHigh );
long (*pfnRandomLong)( long lLow, long lHigh );
void (*pfnHookEvent)( const char *name, void ( *pfnEvent )( struct event_args_s *args ));
int (*Con_IsVisible)( void );
const char *(*pfnGetGameDirectory)( void );
struct cvar_s *(*pfnGetCvarPointer)( const char *szName );
const char *(*Key_LookupBinding)( const char *pBinding );
const char *(*pfnGetLevelName)( void );
struct movevars_s *(*pfnGetMovementVariables)( void ); // was pfnGetScreenFade
void (*MakeEnvShot)( const float *vieworg, const char *name, int skyshot ); // was pfnSetScreenFade
// vgui handlers
void* (*VGui_GetPanel)( void ); // UNDONE: wait for version 0.75
void (*VGui_ViewportPaintBackground)( int extents[4] );
// parse txt files
byte* (*COM_LoadFile)( const char *filename, int *pLength );
char* (*COM_ParseFile)( char *data, char *token );
void (*COM_FreeFile)( void *buffer );
struct triapi_s *pTriAPI;
struct efxapi_s *pEfxAPI;
struct event_api_s *pEventAPI;
int (*pfnIsSpectateOnly)( void );
int (*pfnIsInGame)( void ); // return false for menu, console, etc // was LoadMapSprite
} cl_enginefuncs_t;
typedef struct
{
int (*pfnVidInit)( void );
void (*pfnInit)( void );
int (*pfnRedraw)( float flTime, int state );
int (*pfnUpdateClientData)( struct client_data_s *pcldata, float flTime );
int (*pfnGetHullBounds)( int hullnumber, float *mins, float *maxs );
void (*pfnTxferLocalOverrides)( struct entity_state_s *state, const struct clientdata_s *client );
void (*pfnProcessPlayerState)( struct entity_state_s *dst, const struct entity_state_s *src );
void (*pfnUpdateOnRemove)( struct cl_entity_s *pEdict );
void (*pfnReset)( void );
void (*pfnStartFrame)( void );
void (*pfnFrame)( double time );
void (*pfnShutdown)( void );
void (*pfnDrawTriangles)( int fTrans );
void (*pfnCreateEntities)( void );
int (*pfnAddVisibleEntity)( struct cl_entity_s *pEnt, int entityType );
void (*pfnStudioEvent)( const struct mstudioevent_s *event, struct cl_entity_s *entity );
void (*pfnStudioFxTransform)( struct cl_entity_s *pEdict, float transform[4][4] );
void (*pfnCalcRefdef)( struct ref_params_s *parms );
void (*pfnPM_Move)( struct playermove_s *ppmove, int server );
void (*pfnPM_Init)( struct playermove_s *ppmove );
char (*pfnPM_FindTextureType)( char *name );
void (*pfnCmdStart)( const struct cl_entity_s *player, int runfuncs );
void (*pfnCmdEnd)( const struct cl_entity_s *player, const struct usercmd_s *cmd, unsigned int random_seed );
void (*pfnCreateMove)( struct usercmd_s *cmd, float frametime, int active );
void (*pfnMouseEvent)( int mx, int my );
int (*pfnKeyEvent)( int down, int keynum, const char *pszBind );
void (*VGui_ConsolePrint)( const char *text );
void (*pfnParticleEffect)( const float *org, const float *dir, int color, int count ); // SV_ParticleEffect
void (*pfnTempEntityMessage)( int iSize, void *pbuf );
void (*pfnDirectorMessage)( int iSize, void *pbuf );
} HUD_FUNCTIONS;
typedef int (*CLIENTAPI)( HUD_FUNCTIONS *pFunctionTable, cl_enginefuncs_t* engfuncs );
#endif//CDLL_INT_H