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Xash3DArchive/common/entity_types.h

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C

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef ENTITY_TYPES_H
#define ENTITY_TYPES_H
#define ET_NORMAL 0
#define ET_PLAYER 1
#define ET_TEMPENTITY 2
#define ET_BEAM 3
#define ET_FRAGMENTED 4 // BMODEL or SPRITE that was split across BSP nodes
#define ET_VIEWENTITY 5 // special case for firstperson viewmodel
#define ET_PORTAL 6 // this is portal surface
#define ET_SKYPORTAL 7 // env_sky use this
#endif//ENTITY_TYPES_H