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Xash3DArchive/engine/client/cl_demo.c

715 lines
16 KiB
C

//=======================================================================
// Copyright XashXT Group 2007 ©
// cl_demo.c - demo record & playback
//=======================================================================
#include "common.h"
#include "client.h"
#include "byteorder.h"
#include "net_encode.h"
#define dem_cmd 0
#define dem_read 1
#define dem_set 2
/*
====================
CL_WriteDemoCmd
Writes the current user cmd
====================
*/
void CL_WriteDemoCmd( usercmd_t *pcmd )
{
int i;
float fl;
usercmd_t cmd;
byte c;
fl = LittleFloat(( float )host.realtime );
FS_Write( cls.demofile, &fl, sizeof( fl ));
c = dem_cmd;
FS_Write( cls.demofile, &c, sizeof( c ));
// correct for byte order, bytes don't matter
cmd = *pcmd;
cmd.lerp_msec = LittleShort( cmd.lerp_msec );
cmd.msec = LittleLong( cmd.msec );
// byte order stuff
for( i = 0; i < 3; i++ )
cmd.viewangles[i] = LittleFloat( cmd.viewangles[i] );
cmd.forwardmove = LittleFloat( cmd.forwardmove );
cmd.sidemove = LittleFloat( cmd.sidemove );
cmd.upmove = LittleFloat( cmd.upmove );
cmd.lightlevel = LittleLong( cmd.lightlevel );
cmd.buttons = LittleLong( cmd.buttons );
cmd.impulse = LittleLong( cmd.impulse );
cmd.weaponselect = LittleLong( cmd.weaponselect );
cmd.impact_index = LittleLong( cmd.impact_index );
cmd.impact_position[0] = LittleFloat( cmd.impact_position[0] );
cmd.impact_position[1] = LittleFloat( cmd.impact_position[1] );
cmd.impact_position[2] = LittleFloat( cmd.impact_position[2] );
FS_Write( cls.demofile, &cmd, sizeof( cmd ));
for( i = 0; i < 3; i++ )
{
fl = LittleFloat( cl.refdef.cl_viewangles[i] );
FS_Write( cls.demofile, &fl, sizeof( fl ));
}
}
/*
====================
CL_WriteDemoMessage
Dumps the current net message, prefixed by the length
====================
*/
void CL_WriteDemoMessage( sizebuf_t *msg, int head_size )
{
int len, swlen;
if( !cls.demofile ) return;
if( cl.refdef.paused || cls.key_dest == key_menu )
return;
// the first eight bytes are just packet sequencing stuff
len = BF_GetNumBytesWritten( msg ) - head_size;
swlen = LittleLong( len );
if( !swlen ) return; // ignore null messages
FS_Write( cls.demofile, &swlen, 4 );
FS_Write( cls.demofile, BF_GetData( msg ) + head_size, len );
}
void CL_WriteDemoHeader( const char *name )
{
int i, j, len;
char buf_data[MAX_MSGLEN];
entity_state_t *state, nullstate;
movevars_t nullmovevars;
sizebuf_t buf;
delta_info_t *dt;
MsgDev( D_INFO, "recording to %s.\n", name );
cls.demofile = FS_Open( name, "wb" );
if( !cls.demofile )
{
MsgDev(D_ERROR, "CL_Record: unable to create %s\n", name );
return;
}
cls.demorecording = true;
// don't start saving messages until a non-delta compressed message is received
cls.demowaiting = true;
// write out messages to hold the startup information
BF_Init( &buf, "DemoWrite", buf_data, sizeof( buf_data ));
// send the serverdata
BF_WriteByte( &buf, svc_serverdata );
BF_WriteLong( &buf, PROTOCOL_VERSION );
BF_WriteLong( &buf, cl.servercount );
BF_WriteByte( &buf, cl.playernum );
BF_WriteByte( &buf, cl.maxclients );
BF_WriteWord( &buf, clgame.maxEntities );
BF_WriteString( &buf, cl.configstrings[CS_NAME] );
BF_WriteString( &buf, clgame.maptitle );
// configstrings
for( i = 0; i < MAX_CONFIGSTRINGS; i++ )
{
if( cl.configstrings[i][0] )
{
BF_WriteByte( &buf, svc_configstring );
BF_WriteShort( &buf, i );
BF_WriteString( &buf, cl.configstrings[i] );
if( BF_GetNumBytesWritten( &buf ) > ( BF_GetMaxBytes( &buf ) / 2 ))
{
// write it out
len = LittleLong( BF_GetNumBytesWritten( &buf ));
FS_Write( cls.demofile, &len, 4 );
FS_Write( cls.demofile, BF_GetData( &buf ), len );
BF_Clear( &buf );
}
}
}
// user messages
for( i = 0; i < MAX_USER_MESSAGES; i++ )
{
if( clgame.msg[i].name[0] && clgame.msg[i].number >= svc_lastmsg )
{
BF_WriteByte( &buf, svc_usermessage );
BF_WriteString( &buf, clgame.msg[i].name );
BF_WriteByte( &buf, clgame.msg[i].number );
BF_WriteByte( &buf, (byte)clgame.msg[i].size );
if( BF_GetNumBytesWritten( &buf ) > ( BF_GetMaxBytes( &buf ) / 2 ))
{
// write it out
len = LittleLong( BF_GetNumBytesWritten( &buf ));
FS_Write( cls.demofile, &len, 4 );
FS_Write( cls.demofile, BF_GetData( &buf ), len );
BF_Clear( &buf );
}
}
}
// delta tables
for( i = 0; i < Delta_NumTables( ); i++ )
{
dt = Delta_FindStructByIndex( i );
for( j = 0; j < dt->numFields; j++ )
{
Delta_WriteTableField( &buf, i, &dt->pFields[j] );
if( BF_GetNumBytesWritten( &buf ) > ( BF_GetMaxBytes( &buf ) / 2 ))
{
// write it out
len = LittleLong( BF_GetNumBytesWritten( &buf ));
FS_Write( cls.demofile, &len, 4 );
FS_Write( cls.demofile, BF_GetData( &buf ), len );
BF_Clear( &buf );
}
}
}
// baselines
Mem_Set( &nullstate, 0, sizeof( nullstate ));
Mem_Set( &nullmovevars, 0, sizeof( nullmovevars ));
// FIXME: use clgame.numEntities instead ?
for( i = 0; i < clgame.maxEntities; i++ )
{
state = &clgame.entities[i].baseline;
if( !state->number ) continue;
if( !state->modelindex || state->effects == EF_NODRAW )
continue;
BF_WriteByte( &buf, svc_spawnbaseline );
MSG_WriteDeltaEntity( &nullstate, state, &buf, true, CL_IsPlayerIndex( state->number ), sv_time( ));
if( BF_GetNumBytesWritten( &buf ) > ( BF_GetMaxBytes( &buf ) / 2 ))
{
// write it out
len = LittleLong( BF_GetNumBytesWritten( &buf ));
FS_Write( cls.demofile, &len, 4 );
FS_Write( cls.demofile, BF_GetData( &buf ), len );
BF_Clear( &buf );
}
}
BF_WriteByte( &buf, svc_stufftext );
BF_WriteString( &buf, "precache\n" );
BF_WriteByte( &buf, svc_setview );
BF_WriteWord( &buf, cl.refdef.viewentity );
// write all clients userinfo
for( i = 0; i < cl.maxclients; i++ )
{
player_info_t *pi;
BF_WriteByte( &buf, svc_updateuserinfo );
BF_WriteUBitLong( &buf, i, MAX_CLIENT_BITS );
pi = &cl.players[i];
if( pi->name[0] )
{
BF_WriteOneBit( &buf, 1 );
BF_WriteString( &buf, pi->userinfo );
}
else BF_WriteOneBit( &buf, 0 );
}
MSG_WriteDeltaMovevars( &buf, &nullmovevars, &clgame.movevars );
// write it to the demo file
len = LittleLong( BF_GetNumBytesWritten( &buf ));
FS_Write( cls.demofile, &len, 4 );
FS_Write( cls.demofile, BF_GetData( &buf ), len );
// force client.dll update
Cmd_ExecuteString( "cmd fullupdate\n" );
}
/*
=================
CL_DrawDemoRecording
=================
*/
void CL_DrawDemoRecording( void )
{
char string[64];
rgba_t color = { 255, 255, 255, 255 };
fs_offset_t pos;
int len;
if(!( host.developer && cls.demorecording ))
return;
pos = FS_Tell( cls.demofile );
com.snprintf( string, sizeof( string ), "RECORDING %s: %ik", cls.demoname, pos / 1024 );
Con_DrawStringLen( string, &len, NULL );
Con_DrawString(( scr_width->integer - len) >> 1, scr_height->integer >> 2, string, color );
}
/*
=======================================================================
CLIENT SIDE DEMO PLAYBACK
=======================================================================
*/
/*
==================
CL_NextDemo
Called when a demo or cinematic finishes
If the "nextdemo" cvar is set, that command will be issued
==================
*/
qboolean CL_NextDemo( void )
{
string str;
if( cls.demonum == -1 )
return false; // don't play demos
S_StopAllSounds();
if( !cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS )
{
cls.demonum = 0;
if( !cls.demos[cls.demonum][0] )
{
MsgDev( D_INFO, "no demos listed with startdemos\n" );
cls.demonum = -1;
return false;
}
}
com.snprintf( str, MAX_STRING, "playdemo %s\n", cls.demos[cls.demonum] );
Cbuf_InsertText( str );
cls.demonum++;
return true;
}
/*
=================
CL_DemoCompleted
=================
*/
void CL_DemoCompleted( void )
{
CL_StopPlayback();
if( !CL_NextDemo() && host.developer <= 2 )
UI_SetActiveMenu( true );
}
/*
=================
CL_ReadDemoMessage
reads demo data and write it to client
=================
*/
void CL_ReadDemoMessage( void )
{
sizebuf_t buf;
char buf_data[MAX_MSGLEN];
int r, curSize;
if( !cls.demofile )
{
CL_DemoCompleted();
return;
}
if( cl.refdef.paused || cls.key_dest != key_game )
return;
// don't need another message yet
if(( cl.time + host.frametime ) <= cl.mtime[0] )
return;
// get the length
r = FS_Read( cls.demofile, &curSize, 4 );
if( r != 4 )
{
CL_DemoCompleted();
return;
}
curSize = LittleLong( curSize );
if( curSize == -1 )
{
CL_DemoCompleted();
return;
}
if( curSize > sizeof( buf_data ))
{
Host_Error( "CL_ReadDemoMessage: demoMsglen > MAX_MSGLEN\n" );
return;
}
// init the message (set maxsize to cursize so overflow check will be working properly)
BF_Init( &buf, "DemoRead", buf_data, curSize );
r = FS_Read( cls.demofile, buf.pData, curSize );
if( r != curSize )
{
MsgDev( D_ERROR, "CL_ReadDemoMessage: demo file was truncated( %d )\n", cls.state );
CL_DemoCompleted();
return;
}
cls.connect_time = host.realtime;
BF_Clear( &buf ); // reset curpos
CL_ParseServerMessage( &buf );
}
/*
==============
CL_StopPlayback
Called when a demo file runs out, or the user starts a game
==============
*/
void CL_StopPlayback( void )
{
if( !cls.demoplayback ) return;
// release demofile
FS_Close( cls.demofile );
cls.demoplayback = false;
cls.demofile = NULL;
// let game known about movie state
cls.state = ca_disconnected;
cls.demoname[0] = '\0'; // clear demoname too
gameui.globals->demoname[0] = '\0';
if( clgame.hInstance ) clgame.dllFuncs.pfnReset(); // end of demos, stop the client
}
void CL_StopRecord( void )
{
int len = -1;
if( !cls.demorecording ) return;
// finish up
FS_Write( cls.demofile, &len, 4 );
FS_Close( cls.demofile );
cls.demofile = NULL;
cls.demorecording = false;
cls.demoname[0] = '\0';
gameui.globals->demoname[0] = '\0';
}
/*
==================
CL_GetComment
==================
*/
qboolean CL_GetComment( const char *demoname, char *comment )
{
file_t *demfile;
char buf_data[MAX_MSGLEN];
int r, maxClients, curSize;
string maptitle;
sizebuf_t buf;
if( !comment ) return false;
demfile = FS_Open( demoname, "rb" );
if( !demfile )
{
com.strncpy( comment, "", MAX_STRING );
return false;
}
// read the first demo packet. extract info from it
// get the length
r = FS_Read( demfile, &curSize, 4 );
if( r != 4 )
{
FS_Close( demfile );
com.strncpy( comment, "<corrupted>", MAX_STRING );
return false;
}
curSize = LittleLong( curSize );
if( curSize == -1 )
{
FS_Close( demfile );
com.strncpy( comment, "<corrupted>", MAX_STRING );
return false;
}
if( curSize > sizeof( buf_data ))
{
FS_Close( demfile );
com.strncpy( comment, "<not compatible>", MAX_STRING );
return false;
}
// init the message (set maxsize to cursize so overflow check will be working properly)
BF_Init( &buf, "DemoRead", buf_data, curSize );
r = FS_Read( demfile, buf.pData, curSize );
if( r != curSize )
{
FS_Close( demfile );
com.strncpy( comment, "<truncated file>", MAX_STRING );
return false;
}
// skip server data ident
BF_ReadByte( &buf );
if( PROTOCOL_VERSION != BF_ReadLong( &buf ))
{
FS_Close( demfile );
com.strncpy( comment, "<invalid protocol>", MAX_STRING );
return false;
}
BF_ReadLong( &buf ); // server count
BF_ReadByte( &buf );// playernum
maxClients = BF_ReadByte( &buf );
if( BF_ReadWord( &buf ) > GI->max_edicts )
{
FS_Close( demfile );
com.strncpy( comment, "<too many edicts>", MAX_STRING );
return false;
}
// split comment to sections
com.strncpy( comment, BF_ReadString( &buf ), CS_SIZE ); // mapname
com.strncpy( maptitle, BF_ReadString( &buf ), MAX_STRING ); // maptitle
if( !com.strlen( maptitle )) com.strncpy( maptitle, "<no title>", MAX_STRING );
com.strncpy( comment + CS_SIZE, maptitle, CS_SIZE );
com.strncpy( comment + CS_SIZE * 2, va( "%i", maxClients ), CS_TIME );
// all done
FS_Close( demfile );
return true;
}
/*
==================
CL_DemoGetName
==================
*/
void CL_DemoGetName( int lastnum, char *filename )
{
int a, b;
if( !filename ) return;
if( lastnum < 0 || lastnum > 99 )
{
// bound
com.strcpy( filename, "demo99" );
return;
}
a = lastnum / 10;
b = lastnum % 10;
com.sprintf( filename, "demo%i%i", a, b );
}
/*
====================
CL_Record_f
record <demoname>
Begins recording a demo from the current position
====================
*/
void CL_Record_f( void )
{
const char *name;
string demoname, demopath, demoshot;
int n;
if( Cmd_Argc() == 1 )
name = "new";
else if( Cmd_Argc() == 2 )
name = Cmd_Argv( 1 );
else
{
Msg( "Usage: record <demoname>\n" );
return;
}
if( cls.demorecording )
{
Msg("CL_Record: already recording.\n");
return;
}
if( cls.state != ca_active )
{
Msg ("You must be in a level to record.\n");
return;
}
if( !com.stricmp( name, "new" ))
{
// scan for a free filename
for( n = 0; n < 100; n++ )
{
CL_DemoGetName( n, demoname );
if( !FS_FileExists( va( "demos/%s.dem", demoname )))
break;
}
if( n == 100 )
{
Msg( "^3ERROR: no free slots for demo recording\n" );
return;
}
}
else com.strncpy( demoname, name, sizeof( demoname ));
// open the demo file
com.sprintf( demopath, "demos/%s.dem", demoname );
com.sprintf( demoshot, "demos/%s.%s", demoname, SI->savshot_ext );
// make sure what old demo is removed
if( FS_FileExists( demopath )) FS_Delete( demopath );
if( FS_FileExists( demoshot )) FS_Delete( demoshot );
// write demoshot for preview
Cbuf_AddText( va( "demoshot \"%s\"\n", demoname ));
com.strncpy( cls.demoname, demoname, sizeof( cls.demoname ));
com.strncpy( gameui.globals->demoname, demoname, sizeof( gameui.globals->demoname ));
CL_WriteDemoHeader( demopath );
}
/*
====================
CL_PlayDemo_f
playdemo <demoname>
====================
*/
void CL_PlayDemo_f( void )
{
string filename;
if( Cmd_Argc() != 2 )
{
Msg( "Usage: playdemo <demoname>\n" );
return;
}
// shutdown any game or cinematic server
CL_Disconnect();
Host_ShutdownServer();
com.snprintf( filename, sizeof( filename ), "demos/%s.dem", Cmd_Argv( 1 ));
if( !FS_FileExistsEx( filename, true ))
{
MsgDev( D_ERROR, "couldn't open %s\n", filename );
cls.demonum = -1; // stop demo loop
return;
}
cls.demofile = FS_OpenEx( filename, "rb", true );
com.strncpy( cls.demoname, Cmd_Argv( 1 ), sizeof( cls.demoname ));
com.strncpy( gameui.globals->demoname, Cmd_Argv( 1 ), sizeof( gameui.globals->demoname ));
Con_Close();
UI_SetActiveMenu( false );
cls.demoplayback = true;
cls.state = ca_connected;
com.strncpy( cls.servername, Cmd_Argv( 1 ), sizeof( cls.servername ));
// begin a playback demo
}
/*
==================
CL_StartDemos_f
==================
*/
void CL_StartDemos_f( void )
{
int i, c;
c = Cmd_Argc() - 1;
if( c > MAX_DEMOS )
{
MsgDev( D_WARN, "Host_StartDemos: max %i demos in demoloop\n", MAX_DEMOS );
c = MAX_DEMOS;
}
MsgDev( D_INFO, "%i demo%s in loop\n", c, (c > 1) ? "s" : "" );
for( i = 1; i < c + 1; i++ )
com.strncpy( cls.demos[i-1], Cmd_Argv( i ), sizeof( cls.demos[0] ));
if( !SV_Active() && cls.demonum != -1 && !cls.demoplayback )
{
cls.demonum = 0;
CL_NextDemo ();
}
else cls.demonum = -1;
}
/*
==================
CL_Demos_f
Return to looping demos
==================
*/
void CL_Demos_f( void )
{
if( cls.demonum == -1 )
cls.demonum = 1;
CL_Disconnect ();
CL_NextDemo ();
}
/*
====================
CL_Stop_f
stop any client activity
====================
*/
void CL_Stop_f( void )
{
// stop all
CL_StopRecord();
CL_StopPlayback();
SCR_StopCinematic();
}