38 lines
1.3 KiB
C
38 lines
1.3 KiB
C
//=======================================================================
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// Copyright XashXT Group 2008 ©
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// pm_movevars.h - shared movement variables
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//=======================================================================
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#ifndef PM_MOVEVARS_H
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#define PM_MOVEVARS_H
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typedef struct movevars_s
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{
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float gravity; // Gravity for map
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float stopspeed; // Deceleration when not moving
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float maxspeed; // Max allowed speed
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float spectatormaxspeed;
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float accelerate; // Acceleration factor
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float airaccelerate; // Same for when in open air
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float wateraccelerate; // Same for when in water
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float friction;
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float edgefriction; // Extra friction near dropofs
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float waterfriction; // Less in water
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float entgravity; // 1.0
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float bounce; // Wall bounce value. 1.0
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float stepsize; // sv_stepsize;
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float maxvelocity; // maximum server velocity.
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float zmax; // Max z-buffer range (for GL)
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float waveHeight; // Water wave height (for GL)
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qboolean footsteps; // Play footstep sounds
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char skyName[32]; // Name of the sky map
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float rollangle;
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float rollspeed;
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float skycolor_r; // Sky color
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float skycolor_g; //
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float skycolor_b; //
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float skyvec_x; // Sky vector
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float skyvec_y; //
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float skyvec_z; //
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} movevars_t;
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#endif//PM_MOVEVARS_H
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