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Xash3DArchive/game_shared/pm_shared.h

21 lines
708 B
C

//=======================================================================
// Copyright XashXT Group 2009 ©
// pm_shared.h - pmove general interface
//=======================================================================
#ifndef PM_SHARED_H
#define PM_SHARED_H
void PM_Init( struct playermove_s *ppmove );
void PM_Move( struct playermove_s *ppmove, int server );
char PM_FindTextureType( char *name );
// spectator Movement modes (stored in pev->iuser1, so the physics code can get at them)
#define OBS_NONE 0
#define OBS_CHASE_LOCKED 1
#define OBS_CHASE_FREE 2
#define OBS_ROAMING 3
#define OBS_IN_EYE 4
#define OBS_MAP_FREE 5
#define OBS_MAP_CHASE 6
#endif//PM_SHARED_H