1119 lines
56 KiB
C
1119 lines
56 KiB
C
//=======================================================================
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// Copyright XashXT Group 2007 ©
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// r_opengl.h - opengl definition
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//=======================================================================
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#ifndef R_OPENGL_H
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#define R_OPENGL_H
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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typedef uint GLenum;
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typedef byte GLboolean;
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typedef uint GLbitfield;
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typedef void GLvoid;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef byte GLubyte;
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typedef word GLushort;
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typedef uint GLuint;
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typedef int GLsizei;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef double GLdouble;
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typedef double GLclampd;
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typedef int GLintptrARB;
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typedef int GLsizeiptrARB;
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typedef char GLcharARB;
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typedef uint GLhandleARB;
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#define GL_MODELVIEW 0x1700
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#define GL_PROJECTION 0x1701
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#define GL_TEXTURE 0x1702
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_MODELVIEW_MATRIX 0x0BA6
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#define GL_PROJECTION_MATRIX 0x0BA7
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#define GL_TEXTURE_MATRIX 0x0BA8
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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#define GL_DEPTH_TEST 0x0B71
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#define GL_CULL_FACE 0x0B44
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_BLEND 0x0BE2
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#define GL_ALPHA_TEST 0x0BC0
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// shading model
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#define GL_FLAT 0x1D00
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#define GL_SMOOTH 0x1D01
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#define GL_ZERO 0x0
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#define GL_ONE 0x1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_TEXTURE_ENV 0x2300
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#define GL_TEXTURE_ENV_MODE 0x2200
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#define GL_TEXTURE_ENV_COLOR 0x2201
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#define GL_TEXTURE_1D 0x0DE0
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_TEXTURE_WRAP_R 0x8072
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#define GL_TEXTURE_BORDER_COLOR 0x1004
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_TEXTURE_BINDING_1D 0x8068
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_LINE 0x1B01
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#define GL_FILL 0x1B02
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
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#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
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#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
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#define GL_CLAMP_TO_BORDER_ARB 0x812D
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#define GL_ADD 0x0104
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#define GL_DECAL 0x2101
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#define GL_MODULATE 0x2100
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#define GL_REPEAT 0x2901
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#define GL_CLAMP 0x2900
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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#define GL_QUAD_STRIP 0x0008
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#define GL_POLYGON 0x0009
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#define GL_FALSE 0x0
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#define GL_TRUE 0x1
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_DOUBLE 0x140A
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#define GL_2_BYTES 0x1407
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_NORMAL_ARRAY 0x8075
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#define GL_COLOR_ARRAY 0x8076
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#define GL_INDEX_ARRAY 0x8077
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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#define GL_EDGE_FLAG_ARRAY 0x8079
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#define GL_NONE 0
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_AUX0 0x0409
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#define GL_AUX1 0x040A
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#define GL_AUX2 0x040B
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#define GL_AUX3 0x040C
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_NO_ERROR 0x0
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_OPERATION 0x0502
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_DITHER 0x0BD0
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_BGR 0x80E0
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#define GL_BGRA 0x80E1
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#define GL_ALPHA4 0x803B
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#define GL_ALPHA8 0x803C
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#define GL_ALPHA12 0x803D
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#define GL_ALPHA16 0x803E
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#define GL_LUMINANCE4 0x803F
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#define GL_LUMINANCE8 0x8040
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#define GL_LUMINANCE12 0x8041
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#define GL_LUMINANCE16 0x8042
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#define GL_LUMINANCE4_ALPHA4 0x8043
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#define GL_LUMINANCE6_ALPHA2 0x8044
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#define GL_LUMINANCE8_ALPHA8 0x8045
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#define GL_LUMINANCE12_ALPHA4 0x8046
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#define GL_LUMINANCE12_ALPHA12 0x8047
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#define GL_LUMINANCE16_ALPHA16 0x8048
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_INTENSITY 0x8049
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#define GL_INTENSITY4 0x804A
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#define GL_INTENSITY8 0x804B
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#define GL_INTENSITY12 0x804C
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#define GL_INTENSITY16 0x804D
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#define GL_R3_G3_B2 0x2A10
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#define GL_RGB4 0x804F
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#define GL_RGB5 0x8050
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#define GL_RGB8 0x8051
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#define GL_RGB10 0x8052
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#define GL_RGB12 0x8053
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#define GL_RGB16 0x8054
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#define GL_RGBA2 0x8055
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#define GL_RGBA4 0x8056
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#define GL_RGB5_A1 0x8057
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#define GL_RGBA8 0x8058
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#define GL_RGB10_A2 0x8059
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#define GL_RGBA12 0x805A
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#define GL_RGBA16 0x805B
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#define GL_TEXTURE_RED_SIZE 0x805C
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#define GL_TEXTURE_GREEN_SIZE 0x805D
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#define GL_TEXTURE_BLUE_SIZE 0x805E
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#define GL_TEXTURE_ALPHA_SIZE 0x805F
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#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
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#define GL_TEXTURE_INTENSITY_SIZE 0x8061
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#define GL_PROXY_TEXTURE_1D 0x8063
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#define GL_PROXY_TEXTURE_2D 0x8064
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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// texture coord name
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#define GL_S 0x2000
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#define GL_T 0x2001
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#define GL_R 0x2002
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#define GL_Q 0x2003
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// texture gen mode
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#define GL_EYE_LINEAR 0x2400
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#define GL_OBJECT_LINEAR 0x2401
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#define GL_SPHERE_MAP 0x2402
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// texture gen parameter
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#define GL_TEXTURE_GEN_MODE 0x2500
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#define GL_OBJECT_PLANE 0x2501
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#define GL_EYE_PLANE 0x2502
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#define GL_FOG_HINT 0x0C54
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#define GL_TEXTURE_GEN_S 0x0C60
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#define GL_TEXTURE_GEN_T 0x0C61
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#define GL_TEXTURE_GEN_R 0x0C62
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#define GL_TEXTURE_GEN_Q 0x0C63
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_DEPTH_TEST 0x0B71
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#define GL_RED_SCALE 0x0D14
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#define GL_GREEN_SCALE 0x0D18
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#define GL_BLUE_SCALE 0x0D1A
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#define GL_ALPHA_SCALE 0x0D1C
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_STENCIL_TEST 0x0B90
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_POINT 0x2A01
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_POLYGON_STIPPLE 0x0B42
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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#define GL_POINT_SIZE_MIN_EXT 0x8126
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#define GL_POINT_SIZE_MAX_EXT 0x8127
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#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
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#define GL_DISTANCE_ATTENUATION_EXT 0x8129
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#define GL_ACTIVE_TEXTURE_ARB 0x84E0
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#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
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#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
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#define GL_TEXTURE0_ARB 0x84C0
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#define GL_TEXTURE1_ARB 0x84C1
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#define GL_TEXTURE0_SGIS 0x835E
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#define GL_TEXTURE1_SGIS 0x835F
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#define GL_GENERATE_MIPMAP_SGIS 0x8191
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#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
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#define GL_TEXTURE_RECTANGLE_NV 0x84F5
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#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
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#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
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#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
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#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
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#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
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#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
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#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
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#define GL_MAX_TEXTURE_UNITS 0x84E2
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#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
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#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#define GL_COMPRESSED_ALPHA_ARB 0x84E9
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#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
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#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
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#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
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#define GL_COMPRESSED_RGB_ARB 0x84ED
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#define GL_COMPRESSED_RGBA_ARB 0x84EE
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#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
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#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
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#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#define GL_TEXTURE_MAX_LEVEL 0x813D
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#define GL_GENERATE_MIPMAP 0x8191
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#define GL_ADD_SIGNED 0x8574
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#define GL_PROGRAM_OBJECT_ARB 0x8B40
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#define GL_OBJECT_TYPE_ARB 0x8B4E
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#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
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#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
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#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
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#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
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#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
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#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
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#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
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#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
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#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
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#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
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#define GL_SHADER_OBJECT_ARB 0x8B48
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#define GL_FLOAT_VEC2_ARB 0x8B50
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#define GL_FLOAT_VEC3_ARB 0x8B51
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#define GL_FLOAT_VEC4_ARB 0x8B52
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#define GL_INT_VEC2_ARB 0x8B53
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#define GL_INT_VEC3_ARB 0x8B54
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#define GL_INT_VEC4_ARB 0x8B55
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#define GL_BOOL_ARB 0x8B56
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#define GL_BOOL_VEC2_ARB 0x8B57
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#define GL_BOOL_VEC3_ARB 0x8B58
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#define GL_BOOL_VEC4_ARB 0x8B59
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#define GL_FLOAT_MAT2_ARB 0x8B5A
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#define GL_FLOAT_MAT3_ARB 0x8B5B
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#define GL_FLOAT_MAT4_ARB 0x8B5C
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#define GL_SAMPLER_1D_ARB 0x8B5D
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#define GL_SAMPLER_2D_ARB 0x8B5E
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#define GL_SAMPLER_3D_ARB 0x8B5F
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#define GL_SAMPLER_CUBE_ARB 0x8B60
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#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
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#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
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#define GL_SAMPLER_2D_RECT_ARB 0x8B63
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#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
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#define GL_PACK_SKIP_IMAGES 0x806B
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#define GL_PACK_IMAGE_HEIGHT 0x806C
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#define GL_UNPACK_SKIP_IMAGES 0x806D
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E
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#define GL_TEXTURE_3D 0x806F
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#define GL_PROXY_TEXTURE_3D 0x8070
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#define GL_TEXTURE_DEPTH 0x8071
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#define GL_TEXTURE_WRAP_R 0x8072
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073
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#define GL_TEXTURE_BINDING_3D 0x806A
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#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
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#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
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#define GL_STENCIL_BACK_FUNC 0x8800
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#define GL_STENCIL_BACK_FAIL 0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
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#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
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#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
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#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
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#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
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#define GL_QUERY_COUNTER_BITS_ARB 0x8864
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#define GL_CURRENT_QUERY_ARB 0x8865
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#define GL_QUERY_RESULT_ARB 0x8866
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#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
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#define GL_SAMPLES_PASSED_ARB 0x8914
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#define GL_FUNC_ADD_EXT 0x8006
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#define GL_FUNC_SUBTRACT_EXT 0x800A
|
|
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
|
|
#define GL_MIN_EXT 0x8007
|
|
#define GL_MAX_EXT 0x8008
|
|
#define GL_BLEND_EQUATION_EXT 0x8009
|
|
|
|
#define GL_VERTEX_SHADER_ARB 0x8B31
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
|
|
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
|
|
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
|
|
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
|
|
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
|
|
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
|
|
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
|
|
#define GL_FLOAT_VEC2_ARB 0x8B50
|
|
#define GL_FLOAT_VEC3_ARB 0x8B51
|
|
#define GL_FLOAT_VEC4_ARB 0x8B52
|
|
#define GL_FLOAT_MAT2_ARB 0x8B5A
|
|
#define GL_FLOAT_MAT3_ARB 0x8B5B
|
|
#define GL_FLOAT_MAT4_ARB 0x8B5C
|
|
|
|
#define GL_FRAGMENT_SHADER_ARB 0x8B30
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
|
|
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
|
|
|
|
//GL_ARB_vertex_buffer_object
|
|
#define GL_ARRAY_BUFFER_ARB 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
|
|
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
|
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
|
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
|
|
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
|
|
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
|
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
|
|
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
|
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
|
|
#define GL_STREAM_DRAW_ARB 0x88E0
|
|
#define GL_STREAM_READ_ARB 0x88E1
|
|
#define GL_STREAM_COPY_ARB 0x88E2
|
|
#define GL_STATIC_DRAW_ARB 0x88E4
|
|
#define GL_STATIC_READ_ARB 0x88E5
|
|
#define GL_STATIC_COPY_ARB 0x88E6
|
|
#define GL_DYNAMIC_DRAW_ARB 0x88E8
|
|
#define GL_DYNAMIC_READ_ARB 0x88E9
|
|
#define GL_DYNAMIC_COPY_ARB 0x88EA
|
|
#define GL_READ_ONLY_ARB 0x88B8
|
|
#define GL_WRITE_ONLY_ARB 0x88B9
|
|
#define GL_READ_WRITE_ARB 0x88BA
|
|
#define GL_BUFFER_SIZE_ARB 0x8764
|
|
#define GL_BUFFER_USAGE_ARB 0x8765
|
|
#define GL_BUFFER_ACCESS_ARB 0x88BB
|
|
#define GL_BUFFER_MAPPED_ARB 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
|
|
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
|
|
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
|
|
|
|
#define GL_NORMAL_MAP_ARB 0x8511
|
|
#define GL_REFLECTION_MAP_ARB 0x8512
|
|
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
|
|
|
|
#define GL_COMBINE_ARB 0x8570
|
|
#define GL_COMBINE_RGB_ARB 0x8571
|
|
#define GL_COMBINE_ALPHA_ARB 0x8572
|
|
#define GL_SOURCE0_RGB_ARB 0x8580
|
|
#define GL_SOURCE1_RGB_ARB 0x8581
|
|
#define GL_SOURCE2_RGB_ARB 0x8582
|
|
#define GL_SOURCE0_ALPHA_ARB 0x8588
|
|
#define GL_SOURCE1_ALPHA_ARB 0x8589
|
|
#define GL_SOURCE2_ALPHA_ARB 0x858A
|
|
#define GL_OPERAND0_RGB_ARB 0x8590
|
|
#define GL_OPERAND1_RGB_ARB 0x8591
|
|
#define GL_OPERAND2_RGB_ARB 0x8592
|
|
#define GL_OPERAND0_ALPHA_ARB 0x8598
|
|
#define GL_OPERAND1_ALPHA_ARB 0x8599
|
|
#define GL_OPERAND2_ALPHA_ARB 0x859A
|
|
#define GL_RGB_SCALE_ARB 0x8573
|
|
#define GL_ADD_SIGNED_ARB 0x8574
|
|
#define GL_INTERPOLATE_ARB 0x8575
|
|
#define GL_SUBTRACT_ARB 0x84E7
|
|
#define GL_CONSTANT_ARB 0x8576
|
|
#define GL_PRIMARY_COLOR_ARB 0x8577
|
|
#define GL_PREVIOUS_ARB 0x8578
|
|
|
|
#define GL_DOT3_RGB_ARB 0x86AE
|
|
#define GL_DOT3_RGBA_ARB 0x86AF
|
|
|
|
#define GL_COLOR_SUM_ARB 0x8458
|
|
#define GL_VERTEX_PROGRAM_ARB 0x8620
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
|
|
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
|
|
#define GL_PROGRAM_LENGTH_ARB 0x8627
|
|
#define GL_PROGRAM_STRING_ARB 0x8628
|
|
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
|
|
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
|
|
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
|
|
#define GL_CURRENT_MATRIX_ARB 0x8641
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
|
|
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
|
|
#define GL_PROGRAM_BINDING_ARB 0x8677
|
|
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
|
|
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
|
|
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
|
|
#define GL_PROGRAM_FORMAT_ARB 0x8876
|
|
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
|
|
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
|
|
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
|
|
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
|
|
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
|
|
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
|
|
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
|
|
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
|
|
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
|
|
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
|
|
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
|
|
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
|
|
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
|
|
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
|
|
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
|
|
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
|
|
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
|
|
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
|
|
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
|
|
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
|
|
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
|
|
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
|
|
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
|
|
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
|
|
#define GL_MATRIX0_ARB 0x88C0
|
|
#define GL_MATRIX1_ARB 0x88C1
|
|
#define GL_MATRIX2_ARB 0x88C2
|
|
#define GL_MATRIX3_ARB 0x88C3
|
|
#define GL_MATRIX4_ARB 0x88C4
|
|
#define GL_MATRIX5_ARB 0x88C5
|
|
#define GL_MATRIX6_ARB 0x88C6
|
|
#define GL_MATRIX7_ARB 0x88C7
|
|
#define GL_MATRIX8_ARB 0x88C8
|
|
#define GL_MATRIX9_ARB 0x88C9
|
|
#define GL_MATRIX10_ARB 0x88CA
|
|
#define GL_MATRIX11_ARB 0x88CB
|
|
#define GL_MATRIX12_ARB 0x88CC
|
|
#define GL_MATRIX13_ARB 0x88CD
|
|
#define GL_MATRIX14_ARB 0x88CE
|
|
#define GL_MATRIX15_ARB 0x88CF
|
|
#define GL_MATRIX16_ARB 0x88D0
|
|
#define GL_MATRIX17_ARB 0x88D1
|
|
#define GL_MATRIX18_ARB 0x88D2
|
|
#define GL_MATRIX19_ARB 0x88D3
|
|
#define GL_MATRIX20_ARB 0x88D4
|
|
#define GL_MATRIX21_ARB 0x88D5
|
|
#define GL_MATRIX22_ARB 0x88D6
|
|
#define GL_MATRIX23_ARB 0x88D7
|
|
#define GL_MATRIX24_ARB 0x88D8
|
|
#define GL_MATRIX25_ARB 0x88D9
|
|
#define GL_MATRIX26_ARB 0x88DA
|
|
#define GL_MATRIX27_ARB 0x88DB
|
|
#define GL_MATRIX28_ARB 0x88DC
|
|
#define GL_MATRIX29_ARB 0x88DD
|
|
#define GL_MATRIX30_ARB 0x88DE
|
|
#define GL_MATRIX31_ARB 0x88DF
|
|
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
|
|
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
|
|
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
|
|
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
|
|
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
|
|
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
|
|
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
|
|
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
|
|
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
|
|
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
|
|
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
|
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
|
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
|
|
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
|
|
|
|
|
// helper opengl functions
|
|
GLenum ( APIENTRY *pglGetError )(void);
|
|
const GLubyte * ( APIENTRY *pglGetString )(GLenum name);
|
|
|
|
// base gl functions
|
|
void ( APIENTRY *pglAccum )(GLenum op, GLfloat value);
|
|
void ( APIENTRY *pglAlphaFunc )(GLenum func, GLclampf ref);
|
|
void ( APIENTRY *pglArrayElement )(GLint i);
|
|
void ( APIENTRY *pglBegin )(GLenum mode);
|
|
void ( APIENTRY *pglBindTexture )(GLenum target, GLuint texture);
|
|
void ( APIENTRY *pglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
|
|
void ( APIENTRY *pglBlendFunc )(GLenum sfactor, GLenum dfactor);
|
|
void ( APIENTRY *pglCallList )(GLuint list);
|
|
void ( APIENTRY *pglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
|
|
void ( APIENTRY *pglClear )(GLbitfield mask);
|
|
void ( APIENTRY *pglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
void ( APIENTRY *pglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
void ( APIENTRY *pglClearDepth )(GLclampd depth);
|
|
void ( APIENTRY *pglClearIndex )(GLfloat c);
|
|
void ( APIENTRY *pglClearStencil )(GLint s);
|
|
void ( APIENTRY *pglClipPlane )(GLenum plane, const GLdouble *equation);
|
|
void ( APIENTRY *pglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
|
|
void ( APIENTRY *pglColor3bv )(const GLbyte *v);
|
|
void ( APIENTRY *pglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
|
|
void ( APIENTRY *pglColor3dv )(const GLdouble *v);
|
|
void ( APIENTRY *pglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
|
|
void ( APIENTRY *pglColor3fv )(const GLfloat *v);
|
|
void ( APIENTRY *pglColor3i )(GLint red, GLint green, GLint blue);
|
|
void ( APIENTRY *pglColor3iv )(const GLint *v);
|
|
void ( APIENTRY *pglColor3s )(GLshort red, GLshort green, GLshort blue);
|
|
void ( APIENTRY *pglColor3sv )(const GLshort *v);
|
|
void ( APIENTRY *pglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
|
|
void ( APIENTRY *pglColor3ubv )(const GLubyte *v);
|
|
void ( APIENTRY *pglColor3ui )(GLuint red, GLuint green, GLuint blue);
|
|
void ( APIENTRY *pglColor3uiv )(const GLuint *v);
|
|
void ( APIENTRY *pglColor3us )(GLushort red, GLushort green, GLushort blue);
|
|
void ( APIENTRY *pglColor3usv )(const GLushort *v);
|
|
void ( APIENTRY *pglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
|
void ( APIENTRY *pglColor4bv )(const GLbyte *v);
|
|
void ( APIENTRY *pglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
|
void ( APIENTRY *pglColor4dv )(const GLdouble *v);
|
|
void ( APIENTRY *pglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
void ( APIENTRY *pglColor4fv )(const GLfloat *v);
|
|
void ( APIENTRY *pglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
|
|
void ( APIENTRY *pglColor4iv )(const GLint *v);
|
|
void ( APIENTRY *pglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
|
|
void ( APIENTRY *pglColor4sv )(const GLshort *v);
|
|
void ( APIENTRY *pglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
|
void ( APIENTRY *pglColor4ubv )(const GLubyte *v);
|
|
void ( APIENTRY *pglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
|
|
void ( APIENTRY *pglColor4uiv )(const GLuint *v);
|
|
void ( APIENTRY *pglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
|
|
void ( APIENTRY *pglColor4usv )(const GLushort *v);
|
|
void ( APIENTRY *pglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
void ( APIENTRY *pglColorMaterial )(GLenum face, GLenum mode);
|
|
void ( APIENTRY *pglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
void ( APIENTRY *pglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
|
|
void ( APIENTRY *pglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
|
|
void ( APIENTRY *pglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
void ( APIENTRY *pglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
void ( APIENTRY *pglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
void ( APIENTRY *pglCullFace )(GLenum mode);
|
|
void ( APIENTRY *pglDeleteLists )(GLuint list, GLsizei range);
|
|
void ( APIENTRY *pglDeleteTextures )(GLsizei n, const GLuint *textures);
|
|
void ( APIENTRY *pglDepthFunc )(GLenum func);
|
|
void ( APIENTRY *pglDepthMask )(GLboolean flag);
|
|
void ( APIENTRY *pglDepthRange )(GLclampd zNear, GLclampd zFar);
|
|
void ( APIENTRY *pglDisable )(GLenum cap);
|
|
void ( APIENTRY *pglDisableClientState )(GLenum array);
|
|
void ( APIENTRY *pglDrawArrays )(GLenum mode, GLint first, GLsizei count);
|
|
void ( APIENTRY *pglDrawBuffer )(GLenum mode);
|
|
void ( APIENTRY *pglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
|
|
void ( APIENTRY *pglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
|
void ( APIENTRY *pglEdgeFlag )(GLboolean flag);
|
|
void ( APIENTRY *pglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
|
|
void ( APIENTRY *pglEdgeFlagv )(const GLboolean *flag);
|
|
void ( APIENTRY *pglEnable )(GLenum cap);
|
|
void ( APIENTRY *pglEnableClientState )(GLenum array);
|
|
void ( APIENTRY *pglEnd )(void);
|
|
void ( APIENTRY *pglEndList )(void);
|
|
void ( APIENTRY *pglEvalCoord1d )(GLdouble u);
|
|
void ( APIENTRY *pglEvalCoord1dv )(const GLdouble *u);
|
|
void ( APIENTRY *pglEvalCoord1f )(GLfloat u);
|
|
void ( APIENTRY *pglEvalCoord1fv )(const GLfloat *u);
|
|
void ( APIENTRY *pglEvalCoord2d )(GLdouble u, GLdouble v);
|
|
void ( APIENTRY *pglEvalCoord2dv )(const GLdouble *u);
|
|
void ( APIENTRY *pglEvalCoord2f )(GLfloat u, GLfloat v);
|
|
void ( APIENTRY *pglEvalCoord2fv )(const GLfloat *u);
|
|
void ( APIENTRY *pglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
|
|
void ( APIENTRY *pglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
|
void ( APIENTRY *pglEvalPoint1 )(GLint i);
|
|
void ( APIENTRY *pglEvalPoint2 )(GLint i, GLint j);
|
|
void ( APIENTRY *pglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
|
|
void ( APIENTRY *pglFinish )(void);
|
|
void ( APIENTRY *pglFlush )(void);
|
|
void ( APIENTRY *pglFogf )(GLenum pname, GLfloat param);
|
|
void ( APIENTRY *pglFogfv )(GLenum pname, const GLfloat *params);
|
|
void ( APIENTRY *pglFogi )(GLenum pname, GLint param);
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void ( APIENTRY *pglFogiv )(GLenum pname, const GLint *params);
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void ( APIENTRY *pglFrontFace )(GLenum mode);
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void ( APIENTRY *pglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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void ( APIENTRY *pglGenTextures )(GLsizei n, GLuint *textures);
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void ( APIENTRY *pglGetBooleanv )(GLenum pname, GLboolean *params);
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void ( APIENTRY *pglGetClipPlane )(GLenum plane, GLdouble *equation);
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void ( APIENTRY *pglGetDoublev )(GLenum pname, GLdouble *params);
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void ( APIENTRY *pglGetFloatv )(GLenum pname, GLfloat *params);
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void ( APIENTRY *pglGetIntegerv )(GLenum pname, GLint *params);
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void ( APIENTRY *pglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
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void ( APIENTRY *pglGetLightiv )(GLenum light, GLenum pname, GLint *params);
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void ( APIENTRY *pglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
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void ( APIENTRY *pglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
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void ( APIENTRY *pglGetMapiv )(GLenum target, GLenum query, GLint *v);
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void ( APIENTRY *pglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
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void ( APIENTRY *pglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
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void ( APIENTRY *pglGetPixelMapfv )(GLenum map, GLfloat *values);
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void ( APIENTRY *pglGetPixelMapuiv )(GLenum map, GLuint *values);
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void ( APIENTRY *pglGetPixelMapusv )(GLenum map, GLushort *values);
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void ( APIENTRY *pglGetPointerv )(GLenum pname, GLvoid* *params);
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void ( APIENTRY *pglGetPolygonStipple )(GLubyte *mask);
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void ( APIENTRY *pglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
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void ( APIENTRY *pglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
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void ( APIENTRY *pglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
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void ( APIENTRY *pglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
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void ( APIENTRY *pglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
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void ( APIENTRY *pglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
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void ( APIENTRY *pglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
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void ( APIENTRY *pglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
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void ( APIENTRY *pglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
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void ( APIENTRY *pglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
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void ( APIENTRY *pglHint )(GLenum target, GLenum mode);
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void ( APIENTRY *pglIndexMask )(GLuint mask);
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void ( APIENTRY *pglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
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void ( APIENTRY *pglIndexd )(GLdouble c);
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void ( APIENTRY *pglIndexdv )(const GLdouble *c);
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void ( APIENTRY *pglIndexf )(GLfloat c);
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void ( APIENTRY *pglIndexfv )(const GLfloat *c);
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void ( APIENTRY *pglIndexi )(GLint c);
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void ( APIENTRY *pglIndexiv )(const GLint *c);
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void ( APIENTRY *pglIndexs )(GLshort c);
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void ( APIENTRY *pglIndexsv )(const GLshort *c);
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void ( APIENTRY *pglIndexub )(GLubyte c);
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void ( APIENTRY *pglIndexubv )(const GLubyte *c);
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void ( APIENTRY *pglInitNames )(void);
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void ( APIENTRY *pglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
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void ( APIENTRY *pglLightModelf )(GLenum pname, GLfloat param);
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void ( APIENTRY *pglLightModelfv )(GLenum pname, const GLfloat *params);
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void ( APIENTRY *pglLightModeli )(GLenum pname, GLint param);
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void ( APIENTRY *pglLightModeliv )(GLenum pname, const GLint *params);
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void ( APIENTRY *pglLightf )(GLenum light, GLenum pname, GLfloat param);
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void ( APIENTRY *pglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
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void ( APIENTRY *pglLighti )(GLenum light, GLenum pname, GLint param);
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|
void ( APIENTRY *pglLightiv )(GLenum light, GLenum pname, const GLint *params);
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|
void ( APIENTRY *pglLineStipple )(GLint factor, GLushort pattern);
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|
void ( APIENTRY *pglLineWidth )(GLfloat width);
|
|
void ( APIENTRY *pglListBase )(GLuint base);
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|
void ( APIENTRY *pglLoadIdentity )(void);
|
|
void ( APIENTRY *pglLoadMatrixd )(const GLdouble *m);
|
|
void ( APIENTRY *pglLoadMatrixf )(const GLfloat *m);
|
|
void ( APIENTRY *pglLoadName )(GLuint name);
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|
void ( APIENTRY *pglLogicOp )(GLenum opcode);
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void ( APIENTRY *pglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
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|
void ( APIENTRY *pglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
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|
void ( APIENTRY *pglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
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|
void ( APIENTRY *pglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
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|
void ( APIENTRY *pglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
|
|
void ( APIENTRY *pglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
|
|
void ( APIENTRY *pglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
|
|
void ( APIENTRY *pglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
|
|
void ( APIENTRY *pglMaterialf )(GLenum face, GLenum pname, GLfloat param);
|
|
void ( APIENTRY *pglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
|
|
void ( APIENTRY *pglMateriali )(GLenum face, GLenum pname, GLint param);
|
|
void ( APIENTRY *pglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
|
|
void ( APIENTRY *pglMatrixMode )(GLenum mode);
|
|
void ( APIENTRY *pglMultMatrixd )(const GLdouble *m);
|
|
void ( APIENTRY *pglMultMatrixf )(const GLfloat *m);
|
|
void ( APIENTRY *pglNewList )(GLuint list, GLenum mode);
|
|
void ( APIENTRY *pglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
|
|
void ( APIENTRY *pglNormal3bv )(const GLbyte *v);
|
|
void ( APIENTRY *pglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
|
|
void ( APIENTRY *pglNormal3dv )(const GLdouble *v);
|
|
void ( APIENTRY *pglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
|
|
void ( APIENTRY *pglNormal3fv )(const GLfloat *v);
|
|
void ( APIENTRY *pglNormal3i )(GLint nx, GLint ny, GLint nz);
|
|
void ( APIENTRY *pglNormal3iv )(const GLint *v);
|
|
void ( APIENTRY *pglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
|
|
void ( APIENTRY *pglNormal3sv )(const GLshort *v);
|
|
void ( APIENTRY *pglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
void ( APIENTRY *pglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
void ( APIENTRY *pglPassThrough )(GLfloat token);
|
|
void ( APIENTRY *pglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
|
|
void ( APIENTRY *pglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
|
|
void ( APIENTRY *pglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
|
|
void ( APIENTRY *pglPixelStoref )(GLenum pname, GLfloat param);
|
|
void ( APIENTRY *pglPixelStorei )(GLenum pname, GLint param);
|
|
void ( APIENTRY *pglPixelTransferf )(GLenum pname, GLfloat param);
|
|
void ( APIENTRY *pglPixelTransferi )(GLenum pname, GLint param);
|
|
void ( APIENTRY *pglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
|
|
void ( APIENTRY *pglPointSize )(GLfloat size);
|
|
void ( APIENTRY *pglPolygonMode )(GLenum face, GLenum mode);
|
|
void ( APIENTRY *pglPolygonOffset )(GLfloat factor, GLfloat units);
|
|
void ( APIENTRY *pglPolygonStipple )(const GLubyte *mask);
|
|
void ( APIENTRY *pglPopAttrib )(void);
|
|
void ( APIENTRY *pglPopClientAttrib )(void);
|
|
void ( APIENTRY *pglPopMatrix )(void);
|
|
void ( APIENTRY *pglPopName )(void);
|
|
void ( APIENTRY *pglPushAttrib )(GLbitfield mask);
|
|
void ( APIENTRY *pglPushClientAttrib )(GLbitfield mask);
|
|
void ( APIENTRY *pglPushMatrix )(void);
|
|
void ( APIENTRY *pglPushName )(GLuint name);
|
|
void ( APIENTRY *pglRasterPos2d )(GLdouble x, GLdouble y);
|
|
void ( APIENTRY *pglRasterPos2dv )(const GLdouble *v);
|
|
void ( APIENTRY *pglRasterPos2f )(GLfloat x, GLfloat y);
|
|
void ( APIENTRY *pglRasterPos2fv )(const GLfloat *v);
|
|
void ( APIENTRY *pglRasterPos2i )(GLint x, GLint y);
|
|
void ( APIENTRY *pglRasterPos2iv )(const GLint *v);
|
|
void ( APIENTRY *pglRasterPos2s )(GLshort x, GLshort y);
|
|
void ( APIENTRY *pglRasterPos2sv )(const GLshort *v);
|
|
void ( APIENTRY *pglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
|
|
void ( APIENTRY *pglRasterPos3dv )(const GLdouble *v);
|
|
void ( APIENTRY *pglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
|
|
void ( APIENTRY *pglRasterPos3fv )(const GLfloat *v);
|
|
void ( APIENTRY *pglRasterPos3i )(GLint x, GLint y, GLint z);
|
|
void ( APIENTRY *pglRasterPos3iv )(const GLint *v);
|
|
void ( APIENTRY *pglRasterPos3s )(GLshort x, GLshort y, GLshort z);
|
|
void ( APIENTRY *pglRasterPos3sv )(const GLshort *v);
|
|
void ( APIENTRY *pglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
void ( APIENTRY *pglRasterPos4dv )(const GLdouble *v);
|
|
void ( APIENTRY *pglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
void ( APIENTRY *pglRasterPos4fv )(const GLfloat *v);
|
|
void ( APIENTRY *pglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
|
|
void ( APIENTRY *pglRasterPos4iv )(const GLint *v);
|
|
void ( APIENTRY *pglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
void ( APIENTRY *pglRasterPos4sv )(const GLshort *v);
|
|
void ( APIENTRY *pglReadBuffer )(GLenum mode);
|
|
void ( APIENTRY *pglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
|
void ( APIENTRY *pglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
|
|
void ( APIENTRY *pglRectdv )(const GLdouble *v1, const GLdouble *v2);
|
|
void ( APIENTRY *pglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
|
|
void ( APIENTRY *pglRectfv )(const GLfloat *v1, const GLfloat *v2);
|
|
void ( APIENTRY *pglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
|
|
void ( APIENTRY *pglRectiv )(const GLint *v1, const GLint *v2);
|
|
void ( APIENTRY *pglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
|
|
void ( APIENTRY *pglRectsv )(const GLshort *v1, const GLshort *v2);
|
|
void ( APIENTRY *pglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
|
void ( APIENTRY *pglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
|
void ( APIENTRY *pglScaled )(GLdouble x, GLdouble y, GLdouble z);
|
|
void ( APIENTRY *pglScalef )(GLfloat x, GLfloat y, GLfloat z);
|
|
void ( APIENTRY *pglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
void ( APIENTRY *pglSelectBuffer )(GLsizei size, GLuint *buffer);
|
|
void ( APIENTRY *pglShadeModel )(GLenum mode);
|
|
void ( APIENTRY *pglStencilFunc )(GLenum func, GLint ref, GLuint mask);
|
|
void ( APIENTRY *pglStencilMask )(GLuint mask);
|
|
void ( APIENTRY *pglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
|
|
void ( APIENTRY *pglTexCoord1d )(GLdouble s);
|
|
void ( APIENTRY *pglTexCoord1dv )(const GLdouble *v);
|
|
void ( APIENTRY *pglTexCoord1f )(GLfloat s);
|
|
void ( APIENTRY *pglTexCoord1fv )(const GLfloat *v);
|
|
void ( APIENTRY *pglTexCoord1i )(GLint s);
|
|
void ( APIENTRY *pglTexCoord1iv )(const GLint *v);
|
|
void ( APIENTRY *pglTexCoord1s )(GLshort s);
|
|
void ( APIENTRY *pglTexCoord1sv )(const GLshort *v);
|
|
void ( APIENTRY *pglTexCoord2d )(GLdouble s, GLdouble t);
|
|
void ( APIENTRY *pglTexCoord2dv )(const GLdouble *v);
|
|
void ( APIENTRY *pglTexCoord2f )(GLfloat s, GLfloat t);
|
|
void ( APIENTRY *pglTexCoord2fv )(const GLfloat *v);
|
|
void ( APIENTRY *pglTexCoord2i )(GLint s, GLint t);
|
|
void ( APIENTRY *pglTexCoord2iv )(const GLint *v);
|
|
void ( APIENTRY *pglTexCoord2s )(GLshort s, GLshort t);
|
|
void ( APIENTRY *pglTexCoord2sv )(const GLshort *v);
|
|
void ( APIENTRY *pglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
|
|
void ( APIENTRY *pglTexCoord3dv )(const GLdouble *v);
|
|
void ( APIENTRY *pglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
|
|
void ( APIENTRY *pglTexCoord3fv )(const GLfloat *v);
|
|
void ( APIENTRY *pglTexCoord3i )(GLint s, GLint t, GLint r);
|
|
void ( APIENTRY *pglTexCoord3iv )(const GLint *v);
|
|
void ( APIENTRY *pglTexCoord3s )(GLshort s, GLshort t, GLshort r);
|
|
void ( APIENTRY *pglTexCoord3sv )(const GLshort *v);
|
|
void ( APIENTRY *pglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
void ( APIENTRY *pglTexCoord4dv )(const GLdouble *v);
|
|
void ( APIENTRY *pglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
void ( APIENTRY *pglTexCoord4fv )(const GLfloat *v);
|
|
void ( APIENTRY *pglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
|
|
void ( APIENTRY *pglTexCoord4iv )(const GLint *v);
|
|
void ( APIENTRY *pglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
|
|
void ( APIENTRY *pglTexCoord4sv )(const GLshort *v);
|
|
void ( APIENTRY *pglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
void ( APIENTRY *pglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
|
|
void ( APIENTRY *pglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
|
|
void ( APIENTRY *pglTexEnvi )(GLenum target, GLenum pname, GLint param);
|
|
void ( APIENTRY *pglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
|
|
void ( APIENTRY *pglTexGend )(GLenum coord, GLenum pname, GLdouble param);
|
|
void ( APIENTRY *pglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
|
|
void ( APIENTRY *pglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
|
|
void ( APIENTRY *pglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
|
|
void ( APIENTRY *pglTexGeni )(GLenum coord, GLenum pname, GLint param);
|
|
void ( APIENTRY *pglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
|
|
void ( APIENTRY *pglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
void ( APIENTRY *pglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
void ( APIENTRY *pglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
|
|
void ( APIENTRY *pglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
|
|
void ( APIENTRY *pglTexParameteri )(GLenum target, GLenum pname, GLint param);
|
|
void ( APIENTRY *pglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
|
|
void ( APIENTRY *pglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
|
|
void ( APIENTRY *pglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
|
void ( APIENTRY *pglTranslated )(GLdouble x, GLdouble y, GLdouble z);
|
|
void ( APIENTRY *pglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
|
|
void ( APIENTRY *pglVertex2d )(GLdouble x, GLdouble y);
|
|
void ( APIENTRY *pglVertex2dv )(const GLdouble *v);
|
|
void ( APIENTRY *pglVertex2f )(GLfloat x, GLfloat y);
|
|
void ( APIENTRY *pglVertex2fv )(const GLfloat *v);
|
|
void ( APIENTRY *pglVertex2i )(GLint x, GLint y);
|
|
void ( APIENTRY *pglVertex2iv )(const GLint *v);
|
|
void ( APIENTRY *pglVertex2s )(GLshort x, GLshort y);
|
|
void ( APIENTRY *pglVertex2sv )(const GLshort *v);
|
|
void ( APIENTRY *pglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
|
|
void ( APIENTRY *pglVertex3dv )(const GLdouble *v);
|
|
void ( APIENTRY *pglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
|
|
void ( APIENTRY *pglVertex3fv )(const GLfloat *v);
|
|
void ( APIENTRY *pglVertex3i )(GLint x, GLint y, GLint z);
|
|
void ( APIENTRY *pglVertex3iv )(const GLint *v);
|
|
void ( APIENTRY *pglVertex3s )(GLshort x, GLshort y, GLshort z);
|
|
void ( APIENTRY *pglVertex3sv )(const GLshort *v);
|
|
void ( APIENTRY *pglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
void ( APIENTRY *pglVertex4dv )(const GLdouble *v);
|
|
void ( APIENTRY *pglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
void ( APIENTRY *pglVertex4fv )(const GLfloat *v);
|
|
void ( APIENTRY *pglVertex4i )(GLint x, GLint y, GLint z, GLint w);
|
|
void ( APIENTRY *pglVertex4iv )(const GLint *v);
|
|
void ( APIENTRY *pglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
void ( APIENTRY *pglVertex4sv )(const GLshort *v);
|
|
void ( APIENTRY *pglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
void ( APIENTRY *pglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
void ( APIENTRY *pglPointParameterfEXT)( GLenum param, GLfloat value );
|
|
void ( APIENTRY *pglPointParameterfvEXT)( GLenum param, const GLfloat *value );
|
|
void ( APIENTRY *pglLockArraysEXT) (int , int);
|
|
void ( APIENTRY *pglUnlockArraysEXT) (void);
|
|
void ( APIENTRY *pglActiveTextureARB)( GLenum );
|
|
void ( APIENTRY *pglClientActiveTextureARB)( GLenum );
|
|
void ( APIENTRY *pglGetCompressedTexImage)( GLenum target, GLint lod, const GLvoid* data );
|
|
void ( APIENTRY *pglDrawRangeElements)( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
|
|
void ( APIENTRY *pglDrawRangeElementsEXT)( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
|
|
void ( APIENTRY *pglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
|
|
void ( APIENTRY *pglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
|
|
void ( APIENTRY *pglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
|
|
void ( APIENTRY *pglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
|
|
void ( APIENTRY *pglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
|
|
void ( APIENTRY *pglArrayElement)(GLint i);
|
|
void ( APIENTRY *pglMultiTexCoord1f) (GLenum, GLfloat);
|
|
void ( APIENTRY *pglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
|
|
void ( APIENTRY *pglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
|
|
void ( APIENTRY *pglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
void ( APIENTRY *pglActiveTexture) (GLenum);
|
|
void ( APIENTRY *pglClientActiveTexture) (GLenum);
|
|
void ( APIENTRY *pglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
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void ( APIENTRY *pglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
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void ( APIENTRY *pglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
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void ( APIENTRY *pglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
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void ( APIENTRY *pglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
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void ( APIENTRY *pglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
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void ( APIENTRY *pglDeleteObjectARB)(GLhandleARB obj);
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GLhandleARB ( APIENTRY *pglGetHandleARB)(GLenum pname);
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void ( APIENTRY *pglDetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj);
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GLhandleARB ( APIENTRY *pglCreateShaderObjectARB)(GLenum shaderType);
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void ( APIENTRY *pglShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);
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void ( APIENTRY *pglCompileShaderARB)(GLhandleARB shaderObj);
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GLhandleARB ( APIENTRY *pglCreateProgramObjectARB)(void);
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void ( APIENTRY *pglAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj);
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void ( APIENTRY *pglLinkProgramARB)(GLhandleARB programObj);
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void ( APIENTRY *pglUseProgramObjectARB)(GLhandleARB programObj);
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void ( APIENTRY *pglValidateProgramARB)(GLhandleARB programObj);
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void ( APIENTRY *pglBindProgramARB)(GLenum target, GLuint program);
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void ( APIENTRY *pglDeleteProgramsARB)(GLsizei n, const GLuint *programs);
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void ( APIENTRY *pglGenProgramsARB)(GLsizei n, GLuint *programs);
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void ( APIENTRY *pglProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
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void ( APIENTRY *pglProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void ( APIENTRY *pglProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void ( APIENTRY *pglUniform1fARB)(GLint location, GLfloat v0);
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void ( APIENTRY *pglUniform2fARB)(GLint location, GLfloat v0, GLfloat v1);
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void ( APIENTRY *pglUniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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void ( APIENTRY *pglUniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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void ( APIENTRY *pglUniform1iARB)(GLint location, GLint v0);
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void ( APIENTRY *pglUniform2iARB)(GLint location, GLint v0, GLint v1);
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void ( APIENTRY *pglUniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2);
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void ( APIENTRY *pglUniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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void ( APIENTRY *pglUniform1fvARB)(GLint location, GLsizei count, const GLfloat *value);
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void ( APIENTRY *pglUniform2fvARB)(GLint location, GLsizei count, const GLfloat *value);
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void ( APIENTRY *pglUniform3fvARB)(GLint location, GLsizei count, const GLfloat *value);
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void ( APIENTRY *pglUniform4fvARB)(GLint location, GLsizei count, const GLfloat *value);
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void ( APIENTRY *pglUniform1ivARB)(GLint location, GLsizei count, const GLint *value);
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void ( APIENTRY *pglUniform2ivARB)(GLint location, GLsizei count, const GLint *value);
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void ( APIENTRY *pglUniform3ivARB)(GLint location, GLsizei count, const GLint *value);
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void ( APIENTRY *pglUniform4ivARB)(GLint location, GLsizei count, const GLint *value);
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void ( APIENTRY *pglUniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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void ( APIENTRY *pglUniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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void ( APIENTRY *pglUniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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void ( APIENTRY *pglGetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params);
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void ( APIENTRY *pglGetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params);
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void ( APIENTRY *pglGetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
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void ( APIENTRY *pglGetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
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GLint ( APIENTRY *pglGetUniformLocationARB)(GLhandleARB programObj, const GLcharARB *name);
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void ( APIENTRY *pglGetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
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void ( APIENTRY *pglGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params);
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void ( APIENTRY *pglGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params);
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void ( APIENTRY *pglGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
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void ( APIENTRY *pglPolygonStipple)(const GLubyte *mask);
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void ( APIENTRY *pglTexImage3D)( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
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void ( APIENTRY *pglTexSubImage3D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels );
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void ( APIENTRY *pglCopyTexSubImage3D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
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void ( APIENTRY *pglBlendEquationEXT)(GLenum);
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void ( APIENTRY *pglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
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void ( APIENTRY *pglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
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void ( APIENTRY *pglActiveStencilFaceEXT)(GLenum);
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void ( APIENTRY *pglVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
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void ( APIENTRY *pglEnableVertexAttribArrayARB)(GLuint index);
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|
void ( APIENTRY *pglDisableVertexAttribArrayARB)(GLuint index);
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|
void ( APIENTRY *pglBindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB *name);
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|
void ( APIENTRY *pglGetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
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|
GLint ( APIENTRY *pglGetAttribLocationARB)(GLhandleARB programObj, const GLcharARB *name);
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|
void ( APIENTRY *pglBindBufferARB) (GLenum target, GLuint buffer);
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|
void ( APIENTRY *pglDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
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|
void ( APIENTRY *pglGenBuffersARB) (GLsizei n, GLuint *buffers);
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|
GLboolean ( APIENTRY *pglIsBufferARB) (GLuint buffer);
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|
GLvoid* ( APIENTRY *pglMapBufferARB) (GLenum target, GLenum access);
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|
GLboolean ( APIENTRY *pglUnmapBufferARB) (GLenum target);
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|
void ( APIENTRY *pglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
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|
void ( APIENTRY *pglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
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|
void ( APIENTRY *pglGenQueriesARB) (GLsizei n, GLuint *ids);
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|
void ( APIENTRY *pglDeleteQueriesARB) (GLsizei n, const GLuint *ids);
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|
GLboolean ( APIENTRY *pglIsQueryARB) (GLuint id);
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|
void ( APIENTRY *pglBeginQueryARB) (GLenum target, GLuint id);
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|
void ( APIENTRY *pglEndQueryARB) (GLenum target);
|
|
void ( APIENTRY *pglGetQueryivARB) (GLenum target, GLenum pname, GLint *params);
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|
void ( APIENTRY *pglGetQueryObjectivARB) (GLuint id, GLenum pname, GLint *params);
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|
void ( APIENTRY *pglGetQueryObjectuivARB) (GLuint id, GLenum pname, GLuint *params);
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|
void ( APIENTRY * pglSelectTextureSGIS) ( GLenum );
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|
void ( APIENTRY * pglMTexCoord2fSGIS) ( GLenum, GLfloat, GLfloat );
|
|
void ( APIENTRY * pglSwapInterval) ( int interval );
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|
|
|
extern void *pglGetProcAddress( const GLubyte * );
|
|
const char *(*pglGetGLWExtensionsString)( void );
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|
|
|
//
|
|
// r_backend.c
|
|
//
|
|
extern void pglPerspective( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar );
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|
|
|
const char * ( WINAPI * pwglGetExtensionsStringEXT )( void );
|
|
int ( WINAPI * pwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *);
|
|
int ( WINAPI * pwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
|
|
int ( WINAPI * pwglGetPixelFormat)(HDC);
|
|
BOOL ( WINAPI * pwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
|
|
BOOL ( WINAPI * pwglSwapBuffers)(HDC);
|
|
BOOL ( WINAPI * pwglCopyContext)(HGLRC, HGLRC, UINT);
|
|
HGLRC ( WINAPI * pwglCreateContext)(HDC);
|
|
HGLRC ( WINAPI * pwglCreateLayerContext)(HDC, int);
|
|
BOOL ( WINAPI * pwglDeleteContext)(HGLRC);
|
|
HGLRC ( WINAPI * pwglGetCurrentContext)(VOID);
|
|
HDC ( WINAPI * pwglGetCurrentDC)(VOID);
|
|
PROC ( WINAPI * pwglGetProcAddress)(LPCSTR);
|
|
BOOL ( WINAPI * pwglMakeCurrent)(HDC, HGLRC);
|
|
BOOL ( WINAPI * pwglShareLists)(HGLRC, HGLRC);
|
|
BOOL ( WINAPI * pwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD);
|
|
BOOL ( WINAPI * pwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int, LPGLYPHMETRICSFLOAT);
|
|
BOOL ( WINAPI * pwglDescribeLayerPlane)(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR);
|
|
int ( WINAPI * pwglSetLayerPaletteEntries)(HDC, int, int, int, CONST COLORREF *);
|
|
int ( WINAPI * pwglGetLayerPaletteEntries)(HDC, int, int, int, COLORREF *);
|
|
BOOL ( WINAPI * pwglRealizeLayerPalette)(HDC, int, BOOL);
|
|
BOOL ( WINAPI * pwglSwapLayerBuffers)(HDC, UINT);
|
|
BOOL ( WINAPI * pwglSwapIntervalEXT)( int interval );
|
|
BOOL ( WINAPI * pwglGetDeviceGammaRampEXT ) ( unsigned char *pRed, unsigned char *pGreen, unsigned char *pBlue );
|
|
BOOL ( WINAPI * pwglSetDeviceGammaRampEXT ) ( const unsigned char *pRed, const unsigned char *pGreen, const unsigned char *pBlue );
|
|
BOOL ( WINAPI * pwglGetDeviceGammaRamp3DFX )( HDC, WORD * );
|
|
BOOL ( WINAPI * pwglSetDeviceGammaRamp3DFX )( HDC, WORD * );
|
|
|
|
enum
|
|
{
|
|
GL_TEXTURE0 = 0,
|
|
GL_TEXTURE1,
|
|
GL_TEXTURE2,
|
|
GL_TEXTURE3
|
|
};
|
|
|
|
typedef struct
|
|
{
|
|
HINSTANCE hInst;
|
|
void *wndproc;
|
|
|
|
HDC hDC; // handle to device context
|
|
HWND hWnd; // handle to window
|
|
HGLRC hGLRC; // handle to GL rendering context
|
|
|
|
HINSTANCE hinstOpenGL; // HINSTANCE for the OpenGL library
|
|
|
|
int desktopBitsPixel;
|
|
int desktopWidth;
|
|
int desktopHeight;
|
|
|
|
bool software; // software emulation uses RB_RenderShader()
|
|
bool initialized; // OpenGL subsystem started
|
|
bool minidriver;
|
|
int developer; // engine developer level;
|
|
|
|
} glwstate_t;
|
|
|
|
extern glwstate_t glw_state;
|
|
|
|
#endif//R_OPENGL_H
|